source: trunk/Language.txt

Last change on this file was 473, checked in by chronos, 5 months ago
  • Added: Custom DPI configuration in Settings dialog.
  • Fixed: Better High DPI support.
File size: 26.1 KB
Line 
1#GAME Book %d
2#MAP Map %d
3#BC %d BC
4#AD %d AD
5#SHARE %d/%d
6#SHORTNAME #S
7#OWNED #A %s
8#GENCITY #S %d
9#GENMODEL #A Model %d
10
11'City Screen Text
12#HAPPINESS Morale
13#CONTROL Control
14#FAITH Faith
15#UNREST Unrest
16#HAPPINESSDEMAND Population
17#HAPPINESSPLUS Surplus
18#STORAGE Storage
19#FOOD Food
20#DEMAND Population
21#SURPLUS Surplus
22#LACK Lack
23#MATERIAL Material
24#PROD Production
25#POLL Pollution
26#SUPPORT Units
27#PROFIT Profit
28#TRADE Trade
29#CORR Corruption
30#SCIENCE Research
31#TAX Tax
32#LUX Wealth
33#DUMP Dump
34#SUPUNITS Supported Units
35
36'Class Screen Text
37#UNITOWNER #A
38#UNITSPEED Speed
39#UNITSTRENGTH Strength
40#UNITTRANSPORT Transport
41#UNITCOST Cost
42#UNITBUILT Built
43#UNITINTRO Introduced
44#UNITADOPT Adopted
45#UNITLOST Lost in combat
46#UNITDESTROYED Defeated
47#UNITAVAILABLE Available
48#UNITINPROD In production
49#UNITKNOWN Known active
50#UNITSPECIAL Special Unit
51
52'Diplomacy Screen Text
53#FRSTATGOV Government: %s
54#FRSTATPOP Population: %d
55#FRSTATTER Territory: %d
56#FRSTATTECH Technology: %d%%
57#FRSTATEXP Exploration: %d%%
58#FRLASTCONTACT Last visit:
59#FRNOCONTACT No contact, just legends
60#FRNOVISIT No visit yet
61#FROLDCIVILREP (Old dossier dating from %s)
62#FRNOCIVILREP (No dossier available)
63#FREXTINCT Extinct in
64#FRTREATY Relation:
65#FRAND ,
66#FRCREDIBILITY (%d%% credibility)
67#FRTREASURY Treasury: %d%%c
68#FRRELATIONS Foreign relations:
69
70'Other Dialog Text
71#PRESENT Units present
72#SHOWSTRENGTH Strength: %d/%d
73#RIVER River
74#INITUNIT Military Research
75#TECHFOCUS Focus: %s
76#NEXUS Stop Research
77#SCIENCEREPORT_EXTINCT %s (fallen)
78#MODELDRAFT New unit design (%s)
79#TAXRATE Tax Rate
80#MONEYGAINPOS +%d%%c
81#MONEYGAINNEG %d%%c
82#TECHGAIN +%d%%r
83#TECHWAIT %s (%d Turns)
84#COSTDIFF1 Difficulty Level: -25%
85#COSTDIFF2 Difficulty Level: ±0
86#COSTDIFF3 Difficulty Level: +25%
87#NATEXISTS (%s)
88#CONSCRIPTS Conscript %s
89#WONDEROF %s of %s
90#WONDEROWNER (#A)
91#EXPIRED (expired)
92#DESTROYED (destroyed)
93#NOWONDER No wonders built yet
94#BUILDORDER Building order for
95#BUILDREST Not scheduled:
96#ENHANCE %s: %s MP
97#SHIPCOMP Components
98#SHIPPOW Power
99#SHIPHAB Habitation
100#SEARCH Search
101#RANMAP Random Map
102#TWOTERRAINS %s / %s
103#MPMAP Multi Player
104#NOGAMES No books yet
105#AIT_ROUND Round %d,
106
107'Dialog Titles
108#TITLE_TRIBE Choose Your Tribe
109#TITLE_GOV Choose Government
110#TITLE_TECHSELECT What Do We Research Now?
