| 1 | {$INCLUDE Switches.inc}
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| 2 | unit Barbarina;
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| 3 |
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| 4 | interface
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| 5 |
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| 6 | uses
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| 7 | {$IFDEF DEBUG}SysUtils,{$ENDIF} // necessary for debug exceptions
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| 8 | {$IFDEF DEBUG}Names,{$ENDIF}
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| 9 | Protocol, ToolAI, CustomAI;
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| 10 |
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| 11 | const
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| 12 | nModelCategory = 4;
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| 13 | ctGroundSlow = 0;
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| 14 | ctGroundFast = 1;
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| 15 | ctSeaTrans = 2;
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| 16 | ctSeaArt = 3;
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| 17 |
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| 18 | maxCOD = 256;
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| 19 |
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| 20 | maxModern = 16;
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| 21 | // maximum number of modern resources of one type being managed
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| 22 | // (for designed maps only, number is 2 in standard game)
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| 23 |
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| 24 |
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| 25 | type
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| 26 | TColonyShipPlan = array[0..nShipPart - 1] of record
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| 27 | cixProducing: Integer;
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| 28 | LocResource: array[0..maxModern - 1] of Integer;
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| 29 | nLocResource: Integer;
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| 30 | LocFoundCity: array[0..maxModern - 1] of Integer;
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| 31 | nLocFoundCity: Integer;
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| 32 | end;
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| 33 |
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| 34 | TBarbarina = class(TToolAI)
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| 35 | constructor Create(Nation: Integer); override;
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| 36 | protected
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| 37 | ColonyShipPlan: TColonyShipPlan;
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| 38 | function Barbarina_GoHidden: Boolean; // whether we should prepare for barbarina mode
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| 39 | function Barbarina_Go: Boolean; // whether we should switch to barbarina mode now
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| 40 | procedure Barbarina_DoTurn;
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| 41 | procedure Barbarina_SetCityProduction;
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| 42 | function Barbarina_ChooseResearchAdvance: Integer;
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| 43 | function Barbarina_WantCheckNegotiation(Nation: Integer): Boolean;
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| 44 | procedure Barbarina_DoCheckNegotiation;
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| 45 | function Barbarina_WantNegotiation(Nation: Integer; NegoTime: TNegoTime): Boolean;
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| 46 | procedure Barbarina_DoNegotiation;
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| 47 | procedure MakeColonyShipPlan;
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| 48 | private
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| 49 | TurnOfMapAnalysis, Neighbours: Integer;
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| 50 | ContinentPresence: array[0..maxCOD - 1] of Integer;
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| 51 | OceanPresence: array[0..maxCOD - 1] of Integer;
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| 52 | ContinentSize: array[0..maxCOD - 1] of Integer;
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| 53 | OceanSize: array[0..maxCOD - 1] of Integer;
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| 54 | mixBest: array[0..nModelCategory - 1] of Integer;
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| 55 | NegoCause: (CancelTreaty);
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| 56 | function IsModelAvailable(rmix: Integer): Boolean;
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| 57 | procedure FindBestModels;
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| 58 | procedure AnalyzeMap;
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| 59 | procedure RateAttack(uix: Integer);
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| 60 | function DoAttack(uix, AttackLoc: Integer): Boolean;
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| 61 | function ProcessMove(uix: Integer): Boolean;
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| 62 | procedure AttackAndPatrol;
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| 63 | end;
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| 64 |
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| 65 |
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| 66 | implementation
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| 67 |
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| 68 | uses
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| 69 | Pile;
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| 70 |
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| 71 | type
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| 72 | TResearchModel = record
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| 73 | Category, Domain, Weight, adStop, FutMStrength: Integer;
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| 74 | Upgrades: Cardinal;
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| 75 | Cap: array [0..nFeature - 1] of Integer;
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| 76 | end;
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| 77 |
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| 78 | const
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| 79 | //UnitKind
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| 80 | ukSlow = $01;
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| 81 | ukFast = $02;
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| 82 |
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| 83 | neumax = 4096;
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| 84 | mixTownGuard = 2;
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| 85 |
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| 86 | PresenceUnknown = $10000;
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| 87 |
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| 88 | WonderProductionThreshold = 15;
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| 89 | WonderInclination = 24.0; // higher value means lower probability of building wonder
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| 90 | ReduceDefense = 16; // if this is x, 1/x of all units is used to defend cities
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| 91 |
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| 92 | nResearchOrder = 40;
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| 93 | ResearchOrder: array[0..nResearchOrder - 1] of Integer =
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| 94 | (adBronzeWorking, -adMapMaking, adChivalry, adMonotheism, adIronWorking,
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| 95 | adGunPowder, adTheology, adConstruction, adCodeOfLaws, -adEngineering,
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| 96 | -adSeafaring, -adNavigation, adMetallurgy, adBallistics, adScience, adExplosives,
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| 97 | adTactics, adSteel, -adSteamEngine, -adAmphibiousWarfare, -adMagnetism, adRadio,
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| 98 | adAutomobile, adMobileWarfare, adRailroad, adCommunism, adDemocracy,
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| 99 | adTheCorporation, adMassProduction, adIndustrialization, adRobotics, adComposites,
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| 100 | adTheLaser, adFlight, adAdvancedFlight, adSpaceFlight,
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| 101 | adSyntheticFood, adTransstellarColonization, adElectronics, adSmartWeapons);
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| 102 |
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| 103 | nResearchModel = 16;
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| 104 | ResearchModel: array[0..nResearchModel - 1] of TResearchModel =
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| 105 | // Wea Arm Mob Sea Car Tur Bom Fue Air Nav Rad Sub Art Alp Sup Ove Air Spy SE NP Jet Ste Fan Fir Wil Aca Lin
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| 106 | ((Category: ctGroundSlow; Domain: dGround; Weight: 7; adStop: adIronWorking;
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| 107 | Upgrades: $0003;
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| 108 | Cap: (3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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| 109 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 110 | (Category: ctGroundFast; Domain: dGround; Weight: 7; adStop: adIronWorking;
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| 111 | Upgrades: $0003;
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| 112 | Cap: (3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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| 113 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 114 | (Category: ctGroundSlow; Domain: dGround; Weight: 7; adStop: adExplosives;
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| 115 | Upgrades: $003F;
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| 116 | Cap: (3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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| 117 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 118 | (Category: ctGroundFast; Domain: dGround; Weight: 7; adStop: adExplosives;
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| 119 | Upgrades: $003F;
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| 120 | Cap: (3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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| 121 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 122 | (Category: ctSeaTrans; Domain: dSea; Weight: 7; adStop: adExplosives;
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| 123 | Upgrades: $000F;
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| 124 | Cap: (0, 3, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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| 125 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 126 | (Category: ctSeaArt; Domain: dSea; Weight: 7; adStop: adExplosives; Upgrades: $000F;
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| 127 | Cap: (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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| 128 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 129 | (Category: ctGroundSlow; Domain: dGround; Weight: 7; adStop: adAutomobile;
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| 130 | Upgrades: $00FF;
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| 131 | Cap: (1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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| 132 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 133 | (Category: ctGroundFast; Domain: dGround; Weight: 7; adStop: adAutomobile;
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| 134 | Upgrades: $00FF;
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| 135 | Cap: (3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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| 136 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 137 | (Category: ctSeaTrans; Domain: dSea; Weight: 9; adStop: -1; Upgrades: $00FF;
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| 138 | Cap: (0, 4, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
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| 139 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 140 | (Category: ctSeaArt; Domain: dSea; Weight: 9; adStop: -1; Upgrades: $00FF;
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| 141 | Cap: (5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0,
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| 142 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 143 | (Category: ctGroundSlow; Domain: dGround; Weight: 10; adStop: adCommunism;
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| 144 | Upgrades: $05FF;
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| 145 | Cap: (3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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| 146 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 147 | (Category: ctGroundFast; Domain: dGround; Weight: 10; adStop: adCommunism;
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| 148 | Upgrades: $05FF;
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| 149 | Cap: (5, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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| 150 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)),
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| 151 | (Category: ctGroundSlow; Domain: dGround; Weight: 10; adStop: adComposites;
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| 152 | Upgrades: $07FF;
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| 153 | Cap: (3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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| 154 | 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1)),
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| 155 | (Category: ctGroundFast; Domain: dGround; Weight: 10; adStop: adComposites;
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| 156 | Upgrades: $07FF;
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| 157 | Cap: (5, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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| 158 | 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1)),
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| 159 | (Category: ctGroundSlow; Domain: dGround; Weight: 10; adStop: -1; Upgrades: $3FFF;
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| 160 | Cap: (3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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| 161 | 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1)),
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| 162 | (Category: ctGroundFast; Domain: dGround; Weight: 10; adStop: -1; Upgrades: $3FFF;
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| 163 | Cap: (5, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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| 164 | 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1)));
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| 165 | EntryModel_Base = 1;
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| 166 | EntryModel_GunPowder = 3;
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| 167 | EntryModel_MassProduction = 13;
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| 168 |
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| 169 |
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| 170 | var
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| 171 | Moved: array[0..numax - 1] of Boolean;
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| 172 | UnitPresence: array[0..lxmax * lymax - 1] of Byte;
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| 173 | euixMap: array[0..lxmax * lymax - 1] of SmallInt;
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| 174 | uixAttack: array[0..neumax - 1] of SmallInt;
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| 175 | AttackScore: array[0..neumax - 1] of Integer;
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| 176 |
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| 177 | constructor TBarbarina.Create(Nation: Integer);
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| 178 | begin
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| 179 | inherited;
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| 180 | TurnOfMapAnalysis := -1;
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| 181 | end;
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| 182 |
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| 183 | // whether one of the existing models matches a specific research model
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| 184 | function TBarbarina.IsModelAvailable(rmix: Integer): Boolean;
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| 185 | var
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| 186 | I, mix, MStrength: Integer;
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| 187 | begin
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| 188 | Result := False;
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| 189 | with ResearchModel[rmix] do
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| 190 | begin
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| 191 | MStrength := CurrentMStrength(Domain);
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| 192 | for mix := 3 to RO.nModel - 1 do
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| 193 | if ((MyModel[mix].kind = mkSelfDeveloped) or
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| 194 | (MyModel[mix].kind = mkEnemyDeveloped)) and (MyModel[mix].Domain = Domain) and
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| 195 | (Upgrades and not MyModel[mix].Upgrades = 0) then
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| 196 | begin
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| 197 | Result := MStrength < (MyModel[mix].MStrength * 3) div 2;
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| 198 | // for future techs: don't count model available if 50% stronger possible
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| 199 | for I := 0 to nFeature - 1 do
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| 200 | if MyModel[mix].Cap[I] < Cap[I] then
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| 201 | begin
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| 202 | Result := False;
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| 203 | Break;
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| 204 | end;
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| 205 | if Result then
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| 206 | Break;
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| 207 | end;
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| 208 | end;
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| 209 | end;
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| 210 |
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| 211 | function TBarbarina.Barbarina_GoHidden: Boolean;
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| 212 | var
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| 213 | V21, Loc1, cix: Integer;
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| 214 | Radius: TVicinity21Loc;
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| 215 | begin
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| 216 | if IsResearched(adMassProduction) then
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| 217 | begin
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| 218 | Result := True;
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| 219 | for cix := 0 to RO.nCity - 1 do
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| 220 | with MyCity[cix] do begin
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| 221 | if Loc >= 0 then
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| 222 | begin // search for modern resource
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| 223 | V21_to_Loc(Loc, Radius);
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| 224 | for V21 := 1 to 26 do
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| 225 | begin
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| 226 | Loc1 := Radius[V21];
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| 227 | if (Loc1 >= 0) and (RO.Map[Loc1] and fModern <> 0) then begin
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| 228 | Result := False;
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| 229 | Break;
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| 230 | end;
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| 231 | end;
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| 232 | end;
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| 233 | if not Result then Break;
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| 234 | end;
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| 235 | end
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| 236 | else if IsResearched(adGunPowder) then
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| 237 | Result := (RO.Tech[adTheRepublic] < tsSeen) and IsResearched(adTheology)
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| 238 | else
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| 239 | Result := False;
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| 240 | end;
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| 241 |
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| 242 | function TBarbarina.Barbarina_Go: Boolean;
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| 243 | begin
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| 244 | if IsResearched(adMassProduction) then
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| 245 | Result := IsResearched(adTheology) and IsModelAvailable(EntryModel_MassProduction)
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| 246 | else if IsResearched(adGunPowder) then
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| 247 | Result := IsResearched(adTheology) and IsResearched(adMapMaking) and
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| 248 | IsModelAvailable(EntryModel_GunPowder)
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| 249 | else
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| 250 | begin
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| 251 | Result := (RO.nCity >= 3) and IsResearched(adMapMaking) and
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| 252 | IsModelAvailable(EntryModel_Base);
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| 253 | Exit;
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| 254 | end;
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| 255 | Result := Result and ((RO.nUn >= RO.nCity * 3) or
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| 256 | (RO.Wonder[woZeus].EffectiveOwner = Me));
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| 257 | end;
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| 258 |
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| 259 | procedure TBarbarina.AnalyzeMap;
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| 260 | var
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| 261 | Loc, Loc1, V8, f1, p1, cix: Integer;
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| 262 | Adjacent: TVicinity8Loc;
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| 263 | begin
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| 264 | if TurnOfMapAnalysis = RO.Turn then
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| 265 | Exit;
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| 266 |
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| 267 | // inherited;
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| 268 |
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| 269 | // collect nation presence information for continents and oceans
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| 270 | FillChar(ContinentPresence, SizeOf(ContinentPresence), 0);
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| 271 | FillChar(OceanPresence, SizeOf(OceanPresence), 0);
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| 272 | FillChar(ContinentSize, SizeOf(ContinentSize), 0);
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| 273 | FillChar(OceanSize, SizeOf(OceanSize), 0);
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| 274 | for Loc := 0 to MapSize - 1 do
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| 275 | begin
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| 276 | f1 := Formation[Loc];
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| 277 | case f1 of
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| 278 | 0..maxCOD - 1:
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| 279 | begin
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| 280 | p1 := RO.Territory[Loc];
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| 281 | if p1 >= 0 then
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| 282 | if Map[Loc] and fTerrain >= fGrass then
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| 283 | begin
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| 284 | Inc(ContinentSize[f1]);
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| 285 | ContinentPresence[f1] := ContinentPresence[f1] or (1 shl p1);
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| 286 | end
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| 287 | else
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| 288 | begin
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| 289 | Inc(OceanSize[f1]);
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| 290 | OceanPresence[f1] := OceanPresence[f1] or (1 shl p1);
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| 291 | end;
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| 292 | end;
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| 293 | nfUndiscovered:
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| 294 | begin // adjacent formations are not completely discovered
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| 295 | V8_to_Loc(Loc, Adjacent);
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| 296 | for V8 := 0 to 7 do
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| 297 | begin
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| 298 | Loc1 := Adjacent[V8];
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| 299 | if Loc1 >= 0 then
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| 300 | begin
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| 301 | f1 := Formation[Loc1];
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| 302 | if (f1 >= 0) and (f1 < maxCOD) then
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| 303 | if Map[Loc1] and fTerrain >= fGrass then
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| 304 | ContinentPresence[f1] := ContinentPresence[f1] or PresenceUnknown
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| 305 | else
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| 306 | OceanPresence[f1] := OceanPresence[f1] or PresenceUnknown;
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| 307 | end;
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| 308 | end;
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| 309 | end;
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| 310 | nfPeace:
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| 311 | begin // nation present in adjacent formations
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| 312 | V8_to_Loc(Loc, Adjacent);
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| 313 | for V8 := 0 to 7 do
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| 314 | begin
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| 315 | Loc1 := Adjacent[V8];
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| 316 | if Loc1 >= 0 then
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| 317 | begin
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| 318 | f1 := Formation[Loc1];
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| 319 | if (f1 >= 0) and (f1 < maxCOD) then
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| 320 | if Map[Loc1] and fTerrain >= fGrass then
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| 321 | ContinentPresence[f1] :=
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| 322 | ContinentPresence[f1] or (1 shl RO.Territory[Loc])
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| 323 | else
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| 324 | OceanPresence[f1] := OceanPresence[f1] or (1 shl RO.Territory[Loc]);
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| 325 | end;
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| 326 | end;
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| 327 | end;
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| 328 | end;
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| 329 | end;
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| 330 |
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| 331 | Neighbours := 0;
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| 332 | for cix := 0 to RO.nCity - 1 do
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| 333 | with MyCity[cix] do
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| 334 | if (Loc >= 0) and (Formation[Loc] >= 0) and (Formation[Loc] < maxCOD) then
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| 335 | Neighbours := Neighbours or ContinentPresence[Formation[Loc]];
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| 336 | Neighbours := Neighbours and not PresenceUnknown;
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| 337 |
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| 338 | TurnOfMapAnalysis := RO.Turn;
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| 339 | end;
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| 340 |
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| 341 | procedure TBarbarina.FindBestModels;
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| 342 | var
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| 343 | I, mix, rmix, cat: Integer;
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| 344 | begin
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| 345 | for I := 0 to nModelCategory - 1 do
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| 346 | mixBest[I] := -1;
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| 347 | for rmix := nResearchModel - 1 downto 0 do
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| 348 | with ResearchModel[rmix] do
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| 349 | if mixBest[Category] < 0 then
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| 350 | for mix := 3 to RO.nModel - 1 do
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| 351 | if (MyModel[mix].Domain = Domain) and
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| 352 | (Upgrades and not MyModel[mix].Upgrades = 0) then
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| 353 | begin
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| 354 | mixBest[Category] := mix;
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| 355 | for I := 0 to nFeature - 1 do
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| 356 | if MyModel[mix].Cap[I] < Cap[I] then
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| 357 | begin
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| 358 | mixBest[Category] := -1;
|
|---|
| 359 | Break;
|
|---|
| 360 | end;
|
|---|
| 361 | if mixBest[Category] >= 0 then
|
|---|
| 362 | Break;
|
|---|
| 363 | end;
|
|---|
| 364 | for mix := 3 to RO.nModel - 1 do
|
|---|
| 365 | with MyModel[mix] do
|
|---|
| 366 | if Kind <= mkEnemyDeveloped then
|
|---|
| 367 | begin
|
|---|
| 368 | cat := -1;
|
|---|
| 369 | case Domain of
|
|---|
| 370 | dGround:
|
|---|
| 371 | if Speed >= 250 then
|
|---|
| 372 | cat := ctGroundFast
|
|---|
| 373 | else
|
|---|
| 374 | cat := ctGroundSlow;
|
|---|
| 375 | dSea:
|
|---|
| 376 | if Cap[mcSeaTrans] > 0 then
|
|---|
| 377 | cat := ctSeaTrans
|
|---|
| 378 | else if Cap[mcArtillery] > 0 then
|
|---|
| 379 | cat := ctSeaArt;
|
|---|
| 380 | end;
|
|---|
| 381 | if (cat >= 0) and (mix <> mixBest[cat]) and
|
|---|
| 382 | ((mixBest[cat] < 0) or (Weight * MStrength > MyModel[mixBest[cat]].Weight +
|
|---|
| 383 | MyModel[mixBest[cat]].MStrength)) then
|
|---|
| 384 | mixBest[cat] := mix;
|
|---|
| 385 | end;
|
|---|
| 386 | if (mixBest[ctSeaTrans] < 0) and not IsResearched(adExplosives) then // longboat?
