source: trunk/AI/StdAI/Barbarina.pas

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(edit) @554   9 days chronos * Added: TButtonG class as a button class component referencing …
(edit) @549   11 days chronos * Modified: Optimize code with earlier break from for cycle evaluating …
(edit) @531   5 weeks chronos * Modified: Code cleanup.
(edit) @522   4 months chronos * Modified: Code cleanup. * Added: High DPI aware SetWindowPos function.
(edit) @486   5 months chronos * Modified: Code cleanup.
(edit) @447   2 years chronos * Modified: Use first capital letter in identifiers.
(edit) @442   2 years chronos * Modified: Code cleanup.
(edit) @328   3 years chronos * Modified: Use nWonder constant as number of wonders instead of …
(edit) @319   3 years chronos * Modified: Optimized drawing of Wonders window. * Modified: Used …
(edit) @289   3 years chronos * Modified: Code formatted using JEDI code formatter. * Modified: …
(edit) @274   4 years chronos * Added: Small Tutorial map. * Fixed: StdAI possible range check …
(add) @160   5 years chronos * Added: StdAI from original game. Previously used only AI dev kit.
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