111#TITLE_FARTECH Set Focus of Research
112#TITLE_CITIES #A Cities
113#TITLE_EVENTS City Events in %s
114#TITLE_MODELS #A Units
115#TITLE_DIAGRAMS Charts
116#TITLE_SHIPS Colony Ships
117#TITLE_SHIP #A Colony Ship
118#TITLE_EMODELS Foreign Unit Designs
119#TITLE_RATES Economy
120#TITLE_DRAFT Military Research
121#TITLE_WONDERS The Wonders of the World
122#TITLE_ENHANCE Terrain Enhancement
123#TITLE_CITYTYPES City Types
124#TITLE_PROJECT What shall we build here?
125#TITLE_CITYNAME City Name
126#TITLE_MODELNAME Unit Design Name
127#TITLE_ERROR Error
128#TITLE_SCIENCE Research Report
129#TITLE_OFFERDELIVER Add Offer
130#TITLE_OFFERCOST Add Demand
131#TITLE_NUMBER Number
132#TITLE_AMOUNT Amount
133#TITLE_CHOOSETECH Choose Advance
134#TITLE_CHOOSEMODEL Choose Unit Design
135#TITLE_CHOOSESHIPPART Choose Kind
136#TITLE_CHOOSECITY Choose City
137#TITLE_BOOKNAME Name of the Book
138#TITLE_MAPNAME Name of the Map
139#TITLE_NATION #N
140#TITLE_SPYMISSION Covert Operation
141#TITLE_SUICIDE Suicide Mission
142#TITLE_MESSAGE Message
143#FRMILREP Military Report
144
145'Message Text
146#NOALTAI No other AIs installed.\Download alternative AI modules from the C-evo homepage or build your own.
147#REVOLUTION Are we going to leave the #a empire to anarchy so that we can establish a new form of administration after the chaos is overcome?
148#AUTOREVOLUTION There is a new government form open to us:\%s\\In order to
149change to this form of administration, we'd have to depose the present
150government and get over a period of anarchy. Start the Revolution?
151#NOALTGOVS A revolution will let us change the form of our government. Currently, this doesn't make sense because we have not learned yet about other government forms than despotism.
152#AGE1 = %s =\Our ancestor's knowledge is incomplete and flawed. Many questions can't be
153answered correctly from the library. We parted with dogmatism, and we will evolve our view
154of the world by precisely observing things. We call it science.
155#AGE2 = %s =\After the achievement of mass production, for the first time in
156history wealth is no more the privilege of a minority. The consequences reach
157far. The mass market allows investments of a previously unknown dimension,
158leading into a new technological era.
159#AGE3 = %s =\An old human dream might turn to reality. We have now the
160technology to start the colonization of remote solar systems. Studies indicate
161that special metals will be the key to this gigantic project.
162#ENDTURN No units waiting for commands this turn.\End turn to continue with no action.
163#CREDUP Our credibility has risen to "%s".
164#CREDDOWN Our credibility has fallen to "%s".
165#CAPTURE #N are capturing the city of %s!
166#BOMBARD #N are bombarding the unprotected city of %s!
167#EXPEL Units have been expelled from #a territory.
168#DISPOSE %s\\Shall we rebuild this building?
169#SPDESTRUCTQUERY \(Note: We will lose control of our colony ship when we dismantle the space port!)
170#SELL %s\\Shall we sell this building?
171#LOSEMAT A complete change in project type means to start a new project. %d%%p will be sold for %d%%c.
172#LOSEMAT3 Changing the project will result in a loss of 1/3 of the material collected for the project. Continue?
173#DOUBLESTATEIMP %s\\This state improvement already exists in the city of %s. Shall we move it to this city and sell the former building when finished?
174#READY The project will be completed next turn.
175#NOMONEY We don't have enough money\to complete this project next turn.\(%d%%c needed, %d%%c available)
176#BUY Should we spend %d%%c to complete this project next turn?
177#EMIGRATE Emigration may cause the city's collapse. Shall we delay the completion of this unit until the city has enough population to subsist?
178#ADDTOMAXSIZE This city has reached its maximum size.
179#CITYMANAGEOFF Turn off automatic population management?
180#GLIDERLOST Our glider was lost at sea.
181#PLANELOST Our aircraft has run out of fuel.
182#DAMAGED_UTILIZE Utilizing a damaged unit has reduced benefit. Continue?
