[29] | 1 | {$INCLUDE Switches.inc}
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[23] | 2 | unit ToolAI;
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| 3 |
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| 4 | interface
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| 5 |
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| 6 | uses
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[289] | 7 | SysUtils, Math,
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[160] | 8 | {$IFDEF DEBUG}Names,{$ENDIF}
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[328] | 9 | Protocol, CustomAI;
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| 10 |
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[23] | 11 | type
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[289] | 12 | TGroupTransportPlan = record
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[447] | 13 | LoadLoc, uixTransport, nLoad, TurnsEmpty, TurnsLoaded: Integer;
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| 14 | uixLoad: array[0..15] of Integer;
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[23] | 15 | end;
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| 16 |
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[160] | 17 |
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[289] | 18 | TToolAI = class(TCustomAI)
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| 19 | protected
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[447] | 20 | {$IFDEF DEBUG}DebugMap: array[0..lxmax * lymax - 1] of Integer;{$ENDIF}
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[160] | 21 |
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[447] | 22 | function CenterOfEmpire: Integer;
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[160] | 23 | // tile that is in the middle of all own cities
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| 24 |
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[447] | 25 | function CityTaxBalance(cix: Integer; const CityReport: TCityReport): Integer;
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[23] | 26 | // calculates exact difference of income and maintenance cost for a single city
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| 27 | // positive result = income higher than maintenance
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| 28 | // negative result = income lower than maintenance
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| 29 | // respects production and food converted to gold
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| 30 | // CityReport must have been prepared before
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[447] | 31 | procedure SumCities(TaxRate: Integer; var TaxSum, ScienceSum: Integer);
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[23] | 32 | // calculates exact total tax and science income
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| 33 | // tax is reduced by maintenance (so might be negative)
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| 34 | // luxury not supported
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| 35 |
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[289] | 36 | procedure OptimizeCityTiles;
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[23] | 37 | // obsolete; use City_OptimizeTiles instead
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| 38 |
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[289] | 39 | procedure GetCityProdPotential;
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[23] | 40 | // calculates potential collected production resources of a city
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| 41 | // result: list for all cities in CityResult
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[289] | 42 | procedure GetCityTradePotential;
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[23] | 43 | // calculates potential collected trade resources of a city
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| 44 | // result: list for all cities in CityResult
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| 45 |
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[289] | 46 | procedure JobAssignment_Initialize;
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[23] | 47 | // initialization, must be called first of the JobAssignment functions
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[447] | 48 | procedure JobAssignment_AddJob(Loc, Job, Score: Integer);
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[23] | 49 | // add job for settlers with certain score
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| 50 | // jobs include founding cities!
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[447] | 51 | procedure JobAssignment_AddUnit(uix: Integer);
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[23] | 52 | // add a settler unit to do jobs
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[289] | 53 | procedure JobAssignment_Go;
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[23] | 54 | // to be called after all jobs and the settlers for them have been added
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| 55 | // assigns each job to one settler, moves the settlers and makes them work
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| 56 | // settlers prefer jobs which are closer to their current location and jobs with a higher score
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| 57 | // starting a job one turn earlier counts the same as 4 points of score
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| 58 | // function does not cancel jobs that are already started
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[447] | 59 | function JobAssignment_GotJob(uix: Integer): Boolean;
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[23] | 60 | // can be called after JobAssignment_Go to find out whether
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| 61 | // a certain settler has been assigned a job to
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| 62 |
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[289] | 63 | procedure AnalyzeMap;
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[23] | 64 | // calculates formations and districts
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| 65 |
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[447] | 66 | function CheckStep(MoveStyle, TimeBeforeStep, CrossCorner: Integer;
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| 67 | var TimeAfterStep, RecoverTurns: Integer; FromTile, ToTile: Integer;
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| 68 | IsCapture: Boolean): Integer;
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[23] | 69 | // forecast single unit move between adjacent tiles
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| 70 | // format of TimeBeforeStep and TimeAfterStep: $1000*number of turns + $800-MP left
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| 71 | // RecoverTurns: number of turns needed to rest outside city in order to
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[160] | 72 | // recover from damage taken in this move (rounded up)
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[23] | 73 | // FromTile and ToTile must be Map[FromLoc] and Map[ToLoc], no location codes
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| 74 | // CrossCorner=1 for long moves that cross the tile corner, =0 for short ones that don't
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| 75 |
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[447] | 76 | function GetMyMoveStyle(mix, Health: Integer): Integer;
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[23] | 77 |
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[447] | 78 | function Unit_MoveEx(uix, ToLoc: Integer; Options: Integer = 0): Integer;
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[23] | 79 |
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[289] | 80 | procedure SeaTransport_BeginInitialize;
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| 81 | procedure SeaTransport_EndInitialize;
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[23] | 82 | // sea transport, obligatory call order:
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| 83 | // 1. BeginInitialize
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| 84 | // [2. AddLoad/AddTransport/AddDestination]
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| 85 | // 3. EndInitialize
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| 86 | // [4. MakeGroupPlan, MakeGroupPlan, MakeGroupPlan...]
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| 87 | // don't use Pile between BeginInitialize and EndInitialize
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| 88 | // sea transport only works well if
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| 89 | // - all transports have same speed
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| 90 | // - all transports have same capacity
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| 91 | // - no transport is damaged
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[447] | 92 | procedure SeaTransport_AddLoad(uix: Integer);
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| 93 | procedure SeaTransport_AddTransport(uix: Integer);
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| 94 | procedure SeaTransport_AddDestination(Loc: Integer);
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| 95 | function SeaTransport_MakeGroupPlan(var TransportPlan: TGroupTransportPlan): Boolean;
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[23] | 96 | // make plan for group of units to transport from a single loading location by a single transport
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| 97 | // the plan optimizes:
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| 98 | // - time for the units to move to the loading location
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| 99 | // - time for the transport to move to the loading location
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| 100 | // - time for the transport to move to one of the destination locations
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| 101 | // after the plan is made, units and transport are removed from the pool, so that
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[160] | 102 | // subsequent calls to MakeGroupPlan result in plans that may be executed parallel
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[23] | 103 | // function returns false if no more transports are possible
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| 104 |
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[447] | 105 | function CurrentMStrength(Domain: Integer): Integer;
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[23] | 106 | end;
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| 107 |
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| 108 | const
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[289] | 109 | // no-formations
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[328] | 110 | nfUndiscovered = -1;
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| 111 | nfPole = -2;
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[289] | 112 | nfPeace = -3;
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[23] | 113 |
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[289] | 114 | // return codes of CheckStep
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| 115 | csOk = 0;
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[23] | 116 | // step is valid
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| 117 | // TimeAfterMove has been calculated
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[289] | 118 | csForbiddenTile = 1;
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[23] | 119 | // unit can not move onto this tile
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| 120 | // TimeAfterMove not calculated
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[289] | 121 | csForbiddenStep = 2;
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[23] | 122 | // (ZoC unit only) unit can not do this step because of ZoC violation
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| 123 | // maybe tile can be reached using another way
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| 124 | // TimeAfterMove not calculated
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[289] | 125 | csCheckTerritory = 3;
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[23] | 126 | // move within other nations's territory shortly after making peace
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| 127 | // step is only possible if RO.Territory is the same for both tiles
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| 128 | // TimeAfterMove has been calculated
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| 129 |
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[289] | 130 | // Unit_MoveEx
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| 131 | mxAdjacent = $00000001;
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[23] | 132 |
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| 133 | var
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[447] | 134 | nContinent, nOcean, nDistrict: Integer;
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| 135 | Formation: array[0..lxmax * lymax - 1] of Integer;
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[23] | 136 | // water: ocean index, land: continent index, sorted by size
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| 137 | // territory unpassable due to peace treaty divides a continent
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[447] | 138 | District: array[0..lxmax * lymax - 1] of Integer;
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[23] | 139 | // index of coherent own territory, sorted by size
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[447] | 140 | CityResult: array[0..nCmax - 1] of Integer;
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[23] | 141 |
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[447] | 142 | Advancedness: array[0..nAdv - 1] of Integer;
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[289] | 143 | // total number of prerequisites for each advance
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[23] | 144 |
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| 145 | implementation
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| 146 |
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| 147 | uses
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[328] | 148 | Pile;
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| 149 |
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[23] | 150 | type
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[447] | 151 | pinteger = ^Integer;
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[23] | 152 |
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| 153 | var
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[289] | 154 | // for JobAssignment
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[447] | 155 | MaxScore: Integer;
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| 156 | TileJob, TileJobScore: array[0..lxmax * lymax - 1] of Byte;
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| 157 | JobLocOfSettler: array[0..nUmax - 1] of Integer; // ToAssign = find job
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[23] | 158 |
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[289] | 159 | // for Transport
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[447] | 160 | TransportMoveStyle, TransportCapacity, nTransportLoad: Integer;
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| 161 | InitComplete, HaveDestinations: Boolean;
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| 162 | uixTransportLoad, TransportAvailable: array[0..nUmax - 1] of Integer;
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| 163 | TurnsAfterLoad: array[0..lxmax * lymax - 1] of ShortInt;
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[23] | 164 |
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[447] | 165 | procedure ReplaceD(Start, Stop: pinteger; Raider, Twix: Integer);
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[23] | 166 | begin
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[289] | 167 | while Start <> Stop do
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[23] | 168 | begin
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[328] | 169 | if Start^ = Raider then
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[289] | 170 | Start^ := Twix;
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| 171 | Inc(Start);
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[23] | 172 | end;
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| 173 | end;
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| 174 |
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[447] | 175 | function NextZero(Start, Stop: pinteger; Mask: Cardinal): pinteger;
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[23] | 176 | begin
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[328] | 177 | while (Start <> Stop) and (Start^ and Mask <> 0) do
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[289] | 178 | Inc(Start);
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| 179 | Result := Start;
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[23] | 180 | end;
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| 181 |
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[447] | 182 | function TToolAI.CenterOfEmpire: Integer;
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[23] | 183 | var
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[447] | 184 | cix, Loc, X, Y, sy, N: Integer;
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| 185 | A, su, sv: Double;
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[23] | 186 | begin
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[447] | 187 | N := 0;
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[289] | 188 | sy := 0;
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| 189 | su := 0;
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| 190 | sv := 0;
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| 191 | for cix := 0 to RO.nCity - 1 do
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[23] | 192 | begin
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[289] | 193 | Loc := MyCity[cix].Loc;
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| 194 | if Loc >= 0 then
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[160] | 195 | begin
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[447] | 196 | Y := Loc div G.lx;
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| 197 | X := Loc - Y * G.lx;
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| 198 | Inc(sy, Y);
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| 199 | A := 2 * pi * X / G.lx;
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| 200 | su := su + cos(A);
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| 201 | sv := sv + sin(A);
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| 202 | Inc(N);
