Changeset 460 for trunk/Integrated.lpi


Ignore:
Timestamp:
Nov 28, 2023, 3:16:24 PM (12 months ago)
Author:
chronos
Message:
  • Modified: Do not initialize all local player windows at the start of the game but later when they are really opened. This also fixes window initialization under Qt5 widgetset.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/Integrated.lpi

    r456 r460  
    2525      <EnableI18N LFM="False"/>
    2626    </i18n>
     27    <MacroValues Count="1">
     28      <Macro3 Name="LCLWidgetType" Value="gtk2"/>
     29    </MacroValues>
    2730    <BuildModes Count="2">
    2831      <Item1 Name="Debug" Default="True"/>
    2932      <Item2 Name="Release">
     33        <MacroValues Count="1">
     34          <Macro3 Name="LCLWidgetType" Value="gtk2"/>
     35        </MacroValues>
    3036        <CompilerOptions>
    3137          <Version Value="11"/>
     
    7379        </CompilerOptions>
    7480      </Item2>
    75       <SharedMatrixOptions Count="2">
     81      <SharedMatrixOptions Count="3">
    7682        <Item1 ID="151739052537" Targets="CevoComponents,Common" Modes="Debug" Value="-g -gl -gh -CirotR -O1"/>
    7783        <Item2 ID="186701832267" Targets="CevoComponents,Common" Modes="Release" Value="-CX -XX -O3"/>
     84        <Item3 ID="754733391748" Modes="Debug,Release" Type="IDEMacro" MacroName="LCLWidgetType" Value="gtk2"/>
    7885      </SharedMatrixOptions>
    7986    </BuildModes>
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