|
|---|
| 387 | for mix := 3 to RO.nModel - 1 do
|
|---|
| 388 | if MyModel[mix].Cap[mcSeaTrans] > 0 then
|
|---|
| 389 | begin
|
|---|
| 390 | mixBest[ctSeaTrans] := mix;
|
|---|
| 391 | Break;
|
|---|
| 392 | end;
|
|---|
| 393 | end;
|
|---|
| 394 |
|
|---|
| 395 | procedure TBarbarina.Barbarina_DoTurn;
|
|---|
| 396 | begin
|
|---|
| 397 | if (RO.Government in [gRepublic, gDemocracy, gFuture]) or
|
|---|
| 398 | (RO.Government <> gFundamentalism) and (RO.Government <> gAnarchy) and
|
|---|
| 399 | IsResearched(adTheology) then
|
|---|
| 400 | Revolution;
|
|---|
| 401 |
|
|---|
| 402 | AnalyzeMap;
|
|---|
| 403 |
|
|---|
| 404 | FindBestModels;
|
|---|
| 405 |
|
|---|
| 406 | AttackAndPatrol;
|
|---|
| 407 | end;
|
|---|
| 408 |
|
|---|
| 409 | // find one unit to destroy each known enemy unit, result in uixAttack
|
|---|
| 410 | procedure TBarbarina.RateAttack(uix: Integer);
|
|---|
| 411 | var
|
|---|
| 412 | MoveStyle, TestLoc, TestTime, NextLoc, NextTime, V8, RemHealth,
|
|---|
| 413 | RecoverTurns, Score, BestScore, euixBest, uixOld: Integer;
|
|---|
| 414 | NextTile: Cardinal;
|
|---|
| 415 | Adjacent: TVicinity8Loc;
|
|---|
| 416 | Defense: ^TUnitInfo;
|
|---|
| 417 | Reached: array[0..lxmax * lymax - 1] of Boolean;
|
|---|
| 418 | begin
|
|---|
| 419 | with MyUnit[uix] do
|
|---|
| 420 | if Movement > 0 then
|
|---|
| 421 | begin
|
|---|
| 422 | BestScore := 0;
|
|---|
| 423 | FillChar(Reached, MapSize, False);
|
|---|
| 424 | MoveStyle := GetMyMoveStyle(mix, Health);
|
|---|
| 425 | Pile.Create(MapSize);
|
|---|
| 426 | Pile.Put(Loc, $800 - Movement);
|
|---|
| 427 | while Pile.Get(TestLoc, TestTime) do
|
|---|
| 428 | begin
|
|---|
| 429 | Reached[TestLoc] := True;
|
|---|
| 430 | V8_to_Loc(TestLoc, Adjacent);
|
|---|
| 431 | for V8 := 0 to 7 do
|
|---|
| 432 | begin
|
|---|
| 433 | NextLoc := Adjacent[V8];
|
|---|
| 434 | if (NextLoc >= 0) and not Reached[NextLoc] then
|
|---|
| 435 | begin
|
|---|
| 436 | NextTile := Map[NextLoc];
|
|---|
| 437 | if euixMap[NextLoc] >= 0 then
|
|---|
| 438 | begin // check attack
|
|---|
| 439 | Defense := @RO.EnemyUn[euixMap[NextLoc]];
|
|---|
| 440 | if Unit_AttackForecast(uix, NextLoc, $800 - TestTime, RemHealth) then
|
|---|
| 441 | begin
|
|---|
| 442 | if RemHealth <= 0 then // send unit into death?
|
|---|
| 443 | begin
|
|---|
| 444 | Score := 0;
|
|---|
| 445 | if ($800 - TestTime >= 100) and
|
|---|
| 446 | ((MyModel[mix].Domain = dGround) and
|
|---|
| 447 | (NextTile and fTerrain >= fGrass) or
|
|---|
| 448 | (MyModel[mix].Domain = dSea) and (NextTile and
|
|---|
| 449 | fTerrain < fGrass)) and
|
|---|
| 450 | (MyModel[mix].Attack > MyModel[mix].Defense) then
|
|---|
| 451 | begin
|
|---|
| 452 | Score := (Defense.Health + RemHealth) *
|
|---|
| 453 | RO.EnemyModel[Defense.emix].Cost * 2 div MyModel[mix].Cost;
|
|---|
| 454 | if NextTile and fCity <> 0 then
|
|---|
| 455 | Score := Score * 4;
|
|---|
| 456 | end;
|
|---|
| 457 | end
|
|---|
| 458 | else
|
|---|
| 459 | Score := RO.EnemyModel[Defense.emix].Cost * 25 -
|
|---|
| 460 | (Health - RemHealth) * MyModel[mix].Cost shr 4;
|
|---|
| 461 | if (Score > BestScore) and (Score > AttackScore[euixMap[NextLoc]]) then
|
|---|
| 462 | begin
|
|---|
| 463 | BestScore := Score;
|
|---|
| 464 | euixBest := euixMap[NextLoc];
|
|---|
| 465 | end;
|
|---|
| 466 | end;
|
|---|
| 467 | end
|
|---|
| 468 | else if (NextTile and (fUnit or fCity) = 0) or
|
|---|
| 469 | (NextTile and fOwned <> 0) then
|
|---|
| 470 | case CheckStep(MoveStyle, TestTime, V8 and 1, NextTime,
|
|---|
| 471 | RecoverTurns, Map[TestLoc], NextTile, True) of
|
|---|
| 472 | csOk:
|
|---|
| 473 | if NextTime < $800 then
|
|---|
| 474 | Pile.Put(NextLoc, NextTime);
|
|---|
| 475 | csForbiddenTile:
|
|---|
| 476 | Reached[NextLoc] := True; // don't check moving there again
|
|---|
| 477 | csCheckTerritory:
|
|---|
| 478 | if (NextTime < $800) and (RO.Territory[NextLoc] =
|
|---|
| 479 | RO.Territory[TestLoc]) then
|
|---|
| 480 | Pile.Put(NextLoc, NextTime);
|
|---|
| 481 | end;
|
|---|
| 482 | end;
|
|---|
| 483 | end;
|
|---|
| 484 | end;
|
|---|
| 485 | Pile.Free;
|
|---|
| 486 |
|
|---|
| 487 | if BestScore > 0 then
|
|---|
| 488 | begin
|
|---|
| 489 | uixOld := uixAttack[euixBest];
|
|---|
| 490 | AttackScore[euixBest] := BestScore;
|
|---|
| 491 | uixAttack[euixBest] := uix;
|
|---|
| 492 | if uixOld >= 0 then
|
|---|
| 493 | RateAttack(uixOld);
|
|---|
| 494 | end;
|
|---|
| 495 | end;
|
|---|
| 496 | end;
|
|---|
| 497 |
|
|---|
| 498 | function TBarbarina.DoAttack(uix, AttackLoc: Integer): Boolean;
|
|---|
| 499 | // AttackLoc=maNextCity means bombard only
|
|---|
| 500 | var
|
|---|
| 501 | MoveResult, Kind, Temp, MoveStyle, TestLoc, TestTime, NextLoc,
|
|---|
| 502 | NextTime, V8, RecoverTurns, ecix: Integer;
|
|---|
| 503 | NextTile: Cardinal;
|
|---|
| 504 | AttackPositionReached, IsBombardment: Boolean;
|
|---|
| 505 | Adjacent: TVicinity8Loc;
|
|---|
| 506 | PreLoc: array[0..lxmax * lymax - 1] of Word;
|
|---|
| 507 | Reached: array[0..lxmax * lymax - 1] of Boolean;
|
|---|
| 508 | begin
|
|---|
| 509 | Result := False;
|
|---|
| 510 | IsBombardment := AttackLoc = maNextCity;
|
|---|
| 511 | with MyUnit[uix] do
|
|---|
| 512 | begin
|
|---|
| 513 | if (MyModel[mix].Domain = dGround) and (MyModel[mix].Attack > 0) then
|
|---|
| 514 | if MyModel[mix].Speed >= 250 then
|
|---|
| 515 | Kind := ukFast
|
|---|
| 516 | else
|
|---|
| 517 | Kind := ukSlow
|
|---|
| 518 | else
|
|---|
| 519 | Kind := 0;
|
|---|
| 520 | FillChar(Reached, MapSize, False);
|
|---|
| 521 | AttackPositionReached := False;
|
|---|
| 522 | MoveStyle := GetMyMoveStyle(mix, Health);
|
|---|
| 523 | Pile.Create(MapSize);
|
|---|
| 524 | Pile.Put(Loc, $800 - Movement);
|
|---|
| 525 | while Pile.Get(TestLoc, TestTime) do
|
|---|
| 526 | begin
|
|---|
| 527 | if (TestTime >= $800) or (AttackLoc = maNextCity) and (TestTime > $800 - 100) then
|
|---|
| 528 | Break;
|
|---|
| 529 | Reached[TestLoc] := True;
|
|---|
| 530 | V8_to_Loc(TestLoc, Adjacent);
|
|---|
| 531 | for V8 := 0 to 7 do
|
|---|
| 532 | begin
|
|---|
| 533 | NextLoc := Adjacent[V8];
|
|---|
| 534 | if NextLoc >= 0 then
|
|---|
| 535 | begin
|
|---|
| 536 | if IsBombardment and (Map[NextLoc] and (fCity or
|
|---|
| 537 | fUnit or fOwned or fObserved) = fCity or fObserved) and
|
|---|
| 538 | (RO.Treaty[RO.Territory[NextLoc]] < trPeace) then
|
|---|
| 539 | begin
|
|---|
| 540 | City_FindEnemyCity(NextLoc, ecix);
|
|---|
| 541 | Assert(ecix >= 0);
|
|---|
| 542 | with RO.EnemyCity[ecix] do
|
|---|
| 543 | if (Size > 2) and (Flags and ciCoastalFort = 0) then
|
|---|
| 544 | AttackLoc := NextLoc;
|
|---|
| 545 | end;
|
|---|
| 546 | if (NextLoc = AttackLoc) and ((MyModel[mix].Domain <> dSea) or
|
|---|
| 547 | (Map[TestLoc] and fTerrain < fGrass)) then
|
|---|
| 548 | // ships can only attack from water
|
|---|
| 549 | begin
|
|---|
| 550 | AttackPositionReached := True;
|
|---|
| 551 | Break;
|
|---|
| 552 | end
|
|---|
| 553 | else if not Reached[NextLoc] then
|
|---|
| 554 | begin
|
|---|
| 555 | NextTile := Map[NextLoc];
|
|---|
| 556 | if (NextTile and (fUnit or fCity) = 0) or
|
|---|
| 557 | (NextTile and fOwned <> 0) then
|
|---|
| 558 | case CheckStep(MoveStyle, TestTime, V8 and 1, NextTime,
|
|---|
| 559 | RecoverTurns, Map[TestLoc], NextTile, True) of
|
|---|
| 560 | csOk:
|
|---|
| 561 | if Pile.Put(NextLoc, NextTime) then
|
|---|
| 562 | PreLoc[NextLoc] := TestLoc;
|
|---|
| 563 | csForbiddenTile:
|
|---|
| 564 | Reached[NextLoc] := True; // don't check moving there again
|
|---|
| 565 | csCheckTerritory:
|
|---|
| 566 | if RO.Territory[NextLoc] = RO.Territory[TestLoc] then
|
|---|
| 567 | if Pile.Put(NextLoc, NextTime) then
|
|---|
| 568 | PreLoc[NextLoc] := TestLoc;
|
|---|
| 569 | end;
|
|---|
| 570 | end;
|
|---|
| 571 | end;
|
|---|
| 572 | end;
|
|---|
| 573 | if AttackPositionReached then
|
|---|
| 574 | begin
|
|---|
| 575 | PreLoc[NextLoc] := TestLoc;
|
|---|
| 576 | Break;
|
|---|
| 577 | end;
|
|---|
| 578 | end;
|
|---|
| 579 | Pile.Free;
|
|---|
| 580 | if not AttackPositionReached then
|
|---|
| 581 | Exit;
|
|---|
| 582 |
|
|---|
| 583 | TestLoc := AttackLoc;
|
|---|
| 584 | NextLoc := PreLoc[TestLoc];
|
|---|
| 585 | while TestLoc <> Loc do
|
|---|
| 586 | begin
|
|---|
| 587 | Temp := TestLoc;
|
|---|
| 588 | TestLoc := NextLoc;
|
|---|
| 589 | NextLoc := PreLoc[TestLoc];
|
|---|
| 590 | PreLoc[TestLoc] := Temp;
|
|---|
| 591 | end;
|
|---|
| 592 |
|
|---|
| 593 | UnitPresence[Loc] := UnitPresence[Loc] and not Kind;
|
|---|
| 594 | // assume unit was only one of kind here
|
|---|
| 595 | repeat
|
|---|
| 596 | NextLoc := PreLoc[Loc];
|
|---|
| 597 | MoveResult := Unit_Step(uix, NextLoc);
|
|---|
| 598 | until (NextLoc = AttackLoc) or (MoveResult and rExecuted = 0) or
|
|---|
| 599 | (MoveResult and rUnitRemoved <> 0);
|
|---|
| 600 | Result := (NextLoc = AttackLoc) and (MoveResult and rExecuted <> 0);
|
|---|
| 601 |
|
|---|
| 602 | if IsBombardment and Result then
|
|---|
| 603 | begin
|
|---|
| 604 | City_FindEnemyCity(AttackLoc, ecix);
|
|---|
| 605 | Assert(ecix >= 0);
|
|---|
| 606 | while (Movement >= 100) and (RO.EnemyCity[ecix].Size > 2) do
|
|---|
| 607 | Unit_Step(uix, AttackLoc);
|
|---|
| 608 | end;
|
|---|
| 609 |
|
|---|
| 610 | if Loc >= 0 then
|
|---|
| 611 | UnitPresence[Loc] := UnitPresence[Loc] or Kind;
|
|---|
| 612 | end;
|
|---|
| 613 | end;
|
|---|
| 614 |
|
|---|
| 615 | function TBarbarina.ProcessMove(uix: Integer): Boolean;
|
|---|
| 616 | // return true if no new enemy spotted
|
|---|
| 617 | const
|
|---|
| 618 | DistanceScore = 4;
|
|---|
| 619 | var
|
|---|
| 620 | PatrolScore, BestCount, PatrolLoc, TestLoc, NextLoc, TestTime, V8,
|
|---|