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[160] | 203 | end;
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[23] | 204 | end;
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[447] | 205 | A := arctan2(sv, su);
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| 206 | X := round(G.lx * A / (2 * pi));
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| 207 | while X >= G.lx do
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| 208 | Dec(X, G.lx);
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| 209 | while X < 0 do
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| 210 | Inc(X, G.lx);
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| 211 | Result := ((2 * sy + N) div (2 * N)) * G.lx + X;
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[23] | 212 | end;
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| 213 |
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[447] | 214 | function TToolAI.CityTaxBalance(cix: Integer; const CityReport: TCityReport): Integer;
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[160] | 215 | var
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[447] | 216 | I: Integer;
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[160] | 217 | begin
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[289] | 218 | Result := 0;
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[328] | 219 | if (CityReport.Working - CityReport.Happy <= MyCity[cix].Size shr 1) {no disorder} and
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[289] | 220 | (MyCity[cix].Flags and chCaptured = 0) then // not captured
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[160] | 221 | begin
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[289] | 222 | Inc(Result, CityReport.Tax);
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[328] | 223 | if (MyCity[cix].Project and (cpImp + cpIndex) = cpImp + imTrGoods) and
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[289] | 224 | (CityReport.ProdRep > CityReport.Support) then
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| 225 | Inc(Result, CityReport.ProdRep - CityReport.Support);
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[328] | 226 | if ((RO.Government = gLybertarianism) or (MyCity[cix].Size >=
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| 227 | NeedAqueductSize) and (CityReport.FoodRep < CityReport.Eaten + 2)) and
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[289] | 228 | (CityReport.FoodRep > CityReport.Eaten) then
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| 229 | Inc(Result, CityReport.FoodRep - CityReport.Eaten);
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[160] | 230 | end;
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[447] | 231 | for I := nWonder to nImp - 1 do
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| 232 | if MyCity[cix].Built[I] > 0 then
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| 233 | Dec(Result, Imp[I].Maint);
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[160] | 234 | end;
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| 235 |
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[447] | 236 | procedure TToolAI.SumCities(TaxRate: Integer; var TaxSum, ScienceSum: Integer);
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[23] | 237 | var
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[447] | 238 | cix, p1: Integer;
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[289] | 239 | CityReport: TCityReport;
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[23] | 240 | begin
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[328] | 241 | TaxSum := 0;
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[289] | 242 | ScienceSum := 0;
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[328] | 243 | if RO.Government = gAnarchy then
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[447] | 244 | Exit;
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[289] | 245 | for p1 := 0 to nPl - 1 do
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[328] | 246 | if RO.Tribute[p1] <= RO.TributePaid[p1] then
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[289] | 247 | // don't rely on tribute from bankrupt nations
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| 248 | TaxSum := TaxSum + RO.Tribute[p1];
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[328] | 249 | for cix := 0 to RO.nCity - 1 do
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[289] | 250 | if MyCity[cix].Loc >= 0 then
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| 251 | begin
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| 252 | City_GetHypoReport(cix, -1, TaxRate, 0, CityReport);
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[328] | 253 | if (CityReport.Working - CityReport.Happy <= MyCity[cix].Size shr
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[289] | 254 | 1) {no disorder} and (MyCity[cix].Flags and chCaptured = 0) then // not captured
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| 255 | ScienceSum := ScienceSum + CityReport.Science;
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| 256 | TaxSum := TaxSum + CityTaxBalance(cix, CityReport);
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| 257 | end;
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[23] | 258 | end;
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| 259 |
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[160] | 260 | //------------------------------------------------------------------------------
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[23] | 261 | // City Tiles Processing
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| 262 |
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| 263 | const
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[328] | 264 | pctOptimize = 0;
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| 265 | pctGetProdPotential = 1;
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[289] | 266 | pctGetTradePotential = 2;
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[23] | 267 |
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| 268 | procedure TToolAI.OptimizeCityTiles;
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| 269 | var
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[447] | 270 | cix: Integer;
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[23] | 271 | begin
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[328] | 272 | for cix := 0 to RO.nCity - 1 do
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| 273 | with MyCity[cix] do
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[289] | 274 | if Loc >= 0 then
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| 275 | City_OptimizeTiles(cix);
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[23] | 276 | end;
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| 277 |
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| 278 | procedure TToolAI.GetCityProdPotential;
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| 279 | var
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[447] | 280 | cix: Integer;
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[289] | 281 | Advice: TCityTileAdviceData;
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[23] | 282 | begin
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[328] | 283 | for cix := 0 to RO.nCity - 1 do
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| 284 | with MyCity[cix] do
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[289] | 285 | if Loc >= 0 then
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| 286 | begin
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| 287 | Advice.ResourceWeights := rwMaxProd;
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[447] | 288 | Server(sGetCityTileAdvice, Me, cix, Advice);
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[289] | 289 | CityResult[cix] := Advice.CityReport.ProdRep; // considers factory, but shouldn't
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| 290 | end;
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[23] | 291 | end;
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| 292 |
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| 293 | procedure TToolAI.GetCityTradePotential;
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| 294 | var
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[447] | 295 | cix: Integer;
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[289] | 296 | Advice: TCityTileAdviceData;
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[23] | 297 | begin
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[328] | 298 | for cix := 0 to RO.nCity - 1 do
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| 299 | with MyCity[cix] do
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[289] | 300 | if Loc >= 0 then
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| 301 | begin
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| 302 | Advice.ResourceWeights := rwMaxScience;
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[447] | 303 | Server(sGetCityTileAdvice, Me, cix, Advice);
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[289] | 304 | CityResult[cix] := Advice.CityReport.Trade;
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| 305 | end;
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[23] | 306 | end;
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| 307 |
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[160] | 308 | //------------------------------------------------------------------------------
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[23] | 309 | // JobAssignment
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| 310 |
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| 311 | const
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[289] | 312 | ToAssign = lxmax * lymax;
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[23] | 313 |
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| 314 | procedure TToolAI.JobAssignment_Initialize;
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| 315 | begin
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[447] | 316 | FillChar(JobLocOfSettler, RO.nUn * SizeOf(Integer), $FF); // -1
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| 317 | FillChar(TileJob, MapSize, jNone);
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| 318 | FillChar(TileJobScore, MapSize, 0);
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[289] | 319 | MaxScore := 0;
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[23] | 320 | end;
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| 321 |
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[447] | 322 | procedure TToolAI.JobAssignment_AddJob(Loc, Job, Score: Integer);
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[23] | 323 | begin
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[328] | 324 | if Score > 255 then
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[289] | 325 | Score := 255;
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| 326 | if Score > TileJobScore[Loc] then
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[23] | 327 | begin
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[289] | 328 | TileJob[Loc] := Job;
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| 329 | TileJobScore[Loc] := Score;
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[328] | 330 | if Score > MaxScore then
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[289] | 331 | MaxScore := Score;
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[23] | 332 | end;
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| 333 | end;
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| 334 |
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[447] | 335 | procedure TToolAI.JobAssignment_AddUnit(uix: Integer);
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[23] | 336 | begin
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[447] | 337 | Assert(MyModel[MyUnit[uix].mix].Kind in [mkSettler, mkSlaves]);
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[289] | 338 | JobLocOfSettler[uix] := ToAssign;
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[23] | 339 | end;
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| 340 |
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[447] | 341 | function TToolAI.JobAssignment_GotJob(uix: Integer): Boolean;
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[23] | 342 | begin
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[289] | 343 | Result := JobLocOfSettler[uix] >= 0;
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[23] | 344 | end;
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| 345 |
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| 346 | procedure TToolAI.JobAssignment_Go;
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| 347 | const
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[289] | 348 | DistanceScore = 4;
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[447] | 349 | StepSizeByTerrain: array[0..11] of Integer =
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[289] | 350 | (0, 0, 1, 2, 1, 1, 0, 1, 0, 1, 1, 2);
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| 351 | //Oc-Sh-Gr-De-Pr-Tu-Ar-Sw-XX-Fo-Hi-Mo
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[23] | 352 | var
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[328] | 353 | uix, BestScore, BestCount, BestLoc, BestJob, BestDistance, TestLoc,
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[447] | 354 | NextLoc, TestDistance, V8, TestScore, StepSize, MoveResult: Integer;
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| 355 | UnitsToAssign: Boolean;
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[289] | 356 | Adjacent: TVicinity8Loc;
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| 357 | SettlerOfJobLoc, DistToLoc: array[0..lxmax * lymax - 1] of smallint;
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[23] | 358 | // DistToLoc is only defined where SettlerOfJobLoc>=0
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[447] | 359 | TileChecked: array[0..lxmax * lymax - 1] of Boolean;
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[23] | 360 | begin
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[447] | 361 | FillChar(SettlerOfJobLoc, MapSize * 2, $FF); // -1
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[23] | 362 |
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[289] | 363 | // keep up jobs that are already started
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| 364 | for uix := 0 to RO.nUn - 1 do
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| 365 | if (MyUnit[uix].Loc >= 0) and (MyUnit[uix].Job > jNone) then
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[23] | 366 | begin
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[289] | 367 | JobLocOfSettler[uix] := MyUnit[uix].Loc;
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| 368 | SettlerOfJobLoc[MyUnit[uix].Loc] := uix;
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| 369 | DistToLoc[MyUnit[uix].Loc] := 0;
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[23] | 370 | end;
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| 371 |
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[289] | 372 | // assign remaining jobs to remaining settlers
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| 373 | UnitsToAssign := True;
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| 374 | while UnitsToAssign do
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[23] | 375 | begin
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[289] | 376 | UnitsToAssign := False;
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[328] | 377 | for uix := 0 to RO.nUn - 1 do
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[289] | 378 | if JobLocOfSettler[uix] = ToAssign then
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[23] | 379 | begin
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[289] | 380 | BestJob := jNone;
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| 381 | BestScore := -999999;
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[447] | 382 | FillChar(TileChecked, MapSize * SizeOf(Boolean), False);
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[289] | 383 | Pile.Create(MapSize);
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| 384 | Pile.Put(MyUnit[uix].Loc, 0); // start search for new job at current location
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| 385 | while Pile.Get(TestLoc, TestDistance) do
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[23] | 386 | begin
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[289] | 387 | // add surrounding tiles to queue, but only if there's a chance to beat BestScore
|
---|
| 388 | if MaxScore - DistanceScore * (TestDistance + 1) >= BestScore then
|
---|
[23] | 389 | begin
|
---|
[289] | 390 | V8_to_Loc(TestLoc, Adjacent);
|
---|
| 391 | for V8 := 0 to 7 do
|
---|
[23] | 392 | begin
|
---|
[289] | 393 | NextLoc := Adjacent[V8];
|
---|
[328] | 394 | if (NextLoc >= 0) and not TileChecked[NextLoc] and
|
---|
[289] | 395 | (Map[NextLoc] and fTerrain <> fUNKNOWN) then
|
---|
| 396 | begin
|
---|
| 397 | StepSize := StepSizeByTerrain[Map[NextLoc] and fTerrain];
|
---|
| 398 | if (StepSize > 0) // no water or arctic tile
|
---|
| 399 | and (Map[NextLoc] and (fUnit or fOwned) <> fUnit) // no foreign unit
|
---|
[328] | 400 | and ((RO.Territory[NextLoc] < 0) or
|
---|
[447] | 401 | (RO.Territory[NextLoc] = Me)) // no foreign territory
|
---|
[328] | 402 | and (Map[TestLoc] and Map[NextLoc] and fInEnemyZoC = 0) then
|
---|
[289] | 403 | // move not prevented by ZoC
|
---|
| 404 | Pile.Put(NextLoc, TestDistance + StepSize);
|
---|
| 405 | // simplification, only optimal for 150 mp units in land with no roads
|
---|
| 406 | end;
|
---|
[23] | 407 | end;
|
---|
| 408 | end;
|
---|
| 409 |
|
---|
[289] | 410 | // check tile for job
|
---|
[328] | 411 | if (TileJob[TestLoc] > jNone) and
|
---|
| 412 | ((MyModel[MyUnit[uix].mix].Kind <> mkSlaves) or
|
---|
| 413 | (TileJob[TestLoc] <> jCity)) and
|
---|
[289] | 414 | ((SettlerOfJobLoc[TestLoc] < 0) or (DistToLoc[TestLoc] > TestDistance)) then
|
---|
[23] | 415 | begin
|
---|
[447] | 416 | TestScore := Integer(TileJobScore[TestLoc]) - DistanceScore * TestDistance;
|
---|
[289] | 417 | if TestScore > BestScore then
|
---|
| 418 | BestCount := 0;
|
---|
| 419 | if TestScore >= BestScore then
|
---|
[23] | 420 | begin
|
---|
[289] | 421 | Inc(BestCount);
|
---|
| 422 | if random(BestCount) = 0 then
|
---|
| 423 | begin
|
---|
| 424 | BestScore := TestScore;
|
---|
| 425 | BestLoc := TestLoc;
|
---|
| 426 | BestJob := TileJob[TestLoc];
|
---|
| 427 | BestDistance := TestDistance;
|
---|
| 428 | end;
|
---|
| 429 | end;
|
---|
[23] | 430 | end;
|
---|
[289] | 431 | TileChecked[TestLoc] := True;
|
---|
[23] | 432 | end;
|
---|
[289] | 433 | Pile.Free;
|
---|
[23] | 434 |
|
---|
[289] | 435 | if BestJob > jNone then
|
---|
| 436 | begin // new job found for this unit
|
---|
| 437 | if SettlerOfJobLoc[BestLoc] >= 0 then
|
---|
| 438 | begin // another unit was already assigned to this job, but is not as close -- reassign that unit!
