Ignore:
Timestamp:
May 18, 2018, 12:54:37 AM (6 years ago)
Author:
chronos
Message:
  • Fixed: Player turn start/end signaling from server to clients.
  • Added: Save action to save game without opening save dialog.
  • Fixed: Move dialog was not opened after new game was created.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/Forms/UFormMain.lfm

    r181 r203  
    11object FormMain: TFormMain
    2   Left = 447
     2  Left = 801
    33  Height = 621
    4   Top = 303
     4  Top = 352
    55  Width = 775
    66  Caption = 'xTactics'
    7   ClientHeight = 596
     7  ClientHeight = 587
    88  ClientWidth = 775
    9   DesignTimePPI = 120
     9  DesignTimePPI = 144
    1010  Menu = MainMenu1
    1111  OnClose = FormClose
     
    1313  OnDestroy = FormDestroy
    1414  OnShow = FormShow
    15   LCLVersion = '1.8.0.6'
     15  LCLVersion = '1.8.2.0'
    1616  WindowState = wsMaximized
    1717  object ToolBar1: TToolBar
     
    7777  object PanelMain: TPanel
    7878    Left = 0
    79     Height = 556
     79    Height = 547
    8080    Top = 40
    8181    Width = 775
     
    9292      object MenuItem2: TMenuItem
    9393        Action = Core.AGameNew
     94        Caption = 'New...'
    9495      end
    9596      object MenuItem3: TMenuItem
     
    99100        Action = Core.AGameRestart
    100101      end
    101       object MenuItem4: TMenuItem
    102         Action = Core.AGameEndTurn
    103       end
    104102      object MenuItem14: TMenuItem
    105103        Action = Core.AGameLoad
     
    110108      object MenuItem15: TMenuItem
    111109        Action = Core.AGameSave
     110        ShortCut = 16467
     111      end
     112      object MenuItem29: TMenuItem
     113        Action = Core.AGameSaveAs
     114        Caption = 'Save as'
     115        ShortCut = 24659
    112116      end
    113117      object MenuItem5: TMenuItem
Note: See TracChangeset for help on using the changeset viewer.