| 1 | unit Units;
|
|---|
| 2 |
|
|---|
| 3 | interface
|
|---|
| 4 |
|
|---|
| 5 | uses
|
|---|
| 6 | Classes, SysUtils, Generics.Collections, Geometry, DOM, XML, ItemList, UnitKind;
|
|---|
| 7 |
|
|---|
| 8 | type
|
|---|
| 9 | TUnit = class
|
|---|
| 10 | private
|
|---|
| 11 | FId: Integer;
|
|---|
| 12 | FMapCell: TObject; // TCell
|
|---|
| 13 | FPlayer: TObject; // TPlayer
|
|---|
| 14 | procedure SetId(AValue: Integer);
|
|---|
| 15 | procedure SetMapCell(AValue: TObject);
|
|---|
| 16 | procedure SetPlayer(AValue: TObject);
|
|---|
| 17 | public
|
|---|
| 18 | Game: TObject; // TGame
|
|---|
| 19 | Kind: TUnitKind;
|
|---|
| 20 | KindId: Integer; // Temporary
|
|---|
| 21 | Power: Integer;
|
|---|
| 22 | Moves: Integer;
|
|---|
| 23 | Position: TPoint;
|
|---|
| 24 | PlayerId: Integer; // Temporary
|
|---|
| 25 | procedure FixRefId;
|
|---|
| 26 | function GetPowerAttack: Integer;
|
|---|
| 27 | function GetPowerDefense: Integer;
|
|---|
| 28 | procedure LoadFromNode(Node: TDOMNode);
|
|---|
| 29 | procedure SaveToNode(Node: TDOMNode);
|
|---|
| 30 | procedure Assign(Source: TUnit);
|
|---|
| 31 | constructor Create;
|
|---|
| 32 | destructor Destroy; override;
|
|---|
| 33 | property Player: TObject read FPlayer write SetPlayer; // TPlayer
|
|---|
| 34 | property MapCell: TObject read FMapCell write SetMapCell; // TMapCell;
|
|---|
| 35 | property Id: Integer read FId write SetId;
|
|---|
| 36 | end;
|
|---|
| 37 |
|
|---|
| 38 | { TUnits }
|
|---|
| 39 |
|
|---|
| 40 | TUnits = class(TObjectList<TUnit>)
|
|---|
| 41 | NewId: Integer;
|
|---|
| 42 | Game: TObject; //TGame;
|
|---|
| 43 | procedure RecalculateItemsId;
|
|---|
| 44 | procedure FixRefId;
|
|---|
| 45 | function FindById(Id: Integer): TUnit;
|
|---|
| 46 | function GetNewId: Integer;
|
|---|
| 47 | procedure LoadFromNode(Node: TDOMNode);
|
|---|
| 48 | procedure SaveToNode(Node: TDOMNode);
|
|---|
| 49 | function AddNew(Kind: TUnitKind; Power: Integer): TUnit;
|
|---|
| 50 | constructor Create(FreeObjects: Boolean = True);
|
|---|
| 51 | procedure Assign(Source: TUnits);
|
|---|
| 52 | end;
|
|---|
| 53 |
|
|---|
| 54 |
|
|---|
| 55 | implementation
|
|---|
| 56 |
|
|---|
| 57 | uses
|
|---|
| 58 | Player, Map, Game;
|
|---|
| 59 |
|
|---|
| 60 | { TUnits }
|
|---|
| 61 |
|
|---|
| 62 | procedure TUnits.RecalculateItemsId;
|
|---|
| 63 | var
|
|---|
| 64 | I: Integer;
|
|---|
| 65 | begin
|
|---|
| 66 | for I := 0 to Count - 1 do
|
|---|
| 67 | Items[I].Id := I + 1;
|
|---|
| 68 | NewId := Count + 1;
|
|---|
| 69 | end;
|
|---|
| 70 |
|
|---|
| 71 | procedure TUnits.FixRefId;
|
|---|
| 72 | var
|
|---|
| 73 | I: Integer;
|
|---|
| 74 | begin
|
|---|
| 75 | for I := 0 to Count - 1 do
|
|---|
| 76 | Items[I].FixRefId;
|
|---|
| 77 | end;
|
|---|
| 78 |
|
|---|
| 79 | function TUnits.FindById(Id: Integer): TUnit;
|
|---|
| 80 | var
|
|---|
| 81 | I: Integer;
|
|---|
| 82 | begin
|
|---|
| 83 | I := 0;
|
|---|
| 84 | while (I < Count) and (Items[I].Id <> Id) do Inc(I);
|
|---|
| 85 | if I < Count then Result := Items[I]
|
|---|