|
---|
| 439 | JobLocOfSettler[SettlerOfJobLoc[BestLoc]] := ToAssign;
|
---|
| 440 | UnitsToAssign := True;
|
---|
| 441 | end;
|
---|
| 442 | JobLocOfSettler[uix] := BestLoc;
|
---|
| 443 | SettlerOfJobLoc[BestLoc] := uix;
|
---|
| 444 | DistToLoc[BestLoc] := BestDistance;
|
---|
| 445 | end
|
---|
[328] | 446 | else
|
---|
[289] | 447 | JobLocOfSettler[uix] := -1; // no jobs for this settler
|
---|
| 448 | end; // for uix
|
---|
[23] | 449 | end;
|
---|
| 450 |
|
---|
[289] | 451 | // move settlers and start new jobs
|
---|
[328] | 452 | for uix := 0 to RO.nUn - 1 do
|
---|
[289] | 453 | with MyUnit[uix] do
|
---|
| 454 | if (Loc >= 0) and (Job = jNone) and (JobLocOfSettler[uix] >= 0) then
|
---|
| 455 | begin
|
---|
| 456 | if Loc <> JobLocOfSettler[uix] then
|
---|
| 457 | repeat
|
---|
| 458 | MoveResult := Unit_Move(uix, JobLocOfSettler[uix])
|
---|
[328] | 459 | until (MoveResult < rExecuted) or (MoveResult and
|
---|
[289] | 460 | (rLocationReached or rMoreTurns or rUnitRemoved) <> 0);
|
---|
| 461 | if (Loc = JobLocOfSettler[uix]) and (Movement >= 100) then
|
---|
| 462 | Unit_StartJob(uix, TileJob[JobLocOfSettler[uix]]);
|
---|
| 463 | end;
|
---|
[442] | 464 | end;
|
---|
[23] | 465 |
|
---|
[160] | 466 | //------------------------------------------------------------------------------
|
---|
[23] | 467 | // Map Analysis
|
---|
| 468 |
|
---|
| 469 | procedure TToolAI.AnalyzeMap;
|
---|
| 470 | var
|
---|
[447] | 471 | I, J, Loc, Loc1, V8, Count, Kind, MostIndex: Integer;
|
---|
[289] | 472 | Adjacent: TVicinity8Loc;
|
---|
| 473 | IndexOfID: array[0..lxmax * lymax - 1] of smallint;
|
---|
| 474 | IDOfIndex: array[0..lxmax * lymax div 2 - 1] of smallint;
|
---|
[23] | 475 | begin
|
---|
[447] | 476 | FillChar(District, MapSize * 4, $FF);
|
---|
[289] | 477 | for Loc := 0 to MapSize - 1 do
|
---|
[328] | 478 | if Map[Loc] and fTerrain = fUNKNOWN then
|
---|
[289] | 479 | Formation[Loc] := nfUndiscovered
|
---|
[328] | 480 | else if Map[Loc] and fTerrain = fArctic then
|
---|
[289] | 481 | Formation[Loc] := nfPole
|
---|
[328] | 482 | else if Map[Loc] and fPeace <> 0 then
|
---|
[289] | 483 | Formation[Loc] := nfPeace
|
---|
| 484 | else
|
---|
[23] | 485 | begin
|
---|
[289] | 486 | Formation[Loc] := Loc;
|
---|
| 487 | V8_to_Loc(Loc, Adjacent);
|
---|
| 488 | for V8 := 0 to 7 do
|
---|
[23] | 489 | begin
|
---|
[289] | 490 | Loc1 := Adjacent[V8];
|
---|
[328] | 491 | if (Loc1 < Loc) and (Loc1 >= 0) and (Formation[Loc1] >= 0) and
|
---|
[289] | 492 | ((Map[Loc1] and fTerrain >= fGrass) = (Map[Loc] and fTerrain >= fGrass)) then
|
---|
[328] | 493 | if Formation[Loc] = Loc then
|
---|
[289] | 494 | Formation[Loc] := Formation[Loc1]
|
---|
| 495 | else if Formation[Loc] < Formation[Loc1] then
|
---|
[328] | 496 | ReplaceD(@Formation[Formation[Loc1]], @Formation[Loc + 1],
|
---|
[289] | 497 | Formation[Loc1], Formation[Loc])
|
---|
| 498 | else if Formation[Loc] > Formation[Loc1] then
|
---|
[328] | 499 | ReplaceD(@Formation[Formation[Loc]], @Formation[Loc + 1],
|
---|
[289] | 500 | Formation[Loc], Formation[Loc1]);
|
---|
[23] | 501 | end;
|
---|
[447] | 502 | if (RO.Territory[Loc] = Me) and (Map[Loc] and fTerrain >= fGrass) then
|
---|
[23] | 503 | begin
|
---|
[289] | 504 | District[Loc] := Loc;
|
---|
| 505 | for V8 := 0 to 7 do
|
---|
[23] | 506 | begin
|
---|
[289] | 507 | Loc1 := Adjacent[V8];
|
---|
| 508 | if (Loc1 < Loc) and (Loc1 >= 0) and (District[Loc1] >= 0) then
|
---|
[328] | 509 | if District[Loc] = Loc then
|
---|
[289] | 510 | District[Loc] := District[Loc1]
|
---|
| 511 | else if District[Loc] < District[Loc1] then
|
---|
[328] | 512 | ReplaceD(@District[District[Loc1]], @District[Loc + 1],
|
---|
[289] | 513 | District[Loc1], District[Loc])
|
---|
| 514 | else if District[Loc] > District[Loc1] then
|
---|
[328] | 515 | ReplaceD(@District[District[Loc]], @District[Loc + 1],
|
---|
[289] | 516 | District[Loc], District[Loc1]);
|
---|
| 517 | end;
|
---|
| 518 | end;
|
---|
[23] | 519 | end;
|
---|
| 520 |
|
---|
[289] | 521 | // sort continents, oceans and districts by size
|
---|
| 522 | for Kind := 0 to 2 do
|
---|
[23] | 523 | begin
|
---|
[289] | 524 | FillChar(IndexOfID, MapSize * 2, 0);
|
---|
| 525 | case Kind of
|
---|
| 526 | 0: // continents
|
---|
| 527 | for Loc := 0 to MapSize - 1 do
|
---|
| 528 | if (Formation[Loc] >= 0) and (Map[Loc] and fTerrain >= fGrass) then
|
---|
| 529 | Inc(IndexOfID[Formation[Loc]]);
|
---|
| 530 | 1: // oceans
|
---|
| 531 | for Loc := 0 to MapSize - 1 do
|
---|
| 532 | if (Formation[Loc] >= 0) and (Map[Loc] and fTerrain < fGrass) then
|
---|
| 533 | Inc(IndexOfID[Formation[Loc]]);
|
---|
| 534 | 2: // districts
|
---|
| 535 | for Loc := 0 to MapSize - 1 do
|
---|
| 536 | if District[Loc] >= 0 then
|
---|
| 537 | Inc(IndexOfID[District[Loc]]);
|
---|
[23] | 538 | end;
|
---|
| 539 |
|
---|
[289] | 540 | Count := 0;
|
---|
[328] | 541 | for Loc := 0 to MapSize - 1 do
|
---|
[289] | 542 | if IndexOfID[Loc] > 0 then
|
---|
| 543 | begin
|
---|
| 544 | IDOfIndex[Count] := Loc;
|
---|
| 545 | Inc(Count);
|
---|
| 546 | end;
|
---|
[447] | 547 | for I := 0 to Count - 2 do
|
---|
[23] | 548 | begin
|
---|
[447] | 549 | MostIndex := I;
|
---|
| 550 | for J := I + 1 to Count - 1 do
|
---|
| 551 | if IndexOfID[IDOfIndex[J]] > IndexOfID[IDOfIndex[MostIndex]] then
|
---|
| 552 | MostIndex := J;
|
---|
| 553 | if MostIndex <> I then
|
---|
[23] | 554 | begin
|
---|
[447] | 555 | J := IDOfIndex[I];
|
---|
| 556 | IDOfIndex[I] := IDOfIndex[MostIndex];
|
---|
| 557 | IDOfIndex[MostIndex] := J;
|
---|
[289] | 558 | end;
|
---|
[23] | 559 | end;
|
---|
[447] | 560 | for I := 0 to Count - 1 do
|
---|
| 561 | IndexOfID[IDOfIndex[I]] := I;
|
---|
[23] | 562 |
|
---|
[289] | 563 | case Kind of
|
---|
| 564 | 0: // continents
|
---|
[160] | 565 | begin
|
---|
[289] | 566 | nContinent := Count;
|
---|
| 567 | for Loc := 0 to MapSize - 1 do
|
---|
| 568 | if (Formation[Loc] >= 0) and (Map[Loc] and fTerrain >= fGrass) then
|
---|
| 569 | Formation[Loc] := IndexOfID[Formation[Loc]];
|
---|
[160] | 570 | end;
|
---|
[289] | 571 | 1: // oceans
|
---|
[160] | 572 | begin
|
---|
[289] | 573 | nOcean := Count;
|
---|
| 574 | for Loc := 0 to MapSize - 1 do
|
---|
| 575 | if (Formation[Loc] >= 0) and (Map[Loc] and fTerrain < fGrass) then
|
---|
| 576 | Formation[Loc] := IndexOfID[Formation[Loc]];
|
---|
[160] | 577 | end;
|
---|
[289] | 578 | 2: // districts
|
---|
[160] | 579 | begin
|
---|
[289] | 580 | nDistrict := Count;
|
---|
| 581 | for Loc := 0 to MapSize - 1 do
|
---|
| 582 | if District[Loc] >= 0 then
|
---|
| 583 | District[Loc] := IndexOfID[District[Loc]];
|
---|
[160] | 584 | end;
|
---|
[289] | 585 | end;
|
---|
[23] | 586 | end;
|
---|
| 587 | end;
|
---|
| 588 |
|
---|
[160] | 589 | //------------------------------------------------------------------------------
|
---|
[23] | 590 | // Path Finding
|
---|
| 591 |
|
---|
| 592 | const
|
---|
[289] | 593 | // basic move styles
|
---|
| 594 | msGround = $00000000;
|
---|
| 595 | msNoGround = $10000000;
|
---|
| 596 | msAlpine = $20000000;
|
---|
| 597 | msOver = $40000000;
|
---|
| 598 | msSpy = $50000000;
|
---|
[23] | 599 |
|
---|
[289] | 600 | // other
|
---|
| 601 | msHostile = $08000000;
|
---|
[23] | 602 |
|
---|
[160] | 603 | // bits: |31|30|29|28|27|26 .. 16|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0|
|
---|
| 604 | // ground: | Basic |Ho| Speed | HeavyCost | RailCost |
|
---|
| 605 | // other: | Basic | 0| Speed | X X X | MaxTerrType |
|
---|
[23] | 606 |
|
---|
[447] | 607 | function TToolAI.GetMyMoveStyle(mix, Health: Integer): Integer;
|
---|
[23] | 608 | begin
|
---|
[289] | 609 | with MyModel[mix] do
|
---|
[23] | 610 | begin
|
---|
[289] | 611 | Result := Speed shl 16;
|
---|
| 612 | case Domain of
|
---|
| 613 | dGround:
|
---|
[160] | 614 | begin
|
---|
[289] | 615 | Inc(Result, (50 + (Speed - 150) * 13 shr 7) shl 8); //HeavyCost
|
---|
[447] | 616 | if RO.Wonder[woShinkansen].EffectiveOwner <> Me then
|
---|
[289] | 617 | Inc(Result, Speed * (4 * 1311) shr 17); // RailCost
|
---|
[447] | 618 | if (RO.Wonder[woGardens].EffectiveOwner <> Me) or
|
---|
[289] | 619 | (Kind = mkSettler) and (Speed >= 200) then
|
---|
| 620 | Inc(Result, msHostile);
|
---|
| 621 | if Kind = mkDiplomat then
|
---|
| 622 | Inc(Result, msSpy)
|
---|
| 623 | else if Cap[mcOver] > 0 then
|
---|
| 624 | Inc(Result, msOver)
|
---|
| 625 | else if Cap[mcAlpine] > 0 then
|
---|
| 626 | Inc(Result, msAlpine)
|
---|
[328] | 627 | else
|
---|
[289] | 628 | Inc(Result, msGround);
|
---|
[160] | 629 | end;
|
---|
[289] | 630 | dSea:
|
---|
[160] | 631 | begin
|
---|
[289] | 632 | Result := Speed;
|
---|
[447] | 633 | if RO.Wonder[woMagellan].EffectiveOwner = Me then
|
---|
[289] | 634 | Inc(Result, 200);
|
---|
[328] | 635 | if Health < 100 then
|
---|
[289] | 636 | Result := ((Result - 250) * Health div 5000) * 50 + 250;
|
---|
| 637 | Result := Result shl 16;
|
---|
| 638 | Inc(Result, msNoGround);
|
---|
[328] | 639 | if Cap[mcNav] > 0 then
|
---|
[289] | 640 | Inc(Result);
|
---|
[160] | 641 | end;
|
---|
[289] | 642 | dAir:
|
---|
| 643 | Inc(Result, msNoGround + fUNKNOWN xor 1 - 1);
|
---|
[23] | 644 | end;
|
---|
[289] | 645 | end;
|
---|
[23] | 646 | end;
|
---|
| 647 |
|
---|
[447] | 648 | function TToolAI.CheckStep(MoveStyle, TimeBeforeStep, CrossCorner: Integer;
|
---|
| 649 | var TimeAfterStep, RecoverTurns: Integer; FromTile, ToTile: Integer;
|
---|
| 650 | IsCapture: Boolean): Integer;
|
---|
[23] | 651 | var
|
---|
[447] | 652 | MoveCost, RecoverCost: Integer;
|
---|
[23] | 653 | begin
|
---|
[289] | 654 | //IsCapture:=true;
|
---|
[447] | 655 | Assert(((FromTile and fTerrain <= fMountains) or (FromTile and
|
---|
[328] | 656 | fTerrain = fUNKNOWN)) and ((ToTile and fTerrain <= fMountains) or
|
---|
[289] | 657 | (ToTile and fTerrain = fUNKNOWN)));
|
---|
[23] | 658 | // do not pass location codes for FromTile and ToTile!
