Changeset 281 for trunk/UCore.pas
- Timestamp:
- Feb 21, 2019, 10:45:41 PM (6 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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trunk/UCore.pas
r277 r281 125 125 uses 126 126 UFormMain, UFormNew, UFormSettings, UFormAbout, UClientAI, UFormKeyShortcuts, 127 UFormHelp, UFormCharts, UFormUnitMoves, UFormPlayersStats, UClientGUI ;127 UFormHelp, UFormCharts, UFormUnitMoves, UFormPlayersStats, UClientGUI, UMapType; 128 128 129 129 const … … 514 514 procedure TCore.InitGameSystems; 515 515 begin 516 with GameSystems.AddNew('HexWars') do begin 516 with GameSystems.AddNew('Custom') do begin 517 PreferedMapType := mtNone; 517 518 MaxPlayerCount := 3; 518 519 with UnitKinds.AddNew('Unit') do begin … … 522 523 end; 523 524 524 with GameSystems.AddNew('Civilization') do begin 525 with GameSystems.AddNew('HexWars') do begin 526 PreferedMapType := mtHexagonVertical; 527 MaxPlayerCount := 3; 528 with UnitKinds.AddNew('Unit') do begin 529 Moves := 1; 530 Power := 99; 531 end; 532 end; 533 534 with GameSystems.AddNew('Civilization I') do begin 535 PreferedMapType := mtSquare; 525 536 MaxPlayerCount := 3; 526 537 with UnitKinds.AddNew('Scout') do begin … … 534 545 end; 535 546 547 with GameSystems.AddNew('Civilization II') do begin 548 PreferedMapType := mtIsometric; 549 MaxPlayerCount := 3; 550 with UnitKinds.AddNew('Scout') do begin 551 Moves := 1; 552 Power := 1; 553 end; 554 with UnitKinds.AddNew('Settler') do begin 555 Moves := 1; 556 Power := 1; 557 end; 558 end; 559 560 with GameSystems.AddNew('Civilization III') do begin 561 PreferedMapType := mtIsometric; 562 MaxPlayerCount := 3; 563 with UnitKinds.AddNew('Scout') do begin 564 Moves := 1; 565 Power := 1; 566 end; 567 with UnitKinds.AddNew('Settler') do begin 568 Moves := 1; 569 Power := 1; 570 end; 571 end; 572 573 with GameSystems.AddNew('Civilization IV') do begin 574 PreferedMapType := mtIsometric; 575 MaxPlayerCount := 3; 576 with UnitKinds.AddNew('Scout') do begin 577 Moves := 1; 578 Power := 1; 579 end; 580 with UnitKinds.AddNew('Settler') do begin 581 Moves := 1; 582 Power := 1; 583 end; 584 end; 585 586 with GameSystems.AddNew('Civilization V') do begin 587 PreferedMapType := mtHexagonHorizontal; 588 MaxPlayerCount := 3; 589 with UnitKinds.AddNew('Scout') do begin 590 Moves := 1; 591 Power := 1; 592 end; 593 with UnitKinds.AddNew('Settler') do begin 594 Moves := 1; 595 Power := 1; 596 end; 597 end; 598 599 with GameSystems.AddNew('Civilization VI') do begin 600 PreferedMapType := mtHexagonHorizontal; 601 MaxPlayerCount := 3; 602 with UnitKinds.AddNew('Scout') do begin 603 Moves := 1; 604 Power := 1; 605 end; 606 with UnitKinds.AddNew('Settler') do begin 607 Moves := 1; 608 Power := 1; 609 end; 610 end; 611 536 612 with GameSystems.AddNew('Dune 2') do begin 613 PreferedMapType := mtSquare; 537 614 MaxPlayerCount := 3; 538 615 with UnitKinds.AddNew('Light Infantry') do begin … … 551 628 552 629 with GameSystems.AddNew('Battle Isle 2') do begin 630 PreferedMapType := mtHexagonHorizontal; 553 631 MaxPlayerCount := 8; 554 632 with UnitKinds.AddNew('Demon 132') do begin … … 567 645 Moves := 10; 568 646 Power := 10; 647 end; 648 end; 649 650 with GameSystems.AddNew('Panzer General') do begin 651 PreferedMapType := mtHexagonHorizontal; 652 MaxPlayerCount := 2; 653 with UnitKinds.AddNew('Rifle Team') do begin 654 Moves := 1; 655 end; 656 with UnitKinds.AddNew('Machine Gun') do begin 657 Moves := 1; 658 end; 659 with UnitKinds.AddNew('Heavy Infantry') do begin 660 Moves := 1; 661 end; 662 with UnitKinds.AddNew('Granadiers') do begin 663 Moves := 1; 569 664 end; 570 665 end;
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