Ignore:
Timestamp:
May 9, 2020, 11:59:40 AM (5 years ago)
Author:
chronos
Message:
  • Modified: Code formatting.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/LocalPlayer/Draft.pas

    r189 r209  
    239239  // assemble background from 2 texture tiles
    240240  begin
    241     bitbltCanvas(Back.Canvas, 0, 0, ClientWidth, 64,
     241    BitBltCanvas(Back.Canvas, 0, 0, ClientWidth, 64,
    242242      MainTexture.Image.Canvas, (wMainTexture - ClientWidth) div 2,
    243243      hMainTexture - 64);
    244     bitbltCanvas(Back.Canvas, 0, 64, ClientWidth, ClientHeight - 64,
     244    BitBltCanvas(Back.Canvas, 0, 64, ClientWidth, ClientHeight - 64,
    245245      MainTexture.Image.Canvas, (wMainTexture - ClientWidth) div 2,
    246246      0);
    247247  end
    248248  else
    249     bitbltCanvas(Back.Canvas, 0, 0, ClientWidth, ClientHeight,
     249    BitBltCanvas(Back.Canvas, 0, 0, ClientWidth, ClientHeight,
    250250      MainTexture.Image.Canvas, (wMainTexture - ClientWidth) div 2,
    251251      (hMainTexture - ClientHeight) div 2);
     
    254254    Template.Height - 64 - Cut);
    255255
    256   bitbltCanvas(offscreen.Canvas, 0, 0, ClientWidth, ClientHeight,
     256  BitBltCanvas(offscreen.Canvas, 0, 0, ClientWidth, ClientHeight,
    257257    Back.Canvas, 0, 0);
    258258
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