[38] | 1 | {$INCLUDE Switches.inc}
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[6] | 2 | // {$DEFINE TEXTLOG}
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| 3 | // {$DEFINE LOADPERF}
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[2] | 4 | unit Database;
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| 5 |
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| 6 | interface
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| 7 |
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| 8 | uses
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[38] | 9 | SysUtils, Protocol, CmdList;
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[2] | 10 |
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| 11 | const
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[6] | 12 | // additional test flags
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[207] | 13 | //{$DEFINE FastContact} { extra small world with railroad everywhere }
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[2] | 14 |
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[6] | 15 | neumax = 4096;
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| 16 | necmax = 1024;
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| 17 | nemmax = 1024;
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[2] | 18 |
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[6] | 19 | lNoObserve = 0;
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| 20 | lObserveUnhidden = 1;
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| 21 | lObserveAll = 2;
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| 22 | lObserveSuper = 3; // observe levels
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[2] | 23 |
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[6] | 24 | TerrType_Canalable = [fGrass, fDesert, fPrairie, fTundra, fSwamp,
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| 25 | fForest, fHills];
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[2] | 26 |
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[6] | 27 | nStartUn = 1;
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[447] | 28 | StartUn: array [0 .. nStartUn - 1] of Integer = (0); // mix of start units
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[2] | 29 |
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[6] | 30 | CityOwnTile = 13;
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[2] | 31 |
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[227] | 32 | type
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| 33 | TGameMode = (moLoading_Fast, moLoading, moMovie, moPlaying);
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| 34 |
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[2] | 35 | var
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[144] | 36 | GAlive: Integer; { players alive; bitset of 1 shl p }
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| 37 | GWatching: Integer;
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| 38 | GInitialized: Integer;
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| 39 | GAI: Integer;
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| 40 | RND: Integer; { world map randseed }
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| 41 | lx: Integer;
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| 42 | ly: Integer;
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| 43 | MapSize: Integer; // = lx*ly
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| 44 | LandMass: Integer;
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[6] | 45 | {$IFOPT O-}InvalidTreatyMap, {$ENDIF}
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[144] | 46 | SaveMapCenterLoc: Integer;
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| 47 | PeaceEnded: Integer;
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| 48 | GTurn: Integer; { current turn }
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| 49 | GTestFlags: Integer;
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[227] | 50 | Mode: TGameMode;
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[328] | 51 | GWonder: array [0 .. nWonder - 1] of TWonderInfo;
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[447] | 52 | ServerVersion: array [0 .. nPl - 1] of Integer;
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| 53 | ProcessClientData: array [0 .. nPl - 1] of Boolean;
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[6] | 54 | CL: TCmdList;
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| 55 | {$IFDEF TEXTLOG}CmdInfo: string;
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| 56 | TextLog: TextFile; {$ENDIF}
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| 57 | {$IFDEF LOADPERF}time_total, time_total0, time_x0, time_x1, time_a, time_b, time_c: int64; {$ENDIF}
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| 58 | // map data
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| 59 | RealMap: array [0 .. lxmax * lymax - 1] of Cardinal;
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[447] | 60 | Continent: array [0 .. lxmax * lymax - 1] of Integer;
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[6] | 61 | { continent id for each tile }
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| 62 | Occupant: array [0 .. lxmax * lymax - 1] of ShortInt;
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| 63 | { occupying player for each tile }
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| 64 | ZoCMap: array [0 .. lxmax * lymax - 1] of ShortInt;
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| 65 | ObserveLevel: array [0 .. lxmax * lymax - 1] of Cardinal;
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| 66 | { Observe Level of player p in bits 2*p and 2*p+1 }
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[447] | 67 | UsedByCity: array [0 .. lxmax * lymax - 1] of Integer;
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[6] | 68 | { location of exploiting city for
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| 69 | each tile, =-1 if not exploited }
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[2] | 70 |
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[6] | 71 | // player data
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| 72 | RW: array [0 .. nPl - 1] of TPlayerContext; { player data }
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[447] | 73 | Difficulty: array [0 .. nPl - 1] of Integer;
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[6] | 74 | GShip: array [0 .. nPl - 1] of TShipInfo;
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| 75 | ResourceMask: array [0 .. nPl - 1] of Cardinal;
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[447] | 76 | Founded: array [0 .. nPl - 1] of Integer; { number of cities founded }
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| 77 | TerritoryCount: array [0 .. nPl] of Integer;
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[6] | 78 | LastValidStat, Researched, Discovered, // number of tiles discovered
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[447] | 79 | GrWallContinent: array [0 .. nPl - 1] of Integer;
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[6] | 80 | RWemix: array [0 .. nPl - 1, 0 .. nPl - 1, 0 .. nmmax - 1] of SmallInt;
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[2] | 81 | // [p1,p2,mix] -> index of p2's model mix in p1's enemy model list
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[6] | 82 | Destroyed: array [0 .. nPl - 1, 0 .. nPl - 1, 0 .. nmmax - 1] of SmallInt;
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[2] | 83 | // [p1,p2,mix] -> number of p2's units with model mix that p1 has destroyed
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[447] | 84 | nTech: array [0 .. nPl - 1] of Integer; { number of known techs }
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[6] | 85 | // NewContact: array[0..nPl-1,0..nPl-1] of boolean;
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[2] | 86 |
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| 87 | type
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[447] | 88 | TVicinity8Loc = array [0 .. 7] of Integer;
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| 89 | TVicinity21Loc = array [0 .. 27] of Integer;
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[2] | 90 |
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[447] | 91 | procedure MaskD(var X: array of Cardinal; Count, Mask: Cardinal);
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| 92 | procedure IntServer(Command, Player, Subject: Integer; var Data);
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| 93 | procedure CompactLists(P: Integer);
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| 94 | procedure ClearTestFlags(ClearFlags: Integer);
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| 95 | procedure SetTestFlags(P, SetFlags: Integer);
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[2] | 96 |
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| 97 | // Tech Related Functions
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[447] | 98 | function TechBaseCost(nTech, diff: Integer): Integer;
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| 99 | function TechCost(P: Integer): Integer;
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| 100 | procedure CalculateModel(var M: TModel);
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| 101 | procedure CheckSpecialModels(P, pre: Integer);
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| 102 | procedure EnableDevModel(P: Integer);
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| 103 | procedure SeeTech(P, ad: Integer);
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| 104 | procedure DiscoverTech(P, ad: Integer);
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| 105 | procedure CheckExpiration(Wonder: Integer);
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[2] | 106 |
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| 107 | // Location Navigation
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[447] | 108 | function dLoc(Loc, dx, dy: Integer): Integer;
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| 109 | procedure dxdy(Loc0, Loc1: Integer; var dx, dy: Integer);
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| 110 | function Distance(Loc0, Loc1: Integer): Integer;
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| 111 | procedure V8_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity8Loc);
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| 112 | procedure V21_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity21Loc);
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[2] | 113 |
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| 114 | // Game Initialization
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| 115 | procedure InitRandomGame;
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[447] | 116 | procedure InitMapGame(Human: Integer);
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[2] | 117 | procedure ReleaseGame;
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| 118 |
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| 119 | // Map Editor
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[447] | 120 | function MapGeneratorAvailable: Boolean;
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[2] | 121 | procedure CreateElevation;
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[447] | 122 | procedure CreateMap(preview: Boolean);
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[2] | 123 | procedure InitMapEditor;
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| 124 | procedure ReleaseMapEditor;
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[447] | 125 | procedure EditTile(Loc, NewTile: Integer);
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[2] | 126 |
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| 127 | // Map Revealing
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[447] | 128 | function GetTileInfo(P, cix, Loc: Integer; var Info: TTileInfo): Integer;
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| 129 | procedure Strongest(Loc: Integer; var uix, Strength, Bonus, Cnt: Integer);
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| 130 | function UnitSpeed(P, mix, Health: Integer): Integer;
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| 131 | procedure GetUnitReport(P, uix: Integer; var UnitReport: TUnitReport);
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| 132 | procedure SearchCity(Loc: Integer; var P, cix: Integer);
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| 133 | procedure TellAboutModel(P, taOwner, tamix: Integer);
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| 134 | function emixSafe(P, taOwner, tamix: Integer): Integer;
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| 135 | function Discover9(Loc, P, Level: Integer;
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| 136 | TellAllied, EnableContact: Boolean): Boolean;
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| 137 | function Discover21(Loc, P, AdjacentLevel: Integer;
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| 138 | TellAllied, EnableContact: Boolean): Boolean;
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| 139 | procedure DiscoverAll(P, Level: Integer);
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| 140 | procedure DiscoverViewAreas(P: Integer);
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| 141 | function GetUnitStack(P, Loc: Integer): Integer;
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| 142 | procedure UpdateUnitMap(Loc: Integer; CityChange: Boolean = False);
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| 143 | procedure RecalcV8ZoC(P, Loc: Integer);
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| 144 | procedure RecalcMapZoC(P: Integer);
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| 145 | procedure RecalcPeaceMap(P: Integer);
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[2] | 146 |
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| 147 | // Territory Calculation
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[447] | 148 | procedure CheckBorders(OriginLoc: Integer; PlayerLosingCity: Integer = -1);
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| 149 | procedure LogCheckBorders(P, cix: Integer; PlayerLosingCity: Integer = -1);
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[2] | 150 |
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| 151 | // Map Processing
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[447] | 152 | procedure CreateUnit(P, mix: Integer);
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| 153 | procedure FreeUnit(P, uix: Integer);
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| 154 | procedure PlaceUnit(P, uix: Integer);
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| 155 | procedure RemoveUnit(P, uix: Integer; Enemy: Integer = -1);
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| 156 | procedure RemoveUnit_UpdateMap(P, uix: Integer);
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| 157 | procedure RemoveAllUnits(P, Loc: Integer; Enemy: Integer = -1);
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| 158 | procedure RemoveDomainUnits(D, P, Loc: Integer);
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| 159 | procedure FoundCity(P, FoundLoc: Integer);
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| 160 | procedure DestroyCity(P, cix: Integer; SaveUnits: Boolean);
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| 161 | procedure ChangeCityOwner(pOld, cixOld, pNew: Integer);
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| 162 | procedure CompleteJob(P, Loc, Job: Integer);
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[2] | 163 |
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| 164 | // Diplomacy
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[447] | 165 | procedure IntroduceEnemy(p1, p2: Integer);
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| 166 | procedure GiveCivilReport(P, pAbout: Integer);
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| 167 | procedure GiveMilReport(P, pAbout: Integer);
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| 168 | procedure ShowPrice(pSender, pTarget, Price: Integer);
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| 169 | function PayPrice(pSender, pTarget, Price: Integer; execute: Boolean): Boolean;
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| 170 | procedure CancelTreaty(P, pWith: Integer; DecreaseCredibility: Boolean = True);
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| 171 | function DoSpyMission(P, pCity, cix, Mission: Integer): Cardinal;
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[2] | 172 |
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[442] | 173 |
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[2] | 174 | implementation
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| 175 |
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| 176 | uses
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[6] | 177 | {$IFDEF LOADPERF}SysUtils, Windows, {$ENDIF}
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| 178 | {$IFDEF TEXTLOG}SysUtils, {$ENDIF}
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| 179 | IPQ;
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[2] | 180 |
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| 181 | var
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[447] | 182 | UnBuilt: array [0 .. nPl - 1] of Integer; { number of units built }
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[2] | 183 |
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[447] | 184 | procedure MaskD(var X: array of Cardinal; Count, Mask: Cardinal);
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[10] | 185 | var
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| 186 | I: Integer;
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[9] | 187 | begin
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[10] | 188 | for I := 0 to Count - 1 do
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[447] | 189 | X[I] := X[I] and Mask;
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[2] | 190 | end;
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| 191 |
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[447] | 192 | procedure CompactLists(P: Integer);
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[2] | 193 | var
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[447] | 194 | uix, uix1, cix: Integer;
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| 195 | {$IFOPT O-}V21: Integer;
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[6] | 196 | Radius: TVicinity21Loc; {$ENDIF}
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[2] | 197 | begin
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[447] | 198 | with RW[P] do
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[2] | 199 | begin
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[6] | 200 | // compact unit list
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| 201 | uix := 0;
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| 202 | while uix < nUn do
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| 203 | if Un[uix].Loc < 0 then
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[2] | 204 | begin
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[447] | 205 | Dec(nUn);
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[6] | 206 | Un[uix] := Un[nUn]; { replace removed unit by last }
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| 207 | if (Un[uix].TroopLoad > 0) or (Un[uix].AirLoad > 0) then
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| 208 | for uix1 := 0 to nUn - 1 do
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| 209 | if Un[uix1].Master = nUn then
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| 210 | Un[uix1].Master := uix;
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| 211 | // index of last unit changes
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[2] | 212 | end
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[6] | 213 | else
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[447] | 214 | Inc(uix);
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[2] | 215 |
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[6] | 216 | // compact city list
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| 217 | cix := 0;
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| 218 | while cix < nCity do
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| 219 | if City[cix].Loc < 0 then
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[2] | 220 | begin
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[447] | 221 | Dec(nCity);
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[6] | 222 | City[cix] := City[nCity]; { replace city by last }
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| 223 | for uix1 := 0 to nUn - 1 do
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| 224 | if Un[uix1].Home = nCity then
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| 225 | Un[uix1].Home := cix;
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| 226 | { index of last city changes }
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[2] | 227 | end
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[6] | 228 | else
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[447] | 229 | Inc(cix);
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[2] | 230 |
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[6] | 231 | // compact enemy city list
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| 232 | cix := 0;
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| 233 | while cix < nEnemyCity do
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| 234 | if EnemyCity[cix].Loc < 0 then
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[2] | 235 | begin
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[447] | 236 | Dec(nEnemyCity);
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[6] | 237 | EnemyCity[cix] := EnemyCity[nEnemyCity]; { replace city by last }
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[2] | 238 | end
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[6] | 239 | else
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[447] | 240 | Inc(cix);
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[2] | 241 |
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| 242 | {$IFOPT O-}
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[6] | 243 | for cix := 0 to nCity - 1 do
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| 244 | with City[cix] do
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| 245 | begin
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| 246 | V21_to_Loc(Loc, Radius);
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| 247 | for V21 := 1 to 26 do
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| 248 | if Tiles and (1 shl V21) <> 0 then
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[447] | 249 | Assert(UsedByCity[Radius[V21]] = Loc);
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[442] | 250 | end;
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[2] | 251 | {$ENDIF}
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| 252 | end;
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[442] | 253 | end;
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[2] | 254 |
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| 255 | {
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[6] | 256 | Tech Related Functions
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| 257 | ____________________________________________________________________
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[2] | 258 | }
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[447] | 259 | function TechBaseCost(nTech, diff: Integer): Integer;
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[2] | 260 | var
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[447] | 261 | c0: Single;
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[2] | 262 | begin
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[6] | 263 | c0 := TechFormula_M[diff] * (nTech + 4) *
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| 264 | exp((nTech + 4) / TechFormula_D[diff]);
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| 265 | if c0 >= $10000000 then
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[447] | 266 | Result := $10000000
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[6] | 267 | else
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[447] | 268 | Result := trunc(c0);
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[2] | 269 | end;
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| 270 |
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[447] | 271 | function TechCost(P: Integer): Integer;
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[2] | 272 | begin
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[447] | 273 | with RW[P] do
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[2] | 274 | begin
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[447] | 275 | Result := TechBaseCost(nTech[P], Difficulty[P]);
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[6] | 276 | if ResearchTech >= 0 then
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| 277 | if (ResearchTech = adMilitary) or (Tech[ResearchTech] = tsSeen) then
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[447] | 278 | Result := Result shr 1
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[6] | 279 | else if ResearchTech in FutureTech then
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| 280 | if Government = gFuture then
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[447] | 281 | Result := Result * 2
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[6] | 282 | else
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[447] | 283 | Result := Result * 4;
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[442] | 284 | end;
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[2] | 285 | end;
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| 286 |
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[447] | 287 | procedure SetModelFlags(var M: TModel);
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[2] | 288 | begin
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[447] | 289 | M.Flags := 0;
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| 290 | if (M.Domain = dGround) and (M.Kind <> mkDiplomat) then
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| 291 | M.Flags := M.Flags or mdZOC;
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| 292 | if (M.Kind = mkDiplomat) or (M.Attack + M.Cap[mcBombs] = 0) then
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| 293 | M.Flags := M.Flags or mdCivil;
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| 294 | if (M.Cap[mcOver] > 0) or (M.Domain = dSea) and (M.Weight >= 6) then
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| 295 | M.Flags := M.Flags or mdDoubleSupport;
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[2] | 296 | end;
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| 297 |
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[447] | 298 | procedure CalculateModel(var M: TModel);
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[6] | 299 | { calculate attack, defense, cost... of a model by features }
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[2] | 300 | var
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[447] | 301 | I: Integer;
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[2] | 302 | begin
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[447] | 303 | with M do
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[2] | 304 | begin
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[6] | 305 | Attack := (Cap[mcOffense] + Cap[mcOver]) * MStrength;
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| 306 | Defense := (Cap[mcDefense] + Cap[mcOver]) * MStrength;
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| 307 | case Domain of
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| 308 | dGround:
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| 309 | Speed := 150 + Cap[mcMob] * 50;
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| 310 | dSea:
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| 311 | begin
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| 312 | Speed := 350 + 200 * Cap[mcNP] + 200 * Cap[mcTurbines];
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| 313 | if Cap[mcNP] = 0 then
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[447] | 314 | Inc(Speed, 100 * Cap[mcSE]);
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[6] | 315 | end;
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| 316 | dAir:
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| 317 | Speed := 850 + 400 * Cap[mcJet];
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[2] | 318 | end;
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[6] | 319 | Cost := 0;
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[447] | 320 | for I := 0 to nFeature - 1 do
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| 321 | if 1 shl Domain and Feature[I].Domains <> 0 then
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| 322 | Inc(Cost, Cap[I] * Feature[I].Cost);
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[6] | 323 | Cost := Cost * MCost;
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| 324 | Weight := 0;
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[447] | 325 | for I := 0 to nFeature - 1 do
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| 326 | if 1 shl Domain and Feature[I].Domains <> 0 then
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| 327 | if (Domain = dGround) and (I = mcDefense) then
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| 328 | Inc(Weight, Cap[I] * 2)
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[6] | 329 | else
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[447] | 330 | Inc(Weight, Cap[I] * Feature[I].Weight);
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[2] | 331 | end;
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[447] | 332 | SetModelFlags(M);
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[2] | 333 | end;
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| 334 |
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[447] | 335 | procedure CheckSpecialModels(P, pre: Integer);
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[2] | 336 | var
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[447] | 337 | I, mix1: Integer;
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| 338 | HasAlready: Boolean;
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[2] | 339 | begin
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[447] | 340 | for I := 0 to nSpecialModel -
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[6] | 341 | 1 do { check whether new special model available }
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[447] | 342 | if (SpecialModelPreq[I] = pre) and (RW[P].nModel < nmmax) then
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[2] | 343 | begin
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[447] | 344 | HasAlready := False;
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| 345 | for mix1 := 0 to RW[P].nModel - 1 do
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| 346 | if (RW[P].Model[mix1].Kind = SpecialModel[I].Kind) and
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| 347 | (RW[P].Model[mix1].Attack = SpecialModel[I].Attack) and
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| 348 | (RW[P].Model[mix1].Speed = SpecialModel[I].Speed) then
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| 349 | HasAlready := True;
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[6] | 350 | if not HasAlready then
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[2] | 351 | begin
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[447] | 352 | RW[P].Model[RW[P].nModel] := SpecialModel[I];
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| 353 | SetModelFlags(RW[P].Model[RW[P].nModel]);
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| 354 | with RW[P].Model[RW[P].nModel] do
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[2] | 355 | begin
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[6] | 356 | Status := 0;
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| 357 | SavedStatus := 0;
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| 358 | IntroTurn := GTurn;
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| 359 | Built := 0;
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| 360 | Lost := 0;
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[447] | 361 | ID := P shl 12 + RW[P].nModel;
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| 362 | if (Kind = mkSpecial_Boat) and (ServerVersion[P] < $000EF0) then
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[6] | 363 | Speed := 350; // old longboat
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[2] | 364 | end;
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[447] | 365 | Inc(RW[P].nModel);
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[442] | 366 | end;
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[2] | 367 | end;
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| 368 | end;
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| 369 |
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[447] | 370 | procedure EnableDevModel(P: Integer);
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[2] | 371 | begin
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[447] | 372 | with RW[P] do
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[6] | 373 | if nModel < nmmax then
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[2] | 374 | begin
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[6] | 375 | Model[nModel] := DevModel;
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| 376 | with Model[nModel] do
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| 377 | begin
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| 378 | Status := 0;
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| 379 | SavedStatus := 0;
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| 380 | IntroTurn := GTurn;
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| 381 | Built := 0;
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| 382 | Lost := 0;
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[447] | 383 | ID := P shl 12 + nModel;
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[6] | 384 | end;
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[447] | 385 | Inc(nModel);
|
---|
| 386 | Inc(Researched[P]);
|
---|
[442] | 387 | end;
|
---|
[2] | 388 | end;
|
---|
| 389 |
|
---|
[447] | 390 | procedure SeeTech(P, ad: Integer);
|
---|
[2] | 391 | begin
|
---|
[447] | 392 | {$IFDEF TEXTLOG}CmdInfo := CmdInfo + Format(' P%d:A%d', [P, ad]); {$ENDIF}
|
---|
| 393 | RW[P].Tech[ad] := tsSeen;
|
---|
[6] | 394 | // inc(nTech[p]);
|
---|
[447] | 395 | Inc(Researched[P]);
|
---|
[2] | 396 | end;
|
---|
| 397 |
|
---|
| 398 | procedure FreeSlaves;
|
---|
| 399 | var
|
---|
[447] | 400 | p1, uix: Integer;
|
---|
[2] | 401 | begin
|
---|
[6] | 402 | for p1 := 0 to nPl - 1 do
|
---|
| 403 | if (GAlive and (1 shl p1) <> 0) then
|
---|
| 404 | for uix := 0 to RW[p1].nUn - 1 do
|
---|
| 405 | if RW[p1].Model[RW[p1].Un[uix].mix].Kind = mkSlaves then
|
---|
[442] | 406 | RW[p1].Un[uix].Job := jNone;
|
---|
[2] | 407 | end;
|
---|
| 408 |
|
---|
[447] | 409 | procedure DiscoverTech(P, ad: Integer);
|
---|
[2] | 410 |
|
---|
[447] | 411 | procedure TellAboutKeyTech(P, Source: Integer);
|
---|
[2] | 412 | var
|
---|
[447] | 413 | I, p1: Integer;
|
---|
[2] | 414 | begin
|
---|
[447] | 415 | for I := 1 to 3 do
|
---|
| 416 | if ad = AgePreq[I] then
|
---|
[6] | 417 | for p1 := 0 to nPl - 1 do
|
---|
[447] | 418 | if (p1 <> P) and ((GAlive or GWatching) and (1 shl p1) <> 0) then
|
---|
| 419 | RW[p1].EnemyReport[P].Tech[ad] := Source;
|
---|
[2] | 420 | end;
|
---|
| 421 |
|
---|
| 422 | var
|
---|
[447] | 423 | I: Integer;
|
---|
[2] | 424 | begin
|
---|
[6] | 425 | if ad in FutureTech then
|
---|
[2] | 426 | begin
|
---|
[447] | 427 | if RW[P].Tech[ad] < tsApplicable then
|
---|
| 428 | RW[P].Tech[ad] := 1
|
---|
[6] | 429 | else
|
---|
[447] | 430 | Inc(RW[P].Tech[ad]);
|
---|
[6] | 431 | if ad <> futResearchTechnology then
|
---|
[447] | 432 | Inc(nTech[P], 2);
|
---|
| 433 | Inc(Researched[P], 8);
|
---|
| 434 | Exit;
|
---|
[2] | 435 | end;
|
---|
| 436 |
|
---|
[447] | 437 | if RW[P].Tech[ad] = tsSeen then
|
---|
[6] | 438 | begin
|
---|
[447] | 439 | Inc(nTech[P]);
|
---|
| 440 | Inc(Researched[P]);
|
---|
[6] | 441 | end
|
---|
| 442 | else
|
---|
| 443 | begin
|
---|
[447] | 444 | Inc(nTech[P], 2);
|
---|
| 445 | Inc(Researched[P], 2);
|
---|
[6] | 446 | end;
|
---|
[447] | 447 | RW[P].Tech[ad] := tsResearched;
|
---|
| 448 | TellAboutKeyTech(P, tsResearched);
|
---|
| 449 | CheckSpecialModels(P, ad);
|
---|
[6] | 450 | if ad = adScience then
|
---|
[447] | 451 | ResourceMask[P] := ResourceMask[P] or fSpecial2;
|
---|
[6] | 452 | if ad = adMassProduction then
|
---|
[447] | 453 | ResourceMask[P] := ResourceMask[P] or fModern;
|
---|
[2] | 454 |
|
---|
[447] | 455 | for I := 0 to nWonder - 1 do { check whether wonders expired }
|
---|
| 456 | if (GWonder[I].EffectiveOwner <> GWonder[woEiffel].EffectiveOwner) and
|
---|
| 457 | (Imp[I].Expiration = ad) then
|
---|
[2] | 458 | begin
|
---|
[447] | 459 | GWonder[I].EffectiveOwner := -1;
|
---|
| 460 | if I = woPyramids then
|
---|
[6] | 461 | FreeSlaves;
|
---|
[2] | 462 | end;
|
---|
| 463 | end;
|
---|
| 464 |
|
---|
[447] | 465 | procedure CheckExpiration(Wonder: Integer);
|
---|
[2] | 466 | // GWonder[Wonder].EffectiveOwner must be set before!
|
---|
| 467 | var
|
---|
[447] | 468 | P: Integer;
|
---|
[2] | 469 | begin
|
---|
[6] | 470 | if (Imp[Wonder].Expiration >= 0) and
|
---|
| 471 | (GWonder[woEiffel].EffectiveOwner <> GWonder[Wonder].EffectiveOwner) then
|
---|
[447] | 472 | for P := 0 to nPl - 1 do // check if already expired
|
---|
| 473 | if (1 shl P and GAlive <> 0) and
|
---|
| 474 | (RW[P].Tech[Imp[Wonder].Expiration] >= tsApplicable) then
|
---|
[2] | 475 | begin
|
---|
[6] | 476 | GWonder[Wonder].EffectiveOwner := -1;
|
---|
| 477 | if Wonder = woPyramids then
|
---|
[442] | 478 | FreeSlaves;
|
---|
| 479 | end;
|
---|
[2] | 480 | end;
|
---|
| 481 |
|
---|
| 482 | {
|
---|
[6] | 483 | Location Navigation
|
---|
| 484 | ____________________________________________________________________
|
---|
[2] | 485 | }
|
---|
[447] | 486 | function dLoc(Loc, dx, dy: Integer): Integer;
|
---|
[6] | 487 | { relative location, dx in hor and dy in ver direction from Loc }
|
---|
[2] | 488 | var
|
---|
[447] | 489 | y0: Integer;
|
---|
[2] | 490 | begin
|
---|
[38] | 491 | if not (Loc >= 0) and (Loc < MapSize) and (dx + lx >= 0) then
|
---|
| 492 | raise Exception.Create('Relative location error');
|
---|
[447] | 493 | Assert((Loc >= 0) and (Loc < MapSize) and (dx + lx >= 0));
|
---|
[6] | 494 | y0 := Loc div lx;
|
---|
[447] | 495 | Result := (Loc + (dx + y0 and 1 + lx + lx) shr 1) mod lx + lx * (y0 + dy);
|
---|
| 496 | if (Result < 0) or (Result >= MapSize) then
|
---|
| 497 | Result := -1;
|
---|
[2] | 498 | end;
|
---|
| 499 |
|
---|
[447] | 500 | procedure dxdy(Loc0, Loc1: Integer; var dx, dy: Integer);
|
---|
[2] | 501 | begin
|
---|
[6] | 502 | dx := ((Loc1 mod lx * 2 + Loc1 div lx and 1) -
|
---|
| 503 | (Loc0 mod lx * 2 + Loc0 div lx and 1) + 3 * lx) mod (2 * lx) - lx;
|
---|
| 504 | dy := Loc1 div lx - Loc0 div lx;
|
---|
[2] | 505 | end;
|
---|
| 506 |
|
---|
[447] | 507 | function Distance(Loc0, Loc1: Integer): Integer;
|
---|
[2] | 508 | var
|
---|
[447] | 509 | dx, dy: Integer;
|
---|
[2] | 510 | begin
|
---|
[6] | 511 | dxdy(Loc0, Loc1, dx, dy);
|
---|
| 512 | dx := abs(dx);
|
---|
| 513 | dy := abs(dy);
|
---|
[447] | 514 | Result := dx + dy + abs(dx - dy) shr 1;
|
---|
[2] | 515 | end;
|
---|
| 516 |
|
---|
[447] | 517 | procedure V8_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity8Loc);
|
---|
[2] | 518 | var
|
---|
[447] | 519 | x0, y0, lx0: Integer;
|
---|
[2] | 520 | begin
|
---|
[6] | 521 | lx0 := lx; // put in register!
|
---|
| 522 | y0 := Loc0 div lx0;
|
---|
| 523 | x0 := Loc0 - y0 * lx0; // Loc0 mod lx;
|
---|
| 524 | y0 := y0 and 1;
|
---|
| 525 | VicinityLoc[1] := Loc0 + lx0 * 2;
|
---|
| 526 | VicinityLoc[3] := Loc0 - 1;
|
---|
| 527 | VicinityLoc[5] := Loc0 - lx0 * 2;
|
---|
| 528 | VicinityLoc[7] := Loc0 + 1;
|
---|
[447] | 529 | Inc(Loc0, y0);
|
---|
[6] | 530 | VicinityLoc[0] := Loc0 + lx0;
|
---|
| 531 | VicinityLoc[2] := Loc0 + lx0 - 1;
|
---|
| 532 | VicinityLoc[4] := Loc0 - lx0 - 1;
|
---|
| 533 | VicinityLoc[6] := Loc0 - lx0;
|
---|
[2] | 534 |
|
---|
[6] | 535 | // world is round!
