source: trunk/Language.txt@ 337

Last change on this file since 337 was 321, checked in by chronos, 4 years ago
  • Added: Allow to switch between three tile sizes by mouse wheel over map to perform zoom in or zoom out.
File size: 25.9 KB
Line 
1#GAME Book %d
2#MAP Map %d
3#BC %d BC
4#AD %d AD
5#SHARE %d/%d
6#SHORTNAME #S
7#OWNED #A %s
8#GENCITY #S %d
9#GENMODEL #A Model %d
10
11'City Screen Text
12#HAPPINESS Morale
13#CONTROL Control
14#FAITH Faith
15#UNREST Unrest
16#HAPPINESSDEMAND Population
17#HAPPINESSPLUS Surplus
18#STORAGE Storage
19#FOOD Food
20#DEMAND Population
21#SURPLUS Surplus
22#LACK Lack
23#MATERIAL Material
24#PROD Production
25#POLL Pollution
26#SUPPORT Units
27#PROFIT Profit
28#TRADE Trade
29#CORR Corruption
30#SCIENCE Research
31#TAX Tax
32#LUX Wealth
33#DUMP Dump
34#SUPUNITS Supported Units
35
36'Class Screen Text
37#UNITOWNER #A
38#UNITSPEED Speed
39#UNITSTRENGTH Strength
40#UNITTRANSPORT Transport
41#UNITCOST Cost
42#UNITBUILT Built
43#UNITINTRO Introduced
44#UNITADOPT Adopted
45#UNITLOST Lost in combat
46#UNITDESTROYED Defeated
47#UNITAVAILABLE Available
48#UNITINPROD In production
49#UNITKNOWN Known active
50#UNITSPECIAL Special Unit
51
52'Diplomacy Screen Text
53#FRSTATGOV Government: %s
54#FRSTATPOP Population: %d
55#FRSTATTER Territory: %d
56#FRSTATTECH Technology: %d%%
57#FRSTATEXP Exploration: %d%%
58#FRLASTCONTACT Last visit:
59#FRNOCONTACT No contact, just legends
60#FRNOVISIT No visit yet
61#FROLDCIVILREP (Old dossier dating from %s)
62#FRNOCIVILREP (No dossier available)
63#FREXTINCT Extinct in
64#FRTREATY Relation:
65#FRAND ,
66#FRCREDIBILITY (%d%% credibility)
67#FRTREASURY Treasury: %d%%c
68#FRRELATIONS Foreign relations:
69
70'Other Dialog Text
71#PRESENT Units present
72#SHOWSTRENGTH Strength: %d/%d
73#RIVER River
74#INITUNIT Military Research
75#TECHFOCUS Focus: %s
76#NEXUS Stop Research
77#SCIENCEREPORT_EXTINCT %s (fallen)
78#MODELDRAFT New unit design (%s)
79#TAXRATE Tax Rate
80#MONEYGAINPOS +%d%%c
81#MONEYGAINNEG %d%%c
82#TECHGAIN +%d%%r
83#TECHWAIT %s (%d Turns)
84#COSTDIFF1 Difficulty Level: -25%
85#COSTDIFF2 Difficulty Level: ±0
86#COSTDIFF3 Difficulty Level: +25%
87#NATEXISTS (%s)
88#CONSCRIPTS Conscript %s
89#WONDEROF %s of %s
90#WONDEROWNER (#A)
91#EXPIRED (expired)
92#DESTROYED (destroyed)
93#NOWONDER No wonders built yet
94#BUILDORDER Building order for
95#BUILDREST Not scheduled:
96#ENHANCE %s: %s MP
97#SHIPCOMP Components
98#SHIPPOW Power
99#SHIPHAB Habitation
100#SEARCH Search
101#RANMAP Random Map
102#TWOTERRAINS %s / %s
103#MPMAP Multi Player
104#NOGAMES No books yet
105#AIT_ROUND Round %d,
106
107'Dialog Titles
108#TITLE_TRIBE Choose Your Tribe
109#TITLE_GOV Choose Government
110#TITLE_TECHSELECT What Do We Research Now?
