Last change
on this file since 197 was 160, checked in by chronos, 6 years ago |
- Added: StdAI from original game. Previously used only AI dev kit.
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File size:
1.3 KB
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1 | @echo off
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2 |
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3 | if not defined LAZDIR (
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4 | set LAZDIR=C:\lazarus
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5 | )
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6 |
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7 | rem Build AI
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8 | SET PROJECTNAME=StdAI
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9 | SET MAIN_DLL=..\..\AI\StdAI\StdAI.dll
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10 | SET WIN32_DLL=..\..\AI\StdAI\lib\i386-win32-Release\StdAI.dll
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11 | SET WIN64_DLL=..\..\AI\StdAI\lib\x86_64-win64-Release\StdAI.dll
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12 | IF EXIST %MAIN_DLL% del %MAIN_DLL%
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13 | IF EXIST %WIN32_DLL% del %WIN32_DLL%
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14 | IF EXIST %WIN64_DLL% del %WIN64_DLL%
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15 |
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16 | %LAZDIR%\lazbuild.exe --lazarusdir=%LAZDIR% --build-mode="Release" --cpu=i386 --operating-system=Win32 ..\..\AI\StdAI\%PROJECTNAME%.lpi
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17 | copy %MAIN_DLL% %WIN32_DLL%
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18 | %LAZDIR%\lazbuild.exe --lazarusdir=%LAZDIR% --build-mode="Release" --cpu=x86_64 --operating-system=Win64 ..\..\AI\StdAI\%PROJECTNAME%.lpi
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19 | copy %MAIN_DLL% %WIN64_DLL%
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20 |
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21 | rem Build game
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22 | SET PROJECTNAME=Integrated
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23 | SET MAIN_EXE=..\..\c-evo.exe
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24 | SET WIN32_EXE=..\..\lib\i386-win32-Release\c-evo.exe
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25 | SET WIN64_EXE=..\..\lib\x86_64-win64-Release\c-evo.exe
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26 | IF EXIST %MAIN_EXE% del %MAIN_EXE%
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27 | IF EXIST %WIN32_EXE% del %WIN32_EXE%
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28 | IF EXIST %WIN64_EXE% del %WIN64_EXE%
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29 |
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30 | %LAZDIR%\lazbuild.exe --lazarusdir=%LAZDIR% --build-mode="Release" --cpu=i386 --operating-system=Win32 ..\..\%PROJECTNAME%.lpi
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31 | copy %MAIN_EXE% %WIN32_EXE%
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32 | %LAZDIR%\lazbuild.exe --lazarusdir=%LAZDIR% --build-mode="Release" --cpu=x86_64 --operating-system=Win64 ..\..\%PROJECTNAME%.lpi
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33 | copy %MAIN_EXE% %WIN64_EXE%
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34 |
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35 | "c:\Program Files (x86)\Inno Setup 5\ISCC.exe" "C-evo.iss"
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