| 621 | TestScore, MoveResult, MoveStyle, NextTime, TerrOwner, Kind, Temp,
|
|---|
| 622 | RecoverTurns, MaxScore: Integer;
|
|---|
| 623 | Tile, NextTile: Cardinal;
|
|---|
| 624 | CaptureOnly, PeaceBorder, done, NextToEnemyCity: Boolean;
|
|---|
| 625 | Adjacent: TVicinity8Loc;
|
|---|
| 626 | AdjacentUnknown: array[0..lxmax * lymax - 1] of ShortInt;
|
|---|
| 627 | PreLoc: array[0..lxmax * lymax - 1] of Word;
|
|---|
| 628 | MoreTurn: array[0..lxmax * lymax - 1] of Byte;
|
|---|
| 629 |
|
|---|
| 630 | begin
|
|---|
| 631 | Result := True;
|
|---|
| 632 | done := False;
|
|---|
| 633 | while not done do
|
|---|
| 634 | with MyUnit[uix] do
|
|---|
| 635 | begin
|
|---|
| 636 | if (MyModel[mix].Domain = dSea) and (Health < 100) and
|
|---|
| 637 | ((Health < 34) or (MyModel[mix].Cap[mcSeaTrans] > 0)) then
|
|---|
| 638 | begin
|
|---|
| 639 | if Map[Loc] and fCity = 0 then
|
|---|
| 640 | Unit_MoveEx(uix, maNextCity);
|
|---|
| 641 | Exit;
|
|---|
| 642 | end;
|
|---|
| 643 |
|
|---|
| 644 | if (MyModel[mix].Domain = dGround) and (MyModel[mix].Attack > 0) then
|
|---|
| 645 | if MyModel[mix].Speed >= 250 then
|
|---|
| 646 | Kind := ukFast
|
|---|
| 647 | else
|
|---|
| 648 | Kind := ukSlow
|
|---|
| 649 | else
|
|---|
| 650 | Kind := 0;
|
|---|
| 651 | CaptureOnly := (Health < 100) and ((Map[Loc] and fCity <> 0) or
|
|---|
| 652 | ((100 - Health) * Terrain[Map[Loc] and fTerrain].Defense > 60) and
|
|---|
| 653 | not (Map[Loc] and fTerrain in [fOcean, fShore, fArctic, fDesert]));
|
|---|
| 654 | MoveStyle := GetMyMoveStyle(mix, Health);
|
|---|
| 655 |
|
|---|
| 656 | if MyModel[mix].Attack > 0 then
|
|---|
| 657 | MaxScore := $400
|
|---|
| 658 | else
|
|---|
| 659 | MaxScore := $400 - 32 + 5;
|
|---|
| 660 | PatrolScore := -999999;
|
|---|
| 661 | PatrolLoc := -1;
|
|---|
| 662 | FillChar(AdjacentUnknown, MapSize, $FF); // -1, indicates tiles not checked yet
|
|---|
| 663 | Pile.Create(MapSize);
|
|---|
| 664 | Pile.Put(Loc, $800 - Movement);
|
|---|
| 665 | while Pile.Get(TestLoc, TestTime) do
|
|---|
| 666 | begin
|
|---|
| 667 | if (MaxScore * $1000 - DistanceScore * TestTime <= PatrolScore)
|
|---|
| 668 | // assume a score of $400 is the best achievable
|
|---|
| 669 | or CaptureOnly and (TestTime >= $1000) then
|
|---|
| 670 | Break;
|
|---|
| 671 |
|
|---|
| 672 | TestScore := 0;
|
|---|
| 673 | Tile := Map[TestLoc];
|
|---|
| 674 | Assert(Tile and (fUnit or fOwned) <> fUnit);
|
|---|
| 675 | TerrOwner := RO.Territory[TestLoc];
|
|---|
| 676 | AdjacentUnknown[TestLoc] := 0;
|
|---|
| 677 | PeaceBorder := False;
|
|---|
| 678 | NextToEnemyCity := False;
|
|---|
| 679 |
|
|---|
| 680 | if ((Tile and fCity) <> 0) and ((Tile and fOwned) = 0) then
|
|---|
| 681 | begin
|
|---|
| 682 | if (MyModel[mix].Domain = dGround) and (MyModel[mix].Attack > 0) and
|
|---|
| 683 | ((TerrOwner < 0)
|
|---|
| 684 | // happens only for unobserved cities of extinct tribes, new owner unknown
|
|---|
| 685 | or (RO.Treaty[TerrOwner] < trPeace)) then
|
|---|
| 686 | if (Tile and fObserved <> 0) and (Tile and fUnit = 0) then
|
|---|
| 687 | TestScore := $400 // unfriendly undefended city -- capture!
|
|---|
| 688 | else
|
|---|
| 689 | TestScore := $400 - 14; // unfriendly city, not observed or defended
|
|---|
| 690 | end
|
|---|
| 691 |
|
|---|
| 692 | else
|
|---|
| 693 | begin // no enemy city or unit here
|
|---|
| 694 | V8_to_Loc(TestLoc, Adjacent);
|
|---|
| 695 | for V8 := 0 to 7 do
|
|---|
| 696 | begin
|
|---|
| 697 | NextLoc := Adjacent[V8];
|
|---|
| 698 | if (NextLoc >= 0) and (AdjacentUnknown[NextLoc] < 0) then
|
|---|
| 699 | begin
|
|---|
| 700 | NextTile := Map[NextLoc];
|
|---|
| 701 | if NextTile and fTerrain = fUNKNOWN then
|
|---|
| 702 | Inc(AdjacentUnknown[TestLoc])
|
|---|
| 703 | else if NextTile and fTerrain = fArctic then
|
|---|
| 704 | else if NextTile and (fCity or fUnit or fOwned or fObserved) =
|
|---|
| 705 | fCity or fUnit or fObserved then
|
|---|
| 706 | NextToEnemyCity := True
|
|---|
| 707 | else
|
|---|
| 708 | case CheckStep(MoveStyle, TestTime, V8 and 1, NextTime,
|
|---|
| 709 | RecoverTurns, Tile, NextTile, True) of
|
|---|
| 710 | csOk:
|
|---|
| 711 | { if (NextTime and $7FFFF000=TestTime and $7FFFF000)
|
|---|
| 712 | or (UnitPresence[TestLoc] and Kind=0)
|
|---|
| 713 | or (Tile and fCity<>0)
|
|---|
| 714 | or (Tile and fTerImp=tiFort) or (Tile and fTerImp=tiBase) then}
|
|---|
| 715 | begin
|
|---|
| 716 | if Pile.Put(NextLoc, NextTime + RecoverTurns * $1000) then
|
|---|
| 717 | begin
|
|---|
| 718 | PreLoc[NextLoc] := TestLoc;
|
|---|
| 719 | MoreTurn[NextLoc] := NextTime shr 12 and $FFF;
|
|---|
| 720 | end;
|
|---|
| 721 | end;
|
|---|
| 722 | csForbiddenTile:
|
|---|
| 723 | begin
|
|---|
| 724 | AdjacentUnknown[NextLoc] := 0; // don't check moving there again
|
|---|
| 725 | if NextTile and fPeace <> 0 then
|
|---|
| 726 | PeaceBorder := True;
|
|---|
| 727 | end;
|
|---|
| 728 | csCheckTerritory:
|
|---|
| 729 | if RO.Territory[NextLoc] = TerrOwner then
|
|---|
| 730 | begin
|
|---|
| 731 | if Pile.Put(NextLoc, NextTime + RecoverTurns * $1000) then
|
|---|
| 732 | begin
|
|---|
| 733 | PreLoc[NextLoc] := TestLoc;
|
|---|
| 734 | MoreTurn[NextLoc] := NextTime shr 12 and $FFF;
|
|---|
| 735 | end;
|
|---|
| 736 | end
|
|---|
| 737 | else
|
|---|
| 738 | PeaceBorder := True;
|
|---|
| 739 | end;
|
|---|
| 740 | end;
|
|---|
| 741 | end;
|
|---|
| 742 | if not CaptureOnly then
|
|---|
| 743 | if NextToEnemyCity and (MyModel[mix].Attack > 0) and
|
|---|
| 744 | (MyModel[mix].Domain = dGround) then
|
|---|
| 745 | TestScore := $400 - 14
|
|---|
| 746 | else if AdjacentUnknown[TestLoc] > 0 then
|
|---|
| 747 | if PeaceBorder or (TerrOwner >= 0) and (TerrOwner <> Me) and
|
|---|
| 748 | (RO.Treaty[TerrOwner] < trPeace) then
|
|---|
| 749 | TestScore := $400 - 32 + AdjacentUnknown[TestLoc]
|
|---|
| 750 | else
|
|---|
| 751 | TestScore := $400 - 64 + AdjacentUnknown[TestLoc]
|
|---|
| 752 | else if PeaceBorder then
|
|---|
| 753 | TestScore := $400 - 32
|
|---|
| 754 | else
|
|---|
| 755 | TestScore := (RO.Turn - RO.MapObservedLast[TestLoc]) div 16;
|
|---|
| 756 | end; // no enemy city or unit here
|
|---|
| 757 |
|
|---|
| 758 | if TestScore > 0 then
|
|---|
| 759 | begin
|
|---|
| 760 | TestScore := TestScore * $1000 - DistanceScore * TestTime;
|
|---|
| 761 | if TestScore > PatrolScore then
|
|---|
| 762 | BestCount := 0;
|
|---|
| 763 | if TestScore >= PatrolScore then
|
|---|
| 764 | begin
|
|---|
| 765 | Inc(BestCount);
|
|---|
| 766 | if Random(BestCount) = 0 then
|
|---|
| 767 | begin
|
|---|
| 768 | PatrolScore := TestScore;
|
|---|
| 769 | PatrolLoc := TestLoc;
|
|---|
| 770 | end;
|
|---|
| 771 | end;
|
|---|
| 772 | end;
|
|---|
| 773 | end; // while Pile.Get
|
|---|
| 774 | Pile.Free;
|
|---|
| 775 |
|
|---|
| 776 | if (PatrolLoc >= 0) and (PatrolLoc <> Loc) then
|
|---|
| 777 | begin // capture/discover/patrol task found, execute it
|
|---|
| 778 | while (PatrolLoc <> Loc) and (MoreTurn[PatrolLoc] > 0) and
|
|---|
| 779 | ((MoreTurn[PatrolLoc] > 1) or not (Map[PatrolLoc] and fTerrain in
|
|---|
| 780 | [fMountains, fDesert, fArctic])) do
|
|---|
| 781 | begin
|
|---|
| 782 | PatrolLoc := PreLoc[PatrolLoc];
|
|---|
| 783 | done := True; // no effect if enemy spotted
|
|---|
| 784 | end;
|
|---|
| 785 | while (PatrolLoc <> Loc) and (UnitPresence[PatrolLoc] and Kind <> 0) and
|
|---|
| 786 | (Map[PatrolLoc] and fCity = 0) and (Map[PatrolLoc] and fTerImp <> tiFort) and
|
|---|
| 787 | (Map[PatrolLoc] and fTerImp <> tiBase) and not
|
|---|
| 788 | (Map[PreLoc[PatrolLoc]] and fTerrain in [fDesert, fArctic]) do
|
|---|
| 789 | begin
|
|---|
| 790 | PatrolLoc := PreLoc[PatrolLoc];
|
|---|
| 791 | done := True; // no effect if enemy spotted
|
|---|
| 792 | end;
|
|---|
| 793 | if PatrolLoc = Loc then
|
|---|
| 794 | Exit;
|
|---|
| 795 | TestLoc := PatrolLoc;
|
|---|
| 796 | NextLoc := PreLoc[TestLoc];
|
|---|
| 797 | while TestLoc <> Loc do
|
|---|
| 798 | begin
|
|---|
| 799 | Temp := TestLoc;
|
|---|
| 800 | TestLoc := NextLoc;
|
|---|
| 801 | NextLoc := PreLoc[TestLoc];
|
|---|
| 802 | PreLoc[TestLoc] := Temp;
|
|---|
| 803 | end;
|
|---|
| 804 |
|
|---|
| 805 | UnitPresence[Loc] := UnitPresence[Loc] and not Kind;
|
|---|
| 806 | // assume unit was only one of kind here
|
|---|
| 807 | while Loc <> PatrolLoc do
|
|---|
| 808 | begin
|
|---|
| 809 | NextLoc := PreLoc[Loc];
|
|---|
| 810 | MoveResult := Unit_Step(uix, NextLoc);
|
|---|
| 811 | if (MoveResult and (rUnitRemoved or rEnemySpotted) <> 0) or
|
|---|
| 812 | (MoveResult and rExecuted = 0) then
|
|---|
| 813 | begin
|
|---|
| 814 | if MoveResult and rExecuted = 0 then
|
|---|
| 815 | Moved[uix] := True;
|
|---|
| 816 | Result := MoveResult and rEnemySpotted = 0;
|
|---|
| 817 | done := True;
|
|---|
| 818 | Break;
|
|---|
| 819 | end;
|
|---|
| 820 | Assert(Loc = NextLoc);
|
|---|
| 821 | end;
|
|---|
| 822 | if Loc >= 0 then
|
|---|
| 823 | begin
|
|---|
| 824 | UnitPresence[Loc] := UnitPresence[Loc] or Kind;
|
|---|
| 825 | if Map[Loc] and fCity <> 0 then
|
|---|
| 826 | begin
|
|---|
| 827 | Moved[uix] := True;
|
|---|
| 828 | done := True; // stay in captured city as defender
|
|---|
| 829 | end;
|
|---|
| 830 | end;
|
|---|
| 831 | end
|
|---|
| 832 | else
|
|---|
| 833 | done := True;
|
|---|
| 834 | end; // while not done
|
|---|
| 835 | if Result then
|
|---|
| 836 | Moved[uix] := True;
|
|---|
| 837 | end;
|
|---|
| 838 |
|
|---|
| 839 | procedure TBarbarina.AttackAndPatrol;
|
|---|
| 840 |
|
|---|
| 841 | procedure SetCityDefenders;
|
|---|
| 842 | var
|
|---|
| 843 | uix, cix, V8, Loc1, Best, uixBest, det: Integer;
|
|---|
| 844 | Adjacent: TVicinity8Loc;
|
|---|
| 845 | IsPort: Boolean;
|
|---|
| 846 | begin
|
|---|
