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|
@552
|
4 weeks |
chronos |
* Modified: Optimized high DPI scaling. Use lookup table for scaled …
|
|
|
@551
|
4 weeks |
chronos |
* Modified: Code cleanup.
|
|
|
@550
|
4 weeks |
chronos |
* Modified: Code cleanup.
|
|
|
@549
|
4 weeks |
chronos |
* Modified: Optimize code with earlier break from for cycle evaluating …
|
|
|
@548
|
4 weeks |
chronos |
* Fixed: Bad unit drawing in battle dialog.
* Modified: Code cleanup.
|
|
|
@538
|
5 weeks |
chronos |
* Fixed: Map drawing in case of fractional scaling.
|
|
|
@537
|
5 weeks |
chronos |
* Modified: Code cleanup.
|
|
|
@536
|
5 weeks |
chronos |
* Modified: Code cleanup.
|
|
|
@533
|
5 weeks |
chronos |
* Fixed: Eliminated unwanted second map resize and redraw during …
|
|
|
@530
|
3 months |
chronos |
* Modified: Use BitBltBitmap instead of BitBltCanvas if possible.
|
|
|
@522
|
4 months |
chronos |
* Modified: Code cleanup.
* Added: High DPI aware SetWindowPos function.
|
|
|
@506
|
5 months |
chronos |
* Fixed: Better PixelPointer range checking.
|
|
|
@486
|
5 months |
chronos |
* Modified: Code cleanup.
|
|
|
@469
|
6 months |
chronos |
* Fixed: City screen size sometimes not correctly loaded.
* Modified: …
|
|
|
@468
|
6 months |
chronos |
* Added: High DPI support integrated into trunk branch. It can be …
|
|
|
@456
|
12 months |
chronos |
* Modified: Removed U prefix from unit names.
|
|
|
@447
|
2 years |
chronos |
* Modified: Use first capital letter in identifiers.
|
|
|
@442
|
2 years |
chronos |
* Modified: Code cleanup.
|
|
|
@401
|
3 years |
chronos |
* Modified: Use LXD for snap creation.
* Modified: Code cleanup.
|
|
|
@348
|
3 years |
chronos |
* Added: Dummy scaling functions in IsoEngine.
|
|
|
@337
|
3 years |
chronos |
* Fixed: Incorrect drawing of city names under units. MapOptions need …
|
|
|
@331
|
3 years |
chronos |
* Modified: Player border tile preparation code for bitmap color …
|
|
|
@330
|
3 years |
chronos |
* Modified: Reworker IsoEngine unit to support multiple iso maps with …
|
|
|
@327
|
3 years |
chronos |
* Modified: Use enumeration type for MapOptions and game options.
|
|
|
@326
|
3 years |
chronos |
* Modified: Mini map paint method moved from TMainScreen class to …
|
|
|
@325
|
3 years |
chronos |
* Modified: Code cleanup.
|
|
|
@324
|
3 years |
chronos |
* Modified: Code cleanup.
|
|
|
@322
|
3 years |
chronos |
* Modified: Code cleanup.
|
|
|
@321
|
3 years |
chronos |
* Added: Allow to switch between three tile sizes by mouse wheel over …
|
|
|
@318
|
3 years |
chronos |
* Modified: Defined and used more Templates graphic set items.
* …
|
|
|
@315
|
3 years |
chronos |
* Fixed: Gamma was incorrectly applied to images with transparency …
|
|
|
@314
|
3 years |
chronos |
* Added: Graphic set can now load dimensions of its graphic set items …
|
|
|
@313
|
3 years |
chronos |
* Modified: LoadGraphicSet now returns TGrExtDescr reference. Replaced …
|
|
|
@301
|
3 years |
chronos |
* Modified: CevoTribeExt string defined on single place.
* Modified: …
|
|
|
@290
|
3 years |
chronos |
* Modified: Use FreeAndNil instead of Free as defensive measure.
* …
|
|
|
@245
|
4 years |
chronos |
* Added: Inactive scaling functions for future HighDPI support.
|
|
|
@206
|
4 years |
chronos |
* Modified: Remove warnings about uninitialized TPixelPointer …
|
|
|
@189
|
4 years |
chronos |
* Added: New Global unit with global constants.
* Modified: Multiple …
|
|
|
@188
|
4 years |
chronos |
* Modified: Simplified code by replacing BitBlt which uses always …
|
|
|
@186
|
4 years |
chronos |
* Modified: Code formatting.
|
|
|
@182
|
4 years |
chronos |
* Added: Support for bigger map tile size.
|
|
|
@170
|
5 years |
chronos |
* Modified: PixelPointer moved to separate unit.
|
|
|
@154
|
6 years |
chronos |
* Fixed: Wrong sprite index calculation for special map tiles.
|
|
|
@150
|
6 years |
chronos |
* Fixed: Problem with offscreen bitmap handle causing to not show …
|
|
|
@73
|
7 years |
chronos |
* Modified: All graphics images converted from BMP to PNG.
|
|
|
@68
|
7 years |
chronos |
* Fixed: Removed last occurences of Bitmap.ScanLine usage and adjusted …
|
|
|
@58
|
7 years |
chronos |
* Fixed: Empire borders for other nations were drawed incorrectly as …
|
|
|
@40
|
7 years |
chronos |
* Fixed: More bitmaps to solve black background problem.
* Fixed: Bad …
|
|
|
@38
|
7 years |
chronos |
* Modified: Switches.pas renamed to Switches.inc.
|
|
|
@35
|
7 years |
chronos |
* Fixed: Black terrain tiles due new bitmap initialized as transparent.
|
|
|
@34
|
7 years |
chronos |
* Fixed: FillRect used wrong variables Width and Height.
|
|
|
@33
|
7 years |
chronos |
* Fixed: Source formatting of some files due missing semicolon before …
|
|
|
@28
|
7 years |
chronos |
* Fixed: Drawing using ScanLine require to use BeginUpdate and EndUpdate.
|
|
|
@21
|
7 years |
chronos |
* Fixed: Run as 64-bit application. Can't load 32-bit StdAI library in …
|
|
|
@17
|
7 years |
chronos |
* Fixed: Build under Linux.
|
|
|
@9
|
7 years |
chronos |
* Modified: Converted to Lazarus project. Application can be run with …
|
|
|
@6
|
7 years |
chronos |
* Modified: Formated all project source files using Delphi formatter …
|
|
|
@2
|
7 years |
chronos |
* Added: Original version 1.2.0 source files for Delphi downloaded …
|