183#NOBB We lack the technology of building bridges across rivers.
184#NOCITY This type of terrain is not suitable for settlement. We should look for terrain that allows irrigation.
185#NOCAPTURER Civil units can not capture cities.
186#NOBOMBARDER Bombarding cities requires attack power.
187#ZOC This type of unit can not move within zones under foreign control.
188#FASTATTACK Attack with %d%% power?
189#NOTIMELOADGROUND This type of unit requires %s movement points to be loaded onto a transport or unloaded from one.
190#NOTIMELOADAIR An aircraft requires 100 movement points to be loaded onto a carrier or unloaded from one.
191#NOTIMEBOMBARD Bombarding a city requires 100 movement points.
192#NOTIMEEXPEL Expelling a unit requires 100 movement points.
193#NOROAD This unit can only move along roads and railroads.
194#NONAV This ship has no navigation capability.
195#NOTRANSPORT This ship has no transport capability.
196#FULLTRANSPORT This transport is fully loaded.
197#LOWFUEL This aircraft is now low on fuel. If it moves farther, it won't be able to return to a city or military base. Continue?
198#LOWFUEL_GLIDER This unit needs to return to the ground in the end of the turn. If it moves farther, it will be lost. Continue?
199#UNREST_FOREIGN %s\\This is #a territory. Moving there will increase unrest in the unit's home city. Continue anyway?
200#UNREST_NOTOWN %s\\Leaving #s will increase unrest in the unit's home city. Continue anyway?
201#NOATTACKER This is a civil unit which can not attack.
202#ATTACKSUB We can't locate this foreign submarine.
203#ATTACKSTEALTH We can't locate this foreign stealth plane.
204#PEACE_NOATTACK We signed a peace treaty with #n.
205#PEACE_NOMOVE We signed a peace treaty with #n. We are not allowed to enter their territory.
206#PEACE_NOWORK This is #a territory!\We are bound by a peace treaty.
207#NOFOREIGNINFO No new information could be found.
208#FOREIGNINFO Mission has gained us new information about:
209#DOSSIER_PREPARED The #a dossier is now availabe, including the #a charts and the current level of their scientific development.
210#VIOLATION Our forces are violating #a territory!\#N grant us time until %s to withdraw them.
211#EVIOLATION #N apologize for violating the peace treaty. They have agreed to withdraw their troops until %s.
212#WITHDRAW Our troops have been forced to withdraw from #a territory.
213#WONDERBUILT #N have completed one of the\wonders of the world:\%s
214#WONDERBUILTEXP A wonder has been built by another nation:\%s\\This is an ancient wonder which gives no benefits nowadays.
215#WONDERBUILTOWN We have completed one of the\wonders of the world:\%s
216#WONDERCAPT #N captured one of the\wonders of the world:\%s
217#WONDERCAPTOWN We have captured one of the\wonders of the world:\%s
218#WONDEREXP The effect of one of the wonders of the world has expired:\%s
219#WONDERDEST One of the wonders of the world has been destroyed:\%s
220#COLDWAR With the mutual threat of a nuclear war, the diplomatic positions of all parties have become entrenched. Negotiations are useless. The Cold War has began.
221#COLDWAREND The Cold War has ended.
222#SHIPBUILT #N have completed a part of their transstellar colony ship.
223#SHIPBITRADE1 #S and
224#SHIPBITRADE2 #s are exchanging colony ship parts.
225#SHIPUNITRADE1 #N receive
226#SHIPUNITRADE2 colony ship parts from #s.
227#SHIPCAPTURE1 #N take control of the
228#SHIPCAPTURE2 #a colony ship!
229#SHIPDESTROYED #N lost control of their colony ship.
230#LOWFUNDS Funds are running low. If we don't respond, we might be forced to sell city improvements.\Do you intend to continue anyway?
231#DISORDER %s will fall to civil disorder.\Do you intend to continue anyway?
232#DISORDER_UNREST %s will fall to civil disorder because of massive unrest.\Do you intend to continue anyway?
233#FAMINE %s is in danger of famine.\Do you intend to continue anyway?
234#FAMINE_TILES %s is in danger of famine. Too few fertile tiles are available to this city.\Do you intend to continue anyway?