|
---|
[289] | 659 | RecoverTurns := 0;
|
---|
| 660 | if MoveStyle < msGround + $10000000 then
|
---|
[23] | 661 | begin // common ground units
|
---|
[289] | 662 | if (ToTile + 1) and fTerrain < fGrass + 1 then
|
---|
| 663 | Result := csForbiddenTile
|
---|
[328] | 664 | else if (ToTile and not FromTile and fPeace = 0) and
|
---|
| 665 | (ToTile and (fUnit or fOwned) <> fUnit) and
|
---|
[289] | 666 | (IsCapture or (ToTile and (fCity or fOwned) <> fCity)) then
|
---|
[328] | 667 | if (FromTile and fCity <> 0) or (ToTile and (fCity or fOwned) = fCity or fOwned) or
|
---|
[289] | 668 | (ToTile and FromTile and (fInEnemyZoc or fOwnZoCUnit) <> fInEnemyZoc) then
|
---|
[23] | 669 | begin // ZoC is ok
|
---|
[289] | 670 | if (ToTile and (fRR or fCity) = 0) or (FromTile and (fRR or fCity) = 0) then
|
---|
[23] | 671 | begin // no railroad
|
---|
[328] | 672 | if (ToTile and (fRoad or fRR or fCity) <> 0) and
|
---|
| 673 | (FromTile and (fRoad or fRR or fCity) <> 0) or
|
---|
[289] | 674 | (FromTile and ToTile and (fRiver or fCanal) <> 0) then
|
---|
| 675 | MoveCost := 20 //move along road, river or canal
|
---|
| 676 | else
|
---|
[23] | 677 | begin
|
---|
[289] | 678 | case Terrain[ToTile and fTerrain].MoveCost of
|
---|
| 679 | 1: MoveCost := 50; // plain terrain
|
---|
| 680 | 2: MoveCost := MoveStyle shr 8 and $FF; // heavy terrain
|
---|
| 681 | else // mountains
|
---|
[23] | 682 | begin
|
---|
[289] | 683 | if TimeBeforeStep and $FFF + MoveStyle shr 16 and $7FF <= $800 then
|
---|
| 684 | TimeAfterStep := TimeBeforeStep and $7FFFF000 + $1800
|
---|
[328] | 685 | else
|
---|
| 686 | TimeAfterStep := TimeBeforeStep and $7FFFF000 + $2800;
|
---|
[289] | 687 | // must wait for next turn
|
---|
[328] | 688 | if (MoveStyle and msHostile <> 0) and
|
---|
| 689 | ((FromTile and (fTerrain or fSpecial1) = fDesert) or
|
---|
| 690 | (FromTile and fTerrain = fArctic)) and
|
---|
[289] | 691 | (FromTile and (fCity or fRiver or fCanal) = 0) then
|
---|
[23] | 692 | begin
|
---|
[289] | 693 | RecoverCost := ($800 - TimeBeforeStep and $FFF) * 5 shr 1;
|
---|
| 694 | while RecoverCost > 0 do
|
---|
[23] | 695 | begin
|
---|
[289] | 696 | Inc(RecoverTurns);
|
---|
| 697 | Dec(RecoverCost, MoveStyle shr 16 and $7FF);
|
---|
[23] | 698 | end;
|
---|
[289] | 699 | end;
|
---|
| 700 | Result := csOk;
|
---|
| 701 | if ToTile and fPeace <> 0 then
|
---|
| 702 | Result := csCheckTerritory;
|
---|
[447] | 703 | Exit;
|
---|
[23] | 704 | end;
|
---|
[289] | 705 | end;
|
---|
| 706 | end;
|
---|
[23] | 707 | end
|
---|
[328] | 708 | else
|
---|
[289] | 709 | MoveCost := MoveStyle and $FF; //move along railroad
|
---|
[23] | 710 |
|
---|
[289] | 711 | Inc(MoveCost, MoveCost shl CrossCorner);
|
---|
[328] | 712 | if (MoveStyle and msHostile = 0) or
|
---|
| 713 | (ToTile and (fTerrain or fSpecial1) <> fDesert) and
|
---|
| 714 | (ToTile and fTerrain <> fArctic) or (ToTile and
|
---|
[289] | 715 | (fCity or fRiver or fCanal) <> 0) or (ToTile and fTerImp = tiBase) then
|
---|
| 716 | RecoverCost := 0
|
---|
[328] | 717 | else
|
---|
| 718 | RecoverCost := (MoveCost * 5) shr 1;
|
---|
[289] | 719 | // damage from movement: MoveCost*DesertThurst/NoCityRecovery
|
---|
[328] | 720 | if (TimeBeforeStep and $FFF + MoveCost <= $800) and
|
---|
[289] | 721 | (TimeBeforeStep and $FFF < $800) then
|
---|
| 722 | TimeAfterStep := TimeBeforeStep + MoveCost
|
---|
| 723 | else
|
---|
[23] | 724 | begin
|
---|
[328] | 725 | TimeAfterStep := TimeBeforeStep and $7FFFF000 + $1800 -
|
---|
[289] | 726 | MoveStyle shr 16 and $7FF + MoveCost; // must wait for next turn
|
---|
[328] | 727 | if (MoveStyle and msHostile <> 0) and
|
---|
| 728 | ((FromTile and (fTerrain or fSpecial1) = fDesert) or
|
---|
| 729 | (FromTile and fTerrain = fArctic)) and
|
---|
| 730 | (FromTile and (fCity or fRiver or fCanal) = 0) and
|
---|
[289] | 731 | (FromTile and fTerImp <> tiBase) then
|
---|
| 732 | Inc(RecoverCost, ($800 - TimeBeforeStep and $FFF) * 5 shr 1);
|
---|
[23] | 733 | end;
|
---|
[289] | 734 | while RecoverCost > 0 do
|
---|
[23] | 735 | begin
|
---|
[289] | 736 | Inc(RecoverTurns);
|
---|
| 737 | Dec(RecoverCost, MoveStyle shr 16 and $7FF);
|
---|
[23] | 738 | end;
|
---|
[289] | 739 | Result := csOk;
|
---|
| 740 | if ToTile and fPeace <> 0 then
|
---|
| 741 | Result := csCheckTerritory;
|
---|
[23] | 742 | end
|
---|
[328] | 743 | else
|
---|
[289] | 744 | Result := csForbiddenStep // ZoC violation
|
---|
[328] | 745 | else
|
---|
[289] | 746 | Result := csForbiddenTile;
|
---|
[23] | 747 | end
|
---|
| 748 |
|
---|
[289] | 749 | else if MoveStyle < msNoGround + $10000000 then
|
---|
[23] | 750 | begin // ships and aircraft
|
---|
[328] | 751 | if ((ToTile and fTerrain xor 1 > MoveStyle and fTerrain) and
|
---|
| 752 | (ToTile and (fCity or fCanal) = 0)) or (ToTile and not FromTile and fPeace <> 0) or
|
---|
| 753 | (ToTile and (fUnit or fOwned) = fUnit) or (ToTile and
|
---|
[289] | 754 | (fCity or fOwned) = fCity) then
|
---|
| 755 | Result := csForbiddenTile
|
---|
| 756 | else
|
---|
[23] | 757 | begin
|
---|
[289] | 758 | MoveCost := 50 shl CrossCorner + 50;
|
---|
| 759 | if TimeBeforeStep and $FFF + MoveCost <= $800 then
|
---|
| 760 | TimeAfterStep := TimeBeforeStep + MoveCost
|
---|
[328] | 761 | else
|
---|
| 762 | TimeAfterStep := TimeBeforeStep and $7FFFF000 + $1800 -
|
---|
| 763 | MoveStyle shr 16 and $7FF + MoveCost;
|
---|
[289] | 764 | // must wait for next turn
|
---|
| 765 | Result := csOk;
|
---|
| 766 | if ToTile and fPeace <> 0 then
|
---|
| 767 | Result := csCheckTerritory;
|
---|
| 768 | end;
|
---|
[23] | 769 | end
|
---|
| 770 |
|
---|
[289] | 771 | else if MoveStyle < msAlpine + $10000000 then
|
---|
[23] | 772 | begin // alpine
|
---|
[289] | 773 | if (ToTile + 1) and fTerrain < fGrass + 1 then
|
---|
| 774 | Result := csForbiddenTile
|
---|
[328] | 775 | else if (ToTile and not FromTile and fPeace = 0) and
|
---|
| 776 | (ToTile and (fUnit or fOwned) <> fUnit) and
|
---|
[289] | 777 | (IsCapture or (ToTile and (fCity or fOwned) <> fCity)) then
|
---|
[328] | 778 | if (FromTile and fCity <> 0) or (ToTile and (fCity or fOwned) = fCity or fOwned) or
|
---|
[289] | 779 | (ToTile and FromTile and (fInEnemyZoc or fOwnZoCUnit) <> fInEnemyZoc) then
|
---|
[23] | 780 | begin
|
---|
[289] | 781 | if (ToTile and (fRR or fCity) = 0) or (FromTile and (fRR or fCity) = 0) then
|
---|
| 782 | MoveCost := 20 // no railroad
|
---|
[328] | 783 | else
|
---|
[289] | 784 | MoveCost := MoveStyle and $FF; //move along railroad
|
---|
| 785 | Inc(MoveCost, MoveCost shl CrossCorner);
|
---|
[328] | 786 | if (TimeBeforeStep and $FFF + MoveCost <= $800) and
|
---|
[289] | 787 | (TimeBeforeStep and $FFF < $800) then
|
---|
| 788 | TimeAfterStep := TimeBeforeStep + MoveCost
|
---|
[328] | 789 | else
|
---|
| 790 | TimeAfterStep := TimeBeforeStep and $7FFFF000 + $1800 -
|
---|
| 791 | MoveStyle shr 16 and $7FF + MoveCost;
|
---|
[289] | 792 | // must wait for next turn
|
---|
| 793 | Result := csOk;
|
---|
| 794 | if ToTile and fPeace <> 0 then
|
---|
| 795 | Result := csCheckTerritory;
|
---|
[23] | 796 | end
|
---|
[328] | 797 | else
|
---|
[289] | 798 | Result := csForbiddenStep // ZoC violation
|
---|
[328] | 799 | else
|
---|
[289] | 800 | Result := csForbiddenTile;
|
---|
[23] | 801 | end
|
---|
| 802 |
|
---|
[289] | 803 | else if MoveStyle < msOver + $10000000 then
|
---|
[23] | 804 | begin // overweight
|
---|
[289] | 805 | if (ToTile + 1) and fTerrain < fGrass + 1 then
|
---|
| 806 | Result := csForbiddenTile
|
---|
[328] | 807 | else if (ToTile and not FromTile and fPeace = 0) and
|
---|
| 808 | (ToTile and (fUnit or fOwned) <> fUnit) and
|
---|
[289] | 809 | (IsCapture or (ToTile and (fCity or fOwned) <> fCity)) then
|
---|
[328] | 810 | if (FromTile and fCity <> 0) or (ToTile and (fCity or fOwned) = fCity or fOwned) or
|
---|
[289] | 811 | (ToTile and FromTile and (fInEnemyZoc or fOwnZoCUnit) <> fInEnemyZoc) then
|
---|
[23] | 812 | begin
|
---|
[289] | 813 | if (ToTile and (fRR or fCity) = 0) or (FromTile and (fRR or fCity) = 0) then
|
---|
[23] | 814 | begin // no railroad
|
---|
[328] | 815 | if (ToTile and (fRoad or fRR or fCity) <> 0) and
|
---|
| 816 | (FromTile and (fRoad or fRR or fCity) <> 0) or
|
---|
[289] | 817 | (FromTile and ToTile and (fRiver or fCanal) <> 0) then
|
---|
| 818 | MoveCost := 40 //move along road, river or canal
|
---|
[328] | 819 | else
|
---|
| 820 | begin
|
---|
| 821 | Result := csForbiddenTile;
|
---|
[447] | 822 | Exit;
|
---|
[289] | 823 | end;
|
---|
[23] | 824 | end
|
---|
[328] | 825 | else
|
---|
[289] | 826 | MoveCost := MoveStyle and $FF; //move along railroad
|
---|
| 827 | Inc(MoveCost, MoveCost shl CrossCorner);
|
---|
[328] | 828 | if (TimeBeforeStep and $FFF + MoveCost <= $800) and
|
---|
[289] | 829 | (TimeBeforeStep and $FFF < $800) then
