Changeset 326 for trunk/UMiniMap.pas


Ignore:
Timestamp:
Mar 24, 2021, 12:08:28 AM (3 years ago)
Author:
chronos
Message:
  • Modified: Mini map paint method moved from TMainScreen class to TMiniMap class.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/UMiniMap.pas

    r320 r326  
    2222    Colors: array [0 .. 11, 0 .. 1] of TColor;
    2323    Mode: TMiniMode;
     24    Options: Integer;
    2425    procedure LoadFromLogFile(FileName: string; var LastTurn: Integer; DefaultSize: TPoint);
    2526    procedure LoadFromMapFile(FileName: string; var nMapLandTiles, nMapStartPositions: Integer);
    2627    procedure PaintRandom(Brightness, StartLandMass: Integer; WorldSize: TPoint);
    2728    procedure PaintFile(SaveMap: TMapArray);
     29    procedure Paint(MyMap: PTileList; MapWidth: Integer; ClientMode: Integer;
     30      xxt, xwMini: Integer);
    2831    constructor Create;
    2932    destructor Destroy; override;
     
    3437
    3538uses
    36   ScreenTools, UPixelPointer, Global, GameServer;
     39  ScreenTools, UPixelPointer, Global, GameServer, IsoEngine, Tribes, ClientTools;
     40
     41const
     42  // save map tile flags
     43  smOwned = $20;
     44  smUnit = $40;
     45  smCity = $80;
    3746
    3847{ TMiniMap }
     
    169178        xm := (x * 2 + i + y and 1) mod (ScaleToNative(Size.X) * 2);
    170179        MiniPixel.SetX(xm);
    171         cm := Colors
    172           [Map[ScaleFromNative(x) * lxmax div Size.X + lxmax *
     180        cm := Colors[Map[ScaleFromNative(x) * lxmax div Size.X + lxmax *
    173181          ((ScaleFromNative(y) * (lymax - 1) + Size.Y div 2) div (Size.Y - 1))] and
    174182          fTerrain, i];
     
    205213          if Tile and fTerrain = fUNKNOWN then
    206214            cm := $000000
    207           else if Tile and smCity <> 0 then
    208           begin
    209             if Tile and smOwned <> 0 then
    210               cm := OwnColor
    211             else
    212               cm := EnemyColor;
     215          else if Tile and smCity <> 0 then begin
     216            if Tile and smOwned <> 0 then cm := OwnColor
     217              else cm := EnemyColor;
    213218            if y > 0 then begin
    214219              // 2x2 city dot covers two lines
     
    219224            end;
    220225          end
    221           else if (i = 0) and (Tile and smUnit <> 0) then
    222             if Tile and smOwned <> 0 then
    223               cm := OwnColor
    224             else cm := EnemyColor
    225           else
     226          else if (i = 0) and (Tile and smUnit <> 0) then begin
     227            if Tile and smOwned <> 0 then cm := OwnColor
     228              else cm := EnemyColor;
     229          end else
    226230            cm := Colors[Tile and fTerrain, i];
    227231          MiniPixel.Pixel^.B := (cm shr 16) and $ff;
     