235#FAMINE_UNREST %s is in danger of famine. Parts of the population had to be drafted for police service in order to get unrest under control. This weakening of the economy has now come to a degree that food production isn't sufficient anymore.\\Do you intend to continue anyway?
236#LOWSUPPORT %s does not produce enough material to support its units.\Do you intend to continue anyway?
237#LOWSUPPORT_TILES %s does not produce enough material to support its units. Too few productive tiles are available to this city.\Do you intend to continue anyway?
238#LOWSUPPORT_UNREST %s does not produce enough material to support its units. Parts of the population had to be drafted for police service in order to get unrest under control. This weakening of the economy has now come to a degree that material production isn't sufficient anymore.\\Do you intend to continue anyway?
239#RESIGN You're going to close this book.\Do you wish to save it?
240#ENDTOUR Do you wish to save this round as a book so that you can open it in Supervisor mode?
241#MODELAVAILABLE New units are ready for production.
242#RESEARCH_GENERAL We have researched %s!
243#GRLIB_GENERAL We have acquired %s from the Great Library!
244#ORACLEINCOME Income: %d%%c
245#NOSELLAGAIN %s\\A city can't sell or rebuild more than one building a turn.
246#OUTOFCONTROL %s\\This city is not under control yet.
247#NOCHANGEINANARCHY We are in anarchy, all city functions are paralysed.
248#EXTINCT = %s =\The empire of #n has fallen. Only legends will remind us of their great culture.
249#EXTINCTALL \\We are now the only nation in existence on earth.
250#GAMEOVER #N have lost all cities.\\GAME OVER.
251#TIMEUP The time is up.\Even though #n made it to considerable prosperity and great technology, and even though they maintained an important position among the nations of the world, they did not master the ultimate challenge of civilization.\\GAME OVER.
252#TIMEUPSUPER The time is up.\No nation managed to complete its colony ship.
253#SPACESHIP1 #N have launched their\transstellar colony ship.\
254#SPACESHIP2 The completion of this project has provided the proof of their superiority in every aspect of civilization.\\GAME OVER.
255#MYSPACESHIP After ages of poverty and crisis, ages of threats and bleeding military disputes, ages of radical change and incredible progress, we have finally made that old dream of mankind come true. Our ship has been launched for a world far in space to make it a new home for life.\\YOU WIN.
256#SHAREDWIN (Victory shared with: %s)
257#SHAREDWIN_CONCAT %s, %s
258#NOAI No AI installed!
259#FILENOTFOUND File "%s" was not found.
260#AIEXCEPTION Unhandled exception in AI module %s!
261#LOADERR This book is not compatible with this version of C-evo.
262#NOFILENAME The name of the book must be a valid filename. The '%s' character is not allowed.
263#DLLERROR Could not load %s.
264#AIERROR AI module %s was not found.
265#MISSDEACT Player %d terminated without valid deactivation.
266#CLIENTERROR Could not find client of %s.
267#LOADERROR This book contains an internal problem, and it may be impossible to continue playing with it.\\You can contribute to the quality of this game by sending the file to the developer.\Go to the bug reporting website now?
268#NOSTARTPOS This map has no starting positions defined. You can not play it.
269#TOOFEWTRIBES The number of competitors can not exceed the number of nations installed.
270#DELETEQUERY The book will be removed.
271#MAPDELETEQUERY The map will be removed.
272#TURN #N\%s
273#SUPERTURN Supervisor\%s
274#FRNEWNATION We have contact to #n now.
275#FRCONTACT An emissary of #n wishes to\speak to us. Will we receive him?
276#FRREJECTED #N did not receive our emissaries.
277#FRCANCELQUERY_PEACE Shall we declare war on them?
278#FRCANCELQUERY_FRIENDLY Shall we end our friendship with them?
279#FRCANCELQUERY_ALLIANCE Shall we cancel our alliance with them?
280#FRCANCELBYREJECT_PEACE #A emissary:\Our patience is exhausted.\Prepare for war!
281#FRCANCELBYREJECT_FRIENDLY #A emissary:\This is the end of our friendship!