| 86 | else Result := nil;
|
|---|
| 87 | end;
|
|---|
| 88 |
|
|---|
| 89 | function TUnits.GetNewId: Integer;
|
|---|
| 90 | begin
|
|---|
| 91 | Result := NewId;
|
|---|
| 92 | Inc(NewId);
|
|---|
| 93 | end;
|
|---|
| 94 |
|
|---|
| 95 | procedure TUnits.LoadFromNode(Node: TDOMNode);
|
|---|
| 96 | var
|
|---|
| 97 | Node2: TDOMNode;
|
|---|
| 98 | NewItem: TUnit;
|
|---|
| 99 | begin
|
|---|
| 100 | Count := 0;
|
|---|
| 101 | Node2 := Node.FirstChild;
|
|---|
| 102 | while Assigned(Node2) and (Node2.NodeName = 'Unit') do begin
|
|---|
| 103 | NewItem := TUnit.Create;
|
|---|
| 104 | NewItem.Game := Game;
|
|---|
| 105 | NewItem.LoadFromNode(Node2);
|
|---|
| 106 | Add(NewItem);
|
|---|
| 107 | Node2 := Node2.NextSibling;
|
|---|
| 108 | end;
|
|---|
| 109 | end;
|
|---|
| 110 |
|
|---|
| 111 | procedure TUnits.SaveToNode(Node: TDOMNode);
|
|---|
| 112 | var
|
|---|
| 113 | I: Integer;
|
|---|
| 114 | NewNode2: TDOMNode;
|
|---|
| 115 | begin
|
|---|
| 116 | for I := 0 to Count - 1 do
|
|---|
| 117 | with Items[I] do begin
|
|---|
| 118 | NewNode2 := Node.OwnerDocument.CreateElement('Unit');
|
|---|
| 119 | Node.AppendChild(NewNode2);
|
|---|
| 120 | SaveToNode(NewNode2);
|
|---|
| 121 | end;
|
|---|
| 122 | end;
|
|---|
| 123 |
|
|---|
| 124 | function TUnits.AddNew(Kind: TUnitKind; Power: Integer): TUnit;
|
|---|
| 125 | begin
|
|---|
| 126 | Result := TUnit.Create;
|
|---|
| 127 | Result.Id := GetNewId;
|
|---|
| 128 | Result.Kind := Kind;
|
|---|
| 129 | Result.Power := Power;
|
|---|
| 130 | Result.Game := Game;
|
|---|
| 131 | Add(Result);
|
|---|
| 132 | end;
|
|---|
| 133 |
|
|---|
| 134 | constructor TUnits.Create(FreeObjects: Boolean);
|
|---|
| 135 | begin
|
|---|
| 136 | inherited;
|
|---|
| 137 | NewId := 1;
|
|---|
| 138 | end;
|
|---|
| 139 |
|
|---|
| 140 | procedure TUnits.Assign(Source: TUnits);
|
|---|
| 141 | var
|
|---|
| 142 | I: Integer;
|
|---|
| 143 | begin
|
|---|
| 144 | while Count > Source.Count do
|
|---|
| 145 | Delete(Count - 1);
|
|---|
| 146 | while Count < Source.Count do
|
|---|
| 147 | Add(TUnit.Create);
|
|---|
| 148 | for I := 0 to Count - 1 do begin
|
|---|
| 149 | Items[I].Assign(Source[I]);
|
|---|
| 150 | Items[I].Game := Game;
|
|---|
| 151 | end;
|
|---|
| 152 | NewId := Source.NewId;
|
|---|
| 153 | end;
|
|---|
| 154 |
|
|---|
| 155 | { TUnit }
|
|---|
| 156 |
|
|---|
| 157 | procedure TUnit.SetId(AValue: Integer);
|
|---|
| 158 | begin
|
|---|
| 159 | if FId = AValue then Exit;
|
|---|
| 160 | FId := AValue;
|
|---|
| 161 | end;
|
|---|
| 162 |
|
|---|
| 163 | procedure TUnit.SetMapCell(AValue: TObject);
|
|---|
| 164 | var
|
|---|
| 165 | OldValue: TCell;
|
|---|
| 166 | begin
|
|---|
| 167 | if FMapCell = AValue then Exit;
|
|---|
| 168 | OldValue := TCell(FMapCell);
|
|---|
| 169 | FMapCell := nil;
|
|---|
| 170 | if Assigned(OldValue) then OldValue.OneUnit := nil;
|
|---|
| 171 | FMapCell := AValue;
|
|---|
| 172 | if Assigned(FMapCell) then TCell(FMapCell).OneUnit := Self;
|
|---|
| 173 | end;
|
|---|
| 174 |
|
|---|
| 175 | procedure TUnit.SetPlayer(AValue: TObject);