111#TITLE_FARTECH Set Focus of Research
112#TITLE_CITIES #A Cities
113#TITLE_EVENTS City Events in %s
114#TITLE_MODELS #A Units
115#TITLE_DIAGRAMS Charts
116#TITLE_SHIPS Colony Ships
117#TITLE_SHIP #A Colony Ship
118#TITLE_EMODELS Foreign Unit Designs
119#TITLE_RATES Economy
120#TITLE_DRAFT Military Research
121#TITLE_WONDERS The Wonders of the World
122#TITLE_ENHANCE Terrain Enhancement
123#TITLE_CITYTYPES City Types
124#TITLE_PROJECT What shall we build here?
125#TITLE_CITYNAME City Name
126#TITLE_MODELNAME Unit Design Name
127#TITLE_ERROR Error
128#TITLE_SCIENCE Research Report
129#TITLE_OFFERDELIVER Add Offer
130#TITLE_OFFERCOST Add Demand
131#TITLE_NUMBER Number
132#TITLE_AMOUNT Amount
133#TITLE_CHOOSETECH Choose Advance
134#TITLE_CHOOSEMODEL Choose Unit Design
135#TITLE_CHOOSESHIPPART Choose Kind
136#TITLE_CHOOSECITY Choose City
137#TITLE_BOOKNAME Name of the Book
138#TITLE_MAPNAME Name of the Map
139#TITLE_NATION #N
140#TITLE_SPYMISSION Covert Operation
141#TITLE_SUICIDE Suicide Mission
142#FRMILREP Military Report
143
144'Message Text
145#NOALTAI No other AIs installed.\Download alternative AI modules from the C-evo homepage or build your own.
146#REVOLUTION Are we going to leave the #a empire to anarchy so that we can establish a new form of administration after the chaos is overcome?
147#AUTOREVOLUTION There is a new government form open to us:\%s\\In order to
148change to this form of administration, we'd have to depose the present
149government and get over a period of anarchy. Start the Revolution?
150#NOALTGOVS A revolution will let us change the form of our government. Currently, this doesn't make sense because we have not learned yet about other government forms than despotism.
151#AGE1 = %s =\Our ancestor's knowledge is incomplete and flawed. Many questions can't be
152answered correctly from the library. We parted with dogmatism, and we will evolve our view
153of the world by precisely observing things. We call it science.
154#AGE2 = %s =\After the achievement of mass production, for the first time in
155history wealth is no more the privilege of a minority. The consequences reach
156far. The mass market allows investments of a previously unknown dimension,
157leading into a new technological era.
158#AGE3 = %s =\An old human dream might turn to reality. We have now the
159technology to start the colonization of remote solar systems. Studies indicate
160that special metals will be the key to this gigantic project.
161#ENDTURN No units waiting for commands this turn.\End turn to continue with no action.
162#CREDUP Our credibility has risen to "%s".
163#CREDDOWN Our credibility has fallen to "%s".
164#CAPTURE #N are capturing the city of %s!
165#BOMBARD #N are bombarding the unprotected city of %s!
166#EXPEL Units have been expelled from #a territory.
167#DISPOSE %s\\Shall we rebuild this building?
168#SPDESTRUCTQUERY \(Note: We will lose control of our colony ship when we dismantle the space port!)
169#SELL %s\\Shall we sell this building?
170#LOSEMAT A complete change in project type means to start a new project. %d%%p will be sold for %d%%c.
171#LOSEMAT3 Changing the project will result in a loss of 1/3 of the material collected for the project. Continue?
172#DOUBLESTATEIMP %s\\This state improvement already exists in the city of %s. Shall we move it to this city and sell the former building when finished?
173#READY The project will be completed next turn.
174#NOMONEY We don't have enough money\to complete this project next turn.\(%d%%c needed, %d%%c available)
175#BUY Should we spend %d%%c to complete this project next turn?
176#EMIGRATE Emigration may cause the city's collapse. Shall we delay the completion of this unit until the city has enough population to subsist?
177#ADDTOMAXSIZE This city has reached its maximum size.
178#CITYMANAGEOFF Turn off automatic population management?
179#GLIDERLOST Our glider was lost at sea.
180#PLANELOST Our aircraft has run out of fuel.