282#FRCANCELBYREJECT_ALLIANCE #A emissary:\We cannot maintain an alliance with a nation
283that is not willing to cooperate. You leave us no choice but to cancel this pact.
284#FRMYALLIANCE1 #N have declared war on our allies,
285#FRMYALLIANCE2 #n. We are free to support the #a empire against this aggression.
286#FRENEMYALLIANCE #N have decided to support their allies against us. Our agreements with them are voided.
287#FRANARCHY The #a empire is in anarchy. Our emissaries didn't find a settled administration to speak to.
288#FRMYANARCHY We are in anarchy. Diplomatic activities require a settled administration.
289#FRCOLDWAR We are in the Cold War. There is no receptivity for negotiation.
290#MAX2WANTS You can't combine more than two wants in one proposal.
291#MAX2OFFERS You can't combine more than two offers in one proposal.
292#NOOFFER This proposal is invalid!
293#CANCELTREATYRUSH Cancelling more than one treaty with the same nation within 3 turns is not allowed.
294#NOSPACEPORT We do not have a space port, so we'd lose all colony ship parts that we receive. Continue anyway?
295#SUICIDE Shall we send these\men to death?
296#RATES What shall we orient\our economy towards?
297#NORATES Statue of Liberty\is active.
298
299'Diplomatic Statements, do not use '\'!
300#FRSTART_NOTREATY Listen to what #n are offering.
301#FRSTART_PEACE Kind greetings from #n, there are concerns to speak about.
302#FRCANCELTREATY_PEACE We declare war on you.
303#FRCANCELTREATY_FRIENDLY We're ending our friendship now.
304#FRCANCELTREATY_ALLIANCE We don't see a sense in our alliance anymore. Take this pact for cancelled.
305#FRNOTICE Don't think we will tolerate your capriciousness for ever more.
306#FRBREAK This debate is a waste of time. Maybe we'll get on better some day after you thought your position over.
307#FROFFER We offer\-%s\in exchange of\-%s
308#FRPRESENT We offer you a present:\-%s
309#FRDEMAND_STRONG Give us\-%s\or you'll have to face the consequences!
310#FRDONE Is there anything else you wish to speak about?
311#FRPEACE We have prepared a permanent peace treaty to end the aggression between our two peoples and to fix our mutual borders. Will you sign it?
312#FRFRIENDLY We have great respect for the #a culture and technology. Let us stay in friendly contact to learn more about each other.
313#FRALLIANCE We see great opportunities for cooperation between our two peoples. Will you join an alliance with us, that we may present a united front against our mutual enemies?
314#FRACCEPTTREATY We accept. Might this agreement usher in a new era of relationship between our peoples.
315#FRNOTACCEPTTREATY We have no interest in that at present.
316#FRACCEPTOFFER This seems a fair offer. We accept.
317#FRACCEPTPRESENT #N gratefully accept this present.
318#FRACCEPTDEMAND_STRONG For the sake of our good relations, we decided to comply with your wishes.
319#FRNOTACCEPTOFFER This suggestion doesn't seem advantageous to us.
320#FRNOTACCEPTPRESENT #N have no need for presents like this.
321#FRNOTACCEPTDEMAND_STRONG You are demanding too much.
322#FRDELCHOICE We are interested in\-%s\What can we offer in exchange?
323#FRCOSTCHOICE Is there something you could offer us in exchange of\-%s?
324#FRBYE Not at the moment, so may this discussion end here. Goodbye.
325#PRICE_CHOOSE A price of choice
326#PRICE_CIVIL A dossier about #n
327#PRICE_MIL Military information about #n
328#PRICE_MAP The #a world map
329#PRICE_SHIPCOMP %d Colony Ship Components
330#PRICE_SHIPPOW %d Power Modules
331#PRICE_SHIPHAB %d Habition Modules
332#PRICE_ALLTECH All #a scientific knowledge
333#PRICE_ALLMODEL All #a unit design papers
334#PRICE_CONCAT %s\-%s
335#PRICECAT_ALLTECH All advances
336#PRICECAT_ALLMODEL All unit designs
337
338'Button Captions
339#BTN_OK OK
340#BTN_CANCEL Cancel
341#BTN_YES Yes
342#BTN_NO No
343#BTN_INFO Info
344#BTN_RESET Reset
345
346'Button Tooltips
347#BTN_SELECT Select
348#BTN_PAGE Next Page
349#BTN_SUPPORT Show Support
350#BTN_IMPRS Improvements
351#BTN_CLASSES Units
352#BTN_WONDERS Wonders
353#BTN_BUY Buy
354#BTN_DELETE Delete
355#BTN_RENAME Rename
356#BTN_OBSOLETE Obsolete
357#BTN_NONOBSOLETE Production Allowed
358#BTN_ALLOWCONSCRIPTS Consripts Allowed
359#BTN_NOCONSCRIPTS No Consripts
360#BTN_ENDTURN End Turn!
