source: trunk/LocalPlayer/IsoEngine.pas

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Diff Rev Age Author Log Message
(edit) @552   4 weeks chronos * Modified: Optimized high DPI scaling. Use lookup table for scaled …
(edit) @551   4 weeks chronos * Modified: Code cleanup.
(edit) @550   4 weeks chronos * Modified: Code cleanup.
(edit) @549   4 weeks chronos * Modified: Optimize code with earlier break from for cycle evaluating …
(edit) @548   4 weeks chronos * Fixed: Bad unit drawing in battle dialog. * Modified: Code cleanup.
(edit) @538   5 weeks chronos * Fixed: Map drawing in case of fractional scaling.
(edit) @537   5 weeks chronos * Modified: Code cleanup.
(edit) @536   5 weeks chronos * Modified: Code cleanup.
(edit) @533   5 weeks chronos * Fixed: Eliminated unwanted second map resize and redraw during …
(edit) @530   3 months chronos * Modified: Use BitBltBitmap instead of BitBltCanvas if possible.
(edit) @522   4 months chronos * Modified: Code cleanup. * Added: High DPI aware SetWindowPos function.
(edit) @506   5 months chronos * Fixed: Better PixelPointer range checking.
(edit) @486   5 months chronos * Modified: Code cleanup.
(edit) @469   6 months chronos * Fixed: City screen size sometimes not correctly loaded. * Modified: …
(edit) @468   6 months chronos * Added: High DPI support integrated into trunk branch. It can be …
(edit) @456   12 months chronos * Modified: Removed U prefix from unit names.
(edit) @447   2 years chronos * Modified: Use first capital letter in identifiers.
(edit) @442   2 years chronos * Modified: Code cleanup.
(edit) @401   3 years chronos * Modified: Use LXD for snap creation. * Modified: Code cleanup.
(edit) @348   3 years chronos * Added: Dummy scaling functions in IsoEngine.
(edit) @337   3 years chronos * Fixed: Incorrect drawing of city names under units. MapOptions need …
(edit) @331   3 years chronos * Modified: Player border tile preparation code for bitmap color …
(edit) @330   3 years chronos * Modified: Reworker IsoEngine unit to support multiple iso maps with …
(edit) @327   3 years chronos * Modified: Use enumeration type for MapOptions and game options.
(edit) @326   3 years chronos * Modified: Mini map paint method moved from TMainScreen class to …
(edit) @325   3 years chronos * Modified: Code cleanup.
(edit) @324   3 years chronos * Modified: Code cleanup.
(edit) @322   3 years chronos * Modified: Code cleanup.
(edit) @321   3 years chronos * Added: Allow to switch between three tile sizes by mouse wheel over …
(edit) @318   3 years chronos * Modified: Defined and used more Templates graphic set items. * …
(edit) @315   3 years chronos * Fixed: Gamma was incorrectly applied to images with transparency …
(edit) @314   3 years chronos * Added: Graphic set can now load dimensions of its graphic set items …
(edit) @313   3 years chronos * Modified: LoadGraphicSet now returns TGrExtDescr reference. Replaced …
(edit) @301   3 years chronos * Modified: CevoTribeExt string defined on single place. * Modified: …
(edit) @290   3 years chronos * Modified: Use FreeAndNil instead of Free as defensive measure. * …
(edit) @245   4 years chronos * Added: Inactive scaling functions for future HighDPI support.
(edit) @206   4 years chronos * Modified: Remove warnings about uninitialized TPixelPointer …
(edit) @189   4 years chronos * Added: New Global unit with global constants. * Modified: Multiple …
(edit) @188   4 years chronos * Modified: Simplified code by replacing BitBlt which uses always …
(edit) @186   4 years chronos * Modified: Code formatting.
(edit) @182   4 years chronos * Added: Support for bigger map tile size.
(edit) @170   5 years chronos * Modified: PixelPointer moved to separate unit.
(edit) @154   6 years chronos * Fixed: Wrong sprite index calculation for special map tiles.
(edit) @150   6 years chronos * Fixed: Problem with offscreen bitmap handle causing to not show …
(edit) @73   7 years chronos * Modified: All graphics images converted from BMP to PNG.
(edit) @68   7 years chronos * Fixed: Removed last occurences of Bitmap.ScanLine usage and adjusted …
(edit) @58   7 years chronos * Fixed: Empire borders for other nations were drawed incorrectly as …
(edit) @40   7 years chronos * Fixed: More bitmaps to solve black background problem. * Fixed: Bad …
(edit) @38   7 years chronos * Modified: Switches.pas renamed to Switches.inc.
(edit) @35   7 years chronos * Fixed: Black terrain tiles due new bitmap initialized as transparent.
(edit) @34   7 years chronos * Fixed: FillRect used wrong variables Width and Height.
(edit) @33   7 years chronos * Fixed: Source formatting of some files due missing semicolon before …
(edit) @28   7 years chronos * Fixed: Drawing using ScanLine require to use BeginUpdate and EndUpdate.
(edit) @21   7 years chronos * Fixed: Run as 64-bit application. Can't load 32-bit StdAI library in …
(edit) @17   7 years chronos * Fixed: Build under Linux.
(edit) @9   7 years chronos * Modified: Converted to Lazarus project. Application can be run with …
(edit) @6   7 years chronos * Modified: Formated all project source files using Delphi formatter …
(add) @2   7 years chronos * Added: Original version 1.2.0 source files for Delphi downloaded …
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