181#DAMAGED_UTILIZE Utilizing a damaged unit has reduced benefit. Continue?
182#NOBB We lack the technology of building bridges across rivers.
183#NOCITY This type of terrain is not suitable for settlement. We should look for terrain that allows irrigation.
184#NOCAPTURER Civil units can not capture cities.
185#NOBOMBARDER Bombarding cities requires attack power.
186#ZOC This type of unit can not move within zones under foreign control.
187#FASTATTACK Attack with %d%% power?
188#NOTIMELOADGROUND This type of unit requires %s movement points to be loaded onto a transport or unloaded from one.
189#NOTIMELOADAIR An aircraft requires 100 movement points to be loaded onto a carrier or unloaded from one.
190#NOTIMEBOMBARD Bombarding a city requires 100 movement points.
191#NOTIMEEXPEL Expelling a unit requires 100 movement points.
192#NOROAD This unit can only move along roads and railroads.
193#NONAV This ship has no navigation capability.
194#NOTRANSPORT This ship has no transport capability.
195#FULLTRANSPORT This transport is fully loaded.
196#LOWFUEL This aircraft is now low on fuel. If it moves farther, it won't be able to return to a city or military base. Continue?
197#LOWFUEL_GLIDER This unit needs to return to the ground in the end of the turn. If it moves farther, it will be lost. Continue?
198#UNREST_FOREIGN %s\\This is #a territory. Moving there will increase unrest in the unit's home city. Continue anyway?
199#UNREST_NOTOWN %s\\Leaving #s will increase unrest in the unit's home city. Continue anyway?
200#NOATTACKER This is a civil unit which can not attack.
201#ATTACKSUB We can't locate this foreign submarine.
202#ATTACKSTEALTH We can't locate this foreign stealth plane.
203#PEACE_NOATTACK We signed a peace treaty with #n.
204#PEACE_NOMOVE We signed a peace treaty with #n. We are not allowed to enter their territory.
205#PEACE_NOWORK This is #a territory!\We are bound by a peace treaty.
206#NOFOREIGNINFO No new information could be found.
207#FOREIGNINFO Mission has gained us new information about:
208#DOSSIER_PREPARED The #a dossier is now availabe, including the #a charts and the current level of their scientific development.
209#VIOLATION Our forces are violating #a territory!\#N grant us time until %s to withdraw them.
210#EVIOLATION #N apologize for violating the peace treaty. They have agreed to withdraw their troops until %s.
211#WITHDRAW Our troops have been forced to withdraw from #a territory.
212#WONDERBUILT #N have completed one of the\wonders of the world:\%s
213#WONDERBUILTEXP A wonder has been built by another nation:\%s\\This is an ancient wonder which gives no benefits nowadays.
214#WONDERBUILTOWN We have completed one of the\wonders of the world:\%s
215#WONDERCAPT #N captured one of the\wonders of the world:\%s
216#WONDERCAPTOWN We have captured one of the\wonders of the world:\%s
217#WONDEREXP The effect of one of the wonders of the world has expired:\%s
218#WONDERDEST One of the wonders of the world has been destroyed:\%s
219#COLDWAR With the mutual threat of a nuclear war, the diplomatic positions of all parties have become entrenched. Negotiations are useless. The Cold War has began.
220#COLDWAREND The Cold War has ended.
221#SHIPBUILT #N have completed a part of their transstellar colony ship.
222#SHIPBITRADE1 #S and
223#SHIPBITRADE2 #s are exchanging colony ship parts.
224#SHIPUNITRADE1 #N receive
225#SHIPUNITRADE2 colony ship parts from #s.
226#SHIPCAPTURE1 #N take control of the
227#SHIPCAPTURE2 #a colony ship!
228#SHIPDESTROYED #N lost control of their colony ship.
229#LOWFUNDS Funds are running low. If we don't respond, we might be forced to sell city improvements.\Do you intend to continue anyway?
230#DISORDER %s will fall to civil disorder.\Do you intend to continue anyway?
231#DISORDER_UNREST %s will fall to civil disorder because of massive unrest.\Do you intend to continue anyway?
232#FAMINE %s is in danger of famine.\Do you intend to continue anyway?