361#BTN_SKIP Skip Showing Foreign Moves
362#BTN_NOAUTOMOVE Don't Continue Our Moves
363#BTN_STOP Stop
364#BTN_NEGO Back to Negotiation
365#BTN_DIALOG Contact this nation!
366#BTN_BREAK Break Negotiation
367#BTN_PASS Offer Nothing
368#BTN_CNTREATY Cancel Treaty
369#BTN_ACCEPT Accept Proposal
370#BTN_NOTICE Decision Noticed
371#BTN_REPLAY Replay
372#BTN_RENGAME Rename Book
373#BTN_DELGAME Remove Book
374#BTN_RENMAP Rename Map
375#BTN_DELMAP Remove Map
376#BTN_CONTENTS Contents
377#BTN_BACK Back
378#BTN_SEARCH Search
379#BTN_WANTPEACE Want peace
380#BTN_OFFERPEACE Offer peace
381#BTN_WANTFRIENDLY Want friendship
382#BTN_OFFERFRIENDLY Offer friendship
383#BTN_WANTALLIANCE Want alliance
384#BTN_OFFERALLIANCE Offer alliance
385#BTN_NEGOEARLIER Earlier Part
386#BTN_NEGOLATER Latter Part
387
388'Morphing Menu Entries
389#SUPER Supervisor
390#HUMAN Local Player
391#AIT AI Tournament
392#RANDOMAI Pick random AIs
393#NOMOD (None)
394#BTN_FOUND Settle Down
395#BTN_ADD Add to City
396#BTN_SETHOME Support From Here
397#BTN_MOVEHOME Return to Nearest City
398#BTN_BUILDROAD Build Road
399#BTN_BUILDBRIDGE Build Bridge
400#BTN_BUILDRR Build Railroad
401#BTN_BUILDRRBRIDGE Build Railroad Bridge
402#BTN_CLEAR Clear Forest
403#BTN_DRAIN Drain Swamp
404#BTN_UNDESERT Change to Plains
405#FARTECH Set Focus
406#NOFARTECH No Focus
407#UTILIZE Utilize
408#INTEGRATE Integrate
409#NETWORK_SERVER Network Server
410#NETWORK_CLIENT Network Client
411
412'Busy Messages
413#BUSY_START Creating the World...
414#BUSY_MOD Loading %s...
415#BUSY_MODLH Loading Graphics and Sounds...
416#BUSY_INIT Initializing AI...
417#BUSY_LOAD Loading Saved Data...
418
419'Map Editor
420#MAP_START Starting Position
421#MAP_PREFSTART Preferred Starting Position
422#MAP_RANDOM Do you want to dismiss this map and replace it by an automatically generated random map?
423#MAP_CLOSE You're going to close this map.\Do you wish to save it?