|
---|
| 536 | if x0 < lx0 - 1 then
|
---|
[2] | 537 | begin
|
---|
[6] | 538 | if x0 = 0 then
|
---|
[2] | 539 | begin
|
---|
[447] | 540 | Inc(VicinityLoc[3], lx0);
|
---|
[6] | 541 | if y0 = 0 then
|
---|
[2] | 542 | begin
|
---|
[447] | 543 | Inc(VicinityLoc[2], lx0);
|
---|
| 544 | Inc(VicinityLoc[4], lx0);
|
---|
[442] | 545 | end;
|
---|
| 546 | end;
|
---|
[2] | 547 | end
|
---|
[6] | 548 | else
|
---|
[2] | 549 | begin
|
---|
[447] | 550 | Dec(VicinityLoc[7], lx0);
|
---|
[6] | 551 | if y0 = 1 then
|
---|
[2] | 552 | begin
|
---|
[447] | 553 | Dec(VicinityLoc[0], lx0);
|
---|
| 554 | Dec(VicinityLoc[6], lx0);
|
---|
[442] | 555 | end;
|
---|
[2] | 556 | end;
|
---|
| 557 | end;
|
---|
| 558 |
|
---|
[447] | 559 | procedure V21_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity21Loc);
|
---|
[2] | 560 | var
|
---|
[447] | 561 | dx, dy, bit, y0, xComp, yComp, xComp0, xCompSwitch: Integer;
|
---|
| 562 | dst: ^Integer;
|
---|
[2] | 563 | begin
|
---|
[6] | 564 | y0 := Loc0 div lx;
|
---|
| 565 | xComp0 := Loc0 - y0 * lx - 1; // Loc0 mod lx -1
|
---|
| 566 | xCompSwitch := xComp0 - 1 + y0 and 1;
|
---|
| 567 | if xComp0 < 0 then
|
---|
[447] | 568 | Inc(xComp0, lx);
|
---|
[6] | 569 | if xCompSwitch < 0 then
|
---|
[447] | 570 | Inc(xCompSwitch, lx);
|
---|
[6] | 571 | xCompSwitch := xCompSwitch xor xComp0;
|
---|
| 572 | yComp := lx * (y0 - 3);
|
---|
| 573 | dst := @VicinityLoc;
|
---|
| 574 | bit := 1;
|
---|
| 575 | for dy := 0 to 6 do
|
---|
[2] | 576 | begin
|
---|
[6] | 577 | xComp0 := xComp0 xor xCompSwitch;
|
---|
| 578 | xComp := xComp0;
|
---|
| 579 | for dx := 0 to 3 do
|
---|
[2] | 580 | begin
|
---|
[6] | 581 | if bit and $67F7F76 <> 0 then
|
---|
| 582 | dst^ := xComp + yComp
|
---|
| 583 | else
|
---|
| 584 | dst^ := -1;
|
---|
[447] | 585 | Inc(xComp);
|
---|
[6] | 586 | if xComp >= lx then
|
---|
[447] | 587 | Dec(xComp, lx);
|
---|
| 588 | Inc(dst);
|
---|
[6] | 589 | bit := bit shl 1;
|
---|
[2] | 590 | end;
|
---|
[447] | 591 | Inc(yComp, lx);
|
---|
[2] | 592 | end;
|
---|
| 593 | end;
|
---|
| 594 |
|
---|
| 595 | {
|
---|
[6] | 596 | Map Creation
|
---|
| 597 | ____________________________________________________________________
|
---|
[2] | 598 | }
|
---|
| 599 | var
|
---|
[447] | 600 | primitive: Integer;
|
---|
| 601 | StartLoc, StartLoc2: array [0 .. nPl - 1] of Integer; { starting coordinates }
|
---|
[6] | 602 | Elevation: array [0 .. lxmax * lymax - 1] of Byte; { map elevation }
|
---|
[447] | 603 | ElCount: array [Byte] of Integer; { count of elevation occurance }
|
---|
[2] | 604 |
|
---|
| 605 | procedure CalculatePrimitive;
|
---|
| 606 | var
|
---|
[447] | 607 | I, J: Integer;
|
---|
[2] | 608 | begin
|
---|
[6] | 609 | primitive := 1;
|
---|
[447] | 610 | I := 2;
|
---|
| 611 | while I * I <= MapSize + 1 do // test whether prime
|
---|
[6] | 612 | begin
|
---|
[447] | 613 | if (MapSize + 1) mod I = 0 then
|
---|
[6] | 614 | primitive := 0;
|
---|
[447] | 615 | Inc(I);
|
---|
[6] | 616 | end;
|
---|
[2] | 617 |
|
---|
[6] | 618 | if primitive > 0 then
|
---|
| 619 | repeat
|
---|
[447] | 620 | Inc(primitive);
|
---|
| 621 | I := 1;
|
---|
| 622 | J := 0;
|
---|
[6] | 623 | repeat
|
---|
[447] | 624 | Inc(J);
|
---|
| 625 | I := I * primitive mod (MapSize + 1);
|
---|
| 626 | until (I = 1) or (J = MapSize + 1);
|
---|
| 627 | until J = MapSize;
|
---|
[2] | 628 | end;
|
---|
| 629 |
|
---|
[447] | 630 | function MapGeneratorAvailable: Boolean;
|
---|
[2] | 631 | begin
|
---|
[447] | 632 | Result := (primitive > 0) and (lx >= 20) and (ly >= 40);
|
---|
[2] | 633 | end;
|
---|
| 634 |
|
---|
| 635 | procedure CreateElevation;
|
---|
| 636 | const
|
---|
[447] | 637 | D = 64;
|
---|
[6] | 638 | Smooth = 0.049; { causes low amplitude of short waves }
|
---|
| 639 | Detail = 0.095; { causes short period of short waves }
|
---|
| 640 | Merge = 5; { elevation merging range at the connection line of the
|
---|
| 641 | round world,in relation to lx }
|
---|
[2] | 642 |
|
---|
| 643 | var
|
---|
[447] | 644 | sa, ca, f1, f2: array [1 .. D] of Single;
|
---|
| 645 | imerge, X, Y: Integer;
|
---|
| 646 | V, maxv: Single;
|
---|
[2] | 647 |
|
---|
[447] | 648 | function Value(X, Y: Integer): Single; { elevation formula }
|
---|
[2] | 649 | var
|
---|
[447] | 650 | I: Integer;
|
---|
[2] | 651 | begin
|
---|
[447] | 652 | Result := 0;
|
---|
| 653 | for I := 1 to D do
|
---|
| 654 | Result := Result + sin(f1[I] * ((X * 2 + Y and 1) * sa[I] + Y * 1.5 *
|
---|
| 655 | ca[I])) * f2[I];
|
---|
[6] | 656 | { x values effectively multiplied with 2 to get 2 horizantal periods
|
---|
| 657 | of the prime waves }
|
---|
[2] | 658 | end;
|
---|
| 659 |
|
---|
| 660 | begin
|
---|
[447] | 661 | for X := 1 to D do { prepare formula parameters }
|
---|
[2] | 662 | begin
|
---|
[447] | 663 | {$IFNDEF SCR} if X = 1 then
|
---|
| 664 | V := pi / 2 { first wave goes horizontal }
|
---|
| 665 | else {$ENDIF} V := DelphiRandom * 2 * pi;
|
---|
| 666 | sa[X] := sin(V) / lx;
|
---|
| 667 | ca[X] := cos(V) / ly;
|
---|
| 668 | f1[X] := 2 * pi * exp(Detail * (X - 1));
|
---|
| 669 | f2[X] := exp(-X * Smooth);
|
---|
[2] | 670 | end;
|
---|
| 671 |
|
---|
[6] | 672 | imerge := 2 * lx div Merge;
|
---|
| 673 | FillChar(ElCount, SizeOf(ElCount), 0);
|
---|
| 674 | maxv := 0;
|
---|
[447] | 675 | for X := 0 to lx - 1 do
|
---|
| 676 | for Y := 0 to ly - 1 do
|
---|
[6] | 677 | begin
|
---|
[447] | 678 | V := Value(X, Y);
|
---|
| 679 | if X * 2 < imerge then
|
---|
| 680 | V := (X * 2 * V + (imerge - X * 2) * Value(X + lx, Y)) / imerge;
|
---|
| 681 | V := V - sqr(sqr(2 * Y / ly - 1)); { soft cut at poles }
|
---|
| 682 | if V > maxv then
|
---|
| 683 | maxv := V;
|
---|
[2] | 684 |
|
---|
[447] | 685 | if V < -4 then
|
---|
| 686 | Elevation[X + lx * Y] := 0
|
---|
| 687 | else if V > 8.75 then
|
---|
| 688 | Elevation[X + lx * Y] := 255
|
---|
[6] | 689 | else
|
---|
[447] | 690 | Elevation[X + lx * Y] := Round((V + 4) * 20);
|
---|
| 691 | Inc(ElCount[Elevation[X + lx * Y]]);
|
---|
[6] | 692 | end;
|
---|
[2] | 693 | end;
|
---|
| 694 |
|
---|
| 695 | procedure FindContinents;
|
---|
| 696 |
|
---|
[447] | 697 | procedure ReplaceCont(A, B, Stop: Integer);
|
---|
[6] | 698 | { replace continent name a by b }
|
---|
[2] | 699 | // make sure always continent[loc]<=loc
|
---|
| 700 | var
|
---|
[447] | 701 | I: Integer;
|
---|
[2] | 702 | begin
|
---|
[447] | 703 | if A < B then
|
---|
[6] | 704 | begin
|
---|
[447] | 705 | I := A;
|
---|
| 706 | A := B;
|
---|
| 707 | B := I
|
---|
[6] | 708 | end;
|
---|
[447] | 709 | if A > B then
|
---|
| 710 | for I := A to Stop do
|
---|
| 711 | if Continent[I] = A then
|
---|
| 712 | Continent[I] := B;
|
---|
[2] | 713 | end;
|
---|
| 714 |
|
---|
| 715 | var
|
---|
[447] | 716 | X, Y, Loc, Wrong: Integer;
|
---|
[2] | 717 | begin
|
---|
[447] | 718 | for Y := 1 to ly - 2 do
|
---|
| 719 | for X := 0 to lx - 1 do
|
---|
[2] | 720 | begin
|
---|
[447] | 721 | Loc := X + lx * Y;
|
---|
[6] | 722 | Continent[Loc] := -1;
|
---|
| 723 | if RealMap[Loc] and fTerrain >= fGrass then
|
---|
| 724 | begin
|
---|
[447] | 725 | if (Y - 2 >= 1) and (RealMap[Loc - 2 * lx] and fTerrain >= fGrass) then
|
---|
[6] | 726 | Continent[Loc] := Continent[Loc - 2 * lx];
|
---|
[447] | 727 | if (X - 1 + Y and 1 >= 0) and (Y - 1 >= 1) and
|
---|
| 728 | (RealMap[Loc - 1 + Y and 1 - lx] and fTerrain >= fGrass) then
|
---|
| 729 | Continent[Loc] := Continent[Loc - 1 + Y and 1 - lx];
|
---|
| 730 | if (X + Y and 1 < lx) and (Y - 1 >= 1) and
|
---|
| 731 | (RealMap[Loc + Y and 1 - lx] and fTerrain >= fGrass) then
|
---|
| 732 | Continent[Loc] := Continent[Loc + Y and 1 - lx];
|
---|
| 733 | if (X - 1 >= 0) and (RealMap[Loc - 1] and fTerrain >= fGrass) then
|
---|
[6] | 734 | if Continent[Loc] = -1 then
|
---|
| 735 | Continent[Loc] := Continent[Loc - 1]
|
---|
| 736 | else
|
---|
| 737 | ReplaceCont(Continent[Loc - 1], Continent[Loc], Loc);
|
---|
| 738 | if Continent[Loc] = -1 then
|
---|
[442] | 739 | Continent[Loc] := Loc;
|
---|
| 740 | end;
|
---|
[6] | 741 | end;
|
---|
[2] | 742 |
|
---|
[6] | 743 | { connect continents due to round earth }
|
---|
[447] | 744 | for Y := 1 to ly - 2 do
|
---|
| 745 | if RealMap[lx * Y] and fTerrain >= fGrass then
|
---|
[6] | 746 | begin
|
---|
| 747 | Wrong := -1;
|
---|
[447] | 748 | if RealMap[lx - 1 + lx * Y] and fTerrain >= fGrass then
|
---|
| 749 | Wrong := Continent[lx - 1 + lx * Y];
|
---|
| 750 | if (Y and 1 = 0) and (Y - 1 >= 1) and
|
---|
| 751 | (RealMap[lx - 1 + lx * (Y - 1)] and fTerrain >= fGrass) then
|
---|
| 752 | Wrong := Continent[lx - 1 + lx * (Y - 1)];
|
---|
| 753 | if (Y and 1 = 0) and (Y + 1 < ly - 1) and
|
---|
| 754 | (RealMap[lx - 1 + lx * (Y + 1)] and fTerrain >= fGrass) then
|
---|
| 755 | Wrong := Continent[lx - 1 + lx * (Y + 1)];
|
---|
[6] | 756 | if Wrong >= 0 then
|
---|
[447] | 757 | ReplaceCont(Wrong, Continent[lx * Y], MapSize - 1);
|
---|
[6] | 758 | end;
|
---|
[2] | 759 | end;
|
---|
| 760 |
|
---|
| 761 | procedure RarePositions;
|
---|
| 762 | // distribute rare resources
|
---|
| 763 | // must be done after FindContinents
|
---|
| 764 | var
|
---|
[447] | 765 | I, J, Cnt, X, Y, dx, dy, Loc0, Loc1, xworst, yworst, totalrare, RareMaxWater,
|
---|
| 766 | RareType, iBest, jbest, MinDist, xBlock, yBlock, V8: Integer;
|
---|
| 767 | AreaCount, RareByArea, RareAdjacent: array [0 .. 7, 0 .. 4] of Integer;
|
---|
| 768 | RareLoc: array [0 .. 11] of Integer;
|
---|
| 769 | Dist: array [0 .. 11, 0 .. 11] of Integer;
|
---|
[6] | 770 | Adjacent: TVicinity8Loc;
|
---|
[2] | 771 | begin
|
---|
[6] | 772 | RareMaxWater := 0;
|
---|
| 773 | repeat
|
---|
| 774 | FillChar(AreaCount, SizeOf(AreaCount), 0);
|
---|
[447] | 775 | for Y := 1 to ly - 2 do
|
---|
[2] | 776 | begin
|
---|
[447] | 777 | yBlock := Y * 5 div ly;
|
---|
| 778 | if yBlock = (Y + 1) * 5 div ly then
|
---|
| 779 | for X := 0 to lx - 1 do
|
---|
[2] | 780 | begin
|
---|
[447] | 781 | xBlock := X * 8 div lx;
|
---|
| 782 | if xBlock = (X + 1) * 8 div lx then
|
---|
[2] | 783 | begin
|
---|
[447] | 784 | Loc0 := X + lx * Y;
|
---|
[6] | 785 | if RealMap[Loc0] and fTerrain >= fGrass then
|
---|
[2] | 786 | begin
|
---|
[6] | 787 | Cnt := 0;
|
---|
| 788 | V8_to_Loc(Loc0, Adjacent);
|
---|
| 789 | for V8 := 0 to 7 do
|
---|
| 790 | begin
|
---|
| 791 | Loc1 := Adjacent[V8];
|
---|
| 792 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
| 793 | (RealMap[Loc1] and fTerrain < fGrass) then
|
---|
[447] | 794 | Inc(Cnt); // count adjacent water
|
---|
[6] | 795 | end;
|
---|
| 796 | if Cnt <= RareMaxWater then // inner land
|
---|
| 797 | begin
|
---|
[447] | 798 | Inc(AreaCount[xBlock, yBlock]);
|
---|
[120] | 799 | if DelphiRandom(AreaCount[xBlock, yBlock]) = 0 then
|
---|
[442] | 800 | RareByArea[xBlock, yBlock] := Loc0;
|
---|
| 801 | end;
|
---|
[2] | 802 | end;
|
---|
| 803 | end;
|
---|
[442] | 804 | end;
|
---|
[2] | 805 | end;
|
---|
[6] | 806 | totalrare := 0;
|
---|
[447] | 807 | for X := 0 to 7 do
|
---|
| 808 | for Y := 0 to 4 do
|
---|
| 809 | if AreaCount[X, Y] > 0 then
|
---|
| 810 | Inc(totalrare);
|
---|
| 811 | Inc(RareMaxWater);
|
---|
[6] | 812 | until totalrare >= 12;
|
---|
[2] | 813 |
|
---|
[6] | 814 | while totalrare > 12 do
|
---|
[2] | 815 | begin // remove rarebyarea resources too close to each other
|
---|
[6] | 816 | FillChar(RareAdjacent, SizeOf(RareAdjacent), 0);
|
---|
[447] | 817 | for X := 0 to 7 do
|
---|
| 818 | for Y := 0 to 4 do
|
---|
| 819 | if AreaCount[X, Y] > 0 then
|
---|
[2] | 820 | begin
|
---|
[447] | 821 | if (AreaCount[(X + 1) mod 8, Y] > 0) and
|
---|
| 822 | (Continent[RareByArea[X, Y]] = Continent
|
---|
| 823 | [RareByArea[(X + 1) mod 8, Y]]) then
|
---|
[6] | 824 | begin
|
---|
[447] | 825 | Inc(RareAdjacent[X, Y]);
|
---|
| 826 | Inc(RareAdjacent[(X + 1) mod 8, Y]);
|
---|
[6] | 827 | end;
|
---|
[447] | 828 | if Y < 4 then
|
---|
[6] | 829 | begin
|
---|
[447] | 830 | if (AreaCount[X, Y + 1] > 0) and
|
---|
| 831 | (Continent[RareByArea[X, Y]] = Continent[RareByArea[X, Y + 1]])
|
---|
[6] | 832 | then
|
---|
| 833 | begin
|
---|
[447] | 834 | Inc(RareAdjacent[X, Y]);
|
---|
| 835 | Inc(RareAdjacent[X, Y + 1]);
|
---|
[6] | 836 | end;
|
---|
[447] | 837 | if (AreaCount[(X + 1) mod 8, Y + 1] > 0) and
|
---|
| 838 | (Continent[RareByArea[X, Y]] = Continent[RareByArea[(X + 1) mod 8,
|
---|
| 839 | Y + 1]]) then
|
---|
[6] | 840 | begin
|
---|
[447] | 841 | Inc(RareAdjacent[X, Y]);
|
---|
| 842 | Inc(RareAdjacent[(X + 1) mod 8, Y + 1]);
|
---|
[6] | 843 | end;
|
---|
[447] | 844 | if (AreaCount[(X + 7) mod 8, Y + 1] > 0) and
|
---|
| 845 | (Continent[RareByArea[X, Y]] = Continent[RareByArea[(X + 7) mod 8,
|
---|
| 846 | Y + 1]]) then
|
---|
[6] | 847 | begin
|
---|
[447] | 848 | Inc(RareAdjacent[X, Y]);
|
---|
| 849 | Inc(RareAdjacent[(X + 7) mod 8, Y + 1]);
|
---|
[6] | 850 | end;
|
---|
[442] | 851 | end;
|
---|
[2] | 852 | end;
|
---|
[6] | 853 | xworst := 0;
|
---|
| 854 | yworst := 0;
|
---|
| 855 | Cnt := 0;
|
---|
[447] | 856 | for X := 0 to 7 do
|
---|
| 857 | for Y := 0 to 4 do
|
---|
| 858 | if AreaCount[X, Y] > 0 then
|
---|
[2] | 859 | begin
|
---|
[447] | 860 | if (Cnt = 0) or (RareAdjacent[X, Y] > RareAdjacent[xworst, yworst])
|
---|
[6] | 861 | then
|
---|
| 862 | begin
|
---|
[447] | 863 | xworst := X;
|
---|
| 864 | yworst := Y;
|
---|
[442] | 865 | Cnt := 1;
|
---|
[6] | 866 | end
|
---|
[447] | 867 | else if (RareAdjacent[X, Y] = RareAdjacent[xworst, yworst]) then
|
---|
[6] | 868 | begin
|
---|
[447] | 869 | Inc(Cnt);
|
---|
[120] | 870 | if DelphiRandom(Cnt) = 0 then
|
---|
[6] | 871 | begin
|
---|
[447] | 872 | xworst := X;
|
---|
| 873 | yworst := Y;
|
---|
[442] | 874 | end;
|
---|
[6] | 875 | end;
|
---|
[2] | 876 | end;
|
---|
[6] | 877 | AreaCount[xworst, yworst] := 0;
|
---|
[447] | 878 | Dec(totalrare);
|
---|
[6] | 879 | end;
|
---|
| 880 |
|
---|
| 881 | Cnt := 0;
|
---|
[447] | 882 | for X := 0 to 7 do
|
---|
| 883 | for Y := 0 to 4 do
|
---|
| 884 | if AreaCount[X, Y] > 0 then
|
---|
[2] | 885 | begin
|
---|
[447] | 886 | RareLoc[Cnt] := RareByArea[X, Y];
|
---|
| 887 | Inc(Cnt);
|
---|
[2] | 888 | end;
|
---|
[447] | 889 | for I := 0 to 11 do
|
---|
[2] | 890 | begin
|
---|
[447] | 891 | RealMap[RareLoc[I]] := RealMap[RareLoc[I]] and not(fTerrain or fSpecial) or
|
---|
[6] | 892 | (fDesert or fDeadLands);
|
---|
| 893 | for dy := -1 to 1 do
|
---|
| 894 | for dx := -1 to 1 do
|
---|
| 895 | if (dx + dy) and 1 = 0 then
|
---|
| 896 | begin
|
---|
[447] | 897 | Loc1 := dLoc(RareLoc[I], dx, dy);
|
---|
[6] | 898 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain = fMountains) then
|
---|
| 899 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fHills;
|
---|
[442] | 900 | end;
|
---|
[2] | 901 | end;
|
---|
[447] | 902 | for I := 0 to 11 do
|
---|
| 903 | for J := 0 to 11 do
|
---|
| 904 | Dist[I, J] := Distance(RareLoc[I], RareLoc[J]);
|
---|
[2] | 905 |
|
---|
[21] | 906 | ibest := 0;
|
---|
| 907 | jbest := 0;
|
---|
[6] | 908 | MinDist := Distance(0, MapSize - lx shr 1) shr 1;
|
---|
| 909 | for RareType := 1 to 3 do
|
---|
[2] | 910 | begin
|
---|
[6] | 911 | Cnt := 0;
|
---|
[447] | 912 | for I := 0 to 11 do
|
---|
| 913 | if RareLoc[I] >= 0 then
|
---|
| 914 | for J := 0 to 11 do
|
---|
| 915 | if RareLoc[J] >= 0 then
|
---|
[6] | 916 | if (Cnt > 0) and (Dist[iBest, jbest] >= MinDist) then
|
---|
| 917 | begin
|
---|
[447] | 918 | if Dist[I, J] >= MinDist then
|
---|
[6] | 919 | begin
|
---|
[447] | 920 | Inc(Cnt);
|
---|
[120] | 921 | if DelphiRandom(Cnt) = 0 then
|
---|
[6] | 922 | begin
|
---|
[447] | 923 | iBest := I;
|
---|
| 924 | jbest := J;
|
---|
[442] | 925 | end;
|
---|
| 926 | end;
|
---|
[6] | 927 | end
|
---|
[447] | 928 | else if (Cnt = 0) or (Dist[I, J] > Dist[iBest, jbest]) then
|
---|
[6] | 929 | begin
|
---|
[447] | 930 | iBest := I;
|
---|
| 931 | jbest := J;
|
---|
[6] | 932 | Cnt := 1;
|
---|
| 933 | end;
|
---|
| 934 | RealMap[RareLoc[iBest]] := RealMap[RareLoc[iBest]] or
|
---|
| 935 | Cardinal(RareType) shl 25;
|
---|
| 936 | RealMap[RareLoc[jbest]] := RealMap[RareLoc[jbest]] or
|
---|
| 937 | Cardinal(RareType) shl 25;
|
---|
| 938 | RareLoc[iBest] := -1;
|
---|
| 939 | RareLoc[jbest] := -1;
|
---|
[2] | 940 | end;
|
---|
[442] | 941 | end;
|
---|
[2] | 942 |
|
---|
[447] | 943 | function CheckShore(Loc: Integer): Boolean;
|
---|
[2] | 944 | var
|
---|
[447] | 945 | Loc1, OldTile, V21: Integer;
|
---|
[6] | 946 | Radius: TVicinity21Loc;
|
---|
[2] | 947 | begin
|
---|
[447] | 948 | Result := False;
|
---|
[6] | 949 | OldTile := RealMap[Loc];
|
---|
| 950 | if OldTile and fTerrain < fGrass then
|
---|
[2] | 951 | begin
|
---|
[6] | 952 | RealMap[Loc] := RealMap[Loc] and not fTerrain or fOcean;
|
---|
| 953 | V21_to_Loc(Loc, Radius);
|
---|
| 954 | for V21 := 1 to 26 do
|
---|
[2] | 955 | begin
|
---|
[6] | 956 | Loc1 := Radius[V21];
|
---|
| 957 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
| 958 | (RealMap[Loc1] and fTerrain >= fGrass) and
|
---|
| 959 | (RealMap[Loc1] and fTerrain <> fArctic) then
|
---|
| 960 | RealMap[Loc] := RealMap[Loc] and not fTerrain or fShore;
|
---|
[2] | 961 | end;
|
---|
[6] | 962 | if (RealMap[Loc] xor Cardinal(OldTile)) and fTerrain <> 0 then
|
---|
[447] | 963 | Result := True;
|
---|
[2] | 964 | end;
|
---|
| 965 | end;
|
---|
| 966 |
|
---|
[447] | 967 | function ActualSpecialTile(Loc: Integer): Cardinal;
|
---|
[2] | 968 | begin
|
---|
[447] | 969 | Result := SpecialTile(Loc, RealMap[Loc] and fTerrain, lx);
|
---|
[2] | 970 | end;
|
---|
| 971 |
|
---|
[447] | 972 | procedure CreateMap(preview: Boolean);
|
---|
[2] | 973 | const
|
---|
[6] | 974 | ShHiHills = 6; { of land }
|
---|
| 975 | ShMountains = 6; { of land }
|
---|
| 976 | ShRandHills = 12; { of land }
|
---|
| 977 | ShTestRiver = 40;
|
---|
| 978 | ShSwamp = 25; { of grassland }
|
---|
| 979 | MinRivLen = 3;
|
---|
| 980 | unification = 70;
|
---|
| 981 | hotunification = 50; // min. 25
|
---|
[2] | 982 |
|
---|
[447] | 983 | Zone: array [0 .. 3, 2 .. 9] of Single = { terrain distribution }
|
---|
[6] | 984 | ((0.25, 0, 0, 0.4, 0, 0, 0, 0.35), (0.55, 0, 0.1, 0, 0, 0, 0, 0.35),
|
---|
| 985 | (0.4, 0, 0.35, 0, 0, 0, 0, 0.25), (0, 0.7, 0, 0, 0, 0, 0, 0.3));
|
---|
| 986 | { Grs Dst Pra Tun - - - For }
|
---|
[2] | 987 |
|
---|
[447] | 988 | function RndLow(Y: Integer): Cardinal;
|
---|
[6] | 989 | { random lowland appropriate to climate }
|
---|
[2] | 990 | var
|
---|
[447] | 991 | z0, I: Integer;
|
---|
| 992 | P, p0, ZPlus: Single;
|
---|
[2] | 993 | begin
|
---|
[447] | 994 | if ly - 1 - Y > Y then
|
---|
[2] | 995 | begin
|
---|
[447] | 996 | z0 := 6 * Y div ly;
|
---|
| 997 | ZPlus := 6 * Y / ly - z0;
|
---|
[6] | 998 | end
|
---|
| 999 | else
|
---|
| 1000 | begin
|
---|
[447] | 1001 | z0 := 6 * (ly - 1 - Y) div ly;
|
---|
| 1002 | ZPlus := 6 * (ly - 1 - Y) / ly - z0;
|
---|
[2] | 1003 | end;
|
---|
[6] | 1004 | p0 := 1;
|
---|
[447] | 1005 | for I := 2 to 9 do
|
---|
[6] | 1006 | begin
|
---|
[447] | 1007 | P := Zone[z0, I] * (1 - ZPlus) + Zone[z0 + 1, I] * ZPlus;
|
---|
[6] | 1008 | { weight between zones z0 and z0+1 }
|
---|
[447] | 1009 | if DelphiRandom * p0 < P then
|
---|
[6] | 1010 | begin
|
---|
[447] | 1011 | RndLow := I;
|
---|
[186] | 1012 | Break;
|
---|
[6] | 1013 | end;
|
---|
[447] | 1014 | p0 := p0 - P;
|
---|
[6] | 1015 | end;
|
---|
[2] | 1016 | end;
|
---|
| 1017 |
|
---|
[447] | 1018 | function RunRiver(Loc0: Integer): Integer;
|
---|
[6] | 1019 | { runs river from start point Loc0; return value: length }
|
---|
[2] | 1020 | var
|
---|
[447] | 1021 | Dir, T, Loc, Loc1, Cost: Integer;
|
---|
[6] | 1022 | Q: TIPQ;
|
---|
[447] | 1023 | From: array [0 .. lxmax * lymax - 1] of Integer;
|
---|
| 1024 | Time: array [0 .. lxmax * lymax - 1] of Integer;
|
---|
| 1025 | OneTileLake: Boolean;
|
---|
[2] | 1026 | begin
|
---|
[6] | 1027 | FillChar(Time, SizeOf(Time), 255); { -1 }
|
---|
| 1028 | Q := TIPQ.Create(MapSize);
|
---|
| 1029 | Q.Put(Loc0, 0);
|
---|
| 1030 | while Q.Get(Loc, T) and (RealMap[Loc] and fRiver = 0) do
|
---|
[2] | 1031 | begin
|
---|
[6] | 1032 | if (RealMap[Loc] and fTerrain < fGrass) then
|
---|
[2] | 1033 | begin
|
---|
[447] | 1034 | OneTileLake := True;
|
---|
[6] | 1035 | for Dir := 0 to 3 do
|
---|
[2] | 1036 | begin
|
---|
[6] | 1037 | Loc1 := dLoc(Loc, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
---|
| 1038 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain < fGrass) then
|
---|
[447] | 1039 | OneTileLake := False;
|
---|
[2] | 1040 | end;
|
---|
[6] | 1041 | if not OneTileLake then
|
---|
| 1042 | Break;
|
---|
[2] | 1043 | end;
|
---|
[6] | 1044 | Time[Loc] := T;
|
---|
| 1045 | for Dir := 0 to 3 do
|
---|
[2] | 1046 | begin
|
---|
[6] | 1047 | Loc1 := dLoc(Loc, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
---|
| 1048 | if (Loc1 >= lx) and (Loc1 < lx * (ly - 1)) and (Time[Loc1] < 0) then
|
---|
[2] | 1049 | begin
|
---|
[6] | 1050 | if RealMap[Loc1] and fRiver = 0 then
|
---|
[2] | 1051 | begin
|
---|
[6] | 1052 | Cost := Elevation[Loc1] - Elevation[Loc];
|
---|
| 1053 | if Cost < 0 then
|
---|
| 1054 | Cost := 0;
|
---|
[2] | 1055 | end
|
---|
[6] | 1056 | else
|
---|
| 1057 | Cost := 0;
|
---|
| 1058 | if Q.Put(Loc1, T + Cost shl 8 + 1) then
|
---|
[186] | 1059 | From[Loc1] := Loc;
|
---|
| 1060 | end;
|
---|
| 1061 | end;
|
---|
[2] | 1062 | end;
|
---|
[6] | 1063 | Loc1 := Loc;
|
---|
[447] | 1064 | Result := 0;
|
---|
[6] | 1065 | while Loc <> Loc0 do
|
---|
[2] | 1066 | begin
|
---|
[6] | 1067 | Loc := From[Loc];
|
---|
[447] | 1068 | Inc(Result);
|
---|
[6] | 1069 | end;
|
---|
[447] | 1070 | if (Result > 1) and ((Result >= MinRivLen) or
|
---|
[6] | 1071 | (RealMap[Loc1] and fTerrain >= fGrass)) then
|
---|
| 1072 | begin
|
---|
| 1073 | Loc := Loc1;
|
---|
| 1074 | while Loc <> Loc0 do
|
---|
[2] | 1075 | begin
|
---|
[6] | 1076 | Loc := From[Loc];
|
---|
| 1077 | if RealMap[Loc] and fTerrain in [fHills, fMountains] then
|
---|
| 1078 | RealMap[Loc] := fGrass or fRiver
|
---|
| 1079 | else if RealMap[Loc] and fTerrain >= fGrass then
|
---|
| 1080 | RealMap[Loc] := RealMap[Loc] or fRiver;
|
---|
[186] | 1081 | end;
|
---|
[2] | 1082 | end
|
---|
[6] | 1083 | else
|
---|
[447] | 1084 | Result := 0;
|
---|
[290] | 1085 | FreeAndNil(Q);
|
---|
[2] | 1086 | end;
|
---|
| 1087 |
|
---|
| 1088 | var
|
---|
[447] | 1089 | X, Y, N, Dir, plus, Count, Loc0, Loc1, bLand, bHills, bMountains, V8: Integer;
|
---|
| 1090 | CopyFrom: array [0 .. lxmax * lymax - 1] of Integer;
|
---|
[6] | 1091 | Adjacent: TVicinity8Loc;
|
---|
[2] | 1092 |
|
---|
| 1093 | begin
|
---|
[45] | 1094 | FillChar(RealMap, MapSize * SizeOf(Cardinal), 0);
|
---|
[6] | 1095 | plus := 0;
|
---|
| 1096 | bMountains := 256;
|
---|
| 1097 | while plus < MapSize * LandMass * ShMountains div 10000 do
|
---|
| 1098 | begin
|
---|
[447] | 1099 | Dec(bMountains);
|
---|
| 1100 | Inc(plus, ElCount[bMountains]);
|
---|
[6] | 1101 | end;
|
---|
| 1102 | Count := plus;
|
---|
| 1103 | plus := 0;
|
---|
| 1104 | bHills := bMountains;
|
---|
| 1105 | while plus < MapSize * LandMass * ShHiHills div 10000 do
|
---|
| 1106 | begin
|
---|
[447] | 1107 | Dec(bHills);
|
---|
| 1108 | Inc(plus, ElCount[bHills]);
|
---|
[6] | 1109 | end;
|
---|
[447] | 1110 | Inc(Count, plus);
|
---|
[6] | 1111 | bLand := bHills;
|
---|
| 1112 | while Count < MapSize * LandMass div 100 do
|
---|
| 1113 | begin
|
---|
[447] | 1114 | Dec(bLand);
|
---|
