1 | @echo off
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2 |
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3 | if not defined LAZDIR (
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4 | set LAZDIR=C:\lazarus
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5 | )
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6 |
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7 | set INNO_SETUP="c:\Program Files (x86)\Inno Setup 6\ISCC.exe"
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8 |
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9 | rem Build AI
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10 | SET PROJECTNAME=StdAI
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11 | SET MAIN_DLL=..\..\AI\StdAI\StdAI.dll
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12 | SET WIN32_DLL=..\..\AI\StdAI\lib\i386-win32-Release\StdAI.dll
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13 | SET WIN64_DLL=..\..\AI\StdAI\lib\x86_64-win64-Release\StdAI.dll
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14 | IF EXIST %MAIN_DLL% del %MAIN_DLL%
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15 | IF EXIST %WIN32_DLL% del %WIN32_DLL%
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16 | IF EXIST %WIN64_DLL% del %WIN64_DLL%
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17 |
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18 | %LAZDIR%\lazbuild.exe --lazarusdir=%LAZDIR% --build-mode="Release" --cpu=i386 --operating-system=Win32 ..\..\AI\StdAI\%PROJECTNAME%.lpi
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19 | copy %MAIN_DLL% %WIN32_DLL%
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20 | %LAZDIR%\lazbuild.exe --lazarusdir=%LAZDIR% --build-mode="Release" --cpu=x86_64 --operating-system=Win64 ..\..\AI\StdAI\%PROJECTNAME%.lpi
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21 | copy %MAIN_DLL% %WIN64_DLL%
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22 |
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23 | rem Build game
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24 | SET PROJECTNAME=Integrated
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25 | SET MAIN_EXE=..\..\c-evo.exe
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26 | SET WIN32_EXE=..\..\lib\i386-win32-Release\c-evo.exe
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27 | SET WIN64_EXE=..\..\lib\x86_64-win64-Release\c-evo.exe
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28 | IF EXIST %MAIN_EXE% del %MAIN_EXE%
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29 | IF EXIST %WIN32_EXE% del %WIN32_EXE%
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30 | IF EXIST %WIN64_EXE% del %WIN64_EXE%
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31 |
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32 | %LAZDIR%\lazbuild.exe --lazarusdir=%LAZDIR% --build-mode="Release" --cpu=i386 --operating-system=Win32 ..\..\%PROJECTNAME%.lpi
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33 | copy %MAIN_EXE% %WIN32_EXE%
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34 | %LAZDIR%\lazbuild.exe --lazarusdir=%LAZDIR% --build-mode="Release" --cpu=x86_64 --operating-system=Win64 ..\..\%PROJECTNAME%.lpi
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35 | copy %MAIN_EXE% %WIN64_EXE%
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36 |
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37 | %INNO_SETUP% "C-evo.iss"
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38 | %INNO_SETUP% "C-evo 32-bit.iss"
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39 | %INNO_SETUP% "C-evo 64-bit.iss"
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