| 847 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 848 | with MyCity[cix] do
|
|---|
| 849 | if Loc >= 0 then
|
|---|
| 850 | begin
|
|---|
| 851 | IsPort := False;
|
|---|
| 852 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 853 | for V8 := 0 to 7 do
|
|---|
| 854 | begin
|
|---|
| 855 | Loc1 := Adjacent[V8];
|
|---|
| 856 | if (Loc1 >= 0) and (Map[Loc1] and fTerrain < fGrass) and
|
|---|
| 857 | (Formation[Loc1] >= 0) and (Formation[Loc1] < maxCOD) and
|
|---|
| 858 | (OceanPresence[Formation[Loc1]] and not Neighbours <> 0) then
|
|---|
| 859 | IsPort := True;
|
|---|
| 860 | end;
|
|---|
| 861 | Best := -1;
|
|---|
| 862 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 863 | if MyUnit[uix].Loc = Loc then
|
|---|
| 864 | with MyUnit[uix] do
|
|---|
| 865 | if (MyModel[mix].Domain = dGround) and (MyModel[mix].Attack > 0) then
|
|---|
| 866 | begin
|
|---|
| 867 | if (mix = 2) and (RO.Government = gDespotism) then
|
|---|
| 868 | begin
|
|---|
| 869 | det := 1 shl 16;
|
|---|
| 870 | Moved[uix] := True;
|
|---|
| 871 | end // town guard
|
|---|
| 872 | else if IsPort then
|
|---|
| 873 | det := MyModel[mix].Defense shl 8 + Flags and
|
|---|
| 874 | unFortified shl 7 - health
|
|---|
| 875 | else
|
|---|
| 876 | det := MyModel[mix].Speed shl 8 + Flags and
|
|---|
| 877 | unFortified shl 7 - health;
|
|---|
| 878 | if det > Best then
|
|---|
| 879 | begin
|
|---|
| 880 | Best := det;
|
|---|
| 881 | uixBest := uix;
|
|---|
| 882 | end;
|
|---|
| 883 | end;
|
|---|
| 884 | if Best >= 0 then
|
|---|
| 885 | Moved[uixBest] := True;
|
|---|
| 886 | end;
|
|---|
| 887 | end;
|
|---|
| 888 |
|
|---|
| 889 | procedure ProcessSeaTransport;
|
|---|
| 890 | var
|
|---|
| 891 | I, F, uix, Loc1, A, B: Integer;
|
|---|
| 892 | Ready, Go: Boolean;
|
|---|
| 893 | TransportPlan: TGroupTransportPlan;
|
|---|
| 894 | begin
|
|---|
| 895 | Go := False;
|
|---|
| 896 | for F := 0 to maxCOD - 1 do
|
|---|
| 897 | if (F < nContinent) and (ContinentPresence[F] and not
|
|---|
| 898 | (1 shl Me or PresenceUnknown) <> 0) then begin
|
|---|
| 899 | Go := True; // any enemy island known?
|
|---|
| 900 | Break;
|
|---|
| 901 | end;
|
|---|
| 902 | if not Go then
|
|---|
| 903 | Exit;
|
|---|
| 904 |
|
|---|
| 905 | SeaTransport_BeginInitialize;
|
|---|
| 906 | Go := False;
|
|---|
| 907 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 908 | if not Moved[uix] then
|
|---|
| 909 | with MyUnit[uix] do
|
|---|
| 910 | if (Loc >= 0) and (MyModel[mix].Domain = dGround) and
|
|---|
| 911 | (MyModel[mix].Attack > 0) and (Map[Loc] and fTerrain >= fGrass) then
|
|---|
| 912 | begin
|
|---|
| 913 | F := Formation[Loc];
|
|---|
| 914 | if (F >= 0) and (F < maxCOD) and (ContinentPresence[F] and
|
|---|
| 915 | not (1 shl Me) = 0) then
|
|---|
| 916 | begin
|
|---|
| 917 | go := True;
|
|---|
| 918 | SeaTransport_AddLoad(uix);
|
|---|
| 919 | end;
|
|---|
| 920 | end;
|
|---|
| 921 | if Go then
|
|---|
| 922 | begin
|
|---|
| 923 | Go := False;
|
|---|
| 924 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 925 | if not Moved[uix] then
|
|---|
| 926 | with MyUnit[uix] do
|
|---|
| 927 | if (Loc >= 0) and (mix = mixBest[ctSeaTrans]) and
|
|---|
| 928 | (TroopLoad = 0) and (Health = 100) then
|
|---|
| 929 | begin
|
|---|
| 930 | Go := True;
|
|---|
| 931 | SeaTransport_AddTransport(uix);
|
|---|
| 932 | end;
|
|---|
| 933 | end;
|
|---|
| 934 | if Go then
|
|---|
| 935 | for Loc1 := 0 to MapSize - 1 do
|
|---|
| 936 | if Map[Loc1] and fTerrain >= fGrass then
|
|---|
| 937 | begin
|
|---|
| 938 | F := Formation[Loc1];
|
|---|
| 939 | if (F >= 0) and (F < maxCOD) and (ContinentPresence[F] and
|
|---|
| 940 | not (1 shl Me or PresenceUnknown) <> 0) then
|
|---|
| 941 | SeaTransport_AddDestination(Loc1);
|
|---|
| 942 | end;
|
|---|
| 943 | SeaTransport_EndInitialize;
|
|---|
| 944 | while SeaTransport_MakeGroupPlan(TransportPlan) do
|
|---|
| 945 | begin
|
|---|
| 946 | Moved[TransportPlan.uixTransport] := True;
|
|---|
| 947 | Ready := MyUnit[TransportPlan.uixTransport].Loc = TransportPlan.LoadLoc;
|
|---|
| 948 | if not Ready then
|
|---|
| 949 | begin
|
|---|
| 950 | Unit_MoveEx(TransportPlan.uixTransport, TransportPlan.LoadLoc);
|
|---|
| 951 | Ready := MyUnit[TransportPlan.uixTransport].Loc = TransportPlan.LoadLoc;
|
|---|
| 952 | end;
|
|---|
| 953 | if Ready then
|
|---|
| 954 | for I := 0 to TransportPlan.nLoad - 1 do
|
|---|
| 955 | begin
|
|---|
| 956 | Loc_to_ab(TransportPlan.LoadLoc,
|
|---|
| 957 | MyUnit[TransportPlan.uixLoad[I]].Loc, A, B);
|
|---|
| 958 | Ready := Ready and (Abs(A) <= 1) and (Abs(B) <= 1);
|
|---|
| 959 | end;
|
|---|
| 960 | if Ready then
|
|---|
| 961 | begin
|
|---|
| 962 | for I := 0 to TransportPlan.nLoad - 1 do
|
|---|
| 963 | begin
|
|---|
| 964 | Unit_Step(TransportPlan.uixLoad[I], TransportPlan.LoadLoc);
|
|---|
| 965 | Moved[TransportPlan.uixLoad[I]] := True;
|
|---|
| 966 | end;
|
|---|
| 967 | end
|
|---|
| 968 | else
|
|---|
| 969 | begin
|
|---|
| 970 | for I := 0 to TransportPlan.nLoad - 1 do
|
|---|
| 971 | begin
|
|---|
| 972 | Unit_MoveEx(TransportPlan.uixLoad[I], TransportPlan.LoadLoc, mxAdjacent);
|
|---|
| 973 | Moved[TransportPlan.uixLoad[I]] := True;
|
|---|
| 974 | end;
|
|---|
| 975 | end;
|
|---|
| 976 | end;
|
|---|
| 977 | end;
|
|---|
| 978 |
|
|---|
| 979 | procedure ProcessUnload(uix: Integer);
|
|---|
| 980 |
|
|---|
| 981 | procedure Unload(Kind, ToLoc: Integer);
|
|---|
| 982 | var
|
|---|
| 983 | uix1: Integer;
|
|---|
| 984 | begin
|
|---|
| 985 | for uix1 := 0 to RO.nUn - 1 do
|
|---|
| 986 | with MyUnit[uix1] do
|
|---|
| 987 | if (Loc >= 0) and (Master = uix) and (MyModel[mix].Domain = dGround) and
|
|---|
| 988 | (MyModel[mix].Attack > 0) and (Movement = MyModel[mix].Speed) and
|
|---|
| 989 | ((MyModel[mix].Speed >= 250) = (Kind = ukFast)) then
|
|---|
| 990 | begin
|
|---|
| 991 | Unit_Step(uix1, ToLoc);
|
|---|
| 992 | UnitPresence[ToLoc] := UnitPresence[ToLoc] or Kind;
|
|---|
| 993 | Break;
|
|---|
| 994 | end;
|
|---|
| 995 | end;
|
|---|
| 996 |
|
|---|
| 997 | var
|
|---|
| 998 | uix1, MoveStyle, TestLoc, TestTime, NextLoc, NextTime, V8,
|
|---|
| 999 | RecoverTurns, nSlow, nFast, SlowUnloadLoc, FastUnloadLoc, EndLoc, F: Integer;
|
|---|
| 1000 | NextTile: Cardinal;
|
|---|
| 1001 | Adjacent: TVicinity8Loc;
|
|---|
| 1002 | Reached: array[0..lxmax * lymax - 1] of Boolean;
|
|---|
| 1003 | begin
|
|---|
| 1004 | // inventory
|
|---|
| 1005 | nSlow := 0;
|
|---|
| 1006 | nFast := 0;
|
|---|
| 1007 | for uix1 := 0 to RO.nUn - 1 do
|
|---|
| 1008 | with MyUnit[uix1] do
|
|---|
| 1009 | if (Loc >= 0) and (Master = uix) and (MyModel[mix].Domain = dGround) and
|
|---|
| 1010 | (MyModel[mix].Attack > 0) then
|
|---|
| 1011 | if MyModel[mix].Speed >= 250 then
|
|---|
| 1012 | Inc(nFast)
|
|---|
| 1013 | else
|
|---|
| 1014 | Inc(nSlow);
|
|---|
| 1015 |
|
|---|
| 1016 | with MyUnit[uix] do
|
|---|
| 1017 | begin
|
|---|
| 1018 | MoveStyle := GetMyMoveStyle(mix, Health);
|
|---|
| 1019 | repeat
|
|---|
| 1020 | SlowUnloadLoc := -1;
|
|---|
| 1021 | FastUnloadLoc := -1;
|
|---|
| 1022 | EndLoc := -1;
|
|---|
| 1023 | FillChar(Reached, MapSize, False);
|
|---|
| 1024 | Pile.Create(MapSize);
|
|---|
| 1025 | Pile.Put(Loc, $800 - Movement);
|
|---|
| 1026 | while (SlowUnloadLoc < 0) and (FastUnloadLoc < 0) and
|
|---|
| 1027 | Pile.Get(TestLoc, TestTime) do
|
|---|
| 1028 | begin
|
|---|
| 1029 | Reached[TestLoc] := True;
|
|---|
| 1030 | V8_to_Loc(TestLoc, Adjacent);
|
|---|
| 1031 | for V8 := 0 to 7 do
|
|---|
| 1032 | begin
|
|---|
| 1033 | NextLoc := Adjacent[V8];
|
|---|
| 1034 | if (NextLoc >= 0) and not Reached[NextLoc] then
|
|---|
| 1035 | begin
|
|---|
| 1036 | NextTile := Map[NextLoc];
|
|---|
| 1037 | if NextTile and fTerrain = fUnknown then
|
|---|
| 1038 | else if NextTile and fTerrain >= fGrass then
|
|---|
| 1039 | begin
|
|---|
| 1040 | F := Formation[NextLoc];
|
|---|
| 1041 | if (F >= 0) and (F < maxCOD) and
|
|---|
| 1042 | (ContinentPresence[F] and not (1 shl Me or PresenceUnknown) <> 0) and
|
|---|
| 1043 | (NextTile and (fUnit or fOwned) <> fUnit) then
|
|---|
| 1044 | begin
|
|---|
| 1045 | if (nSlow > 0) and (UnitPresence[NextLoc] and
|
|---|
| 1046 | ukSlow = 0) and ((SlowUnloadLoc < 0) or
|
|---|
| 1047 | (Terrain[Map[NextLoc] and fTerrain].Defense >
|
|---|
| 1048 | Terrain[Map[SlowUnloadLoc] and fTerrain].Defense)) then
|
|---|
| 1049 | begin
|
|---|
| 1050 | EndLoc := TestLoc;
|
|---|
| 1051 | SlowUnloadLoc := NextLoc;
|
|---|
| 1052 | end;
|
|---|
| 1053 | if (nFast > 0) and (UnitPresence[NextLoc] and
|
|---|
| 1054 | ukFast = 0) and ((FastUnloadLoc < 0) or
|
|---|
| 1055 | (Terrain[Map[NextLoc] and fTerrain].Defense >
|
|---|
| 1056 | Terrain[Map[FastUnloadLoc] and fTerrain].Defense)) then
|
|---|
| 1057 | begin
|
|---|
| 1058 | EndLoc := TestLoc;
|
|---|
| 1059 | FastUnloadLoc := NextLoc;
|
|---|
| 1060 | end;
|
|---|
| 1061 | end;
|
|---|
| 1062 | end
|
|---|
| 1063 | else if EndLoc < 0 then
|
|---|
| 1064 | case CheckStep(MoveStyle, TestTime, V8 and 1, NextTime,
|
|---|
| 1065 | RecoverTurns, Map[TestLoc], NextTile, True) of
|
|---|
| 1066 | csOk:
|
|---|
| 1067 | Pile.Put(NextLoc, NextTime);
|
|---|
| 1068 | csForbiddenTile:
|
|---|
| 1069 | Reached[NextLoc] := True; // don't check moving there again
|
|---|
| 1070 | csCheckTerritory:
|
|---|
| 1071 | if RO.Territory[NextLoc] = RO.Territory[TestLoc] then
|
|---|
| 1072 | Pile.Put(NextLoc, NextTime);
|
|---|
| 1073 | end;
|
|---|
| 1074 | end;
|
|---|
| 1075 | end;
|
|---|
| 1076 | end;
|
|---|
| 1077 | Pile.Free;
|
|---|
| 1078 |
|
|---|
| 1079 | if EndLoc < 0 then
|
|---|
| 1080 | Exit;
|
|---|
| 1081 | if Loc <> EndLoc then
|
|---|
| 1082 | Unit_MoveEx(uix, EndLoc);
|
|---|
| 1083 | if Loc <> EndLoc then
