Changeset 345 for trunk/GameSystem.pas


Ignore:
Timestamp:
Dec 23, 2024, 11:25:36 AM (9 hours ago)
Author:
chronos
Message:
  • Modified: Improved test cases.
File:
1 edited

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  • trunk/GameSystem.pas

    r344 r345  
    143143    (UnitsSplitMerge = GameSystem.UnitsSplitMerge) and
    144144    (EmptyCellsNeutral = GameSystem.EmptyCellsNeutral) and
    145     (PreferedMapType = GameSystem.PreferedMapType); // and
    146     //(UnitKinds.Assign(GameSystem.UnitKinds) and
    147     //(BuildingKinds.Assign(GameSystem.BuildingKinds) and
    148     //(Nations.Assign(GameSystem.Nations);
     145    (PreferedMapType = GameSystem.PreferedMapType) and
     146    UnitKinds.Compare(GameSystem.UnitKinds) and
     147    BuildingKinds.Compare(GameSystem.BuildingKinds) and
     148    Nations.Compare(GameSystem.Nations);
    149149end;
    150150
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