| 1 | {$INCLUDE Switches.inc}
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| 2 | {//$DEFINE PERF}
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| 3 | unit AI;
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses
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| 8 | {$IFDEF DEBUG}SysUtils, Names,{$ENDIF} // necessary for debug exceptions
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| 9 | {$IFDEF PERF}SysUtils, Windows,{$ENDIF} // necessary for performance measurement
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| 10 | Protocol, CustomAI, ToolAI, Barbarina;
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| 11 |
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| 12 | const
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| 13 | WaitAfterReject = 20;
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| 14 | // don't try to contact this number of turn after contact was rejected
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| 15 | MinCityFood = 3;
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| 16 | LeaveDespotism = 80; // stay in despotism until this turn
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| 17 | TechReportOutdated = 30;
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| 18 | MilProdShare = 50;
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| 19 | // minimum share of total production to specialize in military production
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| 20 |
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| 21 | FutureTech = [futResearchTechnology, futProductionTechnology,
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| 22 | futArmorTechnology, futMissileTechnology];
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| 23 |
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| 24 | nResearchOrder = 46;
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| 25 | ResearchOrder: array[0..1, 0..nResearchOrder - 1] of Integer =
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| 26 | ((adWheel, adWarriorCode, adHorsebackRiding, adCeremonialBurial, adPolytheism,
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| 27 | adMonarchy, adMysticism, adPoetry, adAstronomy, adMonotheism,
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| 28 | adTheology, adChivalry, adPottery, adMedicine, adGunpowder, adChemistry,
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| 29 | adExplosives, adUniversity, adTactics, adSeafaring, adNavigation, adRefining,
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| 30 | adCombustionEngine,
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| 31 | adAutomobile, adPhysics, adMagnetism, adElectricity, adRefrigeration,
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| 32 | adRadioCommunication, adTheoryOfGravity, adAtomicTheory, adElectronics,
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| 33 | adMassProduction, adPlastics, adFlight, adEnvironmentalism,
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| 34 | adSanitation, adMin, adComputers, adRecycling, adSyntheticFood,
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| 35 | adSelfContainedEnvironment, adNuclearFission, adNuclearPower, adTheLaser,
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| 36 | adIntelligenArms),
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| 37 | (adWheel, adWarriorCode, adHorsebackRiding, adAlphabet, adMapMaking,
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| 38 | adBronzeWorking, adWriting,
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| 39 | adCodeOfLaws, adCurrency, adTrade, adLiterature, adTheRepublic, adMathematics,
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| 40 | adPhilosophy, adScience, adMasonry, adConstruction, adEngineering, adInvention,
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| 41 | adIronWorking, adBridgeBuilding, adSteamEngine, adRailroad, adSteel,
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| 42 | adBanking, adIndustrialization, adConscription, adDemocracy, adEconomics,
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| 43 | adTheCorporation, adMassProduction, adRobotics, adCommunism, adMetallurgy,
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| 44 | adBallistics, adMobileWarfare, adAmphibiousWarfare, adMin, adComputers,
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| 45 | adRocketry, adAdvancedRocketry,
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| 46 | adAdvancedFlight, adSpaceFlight, adComposites, adIntelligence, adCombinedArms));
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| 47 |
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| 48 | LeaveOutTechs = [adPolytheism, adMysticism, adInvention, adEconomics,
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| 49 | adPottery, adMedicine, adEnvironmentalism, adRefining, adTrade,
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| 50 | adLiterature, adMathematics, adPhilosophy, adChemistry, adConscription,
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| 51 | adCombustionEngine, adPhysics, adTheoryOfGravity, adAtomicTheory,
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| 52 | adSyntheticFood, adNuclearFission];
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| 53 |
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| 54 | TechValue_ForResearch_LeaveOut = $700;
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| 55 | TechValue_ForResearch_Urgent = $600;
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| 56 | TechValue_ForResearch_Next = $400;
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| 57 | TechValue_ForResearch = $FF;
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| 58 | ForceNeeded_NoLeaveOut = 20; // advancedness behind to state-of-art
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| 59 | ForceNeeded_LeaveOut = 30; // advancedness behind of state-of-art
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| 60 | Compromise = 6;
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| 61 |
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| 62 | // basic strategies
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| 63 | bGender = $0001;
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| 64 | bMale = $0000;
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| 65 | bFemale = $0001;
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| 66 | bBarbarina = $0006;
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| 67 | bBarbarina_Hide = $0002;
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| 68 |
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| 69 | // model categories
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| 70 | nModelCat = 4;
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| 71 | mctNone = -1;
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| 72 | mctGroundDefender = 0;
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| 73 | mctGroundAttacker = 1;
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| 74 | mctTransport = 2;
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| 75 | mctCruiser = 3;
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| 76 |
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| 77 | // mil research
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| 78 | BetterQuality: array[0..nModelCat - 1] of Integer = (50, 50, 80, 80);
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| 79 | MaxBuildWorseThanBestModel = 20;
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| 80 | MaxExistWorseThanBestModel = 50;
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| 81 |
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| 82 | maxCOD = 256;
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| 83 | PresenceUnknown = $10000;
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| 84 |
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| 85 | nRequestedTechs = 48;
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| 86 |
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| 87 | PlayerHash: array[0..nPl - 1] of Integer =
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| 88 | (7, 6, 0, 2, 10, 8, 12, 14, 4, 1, 3, 5, 9, 11, 13);
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| 89 |
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| 90 | type
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| 91 | Suggestion = (suContact, suPeace, suFriendly);
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| 92 |
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| 93 | TPersistentData = record
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| 94 | LastResearchTech, BehaviorFlags, TheologyPartner: Integer;
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| 95 | RejectTurn: array[Suggestion, 0..15] of SmallInt;
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| 96 | RequestedTechs: array[0..nRequestedTechs - 1] of Integer;
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| 97 | // ad + p shl 8 + Turn shl 16
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| 98 | end;
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| 99 |
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| 100 | TAI = class(TBarbarina)
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| 101 | constructor Create(Nation: Integer); override;
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| 102 |
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| 103 | procedure SetDataDefaults; override;
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| 104 |
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| 105 | protected
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| 106 | Data: ^TPersistentData;
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| 107 | WarNations, BombardingNations, mixSettlers, mixCaravan, mixTownGuard,
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| 108 | mixSlaves, mixMilitia, mixCruiser, OceanWithShip: Integer;
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| 109 | NegoCause: (Routine, CheckBarbarina);
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| 110 | SettlerSurplus: array[0..maxCOD - 1] of Integer;
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| 111 | uixPatrol: array[0..maxCOD - 1] of Integer;
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| 112 |
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| 113 | ContinentPresence: array[0..maxCOD - 1] of Integer;
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| 114 | OceanPresence: array[0..maxCOD - 1] of Integer;
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| 115 | UnitLack: array[0..maxCOD - 1, mctGroundDefender..mctGroundAttacker] of Integer;
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| 116 |
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| 117 | TotalPopulation: array[0..nPl - 1] of Integer;
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| 118 | ContinentPopulation: array[0..nPl - 1, 0..maxCOD - 1] of Integer;
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| 119 | // 1 means enemy territory spotted but no city
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| 120 | DistrictPopulation: array[0..maxCOD - 1] of Integer;
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| 121 |
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| 122 | ModelCat: array[0..nMmax - 1] of Integer;
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| 123 | ModelQuality: array[0..nMmax - 1] of Integer;
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| 124 | ModelBestQuality: array[0..nModelCat - 1] of Integer;
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| 125 |
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| 126 | AdvanceValue: array[0..nAdv - 1] of Integer;
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| 127 | AdvanceValuesSet: Boolean;
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| 128 |
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| 129 | procedure DoTurn; override;
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| 130 | procedure DoNegotiation; override;
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| 131 | function ChooseResearchAdvance: Integer; override;
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| 132 | function ChooseStealAdvance: Integer; override;
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| 133 | function ChooseGovernment: Integer; override;
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| 134 | function WantNegotiation(Nation: Integer; NegoTime: TNegoTime): Boolean; override;
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| 135 | function OnNegoRejected_CancelTreaty: Boolean; override;
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| 136 |
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| 137 | procedure FindBestTrade(Nation: Integer; var adWanted, adGiveAway: Integer);
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| 138 | procedure CheckGender;
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| 139 | procedure AnalyzeMap;
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| 140 | procedure CollectModelCatStat;