| 1115 | Inc(Count, ElCount[bLand]);
|
---|
[6] | 1116 | end;
|
---|
[2] | 1117 |
|
---|
[6] | 1118 | for Loc0 := lx to lx * (ly - 1) - 1 do
|
---|
| 1119 | if Elevation[Loc0] >= bMountains then
|
---|
| 1120 | RealMap[Loc0] := fMountains
|
---|
| 1121 | else if Elevation[Loc0] >= bHills then
|
---|
| 1122 | RealMap[Loc0] := fHills
|
---|
| 1123 | else if Elevation[Loc0] >= bLand then
|
---|
| 1124 | RealMap[Loc0] := fGrass;
|
---|
[2] | 1125 |
|
---|
[6] | 1126 | // remove one-tile islands
|
---|
| 1127 | for Loc0 := 0 to MapSize - 1 do
|
---|
| 1128 | if RealMap[Loc0] >= fGrass then
|
---|
[2] | 1129 | begin
|
---|
[6] | 1130 | Count := 0;
|
---|
| 1131 | V8_to_Loc(Loc0, Adjacent);
|
---|
| 1132 | for V8 := 0 to 7 do
|
---|
[2] | 1133 | begin
|
---|
[6] | 1134 | Loc1 := Adjacent[V8];
|
---|
| 1135 | if (Loc1 < 0) or (Loc1 >= MapSize) or
|
---|
| 1136 | (RealMap[Loc1] and fTerrain < fGrass) or
|
---|
| 1137 | (RealMap[Loc1] and fTerrain = fArctic) then
|
---|
[447] | 1138 | Inc(Count); // count adjacent water
|
---|
[2] | 1139 | end;
|
---|
[6] | 1140 | if Count = 8 then
|
---|
[442] | 1141 | RealMap[Loc0] := fOcean;
|
---|
[2] | 1142 | end;
|
---|
| 1143 |
|
---|
[6] | 1144 | if not preview then
|
---|
[2] | 1145 | begin
|
---|
[6] | 1146 | plus := 36 * 56 * 20 * ShTestRiver div (LandMass * 100);
|
---|
| 1147 | if plus > MapSize then
|
---|
| 1148 | plus := MapSize;
|
---|
[120] | 1149 | Loc0 := DelphiRandom(MapSize);
|
---|
[447] | 1150 | for N := 0 to plus - 1 do
|
---|
[2] | 1151 | begin
|
---|
[6] | 1152 | if (RealMap[Loc0] and fTerrain >= fGrass) and (Loc0 >= lx) and
|
---|
| 1153 | (Loc0 < MapSize - lx) then
|
---|
| 1154 | RunRiver(Loc0);
|
---|
| 1155 | Loc0 := (Loc0 + 1) * primitive mod (MapSize + 1) - 1;
|
---|
[2] | 1156 | end;
|
---|
| 1157 | end;
|
---|
| 1158 |
|
---|
[6] | 1159 | for Loc0 := 0 to MapSize - 1 do
|
---|
[120] | 1160 | if (RealMap[Loc0] = fGrass) and (DelphiRandom(100) < ShRandHills) then
|
---|
[6] | 1161 | RealMap[Loc0] := RealMap[Loc0] or fHills;
|
---|
[2] | 1162 |
|
---|
[6] | 1163 | // make terrain types coherent
|
---|
| 1164 | for Loc0 := 0 to MapSize - 1 do
|
---|
| 1165 | CopyFrom[Loc0] := Loc0;
|
---|
[2] | 1166 |
|
---|
[447] | 1167 | for N := 0 to unification * MapSize div 100 do
|
---|
[2] | 1168 | begin
|
---|
[447] | 1169 | Y := DelphiRandom(ly);
|
---|
| 1170 | if abs(Y - (ly shr 1)) > ly div 4 + DelphiRandom(ly * hotunification div 100) then
|
---|
| 1171 | if Y < ly shr 1 then
|
---|
| 1172 | Y := ly shr 1 - Y
|
---|
[6] | 1173 | else
|
---|
[447] | 1174 | Y := 3 * ly shr 1 - Y;
|
---|
| 1175 | Loc0 := lx * Y + DelphiRandom(lx);
|
---|
[6] | 1176 | if RealMap[Loc0] and fTerrain = fGrass then
|
---|
[2] | 1177 | begin
|
---|
[120] | 1178 | Dir := DelphiRandom(4);
|
---|
[6] | 1179 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
---|
| 1180 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain = fGrass) then
|
---|
[2] | 1181 | begin
|
---|
[6] | 1182 | while CopyFrom[Loc0] <> Loc0 do
|
---|
| 1183 | Loc0 := CopyFrom[Loc0];
|
---|
| 1184 | while CopyFrom[Loc1] <> Loc1 do
|
---|
| 1185 | Loc1 := CopyFrom[Loc1];
|
---|
| 1186 | if Loc1 < Loc0 then
|
---|
| 1187 | CopyFrom[Loc0] := Loc1
|
---|
| 1188 | else
|
---|
| 1189 | CopyFrom[Loc1] := Loc0;
|
---|
[2] | 1190 | end;
|
---|
| 1191 | end;
|
---|
| 1192 | end;
|
---|
| 1193 |
|
---|
[6] | 1194 | for Loc0 := 0 to MapSize - 1 do
|
---|
| 1195 | if (RealMap[Loc0] and fTerrain = fGrass) and (CopyFrom[Loc0] = Loc0) then
|
---|
| 1196 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or RndLow(Loc0 div lx);
|
---|
[2] | 1197 |
|
---|
[6] | 1198 | for Loc0 := 0 to MapSize - 1 do
|
---|
| 1199 | if RealMap[Loc0] and fTerrain = fGrass then
|
---|
[2] | 1200 | begin
|
---|
[6] | 1201 | Loc1 := Loc0;
|
---|
| 1202 | while CopyFrom[Loc1] <> Loc1 do
|
---|
| 1203 | Loc1 := CopyFrom[Loc1];
|
---|
| 1204 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or
|
---|
[442] | 1205 | RealMap[Loc1] and fTerrain;
|
---|
[2] | 1206 | end;
|
---|
| 1207 |
|
---|
[6] | 1208 | for Loc0 := 0 to MapSize - 1 do
|
---|
| 1209 | if RealMap[Loc0] and fTerrain = fGrass then
|
---|
[2] | 1210 | begin // change grassland to swamp
|
---|
[120] | 1211 | if DelphiRandom(100) < ShSwamp then
|
---|
[6] | 1212 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fSwamp;
|
---|
[2] | 1213 | end;
|
---|
| 1214 |
|
---|
[6] | 1215 | for Loc0 := 0 to MapSize - 1 do // change desert to prairie 1
|
---|
| 1216 | if RealMap[Loc0] and fTerrain = fDesert then
|
---|
[2] | 1217 | begin
|
---|
[6] | 1218 | if RealMap[Loc0] and fRiver <> 0 then
|
---|
| 1219 | Count := 5
|
---|
| 1220 | else
|
---|
[2] | 1221 | begin
|
---|
[6] | 1222 | Count := 0;
|
---|
| 1223 | for Dir := 0 to 3 do
|
---|
[2] | 1224 | begin
|
---|
[6] | 1225 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
---|
| 1226 | if Loc1 >= 0 then
|
---|
| 1227 | if RealMap[Loc1] and fTerrain < fGrass then
|
---|
[447] | 1228 | Inc(Count, 2);
|
---|
[2] | 1229 | end;
|
---|
| 1230 | end;
|
---|
[6] | 1231 | if Count >= 4 then
|
---|
[442] | 1232 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fPrairie;
|
---|
[2] | 1233 | end;
|
---|
| 1234 |
|
---|
[6] | 1235 | for Loc0 := 0 to MapSize - 1 do // change desert to prairie 2
|
---|
| 1236 | if RealMap[Loc0] and fTerrain = fDesert then
|
---|
[2] | 1237 | begin
|
---|
[6] | 1238 | Count := 0;
|
---|
| 1239 | for Dir := 0 to 3 do
|
---|
[2] | 1240 | begin
|
---|
[6] | 1241 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
---|
| 1242 | if Loc1 >= 0 then
|
---|
| 1243 | if RealMap[Loc1] and fTerrain <> fDesert then
|
---|
[447] | 1244 | Inc(Count);
|
---|
[2] | 1245 | end;
|
---|
[6] | 1246 | if Count >= 4 then
|
---|
[442] | 1247 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fPrairie;
|
---|
[2] | 1248 | end;
|
---|
| 1249 |
|
---|
[6] | 1250 | for Loc0 := 0 to MapSize - 1 do
|
---|
| 1251 | CheckShore(Loc0); // change ocean to shore
|
---|
[447] | 1252 | for X := 0 to lx - 1 do
|
---|
[2] | 1253 | begin
|
---|
[447] | 1254 | RealMap[X + lx * 0] := fArctic;
|
---|
| 1255 | if RealMap[X + lx * 1] >= fGrass then
|
---|
| 1256 | RealMap[X + lx * 1] := RealMap[X + lx * 1] and not fTerrain or fTundra;
|
---|
| 1257 | if RealMap[X + lx * (ly - 2)] >= fGrass then
|
---|
| 1258 | RealMap[X + lx * (ly - 2)] := RealMap[X + lx * (ly - 2)] and
|
---|
[6] | 1259 | not fTerrain or fTundra;
|
---|
[447] | 1260 | RealMap[X + lx * (ly - 1)] := fArctic;
|
---|
[2] | 1261 | end;
|
---|
| 1262 |
|
---|
[6] | 1263 | for Loc0 := 0 to MapSize - 1 do // define special terrain tiles
|
---|
| 1264 | RealMap[Loc0] := RealMap[Loc0] or ActualSpecialTile(Loc0) shl 5 or
|
---|
| 1265 | ($F shl 27);
|
---|
[2] | 1266 |
|
---|
[6] | 1267 | if not preview then
|
---|
| 1268 | begin
|
---|
| 1269 | FindContinents;
|
---|
| 1270 | RarePositions;
|
---|
| 1271 | end;
|
---|
[2] | 1272 | end;
|
---|
| 1273 |
|
---|
| 1274 | procedure StartPositions;
|
---|
| 1275 | // define nation start positions
|
---|
| 1276 | // must be done after FindContinents
|
---|
| 1277 |
|
---|
| 1278 | var
|
---|
[6] | 1279 | CountGood: (cgBest, cgFlat, cgLand);
|
---|
[2] | 1280 |
|
---|
[447] | 1281 | function IsGoodTile(Loc: Integer): Boolean;
|
---|
[2] | 1282 | var
|
---|
[447] | 1283 | xLoc, yLoc: Integer;
|
---|
[2] | 1284 | begin
|
---|
[6] | 1285 | xLoc := Loc mod lx;
|
---|
| 1286 | yLoc := Loc div lx;
|
---|
| 1287 | if RealMap[Loc] and fDeadLands <> 0 then
|
---|
[447] | 1288 | Result := False
|
---|
[6] | 1289 | else
|
---|
| 1290 | case CountGood of
|
---|
| 1291 | cgBest:
|
---|
[447] | 1292 | Result := (RealMap[Loc] and fTerrain in [fGrass, fPrairie, fTundra,
|
---|
[6] | 1293 | fSwamp, fForest]) and Odd((lymax + xLoc - yLoc shr 1) shr 1 + xLoc +
|
---|
| 1294 | (yLoc + 1) shr 1);
|
---|
| 1295 | cgFlat:
|
---|
[447] | 1296 | Result := (RealMap[Loc] and fTerrain in [fGrass, fPrairie, fTundra,
|
---|
[6] | 1297 | fSwamp, fForest]);
|
---|
| 1298 | cgLand:
|
---|
[447] | 1299 | Result := RealMap[Loc] and fTerrain >= fGrass;
|
---|
[2] | 1300 | end;
|
---|
| 1301 | end;
|
---|
| 1302 |
|
---|
| 1303 | const
|
---|
[6] | 1304 | MaxCityLoc = 64;
|
---|
[2] | 1305 |
|
---|
| 1306 | var
|
---|
[447] | 1307 | p1, p2, nAlive, C, Loc, Loc1, CntGood, CntGoodGrass, MinDist, I, J, N,
|
---|
[21] | 1308 | nsc, V21, V8, BestDist, TestDist, MinGood, nIrrLoc,
|
---|
[447] | 1309 | FineDistSQR, nRest: Integer;
|
---|
| 1310 | ccount: array [0 .. lxmax * lymax - 1] of Word;
|
---|
| 1311 | sc, StartLoc0, sccount: array [1 .. nPl] of Integer;
|
---|
| 1312 | TestStartLoc: array [0 .. nPl - 1] of Integer;
|
---|
| 1313 | CityLoc: array [1 .. nPl, 0 .. MaxCityLoc - 1] of Integer;
|
---|
| 1314 | nCityLoc: array [1 .. nPl] of Integer;
|
---|
| 1315 | RestLoc: array [0 .. MaxCityLoc - 1] of Integer;
|
---|
| 1316 | IrrLoc: array [0 .. 20] of Integer;
|
---|
[6] | 1317 | Radius: TVicinity21Loc;
|
---|
| 1318 | Adjacent: TVicinity8Loc;
|
---|
[447] | 1319 | ok: Boolean;
|
---|
[2] | 1320 |
|
---|
| 1321 | begin
|
---|
[6] | 1322 | nAlive := 0;
|
---|
| 1323 | for p1 := 0 to nPl - 1 do
|
---|
| 1324 | if 1 shl p1 and GAlive <> 0 then
|
---|
[447] | 1325 | Inc(nAlive);
|
---|
[6] | 1326 | if nAlive = 0 then
|
---|
[447] | 1327 | Exit;
|
---|
[2] | 1328 |
|
---|
[6] | 1329 | { count good tiles }
|
---|
| 1330 | FillChar(ccount, MapSize * 2, 0);
|
---|
| 1331 | for Loc := 0 to MapSize - 1 do
|
---|
| 1332 | if RealMap[Loc] and fTerrain = fGrass then
|
---|
| 1333 | if ActualSpecialTile(Loc) = 1 then
|
---|
[447] | 1334 | Inc(ccount[Continent[Loc]], 3)
|
---|
[6] | 1335 | else
|
---|
[447] | 1336 | Inc(ccount[Continent[Loc]], 2)
|
---|
[6] | 1337 | else if RealMap[Loc] and fTerrain in [fPrairie, fSwamp, fForest, fHills]
|
---|
| 1338 | then
|
---|
[447] | 1339 | Inc(ccount[Continent[Loc]]);
|
---|
[2] | 1340 |
|
---|
[6] | 1341 | Loc := 0;
|
---|
| 1342 | while ccount[Loc] > 0 do
|
---|
[447] | 1343 | Inc(Loc);
|
---|
| 1344 | for I := 1 to nAlive do
|
---|
[6] | 1345 | begin
|
---|
[447] | 1346 | sc[I] := Loc;
|
---|
| 1347 | sccount[I] := 1
|
---|
[2] | 1348 | end;
|
---|
[6] | 1349 | { init with zero size start continents, then search bigger ones }
|
---|
| 1350 | for Loc := 0 to MapSize - 1 do
|
---|
| 1351 | if ccount[Loc] > 0 then
|
---|
| 1352 | begin // search biggest continents
|
---|
| 1353 | p1 := nAlive + 1;
|
---|
| 1354 | while (p1 > 1) and (ccount[Loc] > ccount[sc[p1 - 1]]) do
|
---|
| 1355 | begin
|
---|
| 1356 | if p1 < nAlive + 1 then
|
---|
| 1357 | sc[p1] := sc[p1 - 1];
|
---|
[447] | 1358 | Dec(p1);
|
---|
[6] | 1359 | end;
|
---|
| 1360 | if p1 < nAlive + 1 then
|
---|
| 1361 | sc[p1] := Loc;
|
---|
| 1362 | end;
|
---|
| 1363 | nsc := nAlive;
|
---|
| 1364 | repeat
|
---|
[447] | 1365 | C := 1; // search least crowded continent after smallest
|
---|
| 1366 | for I := 2 to nsc - 1 do
|
---|
| 1367 | if ccount[sc[I]] * (2 * sccount[C] + 1) > ccount[sc[C]] *
|
---|
| 1368 | (2 * sccount[I] + 1) then
|
---|
| 1369 | C := I;
|
---|
| 1370 | if ccount[sc[nsc]] * (2 * sccount[C] + 1) > ccount[sc[C]] then
|
---|
[6] | 1371 | Break; // even least crowded continent is more crowded than smallest
|
---|
[447] | 1372 | Inc(sccount[C]);
|
---|
| 1373 | Dec(nsc);
|
---|
[6] | 1374 | until sccount[nsc] > 1;
|
---|
[2] | 1375 |
|
---|
[6] | 1376 | MinGood := 7;
|
---|
| 1377 | CountGood := cgBest;
|
---|
| 1378 | repeat
|
---|
[447] | 1379 | Dec(MinGood);
|
---|
[6] | 1380 | if (MinGood = 3) and (CountGood < cgLand) then // too demanding!
|
---|
[2] | 1381 | begin
|
---|
[447] | 1382 | Inc(CountGood);
|
---|
[442] | 1383 | MinGood := 6;
|
---|
[6] | 1384 | end;
|
---|
| 1385 | FillChar(nCityLoc, SizeOf(nCityLoc), 0);
|
---|
[120] | 1386 | Loc := DelphiRandom(MapSize);
|
---|
[447] | 1387 | for I := 0 to MapSize - 1 do
|
---|
[6] | 1388 | begin
|
---|
| 1389 | if ((Loc >= 4 * lx) and (Loc < MapSize - 4 * lx) or (CountGood >= cgLand))
|
---|
| 1390 | and IsGoodTile(Loc) then
|
---|
[2] | 1391 | begin
|
---|
[447] | 1392 | C := nsc;
|
---|
| 1393 | while (C > 0) and (Continent[Loc] <> sc[C]) do
|
---|
| 1394 | Dec(C);
|
---|
| 1395 | if (C > 0) and (nCityLoc[C] < MaxCityLoc) then
|
---|
[2] | 1396 | begin
|
---|
[6] | 1397 | CntGood := 1;
|
---|
| 1398 | V21_to_Loc(Loc, Radius);
|
---|
| 1399 | for V21 := 1 to 26 do
|
---|
| 1400 | if V21 <> CityOwnTile then
|
---|
| 1401 | begin
|
---|
| 1402 | Loc1 := Radius[V21];
|
---|
| 1403 | if (Loc1 >= 0) and (Loc1 < MapSize) and IsGoodTile(Loc1) then
|
---|
[447] | 1404 | Inc(CntGood);
|
---|
[6] | 1405 | end;
|
---|
| 1406 | if CntGood >= MinGood then
|
---|
[2] | 1407 | begin
|
---|
[447] | 1408 | CityLoc[C, nCityLoc[C]] := Loc;
|
---|
| 1409 | Inc(nCityLoc[C]);
|
---|
[186] | 1410 | end;
|
---|
| 1411 | end;
|
---|
[2] | 1412 | end;
|
---|
[6] | 1413 | Loc := (Loc + 1) * primitive mod (MapSize + 1) - 1;
|
---|
[2] | 1414 | end;
|
---|
| 1415 |
|
---|
[447] | 1416 | ok := True;
|
---|
| 1417 | for C := 1 to nsc do
|
---|
| 1418 | if nCityLoc[C] < sccount[C] * (8 - MinGood) div (7 - MinGood) then
|
---|
| 1419 | ok := False;
|
---|
[6] | 1420 | until ok;
|
---|
[2] | 1421 |
|
---|
[6] | 1422 | FineDistSQR := MapSize * LandMass * 9 div (nAlive * 100);
|
---|
| 1423 | p1 := 1;
|
---|
[447] | 1424 | for C := 1 to nsc do
|
---|
[2] | 1425 | begin // for all start continents
|
---|
[447] | 1426 | if sccount[C] = 1 then
|
---|
| 1427 | StartLoc0[p1] := CityLoc[C, DelphiRandom(nCityLoc[C])]
|
---|
[6] | 1428 | else
|
---|
[2] | 1429 | begin
|
---|
[6] | 1430 | BestDist := 0;
|
---|
[447] | 1431 | N := 1 shl sccount[C] * 32; // number of tries to find good distribution
|
---|
| 1432 | if N > 1 shl 12 then
|
---|
| 1433 | N := 1 shl 12;
|
---|
| 1434 | while (N > 0) and (BestDist * BestDist < FineDistSQR) do
|
---|
[2] | 1435 | begin
|
---|
[6] | 1436 | MinDist := MaxInt;
|
---|
[447] | 1437 | nRest := nCityLoc[C];
|
---|
| 1438 | for I := 0 to nRest - 1 do
|
---|
| 1439 | RestLoc[I] := CityLoc[C, I];
|
---|
| 1440 | for I := 0 to sccount[C] - 1 do
|
---|
[2] | 1441 | begin
|
---|
[6] | 1442 | if nRest = 0 then
|
---|
| 1443 | Break;
|
---|
[447] | 1444 | J := DelphiRandom(nRest);
|
---|
| 1445 | TestStartLoc[I] := RestLoc[J];
|
---|
| 1446 | RestLoc[J] := RestLoc[nRest - 1];
|
---|
| 1447 | Dec(nRest);
|
---|
| 1448 | for J := 0 to I - 1 do
|
---|
[2] | 1449 | begin
|
---|
[447] | 1450 | TestDist := Distance(TestStartLoc[I], TestStartLoc[J]);
|
---|
[6] | 1451 | if TestDist < MinDist then
|
---|
[442] | 1452 | MinDist := TestDist;
|
---|
[2] | 1453 | end;
|
---|
[447] | 1454 | if I = sccount[C] - 1 then
|
---|
[2] | 1455 | begin
|
---|
[447] | 1456 | Assert(MinDist > BestDist);
|
---|
[6] | 1457 | BestDist := MinDist;
|
---|
[447] | 1458 | for J := 0 to sccount[C] - 1 do
|
---|
| 1459 | StartLoc0[p1 + J] := TestStartLoc[J];
|
---|
[2] | 1460 | end
|
---|
[6] | 1461 | else if BestDist > 0 then
|
---|
[2] | 1462 | begin
|
---|
[447] | 1463 | J := 0;
|
---|
| 1464 | while J < nRest do
|
---|
[2] | 1465 | begin // remove all locs from rest which have too little distance to this one
|
---|
[447] | 1466 | TestDist := Distance(TestStartLoc[I], RestLoc[J]);
|
---|
[6] | 1467 | if TestDist <= BestDist then
|
---|
| 1468 | begin
|
---|
[447] | 1469 | RestLoc[J] := RestLoc[nRest - 1];
|
---|
| 1470 | Dec(nRest);
|
---|
[6] | 1471 | end
|
---|
| 1472 | else
|
---|
[447] | 1473 | Inc(J);
|
---|
[2] | 1474 | end;
|
---|
| 1475 | end;
|
---|
| 1476 | end;
|
---|
[447] | 1477 | Dec(N)
|
---|
[2] | 1478 | end;
|
---|
| 1479 | end;
|
---|
[447] | 1480 | p1 := p1 + sccount[C]
|
---|
[2] | 1481 | end;
|
---|
| 1482 |
|
---|
[6] | 1483 | // make start locs fertile
|
---|
| 1484 | for p1 := 1 to nAlive do
|
---|
[2] | 1485 | begin
|
---|
[6] | 1486 | RealMap[StartLoc0[p1]] := RealMap[StartLoc0[p1]] and
|
---|
| 1487 | not(fTerrain or fSpecial) or fGrass or fSpecial1;
|
---|
| 1488 | CntGood := 1;
|
---|
| 1489 | CntGoodGrass := 1;
|
---|
| 1490 | V21_to_Loc(StartLoc0[p1], Radius);
|
---|
| 1491 | for V21 := 1 to 26 do
|
---|
| 1492 | if V21 <> CityOwnTile then
|
---|
| 1493 | begin
|
---|
| 1494 | Loc1 := Radius[V21];
|
---|
| 1495 | if (Loc1 >= 0) and (Loc1 < MapSize) and IsGoodTile(Loc1) then
|
---|
| 1496 | if RealMap[Loc1] and fTerrain = fGrass then
|
---|
[447] | 1497 | Inc(CntGoodGrass)
|
---|
[6] | 1498 | else
|
---|
[447] | 1499 | Inc(CntGood);
|
---|
[6] | 1500 | end;
|
---|
| 1501 | for V21 := 1 to 26 do
|
---|
| 1502 | if V21 <> CityOwnTile then
|
---|
| 1503 | begin
|
---|
| 1504 | Loc1 := Radius[V21];
|
---|
| 1505 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
| 1506 | (RealMap[Loc1] and fDeadLands = 0) then
|
---|
[120] | 1507 | if IsGoodTile(Loc1) and (DelphiRandom(CntGood) < MinGood - CntGoodGrass + 1)
|
---|
[6] | 1508 | then
|
---|
| 1509 | begin
|
---|
| 1510 | RealMap[Loc1] := RealMap[Loc1] and not(fTerrain or fSpecial)
|
---|
| 1511 | or fGrass;
|
---|
| 1512 | RealMap[Loc1] := RealMap[Loc1] or ActualSpecialTile(Loc1) shl 5;
|
---|
| 1513 | end
|
---|
| 1514 | else if RealMap[Loc1] and fTerrain = fDesert then
|
---|
| 1515 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fPrairie
|
---|
| 1516 | else if (RealMap[Loc1] and fTerrain in [fPrairie, fTundra, fSwamp])
|
---|
[120] | 1517 | and (DelphiRandom(2) = 0) then
|
---|
[6] | 1518 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fForest;
|
---|
| 1519 | end;
|
---|
[2] | 1520 |
|
---|
[6] | 1521 | // first irrigation
|
---|
| 1522 | nIrrLoc := 0;
|
---|
| 1523 | for V21 := 1 to 26 do
|
---|
| 1524 | if V21 <> CityOwnTile then
|
---|
[2] | 1525 | begin
|
---|
[6] | 1526 | Loc1 := Radius[V21];
|
---|
| 1527 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
| 1528 | (RealMap[Loc1] and (fTerrain or fSpecial) = fGrass or fSpecial1) then
|
---|
| 1529 | begin
|
---|
| 1530 | IrrLoc[nIrrLoc] := Loc1;
|
---|
[447] | 1531 | Inc(nIrrLoc);
|
---|
[6] | 1532 | end;
|
---|
[2] | 1533 | end;
|
---|
[447] | 1534 | I := 2;
|
---|
| 1535 | if I > nIrrLoc then
|
---|
| 1536 | I := nIrrLoc;
|
---|
| 1537 | while I > 0 do
|
---|
[2] | 1538 | begin
|
---|
[447] | 1539 | J := DelphiRandom(nIrrLoc);
|
---|
| 1540 | RealMap[IrrLoc[J]] := RealMap[IrrLoc[J]] or tiIrrigation;
|
---|
| 1541 | IrrLoc[J] := IrrLoc[nIrrLoc - 1];
|
---|
| 1542 | Dec(nIrrLoc);
|
---|
| 1543 | Dec(I);
|
---|
[2] | 1544 | end;
|
---|
| 1545 | end;
|
---|
| 1546 |
|
---|
[6] | 1547 | StartLoc[0] := 0;
|
---|
| 1548 | for p1 := 0 to nPl - 1 do
|
---|
| 1549 | if 1 shl p1 and GAlive <> 0 then
|
---|
| 1550 | begin
|
---|
| 1551 | repeat
|
---|
[447] | 1552 | I := DelphiRandom(nAlive) + 1
|
---|
| 1553 | until StartLoc0[I] >= 0;
|
---|
| 1554 | StartLoc[p1] := StartLoc0[I];
|
---|
| 1555 | StartLoc0[I] := -1
|
---|
[6] | 1556 | end;
|
---|
| 1557 | SaveMapCenterLoc := StartLoc[0];
|
---|
[2] | 1558 |
|
---|
[6] | 1559 | // second unit starting position
|
---|
| 1560 | for p1 := 0 to nPl - 1 do
|
---|
| 1561 | if 1 shl p1 and GAlive <> 0 then
|
---|
[2] | 1562 | begin
|
---|
[6] | 1563 | StartLoc2[p1] := StartLoc[p1];
|
---|
| 1564 | V8_to_Loc(StartLoc[p1], Adjacent);
|
---|
| 1565 | for V8 := 0 to 7 do
|
---|
| 1566 | begin
|
---|
| 1567 | Loc1 := Adjacent[V8];
|
---|
| 1568 | for p2 := 0 to nPl - 1 do
|
---|
| 1569 | if (1 shl p2 and GAlive <> 0) and (StartLoc[p2] = Loc1) then
|
---|
| 1570 | Loc1 := -1;
|
---|
| 1571 | for p2 := 0 to p1 - 1 do
|
---|
| 1572 | if (1 shl p2 and GAlive <> 0) and (StartLoc2[p2] = Loc1) then
|
---|
| 1573 | Loc1 := -1;
|
---|
| 1574 | if (Loc1 < 0) or (Loc1 >= MapSize) or
|
---|
| 1575 | (RealMap[Loc1] and fTerrain in [fOcean, fShore, fDesert, fArctic,
|
---|
| 1576 | fMountains]) or (RealMap[Loc1] and fDeadLands <> 0) then
|
---|
| 1577 | TestDist := -1
|
---|
| 1578 | else if RealMap[Loc1] and fTerrain = fGrass then
|
---|
| 1579 | TestDist := 2
|
---|
| 1580 | else if Terrain[RealMap[Loc1] and fTerrain].IrrEff > 0 then
|
---|
| 1581 | TestDist := 1
|
---|
| 1582 | else
|
---|
| 1583 | TestDist := 0;
|
---|
| 1584 | if (StartLoc2[p1] = StartLoc[p1]) or (TestDist > BestDist) then
|
---|
| 1585 | begin
|
---|
| 1586 | StartLoc2[p1] := Loc1;
|
---|
| 1587 | BestDist := TestDist;
|
---|
[447] | 1588 | N := 1;
|
---|
[6] | 1589 | end
|
---|
| 1590 | else if TestDist = BestDist then
|
---|
| 1591 | begin
|
---|
[447] | 1592 | Inc(N);
|
---|
| 1593 | if DelphiRandom(N) = 0 then
|
---|
[6] | 1594 | StartLoc2[p1] := Loc1;
|
---|
| 1595 | end;
|
---|
[186] | 1596 | end;
|
---|
[6] | 1597 | end;
|
---|
[442] | 1598 | end;
|
---|
[2] | 1599 |
|
---|
[447] | 1600 | procedure PredefinedStartPositions(Human: Integer);
|
---|
[2] | 1601 | // use predefined nation start positions
|
---|
| 1602 | var
|
---|
[447] | 1603 | I, p1, Loc1, nAlive, nStartLoc0, nPrefStartLoc0, imax: Integer;
|
---|
| 1604 | StartLoc0: array [0 .. lxmax * lymax - 1] of Integer;
|
---|
| 1605 | ishuman: Boolean;
|
---|
[2] | 1606 | begin
|
---|
[6] | 1607 | nAlive := 0;
|
---|
| 1608 | for p1 := 0 to nPl - 1 do
|
---|
| 1609 | if 1 shl p1 and GAlive <> 0 then
|
---|
[447] | 1610 | Inc(nAlive);
|
---|
[6] | 1611 | if nAlive = 0 then
|
---|
[447] | 1612 | Exit;
|
---|
[2] | 1613 |
|
---|
[44] | 1614 | for I := 0 to Length(StartLoc0) - 1 do
|
---|
| 1615 | StartLoc0[I] := 0;
|
---|
| 1616 |
|
---|
[6] | 1617 | // calculate starting positions
|
---|
| 1618 | nStartLoc0 := 0;
|
---|
| 1619 | nPrefStartLoc0 := 0;
|
---|
| 1620 | for Loc1 := 0 to MapSize - 1 do
|
---|
| 1621 | if RealMap[Loc1] and fPrefStartPos <> 0 then
|
---|
[2] | 1622 | begin
|
---|
[6] | 1623 | StartLoc0[nStartLoc0] := StartLoc0[nPrefStartLoc0];
|
---|
| 1624 | StartLoc0[nPrefStartLoc0] := Loc1;
|
---|
[447] | 1625 | Inc(nPrefStartLoc0);
|
---|
| 1626 | Inc(nStartLoc0);
|
---|
[6] | 1627 | RealMap[Loc1] := RealMap[Loc1] and not fPrefStartPos;
|
---|
[2] | 1628 | end
|
---|
[6] | 1629 | else if RealMap[Loc1] and fStartPos <> 0 then
|
---|
[2] | 1630 | begin
|
---|
[6] | 1631 | StartLoc0[nStartLoc0] := Loc1;
|
---|
[447] | 1632 | Inc(nStartLoc0);
|
---|
[6] | 1633 | RealMap[Loc1] := RealMap[Loc1] and not fStartPos;
|
---|
[2] | 1634 | end;
|
---|
[447] | 1635 | Assert(nStartLoc0 >= nAlive);
|
---|
[2] | 1636 |
|
---|
[6] | 1637 | StartLoc[0] := 0;
|
---|
[447] | 1638 | for ishuman := True downto False do
|
---|
[6] | 1639 | for p1 := 0 to nPl - 1 do
|
---|
| 1640 | if (1 shl p1 and GAlive <> 0) and ((1 shl p1 and Human <> 0) = ishuman)
|
---|
| 1641 | then
|
---|
[2] | 1642 | begin
|
---|
[447] | 1643 | Dec(nStartLoc0);
|
---|
[6] | 1644 | imax := nStartLoc0;
|
---|
| 1645 | if nPrefStartLoc0 > 0 then
|
---|
| 1646 | begin
|
---|
[447] | 1647 | Dec(nPrefStartLoc0);
|
---|
[6] | 1648 | imax := nPrefStartLoc0;
|
---|
| 1649 | end;
|
---|
[447] | 1650 | I := DelphiRandom(imax + 1);
|
---|
| 1651 | StartLoc[p1] := StartLoc0[I];
|
---|
| 1652 | StartLoc2[p1] := StartLoc0[I];
|
---|
| 1653 | StartLoc0[I] := StartLoc0[imax];
|
---|
[6] | 1654 | StartLoc0[imax] := StartLoc0[nStartLoc0];
|
---|
[2] | 1655 | end;
|
---|
[6] | 1656 | SaveMapCenterLoc := StartLoc[0];
|
---|
[442] | 1657 | end;
|
---|
[2] | 1658 |
|
---|
| 1659 | procedure InitGame;
|
---|
| 1660 | var
|
---|
[447] | 1661 | I, P, p1, uix, Loc1: Integer;
|
---|
[2] | 1662 | begin
|
---|
[207] | 1663 | {$IFDEF FastContact}
|
---|
| 1664 | { Railroad everywhere }
|
---|
[6] | 1665 | for Loc1 := 0 to MapSize - 1 do
|
---|
| 1666 | if RealMap[Loc1] and fTerrain >= fGrass then
|
---|
| 1667 | RealMap[Loc1] := RealMap[Loc1] or fRR;
|
---|
[207] | 1668 | {$ENDIF}
|
---|
[2] | 1669 |