|
---|
| 830 | TimeAfterStep := TimeBeforeStep + MoveCost
|
---|
[328] | 831 | else
|
---|
| 832 | TimeAfterStep := TimeBeforeStep and $7FFFF000 + $1800 -
|
---|
| 833 | MoveStyle shr 16 and $7FF + MoveCost;
|
---|
[289] | 834 | // must wait for next turn
|
---|
| 835 | Result := csOk;
|
---|
| 836 | if ToTile and fPeace <> 0 then
|
---|
| 837 | Result := csCheckTerritory;
|
---|
[23] | 838 | end
|
---|
[328] | 839 | else
|
---|
[289] | 840 | Result := csForbiddenStep // ZoC violation
|
---|
[328] | 841 | else
|
---|
[289] | 842 | Result := csForbiddenTile;
|
---|
[23] | 843 | end
|
---|
| 844 |
|
---|
[289] | 845 | else {if MoveStyle<msSpy+$10000000 then}
|
---|
[23] | 846 | begin // spies
|
---|
[289] | 847 | if (ToTile + 1) and fTerrain < fGrass + 1 then
|
---|
| 848 | Result := csForbiddenTile
|
---|
[328] | 849 | else if (ToTile and (fUnit or fOwned) <> fUnit) and
|
---|
[289] | 850 | (IsCapture or (ToTile and (fCity or fOwned) <> fCity)) then
|
---|
[23] | 851 | begin
|
---|
[289] | 852 | if (ToTile and (fRR or fCity) = 0) or (FromTile and (fRR or fCity) = 0) then
|
---|
[23] | 853 | begin // no railroad
|
---|
[328] | 854 | if (ToTile and (fRoad or fRR or fCity) <> 0) and
|
---|
| 855 | (FromTile and (fRoad or fRR or fCity) <> 0) or
|
---|
[289] | 856 | (FromTile and ToTile and (fRiver or fCanal) <> 0) then
|
---|
| 857 | MoveCost := 20 //move along road, river or canal
|
---|
| 858 | else
|
---|
[23] | 859 | begin
|
---|
[289] | 860 | case Terrain[ToTile and fTerrain].MoveCost of
|
---|
| 861 | 1: MoveCost := 50; // plain terrain
|
---|
| 862 | 2: MoveCost := MoveStyle shr 8 and $FF; // heavy terrain
|
---|
| 863 | else // mountains
|
---|
[23] | 864 | begin
|
---|
[289] | 865 | if TimeBeforeStep and $FFF + MoveStyle shr 16 and $7FF <= $800 then
|
---|
| 866 | TimeAfterStep := TimeBeforeStep and $7FFFF000 + $1800
|
---|
[328] | 867 | else
|
---|
| 868 | TimeAfterStep := TimeBeforeStep and $7FFFF000 + $2800;
|
---|
[289] | 869 | // must wait for next turn
|
---|
| 870 | Result := csOk;
|
---|
[447] | 871 | Exit;
|
---|
[23] | 872 | end;
|
---|
[289] | 873 | end;
|
---|
| 874 | end;
|
---|
[23] | 875 | end
|
---|
[328] | 876 | else
|
---|
[289] | 877 | MoveCost := MoveStyle and $FF; //move along railroad
|
---|
| 878 | Inc(MoveCost, MoveCost shl CrossCorner);
|
---|
[328] | 879 | if (TimeBeforeStep and $FFF + MoveCost <= $800) and
|
---|
[289] | 880 | (TimeBeforeStep and $FFF < $800) then
|
---|
| 881 | TimeAfterStep := TimeBeforeStep + MoveCost
|
---|
[328] | 882 | else
|
---|
| 883 | TimeAfterStep := TimeBeforeStep and $7FFFF000 + $1800 -
|
---|
| 884 | MoveStyle shr 16 and $7FF + MoveCost;
|
---|
[289] | 885 | // must wait for next turn
|
---|
| 886 | Result := csOk;
|
---|
[23] | 887 | end
|
---|
[328] | 888 | else
|
---|
[289] | 889 | Result := csForbiddenTile;
|
---|
[23] | 890 | end;
|
---|
[442] | 891 | end;
|
---|
[23] | 892 |
|
---|
| 893 | (*
|
---|
[160] | 894 | -------- Pathfinding Reference Implementation --------
|
---|
| 895 | var
|
---|
[447] | 896 | MoveStyle,V8,Loc,Time,NextLoc,NextTime,RecoverTurns: Integer;
|
---|
[160] | 897 | Adjacent: TVicinity8Loc;
|
---|
[447] | 898 | Reached: array[0..lxmax*lymax-1] of Boolean;
|
---|
[160] | 899 | begin
|
---|
[447] | 900 | FillChar(Reached, MapSize, False);
|
---|
[160] | 901 | MoveStyle:=GetMyMoveStyle(MyUnit[uix].mix, MyUnit[uix].Health);
|
---|
| 902 | Pile.Create(MapSize);
|
---|
| 903 | Pile.Put(MyUnit[uix].Loc, $800-MyUnit[uix].Movement);
|
---|
| 904 | while Pile.Get(Loc, Time) do
|
---|
[23] | 905 | begin
|
---|
| 906 | // todo: check exit condition, e.g. whether destination reached
|
---|
| 907 |
|
---|
[447] | 908 | Reached[Loc]:=True;
|
---|
[23] | 909 | V8_to_Loc(Loc, Adjacent);
|
---|
| 910 | for V8:=0 to 7 do
|
---|
[160] | 911 | begin
|
---|
| 912 | NextLoc:=Adjacent[V8];
|
---|
| 913 | if (NextLoc>=0) and not Reached[NextLoc] then
|
---|
| 914 | case CheckStep(MoveStyle, Time, V8 and 1, NextTime, RecoverTurns, Map[Loc], Map[NextLoc]) of
|
---|
| 915 | csOk:
|
---|
| 916 | Pile.Put(NextLoc, NextTime+RecoverTurns*$1000);
|
---|
| 917 | csForbiddenTile:
|
---|
[447] | 918 | Reached[NextLoc]:=True; // don't check moving there again
|
---|
[160] | 919 | csCheckTerritory:
|
---|
| 920 | if RO.Territory[NextLoc]=RO.Territory[Loc] then
|
---|
| 921 | Pile.Put(NextLoc, NextTime+RecoverTurns*$1000);
|
---|
| 922 | end
|
---|
| 923 | end;
|
---|
[23] | 924 | end;
|
---|
[160] | 925 | Pile.Free;
|
---|
| 926 | end;
|
---|
[23] | 927 | *)
|
---|
| 928 |
|
---|
[447] | 929 | function TToolAI.Unit_MoveEx(uix, ToLoc: Integer; Options: Integer): Integer;
|
---|
[23] | 930 | var
|
---|
[328] | 931 | Loc, NextLoc, Temp, FromLoc, EndLoc, Time, V8, MoveResult, RecoverTurns,
|
---|
[447] | 932 | NextTime, MoveStyle: Integer;
|
---|
[289] | 933 | Adjacent: TVicinity8Loc;
|
---|
[447] | 934 | PreLoc: array[0..lxmax * lymax - 1] of Integer;
|
---|
| 935 | Reached: array[0..lxmax * lymax - 1] of Boolean;
|
---|
[23] | 936 | begin
|
---|
[289] | 937 | Result := eOk;
|
---|
| 938 | FromLoc := MyUnit[uix].Loc;
|
---|
[328] | 939 | if FromLoc = ToLoc then
|
---|
[447] | 940 | Exit;
|
---|
[23] | 941 |
|
---|
[289] | 942 | FillChar(Reached, MapSize, False);
|
---|
| 943 | MoveStyle := GetMyMoveStyle(MyUnit[uix].mix, MyUnit[uix].Health);
|
---|
| 944 | EndLoc := -1;
|
---|
| 945 | Pile.Create(MapSize);
|
---|
| 946 | Pile.Put(FromLoc, $800 - MyUnit[uix].Movement);
|
---|
| 947 | while Pile.Get(Loc, Time) do
|
---|
[23] | 948 | begin
|
---|
[328] | 949 | if (Loc = ToLoc) or (ToLoc = maNextCity) and (Map[Loc] and fCity <> 0) and
|
---|
[289] | 950 | (Map[Loc] and fOwned <> 0) then
|
---|
[328] | 951 | begin
|
---|
| 952 | EndLoc := Loc;
|
---|
| 953 | Break;
|
---|
[289] | 954 | end;
|
---|
| 955 | Reached[Loc] := True;
|
---|
| 956 | V8_to_Loc(Loc, Adjacent);
|
---|
| 957 | for V8 := 0 to 7 do
|
---|
[23] | 958 | begin
|
---|
[289] | 959 | NextLoc := Adjacent[V8];
|
---|
| 960 | if NextLoc >= 0 then
|
---|
| 961 | if (NextLoc = ToLoc) and (Options and mxAdjacent <> 0) then
|
---|
[328] | 962 | begin
|
---|
| 963 | EndLoc := Loc;
|
---|
| 964 | Break;
|
---|
[289] | 965 | end
|
---|
| 966 | else if not Reached[NextLoc] then
|
---|
[23] | 967 | begin
|
---|
[328] | 968 | case CheckStep(MoveStyle, Time, V8 and 1, NextTime, RecoverTurns,
|
---|
[289] | 969 | Map[Loc], Map[NextLoc], NextLoc = ToLoc) of
|
---|
| 970 | csOk:
|
---|
| 971 | if Pile.Put(NextLoc, NextTime + RecoverTurns * $1000) then
|
---|
| 972 | PreLoc[NextLoc] := Loc;
|
---|
| 973 | csForbiddenTile:
|
---|
| 974 | Reached[NextLoc] := True; // don't check moving there again
|
---|
| 975 | csCheckTerritory:
|
---|
| 976 | if RO.Territory[NextLoc] = RO.Territory[Loc] then
|
---|
| 977 | if Pile.Put(NextLoc, NextTime + RecoverTurns * $1000) then
|
---|
| 978 | PreLoc[NextLoc] := Loc;
|
---|
| 979 | end;
|
---|
| 980 | end;
|
---|
[23] | 981 | end;
|
---|
[328] | 982 | if EndLoc >= 0 then
|
---|
[289] | 983 | Break;
|
---|
[23] | 984 | end;
|
---|
[289] | 985 | Pile.Free;
|
---|
[23] | 986 |
|
---|
[289] | 987 | if EndLoc >= 0 then
|
---|
[23] | 988 | begin
|
---|
[289] | 989 | Loc := EndLoc;
|
---|
| 990 | NextLoc := PreLoc[Loc];
|
---|
| 991 | while Loc <> FromLoc do
|
---|
[23] | 992 | begin // invert meaning of PreLoc
|
---|
[289] | 993 | Temp := Loc;
|
---|
| 994 | Loc := NextLoc;
|
---|
| 995 | NextLoc := PreLoc[Loc];
|
---|
| 996 | PreLoc[Loc] := Temp;
|
---|
[23] | 997 | end;
|
---|
[289] | 998 | while Loc <> EndLoc do
|
---|
[23] | 999 | begin
|
---|
[289] | 1000 | Loc := PreLoc[Loc];
|
---|
| 1001 | MoveResult := Unit_Step(uix, Loc);
|
---|
| 1002 | if (MoveResult <> eOK) and (MoveResult <> eLoaded) then
|
---|
[328] | 1003 | begin
|
---|
| 1004 | Result := MoveResult;
|
---|
[447] | 1005 | Break;
|
---|
[289] | 1006 | end;
|
---|
[23] | 1007 | end;
|
---|
| 1008 | end
|
---|
[328] | 1009 | else
|
---|
[289] | 1010 | Result := eNoWay;
|
---|
[23] | 1011 | end;
|
---|
| 1012 |
|
---|
[160] | 1013 | //------------------------------------------------------------------------------
|
---|
[23] | 1014 | // Oversea Transport
|
---|
| 1015 |
|
---|
| 1016 | procedure TToolAI.SeaTransport_BeginInitialize;
|
---|
| 1017 | begin
|
---|
[447] | 1018 | FillChar(TransportAvailable, RO.nUn * SizeOf(Integer), $FF); // -1
|
---|
[289] | 1019 | InitComplete := False;
|
---|
| 1020 | HaveDestinations := False;
|
---|
| 1021 | nTransportLoad := 0;
|
---|
| 1022 | TransportMoveStyle := 0;
|
---|
| 1023 | TransportCapacity := $100;
|
---|
| 1024 | Pile.Create(MapSize);
|
---|
[23] | 1025 | end;
|
---|
| 1026 |
|
---|
[447] | 1027 | procedure TToolAI.SeaTransport_AddLoad(uix: Integer);
|
---|
[23] | 1028 | var
|
---|
[447] | 1029 | I: Integer;
|
---|
[23] | 1030 | begin
|
---|
[447] | 1031 | Assert(not InitComplete); // call order violation!
