Changeset 135 for trunk/Forms
- Timestamp:
- Jul 5, 2017, 9:56:03 PM (7 years ago)
- Location:
- trunk/Forms
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/Forms/UFormHelp.lfm
r107 r135 1 1 object FormHelp: TFormHelp 2 Left = 56 03 Height = 2234 Top = 1445 Width = 4242 Left = 566 3 Height = 663 4 Top = 237 5 Width = 1012 6 6 Caption = 'Help' 7 ClientHeight = 2238 ClientWidth = 4247 ClientHeight = 663 8 ClientWidth = 1012 9 9 Constraints.MinHeight = 223 10 10 Constraints.MinWidth = 424 11 11 OnCreate = FormCreate 12 12 Position = poMainFormCenter 13 LCLVersion = '1. 4.4.0'13 LCLVersion = '1.6.4.0' 14 14 object Memo1: TMemo 15 15 Left = 6 16 Height = 21116 Height = 651 17 17 Top = 6 18 Width = 41218 Width = 1000 19 19 Align = alClient 20 20 BorderSpacing.Around = 6 21 Lines.Strings = (22 'xTactics is a risk based strategic game. Main '23 'focus of the game is to offer player various '24 'possibilities to configure game conditions. '25 'Map for game is generated randomly for each '26 'play. Game is multiplayer so single player can '27 'play with other human opponents or with '28 'many computer opponents.'29 )30 21 ReadOnly = True 31 22 ScrollBars = ssAutoBoth -
trunk/Forms/UFormHelp.pas
r97 r135 24 24 FormHelp: TFormHelp; 25 25 26 26 27 implementation 28 29 uses 30 UCore; 31 32 resourcestring 33 SContent = 'xTactics is a risk based strategic game. Main focus of the game ' + 34 'is to offer player various possibilities to configure game conditions. ' + 35 'Map for game is generated randomly for each play. Game is multiplayer so ' + 36 'single player can play with other human opponents or with many computer ' + 37 'opponents.' + LineEnding + LineEnding + 38 'Each cell has defined number of units which can be instructed to attack ' + 39 'enemy or neutral adjecent cells. Units can also defend against enemy attach from adjecent cells. ' + 40 'You can move units inside your territory. ' + LineEnding + 41 'Number of units in cells grows by square root of number of units. More units cell contains, more ' + 42 'units is added each turn. Maximum number to which units grow is 99. Cell can ' + 43 'have more units but excessive cells will die gradually every turn to balance to number 99.' + 44 LineEnding + LineEnding + 45 'Resolution of attach of units is determined by rule similar to one which is ' + 46 'used in Risk game. Battle consist of several fights. Each fight attacker can use ' + 47 'up to 3 units and defender up to 2 units. Number of units for each side determine ' + 48 'number of dices. Both sides roll their dices and order them in descending order.' + 49 'Each side takes one dice with highest value. One who has dice with higher value wins. ' + 50 'In case of tie, defender wins. Loser lose its unit and another pair of dices is evaluated. ' + 51 'This process is calculated automatically and for each planned attack win ' + 52 'probability is displayed.'; 27 53 28 54 {$R *.lfm} … … 32 58 procedure TFormHelp.FormCreate(Sender: TObject); 33 59 begin 60 Core.CoolTranslator1.TranslateComponentRecursive(Self); 61 Memo1.Lines.Text := SContent; 34 62 end; 35 63
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