233#FAMINE_TILES %s is in danger of famine. Too few fertile tiles are available to this city.\Do you intend to continue anyway?
234#FAMINE_UNREST %s is in danger of famine. Parts of the population had to be drafted for police service in order to get unrest under control. This weakening of the economy has now come to a degree that food production isn't sufficient anymore.\\Do you intend to continue anyway?
235#LOWSUPPORT %s does not produce enough material to support its units.\Do you intend to continue anyway?
236#LOWSUPPORT_TILES %s does not produce enough material to support its units. Too few productive tiles are available to this city.\Do you intend to continue anyway?
237#LOWSUPPORT_UNREST %s does not produce enough material to support its units. Parts of the population had to be drafted for police service in order to get unrest under control. This weakening of the economy has now come to a degree that material production isn't sufficient anymore.\\Do you intend to continue anyway?
238#RESIGN You're going to close this book.\Do you wish to save it?
239#ENDTOUR Do you wish to save this round as a book so that you can open it in Supervisor mode?
240#MODELAVAILABLE New units are ready for production.
241#RESEARCH_GENERAL We have researched %s!
242#GRLIB_GENERAL We have acquired %s from the Great Library!
243#ORACLEINCOME Income: %d%%c
244#NOSELLAGAIN %s\\A city can't sell or rebuild more than one building a turn.
245#OUTOFCONTROL %s\\This city is not under control yet.
246#NOCHANGEINANARCHY We are in anarchy, all city functions are paralysed.
247#EXTINCT = %s =\The empire of #n has fallen. Only legends will remind us of their great culture.
248#EXTINCTALL \\We are now the only nation in existence on earth.
249#GAMEOVER #N have lost all cities.\\GAME OVER.
250#TIMEUP The time is up.\Even though #n made it to considerable prosperity and great technology, and even though they maintained an important position among the nations of the world, they did not master the ultimate challenge of civilization.\\GAME OVER.
251#TIMEUPSUPER The time is up.\No nation managed to complete its colony ship.
252#SPACESHIP1 #N have launched their\transstellar colony ship.\
253#SPACESHIP2 The completion of this project has provided the proof of their superiority in every aspect of civilization.\\GAME OVER.
254#MYSPACESHIP After ages of poverty and crisis, ages of threats and bleeding military disputes, ages of radical change and incredible progress, we have finally made that old dream of mankind come true. Our ship has been launched for a world far in space to make it a new home for life.\\YOU WIN.
255#SHAREDWIN (Victory shared with: %s)
256#SHAREDWIN_CONCAT %s, %s
257#NOAI No AI installed!
258#FILENOTFOUND File "%s" was not found.
259#AIEXCEPTION Unhandled exception in AI module %s!
260#LOADERR This book is not compatible with this version of C-evo.
261#NOFILENAME The name of the book must be a valid filename. The '%s' character is not allowed.
262#DLLERROR Could not load %s.
263#AIERROR AI module %s was not found.
264#MISSDEACT Player %d terminated without valid deactivation.
265#CLIENTERROR Could not find client of %s.
266#LOADERROR This book contains an internal problem, and it may be impossible to continue playing with it.\\You can contribute to the quality of this game by sending the file to the developer.\Go to the bug reporting website now?
267#NOSTARTPOS This map has no starting positions defined. You can not play it.
268#TOOFEWTRIBES The number of competitors can not exceed the number of nations installed.
269#DELETEQUERY The book will be removed.
270#MAPDELETEQUERY The map will be removed.
271#TURN #N\%s
272#SUPERTURN Supervisor\%s
273#FRNEWNATION We have contact to #n now.
274#FRCONTACT An emissary of #n wishes to\speak to us. Will we receive him?
275#FRREJECTED #N did not receive our emissaries.
276#FRCANCELQUERY_PEACE Shall we declare war on them?
277#FRCANCELQUERY_FRIENDLY Shall we end our friendship with them?
278#FRCANCELQUERY_ALLIANCE Shall we cancel our alliance with them?
279#FRCANCELBYREJECT_PEACE #A emissary:\Our patience is exhausted.\Prepare for war!
280#FRCANCELBYREJECT_FRIENDLY #A emissary:\This is the end of our friendship!
