Changeset 277 for trunk/UGame.pas
- Timestamp:
- Feb 5, 2019, 11:17:27 PM (6 years ago)
- File:
-
- 1 edited
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trunk/UGame.pas
r276 r277 347 347 StartCell.Player := Player; 348 348 if not Assigned(StartCell.OneUnit) then 349 StartCell.OneUnit := Units.AddNew(GameSystem.UnitKinds[0], Player.StartUnits);349 StartCell.OneUnit := Self.Units.AddNew(GameSystem.UnitKinds[0], Player.StartUnits); 350 350 StartCell.OneUnit.Power := Player.StartUnits; 351 351 StartCell.OneUnit.Kind := GameSystem.UnitKinds[0];
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