424
425#STARTCONTROLS
426Quit
427Start
428Open
429New Book
430Earlier Books
431World Size:
432Land Mass:
433Free Player Setup
434Year:
435Difficulty for %s
436End:
437Map
438Editor
439*
440Difficulty:
441Foreign Nations:
442Controlled By:
443
444#AUTODIFF
445Beginner
446Easy
447Moderate
448Hard
449Insane
450
451#CONTROLS
452Cancel Commands
453Close
454Economy and Tax
455Great Wall Coverage
456Bare Terrain
457Wonders of the World
458Manual
459Test
460Military Report
461View Log
462City Types
463Center
464Go On
465Unit Commands
466Unit Class Info
467Build Military Base
468Transform
469Clean up Pollution
470Pillage
471Build Fortress
472Charts
473Stay Here
474Build Canal
475Load to Transport
476Wait
477No Orders
478Show Location Codes
479Terrain Improvement
480Options
481Unit Movement
482*
483Wait at End of Turn
484Shade Unobserved Areas
485City Report Options
486City Names
487Borders
488City Report
489Research Report
490Enhance
491Terrain Enhancement
492Colony Ships
493Macro Management
494Build Irrigation
495Build Farmland
496Afforest
497Build Mine
498Create Unit
499Grid
500AI Debug Map
501Foreign Unit Designs
502Political Map
503Attacks and Captures Only
504Don't Show
505Jump 20 Turns
506Nations
507Manipulation
508Get All Advances
509Projects Complete Each Turn
510Research Complete Each Turn
511Cities Grow Each Turn
512See Everything
513Nations Know Each Other
514Run to End of Game
515Foreign Cities
516City Report List
517City Report Screens
518Names
519No Modern Resources Needed
520Recover
521Unload
522Random Map
523Disband
524Load to This Transport
525Enemy Movement
526Slow
527Fast
528Real Fast
529Slow
530Fast
531Sound
532Off
533On (Default Implementation)
534On (Alternative Implementation)
535Scrolling
536Slow
537Fast
538Off
539Open C-evo Website
540START REVOLUTION!
541Ally Movement
542Slow
543Fast
544Don't Show
545Patrols, Attacks and Captures Only
546Patrols, Attacks and Captures Only
547Tile Size
548Small
549Medium
550Big
551Previous Unit
552Next Unit
553
554#ADVANCES
555Advanced Flight
556Amphibious Warfare
557Astronomy
558Atomic Theory
559Automobile
560Ballistics
561Banking
562Bridge Building
563Bronze Working
564Ceremonial Burial
565Chemistry
566Chivalry
567Composites
568Code of Laws
569Combined Arms
570Combustion Engine
571Communism
572Computers
573Conscription
574Construction
575The Corporation
576Space Flight
577Currency
578Democracy
579Economics
580Electricity
581Electronics
582Engineering
583Environmentalism
584The Wheel
585Explosives
586Flight
587Intelligence
588Gunpowder
589Horseback Riding
590Impulse Drive
591Industrialization
592Smart Weapons
593Invention
594Iron Working
595The Laser
596Nuclear Power
597Literature
598The Internet
599Magnetism
600Map Making
601Masonry
602Mass Production
603Mathematics
604Medicine
605Metallurgy
606Miniaturization
607Mobile Warfare
608Monarchy
609Mysticism
610Navigation
611Nuclear Fission
612Philosophy
613Physics
614Plastics
615Poetry
616Pottery
617Radio
618Recycling
619Refrigeration
620Monotheism
621The Republic
622Robotics
623Rocketry
624Railroad
625Sanitation
626Science
627Writing
628Seafaring
629Self-Contained Environment
630Stealth
631Steam Engine
632Steel
633Synthetic Food
634Tactics
635Theology
636Theory of Gravity
637Trade
638Transstellar Colonization
639University
640Advanced Rocketry
641Warrior Code
642Alphabet
643Polytheism
644Refining
645Computing Technology
646Nano Technology
647Material Technology
648Artificial Intelligence
649
650#IMPROVEMENTS
651The Pyramids
652The Temple of Zeus
653The Hanging Gardens
654The Colossus
655The Lighthouse
656The Great Library
657The Oracle
658Sun Tzu's War Academy
659Leonardo's Workshop
660Magellan's Expedition
661Michelangelo's Chapel
662*
663Newton's College
664Bach's Cathedral
665*
666The Statue of Liberty
667The Eiffel Tower
668The Hoover Dam
669The Shinkansen Express
670The Manhattan Project
671MIR Space Station
672*
673*
674*
675*