281#FRCANCELBYREJECT_ALLIANCE #A emissary:\We cannot maintain an alliance with a nation
282that is not willing to cooperate. You leave us no choice but to cancel this pact.
283#FRMYALLIANCE1 #N have declared war on our allies,
284#FRMYALLIANCE2 #n. We are free to support the #a empire against this aggression.
285#FRENEMYALLIANCE #N have decided to support their allies against us. Our agreements with them are voided.
286#FRANARCHY The #a empire is in anarchy. Our emissaries didn't find a settled administration to speak to.
287#FRMYANARCHY We are in anarchy. Diplomatic activities require a settled administration.
288#FRCOLDWAR We are in the Cold War. There is no receptivity for negotiation.
289#MAX2WANTS You can't combine more than two wants in one proposal.
290#MAX2OFFERS You can't combine more than two offers in one proposal.
291#NOOFFER This proposal is invalid!
292#CANCELTREATYRUSH Cancelling more than one treaty with the same nation within 3 turns is not allowed.
293#NOSPACEPORT We do not have a space port, so we'd lose all colony ship parts that we receive. Continue anyway?
294#SUICIDE Shall we send these\men to death?
295#RATES What shall we orient\our economy towards?
296#NORATES Statue of Liberty\is active.
297
298'Diplomatic Statements, do not use '\'!
299#FRSTART_NOTREATY Listen to what #n are offering.
300#FRSTART_PEACE Kind greetings from #n, there are concerns to speak about.
301#FRCANCELTREATY_PEACE We declare war on you.
302#FRCANCELTREATY_FRIENDLY We're ending our friendship now.
303#FRCANCELTREATY_ALLIANCE We don't see a sense in our alliance anymore. Take this pact for cancelled.
304#FRNOTICE Don't think we will tolerate your capriciousness for ever more.
305#FRBREAK This debate is a waste of time. Maybe we'll get on better some day after you thought your position over.
306#FROFFER We offer\-%s\in exchange of\-%s
307#FRPRESENT We offer you a present:\-%s
308#FRDEMAND_STRONG Give us\-%s\or you'll have to face the consequences!
309#FRDONE Is there anything else you wish to speak about?
310#FRPEACE We have prepared a permanent peace treaty to end the aggression between our two peoples and to fix our mutual borders. Will you sign it?
311#FRFRIENDLY We have great respect for the #a culture and technology. Let us stay in friendly contact to learn more about each other.
312#FRALLIANCE We see great opportunities for cooperation between our two peoples. Will you join an alliance with us, that we may present a united front against our mutual enemies?
313#FRACCEPTTREATY We accept. Might this agreement usher in a new era of relationship between our peoples.
314#FRNOTACCEPTTREATY We have no interest in that at present.
315#FRACCEPTOFFER This seems a fair offer. We accept.
316#FRACCEPTPRESENT #N gratefully accept this present.
317#FRACCEPTDEMAND_STRONG For the sake of our good relations, we decided to comply with your wishes.
318#FRNOTACCEPTOFFER This suggestion doesn't seem advantageous to us.
319#FRNOTACCEPTPRESENT #N have no need for presents like this.
320#FRNOTACCEPTDEMAND_STRONG You are demanding too much.
321#FRDELCHOICE We are interested in\-%s\What can we offer in exchange?
322#FRCOSTCHOICE Is there something you could offer us in exchange of\-%s?
323#FRBYE Not at the moment, so may this discussion end here. Goodbye.