|
---|
[328] | 1032 | if Map[MyUnit[uix].Loc] and fTerrain < fGrass then
|
---|
[447] | 1033 | Exit;
|
---|
| 1034 | for I := 0 to nTransportLoad - 1 do
|
---|
| 1035 | if uix = uixTransportLoad[I] then
|
---|
| 1036 | Exit;
|
---|
[289] | 1037 | uixTransportLoad[nTransportLoad] := uix;
|
---|
| 1038 | Inc(nTransportLoad);
|
---|
[23] | 1039 | end;
|
---|
| 1040 |
|
---|
[447] | 1041 | procedure TToolAI.SeaTransport_AddTransport(uix: Integer);
|
---|
[23] | 1042 | var
|
---|
[447] | 1043 | MoveStyle: Integer;
|
---|
[23] | 1044 | begin
|
---|
[447] | 1045 | Assert(not InitComplete); // call order violation!
|
---|
| 1046 | Assert(MyModel[MyUnit[uix].mix].Cap[mcSeaTrans] > 0);
|
---|
[289] | 1047 | TransportAvailable[uix] := 1;
|
---|
| 1048 | with MyModel[MyUnit[uix].mix] do
|
---|
[23] | 1049 | begin
|
---|
[289] | 1050 | if MTrans * Cap[mcSeaTrans] < TransportCapacity then
|
---|
| 1051 | TransportCapacity := MTrans * Cap[mcSeaTrans];
|
---|
| 1052 | MoveStyle := GetMyMoveStyle(MyUnit[uix].mix, 100);
|
---|
[328] | 1053 | if (TransportMoveStyle = 0) or (MoveStyle < TransportMoveStyle) and
|
---|
| 1054 | (MoveStyle and not TransportMoveStyle and 1 = 0) or
|
---|
[289] | 1055 | (not MoveStyle and TransportMoveStyle and 1 <> 0) then
|
---|
| 1056 | TransportMoveStyle := MoveStyle;
|
---|
| 1057 | end;
|
---|
[23] | 1058 | end;
|
---|
| 1059 |
|
---|
[447] | 1060 | procedure TToolAI.SeaTransport_AddDestination(Loc: Integer);
|
---|
[23] | 1061 | begin
|
---|
[447] | 1062 | Assert(not InitComplete); // call order violation!
|
---|
[289] | 1063 | Pile.Put(Loc, $800);
|
---|
| 1064 | HaveDestinations := True;
|
---|
[23] | 1065 | end;
|
---|
| 1066 |
|
---|
| 1067 | procedure TToolAI.SeaTransport_EndInitialize;
|
---|
| 1068 | var
|
---|
[447] | 1069 | Loc0, Time0, V8, Loc1, ArriveTime, RecoverTurns: Integer;
|
---|
[289] | 1070 | Adjacent: TVicinity8Loc;
|
---|
[23] | 1071 | begin
|
---|
[447] | 1072 | Assert(not InitComplete); // call order violation!
|
---|
[289] | 1073 | InitComplete := True;
|
---|
| 1074 | if HaveDestinations then
|
---|
[23] | 1075 | begin // calculate TurnsAfterLoad from destination locs
|
---|
[447] | 1076 | FillChar(TurnsAfterLoad, MapSize, $FF); // -1
|
---|
[289] | 1077 | while Pile.Get(Loc0, Time0) do
|
---|
[23] | 1078 | begin // search backward
|
---|
[328] | 1079 | if Time0 = $800 then
|
---|
[289] | 1080 | TurnsAfterLoad[Loc0] := 1
|
---|
[328] | 1081 | else
|
---|
[289] | 1082 | TurnsAfterLoad[Loc0] := Time0 shr 12;
|
---|
| 1083 | V8_to_Loc(Loc0, Adjacent);
|
---|
| 1084 | for V8 := 0 to 7 do
|
---|
[23] | 1085 | begin
|
---|
[289] | 1086 | Loc1 := Adjacent[V8];
|
---|
| 1087 | if (Loc1 >= 0) and (TurnsAfterLoad[Loc1] = -1) then
|
---|
[23] | 1088 | begin
|
---|
[328] | 1089 | case CheckStep(TransportMoveStyle, Time0, V8 and 1, ArriveTime,
|
---|
[289] | 1090 | RecoverTurns, Map[Loc0], Map[Loc1], False) of
|
---|
| 1091 | csOk: Pile.Put(Loc1, ArriveTime);
|
---|
| 1092 | csForbiddenStep: TurnsAfterLoad[Loc1] := -2;
|
---|
[23] | 1093 | end;
|
---|
[289] | 1094 | end;
|
---|
| 1095 | end;
|
---|
[23] | 1096 | end;
|
---|
| 1097 | end;
|
---|
[289] | 1098 | Pile.Free;
|
---|
[23] | 1099 | end;
|
---|
| 1100 |
|
---|
[328] | 1101 | function TToolAI.SeaTransport_MakeGroupPlan(
|
---|
[447] | 1102 | var TransportPlan: TGroupTransportPlan): Boolean;
|
---|
[23] | 1103 | var
|
---|
[447] | 1104 | V8, I, J, iPicked, uix, Loc0, Time0, Loc1, RecoverTurns, MoveStyle,
|
---|
[328] | 1105 | TurnsLoaded, TurnCount, tuix, tuix1, ArriveTime, TotalDelay,
|
---|
| 1106 | BestTotalDelay, GroupCount, BestGroupCount, BestLoadLoc, FullMovementLoc,
|
---|
[447] | 1107 | nSelectedLoad, F, OriginContinent, A, B: Integer;
|
---|
| 1108 | CompleteFlag, NotReachedFlag, ContinueUnit: Cardinal;
|
---|
| 1109 | IsComplete, ok, IsFirstLoc: Boolean;
|
---|
[289] | 1110 | StartLocPtr, ArrivedEnd: pinteger;
|
---|
| 1111 | Adjacent: TVicinity8Loc;
|
---|
[447] | 1112 | uixSelectedLoad: array[0..15] of Integer;
|
---|
| 1113 | tuixSelectedLoad: array[0..15] of Integer;
|
---|
| 1114 | Arrived: array[0..lxmax * lymax] of Cardinal;
|
---|
[289] | 1115 | ResponsibleTransport: array[0..lxmax * lymax - 1] of smallint;
|
---|
[447] | 1116 | TurnsBeforeLoad: array[0..lxmax * lymax - 1] of ShortInt;
|
---|
| 1117 | GroupComplete: array[0..lxmax * lymax - 1] of Boolean;
|
---|
[23] | 1118 | begin
|
---|
[447] | 1119 | Assert(InitComplete); // call order violation!
|
---|
[23] | 1120 |
|
---|
[289] | 1121 | if HaveDestinations and (nTransportLoad > 0) then
|
---|
[23] | 1122 | begin // transport and units already adjacent?