|
|---|
| 1084 | Exit;
|
|---|
| 1085 | if SlowUnloadLoc >= 0 then
|
|---|
| 1086 | begin
|
|---|
| 1087 | Unload(ukSlow, SlowUnloadLoc);
|
|---|
| 1088 | Dec(nSlow);
|
|---|
| 1089 | end;
|
|---|
| 1090 | if FastUnloadLoc >= 0 then
|
|---|
| 1091 | begin
|
|---|
| 1092 | Unload(ukFast, FastUnloadLoc);
|
|---|
| 1093 | Dec(nFast);
|
|---|
| 1094 | end;
|
|---|
| 1095 | if TroopLoad = 0 then
|
|---|
| 1096 | begin
|
|---|
| 1097 | Moved[uix] := False;
|
|---|
| 1098 | Exit;
|
|---|
| 1099 | end
|
|---|
| 1100 | until False;
|
|---|
| 1101 | end;
|
|---|
| 1102 | end;
|
|---|
| 1103 |
|
|---|
| 1104 | var
|
|---|
| 1105 | uix, euix, Kind, euixBest, AttackLoc: Integer;
|
|---|
| 1106 | OldTile: Cardinal;
|
|---|
| 1107 | BackToStart, FirstLoop: Boolean;
|
|---|
| 1108 | begin
|
|---|
| 1109 | FillChar(UnitPresence, MapSize, 0);
|
|---|
| 1110 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1111 | with MyUnit[uix] do
|
|---|
| 1112 | if (Loc >= 0) and (MyModel[mix].Domain = dGround) and
|
|---|
| 1113 | (MyModel[mix].Attack > 0) then
|
|---|
| 1114 | begin
|
|---|
| 1115 | if MyModel[mix].Speed >= 250 then
|
|---|
| 1116 | Kind := ukFast
|
|---|
| 1117 | else
|
|---|
| 1118 | Kind := ukSlow;
|
|---|
| 1119 | UnitPresence[Loc] := UnitPresence[Loc] or Kind;
|
|---|
| 1120 | end;
|
|---|
| 1121 |
|
|---|
| 1122 | FillChar(Moved, RO.nUn, False);
|
|---|
| 1123 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1124 | if (MyUnit[uix].Master >= 0) or (MyUnit[uix].TroopLoad > 0) then
|
|---|
| 1125 | Moved[uix] := True;
|
|---|
| 1126 |
|
|---|
| 1127 | FirstLoop := True;
|
|---|
| 1128 | repeat
|
|---|
| 1129 | // ATTACK
|
|---|
| 1130 | repeat
|
|---|
| 1131 | BackToStart := False;
|
|---|
| 1132 | if RO.nEnemyUn > 0 then
|
|---|
| 1133 | begin
|
|---|
| 1134 | FillChar(euixMap, MapSize * 2, $FF);
|
|---|
| 1135 | FillChar(AttackScore, RO.nEnemyUn * 4, 0);
|
|---|
| 1136 | for euix := 0 to RO.nEnemyUn - 1 do
|
|---|
| 1137 | with RO.EnemyUn[euix] do
|
|---|
| 1138 | if (Loc >= 0) and (RO.Treaty[Owner] < trPeace) then
|
|---|
| 1139 | begin
|
|---|
| 1140 | BackToStart := True;
|
|---|
| 1141 | euixMap[Loc] := euix;
|
|---|
| 1142 | uixAttack[euix] := -1;
|
|---|
| 1143 | end;
|
|---|
| 1144 | end;
|
|---|
| 1145 | if not BackToStart then
|
|---|
| 1146 | Break;
|
|---|
| 1147 |
|
|---|
| 1148 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1149 | with MyUnit[uix] do
|
|---|
| 1150 | if (Loc >= 0) and (Master < 0) and (MyModel[mix].Attack > 0) then
|
|---|
| 1151 | RateAttack(uix);
|
|---|
| 1152 |
|
|---|
| 1153 | BackToStart := False;
|
|---|
| 1154 | repeat
|
|---|
| 1155 | euixBest := -1;
|
|---|
| 1156 | for euix := 0 to RO.nEnemyUn - 1 do
|
|---|
| 1157 | if (AttackScore[euix] > 0) and ((euixBest < 0) or
|
|---|
| 1158 | (AttackScore[euix] > AttackScore[euixBest])) then
|
|---|
| 1159 | euixBest := euix;
|
|---|
| 1160 | if euixBest < 0 then
|
|---|
| 1161 | Break;
|
|---|
| 1162 | uix := uixAttack[euixBest];
|
|---|
| 1163 | AttackLoc := RO.EnemyUn[euixBest].Loc;
|
|---|
| 1164 | OldTile := Map[AttackLoc];
|
|---|
| 1165 | if (AttackLoc < 0)
|
|---|
| 1166 | // only happens when city was destroyd with attack and enemy units have disappeared
|
|---|
| 1167 | or (DoAttack(uix, AttackLoc) and
|
|---|
| 1168 | ((Map[AttackLoc] and fUnit <> 0) or (OldTile and fCity <> 0) and
|
|---|
| 1169 | (Map[AttackLoc] and fCity = 0))) then
|
|---|
| 1170 | BackToStart := True // new situation, rethink
|
|---|
| 1171 | else
|
|---|
| 1172 | begin
|
|---|
| 1173 | euixMap[AttackLoc] := -1;
|
|---|
| 1174 | AttackScore[euixBest] := 0;
|
|---|
| 1175 | uixAttack[euixBest] := -1;
|
|---|
| 1176 | if MyUnit[uix].Loc >= 0 then
|
|---|
| 1177 | RateAttack(uix);
|
|---|
| 1178 | end;
|
|---|
| 1179 | until BackToStart;
|
|---|
| 1180 | until not BackToStart;
|
|---|
| 1181 |
|
|---|
| 1182 | if FirstLoop then
|
|---|
| 1183 | begin
|
|---|
| 1184 | SetCityDefenders;
|
|---|
| 1185 | ProcessSeaTransport;
|
|---|
| 1186 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1187 | with MyUnit[uix] do
|
|---|
| 1188 | if (Loc >= 0) and (TroopLoad > 0) then
|
|---|
| 1189 | ProcessUnload(uix);
|
|---|
| 1190 | end;
|
|---|
| 1191 | FirstLoop := False;
|
|---|
| 1192 |
|
|---|
| 1193 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1194 | with MyUnit[uix], MyModel[mix] do
|
|---|
| 1195 | if not Moved[uix] and (Loc >= 0) and (Domain = dSea) and
|
|---|
| 1196 | (Attack > 0) and (Cap[mcArtillery] > 0) then
|
|---|
| 1197 | DoAttack(uix, maNextCity); // check bombardments
|
|---|
| 1198 |
|
|---|
| 1199 | // MOVE
|
|---|
| 1200 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1201 | if not Moved[uix] then
|
|---|
| 1202 | with MyUnit[uix] do
|
|---|
| 1203 | if (Loc >= 0) and ((MyModel[mix].Attack > 0) or
|
|---|
| 1204 | (MyModel[mix].Domain = dSea)) then
|
|---|
| 1205 | if not ProcessMove(uix) then
|
|---|
| 1206 | begin
|
|---|
| 1207 | BackToStart := True;
|
|---|
| 1208 | Break;
|
|---|
| 1209 | end
|
|---|
| 1210 | until not BackToStart;
|
|---|
| 1211 | end;
|
|---|
| 1212 |
|
|---|
| 1213 | procedure TBarbarina.Barbarina_SetCityProduction;
|
|---|
| 1214 |
|
|---|
| 1215 | const
|
|---|
| 1216 | CoastalWonder = 1 shl woLighthouse + 1 shl woMagellan;
|
|---|
| 1217 | PrimeWonder = 1 shl woColossus + 1 shl woGrLibrary + 1 shl woSun +
|
|---|
| 1218 | 1 shl woMagellan + 1 shl woEiffel + 1 shl woLiberty + 1 shl woShinkansen;
|
|---|
| 1219 |
|
|---|
| 1220 | function LowPriority(cix: Integer): Boolean;
|
|---|
| 1221 | var
|
|---|
| 1222 | Part, cixHighPriority, TestDistance: Integer;
|
|---|
| 1223 | begin
|
|---|
| 1224 | Result := False;
|
|---|
| 1225 | for Part := 0 to nShipPart - 1 do
|
|---|
| 1226 | begin
|
|---|
| 1227 | cixHighPriority := ColonyShipPlan[Part].cixProducing;
|
|---|
| 1228 | if (cixHighPriority >= 0) and (cixHighPriority <> cix) then
|
|---|
| 1229 | begin
|
|---|
| 1230 | TestDistance := Distance(MyCity[cix].Loc, MyCity[cixHighPriority].Loc);
|
|---|
| 1231 | if TestDistance < 11 then
|
|---|
| 1232 | begin
|
|---|
| 1233 | Result := True;
|
|---|
| 1234 | Exit;
|
|---|
| 1235 | end;
|
|---|
| 1236 | end;
|
|---|
| 1237 | end;
|
|---|
| 1238 | end;
|
|---|
| 1239 |
|
|---|
| 1240 | function ChooseWonderToBuild(WonderAvailable: Integer; AllowCoastal: Boolean): Integer;
|
|---|
| 1241 | var
|
|---|
| 1242 | Count, iix: Integer;
|
|---|
| 1243 | begin
|
|---|
| 1244 | if (WonderAvailable and PrimeWonder > 0) and (AllowCoastal or
|
|---|
| 1245 | (WonderAvailable and PrimeWonder and not CoastalWonder > 0)) then
|
|---|
| 1246 | WonderAvailable := WonderAvailable and PrimeWonder; // alway prefer prime wonders
|
|---|
| 1247 | Count := 0;
|
|---|
| 1248 | for iix := 0 to nWonder - 1 do
|
|---|
| 1249 | begin
|
|---|
| 1250 | if (1 shl iix) and WonderAvailable <> 0 then
|
|---|
| 1251 | if (1 shl iix) and CoastalWonder <> 0 then
|
|---|
| 1252 | begin
|
|---|
| 1253 | if AllowCoastal then
|
|---|
| 1254 | Inc(Count, 2);
|
|---|
| 1255 | end
|
|---|
| 1256 | else
|
|---|
| 1257 | Inc(Count);
|
|---|
| 1258 | end;
|
|---|
| 1259 | Count := Random(Count);
|
|---|
| 1260 | for iix := 0 to nWonder - 1 do
|
|---|
| 1261 | begin
|
|---|
| 1262 | if (1 shl iix) and WonderAvailable <> 0 then
|
|---|
| 1263 | if (1 shl iix) and CoastalWonder <> 0 then
|
|---|
| 1264 | begin
|
|---|
| 1265 | if AllowCoastal then
|
|---|
| 1266 | Dec(Count, 2);
|
|---|
| 1267 | end
|
|---|
| 1268 | else
|
|---|
| 1269 | Dec(Count);
|
|---|
| 1270 | if Count < 0 then
|
|---|
| 1271 | begin
|
|---|
| 1272 | Result := iix;
|
|---|
| 1273 | Exit;
|
|---|
| 1274 | end;
|
|---|
| 1275 | end;
|
|---|
| 1276 | end;
|
|---|
| 1277 |
|
|---|
| 1278 | var
|
|---|
| 1279 | I, iix, cix, mix, uix, mixProduce, mixShip, V8, V21, Loc1, TotalPop,
|
|---|
| 1280 | AlonePop, F, f1, nTownGuard, ShipPart, ProduceShipPart, TestDistance,
|
|---|
| 1281 | part, WonderAvailable, WonderInWork, cixNewCapital, Center, Score, BestScore: Integer;
|
|---|
| 1282 | mixCount: array[0..nmmax - 1] of Integer;
|
|---|
| 1283 | //RareLoc: array[0..5] of integer;
|
|---|
| 1284 | Adjacent: TVicinity8Loc;
|
|---|
| 1285 | IsCoastal, IsPort, IsUnitProjectObsolete, HasSettler, SpezializeShipProduction,
|
|---|
| 1286 | AlgaeAvailable, ProjectComplete, DoLowPriority, WillProduceColonyShip,
|
|---|
| 1287 | ImportantCity: Boolean;
|
|---|
| 1288 | Radius: TVicinity21Loc;
|
|---|
| 1289 | Report: TCityReportNew;
|
|---|
| 1290 | begin
|
|---|
| 1291 | AnalyzeMap;
|
|---|
| 1292 |
|
|---|
| 1293 | FindBestModels;
|
|---|
| 1294 |
|
|---|
| 1295 | FillChar(mixCount, RO.nModel * 4, 0);
|
|---|
| 1296 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1297 | with MyUnit[uix] do
|
|---|
| 1298 | if Loc >= 0 then
|
|---|
| 1299 | Inc(mixCount[mix]);
|
|---|
| 1300 | if (mixBest[ctGroundSlow] >= 0) and ((mixBest[ctGroundFast] < 0) or
|
|---|
| 1301 | (mixCount[mixBest[ctGroundSlow]] < mixCount[mixBest[ctGroundFast]])) then
|
|---|
| 1302 | mixProduce := mixBest[ctGroundSlow]
|
|---|
| 1303 | else
|
|---|
| 1304 | mixProduce := mixBest[ctGroundFast];
|
|---|
| 1305 | if (mixBest[ctSeaTrans] >= 0) and ((mixBest[ctSeaArt] < 0) or
|
|---|
| 1306 | (mixCount[mixBest[ctSeaTrans]] < mixCount[mixBest[ctSeaArt]])) then
|
|---|
| 1307 | mixShip := mixBest[ctSeaTrans]
|
|---|
| 1308 | else
|
|---|
| 1309 | mixShip := mixBest[ctSeaArt];
|
|---|
| 1310 | if (mixProduce >= 0) and (mixBest[ctSeaTrans] >= 0) and
|
|---|
| 1311 | (mixCount[mixShip] * RO.Model[mixBest[ctSeaTrans]].Cap[mcSeaTrans] *
|
|---|
| 1312 | RO.Model[mixBest[ctSeaTrans]].MTrans div 2 >= mixCount[mixProduce]) then
|
|---|
| 1313 | mixShip := -1;
|
|---|
| 1314 |
|
|---|
| 1315 | // produce ships only on certain continents?