324#PRICE_CHOOSE A price of choice
325#PRICE_CIVIL A dossier about #n
326#PRICE_MIL Military information about #n
327#PRICE_MAP The #a world map
328#PRICE_SHIPCOMP %d Colony Ship Components
329#PRICE_SHIPPOW %d Power Modules
330#PRICE_SHIPHAB %d Habition Modules
331#PRICE_ALLTECH All #a scientific knowledge
332#PRICE_ALLMODEL All #a unit design papers
333#PRICE_CONCAT %s\-%s
334#PRICECAT_ALLTECH All advances
335#PRICECAT_ALLMODEL All unit designs
336
337'Button Captions
338#BTN_OK OK
339#BTN_CANCEL Cancel
340#BTN_YES Yes
341#BTN_NO No
342#BTN_INFO Info
343
344'Button Tooltips
345#BTN_SELECT Select
346#BTN_PAGE Next Page
347#BTN_SUPPORT Show Support
348#BTN_IMPRS Improvements
349#BTN_CLASSES Units
350#BTN_WONDERS Wonders
351#BTN_BUY Buy
352#BTN_DELETE Delete
353#BTN_RENAME Rename
354#BTN_OBSOLETE Obsolete
355#BTN_NONOBSOLETE Production Allowed
356#BTN_ALLOWCONSCRIPTS Consripts Allowed
357#BTN_NOCONSCRIPTS No Consripts
358#BTN_ENDTURN End Turn!
359#BTN_SKIP Skip Showing Foreign Moves
360#BTN_NOAUTOMOVE Don't Continue Our Moves
361#BTN_STOP Stop
362#BTN_NEGO Back to Negotiation
363#BTN_DIALOG Contact this nation!
364#BTN_BREAK Break Negotiation
365#BTN_PASS Offer Nothing
366#BTN_CNTREATY Cancel Treaty
367#BTN_ACCEPT Accept Proposal
368#BTN_NOTICE Decision Noticed
369#BTN_REPLAY Replay
370#BTN_RENGAME Rename Book
371#BTN_DELGAME Remove Book
372#BTN_RENMAP Rename Map
373#BTN_DELMAP Remove Map
374#BTN_CONTENTS Contents
375#BTN_BACK Back
376#BTN_SEARCH Search
377#BTN_WANTPEACE Want peace
378#BTN_OFFERPEACE Offer peace
379#BTN_WANTFRIENDLY Want friendship
380#BTN_OFFERFRIENDLY Offer friendship
381#BTN_WANTALLIANCE Want alliance
382#BTN_OFFERALLIANCE Offer alliance
383#BTN_NEGOEARLIER Earlier Part
384#BTN_NEGOLATER Latter Part
385
386'Morphing Menu Entries
387#SUPER Supervisor
388#HUMAN Local Player
389#AIT AI Tournament
390#RANDOMAI Pick random AIs
391#NOMOD (None)
392#BTN_FOUND Settle Down
393#BTN_ADD Add to City
394#BTN_SETHOME Support From Here
395#BTN_MOVEHOME Return to Nearest City
396#BTN_BUILDROAD Build Road
397#BTN_BUILDBRIDGE Build Bridge
398#BTN_BUILDRR Build Railroad
399#BTN_BUILDRRBRIDGE Build Railroad Bridge
400#BTN_CLEAR Clear Forest
401#BTN_DRAIN Drain Swamp
402#BTN_UNDESERT Change to Plains
403#FARTECH Set Focus
404#NOFARTECH No Focus
405#UTILIZE Utilize
406#INTEGRATE Integrate
407
408'Busy Messages
409#BUSY_START Creating the World...
410#BUSY_MOD Loading %s...
411#BUSY_MODLH Loading Graphics and Sounds...
412#BUSY_INIT Initializing AI...
413#BUSY_LOAD Loading Saved Data...
414
415'Map Editor
416#MAP_START Starting Position
417#MAP_PREFSTART Preferred Starting Position
418#MAP_RANDOM Do you want to dismiss this map and replace it by an automatically generated random map?
419#MAP_CLOSE You're going to close this map.\Do you wish to save it?
