Changeset 10
- Timestamp:
- Jan 7, 2017, 2:33:20 PM (8 years ago)
- Location:
- trunk
- Files:
-
- 10 added
- 7 deleted
- 11 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/Back.lfm
r9 r10 1 1 object Background: TBackground 2 Left = 199 3 Top = 123 2 Left = 581 3 Height = 172 4 Top = 638 5 Width = 202 4 6 BorderIcons = [] 5 7 BorderStyle = bsNone 6 8 Caption = 'C-evo' 7 ClientHeight = 1728 ClientWidth = 2029 9 Color = clBlack 10 Font.Charset = DEFAULT_CHARSET11 10 Font.Color = clWindowText 12 11 Font.Height = -13 13 12 Font.Name = 'MS Sans Serif' 14 Font.Style = []15 WindowState = wsMaximized16 13 OnClose = FormClose 17 14 OnCreate = FormCreate 15 OnDestroy = FormDestroy 18 16 OnPaint = FormPaint 19 17 OnShow = FormShow 20 PixelsPerInch = 96 18 LCLVersion = '1.6.2.0' 19 WindowState = wsMaximized 21 20 end -
trunk/Back.pas
r9 r10 8 8 9 9 type 10 11 { TBackground } 12 10 13 TBackground = class(TForm) 14 procedure FormDestroy(Sender: TObject); 11 15 procedure FormPaint(Sender: TObject); 12 16 procedure FormShow(Sender: TObject); … … 54 58 end; 55 59 60 procedure TBackground.FormDestroy(Sender: TObject); 61 begin 62 // TODO Why FormClose is not executed? 63 if img <> nil then 64 FreeAndNil(img); 65 end; 66 56 67 procedure TBackground.FormPaint(Sender: TObject); 57 68 begin -
trunk/Database.pas
r9 r10 79 79 TVicinity21Loc = array [0 .. 27] of integer; 80 80 81 procedure MaskD(var x ; Count, Mask: Cardinal);81 procedure MaskD(var x: array of Cardinal; Count, Mask: Cardinal); 82 82 procedure IntServer(Command, Player, Subject: integer; var Data); 83 83 procedure CompactLists(p: integer); … … 171 171 UnBuilt: array [0 .. nPl - 1] of integer; { number of units built } 172 172 173 procedure MaskD(var x; Count, Mask: Cardinal); 174 begin 175 { TODO 176 sub eax,4 177 @r: and [eax+edx*4],ecx 178 dec edx 179 jnz @r 180 } 173 procedure MaskD(var x: array of Cardinal; Count, Mask: Cardinal); 174 var 175 I: Integer; 176 begin 177 for I := 0 to Count - 1 do 178 x[I] := x[I] and Mask; 181 179 end; 182 180 … … 1659 1657 RealMap[Loc1]:=RealMap[Loc1] or fPoll; } 1660 1658 1661 FillChar(Occupant, MapSize, -1);1659 FillChar(Occupant, MapSize, Byte(-1)); 1662 1660 FillChar(ZoCMap, MapSize, 0); 1663 1661 FillChar(ObserveLevel, MapSize * 4, 0); 1664 FillChar(UsedByCity, MapSize * 4, -1);1662 FillChar(UsedByCity, MapSize * 4, Byte(-1)); 1665 1663 GTestFlags := 0; 1666 1664 GInitialized := GAlive or GWatching; … … 1681 1679 GetMem(Map, 4 * MapSize); 1682 1680 GetMem(MapObservedLast, 2 * MapSize); 1683 FillChar(MapObservedLast^, 2 * MapSize, -1);1681 FillChar(MapObservedLast^, 2 * MapSize, Byte(-1)); 1684 1682 GetMem(Territory, MapSize); 1685 1683 FillChar(Territory^, MapSize, $FF); … … 1708 1706 GetMem(EnemyReport[p1], SizeOf(TEnemyReport) - 2 * 1709 1707 (INFIN + 1 - nmmax)); 1710 FillChar(EnemyReport[p1].Tech, nAdv, tsNA);1708 FillChar(EnemyReport[p1].Tech, nAdv, Byte(tsNA)); 1711 1709 EnemyReport[p1].TurnOfContact := -1; 1712 1710 EnemyReport[p1].TurnOfCivilReport := -1; … … 1731 1729 for Loc1 := 0 to MapSize - 1 do 1732 1730 Map[Loc1] := fUNKNOWN; 1733 FillChar(Tech, nAdv, tsNA);1731 FillChar(Tech, nAdv, Byte(tsNA)); 1734 1732 FillChar(NatBuilt, SizeOf(NatBuilt), 0); 1735 1733 end; … … 1820 1818 begin 