Opened 8 years ago
Last modified 11 months ago
#1 new defect
Protocol differs between 32-bit and 64-bit architecture
Reported by: | chronos | Owned by: | somebody |
---|---|---|---|
Priority: | major | Version: | |
Keywords: | Cc: |
Description (last modified by )
In current state AI protocol and saved game format is designed to be working only on 32-bit CPU architecture with fixed structure size. If code is built for 64-bit CPU then pointers have 8 bytes instead of 4 bytes. In such case game is incompatible between architectures.
Redesign game to be architecture independent.
Note:
See TracTickets
for help on using tickets.