    237241end;
    238242
     243procedure TMiniMap.Paint(MyMap: PTileList; MapWidth: Integer; ClientMode: Integer;
     244  xxt, xwMini: Integer);
     245var
     246  x, y, Loc, i, hw, xm, cm, cmPolOcean, cmPolNone: integer;
     247  PrevMiniPixel: TPixelPointer;
     248  MiniPixel: TPixelPointer;
     249  TerrainTile: Cardinal;
     250  MyCity: PCity;
     251  EnemyCity: PCityInfo;
     252  MyUnit: PUn;
     253  EnemyUnit: PUnitInfo;
     254begin
     255  if not Assigned(MyMap) then Exit;
     256  cmPolOcean := HGrSystem.Data.Canvas.Pixels[101, 67];
     257  cmPolNone := HGrSystem.Data.Canvas.Pixels[102, 67];
     258  hw := MapWidth div (xxt * 2);
     259  with Bitmap.Canvas do begin
     260    Brush.Color := $000000;
     261    FillRect(Rect(0, 0, Bitmap.Width, Bitmap.Height));
     262  end;
     263  Bitmap.PixelFormat := pf24bit;
     264  Bitmap.SetSize(Size.X * 2, Size.Y);
     265  Bitmap.BeginUpdate;
     266  MiniPixel := PixelPointer(Bitmap);
     267  PrevMiniPixel := PixelPointer(Bitmap, 0, -1);
     268  for y := 0 to ScaleToNative(Size.Y) - 1 do begin
     269    for x := 0 to ScaleToNative(Size.X) - 1 do begin
     270      Loc := ScaleFromNative(x) + Size.X * ScaleFromNative(y);
     271      if (MyMap[Loc] and fTerrain) <> fUNKNOWN then begin
     272        for i := 0 to 1 do begin
     273          xm := ((x - ScaleToNative(xwMini)) * 2 + i + y and 1 - ScaleToNative(hw) +
     274            ScaleToNative(Size.X) * 5) mod (ScaleToNative(Size.X) * 2);
     275          MiniPixel.SetX(xm);
     276          TerrainTile := MyMap[Loc] and fTerrain;
     277          if TerrainTile > 11 then TerrainTile := 0;
     278          cm := Colors[TerrainTile, i];
     279          if ClientMode = cEditMap then begin
     280            if MyMap[Loc] and (fPrefStartPos or fStartPos) <> 0 then
     281              cm := $FFFFFF;
     282          end
     283          else if MyMap[Loc] and fCity <> 0 then begin
     284            // City
     285            MyCity := GetMyCityByLoc(Loc);
     286            if Assigned(MyCity) then cm := Tribe[me].Color
     287            else begin
     288              EnemyCity := GetEnemyCityByLoc(Loc);
     289              if Assigned(EnemyCity) then
     290                cm := Tribe[EnemyCity^.Owner].Color;
     291            end;
     292            cm := $808080 or cm shr 1; { increase brightness }
     293            if y > 0 then begin
     294              // 2x2 city dot covers two lines
     295              PrevMiniPixel.SetX(xm);
     296              PrevMiniPixel.Pixel^.B := (cm shr 16) and $ff;
     297              PrevMiniPixel.Pixel^.G := (cm shr 8) and $ff;
     298              PrevMiniPixel.Pixel^.R := (cm shr 0) and $ff;
     299            end;
     300          end
     301          else if (i = 0) and (MyMap[Loc] and fUnit <> 0) then begin
     302            // Unit
     303            MyUnit := GetMyUnitByLoc(Loc);
     304            if Assigned(MyUnit) then cm := Tribe[me].Color
     305            else begin
     306              EnemyUnit := GetEnemyUnitByLoc(Loc);
     307              if Assigned(EnemyUnit) then
     308                cm := Tribe[EnemyUnit.Owner].Color;
     309            end;
     310            cm := $808080 or cm shr 1; { increase brightness }
     311          end
     312          else if Options and (1 shl moPolitical) <> 0 then begin
     313            // Political
     314            if MyMap[Loc] and fTerrain < fGrass then
     315              cm := cmPolOcean
     316            else if MyRO.Territory[Loc] < 0 then
     317              cm := cmPolNone
     318            else
     319              cm := Tribe[MyRO.Territory[Loc]].Color;
     320          end;
     321          MiniPixel.Pixel^.B := (cm shr 16) and $ff;
     322          MiniPixel.Pixel^.G := (cm shr 8) and $ff;
     323          MiniPixel.Pixel^.R := (cm shr 0) and $ff;
     324        end;
     325      end;
     326    end;
     327    MiniPixel.NextLine;
     328    PrevMiniPixel.NextLine;
     329  end;
     330  Bitmap.EndUpdate;
     331end;
     332
    239333
    240334end.
Note: See TracChangeset for help on using the changeset viewer.