420
421#STARTCONTROLS
422Quit
423Start
424Open
425New Book
426Earlier Books
427World Size:
428Land Mass:
429Free Player Setup
430Year:
431Difficulty for %s
432End:
433Map
434Editor
435*
436Difficulty:
437Foreign Nations:
438Controlled By:
439
440#AUTODIFF
441Beginner
442Easy
443Moderate
444Hard
445Insane
446
447#CONTROLS
448Cancel Commands
449Close
450Economy and Tax
451Great Wall Coverage
452Bare Terrain
453Wonders of the World
454Manual
455Test
456Military Report
457View Log
458City Types
459Center
460Go On
461Unit Commands
462Unit Class Info
463Build Military Base
464Transform
465Clean up Pollution
466Pillage
467Build Fortress
468Charts
469Stay Here
470Build Canal
471Load to Transport
472Wait
473No Orders
474Show Location Codes
475Terrain Improvement
476Options
477Unit Movement
478*
479Wait at End of Turn
480Shade Unobserved Areas
481City Report Options
482City Names
483Borders
484City Report
485Research Report
486Enhance
487Terrain Enhancement
488Colony Ships
489Macro Management
490Build Irrigation
491Build Farmland
492Afforest
493Build Mine
494Create Unit
495Grid
496AI Debug Map
497Foreign Unit Designs
498Political Map
499Attacks and Captures Only
500Don't Show
501Jump 20 Turns
502Nations
503Manipulation
504Get All Advances
505Projects Complete Each Turn
506Research Complete Each Turn
507Cities Grow Each Turn
508See Everything
509Nations Know Each Other
510Run to End of Game
511Foreign Cities
512City Report List
513City Report Screens
514Names
515No Modern Resources Needed
516Recover
517Unload
518Random Map
519Disband
520Load to This Transport
521Enemy Movement
522Slow
523Fast
524Real Fast
525Slow
526Fast
527Sound
528Off
529On (Default Implementation)
530On (Alternative Implementation)
531Scrolling
532Slow
533Fast
534Off
535Open C-evo Website
536START REVOLUTION!
537Ally Movement
538Slow
539Fast
540Don't Show
541Patrols, Attacks and Captures Only
542Patrols, Attacks and Captures Only
543Tile Size
544Small
545Medium
546Big
547
548#ADVANCES
549Advanced Flight
550Amphibious Warfare
551Astronomy
552Atomic Theory
553Automobile
554Ballistics
555Banking
556Bridge Building
557Bronze Working
558Ceremonial Burial
559Chemistry
560Chivalry
561Composites
562Code of Laws
563Combined Arms
564Combustion Engine
565Communism
566Computers
567Conscription
568Construction
569The Corporation
570Space Flight
571Currency
572Democracy
573Economics
574Electricity
575Electronics
576Engineering
577Environmentalism
578The Wheel
579Explosives
580Flight
581Intelligence
582Gunpowder
583Horseback Riding
584Impulse Drive
585Industrialization
586Smart Weapons
587Invention
588Iron Working
589The Laser
590Nuclear Power
591Literature
592The Internet
593Magnetism
594Map Making
595Masonry
596Mass Production
597Mathematics
598Medicine
599Metallurgy
600Miniaturization
601Mobile Warfare
602Monarchy
603Mysticism
604Navigation
605Nuclear Fission
606Philosophy
607Physics
608Plastics
609Poetry
610Pottery
611Radio
612Recycling
613Refrigeration
614Monotheism
615The Republic
616Robotics
617Rocketry
618Railroad
619Sanitation
620Science
621Writing
622Seafaring
623Self-Contained Environment
624Stealth
625Steam Engine
626Steel
627Synthetic Food
628Tactics
629Theology
630Theory of Gravity
631Trade
632Transstellar Colonization
633University
634Advanced Rocketry
635Warrior Code
636Alphabet
637Polytheism
638Refining
639Computing Technology
640Nano Technology
641Material Technology
642Artificial Intelligence
643
644#IMPROVEMENTS
645The Pyramids
646The Temple of Zeus
647The Hanging Gardens
648The Colossus
649The Lighthouse
650The Great Library
651The Oracle
652Sun Tzu's War Academy
653Leonardo's Workshop
654Magellan's Expedition
655Michelangelo's Chapel
656*
657Newton's College
658Bach's Cathedral
659*
660The Statue of Liberty
661The Eiffel Tower
662The Hoover Dam
663The Shinkansen Express
664The Manhattan Project
665MIR Space Station