|
---|
[289] | 1123 | for uix := 0 to RO.nUn - 1 do
|
---|
[328] | 1124 | if (TransportAvailable[uix] > 0) and (Map[MyUnit[uix].Loc] and
|
---|
[289] | 1125 | fTerrain = fShore) then
|
---|
[23] | 1126 | begin
|
---|
[289] | 1127 | GroupCount := 0;
|
---|
| 1128 | for tuix := 0 to nTransportLoad - 1 do
|
---|
[23] | 1129 | begin
|
---|
[447] | 1130 | Loc_to_ab(MyUnit[uix].Loc, MyUnit[uixTransportLoad[tuix]].Loc, A, B);
|
---|
| 1131 | if (abs(A) <= 1) and (abs(B) <= 1) then
|
---|
[23] | 1132 | begin
|
---|
[447] | 1133 | Assert((A <> 0) or (B <> 0));
|
---|
[289] | 1134 | Inc(GroupCount);
|
---|
| 1135 | end;
|
---|
[23] | 1136 | end;
|
---|
[289] | 1137 | if (GroupCount = nTransportLoad) or (GroupCount >= TransportCapacity) then
|
---|
[23] | 1138 | begin
|
---|
[289] | 1139 | TransportPlan.LoadLoc := MyUnit[uix].Loc;
|
---|
| 1140 | TransportPlan.uixTransport := uix;
|
---|
| 1141 | TransportAvailable[uix] := 0;
|
---|
| 1142 | TransportPlan.TurnsEmpty := 0;
|
---|
| 1143 | TransportPlan.TurnsLoaded := TurnsAfterLoad[TransportPlan.LoadLoc];
|
---|
| 1144 | TransportPlan.nLoad := 0;
|
---|
| 1145 | for tuix := nTransportLoad - 1 downto 0 do
|
---|
[23] | 1146 | begin
|
---|
[447] | 1147 | Loc_to_ab(TransportPlan.LoadLoc, MyUnit[uixTransportLoad[tuix]].Loc, A, B);
|
---|
| 1148 | if (abs(A) <= 1) and (abs(B) <= 1) then
|
---|
[23] | 1149 | begin
|
---|
[289] | 1150 | TransportPlan.uixLoad[TransportPlan.nLoad] := uixTransportLoad[tuix];
|
---|
| 1151 | uixTransportLoad[tuix] := uixTransportLoad[nTransportLoad - 1];
|
---|
| 1152 | Dec(nTransportLoad);
|
---|
| 1153 | Inc(TransportPlan.nLoad);
|
---|
[328] | 1154 | if TransportPlan.nLoad = TransportCapacity then
|
---|
[447] | 1155 | Break;
|
---|
[23] | 1156 | end;
|
---|
| 1157 | end;
|
---|
[289] | 1158 | Result := True;
|
---|
[447] | 1159 | Exit;
|
---|
[289] | 1160 | end;
|
---|
| 1161 | end;
|
---|
[23] | 1162 | end;
|
---|
| 1163 |
|
---|
[289] | 1164 | while HaveDestinations and (nTransportLoad > 0) do
|
---|
[23] | 1165 | begin
|
---|
[289] | 1166 | // select units from same continent
|
---|
[447] | 1167 | FillChar(Arrived, 4 * nContinent, 0); // misuse Arrived as counter
|
---|
[289] | 1168 | for tuix := 0 to nTransportLoad - 1 do
|
---|
[23] | 1169 | begin
|
---|
[447] | 1170 | Assert(Map[MyUnit[uixTransportLoad[tuix]].Loc] and fTerrain >= fGrass);
|
---|
| 1171 | F := Formation[MyUnit[uixTransportLoad[tuix]].Loc];
|
---|
| 1172 | if F >= 0 then
|
---|
| 1173 | Inc(Arrived[F]);
|
---|
[23] | 1174 | end;
|
---|
[289] | 1175 | OriginContinent := 0;
|
---|
[447] | 1176 | for F := 1 to nContinent - 1 do
|
---|
| 1177 | if Arrived[F] > Arrived[OriginContinent] then
|
---|
| 1178 | OriginContinent := F;
|
---|
[289] | 1179 | nSelectedLoad := 0;
|
---|
| 1180 | for tuix := 0 to nTransportLoad - 1 do
|
---|
| 1181 | if Formation[MyUnit[uixTransportLoad[tuix]].Loc] = OriginContinent then
|
---|
[23] | 1182 | begin
|
---|
[289] | 1183 | tuixSelectedLoad[nSelectedLoad] := tuix;
|
---|
| 1184 | uixSelectedLoad[nSelectedLoad] := uixTransportLoad[tuix];
|
---|
| 1185 | Inc(nSelectedLoad);
|
---|
[328] | 1186 | if nSelectedLoad = 16 then
|
---|
[447] | 1187 | Break;
|
---|
[23] | 1188 | end;
|
---|
| 1189 |
|
---|
[289] | 1190 | Pile.Create(MapSize);
|
---|
[447] | 1191 | FillChar(ResponsibleTransport, MapSize * 2, $FF); // -1
|
---|
| 1192 | FillChar(TurnsBeforeLoad, MapSize, $FF); // -1
|
---|
[289] | 1193 | ok := False;
|
---|
[328] | 1194 | for uix := 0 to RO.nUn - 1 do
|
---|
[289] | 1195 | if TransportAvailable[uix] > 0 then
|
---|
| 1196 | begin
|
---|
| 1197 | ok := True;
|
---|
| 1198 | Pile.Put(MyUnit[uix].Loc, ($800 - MyUnit[uix].Movement) shl 12 + uix);
|
---|
| 1199 | end;
|
---|
| 1200 | if not ok then // no transports
|
---|
[23] | 1201 | begin
|
---|
[289] | 1202 | TransportPlan.LoadLoc := -1;
|
---|
| 1203 | Result := False;
|
---|
| 1204 | Pile.Free;
|
---|
[447] | 1205 | Exit;
|
---|
[23] | 1206 | end;
|
---|
[289] | 1207 | while Pile.Get(Loc0, Time0) do
|
---|
[23] | 1208 | begin
|
---|
[289] | 1209 | uix := Time0 and $FFF;
|
---|
| 1210 | Time0 := Time0 shr 12;
|
---|
| 1211 | ResponsibleTransport[Loc0] := uix;
|
---|
| 1212 | TurnsBeforeLoad[Loc0] := Time0 shr 12;
|
---|
| 1213 | V8_to_Loc(Loc0, Adjacent);
|
---|
| 1214 | for V8 := 0 to 7 do
|
---|
[23] | 1215 | begin
|
---|
[289] | 1216 | Loc1 := Adjacent[V8];
|
---|
| 1217 | if (Loc1 >= 0) and (ResponsibleTransport[Loc1] < 0) then
|
---|
[328] | 1218 | case CheckStep(GetMyMoveStyle(MyUnit[uix].mix, MyUnit[uix].Health),
|
---|
[289] | 1219 | Time0, V8 and 1, ArriveTime, RecoverTurns, Map[Loc0], Map[Loc1], False) of
|
---|
| 1220 | csOk: Pile.Put(Loc1, ArriveTime shl 12 + uix);
|
---|
| 1221 | csForbiddenTile: ResponsibleTransport[Loc1] := RO.nUn; // don't check again
|
---|
| 1222 | end;
|
---|
| 1223 | end;
|
---|
[23] | 1224 | end;
|
---|
| 1225 |
|
---|
[447] | 1226 | FillChar(Arrived, MapSize * 4, $55); // set NotReachedFlag for all tiles
|
---|
| 1227 | FillChar(GroupComplete, MapSize, False);
|
---|
[289] | 1228 | BestLoadLoc := -1;
|
---|
[23] | 1229 |
|
---|
[289] | 1230 | // check direct loading
|
---|
| 1231 | for tuix := 0 to nSelectedLoad - 1 do
|
---|
[23] | 1232 | begin
|
---|
[289] | 1233 | uix := uixSelectedLoad[tuix];
|
---|
[447] | 1234 | if MyUnit[uix].Movement = Integer(MyModel[MyUnit[uix].mix].Speed) then
|
---|
[23] | 1235 | begin
|
---|
[289] | 1236 | NotReachedFlag := 1 shl (2 * tuix);
|
---|
| 1237 | CompleteFlag := NotReachedFlag shl 1;
|
---|
| 1238 | V8_to_Loc(MyUnit[uix].Loc, Adjacent);
|
---|
| 1239 | for V8 := 0 to 7 do
|
---|
[23] | 1240 | begin
|
---|
[289] | 1241 | Loc1 := Adjacent[V8];
|
---|
[328] | 1242 | if (Loc1 >= 0) and (Map[Loc1] and fTerrain < fGrass) and
|
---|
[289] | 1243 | not GroupComplete[Loc1] then
|
---|
[23] | 1244 | begin // possible transport start location
|
---|
[289] | 1245 | Arrived[Loc1] := (Arrived[Loc1] or CompleteFlag) and not NotReachedFlag;
|
---|
| 1246 | if (TurnsBeforeLoad[Loc1] >= 0) and (TurnsAfterLoad[Loc1] >= 0) then
|
---|
[23] | 1247 | begin
|
---|
[447] | 1248 | I := 1;
|
---|
[289] | 1249 | GroupCount := 0;
|
---|
| 1250 | for tuix1 := 0 to nSelectedLoad - 1 do
|
---|
[23] | 1251 | begin
|
---|
[447] | 1252 | if Arrived[loc1] and I = 0 then
|
---|
[289] | 1253 | Inc(GroupCount);
|
---|
[447] | 1254 | I := I shl 2;
|
---|
[23] | 1255 | end;
|
---|
[447] | 1256 | Assert(GroupCount <= TransportCapacity);
|
---|
[289] | 1257 | if (GroupCount = TransportCapacity) or (GroupCount = nSelectedLoad) then
|
---|
| 1258 | GroupComplete[loc1] := True;
|
---|
| 1259 | TotalDelay := TurnsBeforeLoad[Loc1] + TurnsAfterLoad[Loc1];
|
---|
[328] | 1260 | if (BestLoadLoc < 0) or (GroupCount shl 16 -
|
---|
[289] | 1261 | TotalDelay > BestGroupCount shl 16 - BestTotalDelay) then
|
---|
[23] | 1262 | begin
|
---|
[289] | 1263 | BestLoadLoc := Loc1;
|
---|
| 1264 | BestGroupCount := GroupCount;
|
---|
| 1265 | BestTotalDelay := TotalDelay;
|
---|
| 1266 | end;
|
---|
| 1267 | end;
|
---|
| 1268 | end;
|
---|
[23] | 1269 | end;
|
---|
[289] | 1270 | end;
|
---|
[23] | 1271 | end;
|
---|
| 1272 |
|
---|
[289] | 1273 | TurnCount := 0;
|
---|
| 1274 | ArrivedEnd := @Arrived[MapSize];
|
---|
[23] | 1275 |
|
---|
[289] | 1276 | // check moving+loading
|
---|
| 1277 | ContinueUnit := 1 shl nSelectedLoad - 1;
|
---|
[328] | 1278 | while (ContinueUnit > 0) and ((BestLoadLoc < 0) or
|
---|
[289] | 1279 | (TurnCount < BestTotalDelay - 2)) do
|
---|
[23] | 1280 | begin
|
---|
[328] | 1281 | for tuix := 0 to nSelectedLoad - 1 do
|
---|
[289] | 1282 | if 1 shl tuix and ContinueUnit <> 0 then
|
---|
[23] | 1283 | begin
|
---|
[289] | 1284 | uix := uixSelectedLoad[tuix];
|
---|
| 1285 | MoveStyle := GetMyMoveStyle(MyUnit[uix].mix, MyUnit[uix].Health);
|
---|
| 1286 | NotReachedFlag := 1 shl (2 * tuix);
|
---|
| 1287 | CompleteFlag := NotReachedFlag shl 1;
|
---|
| 1288 | FullMovementLoc := -1;
|
---|
[23] | 1289 |
|
---|
[289] | 1290 | Pile.Empty;
|
---|
| 1291 | if TurnCount = 0 then
|
---|
[23] | 1292 | begin
|
---|
[289] | 1293 | Pile.Put(MyUnit[uix].Loc, $1800 - MyUnit[uix].Movement);
|
---|
[447] | 1294 | if MyUnit[uix].Movement = Integer(MyModel[MyUnit[uix].mix].Speed) then
|
---|
[328] | 1295 | FullMovementLoc := MyUnit[uix].Loc;
|
---|
[289] | 1296 | // surrounding tiles can be loaded immediately
|
---|
| 1297 | StartLocPtr := ArrivedEnd;
|
---|
[23] | 1298 | end
|
---|
[328] | 1299 | else
|
---|
[289] | 1300 | StartLocPtr := @Arrived;
|
---|
| 1301 | IsFirstLoc := True;
|
---|
[23] | 1302 |
|
---|
[289] | 1303 | repeat
|
---|
[328] | 1304 | if StartLocPtr <> ArrivedEnd then
|
---|
[289] | 1305 | // search next movement start location for this turn
|
---|
[328] | 1306 | StartLocPtr := NextZero(StartLocPtr, ArrivedEnd,
|
---|
[289] | 1307 | CompleteFlag or NotReachedFlag);
|
---|
| 1308 | if StartLocPtr <> ArrivedEnd then
|
---|
[23] | 1309 | begin
|
---|
[447] | 1310 | Loc0 := (Integer(StartLocPtr) - Integer(@Arrived)) shr 2;
|
---|
[289] | 1311 | Inc(StartLocPtr);
|
---|
| 1312 | Time0 := $800;
|
---|
| 1313 | end
|
---|
| 1314 | else if not Pile.Get(Loc0, Time0) then
|
---|
| 1315 | begin
|
---|
[328] | 1316 | if IsFirstLoc then
|
---|
[289] | 1317 | ContinueUnit := ContinueUnit and not (1 shl tuix);
|
---|
[447] | 1318 | Break;
|
---|
[23] | 1319 | end;
|
---|
[289] | 1320 | IsFirstLoc := False;
|
---|
[23] | 1321 |
|
---|
[289] | 1322 | Arrived[Loc0] := Arrived[Loc0] and not NotReachedFlag;
|
---|