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| 141 | procedure AttackAndPatrol;
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| 142 | procedure MoveUnitsHome;
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| 143 | procedure CheckAttack(uix: Integer);
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| 144 | procedure Patrol(uix: Integer);
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| 145 | procedure SetCityProduction;
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| 146 | procedure SetAdvanceValues;
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| 147 | function HavePort: Boolean;
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| 148 | {$IFDEF DEBUG}procedure TraceAdvanceValues(Nation: Integer);{$ENDIF}
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| 149 |
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| 150 | // research
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| 151 | procedure RateModel(const mi: TModelInfo; var Category, Quality: Integer);
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| 152 | procedure RateMyModel(mix: Integer; var Category, Quality: Integer);
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| 153 | function IsBetterModel(const mi: TModelInfo): Boolean;
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| 154 |
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| 155 | //terraforming
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| 156 | procedure TileWorkPlan(Loc, cix: Integer; var Value, NextJob, TotalWork: Integer);
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| 157 | procedure ProcessSettlers;
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| 158 |
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| 159 | // diplomacy
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| 160 | function MostWanted(Nation, adGiveAway: Integer): Integer;
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| 161 |
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| 162 | end;
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| 163 |
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| 164 |
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| 165 | implementation
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| 166 |
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| 167 | uses
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| 168 | Pile;
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| 169 |
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| 170 | const
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| 171 | // fine adjustment
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| 172 | Aggressive = 40; // 0 = never attacks, 100 = attacks even with heavy losses
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| 173 | DestroyBonus = 30; // percent of building cost
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| 174 |
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| 175 | var
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| 176 | LeaveOutValue: array[0..nAdv - 1] of Integer;
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| 177 |
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| 178 | constructor TAI.Create(Nation: Integer);
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| 179 | begin
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| 180 | inherited;
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| 181 | Data := Pointer(RO.Data);
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| 182 | {$IFDEF DEBUG}
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| 183 | if Nation = 1 then
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| 184 | SetDebugMap(DebugMap);
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| 185 | {$ENDIF}
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| 186 | AdvanceValuesSet := False;
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| 187 | end;
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| 188 |
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| 189 | procedure TAI.SetDataDefaults;
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| 190 | begin
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| 191 | with Data^ do
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| 192 | begin
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| 193 | LastResearchTech := -1;
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| 194 | if PlayerHash[Me] > 7 then
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| 195 | BehaviorFlags := bFemale
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| 196 | else
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| 197 | BehaviorFlags := bMale;
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| 198 | DebugMessage(1, 'Gender:=' + Char(48 + BehaviorFlags and bGender));
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| 199 | TheologyPartner := -1;
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| 200 | FillChar(RejectTurn, SizeOf(RejectTurn), $FF);
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| 201 | FillChar(RequestedTechs, SizeOf(RequestedTechs), $FF);
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| 202 | end;
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| 203 | end;
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| 204 |
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| 205 | function TAI.OnNegoRejected_CancelTreaty: Boolean;
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| 206 | begin
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| 207 | Data.RejectTurn[suContact, Opponent] := RO.Turn;
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| 208 | Result := Data.BehaviorFlags and bBarbarina <> 0;
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| 209 | end;
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| 210 |
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| 211 | //-------------------------------
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| 212 | // RESEARCH
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| 213 | //-------------------------------
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| 214 |
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| 215 | procedure TAI.RateModel(const mi: TModelInfo; var Category, Quality: Integer);
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| 216 | var
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| 217 | EffectiveTransport: Integer;
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| 218 | begin
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| 219 | if mi.Kind >= mkScout then
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| 220 | begin
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| 221 | Category := mctNone;
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| 222 | Exit;
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| 223 | end;
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| 224 | case mi.Domain of
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| 225 | dGround:
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| 226 | if mi.Speed >= 250 then
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| 227 | begin
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| 228 | Category := mctGroundAttacker;
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| 229 | if mi.Attack = 0 then
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| 230 | Quality := 0
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| 231 | else
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| 232 | begin
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| 233 | Quality := Trunc(100 * (Ln(mi.Attack) + Ln(mi.Defense) +
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| 234 | Ln(mi.Speed / 150) * 1.7 - Ln(mi.Cost)));
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| 235 | if mi.Cap and (1 shl (mcFanatic - mcFirstNonCap)) <> 0 then
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| 236 | Inc(Quality, Trunc(100 * Ln(1.5)));
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| 237 | if mi.Cap and (1 shl (mcLongRange - mcFirstNonCap)) <> 0 then
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| 238 | Inc(Quality, Trunc(100 * Ln(1.5)));
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| 239 | end;
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| 240 | end
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| 241 | else
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| 242 | begin
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| 243 | Category := mctGroundDefender;
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| 244 | Quality := Trunc(100 * (Ln(mi.Defense) - Ln(mi.Cost) * 0.6));
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| 245 | if mi.Cap and (1 shl (mcFanatic - mcFirstNonCap)) <> 0 then
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| 246 | Inc(Quality, Trunc(100 * Ln(1.5)));
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| 247 | end;
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| 248 | dSea:
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| 249 | if mi.Attack = 0 then
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| 250 | begin
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| 251 | Category := mctTransport;
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| 252 | if mi.TTrans = 0 then
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| 253 | Quality := 0
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| 254 | else
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| 255 | begin
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| 256 | EffectiveTransport := mi.TTrans;
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| 257 | if EffectiveTransport > 4 then
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| 258 | EffectiveTransport := 4; // rarely used more
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| 259 | Quality := 100 + Trunc(100 * (Ln(EffectiveTransport) +
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| 260 | Ln(mi.Speed / 150) + Ln(mi.Defense) - Ln(mi.Cost)));
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| 261 | if mi.Cap and (1 shl (mcNav - mcFirstNonCap)) <> 0 then
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| 262 | Inc(Quality, Trunc(100 * Ln(1.5)));
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| 263 | if mi.Cap and (1 shl (mcAirDef - mcFirstNonCap)) <> 0 then
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| 264 | Inc(Quality, Trunc(100 * Ln(1.3)));
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| 265 | end;
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| 266 | end
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| 267 | else
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| 268 | begin
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| 269 | Category := mctCruiser;
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| 270 | if mi.Attack = 0 then
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| 271 | Quality := 0
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| 272 | else
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| 273 | begin
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| 274 | Quality := Trunc(100 * (Ln(mi.Attack) + Ln(mi.Defense) * 0.6 - Ln(mi.Cost)));
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| 275 | if mi.Cap and (1 shl (mcNav - mcFirstNonCap)) <> 0 then
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| 276 | Inc(Quality, Trunc(100 * Ln(1.4)));
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| 277 | if mi.Cap and (1 shl (mcAirDef - mcFirstNonCap)) <> 0 then
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| 278 | Inc(Quality, Trunc(100 * Ln(1.3)));
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| 279 | if mi.Cap and (1 shl (mcLongRange - mcFirstNonCap)) <> 0 then
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| 280 | Inc(Quality, Trunc(100 * Ln(2.0)));
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| 281 | if mi.Cap and (1 shl (mcRadar - mcFirstNonCap)) <> 0 then
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| 282 | Inc(Quality, Trunc(100 * Ln(1.5)));
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| 283 | end;
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| 284 | end;
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| 285 | dAir:
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| 286 | begin
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| 287 | Category := mctNone;
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| 288 | Quality := 0;
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| 289 | end;
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| 290 | end;
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| 291 | //!!!Assert(Quality > 0);
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| 292 | end;
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| 293 |
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| 294 | procedure TAI.RateMyModel(mix: Integer; var Category, Quality: Integer);