|
---|
[6] | 1670 | { !!!for Loc1:=0 to MapSize-1 do
|
---|
| 1671 | if RealMap[Loc1] and fterrain>=fGrass then
|
---|
[120] | 1672 | if Delphirandom(3)=0 then RealMap[Loc1]:=RealMap[Loc1] or fRoad
|
---|
[451] | 1673 | else if Delphirandom(3)=0 then RealMap[Loc1]:=RealMap[Loc1] or fRR;}
|
---|
[6] | 1674 | {random Road and Railroad }
|
---|
| 1675 | { !!!for Loc1:=0 to MapSize-1 do
|
---|
[120] | 1676 | if (RealMap[Loc1] and fterrain>=fGrass) and (Delphirandom(20)=0) then
|
---|
[6] | 1677 | RealMap[Loc1]:=RealMap[Loc1] or fPoll; }
|
---|
[2] | 1678 |
|
---|
[10] | 1679 | FillChar(Occupant, MapSize, Byte(-1));
|
---|
[6] | 1680 | FillChar(ZoCMap, MapSize, 0);
|
---|
| 1681 | FillChar(ObserveLevel, MapSize * 4, 0);
|
---|
[10] | 1682 | FillChar(UsedByCity, MapSize * 4, Byte(-1));
|
---|
[6] | 1683 | GTestFlags := 0;
|
---|
| 1684 | GInitialized := GAlive or GWatching;
|
---|
[447] | 1685 | for P := 0 to nPl - 1 do
|
---|
| 1686 | if 1 shl P and GInitialized <> 0 then
|
---|
| 1687 | with RW[P] do
|
---|
[6] | 1688 | begin
|
---|
[447] | 1689 | Researched[P] := 0;
|
---|
| 1690 | Discovered[P] := 0;
|
---|
| 1691 | TerritoryCount[P] := 0;
|
---|
| 1692 | nTech[P] := 0;
|
---|
| 1693 | if Difficulty[P] = 0 then
|
---|
| 1694 | ResourceMask[P] := $FFFFFFFF
|
---|
[6] | 1695 | else
|
---|
[447] | 1696 | ResourceMask[P] := $FFFFFFFF and not(fSpecial2 or fModern);
|
---|
| 1697 | GrWallContinent[P] := -1;
|
---|
[2] | 1698 |
|
---|
[6] | 1699 | GetMem(Map, 4 * MapSize);
|
---|
| 1700 | GetMem(MapObservedLast, 2 * MapSize);
|
---|
[10] | 1701 | FillChar(MapObservedLast^, 2 * MapSize, Byte(-1));
|
---|
[6] | 1702 | GetMem(Territory, MapSize);
|
---|
| 1703 | FillChar(Territory^, MapSize, $FF);
|
---|
| 1704 | GetMem(Un, numax * SizeOf(TUn));
|
---|
| 1705 | GetMem(Model, (nmmax + 1) * SizeOf(TModel));
|
---|
| 1706 | // draft needs one model behind last
|
---|
| 1707 | GetMem(City, ncmax * SizeOf(TCity));
|
---|
| 1708 | GetMem(EnemyUn, neumax * SizeOf(TUnitInfo));
|
---|
| 1709 | GetMem(EnemyCity, necmax * SizeOf(TCityInfo));
|
---|
| 1710 | GetMem(EnemyModel, nemmax * SizeOf(TModelInfo));
|
---|
| 1711 | for p1 := 0 to nPl - 1 do
|
---|
| 1712 | begin
|
---|
| 1713 | if 1 shl p1 and GInitialized <> 0 then
|
---|
| 1714 | begin
|
---|
[447] | 1715 | FillChar(RWemix[P, p1], SizeOf(RWemix[P, p1]), 255); { -1 }
|
---|
| 1716 | FillChar(Destroyed[P, p1], SizeOf(Destroyed[P, p1]), 0);
|
---|
[6] | 1717 | end;
|
---|
| 1718 | Attitude[p1] := atNeutral;
|
---|
| 1719 | Treaty[p1] := trNoContact;
|
---|
| 1720 | LastCancelTreaty[p1] := -CancelTreatyTurns - 1;
|
---|
| 1721 | EvaStart[p1] := -PeaceEvaTurns - 1;
|
---|
| 1722 | Tribute[p1] := 0;
|
---|
| 1723 | TributePaid[p1] := 0;
|
---|
[447] | 1724 | if (p1 <> P) and (1 shl p1 and GAlive <> 0) then
|
---|
[6] | 1725 | begin // initialize enemy report
|
---|
| 1726 | GetMem(EnemyReport[p1], SizeOf(TEnemyReport) - 2 *
|
---|
| 1727 | (INFIN + 1 - nmmax));
|
---|
[10] | 1728 | FillChar(EnemyReport[p1].Tech, nAdv, Byte(tsNA));
|
---|
[6] | 1729 | EnemyReport[p1].TurnOfContact := -1;
|
---|
| 1730 | EnemyReport[p1].TurnOfCivilReport := -1;
|
---|
| 1731 | EnemyReport[p1].TurnOfMilReport := -1;
|
---|
| 1732 | EnemyReport[p1].Attitude := atNeutral;
|
---|
| 1733 | EnemyReport[p1].Government := gDespotism;
|
---|
[447] | 1734 | if 1 shl P and GAlive = 0 then
|
---|
[6] | 1735 | Treaty[p1] := trNone // supervisor
|
---|
| 1736 | end
|
---|
| 1737 | else
|
---|
| 1738 | EnemyReport[p1] := nil;
|
---|
| 1739 | end;
|
---|
| 1740 | TestFlags := GTestFlags;
|
---|
| 1741 | Credibility := InitialCredibility;
|
---|
| 1742 | MaxCredibility := 100;
|
---|
| 1743 | nUn := 0;
|
---|
| 1744 | nModel := 0;
|
---|
| 1745 | nCity := 0;
|
---|
| 1746 | nEnemyUn := 0;
|
---|
| 1747 | nEnemyCity := 0;
|
---|
| 1748 | nEnemyModel := 0;
|
---|
| 1749 | for Loc1 := 0 to MapSize - 1 do
|
---|
| 1750 | Map[Loc1] := fUNKNOWN;
|
---|
[10] | 1751 | FillChar(Tech, nAdv, Byte(tsNA));
|
---|
[6] | 1752 | FillChar(NatBuilt, SizeOf(NatBuilt), 0);
|
---|
| 1753 | end;
|
---|
| 1754 |
|
---|
| 1755 | // create initial models and units
|
---|
[447] | 1756 | for P := 0 to nPl - 1 do
|
---|
| 1757 | if (1 shl P and GAlive <> 0) then
|
---|
| 1758 | with RW[P] do
|
---|
[2] | 1759 | begin
|
---|
[6] | 1760 | nModel := 0;
|
---|
[447] | 1761 | for I := 0 to nSpecialModel - 1 do
|
---|
| 1762 | if SpecialModelPreq[I] = preNone then
|
---|
[6] | 1763 | begin
|
---|
[447] | 1764 | Model[nModel] := SpecialModel[I];
|
---|
[6] | 1765 | Model[nModel].Status := 0;
|
---|
| 1766 | Model[nModel].IntroTurn := 0;
|
---|
| 1767 | Model[nModel].Built := 0;
|
---|
| 1768 | Model[nModel].Lost := 0;
|
---|
[447] | 1769 | Model[nModel].ID := P shl 12 + nModel;
|
---|
[6] | 1770 | SetModelFlags(Model[nModel]);
|
---|
[447] | 1771 | Inc(nModel);
|
---|
[6] | 1772 | end;
|
---|
| 1773 | nUn := 0;
|
---|
[447] | 1774 | UnBuilt[P] := 0;
|
---|
[6] | 1775 | for uix := 0 to nStartUn - 1 do
|
---|
| 1776 | begin
|
---|
[447] | 1777 | CreateUnit(P, StartUn[uix]);
|
---|
| 1778 | Dec(Model[StartUn[uix]].Built);
|
---|
| 1779 | Un[uix].Loc := StartLoc2[P];
|
---|
| 1780 | PlaceUnit(P, uix);
|
---|
[6] | 1781 | end;
|
---|
[447] | 1782 | FoundCity(P, StartLoc[P]); // capital
|
---|
| 1783 | Founded[P] := 1;
|
---|
[6] | 1784 | with City[0] do
|
---|
| 1785 | begin
|
---|
[447] | 1786 | ID := P shl 12;
|
---|
[6] | 1787 | Flags := chFounded;
|
---|
| 1788 | end;
|
---|
[2] | 1789 | end;
|
---|
| 1790 |
|
---|
[6] | 1791 | TerritoryCount[nPl] := MapSize;
|
---|
| 1792 | // fillchar(NewContact, sizeof(NewContact), false);
|
---|
[442] | 1793 | end;
|
---|
[2] | 1794 |
|
---|
| 1795 | procedure InitRandomGame;
|
---|
| 1796 | begin
|
---|
[120] | 1797 | DelphiRandSeed := RND;
|
---|
[6] | 1798 | CalculatePrimitive;
|
---|
| 1799 | CreateElevation;
|
---|
[447] | 1800 | CreateMap(False);
|
---|
[6] | 1801 | StartPositions;
|
---|
| 1802 | InitGame;
|
---|
[186] | 1803 | end;
|
---|
[2] | 1804 |
|
---|
[447] | 1805 | procedure InitMapGame(Human: Integer);
|
---|
[2] | 1806 | begin
|
---|
[120] | 1807 | DelphiRandSeed := RND;
|
---|
[6] | 1808 | FindContinents;
|
---|
| 1809 | PredefinedStartPositions(Human);
|
---|
| 1810 | InitGame;
|
---|
[186] | 1811 | end;
|
---|
[2] | 1812 |
|
---|
| 1813 | procedure ReleaseGame;
|
---|
| 1814 | var
|
---|
[447] | 1815 | p1, p2: Integer;
|
---|
[2] | 1816 | begin
|
---|
[6] | 1817 | for p1 := 0 to nPl - 1 do
|
---|
| 1818 | if 1 shl p1 and GInitialized <> 0 then
|
---|
| 1819 | begin
|
---|
| 1820 | for p2 := 0 to nPl - 1 do
|
---|
| 1821 | if RW[p1].EnemyReport[p2] <> nil then
|
---|
| 1822 | FreeMem(RW[p1].EnemyReport[p2]);
|
---|
| 1823 | FreeMem(RW[p1].EnemyUn);
|
---|
| 1824 | FreeMem(RW[p1].EnemyCity);
|
---|
| 1825 | FreeMem(RW[p1].EnemyModel);
|
---|
| 1826 | FreeMem(RW[p1].Un);
|
---|
| 1827 | FreeMem(RW[p1].City);
|
---|
| 1828 | FreeMem(RW[p1].Model);
|
---|
| 1829 | FreeMem(RW[p1].Territory);
|
---|
| 1830 | FreeMem(RW[p1].MapObservedLast);
|
---|
| 1831 | FreeMem(RW[p1].Map);
|
---|
[186] | 1832 | end;
|
---|
[2] | 1833 | end;
|
---|
| 1834 |
|
---|
| 1835 | procedure InitMapEditor;
|
---|
| 1836 | var
|
---|
[447] | 1837 | p1: Integer;
|
---|
[2] | 1838 | begin
|
---|
[6] | 1839 | CalculatePrimitive;
|
---|
[10] | 1840 | FillChar(Occupant, MapSize, Byte(-1));
|
---|
[6] | 1841 | FillChar(ObserveLevel, MapSize * 4, 0);
|
---|
| 1842 | with RW[0] do
|
---|
[2] | 1843 | begin
|
---|
[6] | 1844 | ResourceMask[0] := $FFFFFFFF;
|
---|
| 1845 | GetMem(Map, 4 * MapSize);
|
---|
| 1846 | GetMem(MapObservedLast, 2 * MapSize);
|
---|
[10] | 1847 | FillChar(MapObservedLast^, 2 * MapSize, Byte(-1));
|
---|
[6] | 1848 | GetMem(Territory, MapSize);
|
---|
| 1849 | FillChar(Territory^, MapSize, $FF);
|
---|
| 1850 | Un := nil;
|
---|
| 1851 | Model := nil;
|
---|
| 1852 | City := nil;
|
---|
| 1853 | EnemyUn := nil;
|
---|
| 1854 | EnemyCity := nil;
|
---|
| 1855 | EnemyModel := nil;
|
---|
| 1856 | for p1 := 0 to nPl - 1 do
|
---|
| 1857 | EnemyReport[p1] := nil;
|
---|
| 1858 | nUn := 0;
|
---|
| 1859 | nModel := 0;
|
---|
| 1860 | nCity := 0;
|
---|
| 1861 | nEnemyUn := 0;
|
---|
| 1862 | nEnemyCity := 0;
|
---|
| 1863 | nEnemyModel := 0;
|
---|
[2] | 1864 | end;
|
---|
| 1865 | end;
|
---|
| 1866 |
|
---|
| 1867 | procedure ReleaseMapEditor;
|
---|
| 1868 | begin
|
---|
[6] | 1869 | FreeMem(RW[0].Territory);
|
---|
| 1870 | FreeMem(RW[0].MapObservedLast);
|
---|
| 1871 | FreeMem(RW[0].Map);
|
---|
[2] | 1872 | end;
|
---|
| 1873 |
|
---|
[447] | 1874 | procedure EditTile(Loc, NewTile: Integer);
|
---|
[2] | 1875 | var
|
---|
[447] | 1876 | Loc1, V21: Integer;
|
---|
[6] | 1877 | Radius: TVicinity21Loc;
|
---|
[2] | 1878 | begin
|
---|
[6] | 1879 | if NewTile and fDeadLands <> 0 then
|
---|
| 1880 | NewTile := NewTile and (fDeadLands or fModern or fRiver) or fDesert;
|
---|
| 1881 | case NewTile and fTerrain of
|
---|
| 1882 | fOcean, fShore:
|
---|
| 1883 | NewTile := NewTile and (fTerrain or fSpecial);
|
---|
| 1884 | fMountains, fArctic:
|
---|
| 1885 | NewTile := NewTile and not fRiver;
|
---|
[2] | 1886 | end;
|
---|
[6] | 1887 | with Terrain[NewTile and fTerrain] do
|
---|
| 1888 | if (ClearTerrain >= 0) or (AfforestTerrain >= 0) or (TransTerrain >= 0) then
|
---|
| 1889 | NewTile := NewTile or fSpecial;
|
---|
| 1890 | // only automatic special resources for transformable tiles
|
---|
| 1891 | if NewTile and fRR <> 0 then
|
---|
| 1892 | NewTile := NewTile and not fRoad;
|
---|
| 1893 | if not((NewTile and fTerrain) in TerrType_Canalable) then
|
---|
| 1894 | NewTile := NewTile and not fCanal;
|
---|
| 1895 | if Terrain[NewTile and fTerrain].IrrEff = 0 then
|
---|
[2] | 1896 | begin
|
---|
[6] | 1897 | NewTile := NewTile and not(fPrefStartPos or fStartPos);
|
---|
| 1898 | if (NewTile and fTerImp = tiIrrigation) or (NewTile and fTerImp = tiFarm)
|
---|
| 1899 | then
|
---|
[442] | 1900 | NewTile := NewTile and not fTerImp;
|
---|
[2] | 1901 | end;
|
---|
[6] | 1902 | if (Terrain[NewTile and fTerrain].MineEff = 0) and
|
---|
| 1903 | (NewTile and fTerImp = tiMine) then
|
---|
| 1904 | NewTile := NewTile and not fTerImp;
|
---|
[2] | 1905 |
|
---|
[6] | 1906 | RealMap[Loc] := NewTile;
|
---|
| 1907 | if NewTile and fSpecial = fSpecial then
|
---|
| 1908 | // standard special resource distribution
|
---|
| 1909 | RealMap[Loc] := RealMap[Loc] and not fSpecial or
|
---|
| 1910 | ActualSpecialTile(Loc) shl 5;
|
---|
[2] | 1911 |
|
---|
[6] | 1912 | // automatic shore tiles
|
---|
| 1913 | V21_to_Loc(Loc, Radius);
|
---|
| 1914 | for V21 := 1 to 26 do
|
---|
[2] | 1915 | begin
|
---|
[6] | 1916 | Loc1 := Radius[V21];
|
---|
| 1917 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
[2] | 1918 | begin
|
---|
[6] | 1919 | if CheckShore(Loc1) then
|
---|
| 1920 | RealMap[Loc1] := RealMap[Loc1] and not fSpecial or
|
---|
| 1921 | ActualSpecialTile(Loc1) shl 5;
|
---|
| 1922 | RealMap[Loc1] := RealMap[Loc1] or ($F shl 27);
|
---|
| 1923 | RW[0].Map[Loc1] := RealMap[Loc1] and $07FFFFFF or fObserved;
|
---|
[442] | 1924 | end;
|
---|
[2] | 1925 | end;
|
---|
[6] | 1926 | // RealMap[Loc]:=RealMap[Loc] and not fSpecial;
|
---|
| 1927 | // RW[0].Map[Loc]:=RealMap[Loc] or fObserved;
|
---|
[2] | 1928 | end;
|
---|
| 1929 |
|
---|
| 1930 | {
|
---|
[6] | 1931 | Map Revealing
|
---|
| 1932 | ____________________________________________________________________
|
---|
[2] | 1933 | }
|
---|
[447] | 1934 | function GetTileInfo(P, cix, Loc: Integer; var Info: TTileInfo): Integer;
|
---|
[2] | 1935 | // cix>=0 - known city index of player p -- only core internal!
|
---|
| 1936 | // cix=-1 - search city, player unknown, only if permission for p
|
---|
| 1937 | // cix=-2 - don't search city, don't calculate city benefits, just government of player p
|
---|
| 1938 | var
|
---|
[447] | 1939 | p0, Tile, special: Integer;
|
---|
[2] | 1940 | begin
|
---|
[6] | 1941 | with Info do
|
---|
[2] | 1942 | begin
|
---|
[447] | 1943 | p0 := P;
|
---|
[6] | 1944 | if cix >= 0 then
|
---|
| 1945 | Tile := RealMap[Loc]
|
---|
| 1946 | else
|
---|
[2] | 1947 | begin
|
---|
[447] | 1948 | Tile := RW[P].Map[Loc];
|
---|
[6] | 1949 | if Tile and fTerrain = fUNKNOWN then
|
---|
| 1950 | begin
|
---|
[447] | 1951 | Result := eNoPreq;
|
---|
| 1952 | Exit;
|
---|
[6] | 1953 | end;
|
---|
[2] | 1954 | end;
|
---|
| 1955 |
|
---|
[6] | 1956 | if (cix = -1) and (UsedByCity[Loc] >= 0) then
|
---|
[2] | 1957 | begin // search exploiting player and city
|
---|
[447] | 1958 | SearchCity(UsedByCity[Loc], P, cix);
|
---|
| 1959 | if not((P = p0) or (ObserveLevel[UsedByCity[Loc]] shr (2 * p0) and
|
---|
[6] | 1960 | 3 = lObserveSuper)) then
|
---|
| 1961 | cix := -1
|
---|
[2] | 1962 | end;
|
---|
[6] | 1963 | if cix = -1 then
|
---|
| 1964 | begin
|
---|
[447] | 1965 | Result := eInvalid;
|
---|
| 1966 | Exit;
|
---|
[6] | 1967 | end; // no city found here
|
---|
[2] | 1968 |
|
---|
[447] | 1969 | special := Tile and fSpecial and ResourceMask[P] shr 5;
|
---|
[6] | 1970 | with Terrain[Tile and fTerrain] do
|
---|
[2] | 1971 | begin
|
---|
[6] | 1972 | Food := FoodRes[special];
|
---|
| 1973 | Prod := ProdRes[special];
|
---|
| 1974 | Trade := TradeRes[special];
|
---|
| 1975 | if (special > 0) and (Tile and fTerrain <> fGrass) and
|
---|
[447] | 1976 | (RW[P].NatBuilt[imSpacePort] > 0) then
|
---|
[2] | 1977 | begin // GeoSat effect
|
---|
[6] | 1978 | Food := 2 * Food - FoodRes[0];
|
---|
| 1979 | Prod := 2 * Prod - ProdRes[0];
|
---|
| 1980 | Trade := 2 * Trade - TradeRes[0];
|
---|
[2] | 1981 | end;
|
---|
| 1982 |
|
---|
[6] | 1983 | if (Tile and fTerImp = tiIrrigation) or (Tile and fTerImp = tiFarm) or
|
---|
| 1984 | (Tile and fCity <> 0) then
|
---|
[447] | 1985 | Inc(Food, IrrEff); { irrigation effect }
|
---|
[6] | 1986 | if Tile and fTerImp = tiMine then
|
---|
[447] | 1987 | Inc(Prod, MineEff); { mining effect }
|
---|
| 1988 | if (Tile and fRiver <> 0) and (RW[P].Tech[adMapMaking] >= tsApplicable)
|
---|
[6] | 1989 | then
|
---|
[447] | 1990 | Inc(Trade); { river effect }
|
---|
[6] | 1991 | if (Tile and (fRoad or fRR) <> 0) and (MoveCost = 1) and
|
---|
[447] | 1992 | (RW[P].Tech[adWheel] >= tsApplicable) then
|
---|
| 1993 | Inc(Trade); { road effect }
|
---|
[6] | 1994 | if (Tile and (fRR or fCity) <> 0) and
|
---|
[447] | 1995 | (RW[P].Tech[adRailroad] >= tsApplicable) then
|
---|
| 1996 | Inc(Prod, Prod shr 1); { railroad effect }
|
---|
[2] | 1997 |
|
---|
[6] | 1998 | ExplCity := -1;
|
---|
[447] | 1999 | if (cix >= 0) and (P = p0) then
|
---|
[6] | 2000 | ExplCity := cix;
|
---|
| 2001 | if cix >= 0 then
|
---|
| 2002 | if Tile and fTerrain >= fGrass then
|
---|
[2] | 2003 | begin
|
---|
[6] | 2004 | if ((Tile and fTerImp = tiFarm) or (Tile and fCity <> 0)) and
|
---|
[447] | 2005 | (RW[P].City[cix].Built[imSupermarket] > 0) then
|
---|
| 2006 | Inc(Food, Food shr 1); { farmland effect }
|
---|
[6] | 2007 | if (Tile and (fRoad or fRR) <> 0) and (MoveCost = 1) and
|
---|
[447] | 2008 | (RW[P].City[cix].Built[imHighways] > 0) then
|
---|
| 2009 | Inc(Trade, 1); { superhighway effect }
|
---|
[2] | 2010 | end
|
---|
[6] | 2011 | else
|
---|
[2] | 2012 | begin
|
---|
[447] | 2013 | if RW[P].City[cix].Built[imHarbor] > 0 then
|
---|
| 2014 | Inc(Food); { harbour effect }
|
---|
| 2015 | if RW[P].City[cix].Built[imPlatform] > 0 then
|
---|
| 2016 | Inc(Prod); { oil platform effect }
|
---|
| 2017 | if GWonder[woLighthouse].EffectiveOwner = P then
|
---|
| 2018 | Inc(Prod);
|
---|
[2] | 2019 | end;
|
---|
| 2020 | end;
|
---|
| 2021 |
|
---|
[6] | 2022 | { good government influence }
|
---|
[447] | 2023 | if (RW[P].Government in [gRepublic, gDemocracy, gFuture]) and (Trade > 0)
|
---|
[6] | 2024 | then
|
---|
[447] | 2025 | Inc(Trade);
|
---|
| 2026 | if (RW[P].Government = gCommunism) and (Prod > 1) then
|
---|
| 2027 | Inc(Prod);
|
---|
[2] | 2028 |
|
---|
[447] | 2029 | if RW[P].Government in [gAnarchy, gDespotism] then
|
---|
[6] | 2030 | begin { bad government influence }
|
---|
| 2031 | if Food > 3 then
|
---|
| 2032 | Food := 3;
|
---|
| 2033 | if Prod > 2 then
|
---|
| 2034 | Prod := 2;
|
---|
| 2035 | if Trade > 2 then
|
---|
| 2036 | Trade := 2;
|
---|
[2] | 2037 | end;
|
---|
| 2038 |
|
---|
[6] | 2039 | if Tile and (fTerrain or fPoll) > fPoll then
|
---|
| 2040 | begin { pollution - decrease ressources }
|
---|
[447] | 2041 | Dec(Food, Food shr 1);
|
---|
| 2042 | Dec(Prod, Prod shr 1);
|
---|
| 2043 | Dec(Trade, Trade shr 1);
|
---|
[2] | 2044 | end;
|
---|
| 2045 |
|
---|
[6] | 2046 | if Tile and fCity <> 0 then
|
---|
| 2047 | Trade := 0
|
---|
[447] | 2048 | else if (cix >= 0) and (RW[P].City[cix].Built[imCourt] + RW[P].City[cix]
|
---|
[6] | 2049 | .Built[imPalace] = 0) then
|
---|
[447] | 2050 | if RW[P].City[cix].Built[imTownHall] = 0 then
|
---|
[6] | 2051 | Trade := 0
|
---|
| 2052 | else if Trade > 3 then
|
---|
| 2053 | Trade := 3;
|
---|
[2] | 2054 | end;
|
---|
[447] | 2055 | Result := eOK;
|
---|
[442] | 2056 | end;
|
---|
[2] | 2057 |
|
---|
[447] | 2058 | procedure Strongest(Loc: Integer; var uix, Strength, Bonus, Cnt: Integer);
|
---|
[6] | 2059 | { find strongest defender at Loc }
|
---|
[2] | 2060 | var
|
---|
[6] | 2061 | Defender, uix1, Det, Cost, TestStrength, TestBonus, TestDet, TestCost,
|
---|
[447] | 2062 | Domain: Integer;
|
---|
[6] | 2063 | PUn: ^TUn;
|
---|
| 2064 | PModel: ^TModel;
|
---|
[2] | 2065 | begin
|
---|
[6] | 2066 | Defender := Occupant[Loc];
|
---|
[44] | 2067 | Cost := 0;
|
---|
[6] | 2068 | Cnt := 0;
|
---|
| 2069 | Det := -1;
|
---|
| 2070 | for uix1 := 0 to RW[Defender].nUn - 1 do
|
---|
[2] | 2071 | begin
|
---|
[6] | 2072 | PUn := @RW[Defender].Un[uix1];
|
---|
| 2073 | PModel := @RW[Defender].Model[PUn.mix];
|
---|
| 2074 | if PModel.Kind = mkSpecial_Glider then
|
---|
| 2075 | Domain := dGround
|
---|
| 2076 | else
|
---|
| 2077 | Domain := PModel.Domain;
|
---|
| 2078 | if PUn.Loc = Loc then
|
---|
[2] | 2079 | begin
|
---|
[447] | 2080 | Inc(Cnt);
|
---|
[6] | 2081 | if PUn.Master < 0 then
|
---|
[2] | 2082 | begin
|
---|
[6] | 2083 | if Domain < dSea then
|
---|
[2] | 2084 | begin
|
---|
[6] | 2085 | TestBonus := Terrain[RealMap[Loc] and fTerrain].Defense;
|
---|
| 2086 | if RealMap[Loc] and fTerImp = tiFort then
|
---|
[447] | 2087 | Inc(TestBonus, 4);
|
---|
[6] | 2088 | if PUn.Flags and unFortified <> 0 then
|
---|
[447] | 2089 | Inc(TestBonus, 2);
|
---|
[6] | 2090 | if (PModel.Kind = mkSpecial_TownGuard) and
|
---|
| 2091 | (RealMap[Loc] and fCity <> 0) then
|
---|
[447] | 2092 | Inc(TestBonus, 4);
|
---|
[2] | 2093 | end
|
---|
[6] | 2094 | else
|
---|
| 2095 | TestBonus := 4;
|
---|
[447] | 2096 | Inc(TestBonus, PUn.exp div ExpCost);
|
---|
[6] | 2097 | TestStrength := PModel.Defense * TestBonus * PUn.Health;
|
---|
| 2098 | if (Domain = dAir) and ((RealMap[Loc] and fCity <> 0) or
|
---|
| 2099 | (RealMap[Loc] and fTerImp = tiBase)) then
|
---|
| 2100 | TestStrength := 0;
|
---|
| 2101 | if (Domain = dSea) and (RealMap[Loc] and fTerrain >= fGrass) then
|
---|
| 2102 | TestStrength := TestStrength shr 1;
|
---|
| 2103 | TestDet := TestStrength;
|
---|
| 2104 | if PModel.Cap[mcStealth] > 0 then
|
---|
| 2105 | else if PModel.Cap[mcSub] > 0 then
|
---|
[447] | 2106 | Inc(TestDet, 1 shl 28)
|
---|
[6] | 2107 | else if (Domain = dGround) and (PModel.Cap[mcFanatic] > 0) and
|
---|
| 2108 | not(RW[Defender].Government in [gRepublic, gDemocracy, gFuture]) then
|
---|
[447] | 2109 | Inc(TestDet, 4 shl 28) // fanatic ground units always defend
|
---|
[6] | 2110 | else if PModel.Flags and mdZOC <> 0 then
|
---|
[447] | 2111 | Inc(TestDet, 3 shl 28)
|
---|
[6] | 2112 | else
|
---|
[447] | 2113 | Inc(TestDet, 2 shl 28);
|
---|
[6] | 2114 | TestCost := RW[Defender].Model[PUn.mix].Cost;
|
---|
| 2115 | if (TestDet > Det) or (TestDet = Det) and (TestCost < Cost) then
|
---|
[2] | 2116 | begin
|
---|
[6] | 2117 | uix := uix1;
|
---|
| 2118 | Strength := TestStrength;
|
---|
| 2119 | Bonus := TestBonus;
|
---|
| 2120 | Det := TestDet;
|
---|
| 2121 | Cost := TestCost;
|
---|
[186] | 2122 | end;
|
---|
| 2123 | end;
|
---|
| 2124 | end;
|
---|
[2] | 2125 | end;
|
---|
| 2126 | end;
|
---|
| 2127 |
|
---|
[447] | 2128 | function UnitSpeed(P, mix, Health: Integer): Integer;
|
---|
[2] | 2129 | begin
|
---|
[447] | 2130 | with RW[P].Model[mix] do
|
---|
[2] | 2131 | begin
|
---|
[447] | 2132 | Result := Speed;
|
---|
[6] | 2133 | if Domain = dSea then
|
---|
[2] | 2134 | begin
|
---|
[447] | 2135 | if GWonder[woMagellan].EffectiveOwner = P then
|
---|
| 2136 | Inc(Result, 200);
|
---|
[6] | 2137 | if Health < 100 then
|
---|
[447] | 2138 | Result := ((Result - 250) * Health div 5000) * 50 + 250;
|
---|
[442] | 2139 | end;
|
---|
| 2140 | end;
|
---|
[2] | 2141 | end;
|
---|
| 2142 |
|
---|
[447] | 2143 | procedure GetUnitReport(P, uix: Integer; var UnitReport: TUnitReport);
|
---|
[2] | 2144 | var
|
---|
[447] | 2145 | TerrOwner: Integer;
|
---|
[6] | 2146 | PModel: ^TModel;
|
---|
[2] | 2147 | begin
|
---|
[6] | 2148 | UnitReport.FoodSupport := 0;
|
---|
| 2149 | UnitReport.ProdSupport := 0;
|
---|
| 2150 | UnitReport.ReportFlags := 0;
|
---|
[447] | 2151 | if RW[P].Government <> gAnarchy then
|
---|
| 2152 | with RW[P].Un[uix] do
|
---|
[6] | 2153 | begin
|
---|
[447] | 2154 | PModel := @RW[P].Model[mix];
|
---|
[6] | 2155 | if (PModel.Kind = mkSettler)
|
---|
| 2156 | { and (GWonder[woFreeSettlers].EffectiveOwner<>p) } then
|
---|
[447] | 2157 | UnitReport.FoodSupport := SettlerFood[RW[P].Government]
|
---|
[6] | 2158 | else if Flags and unConscripts <> 0 then
|
---|
| 2159 | UnitReport.FoodSupport := 1;
|
---|
[2] | 2160 |
|
---|
[447] | 2161 | if RW[P].Government <> gFundamentalism then
|
---|
[2] | 2162 | begin
|
---|
[6] | 2163 | if GTestFlags and tfImmImprove = 0 then
|
---|
| 2164 | begin
|
---|
| 2165 | if PModel.Flags and mdDoubleSupport <> 0 then
|
---|
| 2166 | UnitReport.ProdSupport := 2
|
---|
| 2167 | else
|
---|
| 2168 | UnitReport.ProdSupport := 1;
|
---|
| 2169 | if PModel.Kind = mkSpecial_TownGuard then
|
---|
| 2170 | UnitReport.ReportFlags := UnitReport.ReportFlags or
|
---|
| 2171 | urfAlwaysSupport;
|
---|
| 2172 | end;
|
---|
| 2173 | if PModel.Flags and mdCivil = 0 then
|
---|
| 2174 | begin
|
---|
| 2175 | TerrOwner := RealMap[Loc] shr 27;
|
---|
[447] | 2176 | case RW[P].Government of
|
---|
[6] | 2177 | gRepublic, gFuture:
|
---|
[447] | 2178 | if (TerrOwner <> P) and (TerrOwner < nPl) and
|
---|
| 2179 | (RW[P].Treaty[TerrOwner] < trAlliance) then
|
---|
[6] | 2180 | UnitReport.ReportFlags := UnitReport.ReportFlags or urfDeployed;
|
---|
| 2181 | gDemocracy:
|
---|
[447] | 2182 | if (TerrOwner >= nPl) or (TerrOwner <> P) and
|
---|
| 2183 | (RW[P].Treaty[TerrOwner] < trAlliance) then
|
---|
[6] | 2184 | UnitReport.ReportFlags := UnitReport.ReportFlags or urfDeployed;
|
---|
| 2185 | end;
|
---|
[186] | 2186 | end;
|
---|
[2] | 2187 | end;
|
---|
| 2188 | end;
|
---|
| 2189 | end;
|
---|
| 2190 |
|
---|
[447] | 2191 | procedure SearchCity(Loc: Integer; var P, cix: Integer);
|
---|
[2] | 2192 | // set p to supposed owner before call
|
---|
| 2193 | var
|
---|
[447] | 2194 | I: Integer;
|
---|
[2] | 2195 | begin
|
---|
[6] | 2196 | if RealMap[Loc] < nPl shl 27 then
|
---|
[447] | 2197 | P := RealMap[Loc] shr 27;
|
---|
| 2198 | for I := 0 to nPl - 1 do
|
---|
[2] | 2199 | begin
|
---|
[447] | 2200 | if 1 shl P and GAlive <> 0 then
|
---|
| 2201 | with RW[P] do
|
---|
[6] | 2202 | begin
|