| 1323 | if not GroupComplete[Loc0] and (Map[Loc0] and fTerrain <> fMountains) then
|
---|
| 1324 | begin // check whether group complete -- no mountains because complete flag might be faked there
|
---|
[447] | 1325 | I := 1;
|
---|
[289] | 1326 | GroupCount := 0;
|
---|
| 1327 | for tuix1 := 0 to nSelectedLoad - 1 do
|
---|
[23] | 1328 | begin
|
---|
[447] | 1329 | if Arrived[Loc0] and I = 0 then
|
---|
[289] | 1330 | Inc(GroupCount);
|
---|
[447] | 1331 | I := I shl 2;
|
---|
[289] | 1332 | end;
|
---|
[447] | 1333 | Assert(GroupCount <= TransportCapacity);
|
---|
[289] | 1334 | if (GroupCount = TransportCapacity) or (GroupCount = nSelectedLoad) then
|
---|
| 1335 | GroupComplete[Loc0] := True;
|
---|
| 1336 | end;
|
---|
| 1337 |
|
---|
| 1338 | V8_to_Loc(Loc0, Adjacent);
|
---|
| 1339 | IsComplete := True;
|
---|
| 1340 | for V8 := 0 to 7 do
|
---|
| 1341 | begin
|
---|
| 1342 | Loc1 := Adjacent[V8];
|
---|
| 1343 | if (Loc1 < G.ly) or (Loc1 >= MapSize - G.ly) then
|
---|
| 1344 | Adjacent[V8] := -1 // pole, don't consider moving here
|
---|
| 1345 | else if Arrived[Loc1] and NotReachedFlag = 0 then
|
---|
| 1346 | Adjacent[V8] := -1 // unit has already arrived this tile
|
---|
| 1347 | else if GroupComplete[Loc1] then
|
---|
| 1348 | Adjacent[V8] := -1 // already other group complete
|
---|
| 1349 | else if Map[Loc1] and fTerrain < fGrass then
|
---|
| 1350 | begin // possible transport start location
|
---|
| 1351 | Arrived[Loc1] := (Arrived[Loc1] or CompleteFlag) and not NotReachedFlag;
|
---|
| 1352 | Adjacent[V8] := -1;
|
---|
| 1353 | if (TurnsBeforeLoad[Loc1] >= 0) and (TurnsAfterLoad[Loc1] >= 0) then
|
---|
[23] | 1354 | begin
|
---|
[447] | 1355 | I := 1;
|
---|
[289] | 1356 | GroupCount := 0;
|
---|
| 1357 | for tuix1 := 0 to nSelectedLoad - 1 do
|
---|
| 1358 | begin
|
---|
[447] | 1359 | if Arrived[loc1] and I = 0 then
|
---|
[289] | 1360 | Inc(GroupCount);
|
---|
[447] | 1361 | I := I shl 2;
|
---|
[289] | 1362 | end;
|
---|
[447] | 1363 | Assert(GroupCount <= TransportCapacity);
|
---|
[328] | 1364 | if (GroupCount = TransportCapacity) or
|
---|
[289] | 1365 | (GroupCount = nSelectedLoad) then
|
---|
| 1366 | GroupComplete[loc1] := True;
|
---|
| 1367 | if TurnsBeforeLoad[Loc1] > TurnCount + 1 then
|
---|
| 1368 | TotalDelay := TurnsBeforeLoad[Loc1] + TurnsAfterLoad[Loc1]
|
---|
[328] | 1369 | else
|
---|
[289] | 1370 | TotalDelay := TurnCount + 1 + TurnsAfterLoad[Loc1];
|
---|
[328] | 1371 | if (BestLoadLoc < 0) or (GroupCount shl
|
---|
[289] | 1372 | 16 - TotalDelay > BestGroupCount shl 16 - BestTotalDelay) then
|
---|
| 1373 | begin
|
---|
| 1374 | BestLoadLoc := Loc1;
|
---|
| 1375 | BestGroupCount := GroupCount;
|
---|
| 1376 | BestTotalDelay := TotalDelay;
|
---|
| 1377 | end;
|
---|
[160] | 1378 | end;
|
---|
[23] | 1379 | end
|
---|
[328] | 1380 | else if (Map[Loc1] and fTerrain = fMountains) and
|
---|
| 1381 | ((Map[Loc0] and (fRoad or fRR or fCity) = 0) or
|
---|
| 1382 | (Map[Loc1] and (fRoad or fRR or fCity) = 0)) and
|
---|
[289] | 1383 | (Map[Loc0] and Map[Loc1] and (fRiver or fCanal) = 0) then
|
---|
| 1384 | begin // mountain delay too complicated for this algorithm
|
---|
| 1385 | Arrived[Loc1] := (Arrived[Loc1] or CompleteFlag) and not NotReachedFlag;
|
---|
| 1386 | Adjacent[V8] := -1;
|
---|
| 1387 | end
|
---|
[328] | 1388 | else
|
---|
[289] | 1389 | IsComplete := False;
|
---|
| 1390 | end;
|
---|
| 1391 | if IsComplete then
|
---|
[23] | 1392 | begin
|
---|
[289] | 1393 | Arrived[Loc0] := (Arrived[Loc0] or CompleteFlag) and not NotReachedFlag;
|
---|
| 1394 | continue;
|
---|
| 1395 | end;
|
---|
| 1396 | IsComplete := True;
|
---|
| 1397 | for V8 := 0 to 7 do
|
---|
| 1398 | begin
|
---|
| 1399 | Loc1 := Adjacent[V8];
|
---|
| 1400 | if Loc1 >= 0 then
|
---|
| 1401 | begin
|
---|
| 1402 | ok := False;
|
---|
[328] | 1403 | case CheckStep(MoveStyle, Time0, V8 and 1, ArriveTime,
|
---|
[289] | 1404 | RecoverTurns, Map[Loc0], Map[Loc1], False) of
|
---|
| 1405 | csOk: ok := True;
|
---|
| 1406 | csForbiddenTile:
|
---|
| 1407 | ;// !!! don't check moving there again
|
---|
| 1408 | csCheckTerritory:
|
---|
| 1409 | ok := RO.Territory[Loc1] = RO.Territory[Loc0];
|
---|
| 1410 | end;
|
---|
| 1411 | if ok and Pile.TestPut(Loc1, ArriveTime) then
|
---|
[328] | 1412 | if ArriveTime < $2000 then
|
---|
[289] | 1413 | Pile.Put(Loc1, ArriveTime)
|
---|
[328] | 1414 | else
|
---|
[289] | 1415 | IsComplete := False;
|
---|
[160] | 1416 | end;
|
---|
[289] | 1417 | end;
|
---|
| 1418 | if IsComplete then
|
---|
| 1419 | Arrived[Loc0] := (Arrived[Loc0] or CompleteFlag) and not NotReachedFlag;
|
---|
| 1420 | until False;
|
---|
| 1421 | end;
|
---|
[23] | 1422 |
|
---|
[289] | 1423 | Inc(TurnCount);
|
---|
[23] | 1424 | end;
|
---|
[289] | 1425 | Pile.Free;
|
---|
[23] | 1426 |
|
---|
[289] | 1427 | if BestLoadLoc >= 0 then
|
---|
[23] | 1428 | begin
|
---|
[289] | 1429 | TransportPlan.LoadLoc := BestLoadLoc;
|
---|
| 1430 | TransportPlan.uixTransport := ResponsibleTransport[BestLoadLoc];
|
---|
| 1431 | TransportAvailable[TransportPlan.uixTransport] := 0;
|
---|
| 1432 | TransportPlan.TurnsEmpty := BestTotalDelay - TurnsAfterLoad[BestLoadLoc];
|
---|
| 1433 | TransportPlan.TurnsLoaded := TurnsAfterLoad[BestLoadLoc];
|
---|
| 1434 | TransportPlan.nLoad := 0;
|
---|
| 1435 | for tuix := nSelectedLoad - 1 downto 0 do
|
---|
| 1436 | if 1 shl (2 * tuix) and Arrived[BestLoadLoc] = 0 then
|
---|
[23] | 1437 | begin
|
---|
[447] | 1438 | Assert(uixTransportLoad[tuixSelectedLoad[tuix]] = uixSelectedLoad[tuix]);
|
---|
[289] | 1439 | TransportPlan.uixLoad[TransportPlan.nLoad] := uixSelectedLoad[tuix];
|
---|
| 1440 | uixTransportLoad[tuixSelectedLoad[tuix]] :=
|
---|
| 1441 | uixTransportLoad[nTransportLoad - 1];
|
---|
| 1442 | Dec(nTransportLoad);
|
---|
| 1443 | Inc(TransportPlan.nLoad);
|
---|
[23] | 1444 | end;
|
---|
[289] | 1445 | Result := True;
|
---|
[447] | 1446 | Exit;
|
---|
[23] | 1447 | end;
|
---|
| 1448 |
|
---|
[289] | 1449 | // no loading location for a single of these units -- remove all
|
---|
| 1450 | // should be pretty rare case
|
---|
| 1451 | for tuix := nSelectedLoad - 1 downto 0 do
|
---|
[23] | 1452 | begin
|
---|
[447] | 1453 | Assert(uixTransportLoad[tuixSelectedLoad[tuix]] = uixSelectedLoad[tuix]);
|
---|
[289] | 1454 | uixTransportLoad[tuixSelectedLoad[tuix]] :=
|
---|
| 1455 | uixTransportLoad[nTransportLoad - 1];
|
---|
| 1456 | Dec(nTransportLoad);
|
---|
[23] | 1457 | end;
|
---|
| 1458 | end;
|
---|
[289] | 1459 | TransportPlan.LoadLoc := -1;
|
---|
| 1460 | Result := False;
|
---|
[23] | 1461 | end;
|
---|
| 1462 |
|
---|
[160] | 1463 | //------------------------------------------------------------------------------
|
---|
| 1464 | // Misc
|
---|
[23] | 1465 |
|
---|
[447] | 1466 | function TToolAI.CurrentMStrength(Domain: Integer): Integer;
|
---|
[160] | 1467 | var
|
---|
[447] | 1468 | I: Integer;
|
---|
[160] | 1469 | begin
|
---|
[289] | 1470 | Result := 0;
|
---|
[447] | 1471 | for I := 0 to nUpgrade - 1 do
|
---|
| 1472 | with upgrade[Domain, I] do
|
---|
[328] | 1473 | if (Preq = preNone) or (Preq >= 0) and
|
---|
| 1474 | ((RO.Tech[Preq] >= tsApplicable) or (Preq in FutureTech) and
|
---|
[289] | 1475 | (RO.Tech[Preq] >= 0)) then
|
---|
| 1476 | begin
|
---|
| 1477 | if Preq in FutureTech then
|
---|
| 1478 | Inc(Result, RO.Tech[Preq] * Strength)
|
---|
[328] | 1479 | else
|
---|
[289] | 1480 | Inc(Result, Strength);
|
---|
| 1481 | end;
|
---|
[160] | 1482 | end;
|
---|
| 1483 |
|
---|
| 1484 | //------------------------------------------------------------------------------
|
---|
| 1485 |
|
---|
[23] | 1486 | procedure SetAdvancedness;
|
---|
| 1487 | var
|
---|
[447] | 1488 | ad, J, Reduction, AgeThreshold: Integer;
|
---|
| 1489 | known: array[0..nAdv - 1] of Integer;
|
---|
[328] | 1490 |
|
---|
[447] | 1491 | procedure MarkPreqs(ad: Integer);
|
---|
[23] | 1492 | var
|
---|
[447] | 1493 | I: Integer;
|
---|
[23] | 1494 | begin
|
---|
[289] | 1495 | if known[ad] = 0 then
|
---|
[23] | 1496 | begin
|
---|
[289] | 1497 | known[ad] := 1;
|
---|
[447] | 1498 | for I := 0 to 2 do
|
---|
| 1499 | if AdvPreq[ad, I] >= 0 then
|
---|
| 1500 | MarkPreqs(AdvPreq[ad, I]);
|
---|
[289] | 1501 | end;
|
---|
[328] | 1502 | end;
|
---|
[289] | 1503 |
|
---|
[23] | 1504 | begin
|
---|
[289] | 1505 | FillChar(Advancedness, SizeOf(Advancedness), 0);
|
---|
| 1506 | for ad := 0 to nAdv - 1 do
|
---|
[23] | 1507 | begin
|
---|
[289] | 1508 | FillChar(known, SizeOf(known), 0);
|
---|
| 1509 | MarkPreqs(ad);
|
---|
[447] | 1510 | for J := 0 to nAdv - 1 do
|
---|
| 1511 | if known[J] > 0 then
|
---|
[289] | 1512 | Inc(Advancedness[ad]);
|
---|
[23] | 1513 | end;
|
---|
[289] | 1514 | AgeThreshold := Advancedness[adScience];
|
---|
| 1515 | Reduction := Advancedness[adScience] div 3;
|
---|
| 1516 | for ad := 0 to nAdv - 5 do
|
---|
| 1517 | if Advancedness[ad] >= AgeThreshold then
|
---|
| 1518 | Dec(Advancedness[ad], Reduction);
|
---|
| 1519 | AgeThreshold := Advancedness[adMassProduction];
|
---|
| 1520 | Reduction := (Advancedness[adMassProduction] - Advancedness[adScience]) div 3;
|
---|
| 1521 | for ad := 0 to nAdv - 5 do
|
---|
| 1522 | if Advancedness[ad] >= AgeThreshold then
|
---|
| 1523 | Dec(Advancedness[ad], Reduction);
|
---|
[23] | 1524 | end;
|
---|
| 1525 |
|
---|
[160] | 1526 |
|
---|
[23] | 1527 | initialization
|
---|
[289] | 1528 | SetAdvancedness;
|
---|
[23] | 1529 |
|
---|
| 1530 | end.
|
---|