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| 295 | var
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| 296 | mi: TModelInfo;
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| 297 | begin
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| 298 | MakeModelInfo(Me, mix, MyModel[mix], mi);
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| 299 | RateModel(mi, Category, Quality);
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| 300 | end;
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| 301 |
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| 302 | function TAI.IsBetterModel(const mi: TModelInfo): Boolean;
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| 303 | var
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| 304 | mix, Cat, Quality, Cat1, Quality1: Integer;
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| 305 | begin
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| 306 | RateModel(mi, Cat, Quality);
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| 307 | for mix := 0 to RO.nModel - 1 do
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| 308 | if mi.Domain = MyModel[mix].Domain then
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| 309 | begin
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| 310 | RateMyModel(mix, Cat1, Quality1);
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| 311 | if (Cat = Cat1) and (Quality < Quality1 + BetterQuality[Cat]) then
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| 312 | begin
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| 313 | Result := False;
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| 314 | Exit;
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| 315 | end;
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| 316 | end;
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| 317 | Result := True;
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| 318 | end;
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| 319 |
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| 320 | function TAI.ChooseResearchAdvance: Integer;
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| 321 | var
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| 322 | adNext, iad, I, ad, Count, EarliestNeeded, EarliestNeeded_NoLeaveOut,
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| 323 | NewResearch, StateOfArt, mix: Integer;
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| 324 | mi: TModelInfo;
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| 325 | Entry: array[0..nAdv - 1] of Boolean;
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| 326 | Ok: Boolean;
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| 327 |
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| 328 | function MarkEntry(ad: Integer): Boolean;
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| 329 | begin
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| 330 | if RO.Tech[ad] >= tsApplicable then
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| 331 | Result := False // nothing more to research here
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| 332 | else if RO.Tech[ad] = tsSeen then
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| 333 | begin
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| 334 | Entry[ad] := True;
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| 335 | Result := True;
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| 336 | end
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| 337 | else
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| 338 | begin
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| 339 | Entry[ad] := True;
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| 340 | if ad = adScience then
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| 341 | begin
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| 342 | if MarkEntry(adTheology) then
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| 343 | Entry[ad] := False;
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| 344 | if MarkEntry(adPhilosophy) then
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| 345 | Entry[ad] := False;
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| 346 | end
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| 347 | else if ad = adMassProduction then
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| 348 | begin
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| 349 | if MarkEntry(adAutomobile) then
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| 350 | Entry[ad] := False;
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| 351 | if Data.BehaviorFlags and bGender = bMale then
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| 352 | begin
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| 353 | if MarkEntry(adElectronics) then
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| 354 | Entry[ad] := False;
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| 355 | end
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| 356 | else
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| 357 | begin
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| 358 | if MarkEntry(adTheCorporation) then
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| 359 | Entry[ad] := False;
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| 360 | end;
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| 361 | end
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| 362 | else
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| 363 | begin
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| 364 | if AdvPreq[ad, 0] >= 0 then
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| 365 | if MarkEntry(AdvPreq[ad, 0]) then
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| 366 | Entry[ad] := False;
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| 367 | if AdvPreq[ad, 1] >= 0 then
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| 368 | if MarkEntry(AdvPreq[ad, 1]) then
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| 369 | Entry[ad] := False;
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| 370 | end;
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| 371 | Result := True;
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| 372 | end;
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| 373 | end;
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| 374 |
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| 375 | procedure OptimizeDevModel(OptimizeCaps: Integer);
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| 376 | var
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| 377 | F, Cat, OriginalCat, Quality, BestQuality, Best: Integer;
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| 378 | mi: TModelInfo;
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| 379 | begin
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| 380 | MakeModelInfo(Me, 0, RO.DevModel, mi);
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| 381 | RateModel(mi, OriginalCat, BestQuality);
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| 382 | repeat
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| 383 | Best := -1;
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| 384 | for F := 0 to nFeature - 1 do
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| 385 | if (1 shl F and OptimizeCaps <> 0) and
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| 386 | ((Feature[F].Preq < 0) or IsResearched(Feature[F].Preq)) // check prerequisite
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| 387 | and (RO.DevModel.Weight + Feature[F].Weight <= RO.DevModel.MaxWeight) and
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| 388 | not ((F >= mcFirstNonCap) and (RO.DevModel.Cap[F] > 0)) then
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| 389 | begin
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| 390 | if SetNewModelFeature(F, RO.DevModel.Cap[F] + 1) >= rExecuted then
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| 391 | begin
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| 392 | MakeModelInfo(Me, 0, RO.DevModel, mi);
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| 393 | RateModel(mi, Cat, Quality);
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| 394 | Assert(Cat = OriginalCat);
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| 395 | if Quality > BestQuality then
|
|---|
| 396 | begin
|
|---|
| 397 | Best := F;
|
|---|
| 398 | BestQuality := Quality;
|
|---|
| 399 | end;
|
|---|
| 400 | SetNewModelFeature(F, RO.DevModel.Cap[F] - 1);
|
|---|
| 401 | end;
|
|---|
| 402 | end;
|
|---|
| 403 | if Best >= 0 then
|
|---|
| 404 | SetNewModelFeature(Best, RO.DevModel.Cap[Best] + 1)
|
|---|
| 405 | until Best < 0;
|
|---|
| 406 | end;
|
|---|
| 407 |
|
|---|
| 408 | function LeaveOutsMissing(ad: Integer): Boolean;
|
|---|
| 409 | var
|
|---|
| 410 | I: Integer;
|
|---|
| 411 | begin
|
|---|
| 412 | Result := False;
|
|---|
| 413 | if RO.Tech[ad] < tsSeen then
|
|---|
| 414 | if ad in LeaveOutTechs then
|
|---|
| 415 | Result := True
|
|---|
| 416 | else if ad = adScience then
|
|---|
| 417 | begin
|
|---|
| 418 | Result := Result or LeaveOutsMissing(adTheology);
|
|---|
| 419 | Result := Result or LeaveOutsMissing(adPhilosophy);
|
|---|
| 420 | end
|
|---|
| 421 | else if ad = adMassProduction then
|
|---|
| 422 | Result := True
|
|---|
| 423 | else
|
|---|
| 424 | for I := 0 to 1 do
|
|---|
| 425 | if AdvPreq[ad, I] >= 0 then
|
|---|
| 426 | Result := Result or LeaveOutsMissing(AdvPreq[ad, I]);
|
|---|
| 427 | end;
|
|---|
| 428 |
|
|---|
| 429 | begin
|
|---|
| 430 | if Data.BehaviorFlags and bBarbarina <> 0 then
|
|---|
| 431 | begin
|
|---|
| 432 | Result := Barbarina_ChooseResearchAdvance;
|
|---|
| 433 | if Result >= 0 then
|
|---|
| 434 | Exit;
|
|---|
| 435 | end;
|
|---|
| 436 |
|
|---|
| 437 | SetAdvanceValues;
|
|---|
| 438 |
|
|---|
| 439 | // always complete traded techs first
|
|---|
| 440 | Result := -1;
|
|---|
| 441 | for ad := 0 to nAdv - 1 do
|
|---|
| 442 | if (RO.Tech[ad] = tsSeen) and ((Result < 0) or
|
|---|
| 443 | (AdvanceValue[ad] > AdvanceValue[Result])) then
|
|---|
| 444 | Result := ad;
|
|---|
| 445 | if Result >= 0 then
|
|---|
| 446 | Exit;
|
|---|
| 447 |
|
|---|
| 448 | if Data.BehaviorFlags and bBarbarina = 0 then
|
|---|
| 449 | begin
|
|---|
| 450 | // develop new model?
|
|---|
| 451 | if IsResearched(adWarriorCode) and IsResearched(adHorsebackRiding) and
|
|---|
| 452 | not ((Data.BehaviorFlags and bGender = bMale) and
|
|---|
| 453 | (RO.Tech[adIronWorking] >= tsApplicable) // wait for gunpowder
|
|---|
| 454 | and (RO.Tech[adGunPowder] < tsApplicable)) then
|
|---|
| 455 | begin // check new ground models
|
|---|
| 456 | PrepareNewModel(dGround);
|
|---|
| 457 | SetNewModelFeature(mcDefense, 1);
|
|---|
| 458 | SetNewModelFeature(mcOffense, 2);
|
|---|
| 459 | SetNewModelFeature(mcMob, 2);
|
|---|
| 460 | OptimizeDevModel(1 shl mcOffense + 1 shl mcDefense + 1 shl
|
|---|
| 461 | mcMob + 1 shl mcLongRange + 1 shl mcFanatic);
|
|---|
| 462 | MakeModelInfo(Me, 0, RO.DevModel, mi);
|
|---|
| 463 | if IsBetterModel(mi) then
|
|---|
| 464 | begin
|
|---|
| 465 | Result := adMilitary;
|
|---|
| 466 | Exit;
|
|---|
| 467 | end;
|
|---|
| 468 |
|
|---|
| 469 | PrepareNewModel(dGround);
|
|---|
| 470 | SetNewModelFeature(mcDefense, 2);
|
|---|
| 471 | SetNewModelFeature(mcOffense, 1);
|
|---|
| 472 | OptimizeDevModel(1 shl mcOffense + 1 shl mcDefense + 1 shl mcFanatic);
|
|---|
| 473 | MakeModelInfo(Me, 0, RO.DevModel, mi);
|
|---|
| 474 | if IsBetterModel(mi) then
|
|---|
| 475 | begin
|
|---|
| 476 | Result := adMilitary;
|
|---|
| 477 | Exit;
|
|---|
| 478 | end;
|
|---|
| 479 | end;
|
|---|
| 480 |
|
|---|
| 481 | if IsResearched(adMapMaking) and IsResearched(adSeafaring) and
|
|---|
| 482 | IsResearched(adNavigation) and IsResearched(adSteamEngine) then
|
|---|
| 483 | begin
|
|---|
| 484 | Result := adMilitary;
|
|---|
| 485 | for mix := 0 to RO.nModel - 1 do
|
|---|
| 486 | if MyModel[mix].Cap[mcNav] > 0 then
|
|---|
| 487 | Result := -1;
|
|---|
| 488 | if Result = adMilitary then
|
|---|
| 489 | begin
|
|---|
| 490 | PrepareNewModel(dSea);
|
|---|
| 491 | SetNewModelFeature(mcWeapons, 0);
|
|---|
| 492 | SetNewModelFeature(mcDefense, 3);
|
|---|
| 493 | Exit;
|
|---|
| 494 | end;
|
|---|
| 495 | end;
|
|---|
| 496 |
|
|---|
| 497 | (*
|
|---|
| 498 | if IsResearched(adMapMaking) and IsResearched(adSeafaring) then
|
|---|
| 499 | begin // check new naval models
|
|---|
| 500 | PrepareNewModel(dSea);
|
|---|
| 501 | if RO.DevModel.MTrans>1 then
|
|---|
| 502 | begin // new transport?
|
|---|
| 503 | SetNewModelFeature(mcDefense,2);
|
|---|
| 504 | SetNewModelFeature(mcOffense,2);
|
|---|
| 505 | SetNewModelFeature(mcSeaTrans,1);
|
|---|
| 506 | OptimizeDevModel(1 shl mcDefense+1 shl mcSeaTrans+1 shl mcTurbines
|
|---|
| 507 | +1 shl mcAirDef);
|
|---|
| 508 | MakeModelInfo(Me,0,RO.DevModel,mi);
|
|---|
| 509 | if IsBetterModel(mi) then
|
|---|
| 510 | begin Result:=adMilitary; Exit end;
|
|---|
| 511 | end;
|
|---|
| 512 |
|
|---|
| 513 | // new cruiser?
