Changeset 330 for trunk/Map.pas
- Timestamp:
- Jul 19, 2024, 9:46:33 PM (4 months ago)
- File:
-
- 1 edited
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trunk/Map.pas
r322 r330 663 663 for C := 0 to (Cells.Count div 2) - 1 do begin 664 664 Cells[C].Terrain := Cells[Cells.Count - 1 - C].Terrain; 665 Cells[C].OneUnit.Power := Cells[Cells.Count - 1 - C].OneUnit.Power; 665 666 // Sync units 667 if not Assigned(Cells[C].OneUnit) and Assigned(Cells[Cells.Count - 1 - C].OneUnit) then begin 668 Cells[C].OneUnit := TGame(Game).Units.AddNew(Cells[Cells.Count - 1 - C].OneUnit.Kind, 669 Cells[Cells.Count - 1 - C].OneUnit.Power); 670 end; 671 if Assigned(Cells[C].OneUnit) and Assigned(Cells[Cells.Count - 1 - C].OneUnit) then 672 Cells[C].OneUnit.Power := Cells[Cells.Count - 1 - C].OneUnit.Power; 673 674 if Assigned(Cells[C].OneUnit) and not Assigned(Cells[Cells.Count - 1 - C].OneUnit) then begin 675 TGame(Game).Units.Remove(Cells[C].OneUnit); 676 end; 666 677 667 678 for I := Cells[C].Links.Count - 1 downto 0 do begin
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