Changeset 135 for trunk


Ignore:
Timestamp:
Jul 5, 2017, 9:56:03 PM (7 years ago)
Author:
chronos
Message:
  • Modified: More detailed help.
Location:
trunk
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • trunk/Forms/UFormHelp.lfm

    r107 r135  
    11object FormHelp: TFormHelp
    2   Left = 560
    3   Height = 223
    4   Top = 144
    5   Width = 424
     2  Left = 566
     3  Height = 663
     4  Top = 237
     5  Width = 1012
    66  Caption = 'Help'
    7   ClientHeight = 223
    8   ClientWidth = 424
     7  ClientHeight = 663
     8  ClientWidth = 1012
    99  Constraints.MinHeight = 223
    1010  Constraints.MinWidth = 424
    1111  OnCreate = FormCreate
    1212  Position = poMainFormCenter
    13   LCLVersion = '1.4.4.0'
     13  LCLVersion = '1.6.4.0'
    1414  object Memo1: TMemo
    1515    Left = 6
    16     Height = 211
     16    Height = 651
    1717    Top = 6
    18     Width = 412
     18    Width = 1000
    1919    Align = alClient
    2020    BorderSpacing.Around = 6
    21     Lines.Strings = (
    22       'xTactics is a risk based strategic game. Main '
    23       'focus of the game is to offer player various '
    24       'possibilities to configure game conditions. '
    25       'Map for game is generated randomly for each '
    26       'play. Game is multiplayer so single player can '
    27       'play with other human opponents or with '
    28       'many computer opponents.'
    29     )
    3021    ReadOnly = True
    3122    ScrollBars = ssAutoBoth
  • trunk/Forms/UFormHelp.pas

    r97 r135  
    2424  FormHelp: TFormHelp;
    2525
     26
    2627implementation
     28
     29uses
     30  UCore;
     31
     32resourcestring
     33  SContent = 'xTactics is a risk based strategic game. Main focus of the game ' +
     34    'is to offer player various possibilities to configure game conditions. ' +
     35    'Map for game is generated randomly for each play. Game is multiplayer so ' +
     36    'single player can play with other human opponents or with many computer ' +
     37    'opponents.' + LineEnding + LineEnding +
     38    'Each cell has defined number of units which can be instructed to attack ' +
     39    'enemy or neutral adjecent cells. Units can also defend against enemy attach from adjecent cells. ' +
     40    'You can move units inside your territory. ' + LineEnding +
     41    'Number of units in cells grows by square root of number of units. More units cell contains, more ' +
     42    'units is added each turn. Maximum number to which units grow is 99. Cell can ' +
     43    'have more units but excessive cells will die gradually every turn to balance to number 99.' +
     44    LineEnding + LineEnding +
     45    'Resolution of attach of units is determined by rule similar to one which is ' +
     46    'used in Risk game. Battle consist of several fights. Each fight attacker can use ' +
     47    'up to 3 units and defender up to 2 units. Number of units for each side determine ' +
     48    'number of dices. Both sides roll their dices and order them in descending order.' +
     49    'Each side takes one dice with highest value. One who has dice with higher value wins. ' +
     50    'In case of tie, defender wins. Loser lose its unit and another pair of dices is evaluated. ' +
     51    'This process is calculated automatically and for each planned attack win ' +
     52    'probability is displayed.';
    2753
    2854{$R *.lfm}
     
    3258procedure TFormHelp.FormCreate(Sender: TObject);
    3359begin
     60  Core.CoolTranslator1.TranslateComponentRecursive(Self);
     61  Memo1.Lines.Text := SContent;
    3462end;
    3563
  • trunk/Languages/xtactics.cs.po

