Changeset 249 for branches/highdpi/Packages/CevoComponents/ScreenTools.pas
- Timestamp:
- May 22, 2020, 9:09:55 PM (4 years ago)
- File:
-
- 1 edited
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branches/highdpi/Packages/CevoComponents/ScreenTools.pas
r247 r249 980 980 procedure InitOrnament; 981 981 var 982 x, y, p, Light, Shade: Integer; 982 P: TColor; 983 X, Y, Light, Shade: Integer; 984 PixelPtr: TPixelPointer; 983 985 begin 984 986 if InitOrnamentDone then Exit; … … 987 989 Shade := MainTexture.clBevelShade and $FCFCFC shr 2 * 3 + 988 990 MainTexture.clBevelLight and $FCFCFC shr 2; 989 for x := 0 to wOrna - 1 do 990 for y := 0 to hOrna - 1 do begin 991 p := GrExt[HGrSystem2].Data.Canvas.Pixels[xOrna + x, yOrna + y]; 992 if p = $0000FF then 993 GrExt[HGrSystem2].Data.Canvas.Pixels[xOrna + x, yOrna + y] := Light 994 else if p = $FF0000 then 995 GrExt[HGrSystem2].Data.Canvas.Pixels[xOrna + x, yOrna + y] := Shade; 996 end; 991 GrExt[HGrSystem2].Data.BeginUpdate; 992 PixelPtr := PixelPointer(GrExt[HGrSystem2].Data, ScaleToNative(xOrna), ScaleToNative(yOrna)); 993 for Y := 0 to ScaleToNative(hOrna) - 1 do begin 994 for X := 0 to ScaleToNative(wOrna) - 1 do begin 995 P := Color32ToColor(PixelPtr.Pixel^.ARGB); 996 if P = $0000FF then PixelPtr.Pixel^.ARGB := ColorToColor32(Light) 997 else if P = $FF0000 then PixelPtr.Pixel^.ARGB := ColorToColor32(Shade); 998 PixelPtr.NextPixel; 999 end; 1000 PixelPtr.NextLine; 1001 end; 997 1002 InitOrnamentDone := True; 1003 GrExt[HGrSystem2].Data.EndUpdate; 998 1004 end; 999 1005
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