Ignore:
Timestamp:
Nov 28, 2023, 3:16:24 PM (12 months ago)
Author:
chronos
Message:
  • Modified: Do not initialize all local player windows at the start of the game but later when they are really opened. This also fixes window initialization under Qt5 widgetset.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/LocalPlayer/CityType.pas

    r447 r460  
    55
    66uses
    7   Protocol, ClientTools, Term, ScreenTools, BaseWin, LCLIntf, LCLType,
    8   SysUtils, Classes, Graphics, Controls, Forms,
    9   ButtonB, ExtCtrls;
     7  Protocol, ClientTools, ScreenTools, BaseWin, LCLIntf, LCLType,
     8  SysUtils, Classes, Graphics, Controls, Forms, ButtonB, ExtCtrls;
    109
    1110type
     
    3635  end;
    3736
    38 var
    39   CityTypeDlg: TCityTypeDlg;
    4037
    4138implementation
    4239
    43 uses Help;
     40uses
     41  Help, Term;
    4442
    4543{$R *.lfm}
     
    246244  begin
    247245    if ssShift in Shift then
    248       HelpDlg.ShowNewContent(WindowModeMakePersistent(FWindowMode), hkImp,
     246      MainScreen.HelpDlg.ShowNewContent(WindowModeMakePersistent(FWindowMode), hkImp,
    249247        MyData.ImpOrder[ctype, I])
    250248    else
     
    263261  begin
    264262    if ssShift in Shift then
    265       HelpDlg.ShowNewContent(WindowModeMakePersistent(FWindowMode), hkImp, Pooliix[I])
     263      MainScreen.HelpDlg.ShowNewContent(WindowModeMakePersistent(FWindowMode), hkImp, Pooliix[I])
    266264    else
    267265    begin
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