Changeset 291 for trunk/UPlayer.pas
- Timestamp:
- Mar 26, 2019, 1:16:27 PM (6 years ago)
- File:
-
- 1 edited
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trunk/UPlayer.pas
r290 r291 1318 1318 ((TGame(Game).GrowCells = gcPlayerCities) and (Terrain = ttCity))) then begin 1319 1319 if not Assigned(OneUnit) then begin 1320 NewUnit := TGame(Game).Units.AddNew(T Game(Game).GameSystem.UnitKinds.First, 0);1320 NewUnit := TGame(Game).Units.AddNew(TUnitKind(TGame(Game).GameSystem.UnitKinds.First), 0); 1321 1321 NewUnit.Player := Self; 1322 1322 NewUnit.MapCell := TCell(Cells[I]);
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