Changeset 38
- Timestamp:
- Jan 9, 2017, 8:50:12 AM (8 years ago)
- Location:
- trunk
- Files:
-
- 42 edited
- 1 moved
Legend:
- Unmodified
- Added
- Removed
-
trunk/Back.pas
r21 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Back; 3 3 -
trunk/CityProcessing.pas
r17 r38 1 {$INCLUDE Switches }1 {$INCLUDE Switches.inc} 2 2 unit CityProcessing; 3 3 -
trunk/CmdList.pas
r17 r38 1 {$INCLUDE Switches }1 {$INCLUDE Switches.inc} 2 2 unit CmdList; 3 3 -
trunk/Database.pas
r21 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 // {$DEFINE TEXTLOG} 3 3 // {$DEFINE LOADPERF} … … 7 7 8 8 uses 9 Protocol, CmdList;9 SysUtils, Protocol, CmdList; 10 10 11 11 const … … 478 478 y0: integer; 479 479 begin 480 if not (Loc >= 0) and (Loc < MapSize) and (dx + lx >= 0) then 481 raise Exception.Create('Relative location error'); 480 482 assert((Loc >= 0) and (Loc < MapSize) and (dx + lx >= 0)); 481 483 y0 := Loc div lx; -
trunk/Direct.pas
r32 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Direct; 3 3 -
trunk/Directories.pas
r20 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Directories; 3 3 -
trunk/GameServer.pas
r29 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 // {$DEFINE TEXTLOG} 3 3 // {$DEFINE LOADPERF} -
trunk/IPQ.pas
r33 r38 2 2 code contributed by Rassim Eminli } 3 3 4 {$INCLUDE Switches. pas}4 {$INCLUDE Switches.inc} 5 5 unit IPQ; 6 6 -
trunk/Inp.pas
r21 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Inp; 3 3 -
trunk/Integrated.lpi
r33 r38 174 174 </Item2> 175 175 </RequiredPackages> 176 <Units Count="4 2">176 <Units Count="43"> 177 177 <Unit0> 178 178 <Filename Value="Integrated.lpr"/> … … 405 405 <IsPartOfProject Value="True"/> 406 406 </Unit41> 407 <Unit42> 408 <Filename Value="Switches.inc"/> 409 <IsPartOfProject Value="True"/> 410 </Unit42> 407 411 </Units> 408 412 </ProjectOptions> … … 435 439 </Checks> 436 440 <VerifyObjMethodCallValidity Value="True"/> 441 <TargetCPU Value="i386"/> 442 <TargetOS Value="win32"/> 437 443 </CodeGeneration> 438 444 <Linking> -
trunk/Integrated.lpr
r17 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 program Integrated; 3 3 -
trunk/LocalPlayer/BaseWin.pas
r21 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit BaseWin; 3 3 -
trunk/LocalPlayer/Battle.pas
r21 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Battle; 3 3 -
trunk/LocalPlayer/CityScreen.pas
r36 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit CityScreen; 3 3 -
trunk/LocalPlayer/CityType.pas
r17 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit CityType; 3 3 -
trunk/LocalPlayer/ClientTools.pas
r17 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit ClientTools; 3 3 -
trunk/LocalPlayer/Diagram.pas
r21 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Diagram; 3 3 -
trunk/LocalPlayer/Diplomacy.pas
r17 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Diplomacy; 3 3 -
trunk/LocalPlayer/Draft.pas
r29 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Draft; 3 3 -
trunk/LocalPlayer/Enhance.pas
r21 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Enhance; 3 3 -
trunk/LocalPlayer/Help.pas
r30 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Help; 3 3 -
trunk/LocalPlayer/IsoEngine.pas
r35 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit IsoEngine; 3 3 -
trunk/LocalPlayer/LocalPlayer.pas
r17 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit LocalPlayer; 3 3 -
trunk/LocalPlayer/MessgEx.pas
r28 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit MessgEx; 3 3 -
trunk/LocalPlayer/NatStat.pas
r29 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit NatStat; 3 3 -
trunk/LocalPlayer/Nego.pas
r21 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Nego; 3 3 -
trunk/LocalPlayer/PVSB.pas
r20 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit PVSB; 3 3 -
trunk/LocalPlayer/Rates.pas
r17 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Rates; 3 3 -
trunk/LocalPlayer/Select.pas
r17 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Select; 3 3 -
trunk/LocalPlayer/TechTree.pas
r28 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit TechTree; 3 3 -
trunk/LocalPlayer/Term.pas
r33 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Term; 3 3 -
trunk/LocalPlayer/Tribes.pas
r20 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Tribes; 3 3 -
trunk/LocalPlayer/UnitStat.pas
r29 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit UnitStat; 3 3 -
trunk/LocalPlayer/Wonders.pas
r28 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Wonders; 3 3 -
trunk/Log.pas
r9 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Log; 3 3 -
trunk/Messg.pas
r21 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Messg; 3 3 -
trunk/NoTerm.pas
r21 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit NoTerm; 3 3 -
trunk/Protocol.pas
r19 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 {$HINTS OFF} 3 3 unit Protocol; -
trunk/ScreenTools.pas
r35 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit ScreenTools; 3 3 -
trunk/Start.pas
r32 r38 1 {$INCLUDE Switches. pas}1 {$INCLUDE Switches.inc} 2 2 unit Start; 3 3 -
trunk/StringTables.pas
r17 r38 1 {$INCLUDE Switches }1 {$INCLUDE Switches.inc} 2 2 unit StringTables; 3 3 -
trunk/Switches.inc
r37 r38 10 10 {$TYPEINFO OFF} 11 11 {$DEBUGINFO ON} 12 //{$LOCALSYMBOLS ON}12 {$LOCALSYMBOLS ON} 13 13 14 //{$E-,S-,Z1}14 {$E-,S-,Z1} 15 15 16 16 {$IFDEF FPC} // freepascal -
trunk/UnitProcessing.pas
r17 r38 1 {$INCLUDE Switches }1 {$INCLUDE Switches.inc} 2 2 unit UnitProcessing; 3 3
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