676*
677*
678*
679Trade Goods
680Barracks
681Granary
682Temple
683Marketplace
684Library
685Courthouse
686City Walls
687Aqueduct
688Bank
689Cathedral
690University
691Harbor
692Theater
693Factory
694Manufacturing Plant
695Recycling Center
696Power Station
697Hydroelectric Dam
698Nuclear Plant
699Offshore Platform
700Town Hall
701Sewer System
702Supermarket
703Superhighways
704Research Lab
705SAM Missile Battery
706Coastal Fortress
707Airport
708Dockyard
709Palace
710Great Wall
711Colosseum
712Observatory
713Military Academy
714Command Bunker
715Algae Plant
716Stock Exchange
717Space Port
718Colony Ship Component
719Power Module
720Habitation Module
721
722#FEATURES
723Weapons
724Armor
725Mobility
726Sea Transport
727Carrier
728Turbines
729Bombs
730Fuel
731Air Transport
732Navigation
733Radar / Sonar
734Submarine
735Artillery
736Alpine
737Supply Ship
738Overweight
739Air Defence
740Spy Plane
741Steam Power
742Nuclear Power
743Jet Engines
744Stealth
745Fanatic
746First Strike
747Power of Will
748Academy Training
749Line Production
750
751#TERRAIN
752Ocean
753Coast
754Grassland
755Desert
756Prairie
757Tundra
758Arctic
759Swamp
760Jungle
761Forest
762Hills
763Mountains
764*
765Fish
766Plains
767Oasis
768Wheat
769Gold
770Ivory
771Peat
772Fruit
773Game
774Wine
775Iron
776*
777Manganese
778*
779Oil
780Bauxite
781Gas
782*
783*
784Ebony
785Mineral Water
786Coal
787Diamonds
788Dead Lands
789Cobalt
790Uranium
791Mercury
792
793#DOMAIN
794Ground
795Naval
796Air
797
798#EXPERIENCE
799Green
800Disciplined
801Hardened
802Veteran
803Elite
804
805#UNITSTATUS
806Fortified
807Bomber armed
808Moving in mountains
809Conscripts
810Withdrawn
811*
812*
813*
814Loaded
815Causes unrest
816Stay here
817*
818Move to mark
819Enhance terrain
820Recover
821
822#GOVERNMENT
823Anarchy
824Despotism
825Monarchy
826Republic
827Fundamentalism
828Communism
829Democracy
830Future Society
831
832#TREATY
833No Treaty
834*
835Peace
836Friendship
837Alliance
838
839#HAVETREATY
840Contact with #n
841*
842In peace with #n
843Friendship with #n
844Allied with #n
845
846#CREDIBILITY
847Mendacious
848Unpredictable
849Isolationistic
850Respectable
851
852#CITYEVENTS
853Civil disorder
854Production complete
855Population growth
856Population decrease
857Unit disbanded
858Improvement sold
859Production sabotaged
860Maximum size reached
861Pollution
862City under siege
863Wonder already exists
864Emigration delayed
865City founded
866Takeover complete
867Captured
868City type no longer valid
869
870#CITYTYPE
871Common city
872Science city
873Industrial city
874Metropolis
875
876#DIAGRAM
877Population
878Territory
879Military Power
880Technology
881Exploration
882Cultivation
883
884#JOBRESULT
885*
886Road
887Railroad
888Clear Forest
889Irrigation
890Farmland
891Afforest
892Mine
893Canal
894Transform
895Fortress
896Clean Up
897Military Base
898Pillage
899Settle Down
900Bridge
901Railroad Bridge
902Clear
903Plains
904Drain
905
906#ARMYLOST
907#A army destroyed.
908#A fleet destroyed.
909#A group destroyed.
910
911#SPYMISSION
912Sabotage production
913Steal maps
914Collect third nation knowledge
915Prepare dossier
916Prepare military report
917
918#WANT
919Want dossier
920Want military information
921Want world map
922*
923Want advance
924Want unit design
925Want payment
926*
927*
928*
929Want colony ship parts
930Let them offer something
931
932#OFFER
933Offer dossier
934Offer military information
935Offer world map
936*
937Offer advance
938Offer unit design
939Offer payment
940*
941*
942*
943Offer colony ship parts
944Let them want something
945
946#CITYMANAGETYPE
947Full Control
948Maximize\Research
949Hurry\Research
950Maximize\Growth
951Hurry\Production
952Maximize\Production
953
954#SETTINGS
955Full screen
956Gamma
957Restart is needed to apply changes
958Primary
959Secondary
960Languages
961Key bindings
962Custom DPI
963DPI
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