|
|---|
| 1316 | TotalPop := 0;
|
|---|
| 1317 | AlonePop := 0;
|
|---|
| 1318 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 1319 | with MyCity[cix] do
|
|---|
| 1320 | if (Loc >= 0) and (Flags and chCaptured = 0) then
|
|---|
| 1321 | begin
|
|---|
| 1322 | Inc(TotalPop, Size);
|
|---|
| 1323 | F := Formation[Loc];
|
|---|
| 1324 | if (F < 0) or (F >= maxCOD) or (ContinentPresence[F] = 1 shl Me) then
|
|---|
| 1325 | Inc(AlonePop, Size);
|
|---|
| 1326 | end;
|
|---|
| 1327 | SpezializeShipProduction := AlonePop * 2 >= TotalPop;
|
|---|
| 1328 |
|
|---|
| 1329 | cixNewCapital := -1;
|
|---|
| 1330 | WonderAvailable := 0;
|
|---|
| 1331 | WonderInWork := 0;
|
|---|
| 1332 | for iix := 0 to nWonder - 1 do
|
|---|
| 1333 | if (Imp[iix].Preq <> preNA) and ((Imp[iix].Preq = preNone) or
|
|---|
| 1334 | IsResearched(Imp[iix].Preq)) and (RO.Wonder[iix].CityID = WonderNotBuiltYet) then
|
|---|
| 1335 | Inc(WonderAvailable, 1 shl iix);
|
|---|
| 1336 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 1337 | if MyCity[cix].Loc >= 0 then
|
|---|
| 1338 | begin
|
|---|
| 1339 | iix := City_CurrentImprovementProject(cix);
|
|---|
| 1340 | if (iix >= 0) and (iix < nWonder) then
|
|---|
| 1341 | Inc(WonderInWork, 1 shl iix)
|
|---|
| 1342 | else if iix = imPalace then
|
|---|
| 1343 | cixNewCapital := cix;
|
|---|
| 1344 | end;
|
|---|
| 1345 |
|
|---|
| 1346 | if (RO.NatBuilt[imPalace] = 0) and (cixNewCapital < 0) then
|
|---|
| 1347 | begin // palace was destroyed, build new one
|
|---|
| 1348 | Center := CenterOfEmpire;
|
|---|
| 1349 | BestScore := 0;
|
|---|
| 1350 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 1351 | with MyCity[cix] do
|
|---|
| 1352 | if (Loc >= 0) and (Flags and chCaptured = 0) then
|
|---|
| 1353 | begin // evaluate city as new capital
|
|---|
| 1354 | Score := Size * 12 + 512 - Distance(Loc, Center);
|
|---|
| 1355 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 1356 | for V8 := 0 to 7 do
|
|---|
| 1357 | begin
|
|---|
| 1358 | Loc1 := Adjacent[V8];
|
|---|
| 1359 | if (Loc1 >= 0) and (Map[Loc1] and fTerrain < fGrass) then
|
|---|
| 1360 | begin
|
|---|
| 1361 | f1 := Formation[Loc1];
|
|---|
| 1362 | if (f1 >= 0) and (f1 < maxCOD) and
|
|---|
| 1363 | ((OceanSize[f1] >= 8) or (OceanPresence[f1] and not
|
|---|
| 1364 | (1 shl Me) <> 0)) then
|
|---|
| 1365 | begin // prefer non-coastal cities
|
|---|
| 1366 | Dec(Score, 18);
|
|---|
| 1367 | Break;
|
|---|
| 1368 | end;
|
|---|
| 1369 | end;
|
|---|
| 1370 | end;
|
|---|
| 1371 | if Score > BestScore then
|
|---|
| 1372 | begin
|
|---|
| 1373 | BestScore := Score;
|
|---|
| 1374 | cixNewCapital := cix;
|
|---|
| 1375 | end;
|
|---|
| 1376 | end;
|
|---|
| 1377 | end;
|
|---|
| 1378 |
|
|---|
| 1379 | AlgaeAvailable := (RO.NatBuilt[imAlgae] = 0) and
|
|---|
| 1380 | (RO.Tech[Imp[imAlgae].Preq] >= tsApplicable);
|
|---|
| 1381 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 1382 | with MyCity[cix] do
|
|---|
| 1383 | if (Loc >= 0) and (Project and (cpImp + cpIndex) = cpImp + imAlgae) then begin
|
|---|
| 1384 | AlgaeAvailable := False;
|
|---|
| 1385 | Break;
|
|---|
| 1386 | end;
|
|---|
| 1387 |
|
|---|
| 1388 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 1389 | with MyCity[cix] do
|
|---|
| 1390 | if (Loc >= 0) and (Flags and chCaptured = 0) and LowPriority(cix) then
|
|---|
| 1391 | City_SetTiles(cix, 1 shl CityOwnTile); // free all tiles of low-prio cities
|
|---|
| 1392 | for DoLowPriority := False to True do
|
|---|
| 1393 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 1394 | with MyCity[cix] do
|
|---|
| 1395 | if (Loc >= 0) and (Flags and chCaptured = 0) and
|
|---|
| 1396 | (LowPriority(cix) = DoLowPriority) then
|
|---|
| 1397 | begin
|
|---|
| 1398 | F := Formation[Loc];
|
|---|
| 1399 | IsCoastal := False;
|
|---|
| 1400 | IsPort := False;
|
|---|
| 1401 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 1402 | for V8 := 0 to 7 do
|
|---|
| 1403 | begin
|
|---|
| 1404 | Loc1 := Adjacent[V8];
|
|---|
| 1405 | if (Loc1 >= 0) and (Map[Loc1] and fTerrain < fGrass) then
|
|---|
| 1406 | begin
|
|---|
| 1407 | IsCoastal := True;
|
|---|
| 1408 | f1 := Formation[Loc1];
|
|---|
| 1409 | if (f1 >= 0) and (f1 < maxCOD) and (OceanSize[f1] >= 8) and
|
|---|
| 1410 | (OceanPresence[f1] and not (1 shl Me) <> 0) then
|
|---|
| 1411 | begin
|
|---|
| 1412 | IsPort := True;
|
|---|
| 1413 | Break;
|
|---|
| 1414 | end;
|
|---|
| 1415 | end;
|
|---|
| 1416 | end;
|
|---|
| 1417 | if (City_CurrentUnitProject(cix) >= 0) and
|
|---|
| 1418 | (RO.Model[City_CurrentUnitProject(cix)].Kind <> mkSettler) then
|
|---|
| 1419 | begin
|
|---|
| 1420 | I := nModelCategory - 1;
|
|---|
| 1421 | while (I >= 0) and (City_CurrentUnitProject(cix) <> mixBest[I]) do
|
|---|
| 1422 | Dec(I);
|
|---|
| 1423 | IsUnitProjectObsolete := I < 0;
|
|---|
| 1424 | end
|
|---|
| 1425 | else
|
|---|
| 1426 | IsUnitProjectObsolete := False;
|
|---|
| 1427 | if RO.Government = gDespotism then
|
|---|
| 1428 | begin
|
|---|
| 1429 | nTownGuard := 0;
|
|---|
| 1430 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1431 | if (MyUnit[uix].mix = mixTownGuard) and (MyUnit[uix].Loc = Loc) then
|
|---|
| 1432 | Inc(nTownGuard);
|
|---|
| 1433 | end;
|
|---|
| 1434 |
|
|---|
| 1435 | iix := City_CurrentImprovementProject(cix);
|
|---|
| 1436 | if (iix >= 0) and (iix < nWonder) or (iix = imPalace) or
|
|---|
| 1437 | (iix = imShipComp) or (iix = imShipPow) or (iix = imShipHab) then
|
|---|
| 1438 | City_OptimizeTiles(cix, rwMaxProd)
|
|---|
| 1439 | else if Size < 8 then
|
|---|
| 1440 | City_OptimizeTiles(cix, rwMaxGrowth)
|
|---|
| 1441 | else
|
|---|
| 1442 | City_OptimizeTiles(cix, rwForceProd);
|
|---|
| 1443 |
|
|---|
| 1444 | WillProduceColonyShip := False;
|
|---|
| 1445 | ProduceShipPart := -1;
|
|---|
| 1446 | for part := 0 to nShipPart - 1 do
|
|---|
| 1447 | if ColonyShipPlan[part].cixProducing = cix then
|
|---|
| 1448 | begin
|
|---|
| 1449 | WillProduceColonyShip := True;
|
|---|
| 1450 | ProduceShipPart := ShipImpIndex[part];
|
|---|
| 1451 | end;
|
|---|
| 1452 |
|
|---|
| 1453 | if cix = cixNewCapital then
|
|---|
| 1454 | City_StartImprovement(cix, imPalace)
|
|---|
| 1455 | else if (iix >= 0) and (iix < nWonder) and ((1 shl iix) and
|
|---|
| 1456 | WonderAvailable <> 0) then
|
|---|
| 1457 | // complete wonder production first
|
|---|
| 1458 | else if (mixProduce >= 0) and (City_CurrentUnitProject(cix) >= 0) and
|
|---|
| 1459 | not IsUnitProjectObsolete and ((Flags and chProduction = 0) or
|
|---|
| 1460 | (RO.Model[City_CurrentUnitProject(cix)].Cap[mcLine] > 0) and
|
|---|
| 1461 | (mixCount[City_CurrentUnitProject(cix)] < RO.nCity * (2 + cix and 3))) then
|
|---|
| 1462 | // complete unit production first
|
|---|
| 1463 | else
|
|---|
| 1464 | begin
|
|---|
| 1465 | if ProduceShipPart >= 0 then
|
|---|
| 1466 | begin
|
|---|
| 1467 | if (Built[imGranary] = 0) and (Size < 10) and
|
|---|
| 1468 | City_Improvable(cix, imGranary) then
|
|---|
| 1469 | City_StartImprovement(cix, imGranary)
|
|---|
| 1470 | else if (Built[imAqueduct] = 0) and City_Improvable(cix, imAqueduct) then
|
|---|
| 1471 | City_StartImprovement(cix, imAqueduct)
|
|---|
| 1472 | else if (Built[imAqueduct] > 0) and (Size < 12) and
|
|---|
| 1473 | (AlgaeAvailable or (Project and (cpImp + cpIndex) =
|
|---|
| 1474 | cpImp + imAlgae)) then
|
|---|
| 1475 | City_StartImprovement(cix, imAlgae)
|
|---|
| 1476 | else if (Built[imFactory] = 0) and City_Improvable(cix, imFactory) then
|
|---|
| 1477 | City_StartImprovement(cix, imFactory)
|
|---|
| 1478 | else if (Built[imPower] + Built[imHydro] + Built[imNuclear] = 0) and
|
|---|
| 1479 | (City_Improvable(cix, imPower) or
|
|---|
| 1480 | City_Improvable(cix, imHydro) or City_Improvable(cix, imNuclear)) then
|
|---|
| 1481 | begin
|
|---|
| 1482 | if City_Improvable(cix, imHydro) then
|
|---|
| 1483 | City_StartImprovement(cix, imHydro)
|
|---|
| 1484 | else if City_Improvable(cix, imPower) then
|
|---|
| 1485 | City_StartImprovement(cix, imPower)
|
|---|
| 1486 | else
|
|---|
| 1487 | City_StartImprovement(cix, imNuclear);
|
|---|
| 1488 | end
|
|---|
| 1489 | else if (Built[imMfgPlant] = 0) and City_Improvable(cix, imMfgPlant) then
|
|---|
| 1490 | City_StartImprovement(cix, imMfgPlant)
|
|---|
| 1491 | else if City_Improvable(cix, ProduceShipPart) then
|
|---|
| 1492 | City_StartImprovement(cix, ProduceShipPart)
|
|---|
| 1493 | else
|
|---|
| 1494 | ProduceShipPart := -1;
|
|---|
| 1495 | end;
|
|---|
| 1496 | if ProduceShipPart < 0 then
|
|---|
| 1497 | begin
|
|---|
| 1498 | ProjectComplete :=
|
|---|
| 1499 | not City_HasProject(cix) or (Flags and chProduction <> 0);
|
|---|
| 1500 | HasSettler := False;
|
|---|
| 1501 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1502 | with MyUnit[uix] do
|
|---|
| 1503 | if (Loc >= 0) and (Home = cix) and
|
|---|
| 1504 | (MyModel[mix].Kind = mkSettler) then begin
|
|---|
| 1505 | HasSettler := True;
|
|---|
| 1506 | Break;
|
|---|
| 1507 | end;
|
|---|
| 1508 | if ((RO.Government <> gDespotism) or (RO.nUn >= RO.nCity * 4)) and
|
|---|
| 1509 | not IsResearched(adMassProduction) and (Built[imPalace] > 0) and
|
|---|
| 1510 | (RO.Wonder[woZeus].CityID = WonderNotBuiltYet) and City_Improvable(cix, woZeus) then
|
|---|
| 1511 | City_StartImprovement(cix, woZeus)
|
|---|
| 1512 | else if (City_CurrentImprovementProject(cix) >= 0) and
|
|---|
| 1513 | (City_CurrentImprovementProject(cix) < nWonder) then
|
|---|
| 1514 | begin// wonder already built, try to switch to different one
|
|---|
| 1515 | if (WonderAvailable and not WonderInWork > 0) and
|
|---|
| 1516 | (IsCoastal or (WonderAvailable and not WonderInWork and
|
|---|
| 1517 | not CoastalWonder > 0)) then
|
|---|
| 1518 | begin
|
|---|
| 1519 | iix := ChooseWonderToBuild(WonderAvailable and not
|
|---|
| 1520 | WonderInWork, IsCoastal);
|
|---|
| 1521 | City_StartImprovement(cix, iix);
|
|---|
| 1522 | WonderInWork := WonderInWork or (1 shl iix);
|
|---|
| 1523 | end
|
|---|
| 1524 | else
|
|---|
| 1525 | City_StopProduction(cix);
|
|---|
| 1526 | end
|
|---|
| 1527 | else if (Built[imPalace] > 0) and (RO.NatBuilt[imSpacePort] = 0) and
|
|---|
| 1528 | City_Improvable(cix, imSpacePort) then
|
|---|
| 1529 | City_StartImprovement(cix, imSpacePort)
|
|---|
| 1530 | else if Built[imPalace] + Built[imCourt] + Built[imTownHall] = 0 then
|
|---|
| 1531 | begin
|
|---|
| 1532 | if City_Improvable(cix, imCourt) then
|
|---|
| 1533 | City_StartImprovement(cix, imCourt)
|
|---|
| 1534 | else
|
|---|
| 1535 | City_StartImprovement(cix, imTownHall);
|
|---|
| 1536 | end
|
|---|
| 1537 | else if not HasSettler and (RO.nUn >= RO.nCity * 4) then
|
|---|
| 1538 | begin
|
|---|
| 1539 | if ProjectComplete and (City_CurrentUnitProject(cix) <> 0) then
|
|---|
| 1540 | begin
|
|---|
| 1541 | mix := RO.nModel - 1;
|
|---|
| 1542 | while RO.Model[mix].Kind <> mkSettler do
|
|---|
| 1543 | Dec(mix);
|
|---|
| 1544 | City_StartUnitProduction(cix, mix);
|
|---|
| 1545 | end;
|
|---|
| 1546 | end
|
|---|
| 1547 | else if (RO.Government = gDespotism) and (nTownGuard < 2) and
|
|---|
| 1548 | (nTownGuard * 2 + 3 < Size) then
|
|---|
| 1549 | begin
|
|---|
| 1550 | if ProjectComplete then
|
|---|
| 1551 | City_StartUnitProduction(cix, 2);
|
|---|
| 1552 | end
|
|---|
| 1553 | else if (RO.Government = gFundamentalism) and
|
|---|
| 1554 | (Size >= 8) and (Built[imAqueduct] = 0) and
|
|---|
| 1555 | City_Improvable(cix, imAqueduct) and (RO.nUn >= RO.nCity * 4) then
|
|---|
| 1556 | begin
|
|---|
| 1557 | if ProjectComplete then
|
|---|
| 1558 | City_StartImprovement(cix, imAqueduct);
|
|---|
| 1559 | end
|
|---|
| 1560 | else if ProjectComplete then
|
|---|
| 1561 | begin // low prio projects
|
|---|
| 1562 | ImportantCity := WillProduceColonyShip or (Built[imPalace] > 0);
|
|---|
| 1563 | for iix := 0 to nWonder - 1 do
|
|---|
| 1564 | if Built[iix] > 0 then begin
|
|---|
| 1565 | ImportantCity := True;
|
|---|
| 1566 | Break;
|
|---|