---|
| 2203 | cix := nCity - 1;
|
---|
| 2204 | while (cix >= 0) and (City[cix].Loc <> Loc) do
|
---|
[447] | 2205 | Dec(cix);
|
---|
[6] | 2206 | if cix >= 0 then
|
---|
[447] | 2207 | Exit;
|
---|
[6] | 2208 | end;
|
---|
[447] | 2209 | Assert(I < nPl - 1);
|
---|
| 2210 | P := (P + 1) mod nPl;
|
---|
[2] | 2211 | end;
|
---|
| 2212 | end;
|
---|
| 2213 |
|
---|
[447] | 2214 | procedure MakeCityInfo(P, cix: Integer; var ci: TCityInfo);
|
---|
[2] | 2215 | begin
|
---|
[447] | 2216 | Assert((P >= 0) and (P < nPl));
|
---|
| 2217 | Assert((cix >= 0) and (cix < RW[P].nCity));
|
---|
| 2218 | with RW[P].City[cix] do
|
---|
[2] | 2219 | begin
|
---|
[6] | 2220 | ci.Loc := Loc;
|
---|
| 2221 | ci.ID := ID;
|
---|
[447] | 2222 | ci.Owner := P;
|
---|
[6] | 2223 | ci.Size := Size;
|
---|
| 2224 | ci.Flags := 0;
|
---|
| 2225 | if Built[imPalace] > 0 then
|
---|
[447] | 2226 | Inc(ci.Flags, ciCapital);
|
---|
| 2227 | if (Built[imWalls] > 0) or (Continent[Loc] = GrWallContinent[P]) then
|
---|
| 2228 | Inc(ci.Flags, ciWalled);
|
---|
[6] | 2229 | if Built[imCoastalFort] > 0 then
|
---|
[447] | 2230 | Inc(ci.Flags, ciCoastalFort);
|
---|
[6] | 2231 | if Built[imMissileBat] > 0 then
|
---|
[447] | 2232 | Inc(ci.Flags, ciMissileBat);
|
---|
[6] | 2233 | if Built[imBunker] > 0 then
|
---|
[447] | 2234 | Inc(ci.Flags, ciBunker);
|
---|
[6] | 2235 | if Built[imSpacePort] > 0 then
|
---|
[447] | 2236 | Inc(ci.Flags, ciSpacePort);
|
---|
[2] | 2237 | end;
|
---|
| 2238 | end;
|
---|
| 2239 |
|
---|
[447] | 2240 | procedure TellAboutModel(P, taOwner, tamix: Integer);
|
---|
[2] | 2241 | var
|
---|
[447] | 2242 | I: Integer;
|
---|
[2] | 2243 | begin
|
---|
[447] | 2244 | if (P = taOwner) or (Mode < moPlaying) then
|
---|
| 2245 | Exit;
|
---|
| 2246 | I := 0;
|
---|
| 2247 | while (I < RW[P].nEnemyModel) and ((RW[P].EnemyModel[I].Owner <> taOwner) or
|
---|
| 2248 | (RW[P].EnemyModel[I].mix <> tamix)) do
|
---|
| 2249 | Inc(I);
|
---|
| 2250 | if I = RW[P].nEnemyModel then
|
---|
| 2251 | IntServer(sIntTellAboutModel + P shl 4, taOwner, tamix, nil^);
|
---|
[2] | 2252 | end;
|
---|
| 2253 |
|
---|
[447] | 2254 | function emixSafe(P, taOwner, tamix: Integer): Integer;
|
---|
[2] | 2255 | begin
|
---|
[447] | 2256 | Result := RWemix[P, taOwner, tamix];
|
---|
| 2257 | if Result < 0 then
|
---|
[2] | 2258 | begin // sIntTellAboutModel comes too late
|
---|
[447] | 2259 | Assert(Mode = moMovie);
|
---|
| 2260 | Result := $FFFF;
|
---|
[2] | 2261 | end;
|
---|
| 2262 | end;
|
---|
| 2263 |
|
---|
[447] | 2264 | procedure IntroduceEnemy(p1, p2: Integer);
|
---|
[2] | 2265 | begin
|
---|
[6] | 2266 | RW[p1].Treaty[p2] := trNone;
|
---|
| 2267 | RW[p2].Treaty[p1] := trNone;
|
---|
[2] | 2268 | end;
|
---|
| 2269 |
|
---|
[447] | 2270 | function DiscoverTile(Loc, P, pTell, Level: Integer; EnableContact: Boolean;
|
---|
| 2271 | euix: Integer = -2): Boolean;
|
---|
[2] | 2272 | // euix = -2: full discover
|
---|
| 2273 | // euix = -1: unit and city only, append units in EnemyUn
|
---|
| 2274 | // euix >= 0: unit and city only, replace EnemyUn[euix]
|
---|
| 2275 |
|
---|
[447] | 2276 | procedure SetContact(p1, p2: Integer);
|
---|
[2] | 2277 | begin
|
---|
[6] | 2278 | if (Mode < moPlaying) or (p1 = p2) or (RW[p1].Treaty[p2] > trNoContact) then
|
---|
[447] | 2279 | Exit;
|
---|
[6] | 2280 | IntServer(sIntTellAboutNation, p1, p2, nil^);
|
---|
| 2281 | // NewContact[p1,p2]:=true
|
---|
[2] | 2282 | end;
|
---|
| 2283 |
|
---|
| 2284 | var
|
---|
[447] | 2285 | I, uix, cix, TerrOwner, TerrOwnerTreaty, Strength, Bonus, Cnt, pFoundCity,
|
---|
| 2286 | cixFoundCity, MinLevel, Loc1, V8: Integer;
|
---|
[6] | 2287 | Tile, AddFlags: Cardinal;
|
---|
| 2288 | Adjacent: TVicinity8Loc;
|
---|
| 2289 | unx: ^TUn;
|
---|
| 2290 | mox: ^TModel;
|
---|
[2] | 2291 | begin
|
---|
[447] | 2292 | Result := False;
|
---|
[6] | 2293 | with RW[pTell] do
|
---|
[2] | 2294 | begin
|
---|
[6] | 2295 | Tile := RealMap[Loc] and ResourceMask[pTell];
|
---|
| 2296 | if Mode = moLoading_Fast then
|
---|
| 2297 | AddFlags := 0 // don't discover units
|
---|
| 2298 | else
|
---|
[2] | 2299 | begin
|
---|
[6] | 2300 | AddFlags := Map[Loc] and fInEnemyZoC // always preserve this flag!
|
---|
| 2301 | or fObserved;
|
---|
| 2302 | if Level = lObserveSuper then
|
---|
| 2303 | AddFlags := AddFlags or fSpiedOut;
|
---|
| 2304 | if (GrWallContinent[pTell] >= 0) and
|
---|
| 2305 | (Continent[Loc] = GrWallContinent[pTell]) then
|
---|
| 2306 | AddFlags := AddFlags or fGrWall;
|
---|
| 2307 | if (Mode = moPlaying) and ((Tile and (nPl shl 27) <> nPl shl 27) and
|
---|
[447] | 2308 | (pTell = P)) then
|
---|
[2] | 2309 | begin // set fPeace flag?
|
---|
[6] | 2310 | TerrOwner := Tile shr 27;
|
---|
| 2311 | if TerrOwner <> pTell then
|
---|
[2] | 2312 | begin
|
---|
[6] | 2313 | TerrOwnerTreaty := RW[pTell].Treaty[TerrOwner];
|
---|
| 2314 | if 1 shl TerrOwnerTreaty and
|
---|
| 2315 | (1 shl trPeace or 1 shl TrFriendlyContact) <> 0 then
|
---|
| 2316 | AddFlags := AddFlags or fPeace;
|
---|
[442] | 2317 | end;
|
---|
[2] | 2318 | end;
|
---|
| 2319 |
|
---|
[6] | 2320 | if Occupant[Loc] >= 0 then
|
---|
| 2321 | if Occupant[Loc] = pTell then
|
---|
[2] | 2322 | begin
|
---|
[6] | 2323 | AddFlags := AddFlags or (fOwned or fUnit);
|
---|
| 2324 | if ZoCMap[Loc] > 0 then
|
---|
| 2325 | AddFlags := AddFlags or fOwnZoCUnit;
|
---|
| 2326 | // Level:=lObserveSuper // always see own units
|
---|
[2] | 2327 | end
|
---|
[6] | 2328 | else if Map[Loc] and fUnit <> 0 then
|
---|
| 2329 | AddFlags := AddFlags or fUnit
|
---|
| 2330 | else
|
---|
[2] | 2331 | begin
|
---|
[6] | 2332 | Strongest(Loc, uix, Strength, Bonus, Cnt);
|
---|
| 2333 | unx := @RW[Occupant[Loc]].Un[uix];
|
---|
| 2334 | mox := @RW[Occupant[Loc]].Model[unx.mix];
|
---|
[447] | 2335 | Assert((ZoCMap[Loc] <> 0) = (mox.Flags and mdZOC <> 0));
|
---|
[6] | 2336 | if (mox.Cap[mcStealth] > 0) and (Tile and fCity = 0) and
|
---|
| 2337 | (Tile and fTerImp <> tiBase) then
|
---|
| 2338 | MinLevel := lObserveSuper
|
---|
| 2339 | else if (mox.Cap[mcSub] > 0) and (Tile and fTerrain < fGrass) then
|
---|
| 2340 | MinLevel := lObserveAll
|
---|
| 2341 | else
|
---|
| 2342 | MinLevel := lObserveUnhidden;
|
---|
| 2343 | if Level >= MinLevel then
|
---|
[2] | 2344 | begin
|
---|
[6] | 2345 | AddFlags := AddFlags or fUnit;
|
---|
| 2346 | if euix >= 0 then
|
---|
| 2347 | uix := euix
|
---|
| 2348 | else
|
---|
[2] | 2349 | begin
|
---|
[6] | 2350 | uix := nEnemyUn;
|
---|
[447] | 2351 | Inc(nEnemyUn);
|
---|
| 2352 | Assert(nEnemyUn < neumax);
|
---|
[2] | 2353 | end;
|
---|
[6] | 2354 | MakeUnitInfo(Occupant[Loc], unx^, EnemyUn[uix]);
|
---|
| 2355 | if Cnt > 1 then
|
---|
| 2356 | EnemyUn[uix].Flags := EnemyUn[uix].Flags or unMulti;
|
---|
[447] | 2357 | if (mox.Flags and mdZOC <> 0) and (pTell = P) and
|
---|
[6] | 2358 | (Treaty[Occupant[Loc]] < trAlliance) then
|
---|
[2] | 2359 | begin // set fInEnemyZoC flags of surrounding tiles
|
---|
[6] | 2360 | V8_to_Loc(Loc, Adjacent);
|
---|
| 2361 | for V8 := 0 to 7 do
|
---|
[2] | 2362 | begin
|
---|
[6] | 2363 | Loc1 := Adjacent[V8];
|
---|
| 2364 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
| 2365 | Map[Loc1] := Map[Loc1] or fInEnemyZoC
|
---|
[442] | 2366 | end;
|
---|
[2] | 2367 | end;
|
---|
[6] | 2368 | if EnableContact and (mox.Domain = dGround) then
|
---|
| 2369 | SetContact(pTell, Occupant[Loc]);
|
---|
| 2370 | if Mode >= moMovie then
|
---|
[2] | 2371 | begin
|
---|
[6] | 2372 | TellAboutModel(pTell, Occupant[Loc], unx.mix);
|
---|
| 2373 | EnemyUn[uix].emix := emixSafe(pTell, Occupant[Loc], unx.mix);
|
---|
[2] | 2374 | end;
|
---|
[6] | 2375 | // Level:=lObserveSuper; // don't discover unit twice
|
---|
[447] | 2376 | if (pTell = P) and
|
---|
[6] | 2377 | ((Tile and fCity = 0) or (1 shl pTell and GAI <> 0)) then
|
---|
[447] | 2378 | Result := True;
|
---|
[2] | 2379 | end
|
---|
[6] | 2380 | else
|
---|
[186] | 2381 | AddFlags := AddFlags or Map[Loc] and (fStealthUnit or fHiddenUnit);
|
---|
| 2382 | end;
|
---|
[2] | 2383 | end; // if Mode>moLoading_Fast
|
---|
| 2384 |
|
---|
[6] | 2385 | if Tile and fCity <> 0 then
|
---|
| 2386 | if ObserveLevel[Loc] shr (2 * pTell) and 3 > 0 then
|
---|
| 2387 | AddFlags := AddFlags or Map[Loc] and fOwned
|
---|
| 2388 | else
|
---|
[2] | 2389 | begin
|
---|
[6] | 2390 | pFoundCity := Tile shr 27;
|
---|
| 2391 | if pFoundCity = pTell then
|
---|
| 2392 | AddFlags := AddFlags or fOwned
|
---|
| 2393 | else
|
---|
[2] | 2394 | begin
|
---|
[6] | 2395 | if EnableContact then
|
---|
| 2396 | SetContact(pTell, pFoundCity);
|
---|
| 2397 | cixFoundCity := RW[pFoundCity].nCity - 1;
|
---|
| 2398 | while (cixFoundCity >= 0) and
|
---|
| 2399 | (RW[pFoundCity].City[cixFoundCity].Loc <> Loc) do
|
---|
[447] | 2400 | Dec(cixFoundCity);
|
---|
| 2401 | Assert(cixFoundCity >= 0);
|
---|
| 2402 | I := 0;
|
---|
| 2403 | while (I < nEnemyCity) and (EnemyCity[I].Loc <> Loc) do
|
---|
| 2404 | Inc(I);
|
---|
| 2405 | if I = nEnemyCity then
|
---|
[2] | 2406 | begin
|
---|
[447] | 2407 | Inc(nEnemyCity);
|
---|
| 2408 | Assert(nEnemyCity < necmax);
|
---|
| 2409 | EnemyCity[I].Status := 0;
|
---|
| 2410 | EnemyCity[I].SavedStatus := 0;
|
---|
| 2411 | if pTell = P then
|
---|
| 2412 | Result := True;
|
---|
[2] | 2413 | end;
|
---|
[447] | 2414 | MakeCityInfo(pFoundCity, cixFoundCity, EnemyCity[I]);
|
---|
[2] | 2415 | end;
|
---|
| 2416 | end
|
---|
[6] | 2417 | else if Map[Loc] and fCity <> 0 then // remove enemycity
|
---|
| 2418 | for cix := 0 to nEnemyCity - 1 do
|
---|
| 2419 | if EnemyCity[cix].Loc = Loc then
|
---|
| 2420 | EnemyCity[cix].Loc := -1;
|
---|
[2] | 2421 |
|
---|
[6] | 2422 | if Map[Loc] and fTerrain = fUNKNOWN then
|
---|
[447] | 2423 | Inc(Discovered[pTell]);
|
---|
[6] | 2424 | if euix >= -1 then
|
---|
| 2425 | Map[Loc] := Map[Loc] and not(fUnit or fCity or fOwned or fOwnZoCUnit) or
|
---|
| 2426 | (Tile and $07FFFFFF or AddFlags) and
|
---|
| 2427 | (fUnit or fCity or fOwned or fOwnZoCUnit)
|
---|
| 2428 | else
|
---|
[2] | 2429 | begin
|
---|
[6] | 2430 | Map[Loc] := Tile and $07FFFFFF or AddFlags;
|
---|
| 2431 | if Tile and $78000000 = $78000000 then
|
---|
| 2432 | Territory[Loc] := -1
|
---|
| 2433 | else
|
---|
| 2434 | Territory[Loc] := Tile shr 27;
|
---|
| 2435 | MapObservedLast[Loc] := GTurn
|
---|
[2] | 2436 | end;
|
---|
[6] | 2437 | ObserveLevel[Loc] := ObserveLevel[Loc] and not(3 shl (2 * pTell)) or
|
---|
| 2438 | Cardinal(Level) shl (2 * pTell);
|
---|
[186] | 2439 | end;
|
---|
[442] | 2440 | end;
|
---|
[2] | 2441 |
|
---|
[447] | 2442 | function Discover9(Loc, P, Level: Integer;
|
---|
| 2443 | TellAllied, EnableContact: Boolean): Boolean;
|
---|
[2] | 2444 | var
|
---|
[447] | 2445 | V9, Loc1, pTell, OldLevel: Integer;
|
---|
[6] | 2446 | Radius: TVicinity8Loc;
|
---|
[2] | 2447 | begin
|
---|
[447] | 2448 | Assert((Mode > moLoading_Fast) or (RW[P].nEnemyUn = 0));
|
---|
| 2449 | Result := False;
|
---|
[6] | 2450 | V8_to_Loc(Loc, Radius);
|
---|
| 2451 | for V9 := 0 to 8 do
|
---|
[2] | 2452 | begin
|
---|
[6] | 2453 | if V9 = 8 then
|
---|
| 2454 | Loc1 := Loc
|
---|
| 2455 | else
|
---|
| 2456 | Loc1 := Radius[V9];
|
---|
| 2457 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
| 2458 | if TellAllied then
|
---|
[2] | 2459 | begin
|
---|
[6] | 2460 | for pTell := 0 to nPl - 1 do
|
---|
[447] | 2461 | if (pTell = P) or (1 shl pTell and GAlive <> 0) and
|
---|
| 2462 | (RW[P].Treaty[pTell] = trAlliance) then
|
---|
[2] | 2463 | begin
|
---|
[6] | 2464 | OldLevel := ObserveLevel[Loc1] shr (2 * pTell) and 3;
|
---|
| 2465 | if Level > OldLevel then
|
---|
[447] | 2466 | Result := DiscoverTile(Loc1, P, pTell, Level, EnableContact)
|
---|
| 2467 | or Result;
|
---|
[186] | 2468 | end;
|
---|
[2] | 2469 | end
|
---|
[6] | 2470 | else
|
---|
[2] | 2471 | begin
|
---|
[447] | 2472 | OldLevel := ObserveLevel[Loc1] shr (2 * P) and 3;
|
---|
[6] | 2473 | if Level > OldLevel then
|
---|
[447] | 2474 | Result := DiscoverTile(Loc1, P, P, Level, EnableContact) or Result;
|
---|
[186] | 2475 | end;
|
---|
[2] | 2476 | end;
|
---|
| 2477 | end;
|
---|
| 2478 |
|
---|
[447] | 2479 | function Discover21(Loc, P, AdjacentLevel: Integer;
|
---|
| 2480 | TellAllied, EnableContact: Boolean): Boolean;
|
---|
[2] | 2481 | var
|
---|
[447] | 2482 | V21, Loc1, pTell, Level, OldLevel, AdjacentFlags: Integer;
|
---|
[6] | 2483 | Radius: TVicinity21Loc;
|
---|
[2] | 2484 | begin
|
---|
[447] | 2485 | Assert((Mode > moLoading_Fast) or (RW[P].nEnemyUn = 0));
|
---|
| 2486 | Result := False;
|
---|
[6] | 2487 | AdjacentFlags := $00267620 shr 1;
|
---|
| 2488 | V21_to_Loc(Loc, Radius);
|
---|
| 2489 | for V21 := 1 to 26 do
|
---|
[2] | 2490 | begin
|
---|
[6] | 2491 | Loc1 := Radius[V21];
|
---|
| 2492 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
[2] | 2493 | begin
|
---|
[6] | 2494 | if AdjacentFlags and 1 <> 0 then
|
---|
| 2495 | Level := AdjacentLevel
|
---|
| 2496 | else
|
---|
| 2497 | Level := lObserveUnhidden;
|
---|
| 2498 | if TellAllied then
|
---|
[2] | 2499 | begin
|
---|
[6] | 2500 | for pTell := 0 to nPl - 1 do
|
---|
[447] | 2501 | if (pTell = P) or (1 shl pTell and GAlive <> 0) and
|
---|
| 2502 | (RW[P].Treaty[pTell] = trAlliance) then
|
---|
[2] | 2503 | begin
|
---|
[6] | 2504 | OldLevel := ObserveLevel[Loc1] shr (2 * pTell) and 3;
|
---|
| 2505 | if Level > OldLevel then
|
---|
[447] | 2506 | Result := DiscoverTile(Loc1, P, pTell, Level, EnableContact)
|
---|
| 2507 | or Result;
|
---|
[186] | 2508 | end;
|
---|
[2] | 2509 | end
|
---|
[6] | 2510 | else
|
---|
[2] | 2511 | begin
|
---|
[447] | 2512 | OldLevel := ObserveLevel[Loc1] shr (2 * P) and 3;
|
---|
[6] | 2513 | if Level > OldLevel then
|
---|
[447] | 2514 | Result := DiscoverTile(Loc1, P, P, Level, EnableContact) or Result;
|
---|
[186] | 2515 | end;
|
---|
[2] | 2516 | end;
|
---|
[6] | 2517 | AdjacentFlags := AdjacentFlags shr 1;
|
---|
[2] | 2518 | end;
|
---|
| 2519 | end;
|
---|
| 2520 |
|
---|
[447] | 2521 | procedure DiscoverAll(P, Level: Integer);
|
---|
[6] | 2522 | { player p discovers complete playground (for supervisor) }
|
---|
[2] | 2523 | var
|
---|
[447] | 2524 | Loc, OldLevel: Integer;
|
---|
[2] | 2525 | begin
|
---|
[447] | 2526 | Assert((Mode > moLoading_Fast) or (RW[P].nEnemyUn = 0));
|
---|
[6] | 2527 | for Loc := 0 to MapSize - 1 do
|
---|
[2] | 2528 | begin
|
---|
[447] | 2529 | OldLevel := ObserveLevel[Loc] shr (2 * P) and 3;
|
---|
[6] | 2530 | if Level > OldLevel then
|
---|
[447] | 2531 | DiscoverTile(Loc, P, P, Level, False);
|
---|
[2] | 2532 | end;
|
---|
| 2533 | end;
|
---|
| 2534 |
|
---|
[447] | 2535 | procedure DiscoverViewAreas(P: Integer);
|
---|
[2] | 2536 | var
|
---|
[447] | 2537 | pTell, uix, cix, ecix, Loc, RealOwner: Integer;
|
---|
[6] | 2538 | PModel: ^TModel;
|
---|
[2] | 2539 | begin // discover unit and city view areas
|
---|
[6] | 2540 | for pTell := 0 to nPl - 1 do
|
---|
[447] | 2541 | if (pTell = P) or (RW[P].Treaty[pTell] = trAlliance) then
|
---|
[2] | 2542 | begin
|
---|
[6] | 2543 | for uix := 0 to RW[pTell].nUn - 1 do
|
---|
| 2544 | with RW[pTell].Un[uix] do
|
---|
| 2545 | if (Loc >= 0) and (Master < 0) and (RealMap[Loc] and fCity = 0) then
|
---|
| 2546 | begin
|
---|
| 2547 | PModel := @RW[pTell].Model[mix];
|
---|
| 2548 | if (PModel.Kind = mkDiplomat) or (PModel.Cap[mcSpy] > 0) then
|
---|
[447] | 2549 | Discover21(Loc, P, lObserveSuper, False, True)
|
---|
[6] | 2550 | else if (PModel.Cap[mcRadar] + PModel.Cap[mcCarrier] > 0) or
|
---|
| 2551 | (PModel.Domain = dAir) then
|
---|
[447] | 2552 | Discover21(Loc, P, lObserveAll, False, False)
|
---|
[6] | 2553 | else if (RealMap[Loc] and fTerrain = fMountains) or
|
---|
| 2554 | (RealMap[Loc] and fTerImp = tiFort) or
|
---|
| 2555 | (RealMap[Loc] and fTerImp = tiBase) or (PModel.Cap[mcAcademy] > 0)
|
---|
| 2556 | then
|
---|
[447] | 2557 | Discover21(Loc, P, lObserveUnhidden, False,
|
---|
[6] | 2558 | PModel.Domain = dGround)
|
---|
| 2559 | else
|
---|
[447] | 2560 | Discover9(Loc, P, lObserveUnhidden, False,
|
---|
[6] | 2561 | PModel.Domain = dGround);
|
---|
| 2562 | end;
|
---|
| 2563 | for cix := 0 to RW[pTell].nCity - 1 do
|
---|
| 2564 | if RW[pTell].City[cix].Loc >= 0 then
|
---|
[447] | 2565 | Discover21(RW[pTell].City[cix].Loc, P, lObserveUnhidden, False, True);
|
---|
[6] | 2566 | for ecix := 0 to RW[pTell].nEnemyCity - 1 do
|
---|
[2] | 2567 | begin // players know territory, so no use in hiding city owner
|
---|
[6] | 2568 | Loc := RW[pTell].EnemyCity[ecix].Loc;
|
---|
| 2569 | if Loc >= 0 then
|
---|
[2] | 2570 | begin
|
---|
[6] | 2571 | RealOwner := (RealMap[Loc] shr 27) and $F;
|
---|
| 2572 | if RealOwner < nPl then
|
---|
| 2573 | RW[pTell].EnemyCity[ecix].Owner := RealOwner
|
---|
| 2574 | else
|
---|
[2] | 2575 | begin
|
---|
[6] | 2576 | RW[pTell].EnemyCity[ecix].Loc := -1;
|
---|
[442] | 2577 | RW[pTell].Map[Loc] := RW[pTell].Map[Loc] and not fCity;
|
---|
[186] | 2578 | end;
|
---|
| 2579 | end;
|
---|
| 2580 | end;
|
---|
[2] | 2581 | end;
|
---|
| 2582 | end;
|
---|
| 2583 |
|
---|
[447] | 2584 | function GetUnitStack(P, Loc: Integer): Integer;
|
---|
[2] | 2585 | var
|
---|
[447] | 2586 | uix: Integer;
|
---|
[6] | 2587 | unx: ^TUn;
|
---|
[2] | 2588 | begin
|
---|
[447] | 2589 | Result := 0;
|
---|
[6] | 2590 | if Occupant[Loc] < 0 then
|
---|
[447] | 2591 | Exit;
|
---|
[6] | 2592 | for uix := 0 to RW[Occupant[Loc]].nUn - 1 do
|
---|
[2] | 2593 | begin
|
---|
[6] | 2594 | unx := @RW[Occupant[Loc]].Un[uix];
|
---|
| 2595 | if unx.Loc = Loc then
|
---|
[2] | 2596 | begin
|
---|
[447] | 2597 | MakeUnitInfo(Occupant[Loc], unx^, RW[P].EnemyUn[RW[P].nEnemyUn + Result]);
|
---|
| 2598 | TellAboutModel(P, Occupant[Loc], unx.mix);
|
---|
| 2599 | RW[P].EnemyUn[RW[P].nEnemyUn + Result].emix :=
|
---|
| 2600 | RWemix[P, Occupant[Loc], unx.mix];
|
---|
| 2601 | Inc(Result);
|
---|
[186] | 2602 | end;
|
---|
| 2603 | end;
|
---|
[2] | 2604 | end;
|
---|
| 2605 |
|
---|
[447] | 2606 | procedure UpdateUnitMap(Loc: Integer; CityChange: Boolean = False);
|
---|
[2] | 2607 | // update maps and enemy units of all players after unit change
|
---|
| 2608 | var
|
---|
[447] | 2609 | P, euix, OldLevel: Integer;
|
---|
[6] | 2610 | AddFlags, ClearFlags: Cardinal;
|
---|
[2] | 2611 | begin
|
---|
[6] | 2612 | if (Mode = moLoading_Fast) and not CityChange then
|
---|
[447] | 2613 | Exit;
|
---|
| 2614 | for P := 0 to nPl - 1 do
|
---|
| 2615 | if 1 shl P and (GAlive or GWatching) <> 0 then
|
---|
[2] | 2616 | begin
|
---|
[447] | 2617 | OldLevel := ObserveLevel[Loc] shr (2 * P) and 3;
|
---|
[6] | 2618 | if OldLevel > lNoObserve then
|
---|
[2] | 2619 | begin
|
---|
[447] | 2620 | if RW[P].Map[Loc] and (fUnit or fOwned) = fUnit then
|
---|
[2] | 2621 | begin
|
---|
[6] | 2622 | // replace unit located here in EnemyUn
|
---|
| 2623 | // do not just set loc:=-1 because total number would be unlimited
|
---|
[447] | 2624 | euix := RW[P].nEnemyUn - 1;
|
---|
[6] | 2625 | while euix >= 0 do
|
---|
| 2626 | begin
|
---|
[447] | 2627 | if RW[P].EnemyUn[euix].Loc = Loc then
|
---|
[6] | 2628 | begin
|
---|
[447] | 2629 | RW[P].EnemyUn[euix].Loc := -1;
|
---|
[6] | 2630 | Break;
|
---|
| 2631 | end;
|
---|
[447] | 2632 | Dec(euix);
|
---|
[6] | 2633 | end;
|
---|
[447] | 2634 | RW[P].Map[Loc] := RW[P].Map[Loc] and not fUnit
|
---|
[6] | 2635 | end
|
---|
| 2636 | else
|
---|
| 2637 | begin // look for empty slot in EnemyUn
|
---|
[447] | 2638 | euix := RW[P].nEnemyUn - 1;
|
---|
| 2639 | while (euix >= 0) and (RW[P].EnemyUn[euix].Loc >= 0) do
|
---|
| 2640 | Dec(euix);
|
---|
[2] | 2641 | end;
|
---|
[6] | 2642 | if (Occupant[Loc] < 0) and not CityChange then
|
---|
| 2643 | begin // calling DiscoverTile not necessary, only clear map flags
|
---|
| 2644 | ClearFlags := fUnit or fHiddenUnit or fStealthUnit or fOwnZoCUnit;
|
---|
| 2645 | if RealMap[Loc] and fCity = 0 then
|
---|
| 2646 | ClearFlags := ClearFlags or fOwned;
|
---|
[447] | 2647 | RW[P].Map[Loc] := RW[P].Map[Loc] and not ClearFlags;
|
---|
[6] | 2648 | end
|
---|
[447] | 2649 | else if (Occupant[Loc] <> P) or CityChange then
|
---|
[6] | 2650 | begin // city or enemy unit update necessary, call DiscoverTile
|
---|
[447] | 2651 | ObserveLevel[Loc] := ObserveLevel[Loc] and not(3 shl (2 * P));
|
---|
| 2652 | DiscoverTile(Loc, P, P, OldLevel, False, euix);
|
---|
[6] | 2653 | end
|
---|
| 2654 | else { if (Occupant[Loc]=p) and not CityChange then }
|
---|
| 2655 | begin // calling DiscoverTile not necessary, only set map flags
|
---|
| 2656 | ClearFlags := 0;
|
---|
| 2657 | AddFlags := fUnit or fOwned;
|
---|
| 2658 | if ZoCMap[Loc] > 0 then
|
---|
| 2659 | AddFlags := AddFlags or fOwnZoCUnit
|
---|
| 2660 | else
|
---|
| 2661 | ClearFlags := ClearFlags or fOwnZoCUnit;
|
---|
[447] | 2662 | RW[P].Map[Loc] := RW[P].Map[Loc] and not ClearFlags or AddFlags;
|
---|
[186] | 2663 | end;
|
---|
| 2664 | end;
|
---|
| 2665 | end;
|
---|
[2] | 2666 | end;
|
---|
| 2667 |
|
---|
[447] | 2668 | procedure RecalcV8ZoC(P, Loc: Integer);
|
---|
[2] | 2669 | // recalculate fInEnemyZoC flags around single tile
|
---|
| 2670 | var
|
---|
[447] | 2671 | V8, V8V8, Loc1, Loc2, p1, ObserveMask: Integer;
|
---|
[6] | 2672 | Tile1: ^Cardinal;
|
---|
| 2673 | Adjacent, AdjacentAdjacent: TVicinity8Loc;
|
---|
[2] | 2674 | begin
|
---|
[6] | 2675 | if Mode = moLoading_Fast then
|
---|
[447] | 2676 | Exit;
|
---|
| 2677 | ObserveMask := 3 shl (2 * P);
|
---|
[6] | 2678 | V8_to_Loc(Loc, Adjacent);
|
---|
| 2679 | for V8 := 0 to 7 do
|
---|
[2] | 2680 | begin
|
---|
[6] | 2681 | Loc1 := Adjacent[V8];
|
---|
| 2682 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
[2] | 2683 | begin
|
---|
[447] | 2684 | Tile1 := @RW[P].Map[Loc1];
|
---|
[6] | 2685 | Tile1^ := Tile1^ and not fInEnemyZoC;
|
---|
| 2686 | V8_to_Loc(Loc1, AdjacentAdjacent);
|
---|
| 2687 | for V8V8 := 0 to 7 do
|
---|
[2] | 2688 | begin
|
---|
[6] | 2689 | Loc2 := AdjacentAdjacent[V8V8];
|
---|
| 2690 | if (Loc2 >= 0) and (Loc2 < MapSize) and (ZoCMap[Loc2] > 0) and
|
---|
| 2691 | (ObserveLevel[Loc2] and ObserveMask <> 0) then
|
---|
[2] | 2692 | begin
|
---|
[6] | 2693 | p1 := Occupant[Loc2];
|
---|
[447] | 2694 | Assert(p1 <> nPl);
|
---|
| 2695 | if (p1 <> P) and (RW[P].Treaty[p1] < trAlliance) then
|
---|
[6] | 2696 | begin
|
---|
| 2697 | Tile1^ := Tile1^ or fInEnemyZoC;
|
---|
[442] | 2698 | Break;
|
---|
[186] | 2699 | end;
|
---|
| 2700 | end;
|
---|
[2] | 2701 | end;
|
---|
[186] | 2702 | end;
|
---|
| 2703 | end;
|
---|
[2] | 2704 | end;
|
---|
| 2705 |
|
---|
[447] | 2706 | procedure RecalcMapZoC(P: Integer);
|
---|
[2] | 2707 | // recalculate fInEnemyZoC flags for the whole map
|
---|
| 2708 | var
|
---|
[447] | 2709 | Loc, Loc1, V8, p1, ObserveMask: Integer;
|
---|
[6] | 2710 | Adjacent: TVicinity8Loc;
|
---|
[2] | 2711 | begin
|
---|
[6] | 2712 | if Mode = moLoading_Fast then
|
---|
[447] | 2713 | Exit;
|
---|
| 2714 | MaskD(RW[P].Map^, MapSize, Cardinal(not Cardinal(fInEnemyZoC)));
|
---|
| 2715 | ObserveMask := 3 shl (2 * P);
|
---|
[6] | 2716 | for Loc := 0 to MapSize - 1 do
|
---|
| 2717 | if (ZoCMap[Loc] > 0) and (ObserveLevel[Loc] and ObserveMask <> 0) then
|
---|
[2] | 2718 | begin
|
---|
[6] | 2719 | p1 := Occupant[Loc];
|
---|
[447] | 2720 | Assert(p1 <> nPl);
|
---|
| 2721 | if (p1 <> P) and (RW[P].Treaty[p1] < trAlliance) then
|
---|
[2] | 2722 | begin // this non-allied enemy ZoC unit is known to this player -- set flags!