|
|---|
| 514 | if IsResearched(adBallistics) or IsResearched(adGunPowder) then
|
|---|
| 515 | begin
|
|---|
| 516 | PrepareNewModel(dSea);
|
|---|
| 517 | SetNewModelFeature(mcDefense,1);
|
|---|
| 518 | SetNewModelFeature(mcOffense,2);
|
|---|
| 519 | OptimizeDevModel(1 shl mcOffense+1 shl mcDefense
|
|---|
| 520 | +1 shl mcLongRange+1 shl mcAirDef+1 shl mcRadar);
|
|---|
| 521 | MakeModelInfo(Me,0,RO.DevModel,mi);
|
|---|
| 522 | if IsBetterModel(mi) then
|
|---|
| 523 | begin Result:=adMilitary; Exit end;
|
|---|
| 524 | end
|
|---|
| 525 | end;
|
|---|
| 526 | *)
|
|---|
| 527 | end;
|
|---|
| 528 |
|
|---|
| 529 | NewResearch := -1;
|
|---|
| 530 |
|
|---|
| 531 | // check if cooperation with other gender doesn't work -- go for old needed techs then
|
|---|
| 532 | StateOfArt := -1;
|
|---|
| 533 | for ad := 0 to nAdv - 1 do
|
|---|
| 534 | if (RO.Tech[ad] >= tsApplicable) and (Advancedness[ad] > StateOfArt) then
|
|---|
| 535 | StateOfArt := Advancedness[ad];
|
|---|
| 536 | EarliestNeeded := -1;
|
|---|
| 537 | EarliestNeeded_NoLeaveOut := -1;
|
|---|
| 538 | for ad := 0 to nAdv - 1 do
|
|---|
| 539 | if (RO.Tech[ad] < tsSeen) and (AdvanceValue[ad] >= $100) and
|
|---|
| 540 | ((EarliestNeeded < 0) or (Advancedness[ad] < Advancedness[EarliestNeeded])) then
|
|---|
| 541 | begin
|
|---|
| 542 | Ok := False;
|
|---|
| 543 | for iad := 0 to nResearchOrder - 1 do
|
|---|
| 544 | if ResearchOrder[Data.BehaviorFlags and bGender, iad] = ad then
|
|---|
| 545 | begin
|
|---|
| 546 | Ok := True;
|
|---|
| 547 | Break;
|
|---|
| 548 | end;
|
|---|
| 549 | if not Ok then
|
|---|
| 550 | begin
|
|---|
| 551 | EarliestNeeded := ad;
|
|---|
| 552 | if not LeaveOutsMissing(ad) then
|
|---|
| 553 | EarliestNeeded_NoLeaveOut := ad;
|
|---|
| 554 | end;
|
|---|
| 555 | end;
|
|---|
| 556 | if EarliestNeeded >= 0 then
|
|---|
| 557 | begin
|
|---|
| 558 | if (EarliestNeeded_NoLeaveOut >= 0) and
|
|---|
| 559 | (Advancedness[EarliestNeeded_NoLeaveOut] + ForceNeeded_NoLeaveOut <
|
|---|
| 560 | StateOfArt) then
|
|---|
| 561 | begin
|
|---|
| 562 | {$IFDEF DEBUG}
|
|---|
| 563 | DebugMessage(2, 'No partner found, go for ' +
|
|---|
| 564 | Name_Advance[EarliestNeeded_NoLeaveOut]);
|
|---|
| 565 | {$ENDIF}
|
|---|
| 566 | NewResearch := EarliestNeeded_NoLeaveOut;
|
|---|
| 567 | end
|
|---|
| 568 | else if Advancedness[EarliestNeeded] + ForceNeeded_LeaveOut < StateOfArt then
|
|---|
| 569 | begin
|
|---|
| 570 | {$IFDEF DEBUG}
|
|---|
| 571 | DebugMessage(2, 'No partner found, go for ' + Name_Advance[EarliestNeeded]);
|
|---|
| 572 | {$ENDIF}
|
|---|
| 573 | NewResearch := EarliestNeeded;
|
|---|
| 574 | end;
|
|---|
| 575 | end;
|
|---|
| 576 |
|
|---|
| 577 | // choose first directly researchable advance from own branch
|
|---|
| 578 | adNext := -1;
|
|---|
| 579 | if NewResearch < 0 then
|
|---|
| 580 | for iad := 0 to nResearchOrder - 1 do
|
|---|
| 581 | begin
|
|---|
| 582 | ad := ResearchOrder[Data.BehaviorFlags and bGender, iad];
|
|---|
| 583 | if RO.Tech[ad] < tsApplicable then
|
|---|
| 584 | begin
|
|---|
| 585 | if adNext < 0 then
|
|---|
| 586 | adNext := ad;
|
|---|
| 587 | if AdvPreq[ad, 2] <> preNone then
|
|---|
| 588 | begin // 2 of 3 required
|
|---|
| 589 | Count := 0;
|
|---|
| 590 | for I := 0 to 2 do
|
|---|
| 591 | if RO.Tech[AdvPreq[ad, I]] >= tsApplicable then
|
|---|
| 592 | Inc(Count);
|
|---|
| 593 | if Count >= 2 then
|
|---|
| 594 | begin
|
|---|
| 595 | Result := ad;
|
|---|
| 596 | Exit;
|
|---|
| 597 | end;
|
|---|
| 598 | end
|
|---|
| 599 | else if ((AdvPreq[ad, 0] = preNone) or
|
|---|
| 600 | (RO.Tech[AdvPreq[ad, 0]] >= tsApplicable)) and
|
|---|
| 601 | ((AdvPreq[ad, 1] = preNone) or (RO.Tech[AdvPreq[ad, 1]] >= tsApplicable)) then
|
|---|
| 602 | begin
|
|---|
| 603 | Result := ad;
|
|---|
| 604 | Exit;
|
|---|
| 605 | end;
|
|---|
| 606 | end;
|
|---|
| 607 | end;
|
|---|
| 608 |
|
|---|
| 609 | if NewResearch < 0 then
|
|---|
| 610 | if adNext >= 0 then
|
|---|
| 611 | NewResearch := adNext // need tech from other gender
|
|---|
| 612 | else if EarliestNeeded_NoLeaveOut >= 0 then
|
|---|
| 613 | NewResearch := EarliestNeeded_NoLeaveOut
|
|---|
| 614 | // own branch complete, pick tech from other gender
|
|---|
| 615 | else if EarliestNeeded >= 0 then
|
|---|
| 616 | NewResearch := EarliestNeeded // own branch complete, pick tech from other gender
|
|---|
| 617 | else
|
|---|
| 618 | begin // go for future techs
|
|---|
| 619 | Result := -1;
|
|---|
| 620 | I := 0;
|
|---|
| 621 | for ad := nAdv - 4 to nAdv - 1 do
|
|---|
| 622 | if (RO.Tech[ad] < MaxFutureTech) and (RO.Tech[AdvPreq[ad, 0]] >=
|
|---|
| 623 | tsApplicable) then
|
|---|
| 624 | begin
|
|---|
| 625 | Inc(I);
|
|---|
| 626 | if Random(I) = 0 then
|
|---|
| 627 | Result := ad;
|
|---|
| 628 | end;
|
|---|
| 629 | Assert((Result < 0) or AdvanceResearchable(Result));
|
|---|
| 630 | Exit;
|
|---|
| 631 | end;
|
|---|
| 632 |
|
|---|
| 633 | Assert(NewResearch >= 0);
|
|---|
| 634 | FillChar(Entry, SizeOf(Entry), False);
|
|---|
| 635 | MarkEntry(NewResearch);
|
|---|
| 636 | Result := -1;
|
|---|
| 637 | for ad := 0 to nAdv - 1 do
|
|---|
| 638 | if Entry[ad] and ((Result < 0) or (Advancedness[ad] > Advancedness[Result])) then
|
|---|
| 639 | Result := ad;
|
|---|
| 640 | Assert(Result >= 0);
|
|---|
| 641 | end;
|
|---|
| 642 |
|
|---|
| 643 | function TAI.ChooseStealAdvance: Integer;
|
|---|
| 644 | var
|
|---|
| 645 | ad: Integer;
|
|---|
| 646 | begin
|
|---|
| 647 | Result := -1;
|
|---|
| 648 | for ad := 0 to nAdv - 1 do
|
|---|
| 649 | if AdvanceStealable(ad) and
|
|---|
| 650 | ((Result < 0) or (Advancedness[ad] > Advancedness[Result])) then
|
|---|
| 651 | Result := ad;
|
|---|
| 652 | end;
|
|---|
| 653 |
|
|---|
| 654 | //-------------------------------
|
|---|
| 655 | // TERRAFORMING
|
|---|
| 656 | //-------------------------------
|
|---|
| 657 |
|
|---|
| 658 | const
|
|---|
| 659 | twpAllowFarmland = $0001;
|
|---|
| 660 |
|
|---|
| 661 | procedure TAI.TileWorkPlan(Loc, cix: Integer; var Value, NextJob, TotalWork: Integer);
|
|---|
| 662 | var
|
|---|
| 663 | OldTile, TerrType: Cardinal;
|
|---|
| 664 | TileInfo: TTileInfo;
|
|---|
| 665 | begin
|
|---|
| 666 | TotalWork := 0;
|
|---|
| 667 | NextJob := jNone;
|
|---|
| 668 | if Map[Loc] and (fRare1 or fRare2) <> 0 then
|
|---|
| 669 | begin
|
|---|
| 670 | Value := 3 * 8 - 1;
|
|---|
| 671 | Exit;
|
|---|
| 672 | end; // better than any tile with 2 food
|
|---|
| 673 |
|
|---|
| 674 | OldTile := Map[Loc];
|
|---|
| 675 | TerrType := Map[Loc] and fTerrain;
|
|---|
| 676 | if (TerrType >= fGrass) then
|
|---|
| 677 | begin
|
|---|
| 678 | if Map[Loc] and fPoll <> 0 then
|
|---|
| 679 | begin // clean pollution
|
|---|
| 680 | if NextJob = jNone then
|
|---|
| 681 | NextJob := jPoll;
|
|---|
| 682 | Inc(TotalWork, PollWork);
|
