source: trunk/AI/StdAI

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Diff Rev Age Author Log Message
(edit) @592   4 months chronos * Fixed: Avoided more GTK2 chrashes. * Fixed: Build StdAI with O1 …
(edit) @583   7 months chronos * Modified: Code cleanup.
(edit) @554   8 months chronos * Added: TButtonG class as a button class component referencing …
(edit) @549   8 months chronos * Modified: Optimize code with earlier break from for cycle evaluating …
(edit) @548   8 months chronos * Fixed: Bad unit drawing in battle dialog. * Modified: Code cleanup.
(edit) @531   9 months chronos * Modified: Code cleanup.
(edit) @522   12 months chronos * Modified: Code cleanup. * Added: High DPI aware SetWindowPos function.
(edit) @486   13 months chronos * Modified: Code cleanup.
(edit) @451   2 years chronos * Added: Support for ARM 32-bit and 64-bit architectures for loading …
(edit) @447   3 years chronos * Modified: Use first capital letter in identifiers.
(edit) @442   3 years chronos * Modified: Code cleanup.
(edit) @401   3 years chronos * Modified: Use LXD for snap creation. * Modified: Code cleanup.
(edit) @328   4 years chronos * Modified: Use nWonder constant as number of wonders instead of …
(edit) @319   4 years chronos * Modified: Optimized drawing of Wonders window. * Modified: Used …
(edit) @289   4 years chronos * Modified: Code formatted using JEDI code formatter. * Modified: …
(edit) @274   4 years chronos * Added: Small Tutorial map. * Fixed: StdAI possible range check …
(edit) @160   6 years chronos * Added: StdAI from original game. Previously used only AI dev kit.
(add) @124   7 years chronos * Added: Other available AI libraries to AI subdirectory. The game …
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