Ignore:
Timestamp:
Sep 18, 2018, 6:11:18 PM (6 years ago)
Author:
chronos
Message:
  • Added: Support for cyclic map. Movement across map borders will take player units to opposite map border.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/Forms/UFormNew.pas

    r221 r229  
    3535    CheckBoxCity: TCheckBox;
    3636    CheckBoxSymetricMap: TCheckBox;
     37    CheckBoxCyclicMap: TCheckBox;
    3738    CheckBoxVoid: TCheckBox;
    3839    ComboBoxGridType: TComboBox;
     
    510511  with Core.GameSettings do begin
    511512    CheckBoxSymetricMap.Checked := SymetricMap;
     513    CheckBoxCyclicMap.Checked := CyclicMap;
    512514    CheckBoxVoid.Checked := VoidEnabled;
    513515    SpinEditVoidPercent.Value := VoidPercentage;
     
    554556  with Core.GameSettings do begin
    555557    SymetricMap := CheckBoxSymetricMap.Checked;
     558    CyclicMap := CheckBoxCyclicMap.Checked;
    556559    VoidEnabled := CheckBoxVoid.Checked;
    557560    VoidPercentage := SpinEditVoidPercent.Value;
Note: See TracChangeset for help on using the changeset viewer.