|---|
| 683 | Map[Loc] := Map[Loc] and not fPoll;
|
|---|
| 684 | end;
|
|---|
| 685 | if Map[Loc] and (fTerrain or fSpecial) = fSwamp then
|
|---|
| 686 | begin // drain swamp
|
|---|
| 687 | if NextJob = jNone then
|
|---|
| 688 | NextJob := jClear;
|
|---|
| 689 | Inc(TotalWork, Terrain[TerrType].IrrClearWork);
|
|---|
| 690 | Map[Loc] := Map[Loc] and not fTerrain or fGrass;
|
|---|
| 691 | TerrType := fGrass;
|
|---|
| 692 | Map[Loc] := Map[Loc] or Cardinal(SpecialTile(Loc, TerrType, G.lx) shl 5);
|
|---|
| 693 | end
|
|---|
| 694 | else if IsResearched(adExplosives) and
|
|---|
| 695 | (Map[Loc] and (fTerrain or fSpecial) in [fTundra, fHills]) and
|
|---|
| 696 | (Map[Loc] and fTerImp <> tiMine) and (SpecialTile(Loc, fHills, G.lx) = 0) then
|
|---|
| 697 | begin // transform
|
|---|
| 698 | if NextJob = jNone then
|
|---|
| 699 | NextJob := jTrans;
|
|---|
| 700 | Inc(TotalWork, Terrain[TerrType].TransWork);
|
|---|
| 701 | Map[Loc] := Map[Loc] and not fTerrain or fGrass;
|
|---|
| 702 | TerrType := fGrass;
|
|---|
| 703 | Map[Loc] := Map[Loc] or Cardinal(SpecialTile(Loc, TerrType, G.lx) shl 5);
|
|---|
| 704 | end;
|
|---|
| 705 | if (Terrain[TerrType].MineEff > 0) and (RO.Government <> gDespotism) then
|
|---|
| 706 | begin
|
|---|
| 707 | if Map[Loc] and fTerImp <> tiMine then
|
|---|
| 708 | begin // add mine
|
|---|
| 709 | if NextJob = jNone then
|
|---|
| 710 | NextJob := jMine;
|
|---|
| 711 | Inc(TotalWork, Terrain[TerrType].MineAfforestWork);
|
|---|
| 712 | Map[Loc] := Map[Loc] and not fTerImp or tiMine;
|
|---|
| 713 | end;
|
|---|
| 714 | end
|
|---|
| 715 | else if Terrain[TerrType].IrrEff > 0 then
|
|---|
| 716 | begin
|
|---|
| 717 | if Map[Loc] and fTerImp = tiIrrigation then
|
|---|
| 718 | begin // add farmland
|
|---|
| 719 | if (MyCity[cix].Built[imSupermarket] > 0) and
|
|---|
| 720 | IsResearched(adRefrigeration) and (RO.Government <> gDespotism) then
|
|---|
| 721 | begin
|
|---|
| 722 | if NextJob = jNone then
|
|---|
| 723 | NextJob := jFarm;
|
|---|
| 724 | Inc(TotalWork, Terrain[TerrType].IrrClearWork * FarmWork);
|
|---|
| 725 | Map[Loc] := Map[Loc] and not fTerImp or tiFarm;
|
|---|
| 726 | end;
|
|---|
| 727 | end
|
|---|
| 728 | else if Map[Loc] and fTerImp <> tiFarm then
|
|---|
| 729 | begin // add irrigation
|
|---|
| 730 | if (RO.Government <> gDespotism) or
|
|---|
| 731 | (Map[Loc] and (fTerrain or fSpecial) <> fGrass) then
|
|---|
| 732 | begin
|
|---|
| 733 | if NextJob = jNone then
|
|---|
| 734 | NextJob := jIrr;
|
|---|
| 735 | Inc(TotalWork, Terrain[TerrType].IrrClearWork);
|
|---|
| 736 | Map[Loc] := Map[Loc] and not fTerImp or tiIrrigation;
|
|---|
| 737 | end;
|
|---|
| 738 | end;
|
|---|
| 739 | end;
|
|---|
| 740 | if (Terrain[TerrType].MoveCost = 1) and (Map[Loc] and (fRoad or fRR) = 0) and
|
|---|
| 741 | ((Map[Loc] and fRiver = 0) or IsResearched(adBridgeBuilding)) then
|
|---|
| 742 | begin // add road
|
|---|
| 743 | if NextJob = jNone then
|
|---|
| 744 | NextJob := jRoad;
|
|---|
| 745 | Inc(TotalWork, RoadWork);
|
|---|
| 746 | Map[Loc] := Map[Loc] or fRoad;
|
|---|
| 747 | end;
|
|---|
| 748 | if ((Map[Loc] and fTerImp = tiMine) or
|
|---|
| 749 | (Terrain[TerrType].ProdRes[Map[Loc] shr 5 and 3] >= 2)) and
|
|---|
| 750 | IsResearched(adRailroad) and (Map[Loc] and fRR = 0) and
|
|---|
| 751 | ((Map[Loc] and fRiver = 0) or IsResearched(adBridgeBuilding)) and
|
|---|
| 752 | (RO.Government <> gDespotism) then
|
|---|
| 753 | begin // add railroad
|
|---|
| 754 | if Map[Loc] and fRoad = 0 then
|
|---|
| 755 | begin
|
|---|
| 756 | if NextJob = jNone then
|
|---|
| 757 | NextJob := jRoad;
|
|---|
| 758 | Inc(TotalWork, RoadWork * Terrain[TerrType].MoveCost);
|
|---|
| 759 | end;
|
|---|
| 760 | if NextJob = jNone then
|
|---|
| 761 | NextJob := jRR;
|
|---|
| 762 | Inc(TotalWork, RRWork * Terrain[TerrType].MoveCost);
|
|---|
| 763 | Map[Loc] := Map[Loc] and not fRoad or fRR;
|
|---|
| 764 | end;
|
|---|
| 765 | end;
|
|---|
| 766 | Server(sGetTileInfo, Me, Loc, TileInfo);
|
|---|
| 767 | Value := TileInfo.Food * 8 + TileInfo.Prod * 2 + TileInfo.Trade;
|
|---|
| 768 | Map[Loc] := OldTile;
|
|---|
| 769 | end;
|
|---|
| 770 |
|
|---|
| 771 | // ProcessSettlers: move settlers, do terrain improvement, found cities
|
|---|
| 772 | procedure TAI.ProcessSettlers;
|
|---|
| 773 | var
|
|---|
| 774 | I, uix, cix, ecix, dtr, Loc, RadiusLoc, Special, Food, Prod, Trade,
|
|---|
| 775 | CityFood, Happy, TestScore, BestNearCityScore, BestUnusedValue,
|
|---|
| 776 | BestUnusedLoc, Value, NextJob, TotalWork, V21, part, Loc1: Integer;
|
|---|
| 777 | Tile: Cardinal;
|
|---|
| 778 | FoodOk, Started: Boolean;
|
|---|
| 779 | Radius: TVicinity21Loc;
|
|---|
| 780 | CityAreaInfo: TCityAreaInfo;
|
|---|
| 781 | TileFood, ResourceScore, CityScore: array[0..lxmax * lymax - 1] of Integer;
|
|---|
| 782 |
|
|---|
| 783 | procedure AddJob(Loc, Job, Score: Integer);
|
|---|
| 784 | // set Score=1 for low-priority jobs
|
|---|
| 785 | begin
|
|---|
| 786 | JobAssignment_AddJob(Loc, Job, Score);
|
|---|
| 787 | if (Score > 1) and (District[Loc] >= 0) and (District[Loc] < maxCOD) then
|
|---|
| 788 | Dec(SettlerSurplus[District[Loc]]);
|
|---|
| 789 | end;
|
|---|
| 790 |
|
|---|
| 791 | procedure ReserveCityRadius(Loc: Integer);
|
|---|
| 792 | var
|
|---|
| 793 | V21, RadiusLoc: Integer;
|
|---|
| 794 | Radius: TVicinity21Loc;
|
|---|
| 795 | begin
|
|---|
| 796 | V21_to_Loc(Loc, Radius);
|
|---|
| 797 | for V21 := 1 to 26 do
|
|---|
| 798 | begin
|
|---|
| 799 | RadiusLoc := Radius[V21];
|
|---|
| 800 | if (RadiusLoc >= 0) then
|
|---|
| 801 | begin
|
|---|
| 802 | ResourceScore[RadiusLoc] := 0;
|
|---|
| 803 | TileFood[RadiusLoc] := 0;
|
|---|
| 804 | end;
|
|---|
| 805 | end;
|
|---|
| 806 | end;
|
|---|
| 807 |
|
|---|
| 808 | procedure ScoreRoadConnections;
|
|---|
| 809 | var
|
|---|
| 810 | V8, nFragments, Loc, Loc1, History, RoadScore, A, B, FullyDeveloped,
|
|---|
| 811 | ConnectMask: Integer;
|
|---|
| 812 | BridgeOk: Boolean;
|
|---|
| 813 | Adjacent: TVicinity8Loc;
|
|---|
| 814 | begin
|
|---|
| 815 | BridgeOk := IsResearched(adBridgeBuilding);
|
|---|
| 816 | if IsResearched(adRailroad) then
|
|---|
| 817 | FullyDeveloped := fRR or fCity
|
|---|
| 818 | else
|
|---|
| 819 | FullyDeveloped := fRoad or fRR or fCity;
|
|---|
| 820 | for Loc := G.lx to G.lx * (G.ly - 1) - 1 do
|
|---|
| 821 | if ((1 shl (Map[Loc] and fTerrain)) and (1 shl fOcean or 1 shl
|
|---|
| 822 | fShore or 1 shl fDesert or 1 shl fArctic or 1 shl fUNKNOWN) = 0) and
|
|---|
| 823 | (RO.Territory[Loc] = Me) and (Map[Loc] and FullyDeveloped = 0) and
|
|---|
| 824 | (BridgeOk or (Map[Loc] and fRiver = 0)) then
|
|---|
| 825 | begin
|
|---|
| 826 | nFragments := 0;
|
|---|
| 827 | History := 0;
|
|---|
| 828 | if Map[Loc] and fRoad <> 0 then
|
|---|
