Changeset 9 for trunk/GameServer.pas
- Timestamp:
- Jan 7, 2017, 1:28:56 PM (7 years ago)
- Location:
- trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk
- Property svn:ignore
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old new 6 6 Win32 7 7 *.~dsk 8 C-evo.exe 9 Integrated.compiled 10 Integrated.lps 11 lib
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- Property svn:ignore
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trunk/GameServer.pas
r6 r9 1 {$INCLUDE switches}1 {$INCLUDE Switches.pas} 2 2 // {$DEFINE TEXTLOG} 3 3 // {$DEFINE LOADPERF} … … 7 7 8 8 uses 9 Protocol, Database ;9 Protocol, Database, dynlibs, Windows; 10 10 11 11 const … … 99 99 Directories, CityProcessing, UnitProcessing, CmdList, 100 100 101 Windows, Classes, SysUtils;101 LCLIntf, LCLType, LMessages, Classes, SysUtils; 102 102 103 103 var … … 1536 1536 inc(nTech[pTurn]); 1537 1537 if Mode >= moMovie then 1538 CallPlayer(cShowGreatLibTech, pTurn, ad);1538 // TODO CallPlayer(cShowGreatLibTech, pTurn, ad); 1539 1539 // do not call CallPlayer(pTurn) while map is invalid 1540 1540 end;
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