|
|---|
| 176 | var
|
|---|
| 177 | OldValue: TPlayer;
|
|---|
| 178 | begin
|
|---|
| 179 | if FPlayer = AValue then Exit;
|
|---|
| 180 | OldValue := TPlayer(FPlayer);
|
|---|
| 181 | FPlayer := nil;
|
|---|
| 182 | if Assigned(OldValue) then TPlayer(OldValue).Units.Remove(Self);
|
|---|
| 183 | FPlayer := AValue;
|
|---|
| 184 | if Assigned(FPlayer) then TPlayer(FPlayer).Units.Add(Self);
|
|---|
| 185 | end;
|
|---|
| 186 |
|
|---|
| 187 | procedure TUnit.FixRefId;
|
|---|
| 188 | begin
|
|---|
| 189 | if PlayerId <> 0 then begin
|
|---|
| 190 | Player := TGame(Game).Players.FindById(PlayerId);
|
|---|
| 191 | if not Assigned(Player) then
|
|---|
| 192 | raise Exception.Create('Referenced player id ' + IntToStr(PlayerId) + ' not found.');
|
|---|
| 193 | end else Player := nil;
|
|---|
| 194 |
|
|---|
| 195 | if KindId <> 0 then begin
|
|---|
| 196 | Kind := TGame(Game).GameSystem.UnitKinds.FindById(KindId);
|
|---|
| 197 | if not Assigned(Kind) then
|
|---|
| 198 | raise Exception.Create('Referenced unit kind id ' + IntToStr(KindId) + ' not found.');
|
|---|
| 199 | end else Kind := nil;
|
|---|
| 200 | end;
|
|---|
| 201 |
|
|---|
| 202 | function TUnit.GetPowerAttack: Integer;
|
|---|
| 203 | begin
|
|---|
| 204 | Result := Power * Kind.PowerAttack;
|
|---|
| 205 | end;
|
|---|
| 206 |
|
|---|
| 207 | function TUnit.GetPowerDefense: Integer;
|
|---|
| 208 | begin
|
|---|
| 209 | Result := Power * Kind.PowerDefense;
|
|---|
| 210 | end;
|
|---|
| 211 |
|
|---|
| 212 | procedure TUnit.LoadFromNode(Node: TDOMNode);
|
|---|
| 213 | begin
|
|---|
| 214 | Id := ReadInteger(Node, 'Id', 0);
|
|---|
| 215 | Power := ReadInteger(Node, 'Power', 0);
|
|---|
| 216 | Moves := ReadInteger(Node, 'Moves', 0);
|
|---|
| 217 | KindId := ReadInteger(Node, 'Kind', 0);
|
|---|
| 218 | PlayerId := ReadInteger(Node, 'Player', 0);
|
|---|
| 219 | end;
|
|---|
| 220 |
|
|---|
| 221 | procedure TUnit.SaveToNode(Node: TDOMNode);
|
|---|
| 222 | begin
|
|---|
| 223 | WriteInteger(Node, 'Id', Id);
|
|---|
| 224 | WriteInteger(Node, 'Power', Power);
|
|---|
| 225 | WriteInteger(Node, 'Moves', Moves);
|
|---|
| 226 | if Assigned(Kind) then WriteInteger(Node, 'Kind', Kind.Id)
|
|---|
| 227 | else WriteInteger(Node, 'Kind', 0);
|
|---|
| 228 | if Assigned(Player) then WriteInteger(Node, 'Player', TPlayer(Player).Id)
|
|---|
| 229 | else WriteInteger(Node, 'Player', 0);
|
|---|
| 230 | end;
|
|---|
| 231 |
|
|---|
| 232 | procedure TUnit.Assign(Source: TUnit);
|
|---|
| 233 | begin
|
|---|
| 234 | Kind := Source.Kind;
|
|---|
| 235 | Moves := Source.Moves;
|
|---|
| 236 | Power := Source.Power;
|
|---|
| 237 | Id := Source.Id;
|
|---|
| 238 | end;
|
|---|
| 239 |
|
|---|
| 240 | constructor TUnit.Create;
|
|---|
| 241 | begin
|
|---|
| 242 | Player := nil;
|
|---|
| 243 | end;
|
|---|
| 244 |
|
|---|
| 245 | destructor TUnit.Destroy;
|
|---|
| 246 | begin
|
|---|
| 247 | MapCell := nil;
|
|---|
| 248 | Player := nil;
|
|---|
| 249 | inherited;
|
|---|
| 250 | end;
|
|---|
| 251 |
|
|---|
| 252 | end.
|
|---|
| 253 |
|
|---|