|
---|
[6] | 2723 | V8_to_Loc(Loc, Adjacent);
|
---|
| 2724 | for V8 := 0 to 7 do
|
---|
[2] | 2725 | begin
|
---|
[6] | 2726 | Loc1 := Adjacent[V8];
|
---|
| 2727 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
[447] | 2728 | RW[P].Map[Loc1] := RW[P].Map[Loc1] or fInEnemyZoC;
|
---|
[186] | 2729 | end;
|
---|
| 2730 | end;
|
---|
| 2731 | end;
|
---|
[2] | 2732 | end;
|
---|
| 2733 |
|
---|
[447] | 2734 | procedure RecalcPeaceMap(P: Integer);
|
---|
[2] | 2735 | // recalculate fPeace flags for the whole map
|
---|
| 2736 | var
|
---|
[447] | 2737 | Loc, p1: Integer;
|
---|
| 2738 | PeacePlayer: array [-1 .. nPl - 1] of Boolean;
|
---|
[2] | 2739 | begin
|
---|
[6] | 2740 | if Mode <> moPlaying then
|
---|
[447] | 2741 | Exit;
|
---|
| 2742 | MaskD(RW[P].Map^, MapSize, Cardinal(not Cardinal(fPeace)));
|
---|
[6] | 2743 | for p1 := -1 to nPl - 1 do
|
---|
[447] | 2744 | PeacePlayer[p1] := (p1 >= 0) and (p1 <> P) and (1 shl p1 and GAlive <> 0)
|
---|
| 2745 | and (RW[P].Treaty[p1] in [trPeace, TrFriendlyContact]);
|
---|
[6] | 2746 | for Loc := 0 to MapSize - 1 do
|
---|
[447] | 2747 | if PeacePlayer[RW[P].Territory[Loc]] then
|
---|
| 2748 | RW[P].Map[Loc] := RW[P].Map[Loc] or fPeace;
|
---|
[2] | 2749 | end;
|
---|
| 2750 |
|
---|
| 2751 | {
|
---|
[6] | 2752 | Territory Calculation
|
---|
| 2753 | ____________________________________________________________________
|
---|
[2] | 2754 | }
|
---|
| 2755 | var
|
---|
[6] | 2756 | BorderChanges: array [0 .. sIntExpandTerritory and $F - 1] of Cardinal;
|
---|
[2] | 2757 |
|
---|
[447] | 2758 | procedure ChangeTerritory(Loc, P: Integer);
|
---|
[2] | 2759 | var
|
---|
[447] | 2760 | p1: Integer;
|
---|
[2] | 2761 | begin
|
---|
[447] | 2762 | Assert(P >= 0); // no player's territory indicated by p=nPl
|
---|
[186] | 2763 | Dec(TerritoryCount[RealMap[Loc] shr 27]);
|
---|
[447] | 2764 | Inc(TerritoryCount[P]);
|
---|
| 2765 | RealMap[Loc] := RealMap[Loc] and not($F shl 27) or Cardinal(P) shl 27;
|
---|
| 2766 | if P = $F then
|
---|
| 2767 | P := -1;
|
---|
[6] | 2768 | for p1 := 0 to nPl - 1 do
|
---|
| 2769 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
---|
| 2770 | if RW[p1].Map[Loc] and fTerrain <> fUNKNOWN then
|
---|
| 2771 | begin
|
---|
[447] | 2772 | RW[p1].Territory[Loc] := P;
|
---|
| 2773 | if (P < nPl) and (P <> p1) and (1 shl P and GAlive <> 0) and
|
---|
| 2774 | (RW[p1].Treaty[P] in [trPeace, TrFriendlyContact]) then
|
---|
[6] | 2775 | RW[p1].Map[Loc] := RW[p1].Map[Loc] or fPeace
|
---|
| 2776 | else
|
---|
| 2777 | RW[p1].Map[Loc] := RW[p1].Map[Loc] and not fPeace;
|
---|
[186] | 2778 | end;
|
---|
[2] | 2779 | end;
|
---|
| 2780 |
|
---|
[447] | 2781 | procedure ExpandTerritory(OriginLoc: Integer);
|
---|
[2] | 2782 | var
|
---|
[447] | 2783 | I, dx, dy, dxMax, dyMax, Loc, NewOwner: Integer;
|
---|
[2] | 2784 | begin
|
---|
[120] | 2785 | if OriginLoc = -1 then
|
---|
| 2786 | raise Exception.Create('Location error');
|
---|
[447] | 2787 | I := 0;
|
---|
[6] | 2788 | dyMax := 0;
|
---|
| 2789 | while (dyMax + 1) + (dyMax + 1) shr 1 <= CountryRadius do
|
---|
[447] | 2790 | Inc(dyMax);
|
---|
[6] | 2791 | for dy := -dyMax to dyMax do
|
---|
[2] | 2792 | begin
|
---|
[6] | 2793 | dxMax := dy and 1;
|
---|
| 2794 | while abs(dy) + (dxMax + 2) + abs(abs(dy) - (dxMax + 2)) shr 1 <=
|
---|
| 2795 | CountryRadius do
|
---|
[447] | 2796 | Inc(dxMax, 2);
|
---|
[6] | 2797 | for dx := -dxMax to dxMax do
|
---|
| 2798 | if (dy + dx) and 1 = 0 then
|
---|
| 2799 | begin
|
---|
[447] | 2800 | NewOwner := BorderChanges[I div 8] shr (I mod 8 * 4) and $F;
|
---|
[6] | 2801 | Loc := dLoc(OriginLoc, dx, dy);
|
---|
| 2802 | if (Loc >= 0) and (Cardinal(NewOwner) <> RealMap[Loc] shr 27) then
|
---|
| 2803 | ChangeTerritory(Loc, NewOwner);
|
---|
[447] | 2804 | Inc(I);
|
---|
[186] | 2805 | end;
|
---|
| 2806 | end;
|
---|
[2] | 2807 | end;
|
---|
| 2808 |
|
---|
[447] | 2809 | procedure CheckBorders(OriginLoc, PlayerLosingCity: Integer);
|
---|
[2] | 2810 | // OriginLoc: only changes in CountryRadius around this location possible,
|
---|
[6] | 2811 | // -1 for complete map, -2 for double-check (no more changes allowed)
|
---|
[2] | 2812 | // PlayerLosingCity: do nothing but remove tiles no longer in reach from this
|
---|
[6] | 2813 | // player's territory, -1 for full border recalculation
|
---|
[2] | 2814 | var
|
---|
[447] | 2815 | I, R, Loc, Loc1, dx, dy, p1, p2, cix, NewDist, dxMax, dyMax, OldOwner, V8: Integer;
|
---|
[45] | 2816 | NewOwner: Cardinal;
|
---|
[6] | 2817 | Adjacent: TVicinity8Loc;
|
---|
[447] | 2818 | AtPeace: array [0 .. nPl, 0 .. nPl] of Boolean;
|
---|
[6] | 2819 | Country, FormerCountry, { to who's country a tile belongs }
|
---|
| 2820 | Dist, FormerDist, StolenDist: array [0 .. lxmax * lymax - 1] of ShortInt;
|
---|
[2] | 2821 | begin
|
---|
[6] | 2822 | if PlayerLosingCity >= 0 then
|
---|
[2] | 2823 | begin
|
---|
[6] | 2824 | for Loc := 0 to MapSize - 1 do
|
---|
| 2825 | StolenDist[Loc] := CountryRadius + 1;
|
---|
| 2826 | for cix := 0 to RW[PlayerLosingCity].nCity - 1 do
|
---|
| 2827 | if RW[PlayerLosingCity].City[cix].Loc >= 0 then
|
---|
| 2828 | StolenDist[RW[PlayerLosingCity].City[cix].Loc] := 0;
|
---|
[2] | 2829 |
|
---|
[447] | 2830 | for R := 1 to CountryRadius shr 1 do
|
---|
[2] | 2831 | begin
|
---|
[447] | 2832 | Move(StolenDist, FormerDist, MapSize);
|
---|
[6] | 2833 | for Loc := 0 to MapSize - 1 do
|
---|
| 2834 | if (FormerDist[Loc] <= CountryRadius - 2)
|
---|
| 2835 | // use same conditions as below!
|
---|
| 2836 | and ((1 shl (RealMap[Loc] and fTerrain)) and
|
---|
| 2837 | (1 shl fShore + 1 shl fMountains + 1 shl fArctic) = 0) then
|
---|
[2] | 2838 | begin
|
---|
[6] | 2839 | V8_to_Loc(Loc, Adjacent);
|
---|
| 2840 | for V8 := 0 to 7 do
|
---|
[2] | 2841 | begin
|
---|
[6] | 2842 | Loc1 := Adjacent[V8];
|
---|
| 2843 | NewDist := FormerDist[Loc] + 2 + V8 and 1;
|
---|
| 2844 | if (Loc1 >= 0) and (Loc1 < MapSize) and (NewDist < StolenDist[Loc1])
|
---|
| 2845 | then
|
---|
| 2846 | StolenDist[Loc1] := NewDist;
|
---|
[186] | 2847 | end;
|
---|
| 2848 | end;
|
---|
[2] | 2849 | end;
|
---|
| 2850 | end;
|
---|
| 2851 |
|
---|
[10] | 2852 | FillChar(Country, MapSize, Byte(-1));
|
---|
[6] | 2853 | for Loc := 0 to MapSize - 1 do
|
---|
| 2854 | Dist[Loc] := CountryRadius + 1;
|
---|
| 2855 | for p1 := 0 to nPl - 1 do
|
---|
| 2856 | if 1 shl p1 and GAlive <> 0 then
|
---|
| 2857 | for cix := 0 to RW[p1].nCity - 1 do
|
---|
| 2858 | if RW[p1].City[cix].Loc >= 0 then
|
---|
| 2859 | begin
|
---|
| 2860 | Country[RW[p1].City[cix].Loc] := p1;
|
---|
| 2861 | Dist[RW[p1].City[cix].Loc] := 0;
|
---|
| 2862 | end;
|
---|
[2] | 2863 |
|
---|
[447] | 2864 | for R := 1 to CountryRadius shr 1 do
|
---|
[2] | 2865 | begin
|
---|
[447] | 2866 | Move(Country, FormerCountry, MapSize);
|
---|
| 2867 | Move(Dist, FormerDist, MapSize);
|
---|
[6] | 2868 | for Loc := 0 to MapSize - 1 do
|
---|
| 2869 | if (FormerDist[Loc] <= CountryRadius - 2) // use same conditions as above!
|
---|
| 2870 | and ((1 shl (RealMap[Loc] and fTerrain)) and
|
---|
| 2871 | (1 shl fShore + 1 shl fMountains + 1 shl fArctic) = 0) then
|
---|
[2] | 2872 | begin
|
---|
[447] | 2873 | Assert(FormerCountry[Loc] >= 0);
|
---|
[6] | 2874 | V8_to_Loc(Loc, Adjacent);
|
---|
| 2875 | for V8 := 0 to 7 do
|
---|
[2] | 2876 | begin
|
---|
[6] | 2877 | Loc1 := Adjacent[V8];
|
---|
| 2878 | NewDist := FormerDist[Loc] + 2 + V8 and 1;
|
---|
| 2879 | if (Loc1 >= 0) and (Loc1 < MapSize) and (NewDist < Dist[Loc1]) then
|
---|
[2] | 2880 | begin
|
---|
[6] | 2881 | Country[Loc1] := FormerCountry[Loc];
|
---|
| 2882 | Dist[Loc1] := NewDist;
|
---|
[186] | 2883 | end;
|
---|
| 2884 | end;
|
---|
| 2885 | end;
|
---|
[2] | 2886 | end;
|
---|
| 2887 |
|
---|
[447] | 2888 | FillChar(AtPeace, SizeOf(AtPeace), False);
|
---|
[6] | 2889 | for p1 := 0 to nPl - 1 do
|
---|
| 2890 | if 1 shl p1 and GAlive <> 0 then
|
---|
| 2891 | for p2 := 0 to nPl - 1 do
|
---|
| 2892 | if (p2 <> p1) and (1 shl p2 and GAlive <> 0) and
|
---|
| 2893 | (RW[p1].Treaty[p2] >= trPeace) then
|
---|
[447] | 2894 | AtPeace[p1, p2] := True;
|
---|
[2] | 2895 |
|
---|
[6] | 2896 | if OriginLoc >= 0 then
|
---|
[2] | 2897 | begin // update area only
|
---|
[447] | 2898 | I := 0;
|
---|
[6] | 2899 | FillChar(BorderChanges, SizeOf(BorderChanges), 0);
|
---|
| 2900 | dyMax := 0;
|
---|
| 2901 | while (dyMax + 1) + (dyMax + 1) shr 1 <= CountryRadius do
|
---|
[447] | 2902 | Inc(dyMax);
|
---|
[6] | 2903 | for dy := -dyMax to dyMax do
|
---|
[2] | 2904 | begin
|
---|
[6] | 2905 | dxMax := dy and 1;
|
---|
| 2906 | while abs(dy) + (dxMax + 2) + abs(abs(dy) - (dxMax + 2)) shr 1 <=
|
---|
| 2907 | CountryRadius do
|
---|
[447] | 2908 | Inc(dxMax, 2);
|
---|
[6] | 2909 | for dx := -dxMax to dxMax do
|
---|
| 2910 | if (dy + dx) and 1 = 0 then
|
---|
[2] | 2911 | begin
|
---|
[6] | 2912 | Loc := dLoc(OriginLoc, dx, dy);
|
---|
| 2913 | if Loc >= 0 then
|
---|
| 2914 | begin
|
---|
| 2915 | OldOwner := RealMap[Loc] shr 27;
|
---|
| 2916 | NewOwner := Country[Loc] and $F;
|
---|
| 2917 | if NewOwner <> OldOwner then
|
---|
| 2918 | if AtPeace[NewOwner, OldOwner] and
|
---|
| 2919 | not((OldOwner = PlayerLosingCity) and
|
---|
| 2920 | (StolenDist[Loc] > CountryRadius)) then
|
---|
| 2921 | NewOwner := OldOwner // peace fixes borders
|
---|
| 2922 | else
|
---|
| 2923 | ChangeTerritory(Loc, NewOwner);
|
---|
[447] | 2924 | BorderChanges[I shr 3] := BorderChanges[I shr 3] or
|
---|
| 2925 | ((NewOwner shl ((I and 7) * 4)) and $ffffffff);
|
---|
[6] | 2926 | end;
|
---|
[447] | 2927 | Inc(I);
|
---|
[45] | 2928 | end;
|
---|
| 2929 | end;
|
---|
[2] | 2930 | end
|
---|
[6] | 2931 | else
|
---|
| 2932 | for Loc := 0 to MapSize - 1 do // update complete map
|
---|
[2] | 2933 | begin
|
---|
[6] | 2934 | OldOwner := RealMap[Loc] shr 27;
|
---|
| 2935 | NewOwner := Country[Loc] and $F;
|
---|
| 2936 | if (NewOwner <> OldOwner) and (not AtPeace[NewOwner, OldOwner] or
|
---|
| 2937 | ((OldOwner = PlayerLosingCity) and (StolenDist[Loc] > CountryRadius)))
|
---|
| 2938 | then
|
---|
| 2939 | begin
|
---|
[447] | 2940 | Assert(OriginLoc <> -2); // test if border saving works
|
---|
[6] | 2941 | ChangeTerritory(Loc, NewOwner);
|
---|
| 2942 | end;
|
---|
[2] | 2943 | end;
|
---|
| 2944 |
|
---|
[6] | 2945 | {$IFOPT O-} if OriginLoc <> -2 then
|
---|
| 2946 | CheckBorders(-2); {$ENDIF} // check: single pass should do!
