Opened 5 years ago
Protocol differs between 32-bit and 64-bit architecture
|Reported by:||chronos||Owned by:||somebody|
In current state AI protocol and saved game format is designed to be working only on 32-bit CPU architecture with fixed structure size. If code is built for 64-bit CPU then pointers have 8 bytes instead of 4 bytes. In such case game is incompatible between architerues.
Redesign game to be architecture independent.