| 1567 | end;
|
|---|
| 1568 | City_GetReportNew(cix, Report);
|
|---|
| 1569 | if (Report.Corruption >= 6) and (RO.nUn >= RO.nCity * 4) and
|
|---|
| 1570 | City_Improvable(cix, imCourt) then
|
|---|
| 1571 | City_StartImprovement(cix, imCourt)
|
|---|
| 1572 | else if (Report.Production >= WonderProductionThreshold) and
|
|---|
| 1573 | (WonderAvailable and not WonderInWork > 0) and
|
|---|
| 1574 | (IsCoastal or (WonderAvailable and not WonderInWork and
|
|---|
| 1575 | not CoastalWonder > 0)) and (Random >=
|
|---|
| 1576 | (1 + WonderInclination) / (RO.nCity + WonderInclination)) then
|
|---|
| 1577 | begin
|
|---|
| 1578 | iix := ChooseWonderToBuild(WonderAvailable and not
|
|---|
| 1579 | WonderInWork, IsCoastal);
|
|---|
| 1580 | City_StartImprovement(cix, iix);
|
|---|
| 1581 | WonderInWork := WonderInWork or (1 shl iix);
|
|---|
| 1582 | end
|
|---|
| 1583 | else if (ImportantCity or (Loc mod 9 = 0)) and
|
|---|
| 1584 | (Built[imWalls] = 0) and City_Improvable(cix, imWalls) then
|
|---|
| 1585 | City_StartImprovement(cix, imWalls)
|
|---|
| 1586 | else if IsPort and (ImportantCity or (Loc mod 7 = 0)) and
|
|---|
| 1587 | (Built[imCoastalFort] = 0) and City_Improvable(cix, imCoastalFort) then
|
|---|
| 1588 | City_StartImprovement(cix, imCoastalFort)
|
|---|
| 1589 | {else if (ImportantCity or (Loc mod 11=0)) and (Built[imMissileBat]=0)
|
|---|
| 1590 | and City_Improvable(cix,imMissileBat) then
|
|---|
| 1591 | City_StartImprovement(cix,imMissileBat)}
|
|---|
| 1592 | else if IsPort and (not SpezializeShipProduction or
|
|---|
| 1593 | (F < 0) or (F >= maxCOD) or (ContinentPresence[F] = 1 shl Me)) and
|
|---|
| 1594 | (Built[imDockyard] = 0) and City_Improvable(cix, imDockyard) then
|
|---|
| 1595 | City_StartImprovement(cix, imDockyard)
|
|---|
| 1596 | else if IsPort and (mixShip >= 0) and
|
|---|
| 1597 | (not SpezializeShipProduction or (F < 0) or
|
|---|
| 1598 | (F >= maxCOD) or (ContinentPresence[F] = 1 shl Me)) then
|
|---|
| 1599 | City_StartUnitProduction(cix, mixShip)
|
|---|
| 1600 | else if (Built[imBarracks] + Built[imMilAcademy] = 0) and
|
|---|
| 1601 | City_Improvable(cix, imBarracks) then
|
|---|
| 1602 | City_StartImprovement(cix, imBarracks)
|
|---|
| 1603 | else if mixProduce >= 0 then
|
|---|
| 1604 | City_StartUnitProduction(cix, mixProduce)
|
|---|
| 1605 | else if City_HasProject(cix) then
|
|---|
| 1606 | City_StopProduction(cix);
|
|---|
| 1607 | end;
|
|---|
| 1608 | end;
|
|---|
| 1609 | end;
|
|---|
| 1610 | if (City_CurrentImprovementProject(cix) = imCourt) and
|
|---|
| 1611 | (Built[imTownHall] > 0) and (Prod >= imp[imCourt].Cost *
|
|---|
| 1612 | BuildCostMod[G.Difficulty[Me]] div 12 -
|
|---|
| 1613 | (Imp[imTownHall].Cost * BuildCostMod[G.Difficulty[Me]] div 12) *
|
|---|
| 1614 | 2 div 3) then
|
|---|
| 1615 | City_RebuildImprovement(cix, imTownHall)
|
|---|
| 1616 | else if (RO.Government = gFundamentalism) and not WillProduceColonyShip then
|
|---|
| 1617 | for iix := nWonder to nImp - 1 do
|
|---|
| 1618 | if (Built[iix] > 0) and
|
|---|
| 1619 | ((iix in [imTemple, imTheater, imCathedral, imColosseum,
|
|---|
| 1620 | imLibrary, imUniversity, imResLab, imHarbor, imSuperMarket]) or
|
|---|
| 1621 | (iix in [imFactory, imMfgPlant, imPower, imHydro, imNuclear]) and
|
|---|
| 1622 | (Built[imRecycling] = 0)) then
|
|---|
| 1623 | begin
|
|---|
| 1624 | if City_RebuildImprovement(cix, iix) < rExecuted then
|
|---|
| 1625 | City_SellImprovement(cix, iix);
|
|---|
| 1626 | Break;
|
|---|
| 1627 | end;
|
|---|
| 1628 | end;
|
|---|
| 1629 | end;
|
|---|
| 1630 |
|
|---|
| 1631 | function TBarbarina.Barbarina_ChooseResearchAdvance: Integer;
|
|---|
| 1632 | var
|
|---|
| 1633 | nPreq, rmix, rmixChosen, I, MaxWeight, MaxDefense, ChosenPreq: Integer;
|
|---|
| 1634 | NeedSeaUnits, Ready: Boolean;
|
|---|
| 1635 | ModelExists: set of 0..nModelCategory - 1;
|
|---|
| 1636 | Known: array[0..nAdv - 1] of Integer;
|
|---|
| 1637 |
|
|---|
| 1638 | procedure ChoosePreq(ad: Integer);
|
|---|
| 1639 | var
|
|---|
| 1640 | I: Integer;
|
|---|
| 1641 | PreqOk: Boolean;
|
|---|
| 1642 | begin
|
|---|
| 1643 | Assert(RO.Tech[ad] < tsApplicable);
|
|---|
| 1644 | if Known[ad] = 0 then
|
|---|
| 1645 | begin
|
|---|
| 1646 | Known[ad] := 1;
|
|---|
| 1647 | PreqOk := True;
|
|---|
| 1648 | if not (ad in [adScience, adMassProduction]) and (RO.Tech[ad] < tsSeen) then
|
|---|
| 1649 | for I := 0 to 1 do
|
|---|
| 1650 | if (AdvPreq[ad, I] >= 0) and (RO.Tech[AdvPreq[ad, I]] < tsApplicable) then
|
|---|
| 1651 | begin
|
|---|
| 1652 | PreqOk := False;
|
|---|
| 1653 | ChoosePreq(AdvPreq[ad, I]);
|
|---|
| 1654 | end;
|
|---|
| 1655 | if PreqOk then
|
|---|
| 1656 | begin
|
|---|
| 1657 | Inc(nPreq);
|
|---|
| 1658 | if Random(nPreq) = 0 then
|
|---|
| 1659 | ChosenPreq := ad;
|
|---|
| 1660 | end;
|
|---|
| 1661 | end;
|
|---|
| 1662 | end;
|
|---|
| 1663 |
|
|---|
| 1664 | begin
|
|---|
| 1665 | // check military research
|
|---|
| 1666 | rmixChosen := -1;
|
|---|
| 1667 | ModelExists := [];
|
|---|
| 1668 | for rmix := nResearchModel - 1 downto 0 do
|
|---|
| 1669 | with ResearchModel[rmix] do
|
|---|
| 1670 | if not (Category in ModelExists) and ((adStop < 0) or not
|
|---|
| 1671 | IsResearched(adStop)) then
|
|---|
| 1672 | begin
|
|---|
| 1673 | MaxWeight := 0;
|
|---|
| 1674 | case Domain of
|
|---|
| 1675 | dGround:
|
|---|
| 1676 | begin
|
|---|
| 1677 | if IsResearched(adWarriorCode) then
|
|---|
| 1678 | MaxWeight := 5;
|
|---|
| 1679 | if IsResearched(adHorsebackRiding) then
|
|---|
| 1680 | MaxWeight := 7;
|
|---|
| 1681 | if IsResearched(adAutomobile) then
|
|---|
| 1682 | MaxWeight := 10;
|
|---|
| 1683 | end;
|
|---|
| 1684 | dSea:
|
|---|
| 1685 | begin
|
|---|
| 1686 | if IsResearched(adMapMaking) then
|
|---|
| 1687 | MaxWeight := 5;
|
|---|
| 1688 | if IsResearched(adSeaFaring) then
|
|---|
| 1689 | MaxWeight := 7;
|
|---|
| 1690 | if IsResearched(adSteel) then
|
|---|
| 1691 | MaxWeight := 9;
|
|---|
| 1692 | end;
|
|---|
| 1693 | dAir:
|
|---|
| 1694 | begin
|
|---|
| 1695 | if IsResearched(adFlight) then
|
|---|
| 1696 | MaxWeight := 5;
|
|---|
| 1697 | if IsResearched(adAdvancedFlight) then
|
|---|
| 1698 | MaxWeight := 7;
|
|---|
| 1699 | end;
|
|---|
| 1700 | end;
|
|---|
| 1701 | if Domain = dGround then
|
|---|
| 1702 | MaxDefense := 2
|
|---|
| 1703 | else
|
|---|
| 1704 | MaxDefense := 3;
|
|---|
| 1705 | if IsResearched(adSteel) then
|
|---|
| 1706 | Inc(MaxDefense);
|
|---|
| 1707 | Ready := (MaxWeight >= Weight) and (MaxDefense >= Cap[mcDefense]);
|
|---|
| 1708 | if Ready then
|
|---|
| 1709 | for I := 0 to nFeature - 1 do
|
|---|
| 1710 | if (Cap[I] > 0) and (Feature[I].Preq <> preNone) and
|
|---|
| 1711 | ((Feature[I].Preq < 0) or not IsResearched(Feature[I].Preq)) then begin
|
|---|
| 1712 | Ready := False;
|
|---|
| 1713 | Break;
|
|---|
| 1714 | end;
|
|---|
| 1715 | if Ready then
|
|---|
| 1716 | begin
|
|---|
| 1717 | for I := 0 to nUpgrade - 1 do
|
|---|
| 1718 | if (Upgrades and (1 shl I) <> 0) and not
|
|---|
| 1719 | IsResearched(Upgrade[Domain, I].Preq) then begin
|
|---|
| 1720 | Ready := False;
|
|---|
| 1721 | Break;
|
|---|
| 1722 | end;
|
|---|
| 1723 | end;
|
|---|
| 1724 | if Ready then
|
|---|
| 1725 | begin
|
|---|
| 1726 | Include(ModelExists, Category);
|
|---|
| 1727 | if not IsModelAvailable(rmix) then
|
|---|
| 1728 | rmixChosen := rmix;
|
|---|
| 1729 | end;
|
|---|
| 1730 | end;
|
|---|
| 1731 | if rmixChosen >= 0 then
|
|---|
| 1732 | with ResearchModel[rmixChosen] do
|
|---|
| 1733 | begin
|
|---|
| 1734 | PrepareNewModel(Domain);
|
|---|
| 1735 | for I := 0 to nFeature - 1 do
|
|---|
| 1736 | if (I < 2) or (Cap[I] > 0) then
|
|---|
| 1737 | SetNewModelFeature(I, Cap[I]);
|
|---|
| 1738 | if RO.Wonder[woSun].EffectiveOwner = Me then
|
|---|
| 1739 | begin
|
|---|
| 1740 | //if Cap[mcWeapons]>=2*Cap[mcArmor] then
|
|---|
| 1741 | // SetNewModelFeature(mcFirst,1);
|
|---|
| 1742 | if Cap[mcWeapons] >= Cap[mcArmor] then
|
|---|
| 1743 | SetNewModelFeature(mcWill, 1);
|
|---|
| 1744 | end;
|
|---|
| 1745 | Result := adMilitary;
|
|---|
| 1746 | Exit;
|
|---|
| 1747 | end;
|
|---|
| 1748 |
|
|---|
| 1749 | NeedSeaUnits := True;
|
|---|
| 1750 | I := 0;
|
|---|
| 1751 | while (I < nResearchOrder) and (not NeedSeaUnits and (ResearchOrder[I] < 0) or
|
|---|
| 1752 | IsResearched(Abs(ResearchOrder[I]))) do
|
|---|
| 1753 | Inc(I);
|
|---|
| 1754 | if I >= nResearchOrder then // list done, continue with future tech
|
|---|
| 1755 | begin
|
|---|
| 1756 | if Random(2) = 1 then
|
|---|
| 1757 | Result := futArtificialIntelligence
|
|---|
| 1758 | else
|
|---|
| 1759 | Result := futMaterialTechnology;
|
|---|
| 1760 | end
|
|---|
| 1761 | else
|
|---|
| 1762 | begin
|
|---|
| 1763 | FillChar(Known, SizeOf(Known), 0);
|
|---|
| 1764 | nPreq := 0;
|
|---|
| 1765 | ChosenPreq := -1;
|
|---|
| 1766 | ChoosePreq(Abs(ResearchOrder[I]));
|
|---|
| 1767 | Assert(nPreq > 0);
|
|---|
| 1768 | Result := ChosenPreq;
|
|---|
| 1769 | end;
|
|---|
| 1770 | end;
|
|---|
| 1771 |
|
|---|
| 1772 | function TBarbarina.Barbarina_WantCheckNegotiation(Nation: Integer): Boolean;
|
|---|
| 1773 | begin
|
|---|
| 1774 | if (RO.Tech[adTheRepublic] < tsSeen) and (RO.Tech[adTheology] >= tsApplicable) and
|
|---|
| 1775 | (RO.Tech[adGunPowder] >= tsApplicable) and
|
|---|
| 1776 | (RO.EnemyReport[Nation].Tech[adTheRepublic] >= tsApplicable) then
|
|---|
| 1777 | Result := True
|
|---|
| 1778 | else
|
|---|
| 1779 | Result := False;
|
|---|
| 1780 | end;
|
|---|
| 1781 |
|
|---|
| 1782 | procedure TBarbarina.Barbarina_DoCheckNegotiation;
|
|---|
| 1783 | begin
|
|---|
| 1784 | if RO.Tech[adTheRepublic] >= tsSeen then
|
|---|
| 1785 | Exit; // default reaction
|
|---|
| 1786 | if MyLastAction = scContact then
|
|---|
| 1787 | begin
|
|---|
| 1788 | MyAction := scDipOffer;
|
|---|
| 1789 | MyOffer.nDeliver := 1;
|
|---|
| 1790 | MyOffer.nCost := 1;
|
|---|
| 1791 | if (RO.Tech[adTheology] >= tsApplicable) and
|
|---|
| 1792 | (RO.EnemyReport[Opponent].Tech[adTheology] < tsSeen) then
|
|---|
| 1793 | MyOffer.Price[0] := opTech + adTheology
|
|---|
| 1794 | else
|
|---|
| 1795 | MyOffer.Price[0] := opChoose;
|
|---|
| 1796 | MyOffer.Price[1] := opTech + adTheRepublic;
|
|---|
| 1797 | end
|
|---|
| 1798 | else if OppoAction = scDipAccept then
|
|---|
| 1799 | else if OppoAction = scDipOffer then
|
|---|
| 1800 | begin
|
|---|
| 1801 | if (OppoOffer.nDeliver = 1) and (OppoOffer.Price[0] = opTech + adTheRepublic) and
|
|---|
| 1802 | ((OppoOffer.nCost = 0) or (OppoOffer.nCost = 1) and
|
|---|
| 1803 | (OppoOffer.Price[1] and opMask = opTech) and
|
|---|
| 1804 | (RO.Tech[OppoOffer.Price[1] - opTech] >= tsApplicable)) then
|
|---|
| 1805 | MyAction := scDipAccept
|
|---|
| 1806 | else
|
|---|
| 1807 | MyAction := scDipBreak;
|
|---|
| 1808 | end
|
|---|
| 1809 | else if OppoAction <> scDipBreak then
|
|---|
| 1810 | MyAction := scDipBreak;
|
|---|
| 1811 | end;
|
|---|
| 1812 |
|
|---|
| 1813 | function TBarbarina.Barbarina_WantNegotiation(Nation: Integer;
|
|---|
| 1814 | NegoTime: TNegoTime): Boolean;
|
|---|
| 1815 | var
|
|---|
| 1816 | uix, TestLoc, V8: Integer;
|
|---|
| 1817 | Adjacent: TVicinity8Loc;
|
|---|
| 1818 | begin
|
|---|
| 1819 | Result := False;
|
|---|
| 1820 | case NegoTime of
|
|---|
| 1821 | EnemyCalled:
|
|---|
| 1822 | Result := False;
|
|---|
| 1823 | EndOfTurn:
|
|---|
| 1824 | Result := False;
|
|---|
| 1825 | BeginOfTurn:
|
|---|
| 1826 | if RO.Turn >= RO.LastCancelTreaty[Nation] + CancelTreatyTurns then
|
|---|
| 1827 | begin
|
|---|
| 1828 | if (RO.Turn and 3 = (Nation + $F - Me) and 3) and
|
|---|
| 1829 | (RO.Treaty[Nation] > trPeace) then
|
|---|
| 1830 | begin
|
|---|
| 1831 | DebugMessage(1, 'End alliance/friendly contact with P' + Char(48 + Nation));
|
|---|
| 1832 | NegoCause := CancelTreaty;
|
|---|
| 1833 | Result := True;
|
|---|
| 1834 | end
|
|---|
| 1835 | else if RO.Treaty[Nation] = trPeace then
|
|---|
| 1836 | begin // declare war now?