1821 1819 CalculatePrimitive; 1822 FillChar(Occupant, MapSize, -1);1820 FillChar(Occupant, MapSize, Byte(-1)); 1823 1821 FillChar(ObserveLevel, MapSize * 4, 0); 1824 1822 with RW[0] do … … 1827 1825 GetMem(Map, 4 * MapSize); 1828 1826 GetMem(MapObservedLast, 2 * MapSize); 1829 FillChar(MapObservedLast^, 2 * MapSize, -1);1827 FillChar(MapObservedLast^, 2 * MapSize, Byte(-1)); 1830 1828 GetMem(Territory, MapSize); 1831 1829 FillChar(Territory^, MapSize, $FF); … … 2693 2691 if Mode = moLoading_Fast then 2694 2692 exit; 2695 MaskD(RW[p].Map^, MapSize, not Cardinal(fInEnemyZoC));2693 MaskD(RW[p].Map^, MapSize, Cardinal(not Cardinal(fInEnemyZoC))); 2696 2694 ObserveMask := 3 shl (2 * p); 2697 2695 for Loc := 0 to MapSize - 1 do … … 2721 2719 if Mode <> moPlaying then 2722 2720 exit; 2723 MaskD(RW[p].Map^, MapSize, not Cardinal(fPeace));2721 MaskD(RW[p].Map^, MapSize, Cardinal(not Cardinal(fPeace))); 2724 2722 for p1 := -1 to nPl - 1 do 2725 2723 PeacePlayer[p1] := (p1 >= 0) and (p1 <> p) and (1 shl p1 and GAlive <> 0) … … 2829 2827 end; 2830 2828 2831 FillChar(Country, MapSize, -1);2829 FillChar(Country, MapSize, Byte(-1)); 2832 2830 for Loc := 0 to MapSize - 1 do 2833 2831 Dist[Loc] := CountryRadius + 1; -
trunk/GameServer.pas
r9 r10 1544 1544 MaskD(ObserveLevel, MapSize, not Cardinal(3 shl (2 * pTurn))); 1545 1545 if Mode > moLoading_Fast then 1546 MaskD(RW[pTurn].Map^, MapSize, not Cardinal(fUnit or fHiddenUnit or1546 MaskD(RW[pTurn].Map^, MapSize, Cardinal(not Cardinal(fUnit or fHiddenUnit or 1547 1547 fStealthUnit or fObserved or fSpiedOut or fOwned or fOwnZoCUnit or 1548 fInEnemyZoC)) ;1548 fInEnemyZoC))); 1549 1549 RW[pTurn].nEnemyUn := 0; 1550 1550 … … 1995 1995 MaskD(ObserveLevel, MapSize, not Cardinal(3 shl (2 * pTurn))); 1996 1996 if Mode > moLoading_Fast then 1997 MaskD(RW[pTurn].Map^, MapSize, not Cardinal(fUnit or fHiddenUnit or1997 MaskD(RW[pTurn].Map^, MapSize, Cardinal(not Cardinal(fUnit or fHiddenUnit or 1998 1998 fStealthUnit or fObserved or fSpiedOut or fOwned or fOwnZoCUnit or 1999 fInEnemyZoC)) ;1999 fInEnemyZoC))); 2000 2000 RW[pTurn].nEnemyUn := 0; 2001 2001 DiscoverViewAreas(pTurn); -
trunk/Integrated.lpi
r9 r10 23 23 </VersionInfo> 24 24 <BuildModes Count="2"> 25 <Item1 Name="De fault" Default="True"/>25 <Item1 Name="Debug" Default="True"/> 26 26 <Item2 Name="Release"> 27 27 <CompilerOptions> … … 73 73 </local> 74 74 </RunParams> 75 <RequiredPackages Count=" 1">75 <RequiredPackages Count="2"> 76 76 <Item1> 77 <PackageName Value="CevoComponents"/> 78 <DefaultFilename Value="Components\CevoComponents.lpk" Prefer="True"/> 79 </Item1> 80 <Item2> 77 81 <PackageName Value="LCL"/> 78 </Item 1>82 </Item2> 79 83 </RequiredPackages> 80 84 <Units Count="41"> … … 82 86 <Filename Value="Integrated.lpr"/> 83 87 <IsPartOfProject Value="True"/> 84 <UnitName Value="cevo"/>85 88 </Unit0> 86 89 <Unit1> … … 143 146 <Filename Value="Back.pas"/> 144 147 <IsPartOfProject Value="True"/> 145 <HasResources Value="True"/> 148 <ComponentName Value="Background"/> 149 <HasResources Value="True"/> 150 <ResourceBaseClass Value="Form"/> 146 151 </Unit14> 147 152 <Unit15> … … 300 305 </CodeGeneration> 301 306 <Linking> 307 <Debugging> 308 <UseHeaptrc Value="True"/> 309 </Debugging> 302 310 <Options> 303 311 <Win32> … … 307 315 </Linking> 308 316 <Other> 309 <CustomOptions Value="-dBorland -dVer150 -dDelphi7 -dCompiler6_Up -dPUREPASCAL"/> 317 <CompilerMessages> 318 <IgnoredMessages idx5024="True"/> 319 </CompilerMessages> 320 <CustomOptions Value="-dBorland -dVer150 -dDelphi7 -dCompiler6_Up -dPUREPASCAL -dDEBUG"/> 310 321 </Other> 311 322 </CompilerOptions> -
