Changeset 33 for trunk/UGame.pas
- Timestamp:
- Mar 5, 2014, 12:01:04 AM (11 years ago)
- File:
-
- 1 edited
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trunk/UGame.pas
r32 r33 186 186 end; 187 187 188 var 189 PlayerModeText: array[TPlayerMode] of string; 190 188 191 const 189 PlayerModeText: array[TPlayerMode] of string = ('Human', 'Computer');190 192 clOrange = $009Aff; 191 193 PlayerColors: array[0..7] of TColor = (clBlue, clRed, clGreen, clOrange, 192 194 clPurple, clMaroon, clAqua, clFuchsia); 193 195 196 procedure InitStrings; 197 194 198 195 199 implementation … … 197 201 resourcestring 198 202 SMinimumPlayers = 'You need at least two players'; 203 SHuman = 'Human'; 204 SComputer = 'Computer'; 205 206 procedure InitStrings; 207 begin 208 PlayerModeText[pmHuman] := SHuman; 209 PlayerModeText[pmComputer] := SComputer; 210 end; 199 211 200 212 function FloatPoint(AX, AY: Double): TFloatPoint;
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