Changeset 442 for trunk/GameServer.pas
- Timestamp:
- May 18, 2022, 10:43:27 PM (2 years ago)
- File:
-
- 1 edited
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- Added
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trunk/GameServer.pas
r435 r442 958 958 if Mode >= moMovie then 959 959 Notify(ntEndInfo); 960 end; { StartGame }960 end; 961 961 962 962 procedure EndGame; … … 1324 1324 Inform(pTurn); 1325 1325 ChangeClientWhenDone(cResume, 0, nil^, 0); 1326 end; // LoadGame1326 end; 1327 1327 1328 1328 procedure InsertTerritoryUpdateCommands; … … 1908 1908 end; 1909 1909 // CheckContact; 1910 end; { BeforeTurn }1910 end; 1911 1911 1912 1912 procedure AfterTurn; … … 2035 2035 CheckWin(p1); 2036 2036 end; 2037 end; // Afterturn2037 end; 2038 2038 2039 2039 procedure NextPlayer; … … 2289 2289 end; 2290 2290 end; 2291 end; // ExecuteMove2291 end; 2292 2292 2293 2293 function ExecuteAttack(p, uix, ToLoc: integer; var MoveInfo: TMoveInfo; … … 2559 2559 end; 2560 2560 end; 2561 end; // ExecuteAttack2561 end; 2562 2562 2563 2563 function MoveUnit(p, uix, dx, dy: integer; TestOnly: boolean): integer; … … 4490 4490 LastEndClientCommand := Command; 4491 4491 {$IFOPT O-}dec(nHandoverStack, 2); {$ENDIF} 4492 end; { <<<server }4492 end; 4493 4493 4494 4494
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