| 1 | {$INCLUDE Switches.inc}
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| 2 | library StdAI;
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| 3 |
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| 4 | uses
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| 5 | {$IFDEF DEBUG}Names in 'Names.pas', {$ENDIF}
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| 6 | Protocol in 'Protocol.pas',
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| 7 | CustomAI in 'CustomAI.pas',
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| 8 | ToolAI in 'ToolAI.pas',
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| 9 | AI in 'AI.pas',
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| 10 | Barbarina in 'Barbarina.pas';
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| 11 |
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| 12 | var
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| 13 | AIList: array[0..nPl - 1] of TCustomAI;
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| 14 | Defender: Integer;
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| 15 |
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| 16 |
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| 17 | procedure Client(Command, Player: Integer; var Data); stdcall;
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| 18 | var
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| 19 | P, y0, ToLoc: Integer;
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| 20 | UnitInfo: TUnitInfo;
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| 21 | begin
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| 22 | case Command of
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| 23 | cInitModule:
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| 24 | begin
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| 25 | Server := TInitModuleData(Data).Server;
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| 26 | TInitModuleData(Data).DataSize := RWDataSize;
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| 27 | end;
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| 28 | cNewGame, cLoadGame:
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| 29 | begin
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| 30 | {$IFNDEF DEBUG}
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| 31 | Randomize;
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| 32 | {$ENDIF}
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| 33 | CustomAI.Init(TNewGameData(Data));
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| 34 | for P := nPl - 1 downto 0 do
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| 35 | if G.RO[P] <> nil then
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| 36 | begin
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| 37 | AIList[P] := TAI.Create(P);
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| 38 | AIList[P].SetDataDefaults;
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| 39 | end
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| 40 | else
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| 41 | AIList[P] := nil;
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| 42 | Defender := -1;
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| 43 | end;
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| 44 | cGetReady:
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| 45 | for P := nPl - 1 downto 0 do
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| 46 | if AIList[P] <> nil then
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| 47 | AIList[P].SetDataRandom;
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| 48 | cBreakGame:
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| 49 | for P := 0 to nPl - 1 do
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| 50 | if AIList[P] <> nil then
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| 51 | AIList[P].Free;
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| 52 |
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| 53 | cTurn, cContinue, scContact..scDipBreak, cShowEndContact:
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| 54 | AIList[Player].Process(Command, Data);
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| 55 |
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| 56 | cShowAttacking, cShowCapturing:
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| 57 | with TShowMove(Data) do
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| 58 | begin
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| 59 | y0 := FromLoc div G.lx;
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| 60 | ToLoc := (FromLoc + (dx + y0 and 1 + G.lx + G.lx) shr 1) mod
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| 61 | G.lx + G.lx * (y0 + dy);
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| 62 | if G.RO[Player].Map[ToLoc] and fOwned <> 0 then
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| 63 | begin
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| 64 | UnitInfo.Loc := FromLoc;
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| 65 | UnitInfo.mix := mix;
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| 66 | UnitInfo.emix := emix;
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| 67 | UnitInfo.Owner := Owner;
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| 68 | UnitInfo.Health := Health;
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| 69 | UnitInfo.Fuel := Fuel;
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| 70 | UnitInfo.Job := jNone;
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| 71 | UnitInfo.Exp := Exp;
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| 72 | UnitInfo.Load := Load;
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| 73 | UnitInfo.Flags := Flags;
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| 74 | if Command = cShowAttacking then
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| 75 | AIList[Player].OnBeforeEnemyAttack(UnitInfo, ToLoc, EndHealth,
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| 76 | EndHealthDef)
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| 77 | else
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| 78 | AIList[Player].OnBeforeEnemyCapture(UnitInfo, ToLoc);
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| 79 | Defender := Player;
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| 80 | end;
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| 81 | end;
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| 82 | cShowAfterAttack:
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| 83 | if Player = Defender then
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| 84 | begin
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| 85 | AIList[Player].OnAfterEnemyAttack;
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| 86 | Defender := -1;
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| 87 | end;
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| 88 | cShowAfterMove:
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| 89 | if Player = Defender then
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| 90 | begin
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| 91 | AIList[Player].OnAfterEnemyCapture;
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| 92 | Defender := -1;
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| 93 | end;
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| 94 |
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| 95 | else {ignore other commands}
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| 96 | end;
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| 97 | end;
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| 98 |
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| 99 | exports
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| 100 | Client Name 'client';
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| 101 |
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| 102 | end.
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