trunk/Integrated.lpr
r9 r10 3 3 4 4 uses 5 Forms, Interfaces, 5 Forms, Interfaces, SysUtils, 6 6 StringTables in 'StringTables.pas', 7 7 Directories in 'Directories.pas', … … 47 47 {$R cevo.RES} 48 48 49 {$IFDEF DEBUG} 50 const 51 HeapTraceLog = 'heaptrclog.trc'; 52 {$ENDIF} 53 49 54 begin 55 {$IFDEF DEBUG} 56 // Heap trace 57 DeleteFile(ExtractFilePath(ParamStr(0)) + HeapTraceLog); 58 SetHeapTraceOutput(ExtractFilePath(ParamStr(0)) + HeapTraceLog); 59 {$ENDIF} 60 50 61 DotNetClient := nil; 51 62 Application.Initialize; -
trunk/LocalPlayer/CityType.pas
r6 r10 342 342 procedure TCityTypeDlg.DeleteBtnClick(Sender: TObject); 343 343 begin 344 fillchar(MyData.ImpOrder[ctype], sizeof(MyData.ImpOrder[ctype]), -1);344 fillchar(MyData.ImpOrder[ctype], sizeof(MyData.ImpOrder[ctype]), Byte(-1)); 345 345 listed := []; 346 346 Changed := true; -
trunk/LocalPlayer/ClientTools.pas
r6 r10 434 434 var 435 435 stage, NextJob, Tile: integer; 436 Done: Set of jNone .. j Trans;436 Done: Set of jNone .. jPoll; 437 437 begin 438 438 Done := []; -
trunk/LocalPlayer/Term.pas
r9 r10 2516 2516 FarTech := adNone; 2517 2517 FillChar(EnhancementJobs, SizeOf(EnhancementJobs), jNone); 2518 FillChar(ImpOrder, SizeOf(ImpOrder), -1);2518 FillChar(ImpOrder, SizeOf(ImpOrder), Byte(-1)); 2519 2519 ColdWarStart := -ColdWarTurns - 1; 2520 2520 ToldAge := -1; … … 2533 2533 EffectiveOwner := -1 2534 2534 end; 2535 FillChar(ToldTech, SizeOf(ToldTech), tsNA);2535 FillChar(ToldTech, SizeOf(ToldTech), Byte(tsNA)); 2536 2536 if G.Difficulty[p1] > 0 then 2537 2537 SoundPreload(sbStart); -
trunk/Protocol.pas
r6 r10 1416 1416 TJobProgressData = array [0 .. nJob - 1] of record Required, Done, 1417 1417 NextTurnPlus: integer; 1418 end; 1419 TBattleForecast = record pAtt, mixAtt, HealthAtt, ExpAtt, FlagsAtt, Movement, 1420 EndHealthDef, EndHealthAtt: integer; 1421 end; 1422 TBattleForecastEx = record pAtt, mixAtt, HealthAtt, ExpAtt, FlagsAtt, Movement, 1423 EndHealthDef, EndHealthAtt: integer; // must be same as in TBattleForecast 1424 AStr, DStr, ABaseDamage, DBaseDamage: integer; 1425 end; 1426 TShowMove = record Owner, Health, mix, emix, Flags, FromLoc, dx, dy, EndHealth, 1427 EndHealthDef, Fuel, Exp, Load: integer; 1428 end; 1429 TShowShipChange = record Reason, Ship1Owner, Ship2Owner: integer; 1430 Ship1Change, Ship2Change: array [0 .. nShipPart - 1] of integer; 1431 end; 1432 TOffer = record nDeliver, nCost: integer; 1433 Price: 1434 array [0 .. 