| 829 | ConnectMask := fRR or fCity // check for railroad
|
|---|
| 830 | else
|
|---|
| 831 | ConnectMask := fRoad or fRR or fCity; // check for road
|
|---|
| 832 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 833 | for V8 := 0 to 9 do
|
|---|
| 834 | begin
|
|---|
| 835 | Loc1 := Adjacent[V8 and 7];
|
|---|
| 836 | History := History shl 1;
|
|---|
| 837 | if (Loc1 >= 0) and (RO.Territory[Loc1] = Me) and
|
|---|
| 838 | (Map[Loc1] and ConnectMask <> 0) then
|
|---|
| 839 | begin
|
|---|
| 840 | Inc(History);
|
|---|
| 841 | if V8 >= 2 then
|
|---|
| 842 | begin
|
|---|
| 843 | Inc(nFragments);
|
|---|
| 844 | case V8 and 1 of
|
|---|
| 845 | 0:
|
|---|
| 846 | if History and 6 <> 0 then
|
|---|
| 847 | Dec(nFragments);
|
|---|
| 848 | 1:
|
|---|
| 849 | if History and 2 <> 0 then
|
|---|
| 850 | Dec(nFragments)
|
|---|
| 851 | else if History and 4 <> 0 then
|
|---|
| 852 | begin
|
|---|
| 853 | V8_to_ab((V8 - 1) and 7, A, B);
|
|---|
| 854 | ab_to_Loc(Loc, A shl 1, B shl 1, Loc1);
|
|---|
| 855 | if (Loc1 >= 0) and (Map[Loc1] and ConnectMask <> 0) then
|
|---|
| 856 | Dec(nFragments);
|
|---|
| 857 | end
|
|---|
| 858 | end;
|
|---|
| 859 | end;
|
|---|
| 860 | end;
|
|---|
| 861 | end;
|
|---|
| 862 | if nFragments >= 2 then // road or railroad connection desirable
|
|---|
| 863 | begin
|
|---|
| 864 | if Map[Loc] and fRiver <> 0 then
|
|---|
| 865 | RoadScore := 44 + (nFragments - 2) * 4
|
|---|
| 866 | else
|
|---|
| 867 | RoadScore := 56 - Terrain[Map[Loc] and fTerrain].MoveCost * 4 +
|
|---|
| 868 | (nFragments - 2) * 4;
|
|---|
| 869 | if Map[Loc] and fRoad <> 0 then
|
|---|
| 870 | AddJob(Loc, jRR, RoadScore)
|
|---|
| 871 | else
|
|---|
| 872 | AddJob(Loc, jRoad, RoadScore);
|
|---|
| 873 | end;
|
|---|
| 874 | end;
|
|---|
| 875 | end;
|
|---|
| 876 |
|
|---|
| 877 | begin
|
|---|
| 878 | FillChar(SettlerSurplus, SizeOf(SettlerSurplus), 0);
|
|---|
| 879 | JobAssignment_Initialize;
|
|---|
| 880 |
|
|---|
| 881 | if (Data.BehaviorFlags and bBarbarina = 0) or (RO.nCity < 3) then
|
|---|
| 882 | begin
|
|---|
| 883 | FillChar(TileFood, SizeOf(TileFood), 0);
|
|---|
| 884 | FillChar(ResourceScore, SizeOf(ResourceScore), 0);
|
|---|
| 885 | for Loc := 0 to MapSize - 1 do
|
|---|
| 886 | if Map[Loc] and fTerrain <> fUNKNOWN then
|
|---|
| 887 | if Map[Loc] and fDeadLands <> 0 then
|
|---|
| 888 | begin
|
|---|
| 889 | if not IsResearched(adMassProduction) or (Map[Loc] and fModern <> 0) then
|
|---|
| 890 | ResourceScore[Loc] := 20;
|
|---|
| 891 | end
|
|---|
| 892 | else if Map[Loc] and fTerrain = fGrass then
|
|---|
| 893 | TileFood[Loc] := Terrain[fGrass].FoodRes[Map[Loc] shr 5 and 3] - 1
|
|---|
| 894 | else
|
|---|
| 895 | begin
|
|---|
| 896 | Special := SpecialTile(Loc, Map[Loc] and fTerrain, G.lx);
|
|---|
| 897 | if Special <> 0 then
|
|---|
| 898 | with Terrain[Map[Loc] and fTerrain] do
|
|---|
| 899 | begin
|
|---|
| 900 | Food := FoodRes[Special];
|
|---|
| 901 | if MineEff = 0 then
|
|---|
| 902 | Inc(Food, IrrEff);
|
|---|
| 903 | Prod := ProdRes[Special] + MineEff;
|
|---|
| 904 | Trade := TradeRes[Special];
|
|---|
| 905 | if MoveCost = 1 then
|
|---|
| 906 | Inc(Trade);
|
|---|
| 907 | ResourceScore[Loc] := Food + 2 * Prod + Trade - 7;
|
|---|
| 908 | if Food > 2 then
|
|---|
| 909 | TileFood[Loc] := Food - 2;
|
|---|
| 910 | end;
|
|---|
| 911 | end;
|
|---|
| 912 |
|
|---|
| 913 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 914 | if MyCity[cix].Loc >= 0 then
|
|---|
| 915 | ReserveCityRadius(MyCity[cix].Loc); // these resources already have a city
|
|---|
| 916 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 917 | if (MyUnit[uix].Loc >= 0) and (MyUnit[uix].Job = jCity) then
|
|---|
| 918 | ReserveCityRadius(MyUnit[uix].Loc); // these resources almost already have a city
|
|---|
| 919 | for ecix := 0 to RO.nEnemyCity - 1 do
|
|---|
| 920 | if RO.EnemyCity[ecix].Loc >= 0 then
|
|---|
| 921 | ReserveCityRadius(RO.EnemyCity[ecix].Loc);
|
|---|
| 922 | // these resources already have an enemy city
|
|---|
| 923 |
|
|---|
| 924 | // rate possible new cities
|
|---|
| 925 | FillChar(CityScore, MapSize * SizeOf(Integer), 0);
|
|---|
| 926 | for Loc := 0 to MapSize - 1 do
|
|---|
| 927 | begin
|
|---|
| 928 | FoodOk := (TileFood[Loc] > 0) and
|
|---|
| 929 | ((Map[Loc] and fTerrain = fGrass) and
|
|---|
| 930 | ((RO.Government <> gDespotism) or (Map[Loc] and fSpecial = fSpecial1)) or
|
|---|
| 931 | (Map[Loc] and (fTerrain or fSpecial) = fPrairie or fSpecial1));
|
|---|
| 932 | if FoodOk and ((RO.Territory[Loc] < 0) or (RO.Territory[Loc] = Me)) then
|
|---|
| 933 | begin
|
|---|
| 934 | TestScore := 0;
|
|---|
| 935 | CityFood := 0;
|
|---|
| 936 | BestNearCityScore := 0;
|
|---|
| 937 | V21_to_Loc(Loc, Radius);
|
|---|
| 938 | for V21 := 1 to 26 do
|
|---|
| 939 | begin // sum resource scores in potential city radius
|
|---|
| 940 | RadiusLoc := Radius[V21];
|
|---|
| 941 | if (RadiusLoc >= 0) then
|
|---|
| 942 | begin
|
|---|
| 943 | Inc(CityFood, TileFood[RadiusLoc]);
|
|---|
| 944 | if ResourceScore[RadiusLoc] > 0 then
|
|---|
| 945 | Inc(TestScore, ResourceScore[RadiusLoc]);
|
|---|
| 946 | if CityScore[RadiusLoc] > BestNearCityScore then
|
|---|
| 947 | BestNearCityScore := CityScore[RadiusLoc];
|
|---|
| 948 | end;
|
|---|
| 949 | end;
|
|---|
| 950 | if CityFood >= MinCityFood then // city is worth founding
|
|---|
| 951 | begin
|
|---|
| 952 | TestScore := (72 + 2 * TestScore) shl 8 + ((loc xor Me) * 4567) mod 251;
|
|---|
| 953 | // some unexactness, random but always the same for this tile
|
|---|
| 954 | if TestScore > BestNearCityScore then
|
|---|
| 955 | begin // better than all other sites in radius
|
|---|
| 956 | if BestNearCityScore > 0 then // found no other cities in radius
|
|---|
| 957 | begin
|
|---|
| 958 | for V21 := 1 to 26 do
|
|---|
| 959 | begin
|
|---|
| 960 | RadiusLoc := Radius[V21];
|
|---|
| 961 | if (RadiusLoc >= 0) then
|
|---|
| 962 | CityScore[RadiusLoc] := 0;
|
|---|
| 963 | end;
|
|---|
| 964 | end;
|
|---|
| 965 | CityScore[Loc] := TestScore;
|
|---|
| 966 | end;
|
|---|
| 967 | end;
|
|---|
| 968 | end;
|
|---|
| 969 | end;
|
|---|
| 970 | for Loc := 0 to MapSize - 1 do
|
|---|
| 971 | if CityScore[Loc] > 0 then
|
|---|
| 972 | AddJob(Loc, jCity, CityScore[Loc] shr 8);
|
|---|
| 973 | end;
|
|---|
| 974 |
|
|---|
| 975 | // improve terrain
|
|---|
| 976 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 977 | with MyCity[cix] do
|
|---|
| 978 | if Loc >= 0 then
|
|---|
| 979 | begin // order terrain improvements
|
|---|
| 980 | BestUnusedValue := 0;
|
|---|
| 981 | City_GetAreaInfo(cix, CityAreaInfo);
|
|---|
| 982 | V21_to_Loc(Loc, Radius);
|
|---|
| 983 | for V21 := 1 to 26 do
|
|---|
| 984 | if V21 <> CityOwnTile then
|
|---|
| 985 | if 1 shl V21 and Tiles <> 0 then
|
|---|
| 986 | begin // tile is being exploited!