666*
667*
668*
669*
670*
671*
672*
673Trade Goods
674Barracks
675Granary
676Temple
677Marketplace
678Library
679Courthouse
680City Walls
681Aqueduct
682Bank
683Cathedral
684University
685Harbor
686Theater
687Factory
688Manufacturing Plant
689Recycling Center
690Power Station
691Hydroelectric Dam
692Nuclear Plant
693Offshore Platform
694Town Hall
695Sewer System
696Supermarket
697Superhighways
698Research Lab
699SAM Missile Battery
700Coastal Fortress
701Airport
702Dockyard
703Palace
704Great Wall
705Colosseum
706Observatory
707Military Academy
708Command Bunker
709Algae Plant
710Stock Exchange
711Space Port
712Colony Ship Component
713Power Module
714Habitation Module
715
716#FEATURES
717Weapons
718Armor
719Mobility
720Sea Transport
721Carrier
722Turbines
723Bombs
724Fuel
725Air Transport
726Navigation
727Radar / Sonar
728Submarine
729Artillery
730Alpine
731Supply Ship
732Overweight
733Air Defence
734Spy Plane
735Steam Power
736Nuclear Power
737Jet Engines
738Stealth
739Fanatic
740First Strike
741Power of Will
742Academy Training
743Line Production
744
745#TERRAIN
746Ocean
747Coast
748Grassland
749Desert
750Prairie
751Tundra
752Arctic
753Swamp
754Jungle
755Forest
756Hills
757Mountains
758*
759Fish
760Plains
761Oasis
762Wheat
763Gold
764Ivory
765Peat
766Fruit
767Game
768Wine
769Iron
770*
771Manganese
772*
773Oil
774Bauxite
775Gas
776*
777*
778Ebony
779Mineral Water
780Coal
781Diamonds
782Dead Lands
783Cobalt
784Uranium
785Mercury
786
787#DOMAIN
788Ground
789Naval
790Air
791
792#EXPERIENCE
793Green
794Disciplined
795Hardened
796Veteran
797Elite
798
799#UNITSTATUS
800Fortified
801Bomber armed
802Moving in mountains
803Conscripts
804Withdrawn
805*
806*
807*
808Loaded
809Causes unrest
810Stay here
811*
812Move to mark
813Enhance terrain
814Recover
815
816#GOVERNMENT
817Anarchy
818Despotism
819Monarchy
820Republic
821Fundamentalism
822Communism
823Democracy
824Future Society
825
826#TREATY
827No Treaty
828*
829Peace
830Friendship
831Alliance
832
833#HAVETREATY
834Contact with #n
835*
836In peace with #n
837Friendship with #n
838Allied with #n
839
840#CREDIBILITY
841Mendacious
842Unpredictable
843Isolationistic
844Respectable
845
846#CITYEVENTS
847Civil disorder
848Production complete
849Population growth
850Population decrease
851Unit disbanded
852Improvement sold
853Production sabotaged
854Maximum size reached
855Pollution
856City under siege
857Wonder already exists
858Emigration delayed
859City founded
860Takeover complete
861Captured
862City type no longer valid
863
864#CITYTYPE
865Common city
866Science city
867Industrial city
868Metropolis
869
870#DIAGRAM
871Population
872Territory
873Military Power
874Technology
875Exploration
876Cultivation
877
878#JOBRESULT
879*
880Road
881Railroad
882Clear Forest
883Irrigation
884Farmland
885Afforest
886Mine
887Canal
888Transform
889Fortress
890Clean Up
891Military Base
892Pillage
893Settle Down
894Bridge
895Railroad Bridge
896Clear
897Plains
898Drain
899
900#ARMYLOST
901#A army destroyed.
902#A fleet destroyed.
903#A group destroyed.
904
905#SPYMISSION
906Sabotage production
907Steal maps
908Collect third nation knowledge
909Prepare dossier
910Prepare military report
911
912#WANT
913Want dossier
914Want military information
915Want world map
916*
917Want advance
918Want unit design
919Want payment
920*
921*
922*
923Want colony ship parts
924Let them offer something
925
926#OFFER
927Offer dossier
928Offer military information
929Offer world map
930*
931Offer advance
932Offer unit design
933Offer payment
934*
935*
936*
937Offer colony ship parts
938Let them want something
939
940#CITYMANAGETYPE
941Full Control
942Maximize\Research
943Hurry\Research
944Maximize\Growth
945Hurry\Production
946Maximize\Production
947
948#SETTINGS
949Full screen
950Gamma
951Restart is needed to apply changes
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