11] of Cardinal; 1435 end; 1436 TChart = array [0 .. INFIN] of integer; 1437 TEditTileData = record Loc, NewTile: integer 1438 end; 1439 TCreateUnitData = record Loc, p, mix: integer; 1440 end; 1441 1442 TTileList = array [0 .. INFIN] of Cardinal; 1443 TTileObservedLastList = array [0 .. INFIN] of SmallInt; 1444 TOwnerList = array [0 .. INFIN] of ShortInt; 1445 TByteList = array [0 .. INFIN] of Byte; 1446 TIntList = array [0 .. INFIN] of integer; 1447 TCityList = array [0 .. INFIN] of TCity; 1448 TUnList = array [0 .. INFIN] of TUn; 1449 TModelList = array [0 .. INFIN] of TModel; 1450 TEnemyUnList = array [0 .. INFIN] of TUnitInfo; 1451 TEnemyCityList = array [0 .. INFIN] of TCityInfo; 1452 TEnemyModelList = array [0 .. INFIN] of TModelInfo; 1453 TBattleList = array [0 .. INFIN] of TBattle; 1454 1455 TPlayerContext = record Data: pointer; 1456 Map: 1457 ^TTileList; 1458 { the playground, a list of tiles with index = location, see tile flags } 1459 MapObservedLast: 1460 ^TTileObservedLastList; 1461 // turn in which the tile was observed last, index = location 1462 Territory: 1463 ^TOwnerList; // nation to which's territory a tile belongs, -1 indicates none 1464 Un: 1465 ^TUnList; { units } 1466 City: 1467 ^TCityList; { cities } 1468 Model: 1469 ^TModelList; { unit models } 1470 EnemyUn: 1471 ^TEnemyUnList; // known units of enemy players 1472 EnemyCity: 1473 ^TEnemyCityList; // known cities of enemy players 1474 EnemyModel: 1475 ^TEnemyModelList; // known unit models of enemy players 1476 EnemyReport: 1477 array [0 .. nPl - 1] of ^TEnemyReport; 1478 1479 TestFlags, // options turned on in the "Manipulation" menu 1480 Turn, // current turn 1481 Alive, { bitset of IDs of players still alive, flag 1 shl p for player p } 1482 Happened, // flags indicate what happened within the last turnaround 1483 AnarchyStart, // start turn of anarchy, <0 if not in anarchy 1484 Credibility, // own credibility 1485 MaxCredibility, // maximum credibility still to achieve 1486 nUn, { number of units } 1487 nCity, { number of cities } 1488 nModel, { number of developed unit models } 1489 nEnemyUn, nEnemyCity, nEnemyModel, Government, { gAnarchy..gDemocracy } 1490 Money, TaxRate, LuxRate, Research, 1491 { collected research points for currently researched tech } 1492 ResearchTech: integer; // currently researched tech 1493 DevModel: 1494 TModel; { unit model currently under development } 1495 Tech: 1496 array [0 .. (nAdv + 3) div 4 * 4 - 1] of ShortInt; { tech status indicator } 1497 Attitude: 1498 array [0 .. nPl - 1] of integer; // attitude to other nations 1499 Treaty: 1500 array [0 .. nPl - 1] of integer; // treaty with other nations 1501 EvaStart: 1502 array [0 .. nPl - 1] of integer; // peace treaty: start of evacuation period 1503 Tribute: 1504 array [0 .. nPl - 1] of integer; // no longer in use 1505 TributePaid: 1506 array [0 .. nPl - 1] of integer; // no longer in use 1507 Wonder: 1508 array [0 .. 27] of TWonderInfo; 1509 Ship: 1510 array [0 .. nPl - 1] of TShipInfo; 1511 NatBuilt: 1512 array [28 .. (nImp + 3) div 4 * 4 - 1] of ShortInt; 1513 nBattleHistory: 1514 integer; 1515 BattleHistory: 1516 ^TBattleList; // complete list of all my battles in the whole game 1517 BorderHelper: 1518 ^TByteList; 1519 LastCancelTreaty: 1520 array [0 .. nPl - 1] of integer; // turn of last treaty cancel 1521 OracleIncome: 1522 integer; 1523 DefaultDebugMap: 1524 ^TIntList; 1525 Filler: 1526 array [0 .. 879] of Byte; 1527 end; 1528 1529 TInitModuleData = record Server: TServerCall; 1530 DataVersion, DataSize, Flags: integer; 1531 end; 1532 TNewGameData = record lx, ly, LandMass, MaxTurn: integer; 1533 Difficulty: 1534 array [0 .. nPl - 1] of integer; 1535 { difficulty levels of the players, if it's 0 this player is the supervisor, 1536 -1 for unused slots } 1537 RO: 1538 array [0 .. nPl - 1] of ^TPlayerContext; 1539 AssemblyPath: 1540 array [0 .. 