|
---|
[442] | 2947 | end;
|
---|
[2] | 2948 |
|
---|
[447] | 2949 | procedure LogCheckBorders(P, cix, PlayerLosingCity: Integer);
|
---|
[2] | 2950 | begin
|
---|
[447] | 2951 | CheckBorders(RW[P].City[cix].Loc, PlayerLosingCity);
|
---|
| 2952 | IntServer(sIntExpandTerritory, P, cix, BorderChanges);
|
---|
[2] | 2953 | end;
|
---|
| 2954 |
|
---|
| 2955 | {
|
---|
[6] | 2956 | Map Processing
|
---|
| 2957 | ____________________________________________________________________
|
---|
[2] | 2958 | }
|
---|
| 2959 |
|
---|
[447] | 2960 | procedure CreateUnit(P, mix: Integer);
|
---|
[2] | 2961 | begin
|
---|
[447] | 2962 | with RW[P] do
|
---|
[2] | 2963 | begin
|
---|
[6] | 2964 | Un[nUn].mix := mix;
|
---|
| 2965 | with Un[nUn] do
|
---|
[2] | 2966 | begin
|
---|
[447] | 2967 | ID := UnBuilt[P];
|
---|
| 2968 | Inc(UnBuilt[P]);
|
---|
[6] | 2969 | Status := 0;
|
---|
| 2970 | SavedStatus := 0;
|
---|
[447] | 2971 | Inc(Model[mix].Built);
|
---|
[6] | 2972 | Home := -1;
|
---|
| 2973 | Health := 100;
|
---|
| 2974 | Flags := 0;
|
---|
| 2975 | Movement := 0;
|
---|
| 2976 | if Model[mix].Domain = dAir then
|
---|
[2] | 2977 | begin
|
---|
[6] | 2978 | Fuel := Model[mix].Cap[mcFuel];
|
---|
[442] | 2979 | Flags := Flags or unBombsLoaded;
|
---|
[2] | 2980 | end;
|
---|
[6] | 2981 | Job := jNone;
|
---|
| 2982 | exp := ExpCost shr 1;
|
---|
| 2983 | TroopLoad := 0;
|
---|
| 2984 | AirLoad := 0;
|
---|
| 2985 | Master := -1;
|
---|
[2] | 2986 | end;
|
---|
[447] | 2987 | Inc(nUn);
|
---|
[2] | 2988 | end
|
---|
| 2989 | end;
|
---|
| 2990 |
|
---|
[447] | 2991 | procedure FreeUnit(P, uix: Integer);
|
---|
[2] | 2992 | // loc or master should be set after call
|
---|
| 2993 | // implementation is critical for loading performance, change carefully
|
---|
| 2994 | var
|
---|
[447] | 2995 | Loc0, uix1: Integer;
|
---|
| 2996 | Occ, ZoC: Boolean;
|
---|
[2] | 2997 | begin
|
---|
[447] | 2998 | with RW[P].Un[uix] do
|
---|
[2] | 2999 | begin
|
---|
[6] | 3000 | Job := jNone;
|
---|
| 3001 | Flags := Flags and not(unFortified or unMountainDelay);
|
---|
[442] | 3002 | Loc0 := Loc;
|
---|
[2] | 3003 | end;
|
---|
[6] | 3004 | if Occupant[Loc0] >= 0 then
|
---|
[2] | 3005 | begin
|
---|
[447] | 3006 | Assert(Occupant[Loc0] = P);
|
---|
| 3007 | Occ := False;
|
---|
| 3008 | ZoC := False;
|
---|
| 3009 | for uix1 := 0 to RW[P].nUn - 1 do
|
---|
| 3010 | with RW[P].Un[uix1] do
|
---|
[6] | 3011 | if (Loc = Loc0) and (Master < 0) and (uix1 <> uix) then
|
---|
| 3012 | begin
|
---|
[447] | 3013 | Occ := True;
|
---|
| 3014 | if RW[P].Model[mix].Flags and mdZOC <> 0 then
|
---|
[6] | 3015 | begin
|
---|
[447] | 3016 | ZoC := True;
|
---|
[442] | 3017 | Break;
|
---|
| 3018 | end;
|
---|
[6] | 3019 | end;
|
---|
| 3020 | if not Occ then
|
---|
| 3021 | Occupant[Loc0] := -1;
|
---|
| 3022 | if not ZoC then
|
---|
| 3023 | ZoCMap[Loc0] := 0;
|
---|
[2] | 3024 | end;
|
---|
| 3025 | end;
|
---|
| 3026 |
|
---|
[447] | 3027 | procedure PlaceUnit(P, uix: Integer);
|
---|
[2] | 3028 | begin
|
---|
[447] | 3029 | with RW[P].Un[uix] do
|
---|
[2] | 3030 | begin
|
---|
[447] | 3031 | Occupant[Loc] := P;
|
---|
| 3032 | if RW[P].Model[mix].Flags and mdZOC <> 0 then
|
---|
[6] | 3033 | ZoCMap[Loc] := 1;
|
---|
[186] | 3034 | end;
|
---|
[2] | 3035 | end;
|
---|
| 3036 |
|
---|
[447] | 3037 | procedure CountLost(P, mix, Enemy: Integer);
|
---|
[2] | 3038 | begin
|
---|
[447] | 3039 | Inc(RW[P].Model[mix].Lost);
|
---|
| 3040 | TellAboutModel(Enemy, P, mix);
|
---|
| 3041 | Inc(Destroyed[Enemy, P, mix]);
|
---|
[2] | 3042 | end;
|
---|
| 3043 |
|
---|
[447] | 3044 | procedure RemoveUnit(P, uix: Integer; Enemy: Integer = -1);
|
---|
[2] | 3045 | // use enemy only from inside sMoveUnit if attack
|
---|
| 3046 | var
|
---|
[447] | 3047 | uix1: Integer;
|
---|
[2] | 3048 | begin
|
---|
[447] | 3049 | with RW[P].Un[uix] do
|
---|
[2] | 3050 | begin
|
---|
[447] | 3051 | Assert((Loc >= 0) or (RW[P].Model[mix].Kind = mkDiplomat));
|
---|
[6] | 3052 | // already freed when spy mission
|
---|
| 3053 | if Loc >= 0 then
|
---|
[447] | 3054 | FreeUnit(P, uix);
|
---|
[6] | 3055 | if Master >= 0 then
|
---|
[447] | 3056 | if RW[P].Model[mix].Domain = dAir then
|
---|
| 3057 | Dec(RW[P].Un[Master].AirLoad)
|
---|
[6] | 3058 | else
|
---|
[447] | 3059 | Dec(RW[P].Un[Master].TroopLoad);
|
---|
[6] | 3060 | if (TroopLoad > 0) or (AirLoad > 0) then
|
---|
[447] | 3061 | for uix1 := 0 to RW[P].nUn - 1 do
|
---|
| 3062 | if (RW[P].Un[uix1].Loc >= 0) and (RW[P].Un[uix1].Master = uix) then
|
---|
[6] | 3063 | { unit mastered by removed unit -- remove too }
|
---|
[2] | 3064 | begin
|
---|
[447] | 3065 | RW[P].Un[uix1].Loc := -1;
|
---|
[6] | 3066 | if Enemy >= 0 then
|
---|
[447] | 3067 | CountLost(P, RW[P].Un[uix1].mix, Enemy);
|
---|
[2] | 3068 | end;
|
---|
[6] | 3069 | Loc := -1;
|
---|
| 3070 | if Enemy >= 0 then
|
---|
[447] | 3071 | CountLost(P, mix, Enemy);
|
---|
[186] | 3072 | end;
|
---|
| 3073 | end;
|
---|
[2] | 3074 |
|
---|
[447] | 3075 | procedure RemoveUnit_UpdateMap(P, uix: Integer);
|
---|
[2] | 3076 | var
|
---|
[186] | 3077 | Loc0: Integer;
|
---|
[2] | 3078 | begin
|
---|
[447] | 3079 | Loc0 := RW[P].Un[uix].Loc;
|
---|
| 3080 | RemoveUnit(P, uix);
|
---|
[6] | 3081 | if Mode > moLoading_Fast then
|
---|
| 3082 | UpdateUnitMap(Loc0);
|
---|
[2] | 3083 | end;
|
---|
| 3084 |
|
---|
[447] | 3085 | procedure RemoveAllUnits(P, Loc: Integer; Enemy: Integer = -1);
|
---|
[2] | 3086 | var
|
---|
[447] | 3087 | uix: Integer;
|
---|
[2] | 3088 | begin
|
---|
[447] | 3089 | for uix := 0 to RW[P].nUn - 1 do
|
---|
| 3090 | if RW[P].Un[uix].Loc = Loc then
|
---|
[2] | 3091 | begin
|
---|
[6] | 3092 | if Enemy >= 0 then
|
---|
[447] | 3093 | CountLost(P, RW[P].Un[uix].mix, Enemy);
|
---|
| 3094 | RW[P].Un[uix].Loc := -1;
|
---|
[2] | 3095 | end;
|
---|
[6] | 3096 | Occupant[Loc] := -1;
|
---|
| 3097 | ZoCMap[Loc] := 0;
|
---|
[2] | 3098 | end;
|
---|
| 3099 |
|
---|
[447] | 3100 | procedure RemoveDomainUnits(D, P, Loc: Integer);
|
---|
[2] | 3101 | var
|
---|
[447] | 3102 | uix: Integer;
|
---|
[2] | 3103 | begin
|
---|
[447] | 3104 | for uix := 0 to RW[P].nUn - 1 do
|
---|
| 3105 | if (RW[P].Model[RW[P].Un[uix].mix].Domain = D) and (RW[P].Un[uix].Loc = Loc)
|
---|
[6] | 3106 | then
|
---|
[447] | 3107 | RemoveUnit(P, uix);
|
---|
[2] | 3108 | end;
|
---|
| 3109 |
|
---|
[447] | 3110 | procedure FoundCity(P, FoundLoc: Integer);
|
---|
[2] | 3111 | var
|
---|
[447] | 3112 | p1, cix1, V21, dx, dy: Integer;
|
---|
[2] | 3113 | begin
|
---|
[447] | 3114 | if RW[P].nCity = ncmax then
|
---|
| 3115 | Exit;
|
---|
| 3116 | Inc(RW[P].nCity);
|
---|
| 3117 | with RW[P].City[RW[P].nCity - 1] do
|
---|
[2] | 3118 | begin
|
---|
[6] | 3119 | Size := 2;
|
---|
| 3120 | Status := 0;
|
---|
| 3121 | SavedStatus := 0;
|
---|
| 3122 | FillChar(Built, SizeOf(Built), 0);
|
---|
| 3123 | Food := 0;
|
---|
| 3124 | Project := cpImp + imTrGoods;
|
---|
| 3125 | Prod := 0;
|
---|
| 3126 | Project0 := Project;
|
---|
| 3127 | Prod0 := 0;
|
---|
| 3128 | Pollution := 0;
|
---|
| 3129 | N1 := 0;
|
---|
| 3130 | Loc := FoundLoc;
|
---|
| 3131 | if UsedByCity[FoundLoc] >= 0 then
|
---|
| 3132 | begin { central tile is exploited - toggle in exploiting city }
|
---|
[447] | 3133 | p1 := P;
|
---|
[6] | 3134 | SearchCity(UsedByCity[FoundLoc], p1, cix1);
|
---|
| 3135 | dxdy(UsedByCity[FoundLoc], FoundLoc, dx, dy);
|
---|
| 3136 | V21 := (dy + 3) shl 2 + (dx + 3) shr 1;
|
---|
| 3137 | RW[p1].City[cix1].Tiles := RW[p1].City[cix1].Tiles and not(1 shl V21);
|
---|
[2] | 3138 | end;
|
---|
[6] | 3139 | Tiles := 1 shl 13; { exploit central tile }
|
---|
| 3140 | UsedByCity[FoundLoc] := FoundLoc;
|
---|
| 3141 | RealMap[FoundLoc] := RealMap[FoundLoc] and
|
---|
| 3142 | (fTerrain or fSpecial or fRiver or nPl shl 27) or fCity;
|
---|
| 3143 |
|
---|
[447] | 3144 | ChangeTerritory(Loc, P);
|
---|
[2] | 3145 | end;
|
---|
[186] | 3146 | end;
|
---|
[2] | 3147 |
|
---|
[447] | 3148 | procedure StealCity(P, cix: Integer; SaveUnits: Boolean);
|
---|
[2] | 3149 | var
|
---|
[447] | 3150 | I, J, uix1, cix1, nearest: Integer;
|
---|
[2] | 3151 | begin
|
---|
[447] | 3152 | for I := 0 to nWonder - 1 do
|
---|
| 3153 | if RW[P].City[cix].Built[I] = 1 then
|
---|
[2] | 3154 | begin
|
---|
[447] | 3155 | GWonder[I].EffectiveOwner := -1;
|
---|
| 3156 | if I = woPyramids then
|
---|
[6] | 3157 | FreeSlaves;
|
---|
[447] | 3158 | if I = woEiffel then // deactivate expired wonders
|
---|
| 3159 | for J := 0 to nWonder - 1 do
|
---|
| 3160 | if GWonder[J].EffectiveOwner = P then
|
---|
| 3161 | CheckExpiration(J);
|
---|
[2] | 3162 | end;
|
---|
[447] | 3163 | for I := nWonder to nImp - 1 do
|
---|
| 3164 | if (Imp[I].Kind <> ikCommon) and (RW[P].City[cix].Built[I] > 0) then
|
---|
[6] | 3165 | begin { destroy national projects }
|
---|
[447] | 3166 | RW[P].NatBuilt[I] := 0;
|
---|
| 3167 | if I = imGrWall then
|
---|
| 3168 | GrWallContinent[P] := -1;
|
---|
[2] | 3169 | end;
|
---|
| 3170 |
|
---|
[447] | 3171 | for uix1 := 0 to RW[P].nUn - 1 do
|
---|
| 3172 | with RW[P].Un[uix1] do
|
---|
[6] | 3173 | if (Loc >= 0) and (Home = cix) then
|
---|
| 3174 | if SaveUnits then
|
---|
| 3175 | begin // support units by nearest other city
|
---|
| 3176 | nearest := -1;
|
---|
[447] | 3177 | for cix1 := 0 to RW[P].nCity - 1 do
|
---|
| 3178 | if (cix1 <> cix) and (RW[P].City[cix1].Loc >= 0) and
|
---|
| 3179 | ((nearest < 0) or (Distance(RW[P].City[cix1].Loc, Loc) <
|
---|
| 3180 | Distance(RW[P].City[nearest].Loc, Loc))) then
|
---|
[6] | 3181 | nearest := cix1;
|
---|
[442] | 3182 | Home := nearest;
|
---|
[6] | 3183 | end
|
---|
| 3184 | else
|
---|
[447] | 3185 | RemoveUnit(P, uix1); // destroy supported units
|
---|
[186] | 3186 | end;
|
---|
[2] | 3187 |
|
---|
[447] | 3188 | procedure DestroyCity(P, cix: Integer; SaveUnits: Boolean);
|
---|
[2] | 3189 | var
|
---|
[447] | 3190 | I, V21: Integer;
|
---|
[6] | 3191 | Radius: TVicinity21Loc;
|
---|
[2] | 3192 | begin
|
---|
[447] | 3193 | StealCity(P, cix, SaveUnits);
|
---|
| 3194 | with RW[P].City[cix] do begin
|
---|
| 3195 | for I := 0 to nWonder - 1 do
|
---|
| 3196 | if Built[I] > 0 then
|
---|
| 3197 | GWonder[I].CityID := WonderDestroyed;
|
---|
[6] | 3198 | V21_to_Loc(Loc, Radius);
|
---|
| 3199 | for V21 := 1 to 26 do
|
---|
| 3200 | if 1 shl V21 and Tiles <> 0 then
|
---|
| 3201 | UsedByCity[Radius[V21]] := -1;
|
---|
| 3202 | RealMap[Loc] := RealMap[Loc] and not fCity;
|
---|
[447] | 3203 | Loc := -1;
|
---|
[186] | 3204 | end;
|
---|
| 3205 | end;
|
---|
[2] | 3206 |
|
---|
[447] | 3207 | procedure ChangeCityOwner(pOld, cixOld, pNew: Integer);
|
---|
[2] | 3208 | var
|
---|
[447] | 3209 | I, J, cix1, Loc1, V21: Integer;
|
---|
[6] | 3210 | Radius: TVicinity21Loc;
|
---|
[2] | 3211 | begin
|
---|
[447] | 3212 | Inc(RW[pNew].nCity);
|
---|
[6] | 3213 | RW[pNew].City[RW[pNew].nCity - 1] := RW[pOld].City[cixOld];
|
---|
[447] | 3214 | StealCity(pOld, cixOld, False);
|
---|
[6] | 3215 | RW[pOld].City[cixOld].Loc := -1;
|
---|
| 3216 | with RW[pNew].City[(RW[pNew].nCity - 1)] do
|
---|
[2] | 3217 | begin
|
---|
[6] | 3218 | Food := 0;
|
---|
| 3219 | Project := cpImp + imTrGoods;
|
---|
| 3220 | Prod := 0;
|
---|
| 3221 | Project0 := Project;
|
---|
| 3222 | Prod0 := 0;
|
---|
| 3223 | Status := 0;
|
---|
| 3224 | SavedStatus := 0;
|
---|
| 3225 | N1 := 0;
|
---|
[2] | 3226 |
|
---|
[6] | 3227 | // check for siege
|
---|
| 3228 | V21_to_Loc(Loc, Radius);
|
---|
| 3229 | for V21 := 1 to 26 do
|
---|
| 3230 | if Tiles and (1 shl V21) and not(1 shl CityOwnTile) <> 0 then
|
---|
| 3231 | begin
|
---|
| 3232 | Loc1 := Radius[V21];
|
---|
[447] | 3233 | Assert((Loc1 >= 0) and (Loc1 < MapSize) and (UsedByCity[Loc1] = Loc));
|
---|
[6] | 3234 | if (ZoCMap[Loc1] > 0) and (Occupant[Loc1] <> pNew) and
|
---|
| 3235 | (RW[pNew].Treaty[Occupant[Loc1]] < trAlliance) then
|
---|
| 3236 | begin // tile can't remain exploited
|
---|
| 3237 | Tiles := Tiles and not(1 shl V21);
|
---|
| 3238 | UsedByCity[Loc1] := -1;
|
---|
| 3239 | end;
|
---|
| 3240 | // don't check for siege by peace territory here, because territory
|
---|
| 3241 | // might not be up to date -- done in turn beginning anyway
|
---|
[2] | 3242 | end;
|
---|
[6] | 3243 | Built[imTownHall] := 0;
|
---|
| 3244 | Built[imCourt] := 0;
|
---|
[447] | 3245 | for I := nWonder to nImp - 1 do
|
---|
| 3246 | if Imp[I].Kind <> ikCommon then
|
---|
| 3247 | Built[I] := 0; { destroy national projects }
|
---|
| 3248 | for I := 0 to nWonder - 1 do
|
---|
| 3249 | if Built[I] = 1 then
|
---|
[2] | 3250 | begin // new wonder owner!
|
---|
[447] | 3251 | GWonder[I].EffectiveOwner := pNew;
|
---|
| 3252 | if I = woEiffel then // reactivate expired wonders
|
---|
[2] | 3253 | begin
|
---|
[447] | 3254 | for J := 0 to nWonder - 1 do
|
---|
| 3255 | if Imp[J].Expiration >= 0 then
|
---|
[6] | 3256 | for cix1 := 0 to (RW[pNew].nCity - 1) do
|
---|
[447] | 3257 | if RW[pNew].City[cix1].Built[J] = 1 then
|
---|
| 3258 | GWonder[J].EffectiveOwner := pNew;
|
---|
[2] | 3259 | end
|
---|
[6] | 3260 | else
|
---|
[447] | 3261 | CheckExpiration(I);
|
---|
| 3262 | case I of
|
---|
[6] | 3263 | woLighthouse:
|
---|
| 3264 | CheckSpecialModels(pNew, preLighthouse);
|
---|
| 3265 | woLeo:
|
---|
| 3266 | CheckSpecialModels(pNew, preLeo);
|
---|
| 3267 | woPyramids:
|
---|
| 3268 | CheckSpecialModels(pNew, preBuilder);
|
---|
[2] | 3269 | end;
|
---|
| 3270 | end;
|
---|
| 3271 |
|
---|
[6] | 3272 | // remove city from enemy cities
|
---|
| 3273 | // not done by Discover, because fCity still set!
|
---|
| 3274 | cix1 := RW[pNew].nEnemyCity - 1;
|
---|
| 3275 | while (cix1 >= 0) and (RW[pNew].EnemyCity[cix1].Loc <> Loc) do
|
---|
[447] | 3276 | Dec(cix1);
|
---|
| 3277 | Assert(cix1 >= 0);
|
---|
[6] | 3278 | RW[pNew].EnemyCity[cix1].Loc := -1;
|
---|
[2] | 3279 |
|
---|
[6] | 3280 | ChangeTerritory(Loc, pNew);
|
---|
[2] | 3281 | end;
|
---|
[186] | 3282 | end;
|
---|
[2] | 3283 |
|
---|
[447] | 3284 | procedure CompleteJob(P, Loc, Job: Integer);
|
---|
[2] | 3285 | var
|
---|
[447] | 3286 | ChangedTerrain, p1: Integer;
|
---|
[2] | 3287 | begin
|
---|
[447] | 3288 | Assert(Job <> jCity);
|
---|
[6] | 3289 | ChangedTerrain := -1;
|
---|
| 3290 | case Job of
|
---|
| 3291 | jRoad:
|
---|
| 3292 | RealMap[Loc] := RealMap[Loc] or fRoad;
|
---|
| 3293 | jRR:
|
---|
| 3294 | RealMap[Loc] := RealMap[Loc] and not fRoad or fRR;
|
---|
| 3295 | jClear:
|
---|
[2] | 3296 | begin
|
---|
[6] | 3297 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].ClearTerrain;
|
---|
| 3298 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
---|
| 3299 | Cardinal(ChangedTerrain);
|
---|
| 3300 | RealMap[Loc] := RealMap[Loc] and not(3 shl 5) or
|
---|
| 3301 | ActualSpecialTile(Loc) shl 5;
|
---|
[2] | 3302 | end;
|
---|
[6] | 3303 | jIrr:
|
---|
| 3304 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiIrrigation;
|
---|
| 3305 | jFarm:
|
---|
| 3306 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiFarm;
|
---|
| 3307 | jAfforest:
|
---|
[2] | 3308 | begin
|
---|
[6] | 3309 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].AfforestTerrain;
|
---|
| 3310 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
---|
| 3311 | Cardinal(ChangedTerrain);
|
---|
| 3312 | RealMap[Loc] := RealMap[Loc] and not(3 shl 5) or
|
---|
| 3313 | ActualSpecialTile(Loc) shl 5;
|
---|
| 3314 | end;
|
---|
| 3315 | jMine:
|
---|
| 3316 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiMine;
|
---|
| 3317 | jFort:
|
---|
| 3318 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiFort;
|
---|
| 3319 | jCanal:
|
---|
| 3320 | RealMap[Loc] := RealMap[Loc] or fCanal;
|
---|
| 3321 | jTrans:
|
---|
| 3322 | begin
|
---|
| 3323 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].TransTerrain;
|
---|
| 3324 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
---|
| 3325 | Cardinal(ChangedTerrain);
|
---|
| 3326 | RealMap[Loc] := RealMap[Loc] and not(3 shl 5) or
|
---|
| 3327 | ActualSpecialTile(Loc) shl 5;
|
---|
| 3328 | if not(RealMap[Loc] and fTerrain in TerrType_Canalable) then
|
---|
| 3329 | begin
|
---|
[447] | 3330 | RemoveDomainUnits(dSea, P, Loc);
|
---|
[6] | 3331 | RealMap[Loc] := RealMap[Loc] and not fCanal;
|
---|
| 3332 | end;
|
---|
| 3333 | end;
|
---|
| 3334 | jPoll:
|
---|
| 3335 | RealMap[Loc] := RealMap[Loc] and not fPoll;
|
---|
| 3336 | jBase:
|
---|
| 3337 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiBase;
|
---|
| 3338 | jPillage:
|
---|
| 3339 | if RealMap[Loc] and fTerImp <> 0 then
|
---|
| 3340 | begin
|
---|
| 3341 | if RealMap[Loc] and fTerImp = tiBase then
|
---|
[447] | 3342 | RemoveDomainUnits(dAir, P, Loc);
|
---|
[6] | 3343 | RealMap[Loc] := RealMap[Loc] and not fTerImp
|
---|
[2] | 3344 | end
|
---|
[6] | 3345 | else if RealMap[Loc] and fCanal <> 0 then
|
---|
[2] | 3346 | begin
|
---|
[447] | 3347 | RemoveDomainUnits(dSea, P, Loc);
|
---|
[6] | 3348 | RealMap[Loc] := RealMap[Loc] and not fCanal
|
---|
[2] | 3349 | end
|
---|
[6] | 3350 | else if RealMap[Loc] and fRR <> 0 then
|
---|
| 3351 | RealMap[Loc] := RealMap[Loc] and not fRR or fRoad
|
---|
| 3352 | else if RealMap[Loc] and fRoad <> 0 then
|
---|
| 3353 | RealMap[Loc] := RealMap[Loc] and not fRoad;
|
---|
[2] | 3354 | end;
|
---|
[6] | 3355 | if ChangedTerrain >= 0 then
|
---|
[2] | 3356 | begin // remove terrain improvements if not possible on new terrain
|
---|
[6] | 3357 | if ((RealMap[Loc] and fTerImp = tiIrrigation) or
|
---|
| 3358 | (RealMap[Loc] and fTerImp = tiFarm)) and
|
---|
| 3359 | ((Terrain[ChangedTerrain].IrrClearWork = 0) or
|
---|
| 3360 | (Terrain[ChangedTerrain].ClearTerrain >= 0)) then
|
---|
| 3361 | RealMap[Loc] := RealMap[Loc] and not fTerImp;
|
---|
| 3362 | if (RealMap[Loc] and fTerImp = tiMine) and
|
---|
| 3363 | ((Terrain[ChangedTerrain].MineAfforestWork = 0) or
|
---|
| 3364 | (Terrain[ChangedTerrain].AfforestTerrain >= 0)) then
|
---|
| 3365 | RealMap[Loc] := RealMap[Loc] and not fTerImp;
|
---|
[2] | 3366 | end;
|
---|
| 3367 |
|
---|
[6] | 3368 | // update map of all observing players
|
---|
| 3369 | if Mode > moLoading_Fast then
|
---|
| 3370 | for p1 := 0 to nPl - 1 do
|
---|
| 3371 | if (1 shl p1 and (GAlive or GWatching) <> 0) and
|
---|
| 3372 | (ObserveLevel[Loc] shr (2 * p1) and 3 > lNoObserve) then
|
---|
| 3373 | RW[p1].Map[Loc] := RW[p1].Map[Loc] and
|
---|
| 3374 | not(fTerrain or fSpecial or fTerImp or fRoad or fRR or fCanal or
|
---|
| 3375 | fPoll) or RealMap[Loc] and (fTerrain or fSpecial or fTerImp or
|
---|
| 3376 | fRoad or fRR or fCanal or fPoll);
|
---|
[442] | 3377 | end;
|
---|
[2] | 3378 |
|
---|
| 3379 | {
|
---|
[6] | 3380 | Diplomacy
|
---|
| 3381 | ____________________________________________________________________
|
---|
[2] | 3382 | }
|
---|
[447] | 3383 | procedure GiveCivilReport(P, pAbout: Integer);
|
---|
[2] | 3384 | begin
|
---|
[447] | 3385 | with RW[P].EnemyReport[pAbout]^ do
|
---|
[2] | 3386 | begin
|
---|
[6] | 3387 | // general info
|
---|
| 3388 | TurnOfCivilReport := LastValidStat[pAbout];
|
---|
[447] | 3389 | Move(RW[pAbout].Treaty, Treaty, SizeOf(Treaty));
|
---|
[6] | 3390 | Government := RW[pAbout].Government;
|
---|
| 3391 | Money := RW[pAbout].Money;
|
---|
[2] | 3392 |
|
---|
[6] | 3393 | // tech info
|
---|
| 3394 | ResearchTech := RW[pAbout].ResearchTech;
|
---|
| 3395 | ResearchDone := RW[pAbout].Research * 100 div TechCost(pAbout);
|
---|
| 3396 | if ResearchDone > 100 then
|
---|
| 3397 | ResearchDone := 100;
|
---|
[447] | 3398 | Move(RW[pAbout].Tech, Tech, nAdv);
|
---|
[2] | 3399 | end;
|
---|
| 3400 | end;
|
---|
| 3401 |
|
---|
[447] | 3402 | procedure GiveMilReport(P, pAbout: Integer);
|
---|
[2] | 3403 | var
|
---|
[447] | 3404 | uix, mix: Integer;
|
---|
[2] | 3405 | begin
|
---|
[447] | 3406 | with RW[P].EnemyReport[pAbout]^ do
|
---|
[2] | 3407 | begin
|
---|
[6] | 3408 | TurnOfMilReport := LastValidStat[pAbout];
|
---|
| 3409 | nModelCounted := RW[pAbout].nModel;
|
---|
| 3410 | for mix := 0 to RW[pAbout].nModel - 1 do
|
---|
| 3411 | begin
|
---|
[447] | 3412 | TellAboutModel(P, pAbout, mix);
|
---|
[6] | 3413 | UnCount[mix] := 0
|
---|
| 3414 | end;
|
---|
| 3415 | for uix := 0 to RW[pAbout].nUn - 1 do
|
---|
| 3416 | if RW[pAbout].Un[uix].Loc >= 0 then
|
---|
[447] | 3417 | Inc(UnCount[RW[pAbout].Un[uix].mix]);
|
---|
[186] | 3418 | end;
|
---|
[2] | 3419 | end;
|
---|
| 3420 |
|
---|
[447] | 3421 | procedure ShowPrice(pSender, pTarget, Price: Integer);
|
---|
[2] | 3422 | begin
|
---|
[6] | 3423 | case Price and opMask of
|
---|
| 3424 | opTech: // + advance
|
---|
| 3425 | with RW[pTarget].EnemyReport[pSender]^ do
|
---|
| 3426 | if Tech[Price - opTech] < tsApplicable then
|
---|
| 3427 | Tech[Price - opTech] := tsApplicable;
|
---|
| 3428 | opModel: // + model index
|
---|
| 3429 | TellAboutModel(pTarget, pSender, Price - opModel);
|
---|
| 3430 | { opCity: // + city ID
|
---|
| 3431 | begin
|
---|
| 3432 | end; }
|
---|
[186] | 3433 | end;
|
---|
[2] | 3434 | end;
|
---|
| 3435 |
|
---|
[447] | 3436 | function CopyCivilReport(pSender, pTarget, pAbout: Integer): Boolean;
|
---|
[2] | 3437 | var
|
---|
[447] | 3438 | I: Integer;
|
---|
[6] | 3439 | rSender, rTarget: ^TEnemyReport;
|
---|
[2] | 3440 | begin // copy third nation civil report
|
---|
[447] | 3441 | Result := False;
|
---|
[6] | 3442 | if RW[pTarget].Treaty[pAbout] = trNoContact then
|
---|
| 3443 | IntroduceEnemy(pTarget, pAbout);
|
---|
[447] | 3444 | rSender := Pointer(RW[pSender].EnemyReport[pAbout]);
|
---|
| 3445 | rTarget := Pointer(RW[pTarget].EnemyReport[pAbout]);
|
---|
[6] | 3446 | if rSender.TurnOfCivilReport > rTarget.TurnOfCivilReport then
|
---|
[2] | 3447 | begin // only if newer than current information
|
---|
[6] | 3448 | rTarget.TurnOfCivilReport := rSender.TurnOfCivilReport;
|
---|
| 3449 | rTarget.Treaty := rSender.Treaty;
|
---|
| 3450 | rTarget.Government := rSender.Government;
|
---|
| 3451 | rTarget.Money := rSender.Money;
|
---|
| 3452 | rTarget.ResearchTech := rSender.ResearchTech;
|
---|
| 3453 | rTarget.ResearchDone := rSender.ResearchDone;
|
---|
[447] | 3454 | Result := True;
|
---|
[2] | 3455 | end;
|
---|
[447] | 3456 | for I := 0 to nAdv - 1 do
|
---|
| 3457 | if rTarget.Tech[I] < rSender.Tech[I] then
|
---|
[2] | 3458 | begin
|
---|
[447] | 3459 | rTarget.Tech[I] := rSender.Tech[I];
|
---|
| 3460 | Result := True;
|
---|
[186] | 3461 | end;
|
---|
[2] | 3462 | end;
|
---|
| 3463 |
|
---|
[447] | 3464 | function CopyMilReport(pSender, pTarget, pAbout: Integer): Boolean;
|
---|
[2] | 3465 | var
|
---|
[447] | 3466 | mix: Integer;
|
---|
[6] | 3467 | rSender, rTarget: ^TEnemyReport;
|
---|
[2] | 3468 | begin // copy third nation military report
|
---|
[447] | 3469 | Result := False;
|
---|
[6] | 3470 | if RW[pTarget].Treaty[pAbout] = trNoContact then
|
---|
| 3471 | IntroduceEnemy(pTarget, pAbout);
|
---|
[447] | 3472 | rSender := Pointer(RW[pSender].EnemyReport[pAbout]);
|
---|
| 3473 | rTarget := Pointer(RW[pTarget].EnemyReport[pAbout]);
|
---|
[6] | 3474 | if rSender.TurnOfMilReport > rTarget.TurnOfMilReport then
|
---|
[2] | 3475 | begin // only if newer than current information
|
---|
[6] | 3476 | rTarget.TurnOfMilReport := rSender.TurnOfMilReport;
|
---|
| 3477 | rTarget.nModelCounted := rSender.nModelCounted;
|
---|
[447] | 3478 | Move(rSender.UnCount, rTarget.UnCount, 2 * rSender.nModelCounted);
|
---|
[6] | 3479 | for mix := 0 to rTarget.nModelCounted - 1 do
|
---|
| 3480 | TellAboutModel(pTarget, pAbout, mix);
|
---|
[447] | 3481 | Result := True;
|
---|
[186] | 3482 | end;
|
---|
[2] | 3483 | end;
|
---|
| 3484 |
|
---|
[447] | 3485 | procedure CopyModel(pSender, pTarget, mix: Integer);
|
---|
[2] | 3486 | var
|
---|
[447] | 3487 | I: Integer;
|
---|
[6] | 3488 | miSender, miTarget: TModelInfo;
|
---|
[447] | 3489 | ok: Boolean;
|
---|
[2] | 3490 | begin
|
---|
[6] | 3491 | // only if target doesn't already have a model like this
|
---|
| 3492 | ok := RW[pTarget].nModel < nmmax;
|
---|
| 3493 | MakeModelInfo(pSender, mix, RW[pSender].Model[mix], miSender);
|
---|
[447] | 3494 | for I := 0 to RW[pTarget].nModel - 1 do
|
---|
[2] | 3495 | begin
|
---|
[447] | 3496 | MakeModelInfo(pTarget, I, RW[pTarget].Model[I], miTarget);
|
---|
[6] | 3497 | if IsSameModel(miSender, miTarget) then
|
---|
[447] | 3498 | ok := False;
|
---|
[2] | 3499 | end;
|
---|
[6] | 3500 | if ok then
|
---|
[2] | 3501 | begin
|
---|
[6] | 3502 | RW[pTarget].Model[RW[pTarget].nModel] := RW[pSender].Model[mix];
|
---|
| 3503 | with RW[pTarget].Model[RW[pTarget].nModel] do
|
---|
[2] | 3504 | begin
|
---|
[6] | 3505 | IntroTurn := GTurn;
|
---|
| 3506 | if Kind = mkSelfDeveloped then
|
---|
| 3507 | Kind := mkEnemyDeveloped;
|
---|
| 3508 | Status := 0;
|
---|
| 3509 | SavedStatus := 0;
|
---|
| 3510 | Built := 0;
|
---|
| 3511 | Lost := 0;
|
---|
[2] | 3512 | end;
|
---|
[447] | 3513 | Inc(RW[pTarget].nModel);
|
---|
| 3514 | Inc(Researched[pTarget]);
|
---|
[6] | 3515 | TellAboutModel(pSender, pTarget, RW[pTarget].nModel - 1);
|
---|
[186] | 3516 | end;
|
---|
[2] | 3517 | end;
|
---|
| 3518 |
|
---|
[447] | 3519 | procedure CopyMap(pSender, pTarget: Integer);
|
---|
[2] | 3520 | var
|
---|
[447] | 3521 | Loc, I, cix: Integer;
|
---|
[6] | 3522 | Tile: Cardinal;
|
---|
[2] | 3523 | begin
|
---|
[6] | 3524 | for Loc := 0 to MapSize - 1 do
|
---|
| 3525 | if (RW[pSender].MapObservedLast[Loc] > RW[pTarget].MapObservedLast[Loc])
|
---|
| 3526 | then
|
---|
[2] | 3527 | begin
|
---|
[6] | 3528 | Tile := RW[pSender].Map[Loc];
|
---|
| 3529 | if Tile and fCity <> 0 then
|
---|
[2] | 3530 | begin
|
---|
[447] | 3531 | I := 0;
|
---|
| 3532 | while (I < RW[pTarget].nEnemyCity) and
|
---|
| 3533 | (RW[pTarget].EnemyCity[I].Loc <> Loc) do
|
---|
| 3534 | Inc(I);
|
---|
| 3535 | if I = RW[pTarget].nEnemyCity then
|
---|
[2] | 3536 | begin
|
---|
[447] | 3537 | Inc(RW[pTarget].nEnemyCity);
|
---|
| 3538 | Assert(RW[pTarget].nEnemyCity < necmax);
|
---|
| 3539 | RW[pTarget].EnemyCity[I].Status := 0;
|
---|
| 3540 | RW[pTarget].EnemyCity[I].SavedStatus := 0;
|
---|
[2] | 3541 | end;
|
---|
[6] | 3542 | if Tile and fOwned <> 0 then
|
---|
[2] | 3543 | begin // city owned by sender -- create new info
|
---|
[6] | 3544 | cix := RW[pSender].nCity - 1;
|
---|
| 3545 | while (cix >= 0) and (RW[pSender].City[cix].Loc <> Loc) do
|
---|
[447] | 3546 | Dec(cix);
|
---|
| 3547 | MakeCityInfo(pSender, cix, RW[pTarget].EnemyCity[I]);
|
---|
[2] | 3548 | end
|
---|
[6] | 3549 | else // city not owned by sender -- copy old info
|
---|
[2] | 3550 | begin
|
---|
[6] | 3551 | cix := RW[pSender].nEnemyCity - 1;
|
---|
| 3552 | while (cix >= 0) and (RW[pSender].EnemyCity[cix].Loc <> Loc) do
|
---|
[447] | 3553 | Dec(cix);
|
---|
| 3554 | RW[pTarget].EnemyCity[I] := RW[pSender].EnemyCity[cix];
|
---|
[2] | 3555 | end;
|
---|
| 3556 | end
|
---|
[6] | 3557 | else if RW[pTarget].Map[Loc] and fCity <> 0 then // remove enemycity
|
---|
| 3558 | for cix := 0 to RW[pTarget].nEnemyCity - 1 do
|
---|
| 3559 | if RW[pTarget].EnemyCity[cix].Loc = Loc then
|
---|
| 3560 | RW[pTarget].EnemyCity[cix].Loc := -1;
|
---|
[2] | 3561 |
|
---|
[6] | 3562 | Tile := Tile and (not(fSpecial or fModern) or ResourceMask[pTarget]);
|
---|
| 3563 | Tile := Tile or (RW[pTarget].Map[Loc] and fModern);
|
---|
| 3564 | if (Tile and fTerrain = RW[pTarget].Map[Loc] and fTerrain) then
|
---|
| 3565 | Tile := Tile or (RW[pTarget].Map[Loc] and fSpecial);
|
---|
[2] | 3566 |
|
---|
[6] | 3567 | if RW[pTarget].Map[Loc] and fTerrain = fUNKNOWN then
|
---|
[447] | 3568 | Inc(Discovered[pTarget]);
|
---|
[6] | 3569 | RW[pTarget].Map[Loc] := RW[pTarget].Map[Loc] and fInEnemyZoC
|
---|
| 3570 | // always preserve this flag!