    r134 r135  
    527527msgstr "Obsazené buňky"
    528528
     529#: uformhelp.scontent
     530msgid ""
     531"xTactics is a risk based strategic game. Main focus of the game is to offer player various possibilities to configure game conditions. Map for game is generated randomly for each play. Game is multiplayer so single player can play with other human opponents or with many computer opponents.\n"
     532"\n"
     533"Each cell has defined number of units which can be instructed to attack enemy or neutral adjecent cells. Units can also defend against enemy attach from adjecent cells. You can move units inside your territory. \n"
     534"Number of units in cells grows by square root of number of units. More units cell contains, more units is added each turn. Maximum number to which units grow is 99. Cell can have more units but excessive cells will die gradually every turn to balance to number 99.\n"
     535"\n"
     536"Resolution of attach of units is determined by rule similar to one which is used in Risk game. Battle consist of several fights. Each fight attacker can use up to 3 units and defender up to 2 units. Number of units for each side determine number of dices. Both sides roll their dices and order them in descending order.Each side takes one dice with highest value. One who has dice with higher value wins. In case of tie, defender wins. Loser lose its unit and another pair of dices is evaluated. This process is calculated automatically and for each planned attack win probability is displayed.\n"
     537msgstr ""
     538"xTactics je strategická hra založena na hře Risk. Hlavní zaměření hry je nabídnout hráči různé možnosti k nastavení podmínek hry. Mapa hry je generována náhodně pro každou hru. Hra je pro více hráčů takže jeden hráč může hrát s dalšími lidskými protivníky nebo s mnoha počítačovými protivníky.\n"
     539"\n"
     540"Každá buňka má určitý počet jednotek, které mohou být použity k útoku na přilehlé nepřátelské nebo neutrální buňky. Jednotky se mohou bránit proti nepřátelském útoku z přilehlých buněk. Můžete přesouvat jednotky uvnitř území.\n"
     541"Počet jednotek v buňkách roste o odmocninu počtu jednotek. Čím více jednotek buňka obsahuje, tím více jednotek je přidáno každý tah. Nejvyšší počet, po který jednotky rostou je 99. Buňka může mít více jednotek, ale nadbytečné jednotky umírají postupně každý tah pro vyrovnání čísla na 99.\n"
     542"\n"
     543"Vyhodnocení útoku jednotek je určen pravidlem podobným tomu, které je použito u hry Risk. Bitva se skládá z několika bojů. Každá boj útočník může použít do 3 jednotek a obránce do 2 jednotek. Počet jednotek pro každou stranu určuje počet kostek. Obě strany házejí jejich kostkami a seřadí je v sestupném pořadí. Každá strana bere jednu kostku s nejvyšší hodnotou. Ten, který má kostku s vyšší hodnotou vyhrává. V případě remízy, vyhrává obránce. Prohrávající ztrácí své jednotky a další pár kostek je vyhodnocen. Tento proces je vypočítáván automaticky a pro každý plánovaný útok je zobrazena odhadovaná pravděpodobnost.\n"
     544
    529545#: uformmain.sturn
    530546msgid "turn"
  • trunk/Languages/xtactics.po

    r134 r135  
    512512msgstr ""
    513513
     514#: uformhelp.scontent
     515msgid ""
     516"xTactics is a risk based strategic game. Main focus of the game is to offer player various possibilities to configure game conditions. Map for game is generated randomly for each play. Game is multiplayer so single player can play with other human opponents or with many computer opponents.\n"
     517"\n"
     518"Each cell has defined number of units which can be instructed to attack enemy or neutral adjecent cells. Units can also defend against enemy attach from adjecent cells. You can move units inside your territory. \n"
     519"Number of units in cells grows by square root of number of units. More units cell contains, more units is added each turn. Maximum number to which units grow is 99. Cell can have more units but excessive cells will die gradually every turn to balance to number 99.\n"
     520"\n"
     521"Resolution of attach of units is determined by rule similar to one which is used in Risk game. Battle consist of several fights. Each fight attacker can use up to 3 units and defender up to 2 units. Number of units for each side determine number of dices. Both sides roll their dices and order them in descending order.Each side takes one dice with highest value. One who has dice with higher value wins. In case of tie, defender wins. Loser lose its unit and another pair of dices is evaluated. This process is calculated automatically and for each planned attack win probability is displayed.\n"
     522msgstr ""
     523
    514524#: uformmain.sturn
    515525msgid "turn"
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