source: trunk/AI/StdAI/Switches.inc

Last change on this file was 124, checked in by chronos, 6 years ago
  • Added: Other available AI libraries to AI subdirectory. The game detects new AI libraries by searching subdirectories in AI directory and its specification file .ai.txt. Note that precompiled 32-bit DLLs work only under 32-bit Windows.
File size: 768 bytes
Line 
1{$EXTENDEDSYNTAX ON}
2{$VARSTRINGCHECKS ON}
3{$TYPEDADDRESS OFF}
4{$OPENSTRINGS ON}
5{$LONGSTRINGS ON}
6
7{$IOCHECKS ON}
8{$OVERFLOWCHECKS OFF}
9
10{$TYPEINFO OFF}
11{$DEBUGINFO ON}
12//{$LOCALSYMBOLS ON}
13
14//{$E-}
15{$S-}
16{$Z1}
17
18{$IFDEF FPC} // freepascal
19 {$MODE DELPHI}
20 {$SMARTLINK ON}
21{$ELSE} // delphi
22 {$APPTYPE GUI}
23 {$MINSTACKSIZE $00010000}
24 {$MAXSTACKSIZE $01000000}
25 {$IMAGEBASE $00400000}
26
27 {$ALIGN ON}
28 {$BOOLEVAL OFF}
29 {$STACKFRAMES OFF}
30
31 {$WRITEABLECONST ON}
32 {$SAFEDIVIDE OFF}
33 {$IMPORTEDDATA OFF}
34 {$DEFINITIONINFO ON}
35
36 {$IFOPT O-}
37 {$DEFINE DEBUG}
38 {$ENDIF}
39
40 {$F-,K-,N+}
41{$ENDIF}
42
43{$IFDEF DEBUG}
44 {$ASSERTIONS ON}
45 {$RANGECHECKS ON}
46{$ELSE}
47 {$ASSERTIONS OFF}
48 {$RANGECHECKS OFF}
49{$ENDIF}
50
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