Ignore:
Timestamp:
Feb 14, 2019, 10:25:13 PM (6 years ago)
Author:
chronos
Message:
  • Fixed: Incorrect way to assign units between two game systems causing crash of the application on exit.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/Forms/UFormGameSystem.pas

    r277 r278  
    9898procedure TFormGameSystem.FormDestroy(Sender: TObject);
    9999begin
    100   FormUnitKinds.Free;
     100  GameSystem := nil;
     101  FreeAndNil(FormUnitKinds);
    101102end;
    102103
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