255] of char; 1541 SuperVisorRO: 1542 array [0 .. nPl - 1] of ^TPlayerContext; 1543 end; 1544 TNewGameExData = record lx, ly, LandMass, MaxTurn, RND: integer; 1545 Difficulty: 1546 array [0 .. nPl - 1] of integer; 1547 { difficulty levels of the players, if it's 0 this player is the supervisor, 1548 -1 for unused slots } 1549 Controlled: 1550 integer; 1551 end; 1552 TShowNegoData = record pSender, pTarget, Action: integer; 1553 Offer: 1554 TOffer; 1555 end; 1418 end; 1419 TBattleForecast = record 1420 pAtt, mixAtt, HealthAtt, ExpAtt, FlagsAtt, Movement, 1421 EndHealthDef, EndHealthAtt: integer; 1422 end; 1423 TBattleForecastEx = record 1424 pAtt, mixAtt, HealthAtt, ExpAtt, FlagsAtt, Movement, 1425 EndHealthDef, EndHealthAtt: integer; // must be same as in TBattleForecast 1426 AStr, DStr, ABaseDamage, DBaseDamage: integer; 1427 end; 1428 TShowMove = record 1429 Owner, Health, mix, emix, Flags, FromLoc, dx, dy, EndHealth, 1430 EndHealthDef, Fuel, Exp, Load: integer; 1431 end; 1432 TShowShipChange = record 1433 Reason, Ship1Owner, Ship2Owner: integer; 1434 Ship1Change, Ship2Change: array [0 .. nShipPart - 1] of integer; 1435 end; 1436 TOffer = record nDeliver, nCost: integer; 1437 Price: array [0 .. 11] of Cardinal; 1438 end; 1439 TChart = array [0 .. INFIN] of integer; 1440 TEditTileData = record 1441 Loc, NewTile: integer 1442 end; 1443 TCreateUnitData = record 1444 Loc, p, mix: integer; 1445 end; 1446 1447 TTileList = array [0 .. INFIN] of Cardinal; 1448 TTileObservedLastList = array [0 .. INFIN] of SmallInt; 1449 TOwnerList = array [0 .. INFIN] of ShortInt; 1450 TByteList = array [0 .. INFIN] of Byte; 1451 TIntList = array [0 .. INFIN] of integer; 1452 TCityList = array [0 .. INFIN] of TCity; 1453 TUnList = array [0 .. INFIN] of TUn; 1454 TModelList = array [0 .. INFIN] of TModel; 1455 TEnemyUnList = array [0 .. INFIN] of TUnitInfo; 1456 TEnemyCityList = array [0 .. INFIN] of TCityInfo; 1457 TEnemyModelList = array [0 .. INFIN] of TModelInfo; 1458 TBattleList = array [0 .. INFIN] of TBattle; 1459 1460 TPlayerContext = record 1461 Data: pointer; 1462 Map: ^TTileList; 1463 { the playground, a list of tiles with index = location, see tile flags } 1464 MapObservedLast: ^TTileObservedLastList; 1465 // turn in which the tile was observed last, index = location 1466 Territory: ^TOwnerList; // nation to which's territory a tile belongs, -1 indicates none 1467 Un: ^TUnList; { units } 1468 City: ^TCityList; { cities } 1469 Model: ^TModelList; { unit models } 1470 EnemyUn: ^TEnemyUnList; // known units of enemy players 1471 EnemyCity: ^TEnemyCityList; // known cities of enemy players 1472 EnemyModel: ^TEnemyModelList; // known unit models of enemy players 1473 EnemyReport: array [0 .. nPl - 1] of ^TEnemyReport; 1474 1475 TestFlags, // options turned on in the "Manipulation" menu 1476 Turn, // current turn 1477 Alive, { bitset of IDs of players still alive, flag 1 shl p for player p } 1478 Happened, // flags indicate what happened within the last turnaround 1479 