Changeset 360 for trunk/Core.pas


Ignore:
Timestamp:
Dec 31, 2024, 11:46:43 AM (6 days ago)
Author:
chronos
Message:
  • Fixed: Store current player information to game save to be able to continue with different player.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/Core.pas

    r354 r360  
    275275
    276276procedure TCore.SelectClient;
    277 var
    278   FirstHuman: TPlayer;
    279 begin
    280   FirstHuman := Game.Players.GetFirstHuman;
    281   if Assigned(FirstHuman) then FormMain.FormClient.Client := TClientGUI(LocalClients.SearchPlayer(FirstHuman))
    282     else begin
    283       FormMain.FormClient.Client := TClientGUI(LocalClients.New(SSpectator));
    284       FormMain.FormClient.Client.LocalServer := Server;
    285       FormMain.FormClient.Client.ConnectType := ctLocal;
    286       FormMain.FormClient.Client.Active := True;
    287       FormMain.FormClient.AZoomAll.Execute;
    288     end;
     277begin
     278  if not Assigned(Game.CurrentPlayer) then
     279    Game.CurrentPlayer := Game.Players.GetFirstHuman;
     280  if Assigned(Game.CurrentPlayer) then begin
     281    FormMain.FormClient.Client := TClientGUI(LocalClients.SearchPlayer(Game.CurrentPlayer));
     282  end else begin
     283    FormMain.FormClient.Client := TClientGUI(LocalClients.New(SSpectator));
     284    FormMain.FormClient.Client.LocalServer := Server;
     285    FormMain.FormClient.Client.ConnectType := ctLocal;
     286    FormMain.FormClient.Client.Active := True;
     287    FormMain.FormClient.AZoomAll.Execute;
     288  end;
    289289end;
    290290
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