source: trunk

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Diff Rev Age Author Log Message
(edit) @81   11 years chronos * Added: Prepared related class for "Fog of war" game mode and per …
(edit) @80   11 years chronos * Fixed: Autosave should not affect game filename and path selected by …
(edit) @79   11 years chronos * Removed: Useless old method GetCellNeighbors. Cell neigbours can be …
(edit) @78   11 years chronos * Modified: Determine cell text size at once instead width and height …
(edit) @77   11 years chronos * Added: Auto save game to file option in settings.
(edit) @76   11 years chronos * Modified: More changes to support game load from file. * Fixed: …
(edit) @75   11 years chronos * Added: New game option "Map shape" which can use image in file as …
(edit) @74   11 years chronos * Added: Show player color in player list. * Added: Confirmation …
(edit) @73   11 years chronos * Modified: Show draw time in ms smoothed.
(edit) @72   11 years chronos * Fixed: Unit move win probability was bad calculated if already …
(edit) @71   11 years chronos * Modified: Tested csOpaque direct drawing with temporary bitmap …
(edit) @70   11 years chronos * Added: Support for symetric map usable for two players game.
(edit) @69   11 years chronos
(edit) @68   11 years chronos * Added: Option to change animation speed. * Fixed: Shifted view …
(edit) @67   11 years chronos * Modified: Computer now move all available inner power to borders. …
(edit) @66   11 years chronos * Modified: Computer strategy divided to Attack and InnerMoves. * …
(edit) @65   11 years chronos * Modified: Computer strategy as separate class TComputer. * …
(edit) @64   11 years chronos * Modified: Improved saving game state to XML file. Not yet finished …
(edit) @63   11 years chronos * Fixed: Do not show win probability for inner unit moves.
(edit) @62   11 years chronos * Modified: Show one bigger arrow between two cells on unit move. * …
(edit) @61   11 years chronos * Added: Confirmation dialog for ending game.
(edit) @60   11 years chronos * Fixed: Limited depth of win probability calculation. * Fixed: Show …
(edit) @59   11 years chronos * Added: Move win probability calculation. * Fixed: Attack processing …
(edit) @58   11 years chronos * Fixed: Background drawing problems of cells and arrows. * Added: …
(edit) @57   11 years chronos * Added: Required TemplateGenerics package source.
(edit) @56   11 years chronos * Modified: Attack changed to risk game dice rolling system.
(edit) @55   11 years chronos * Fixed: More translation of TGroupBox and TComboBox items. * Fixed: …
(edit) @54   11 years chronos * Added: Triangular cell type map. * Modified: Pixel size of entire …
(edit) @53   11 years chronos * Modified: Drawing cells unified from THexMap and TSquareMap to …
(edit) @52   11 years chronos * Modified: Cell Pos which was index in 2D array was changed to PosPx
(edit) @51   11 years chronos * Modified: Function to paint cell moved from THexMap and TSquareMap …
(edit) @50   11 years chronos * Modified: Cell polygons are generated once in TMap descendant …
(edit) @49   11 years chronos * Modified: Cells moved to base Map class as it will be no longer 2D …
(edit) @48   11 years chronos * Modified: Two dimenzional Size map parameter moved to TMap base …
(edit) @47   11 years chronos * Modified: Cell neightbors list is now attached to each cell as it …
(edit) @46   11 years chronos * Added: Support for switching large icons in toolbar.
(edit) @43   11 years chronos * Added: About form with information about application. * Added: …
(edit) @42   11 years chronos * Added: Min and Max buttons on unit move form for easy usual actions. …
(edit) @41   11 years chronos * Added: Key press and mouse double click in new game player list.
(edit) @40   11 years chronos * Fixed: Save game settings not only on application exit but also on …
(edit) @39   11 years chronos * Added: Option to create hexagonal or square map. This is implemented …
(edit) @38   11 years chronos * Added: Support for cities. Cities can be used as only growing cells. …
(edit) @37   11 years chronos * Fixed: Player inner move and computer attack power computation.
(edit) @36   11 years chronos * Added: Save and load game setting to persistent XML config file. * …
(edit) @35   11 years chronos * Added: Zoom all action to show entire map. * Added: Actions Zoom in …
(edit) @34   11 years chronos * Added: Actions icons. * Moved: All forms to Forms directory.
(edit) @33   11 years chronos * Added: Main application settings form. * Added: CoolTranslator
(edit) @32   11 years chronos * Fixed: Do not update player move settings if not comfirmed by …
(edit) @31   11 years chronos * Added: Amount of inaccessible cells can be adjusted in New game dialog.
(edit) @30   11 years chronos * Modified: Player FocusedCell and SelectedCell moved to TView …
(edit) @29   11 years chronos * Added: Player customize dialog window. * Fixed: Rearm once set move …
(edit) @28   11 years chronos * Fixed: Use modified player list from New game. Allow more players …
(edit) @27   11 years chronos * Modified: Computer strategy can now attack to weaker neighbour from …
(edit) @26   11 years chronos * Fixed: Computer couldn't attack some cells. * Added: Move dialog now …
(edit) @25   11 years chronos * Added: Implement basic computer strategy to attack to weaker neighbours.
(edit) @24   11 years chronos * Fixed: Cell position conversion and map painting.
(edit) @23   11 years chronos * Modified: Calculation of player visible frame is now handled by …
(edit) @22   11 years chronos * Added: New Core unit which is responsible for non-visual …
(edit) @21   11 years chronos * Modified: Player View rectangle separated to CellPos and ViewSize
(edit) @20   11 years chronos * Added: Build modes Debug and Release in project settings. * …
(edit) @19   11 years chronos * Modified: Center map to screen after new game is started.
(edit) @18   11 years chronos * Add: Player start units setting. * Add: Allow add and remove players …
(edit) @17   11 years chronos * Added: Compute total units and total cell count for each player and …
(edit) @16   11 years chronos * Added: Turn counter. * Modified: Do not play computer players by human.
(edit) @15   11 years chronos * Added: Size of map can be adjusted in New game dialog.
(edit) @14   11 years chronos * Modified: Refer to cell by object reference instead of TPoint position.
(edit) @13   11 years chronos * Modified: Map size is now stored as private member of type TPoint. * …
(edit) @12   11 years chronos * Added: Form where move parameters can be adjusted.
(edit) @11   11 years chronos * Added: List of moves between cells. Moves are processed after turn end.
(edit) @10   11 years chronos * Added: Player mode human or computer.
(edit) @9   11 years chronos * Added: Neighbors of selected cell can be selected as attack target. …
(edit) @8   11 years chronos * Fixed: Cell selection and deselection on left mouse button up.
(edit) @7   11 years chronos * Added: Ability to select cell by mouse click. * Added: Delayed scene …
(edit) @6   11 years chronos * Added: New game parameters form. * Added: Preparaton for cell mouse …
(edit) @5   11 years chronos * Added: Zoom view using mouse wheel.
(edit) @4   11 years chronos * Added: Main menu with game control actions.
(edit) @3   11 years chronos * Added: Support for multiple players. * Added: Each cell have power …
(edit) @2   11 years chronos * Added: Test version with movable hexagonal max by mouse.
(add) @1   11 years chronos * Initial dir structure
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