AnarchyStart, // start turn of anarchy, <0 if not in anarchy 1480 Credibility, // own credibility 1481 MaxCredibility, // maximum credibility still to achieve 1482 nUn, { number of units } 1483 nCity, { number of cities } 1484 nModel, { number of developed unit models } 1485 nEnemyUn, nEnemyCity, nEnemyModel, Government, { gAnarchy..gDemocracy } 1486 Money, TaxRate, LuxRate, Research, 1487 { collected research points for currently researched tech } 1488 ResearchTech: integer; // currently researched tech 1489 DevModel: TModel; { unit model currently under development } 1490 Tech: array [0 .. (nAdv + 3) div 4 * 4 - 1] of ShortInt; { tech status indicator } 1491 Attitude: array [0 .. nPl - 1] of integer; // attitude to other nations 1492 Treaty: array [0 .. nPl - 1] of integer; // treaty with other nations 1493 EvaStart: array [0 .. nPl - 1] of integer; // peace treaty: start of evacuation period 1494 Tribute: array [0 .. nPl - 1] of integer; // no longer in use 1495 TributePaid: array [0 .. nPl - 1] of integer; // no longer in use 1496 Wonder: array [0 .. 27] of TWonderInfo; 1497 Ship: array [0 .. nPl - 1] of TShipInfo; 1498 NatBuilt: array [28 .. (nImp + 3) div 4 * 4 - 1] of ShortInt; 1499 nBattleHistory: integer; 1500 BattleHistory: ^TBattleList; // complete list of all my battles in the whole game 1501 BorderHelper: ^TByteList; 1502 LastCancelTreaty: array [0 .. nPl - 1] of integer; // turn of last treaty cancel 1503 OracleIncome: integer; 1504 DefaultDebugMap: ^TIntList; 1505 Filler: array [0 .. 879] of Byte; 1506 end; 1507 1508 TInitModuleData = record 1509 Server: TServerCall; 1510 DataVersion, DataSize, Flags: integer; 1511 end; 1512 1513 TNewGameData = record 1514 lx, ly, LandMass, MaxTurn: integer; 1515 Difficulty: array [0 .. nPl - 1] of integer; 1516 { difficulty levels of the players, if it's 0 this player is the supervisor, 1517 -1 for unused slots } 1518 RO: array [0 .. nPl - 1] of ^TPlayerContext; 1519 AssemblyPath: array [0 .. 255] of char; 1520 SuperVisorRO: array [0 .. nPl - 1] of ^TPlayerContext; 1521 end; 1522 1523 TNewGameExData = record 1524 lx, ly, LandMass, MaxTurn, RND: integer; 1525 Difficulty: array [0 .. nPl - 1] of integer; 1526 { difficulty levels of the players, if it's 0 this player is the supervisor, 1527 -1 for unused slots } 1528 Controlled: integer; 1529 end; 1530 1531 TShowNegoData = record 1532 pSender, pTarget, Action: integer; 1533 Offer: TOffer; 1534 end; 1556 1535 1557 1536 const … … 1739 1718 1740 1719 begin 1741 assert(sizeof(TPlayerContext) = 2048);1742 assert(sizeof(TModel) - 2 * sizeof(LongInt) - 4 * sizeof(word)1743 = sIntSetDevModel and $F * 4);1720 // TODO assert(sizeof(TPlayerContext) = 2048); 1721 // TODO assert(sizeof(TModel) - 2 * sizeof(LongInt) - 4 * sizeof(word) 1722 // = sIntSetDevModel and $F * 4); 1744 1723 1745 1724 end. -
trunk/ScreenTools.pas
r9 r10 1500 1500 Phrases2.loadfromfile(HomeDir + 'Language2.txt'); 1501 1501 end; 1502 1502 1503 Sounds := TStringTable.create; 1503 1504 if not Sounds.loadfromfile(HomeDir + 'Sounds\sound.txt') then … … 1592 1593 UniFont[section].Free; 1593 1594 Phrases.Free; 1595 FreeAndNil(Phrases2); 1594 1596 if Sounds <> nil then 1595 1597 Sounds.Free;
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