|
---|
| 3571 | or Tile and not(fUnit or fHiddenUnit or fStealthUnit or fObserved or
|
---|
| 3572 | fSpiedOut or fOwned or fInEnemyZoC or fOwnZoCUnit or fPeace or fGrWall);
|
---|
| 3573 | if RW[pSender].Territory[Loc] <> RW[pTarget].Territory[Loc] then
|
---|
[2] | 3574 | begin
|
---|
[6] | 3575 | RW[pTarget].Territory[Loc] := RW[pSender].Territory[Loc];
|
---|
| 3576 | { if RW[pTarget].BorderHelper<>nil then
|
---|
| 3577 | RW[pTarget].BorderHelper[Loc]:=0; }
|
---|
[2] | 3578 | end;
|
---|
[6] | 3579 | RW[pTarget].Territory[Loc] := RW[pSender].Territory[Loc];
|
---|
| 3580 | RW[pTarget].MapObservedLast[Loc] := RW[pSender].MapObservedLast[Loc];
|
---|
[2] | 3581 | end;
|
---|
| 3582 | end;
|
---|
| 3583 |
|
---|
[447] | 3584 | function PayPrice(pSender, pTarget, Price: Integer; execute: Boolean): Boolean;
|
---|
[2] | 3585 | var
|
---|
[447] | 3586 | pSubject, I, N, NewTreaty: Integer;
|
---|
[2] | 3587 | begin
|
---|
[447] | 3588 | Result := True;
|
---|
[6] | 3589 | case Price and opMask of
|
---|
| 3590 | opCivilReport: // + turn + concerned player shl 16
|
---|
[2] | 3591 | begin
|
---|
[6] | 3592 | pSubject := Price shr 16 and $F;
|
---|
| 3593 | if pTarget = pSubject then
|
---|
[447] | 3594 | Result := False
|
---|
[6] | 3595 | else if pSender = pSubject then
|
---|
| 3596 | begin
|
---|
| 3597 | if execute then
|
---|
[442] | 3598 | GiveCivilReport(pTarget, pSender);
|
---|
[6] | 3599 | end
|
---|
| 3600 | else if RW[pSender].EnemyReport[pSubject].TurnOfCivilReport < 0 then
|
---|
[447] | 3601 | Result := False
|
---|
[6] | 3602 | else if execute then
|
---|
| 3603 | CopyCivilReport(pSender, pTarget, pSubject);
|
---|
| 3604 | end;
|
---|
| 3605 | opMilReport: // + turn + concerned player shl 16
|
---|
[2] | 3606 | begin
|
---|
[6] | 3607 | pSubject := Price shr 16 and $F;
|
---|
| 3608 | if pTarget = pSubject then
|
---|
[447] | 3609 | Result := False
|
---|
[6] | 3610 | else if pSender = pSubject then
|
---|
| 3611 | begin
|
---|
| 3612 | if execute then
|
---|
[442] | 3613 | GiveMilReport(pTarget, pSender);
|
---|
[6] | 3614 | end
|
---|
| 3615 | else if RW[pSender].EnemyReport[pSubject].TurnOfMilReport < 0 then
|
---|
[447] | 3616 | Result := False
|
---|
[6] | 3617 | else if execute then
|
---|
[442] | 3618 | CopyMilReport(pSender, pTarget, pSubject);
|
---|
[6] | 3619 | end;
|
---|
| 3620 | opMap:
|
---|
| 3621 | if execute then
|
---|
[2] | 3622 | begin
|
---|
[6] | 3623 | CopyMap(pSender, pTarget);
|
---|
| 3624 | RecalcPeaceMap(pTarget);
|
---|
[2] | 3625 | end;
|
---|
[6] | 3626 | opTreaty .. opTreaty + trAlliance: // + nation treaty
|
---|
[2] | 3627 | begin
|
---|
[6] | 3628 | if Price - opTreaty = RW[pSender].Treaty[pTarget] - 1 then
|
---|
| 3629 | begin // agreed treaty end
|
---|
| 3630 | if execute then
|
---|
[447] | 3631 | CancelTreaty(pSender, pTarget, False);
|
---|
[6] | 3632 | end
|
---|
| 3633 | else
|
---|
[2] | 3634 | begin
|
---|
[6] | 3635 | NewTreaty := -1;
|
---|
| 3636 | if Price - opTreaty = RW[pSender].Treaty[pTarget] + 1 then
|
---|
| 3637 | NewTreaty := Price - opTreaty
|
---|
| 3638 | else if (RW[pSender].Treaty[pTarget] = trNone) and
|
---|
| 3639 | (Price - opTreaty = trPeace) then
|
---|
| 3640 | NewTreaty := trPeace;
|
---|
| 3641 | if NewTreaty < 0 then
|
---|
[447] | 3642 | Result := False
|
---|
[6] | 3643 | else if execute then
|
---|
[2] | 3644 | begin
|
---|
[447] | 3645 | Assert(NewTreaty > RW[pSender].Treaty[pTarget]);
|
---|
[6] | 3646 | RW[pSender].Treaty[pTarget] := NewTreaty;
|
---|
| 3647 | RW[pTarget].Treaty[pSender] := NewTreaty;
|
---|
| 3648 | if NewTreaty >= TrFriendlyContact then
|
---|
| 3649 | begin
|
---|
| 3650 | GiveCivilReport(pTarget, pSender);
|
---|
| 3651 | GiveCivilReport(pSender, pTarget);
|
---|
| 3652 | end;
|
---|
| 3653 | if NewTreaty = trAlliance then
|
---|
| 3654 | begin
|
---|
| 3655 | GiveMilReport(pTarget, pSender);
|
---|
| 3656 | GiveMilReport(pSender, pTarget);
|
---|
| 3657 | CopyMap(pSender, pTarget);
|
---|
| 3658 | CopyMap(pTarget, pSender);
|
---|
| 3659 | RecalcMapZoC(pSender);
|
---|
| 3660 | RecalcMapZoC(pTarget);
|
---|
| 3661 | end;
|
---|
| 3662 | if not(NewTreaty in [trPeace, TrFriendlyContact]) then
|
---|
| 3663 | begin
|
---|
| 3664 | RW[pSender].EvaStart[pTarget] := -PeaceEvaTurns - 1;
|
---|
| 3665 | RW[pTarget].EvaStart[pSender] := -PeaceEvaTurns - 1;
|
---|
| 3666 | end;
|
---|
| 3667 | RecalcPeaceMap(pSender);
|
---|
| 3668 | RecalcPeaceMap(pTarget);
|
---|
[186] | 3669 | end;
|
---|
| 3670 | end;
|
---|
[6] | 3671 | end;
|
---|
| 3672 | opShipParts: // + number + part type shl 16
|
---|
[2] | 3673 | begin
|
---|
[447] | 3674 | N := Price and $FFFF; // number
|
---|
| 3675 | I := Price shr 16 and $F; // type
|
---|
| 3676 | if (I < nShipPart) and (GShip[pSender].Parts[I] >= N) then
|
---|
[2] | 3677 | begin
|
---|
[6] | 3678 | if execute then
|
---|
| 3679 | begin
|
---|
[447] | 3680 | Dec(GShip[pSender].Parts[I], N);
|
---|
| 3681 | RW[pSender].Ship[pSender].Parts[I] := GShip[pSender].Parts[I];
|
---|
| 3682 | RW[pTarget].Ship[pSender].Parts[I] := GShip[pSender].Parts[I];
|
---|
[6] | 3683 | if RW[pTarget].NatBuilt[imSpacePort] > 0 then
|
---|
| 3684 | begin // space ship control requires space port
|
---|
[447] | 3685 | Inc(GShip[pTarget].Parts[I], N);
|
---|
| 3686 | RW[pSender].Ship[pTarget].Parts[I] := GShip[pTarget].Parts[I];
|
---|
| 3687 | RW[pTarget].Ship[pTarget].Parts[I] := GShip[pTarget].Parts[I];
|
---|
[186] | 3688 | end;
|
---|
| 3689 | end;
|
---|
[2] | 3690 | end
|
---|
[6] | 3691 | else
|
---|
[447] | 3692 | Result := False;
|
---|
[6] | 3693 | end;
|
---|
| 3694 | opMoney: // + value
|
---|
| 3695 | if (Price - opMoney <= MaxMoneyPrice) and
|
---|
| 3696 | (RW[pSender].Money >= Price - opMoney) then
|
---|
[2] | 3697 | begin
|
---|
[6] | 3698 | if execute then
|
---|
[2] | 3699 | begin
|
---|
[447] | 3700 | Dec(RW[pSender].Money, Price - opMoney);
|
---|
| 3701 | Inc(RW[pTarget].Money, Price - opMoney);
|
---|
[186] | 3702 | end;
|
---|
[2] | 3703 | end
|
---|
[6] | 3704 | else
|
---|
[447] | 3705 | Result := False;
|
---|
[6] | 3706 | opTribute: // + value
|
---|
| 3707 | if execute then
|
---|
[2] | 3708 | begin
|
---|
| 3709 | end;
|
---|
[6] | 3710 | opTech: // + advance
|
---|
| 3711 | if RW[pSender].Tech[Price - opTech] >= tsApplicable then
|
---|
[2] | 3712 | begin
|
---|
[6] | 3713 | if execute and (RW[pTarget].Tech[Price - opTech] = tsNA) then
|
---|
[2] | 3714 | begin
|
---|
[6] | 3715 | SeeTech(pTarget, Price - opTech);
|
---|
| 3716 | RW[pSender].EnemyReport[pTarget].Tech[Price - opTech] := tsSeen;
|
---|
[186] | 3717 | end;
|
---|
[2] | 3718 | end
|
---|
[6] | 3719 | else
|
---|
[447] | 3720 | Result := False;
|
---|
[6] | 3721 | opAllTech:
|
---|
| 3722 | if execute then
|
---|
[447] | 3723 | for I := 0 to nAdv - 1 do
|
---|
| 3724 | if (RW[pSender].Tech[I] >= tsApplicable) and
|
---|
| 3725 | (RW[pTarget].Tech[I] = tsNA) then
|
---|
[6] | 3726 | begin
|
---|
[447] | 3727 | SeeTech(pTarget, I);
|
---|
| 3728 | RW[pSender].EnemyReport[pTarget].Tech[I] := tsSeen;
|
---|
| 3729 | RW[pTarget].EnemyReport[pSender].Tech[I] := tsApplicable;
|
---|
[6] | 3730 | end;
|
---|
| 3731 | opModel: // + model index
|
---|
| 3732 | if Price - opModel < RW[pSender].nModel then
|
---|
| 3733 | begin
|
---|
| 3734 | if execute then
|
---|
[442] | 3735 | CopyModel(pSender, pTarget, Price - opModel);
|
---|
[6] | 3736 | end
|
---|
| 3737 | else
|
---|
[447] | 3738 | Result := False;
|
---|
[6] | 3739 | opAllModel:
|
---|
| 3740 | if execute then
|
---|
[447] | 3741 | for I := 0 to RW[pSender].nModel - 1 do
|
---|
[2] | 3742 | begin
|
---|
[447] | 3743 | TellAboutModel(pTarget, pSender, I);
|
---|
| 3744 | CopyModel(pSender, pTarget, I);
|
---|
[2] | 3745 | end;
|
---|
[6] | 3746 | { opCity: // + city ID
|
---|
[2] | 3747 | begin
|
---|
[447] | 3748 | Result:=False
|
---|
[6] | 3749 | end; }
|
---|
[442] | 3750 | end;
|
---|
[2] | 3751 | end;
|
---|
| 3752 |
|
---|
[447] | 3753 | procedure CancelTreaty(P, pWith: Integer; DecreaseCredibility: Boolean);
|
---|
[2] | 3754 | // side effect: PeaceEnded := bitarray of players with which peace treaty was canceled
|
---|
| 3755 | var
|
---|
[447] | 3756 | p1, OldTreaty: Integer;
|
---|
[2] | 3757 | begin
|
---|
[447] | 3758 | OldTreaty := RW[P].Treaty[pWith];
|
---|
[6] | 3759 | PeaceEnded := 0;
|
---|
| 3760 | if OldTreaty >= trPeace then
|
---|
[447] | 3761 | RW[P].LastCancelTreaty[pWith] := GTurn;
|
---|
[6] | 3762 | if DecreaseCredibility then
|
---|
[2] | 3763 | begin
|
---|
[6] | 3764 | case OldTreaty of
|
---|
| 3765 | trPeace:
|
---|
| 3766 | begin
|
---|
[447] | 3767 | RW[P].Credibility := RW[P].Credibility shr 1;
|
---|
| 3768 | if RW[P].MaxCredibility > 0 then
|
---|
| 3769 | Dec(RW[P].MaxCredibility, 10);
|
---|
| 3770 | if RW[P].Credibility > RW[P].MaxCredibility then
|
---|
| 3771 | RW[P].Credibility := RW[P].MaxCredibility;
|
---|
[6] | 3772 | end;
|
---|
| 3773 | trAlliance:
|
---|
[447] | 3774 | RW[P].Credibility := RW[P].Credibility * 3 div 4;
|
---|
[2] | 3775 | end;
|
---|
[447] | 3776 | RW[pWith].EnemyReport[P].Credibility := RW[P].Credibility;
|
---|
[2] | 3777 | end;
|
---|
| 3778 |
|
---|
[6] | 3779 | if OldTreaty = trPeace then
|
---|
[2] | 3780 | begin
|
---|
[6] | 3781 | for p1 := 0 to nPl - 1 do
|
---|
[447] | 3782 | if (p1 = pWith) or DecreaseCredibility and (p1 <> P) and
|
---|
| 3783 | (RW[pWith].Treaty[p1] = trAlliance) and (RW[P].Treaty[p1] >= trPeace)
|
---|
[6] | 3784 | then
|
---|
[2] | 3785 | begin
|
---|
[447] | 3786 | RW[P].Treaty[p1] := trNone;
|
---|
| 3787 | RW[p1].Treaty[P] := trNone;
|
---|
| 3788 | RW[P].EvaStart[p1] := -PeaceEvaTurns - 1;
|
---|
| 3789 | RW[p1].EvaStart[P] := -PeaceEvaTurns - 1;
|
---|
| 3790 | Inc(PeaceEnded, 1 shl p1);
|
---|
[2] | 3791 | end;
|
---|
[6] | 3792 | CheckBorders(-1);
|
---|
| 3793 | if (Mode > moLoading_Fast) and (PeaceEnded > 0) then
|
---|
[447] | 3794 | RecalcMapZoC(P);
|
---|
[2] | 3795 | end
|
---|
[6] | 3796 | else
|
---|
[2] | 3797 | begin
|
---|
[447] | 3798 | RW[P].Treaty[pWith] := OldTreaty - 1;
|
---|
| 3799 | RW[pWith].Treaty[P] := OldTreaty - 1;
|
---|
[6] | 3800 | if OldTreaty = TrFriendlyContact then
|
---|
[2] | 3801 | begin // necessary for loading
|
---|
[447] | 3802 | GiveCivilReport(P, pWith);
|
---|
| 3803 | GiveCivilReport(pWith, P);
|
---|
[2] | 3804 | end
|
---|
[6] | 3805 | else if OldTreaty = trAlliance then
|
---|
[2] | 3806 | begin // necessary for loading
|
---|
[447] | 3807 | GiveMilReport(P, pWith);
|
---|
| 3808 | GiveMilReport(pWith, P);
|
---|
[2] | 3809 | end;
|
---|
[6] | 3810 | if (Mode > moLoading_Fast) and (OldTreaty = trAlliance) then
|
---|
[2] | 3811 | begin
|
---|
[447] | 3812 | RecalcMapZoC(P);
|
---|
[6] | 3813 | RecalcMapZoC(pWith);
|
---|
[186] | 3814 | end;
|
---|
[2] | 3815 | end;
|
---|
[6] | 3816 | if OldTreaty in [trPeace, trAlliance] then
|
---|
[2] | 3817 | begin
|
---|
[447] | 3818 | RecalcPeaceMap(P);
|
---|
[6] | 3819 | RecalcPeaceMap(pWith);
|
---|
[186] | 3820 | end;
|
---|
[2] | 3821 | end;
|
---|
| 3822 |
|
---|
[447] | 3823 | function DoSpyMission(P, pCity, cix, Mission: Integer): Cardinal;
|
---|
[2] | 3824 | var
|
---|
[447] | 3825 | p1: Integer;
|
---|
[2] | 3826 | begin
|
---|
[447] | 3827 | Result := 0;
|
---|
[6] | 3828 | case Mission of
|
---|
| 3829 | smSabotageProd:
|
---|
| 3830 | RW[pCity].City[cix].Flags := RW[pCity].City[cix].Flags or
|
---|
| 3831 | chProductionSabotaged;
|
---|
| 3832 | smStealMap:
|
---|
[2] | 3833 | begin
|
---|
[447] | 3834 | CopyMap(pCity, P);
|
---|
| 3835 | RecalcPeaceMap(P);
|
---|
[6] | 3836 | end;
|
---|
| 3837 | smStealCivilReport:
|
---|
| 3838 | begin
|
---|
[447] | 3839 | if RW[P].Treaty[pCity] = trNoContact then
|
---|
| 3840 | IntroduceEnemy(P, pCity);
|
---|
| 3841 | GiveCivilReport(P, pCity);
|
---|
[6] | 3842 | end;
|
---|
| 3843 | smStealMilReport:
|
---|
| 3844 | begin
|
---|
[447] | 3845 | if RW[P].Treaty[pCity] = trNoContact then
|
---|
| 3846 | IntroduceEnemy(P, pCity);
|
---|
| 3847 | GiveMilReport(P, pCity);
|
---|
[6] | 3848 | end;
|
---|
| 3849 | smStealForeignReports:
|
---|
| 3850 | begin
|
---|
| 3851 | for p1 := 0 to nPl - 1 do
|
---|
[447] | 3852 | if (p1 <> P) and (p1 <> pCity) and (RW[pCity].EnemyReport[p1] <> nil)
|
---|
[6] | 3853 | then
|
---|
| 3854 | begin
|
---|
| 3855 | if RW[pCity].EnemyReport[p1].TurnOfCivilReport >= 0 then
|
---|
[447] | 3856 | if CopyCivilReport(pCity, P, p1) then
|
---|
| 3857 | Result := Result or (1 shl (2 * p1));
|
---|
[6] | 3858 | if RW[pCity].EnemyReport[p1].TurnOfMilReport >= 0 then
|
---|
[447] | 3859 | if CopyMilReport(pCity, P, p1) then
|
---|
| 3860 | Result := Result or (2 shl (2 * p1));
|
---|
[186] | 3861 | end;
|
---|
[6] | 3862 | end;
|
---|
[2] | 3863 | end;
|
---|
| 3864 | end;
|
---|
| 3865 |
|
---|
| 3866 | {
|
---|
[6] | 3867 | Test Flags
|
---|
| 3868 | ____________________________________________________________________
|
---|
[2] | 3869 | }
|
---|
[447] | 3870 | procedure ClearTestFlags(ClearFlags: Integer);
|
---|
[2] | 3871 | var
|
---|
[447] | 3872 | p1: Integer;
|
---|
[2] | 3873 | begin
|
---|
[6] | 3874 | GTestFlags := GTestFlags and (not ClearFlags or tfTested or tfAllTechs or
|
---|
| 3875 | tfAllContact);
|
---|
| 3876 | for p1 := 0 to nPl - 1 do
|
---|
| 3877 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
---|
| 3878 | RW[p1].TestFlags := GTestFlags;
|
---|
[2] | 3879 | end;
|
---|
| 3880 |
|
---|
[447] | 3881 | procedure SetTestFlags(P, SetFlags: Integer);
|
---|
[2] | 3882 | var
|
---|
[447] | 3883 | I, p1, p2, MoreFlags: Integer;
|
---|
[2] | 3884 | begin
|
---|
[6] | 3885 | MoreFlags := SetFlags and not GTestFlags;
|
---|
| 3886 | GTestFlags := GTestFlags or (SetFlags and $7FF);
|
---|
| 3887 | for p1 := 0 to nPl - 1 do
|
---|
| 3888 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
---|
| 3889 | RW[p1].TestFlags := GTestFlags;
|
---|
[2] | 3890 |
|
---|
[6] | 3891 | if MoreFlags and (tfUncover or tfAllContact) <> 0 then
|
---|
| 3892 | for p1 := 0 to nPl - 2 do
|
---|
| 3893 | if 1 shl p1 and GAlive <> 0 then
|
---|
| 3894 | for p2 := p1 + 1 to nPl - 1 do
|
---|
| 3895 | if 1 shl p2 and GAlive <> 0 then
|
---|
| 3896 | begin // make p1 and p2 know each other
|
---|
| 3897 | if RW[p1].Treaty[p2] = trNoContact then
|
---|
[442] | 3898 | IntroduceEnemy(p1, p2);
|
---|
[6] | 3899 | end;
|
---|
[2] | 3900 |
|
---|
[6] | 3901 | if MoreFlags and tfAllTechs <> 0 then
|
---|
| 3902 | for p1 := 0 to nPl - 1 do
|
---|
[2] | 3903 | begin
|
---|
[6] | 3904 | ResourceMask[p1] := $FFFFFFFF;
|
---|
| 3905 | if 1 shl p1 and GAlive <> 0 then
|
---|
[2] | 3906 | begin
|
---|
[447] | 3907 | for I := 0 to nAdv - 1 do // give all techs to player p1
|
---|
| 3908 | if not(I in FutureTech) and (RW[p1].Tech[I] < tsApplicable) then
|
---|
[2] | 3909 | begin
|
---|
[447] | 3910 | RW[p1].Tech[I] := tsCheat;
|
---|
| 3911 | CheckSpecialModels(p1, I);
|
---|
[2] | 3912 | end;
|
---|
[6] | 3913 | for p2 := 0 to nPl - 1 do
|
---|
| 3914 | if (p2 <> p1) and (1 shl p2 and (GAlive or GWatching) <> 0) then
|
---|
[447] | 3915 | for I := 1 to 3 do
|
---|
| 3916 | if RW[p2].EnemyReport[p1].Tech[AgePreq[I]] < tsApplicable then
|
---|
| 3917 | RW[p2].EnemyReport[p1].Tech[AgePreq[I]] := tsCheat;
|
---|
[186] | 3918 | end;
|
---|
[2] | 3919 | end;
|
---|
| 3920 |
|
---|
[6] | 3921 | if MoreFlags and tfUncover <> 0 then
|
---|
[2] | 3922 | begin
|
---|
[447] | 3923 | DiscoverAll(P, lObserveSuper);
|
---|
[6] | 3924 | for p1 := 0 to nPl - 1 do
|
---|
| 3925 | if 1 shl p1 and GAlive <> 0 then
|
---|
[2] | 3926 | begin
|
---|
[6] | 3927 | ResourceMask[p1] := $FFFFFFFF;
|
---|
[447] | 3928 | if p1 <> P then
|
---|
[6] | 3929 | begin
|
---|
[447] | 3930 | GiveCivilReport(P, p1);
|
---|
| 3931 | GiveMilReport(P, p1);
|
---|
[186] | 3932 | end;
|
---|
| 3933 | end;
|
---|
[2] | 3934 | end;
|
---|
| 3935 | end;
|
---|
| 3936 |
|
---|
| 3937 | {
|
---|
[6] | 3938 | Internal Command Processing
|
---|
| 3939 | ____________________________________________________________________
|
---|
[2] | 3940 | }
|
---|
[447] | 3941 | procedure IntServer(Command, Player, Subject: Integer; var Data);
|
---|
[2] | 3942 | var
|
---|
[447] | 3943 | I, p1: Integer;
|
---|
[2] | 3944 | begin
|
---|
[6] | 3945 | if Mode = moPlaying then
|
---|
| 3946 | CL.Put(Command, Player, Subject, @Data);
|
---|
[2] | 3947 |
|
---|
[6] | 3948 | case Command of
|
---|
[2] | 3949 |
|
---|
[6] | 3950 | sIntTellAboutNation:
|
---|
| 3951 | begin
|
---|
| 3952 | {$IFDEF TEXTLOG}CmdInfo := Format('IntTellAboutNation P%d+P%d', [Player, Subject]); {$ENDIF}
|
---|
[447] | 3953 | Assert((Player >= 0) and (Player < nPl) and (Subject >= 0) and
|
---|
[6] | 3954 | (Subject < nPl));
|
---|
| 3955 | IntroduceEnemy(Player, Subject);
|
---|
| 3956 | end;
|
---|
[2] | 3957 |
|
---|
[6] | 3958 | sIntHaveContact:
|
---|
| 3959 | begin
|
---|
| 3960 | {$IFDEF TEXTLOG}CmdInfo := Format('IntHaveContact P%d+P%d', [Player, Subject]); {$ENDIF}
|
---|
[447] | 3961 | Assert(RW[Player].Treaty[Subject] > trNoContact);
|
---|
[6] | 3962 | RW[Player].EnemyReport[Subject].TurnOfContact := GTurn;
|
---|
| 3963 | RW[Subject].EnemyReport[Player].TurnOfContact := GTurn;
|
---|
| 3964 | end;
|
---|
[2] | 3965 |
|
---|
[6] | 3966 | sIntCancelTreaty:
|
---|
| 3967 | begin
|
---|
| 3968 | {$IFDEF TEXTLOG}CmdInfo := Format('IntCancelTreaty P%d with P%d', [Player, Subject]); {$ENDIF}
|
---|
| 3969 | CancelTreaty(Player, Subject);
|
---|
| 3970 | end;
|
---|
[2] | 3971 |
|
---|
[6] | 3972 | (* sIntChoosePeace:
|
---|
| 3973 | begin
|
---|
| 3974 | {$IFDEF TEXTLOG}CmdInfo:=Format('IntChoosePeace P%d+P%d', [Player,Subject]);{$ENDIF}
|
---|
| 3975 | RW[Player].Treaty[Subject]:=trPeace;
|
---|
| 3976 | RW[Subject].Treaty[Player]:=trPeace;
|
---|
| 3977 | end; *)
|
---|
[2] | 3978 |
|
---|
[6] | 3979 | sIntTellAboutModel .. sIntTellAboutModel + (nPl - 1) shl 4:
|
---|
| 3980 | begin
|
---|
| 3981 | p1 := (Command - sIntTellAboutModel) shr 4; // told player
|
---|
| 3982 | {$IFDEF TEXTLOG}CmdInfo := Format('IntTellAboutModel P%d about P%d Mod%d', [p1, Player, Subject]); {$ENDIF}
|
---|
[447] | 3983 | Assert((Player >= 0) and (Player < nPl));
|
---|
| 3984 | Assert((Subject >= 0) and (Subject < RW[Player].nModel));
|
---|
[6] | 3985 | MakeModelInfo(Player, Subject, RW[Player].Model[Subject],
|
---|
| 3986 | RW[p1].EnemyModel[RW[p1].nEnemyModel]);
|
---|
| 3987 | RWemix[p1, Player, Subject] := RW[p1].nEnemyModel;
|
---|
[447] | 3988 | Inc(RW[p1].nEnemyModel);
|
---|
| 3989 | Assert(RW[p1].nEnemyModel < nemmax);
|
---|
[6] | 3990 | end;
|
---|
[2] | 3991 |
|
---|
[6] | 3992 | sIntDiscoverZOC:
|
---|
| 3993 | begin
|
---|
[447] | 3994 | {$IFDEF TEXTLOG}CmdInfo := Format('IntDiscoverZOC P%d Loc%d', [Player, Integer(Data)]); {$ENDIF}
|
---|
| 3995 | Discover9(Integer(Data), Player, lObserveUnhidden, True, False);
|
---|
[6] | 3996 | end;
|
---|
[2] | 3997 |
|
---|
[6] | 3998 | sIntExpandTerritory:
|
---|
| 3999 | if Mode < moPlaying then
|
---|
[2] | 4000 | begin
|
---|
[6] | 4001 | {$IFDEF TEXTLOG}CmdInfo := Format('IntExpandTerritory P%d Loc%d', [Player, RW[Player].City[Subject].Loc]); {$ENDIF}
|
---|
[447] | 4002 | Move(Data, BorderChanges, SizeOf(BorderChanges));
|
---|
[6] | 4003 | ExpandTerritory(RW[Player].City[Subject].Loc);
|
---|
[2] | 4004 | end;
|
---|
| 4005 |
|
---|
[6] | 4006 | sIntBuyMaterial:
|
---|
| 4007 | with RW[Player].City[Subject] do
|
---|
[2] | 4008 | begin
|
---|
[447] | 4009 | {$IFDEF TEXTLOG}CmdInfo := Format('IntBuyMaterial P%d Loc%d Cost%d', [Player, Loc, Integer(Data)]); {$ENDIF}
|
---|
| 4010 | Dec(RW[Player].Money, Integer(Data));
|
---|
[6] | 4011 | if (GWonder[woMich].EffectiveOwner = Player) and (Project and cpImp <> 0)
|
---|
| 4012 | then
|
---|
[447] | 4013 | Inc(Prod, Integer(Data) div 2)
|
---|
[6] | 4014 | else
|
---|
[447] | 4015 | Inc(Prod, Integer(Data) div 4);
|
---|
[6] | 4016 | if Project0 and not cpAuto <> Project and not cpAuto then
|
---|
| 4017 | Project0 := Project;
|
---|
| 4018 | Prod0 := Prod;
|
---|
[2] | 4019 | end;
|
---|
| 4020 |
|
---|
[6] | 4021 | sIntPayPrices .. sIntPayPrices + 12:
|
---|
| 4022 | begin
|
---|
| 4023 | {$IFDEF TEXTLOG}CmdInfo := Format('IntPayPrices P%d+P%d', [Player, Subject]); {$ENDIF}
|
---|
[447] | 4024 | for I := 0 to TOffer(Data).nDeliver - 1 do
|
---|
| 4025 | PayPrice(Player, Subject, TOffer(Data).Price[I], True);
|
---|
| 4026 | for I := 0 to TOffer(Data).nCost - 1 do
|
---|
[6] | 4027 | PayPrice(Subject, Player, TOffer(Data).Price[TOffer(Data).nDeliver
|
---|
[447] | 4028 | + I], True);
|
---|
| 4029 | for I := 0 to TOffer(Data).nDeliver + TOffer(Data).nCost - 1 do
|
---|
| 4030 | if TOffer(Data).Price[I] = opTreaty + trAlliance then
|
---|
[6] | 4031 | begin // add view area of allied player
|
---|
| 4032 | DiscoverViewAreas(Player);
|
---|
| 4033 | DiscoverViewAreas(Subject);
|
---|
[442] | 4034 | Break;
|
---|
| 4035 | end;
|
---|
[6] | 4036 | end;
|
---|
[2] | 4037 |
|
---|
[6] | 4038 | sIntSetDevModel:
|
---|
| 4039 | if Mode < moPlaying then
|
---|
[442] | 4040 | Move(Data, RW[Player].DevModel.Kind, sIntSetDevModel and $F * 4);
|
---|
[2] | 4041 |
|
---|
[6] | 4042 | sIntSetModelStatus:
|
---|
| 4043 | if ProcessClientData[Player] then
|
---|
| 4044 | begin
|
---|
| 4045 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetModelStatus P%d', [Player]);
|
---|
| 4046 | {$ENDIF}
|
---|
[447] | 4047 | RW[Player].Model[Subject].Status := Integer(Data);
|
---|
[6] | 4048 | end;
|
---|
[2] | 4049 |
|
---|
[6] | 4050 | sIntSetUnitStatus:
|
---|
| 4051 | if ProcessClientData[Player] then
|
---|
| 4052 | begin
|
---|
| 4053 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetUnitStatus P%d', [Player]);
|
---|
| 4054 | {$ENDIF}
|
---|
[447] | 4055 | RW[Player].Un[Subject].Status := Integer(Data);
|
---|
[6] | 4056 | end;
|
---|
[2] | 4057 |
|
---|
[6] | 4058 | sIntSetCityStatus:
|
---|
| 4059 | if ProcessClientData[Player] then
|
---|
| 4060 | begin
|
---|
| 4061 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetCityStatus P%d', [Player]);
|
---|
| 4062 | {$ENDIF}
|
---|
[447] | 4063 | RW[Player].City[Subject].Status := Integer(Data);
|
---|
[6] | 4064 | end;
|
---|
[2] | 4065 |
|
---|
[6] | 4066 | sIntSetECityStatus:
|
---|
| 4067 | if ProcessClientData[Player] then
|
---|
| 4068 | begin
|
---|
| 4069 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetECityStatus P%d', [Player]);
|
---|
| 4070 | {$ENDIF}
|
---|
[447] | 4071 | RW[Player].EnemyCity[Subject].Status := Integer(Data);
|
---|
[6] | 4072 | end;
|
---|
[442] | 4073 | end;
|
---|
| 4074 | end;
|
---|
[2] | 4075 |
|
---|
| 4076 | end.
|
---|