|
|---|
| 1837 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1838 | with MyUnit[uix] do
|
|---|
| 1839 | if (Loc >= 0) and (MyModel[mix].Attack > 0) then
|
|---|
| 1840 | begin
|
|---|
| 1841 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 1842 | for V8 := 0 to 7 do
|
|---|
| 1843 | begin
|
|---|
| 1844 | TestLoc := Adjacent[V8];
|
|---|
| 1845 | if (TestLoc >= 0) and (RO.Territory[TestLoc] = Nation) and
|
|---|
| 1846 | ((Map[TestLoc] and fTerrain >= fGrass) or
|
|---|
| 1847 | (Master >= 0) or (MyModel[mix].Domain <> dGround)) and
|
|---|
| 1848 | ((Map[TestLoc] and fTerrain < fGrass) or
|
|---|
| 1849 | (MyModel[mix].Domain <> dSea)) then
|
|---|
| 1850 | begin
|
|---|
| 1851 | DebugMessage(1, 'Declare war on P' + Char(48 + Nation));
|
|---|
| 1852 | NegoCause := CancelTreaty;
|
|---|
| 1853 | Result := True;
|
|---|
| 1854 | Exit;
|
|---|
| 1855 | end;
|
|---|
| 1856 | end;
|
|---|
| 1857 | end;
|
|---|
| 1858 | end;
|
|---|
| 1859 | end;
|
|---|
| 1860 | end;
|
|---|
| 1861 | end;
|
|---|
| 1862 |
|
|---|
| 1863 | procedure TBarbarina.Barbarina_DoNegotiation;
|
|---|
| 1864 | begin
|
|---|
| 1865 | if OppoAction = scDipStart then
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| 1866 | begin
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| 1867 | if NegoCause = CancelTreaty then
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| 1868 | MyAction := scDipCancelTreaty;
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| 1869 | end;
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| 1870 | end;
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| 1871 |
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| 1872 | procedure TBarbarina.MakeColonyShipPlan;
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| 1873 | var
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| 1874 | I, V21, V21C, CityLoc, Loc1, Part, cix, BestValue, TestValue, FoodCount,
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| 1875 | ProdCount, ProdExtra, Score, BestScore: Integer;
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| 1876 | Tile: Cardinal;
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| 1877 | Ok, Check: Boolean;
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| 1878 | Radius, RadiusC: TVicinity21Loc;
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| 1879 | begin
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| 1880 | for Part := 0 to nShipPart - 1 do
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| 1881 | begin
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| 1882 | ColonyShipPlan[Part].cixProducing := -1;
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| 1883 | ColonyShipPlan[Part].nLocResource := 0;
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| 1884 | ColonyShipPlan[Part].nLocFoundCity := 0;
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| 1885 | end;
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| 1886 | if RO.Tech[adMassProduction] >= tsApplicable then // able to recognize ressources yet
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| 1887 | begin
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| 1888 | // Check already existing cities
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| 1889 | for cix := 0 to RO.nCity - 1 do
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| 1890 | with MyCity[cix] do
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| 1891 | if Loc >= 0 then
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| 1892 | begin
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| 1893 | V21_to_Loc(Loc, Radius);
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| 1894 | for V21 := 1 to 26 do
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| 1895 | begin
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| 1896 | Loc1 := Radius[V21];
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| 1897 | if Loc1 >= 0 then
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| 1898 | begin
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| 1899 | Tile := RO.Map[Loc1];
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| 1900 | if Tile and fModern <> 0 then
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| 1901 | begin
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| 1902 | Part := (Tile and fModern) shr 25 - 1;
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| 1903 | if RO.Ship[Me].Parts[Part] < ShipNeed[Part] then
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| 1904 | // not enough of this kind already
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| 1905 | begin
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| 1906 | Ok := True;
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| 1907 | if ColonyShipPlan[Part].cixProducing >= 0 then
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| 1908 | begin // another city is already assigned to this ship part, choose one of the two
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| 1909 | TestValue := (ID and $FFF) shl 4 + ((ID shr 12) + 15 - Me) and $F;
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| 1910 | BestValue :=
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| 1911 | (MyCity[ColonyShipPlan[Part].cixProducing].ID and $FFF) shl
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| 1912 | 4 + ((MyCity[ColonyShipPlan[Part].cixProducing].ID shr 12) +
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| 1913 | 15 - Me) and $F;
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| 1914 | if TestValue <= BestValue then
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| 1915 | Ok := False;
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| 1916 | end;
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| 1917 | if Ok then
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| 1918 | ColonyShipPlan[part].cixProducing := cix;
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| 1919 | end;
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| 1920 | end;
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|---|
| 1921 | end;
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|---|
| 1922 | end;
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|---|
| 1923 | end;
|
|---|
| 1924 |
|
|---|
| 1925 | // for parts without existing city, look for location of city to found
|
|---|
| 1926 | Check := False;
|
|---|
| 1927 | for Part := 0 to nShipPart - 1 do
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|---|
| 1928 | if (RO.Ship[Me].Parts[Part] < ShipNeed[Part]) // not enough of this kind already
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|---|
| 1929 | and (ColonyShipPlan[Part].cixProducing < 0) then begin // no city to produce
|
|---|
| 1930 | Check := True;
|
|---|
| 1931 | Break;
|
|---|
| 1932 | end;
|
|---|
| 1933 | if Check then
|
|---|
| 1934 | begin
|
|---|
| 1935 | for Loc1 := 0 to MapSize - 1 do
|
|---|
| 1936 | begin
|
|---|
| 1937 | Tile := RO.Map[Loc1];
|
|---|
| 1938 | if Tile and fModern <> 0 then
|
|---|
| 1939 | begin
|
|---|
| 1940 | Part := (Tile and fModern) shr 25 - 1;
|
|---|
| 1941 | if ColonyShipPlan[Part].nLocResource < maxModern then
|
|---|
| 1942 | begin
|
|---|
| 1943 | ColonyShipPlan[Part].LocResource[ColonyShipPlan[Part].nLocResource] := Loc1;
|
|---|
| 1944 | Inc(ColonyShipPlan[Part].nLocResource);
|
|---|
| 1945 | end;
|
|---|
| 1946 | end;
|
|---|
| 1947 | end;
|
|---|
| 1948 | for Part := 0 to nShipPart - 1 do
|
|---|
| 1949 | if (RO.Ship[Me].Parts[Part] < ShipNeed[Part]) // not enough of this kind already
|
|---|
| 1950 | and (ColonyShipPlan[Part].cixProducing < 0) // no city to produce
|
|---|
| 1951 | and (ColonyShipPlan[Part].nLocResource > 0) then // resource is known
|
|---|
| 1952 | begin
|
|---|
| 1953 | for I := 0 to ColonyShipPlan[Part].nLocResource - 1 do
|
|---|
| 1954 | begin
|
|---|
| 1955 | BestScore := 0;
|
|---|
| 1956 | V21_to_Loc(ColonyShipPlan[Part].LocResource[I], Radius);
|
|---|
| 1957 | for V21 := 1 to 26 do
|
|---|
| 1958 | begin // Check all potential cities in range
|
|---|
| 1959 | CityLoc := Radius[V21];
|
|---|
| 1960 | if CityLoc >= 0 then
|
|---|
| 1961 | begin
|
|---|
| 1962 | Tile := RO.Map[CityLoc];
|
|---|
| 1963 | if (Tile and fTerrain <> fUNKNOWN) and
|
|---|
| 1964 | ((Tile and fTerrain = fForest) or
|
|---|
| 1965 | (Tile and fTerrain = fSwamp) or
|
|---|
| 1966 | (Terrain[Tile and fTerrain].IrrEff > 0)) then
|
|---|
| 1967 | begin
|
|---|
| 1968 | FoodCount := 0;
|
|---|
| 1969 | ProdCount := 0;
|
|---|
| 1970 | ProdExtra := 0;
|
|---|
| 1971 | V21_to_Loc(CityLoc, RadiusC);
|
|---|
| 1972 | for V21C := 1 to 26 do
|
|---|
| 1973 | begin
|
|---|
| 1974 | Loc1 := RadiusC[V21C];
|
|---|
| 1975 | if Loc1 >= 0 then
|
|---|
| 1976 | begin
|
|---|
| 1977 | case RO.Map[Loc1] and (fTerrain or fSpecial) of
|
|---|
| 1978 | fGrass, fGrass + fSpecial1, fSwamp: Inc(FoodCount);
|
|---|
| 1979 | fHills, fHills + fSpecial1: Inc(ProdCount);
|
|---|
| 1980 | fShore + fSpecial1, fDesert + fSpecial1, fPrairie + fSpecial1,
|
|---|
| 1981 | fForest + fSpecial1:
|
|---|
| 1982 | Inc(FoodCount, 2);
|
|---|
| 1983 | fSwamp + fSpecial1, fShore + fSpecial2, fDesert + fSpecial2,
|
|---|
| 1984 | fPrairie + fSpecial2, fTundra + fSpecial2, fArctic + fSpecial1,
|
|---|
| 1985 | fHills + fSpecial2, fMountains + fSpecial1:
|
|---|
| 1986 | begin
|
|---|
| 1987 | Inc(ProdCount);
|
|---|
| 1988 | Inc(ProdExtra);
|
|---|
| 1989 | end;
|
|---|
| 1990 | end;
|
|---|
| 1991 | end;
|
|---|
| 1992 | end;
|
|---|
| 1993 | if FoodCount = 0 then
|
|---|
| 1994 | Score := 0
|
|---|
| 1995 | else
|
|---|
| 1996 | begin
|
|---|
| 1997 | if ProdCount > 7 then
|
|---|
| 1998 | ProdCount := 7;
|
|---|
| 1999 | if FoodCount < 5 then
|
|---|
| 2000 | Dec(ProdCount, 5 - FoodCount);
|
|---|
| 2001 | Score := ProdCount * 4 + ProdExtra * 8 + FoodCount;
|
|---|
| 2002 | Score := Score shl 8 + ((CityLoc xor Me) * 4567) mod 251;
|
|---|
| 2003 | // some unexactness, random but always the same for this tile
|
|---|
| 2004 | end;
|
|---|
| 2005 | if Score > BestScore then
|
|---|
| 2006 | begin
|
|---|
| 2007 | BestScore := Score;
|
|---|
| 2008 | ColonyShipPlan[Part].LocFoundCity[
|
|---|
| 2009 | ColonyShipPlan[Part].nLocFoundCity] :=
|
|---|
| 2010 | CityLoc;
|
|---|
| 2011 | end;
|
|---|
| 2012 | end;
|
|---|
| 2013 | end;
|
|---|
| 2014 | end;
|
|---|
| 2015 | if BestScore > 0 then
|
|---|
| 2016 | Inc(ColonyShipPlan[Part].nLocFoundCity);
|
|---|
| 2017 | end;
|
|---|
| 2018 | end;
|
|---|
| 2019 | end;
|
|---|
| 2020 | end;
|
|---|
| 2021 | end;
|
|---|
| 2022 |
|
|---|
| 2023 | end.
|
|---|