|
|---|
| 987 | RadiusLoc := Radius[V21];
|
|---|
| 988 | if not (Map[RadiusLoc] and fTerrain in [fDesert, fArctic]) then
|
|---|
| 989 | begin
|
|---|
| 990 | Assert(RadiusLoc >= 0);
|
|---|
| 991 | TileWorkPlan(RadiusLoc, cix, Value, NextJob, TotalWork);
|
|---|
| 992 | if (NextJob = jRoad) and (Built[imPalace] +
|
|---|
| 993 | Built[imCourt] + Built[imTownHall] = 0) then
|
|---|
| 994 | AddJob(RadiusLoc, NextJob, 44)
|
|---|
| 995 | else if NextJob <> jNone then
|
|---|
| 996 | AddJob(RadiusLoc, NextJob, 84);
|
|---|
| 997 | end;
|
|---|
| 998 | end
|
|---|
| 999 | else if CityAreaInfo.Available[V21] = faAvailable then
|
|---|
| 1000 | begin // tile could be exploited
|
|---|
| 1001 | RadiusLoc := Radius[V21];
|
|---|
| 1002 | Assert(RadiusLoc >= 0);
|
|---|
| 1003 | if not (Map[RadiusLoc] and fTerrain in [fDesert, fArctic]) then
|
|---|
| 1004 | begin
|
|---|
| 1005 | TileWorkPlan(RadiusLoc, cix, Value, NextJob, TotalWork);
|
|---|
| 1006 | Value := Value shl 16 + $FFFF - TotalWork;
|
|---|
| 1007 | if Value > BestUnusedValue then
|
|---|
| 1008 | begin
|
|---|
| 1009 | BestUnusedValue := Value;
|
|---|
| 1010 | BestUnusedLoc := RadiusLoc;
|
|---|
| 1011 | end;
|
|---|
| 1012 | end;
|
|---|
| 1013 | end;
|
|---|
| 1014 | if BestUnusedValue > 0 then
|
|---|
| 1015 | begin
|
|---|
| 1016 | TileWorkPlan(BestUnusedLoc, cix, Value, NextJob, TotalWork);
|
|---|
| 1017 | if NextJob <> jNone then
|
|---|
| 1018 | AddJob(BestUnusedLoc, NextJob, 44);
|
|---|
| 1019 | end;
|
|---|
| 1020 | end;
|
|---|
| 1021 |
|
|---|
| 1022 | ScoreRoadConnections;
|
|---|
| 1023 |
|
|---|
| 1024 | if Data.BehaviorFlags and bBarbarina = 0 then // low priority jobs
|
|---|
| 1025 | for Loc := 0 to MapSize - 1 do
|
|---|
| 1026 | if RO.Territory[Loc] = Me then
|
|---|
| 1027 | begin
|
|---|
| 1028 | Tile := Map[Loc];
|
|---|
| 1029 | if Tile and fPoll <> 0 then
|
|---|
| 1030 | AddJob(Loc, jPoll, 1)
|
|---|
| 1031 | else
|
|---|
| 1032 | case Tile and (fTerrain or fSpecial or fCity) of
|
|---|
| 1033 | fGrass, fGrass + fSpecial1:
|
|---|
| 1034 | if IsResearched(adExplosives) and (SpecialTile(Loc, fHills, G.lx) > 0) then
|
|---|
| 1035 | AddJob(Loc, jTrans, 1);
|
|---|
| 1036 | fSwamp:
|
|---|
| 1037 | if SpecialTile(Loc, fSwamp, G.lx) = 0 then
|
|---|
| 1038 | AddJob(Loc, jClear, 1);
|
|---|
| 1039 | fTundra, fHills:
|
|---|
| 1040 | if IsResearched(adExplosives) and (Tile and fTerImp <> tiMine) and
|
|---|
| 1041 | (SpecialTile(Loc, fHills, G.lx) = 0) then
|
|---|
| 1042 | AddJob(Loc, jTrans, 1);
|
|---|
| 1043 | end;
|
|---|
| 1044 | end;
|
|---|
| 1045 |
|
|---|
| 1046 | // cities for colony ship production
|
|---|
| 1047 | if Data.BehaviorFlags and bBarbarina = bBarbarina then
|
|---|
| 1048 | begin
|
|---|
| 1049 | for part := 0 to nShipPart - 1 do
|
|---|
| 1050 | for I := 0 to ColonyShipPlan[part].nLocFoundCity - 1 do
|
|---|
| 1051 | begin
|
|---|
| 1052 | Loc := ColonyShipPlan[part].LocFoundCity[I];
|
|---|
| 1053 | Started := False;
|
|---|
| 1054 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1055 | if (MyUnit[uix].Loc = Loc) and (MyUnit[uix].Job = jCity) then
|
|---|
| 1056 | begin
|
|---|
| 1057 | Started := True;
|
|---|
| 1058 | Break;
|
|---|
| 1059 | end;
|
|---|
| 1060 | if not Started then
|
|---|
| 1061 | begin
|
|---|
| 1062 | Tile := RO.Map[Loc];
|
|---|
| 1063 | if (Tile and fTerrain = fForest) or (Tile and fTerrain = fSwamp) then
|
|---|
| 1064 | AddJob(Loc, jClear, 235)
|
|---|
| 1065 | else if Tile and fTerrain = fHills then
|
|---|
| 1066 | begin
|
|---|
| 1067 | if IsResearched(adExplosives) then
|
|---|
| 1068 | AddJob(Loc, jTrans, 235);
|
|---|
| 1069 | end
|
|---|
| 1070 | else
|
|---|
| 1071 | AddJob(Loc, jCity, 235);
|
|---|
| 1072 | end;
|
|---|
| 1073 | V21_to_Loc(Loc, Radius);
|
|---|
| 1074 | for V21 := 1 to 26 do
|
|---|
| 1075 | begin
|
|---|
| 1076 | Loc1 := Radius[V21];
|
|---|
| 1077 | if (Loc1 >= 0) and (RO.Map[Loc1] and (fTerrain or fSpecial) = fSwamp) then
|
|---|
| 1078 | AddJob(Loc1, jClear, 255);
|
|---|
| 1079 | end;
|
|---|
| 1080 | end;
|
|---|
| 1081 | end;
|
|---|
| 1082 |
|
|---|
| 1083 | // choose all settlers to work
|
|---|
| 1084 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1085 | with MyUnit[uix] do
|
|---|
| 1086 | if (Loc >= 0) and ((mix = mixSettlers) or (mix = mixSlaves) or
|
|---|
| 1087 | (Data.BehaviorFlags and bBarbarina <> 0) and
|
|---|
| 1088 | (MyModel[mix].Kind = mkSettler)) then
|
|---|
| 1089 | begin
|
|---|
| 1090 | JobAssignment_AddUnit(uix);
|
|---|
| 1091 | if (District[Loc] >= 0) and (District[Loc] < maxCOD) then
|
|---|
| 1092 | Inc(SettlerSurplus[District[Loc]]);
|
|---|
| 1093 | end;
|
|---|
| 1094 |
|
|---|
| 1095 | JobAssignment_Go;
|
|---|
| 1096 |
|
|---|
| 1097 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1098 | with MyUnit[uix] do
|
|---|
| 1099 | if (Loc >= 0) and (Map[Loc] and fCity = 0) and (Job = jNone) and
|
|---|
| 1100 | ((mix = mixSettlers) or (mix = mixSlaves)) and not JobAssignment_GotJob(uix) then
|
|---|
| 1101 | Unit_MoveEx(uix, maNextCity);
|
|---|
| 1102 |
|
|---|
| 1103 | //{$IFDEF DEBUG}DebugMessage(2, Format('Settler surplus in district 0: %d',[SettlerSurplus[0]]));{$ENDIF}
|
|---|
| 1104 |
|
|---|
| 1105 | // add settlers to city
|
|---|
| 1106 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1107 | with MyUnit[uix] do
|
|---|
| 1108 | if (Loc >= 0) and (Map[Loc] and fCity <> 0) and
|
|---|
