source: trunk/NoTerm.pas

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(edit) @471   17 months chronos * Fixed: More units uses items corrected for high DPI support.
(edit) @468   18 months chronos * Added: High DPI support integrated into trunk branch. It can be …
(edit) @447   3 years chronos * Modified: Use first capital letter in identifiers.
(edit) @442   3 years chronos * Modified: Code cleanup.
(edit) @417   3 years chronos * Modified: Merged LoadGraphicSet and LoadGraphicSet2 into single …
(edit) @364   4 years chronos * Added: Partial network game play implementation. * Modified: Code …
(edit) @352   4 years chronos * Modified: TTexture changed from record to class. * Modified: Code …
(edit) @350   4 years chronos * Modified: Code cleanup.
(edit) @290   4 years chronos * Modified: Use FreeAndNil instead of Free as defensive measure. * …
(edit) @188   5 years chronos * Modified: Simplified code by replacing BitBlt which uses always …
(edit) @144   7 years chronos * Modified: More code refactoring related to players brain selection.
(edit) @143   7 years chronos * Modified: Brains array changed to object list and TBrainInfo record …
(edit) @118   7 years chronos * Modified: Set Bitmap size at once.
(edit) @111   7 years chronos * Modified: Custom defined form dialogs moved to CevoComponents so …
(edit) @57   8 years chronos * Modified: Renamed all .dfm files to .lfm files for better consistency.
(edit) @38   8 years chronos * Modified: Switches.pas renamed to Switches.inc.
(edit) @21   8 years chronos * Fixed: Run as 64-bit application. Can't load 32-bit StdAI library in …
(edit) @17   8 years chronos * Fixed: Build under Linux.
(edit) @6   8 years chronos * Modified: Formated all project source files using Delphi formatter …
(add) @2   8 years chronos * Added: Original version 1.2.0 source files for Delphi downloaded …
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