Changeset 135 for trunk/Forms/UFormHelp.pas
- Timestamp:
- Jul 5, 2017, 9:56:03 PM (7 years ago)
- File:
-
- 1 edited
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trunk/Forms/UFormHelp.pas
r97 r135 24 24 FormHelp: TFormHelp; 25 25 26 26 27 implementation 28 29 uses 30 UCore; 31 32 resourcestring 33 SContent = 'xTactics is a risk based strategic game. Main focus of the game ' + 34 'is to offer player various possibilities to configure game conditions. ' + 35 'Map for game is generated randomly for each play. Game is multiplayer so ' + 36 'single player can play with other human opponents or with many computer ' + 37 'opponents.' + LineEnding + LineEnding + 38 'Each cell has defined number of units which can be instructed to attack ' + 39 'enemy or neutral adjecent cells. Units can also defend against enemy attach from adjecent cells. ' + 40 'You can move units inside your territory. ' + LineEnding + 41 'Number of units in cells grows by square root of number of units. More units cell contains, more ' + 42 'units is added each turn. Maximum number to which units grow is 99. Cell can ' + 43 'have more units but excessive cells will die gradually every turn to balance to number 99.' + 44 LineEnding + LineEnding + 45 'Resolution of attach of units is determined by rule similar to one which is ' + 46 'used in Risk game. Battle consist of several fights. Each fight attacker can use ' + 47 'up to 3 units and defender up to 2 units. Number of units for each side determine ' + 48 'number of dices. Both sides roll their dices and order them in descending order.' + 49 'Each side takes one dice with highest value. One who has dice with higher value wins. ' + 50 'In case of tie, defender wins. Loser lose its unit and another pair of dices is evaluated. ' + 51 'This process is calculated automatically and for each planned attack win ' + 52 'probability is displayed.'; 27 53 28 54 {$R *.lfm} … … 32 58 procedure TFormHelp.FormCreate(Sender: TObject); 33 59 begin 60 Core.CoolTranslator1.TranslateComponentRecursive(Self); 61 Memo1.Lines.Text := SContent; 34 62 end; 35 63
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