| 1109 | (MyModel[MyUnit[uix].mix].Kind = mkSettler) then
|
|---|
| 1110 | begin
|
|---|
| 1111 | dtr := District[Loc];
|
|---|
| 1112 | if (mix <> mixSettlers) or (dtr >= 0) and (dtr < maxCOD) and
|
|---|
| 1113 | (SettlerSurplus[dtr] > DistrictPopulation[dtr] div 8) then
|
|---|
| 1114 | begin
|
|---|
| 1115 | City_FindMyCity(Loc, cix);
|
|---|
| 1116 | with MyCity[cix] do
|
|---|
| 1117 | if (Built[imSewer] > 0) or (Built[imAqueduct] > 0) and
|
|---|
| 1118 | (Size <= NeedSewerSize - 2) or (Size <= NeedAqueductSize - 2) then
|
|---|
| 1119 | begin // settlers could be added to this city
|
|---|
| 1120 | Happy := BasicHappy;
|
|---|
| 1121 | for I := 0 to nWonder - 1 do
|
|---|
| 1122 | if Built[I] > 0 then
|
|---|
| 1123 | Inc(Happy);
|
|---|
| 1124 | if Built[imTemple] > 0 then
|
|---|
| 1125 | Inc(Happy);
|
|---|
| 1126 | if Built[imCathedral] > 0 then
|
|---|
| 1127 | begin
|
|---|
| 1128 | Inc(Happy, 2);
|
|---|
| 1129 | if RO.Wonder[woBach].EffectiveOwner = Me then
|
|---|
| 1130 | Inc(Happy, 1);
|
|---|
| 1131 | end;
|
|---|
| 1132 | if Built[imTheater] > 0 then
|
|---|
| 1133 | Inc(Happy, 2);
|
|---|
| 1134 | if (Built[imColosseum] > 0) or (Happy shl 1 >= Size + 2) then
|
|---|
| 1135 | begin // bigger city would be happy
|
|---|
| 1136 | // {$IFDEF DEBUG}DebugMessage(2, Format('Adding settlers to city at %d',[Loc]));{$ENDIF}
|
|---|
| 1137 | Unit_AddToCity(uix);
|
|---|
| 1138 | if (dtr >= 0) and (dtr < maxCOD) then
|
|---|
| 1139 | Dec(SettlerSurplus[dtr]);
|
|---|
| 1140 | end;
|
|---|
| 1141 | end;
|
|---|
| 1142 | end;
|
|---|
| 1143 | end;
|
|---|
| 1144 | end;
|
|---|
| 1145 |
|
|---|
| 1146 | //-------------------------------
|
|---|
| 1147 | // MY TURN
|
|---|
| 1148 | //-------------------------------
|
|---|
| 1149 |
|
|---|
| 1150 | procedure TAI.DoTurn;
|
|---|
| 1151 | var
|
|---|
| 1152 | emix, I, p1, TaxSum, ScienceSum, NewTaxRate: Integer;
|
|---|
| 1153 | AllHateMe: Boolean;
|
|---|
| 1154 | {$IFDEF PERF}
|
|---|
| 1155 | PF, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9: int64;
|
|---|
| 1156 | {$ENDIF}
|
|---|
| 1157 | begin
|
|---|
| 1158 | {$IFDEF DEBUG}
|
|---|
| 1159 | FillChar(DebugMap, SizeOf(DebugMap), 0);
|
|---|
| 1160 | {$ENDIF}
|
|---|
| 1161 |
|
|---|
| 1162 | {$IFDEF PERF}
|
|---|
| 1163 | QueryPerformanceFrequency(PF);
|
|---|
| 1164 | {$ENDIF}
|
|---|
| 1165 | {$IFDEF PERF}
|
|---|
| 1166 | QueryPerformanceCounter(t0);
|
|---|
| 1167 | {$ENDIF}
|
|---|
| 1168 |
|
|---|
| 1169 | WarNations := PresenceUnknown;
|
|---|
| 1170 | for p1 := 0 to nPl - 1 do
|
|---|
| 1171 | if (p1 <> Me) and (1 shl p1 and RO.Alive <> 0) and (RO.Treaty[p1] < trPeace) then
|
|---|
| 1172 | Inc(WarNations, 1 shl p1);
|
|---|
| 1173 | BombardingNations := 0;
|
|---|
| 1174 | for emix := 0 to RO.nEnemyModel - 1 do
|
|---|
| 1175 | with RO.EnemyModel[emix] do
|
|---|
| 1176 | if (Domain = dSea) and (1 shl (mcLongRange - mcFirstNonCap) and Cap <> 0) then
|
|---|
| 1177 | BombardingNations := BombardingNations or (1 shl Owner);
|
|---|
| 1178 | BombardingNations := BombardingNations and WarNations;
|
|---|
| 1179 |
|
|---|
| 1180 | AnalyzeMap;
|
|---|
| 1181 | //for i:=0 to MapSize-1 do DebugMap[i]:=Formation[i];
|
|---|
| 1182 |
|
|---|
| 1183 | if (Data.BehaviorFlags and bBarbarina = 0) and
|
|---|
| 1184 | (RO.Tech[ResearchOrder[Data.BehaviorFlags and bGender, 8]] < tsApplicable) then
|
|---|
| 1185 | CheckGender;
|
|---|
| 1186 |
|
|---|
| 1187 | if G.Difficulty[Me] < MaxDiff then // not on beginner level
|
|---|
| 1188 | begin
|
|---|
| 1189 | if (Data.LastResearchTech = adHorsebackRiding) and (RO.ResearchTech < 0) and
|
|---|
| 1190 | (Random(6) = 0) and (HavePort or (ContinentPresence[0] and not
|
|---|
| 1191 | (1 shl Me or PresenceUnknown) <> 0)) then
|
|---|
| 1192 | begin
|
|---|
| 1193 | Data.BehaviorFlags := Data.BehaviorFlags or bBarbarina_Hide;
|
|---|
| 1194 | DebugMessage(1, 'Early Barbarina!');
|
|---|
| 1195 | end;
|
|---|
| 1196 | if Data.BehaviorFlags and bBarbarina = 0 then
|
|---|
| 1197 | begin
|
|---|
| 1198 | AllHateMe := False;
|
|---|
| 1199 | for p1 := 0 to nPl - 1 do
|
|---|
| 1200 | if (1 shl p1 and RO.Alive <> 0) and (RO.Treaty[p1] >= trNone) then
|
|---|
| 1201 | if (RO.Treaty[p1] < trPeace) and
|
|---|
| 1202 | ((Data.RejectTurn[suContact, p1] >= 0) or
|
|---|
| 1203 | (Data.RejectTurn[suPeace, p1] >= 0)) then
|
|---|
| 1204 | AllHateMe := True
|
|---|
| 1205 | else
|
|---|
| 1206 | begin
|
|---|
| 1207 | AllHateMe := False;
|
|---|
| 1208 | Break;
|
|---|
| 1209 | end;
|
|---|
| 1210 | if AllHateMe then
|
|---|
| 1211 | begin
|
|---|
| 1212 | Data.BehaviorFlags := Data.BehaviorFlags or bBarbarina_Hide;
|
|---|
| 1213 | DebugMessage(1, 'All hate me!');
|
|---|
| 1214 | end;
|
|---|
| 1215 | end;
|
|---|
| 1216 |
|
|---|
| 1217 | if Data.BehaviorFlags and bBarbarina = 0 then
|
|---|
| 1218 | if Barbarina_GoHidden then
|
|---|
| 1219 | begin
|
|---|
| 1220 | Data.BehaviorFlags := Data.BehaviorFlags or bBarbarina_Hide;
|
|---|
| 1221 | DebugMessage(1, 'Barbarina!');
|
|---|
| 1222 | end;
|
|---|
| 1223 | if Data.BehaviorFlags and bBarbarina = bBarbarina_Hide then
|
|---|
| 1224 | if Barbarina_Go then
|
|---|
| 1225 | begin
|
|---|
| 1226 | Data.BehaviorFlags := Data.BehaviorFlags or bBarbarina;
|
|---|
| 1227 | DebugMessage(1, 'Barbarina - no mercy!');
|
|---|
| 1228 | end;
|
|---|
| 1229 | end;
|
|---|
| 1230 |
|
|---|
| 1231 | {$IFDEF PERF}
|
|---|
| 1232 | QueryPerformanceCounter(t1);
|
|---|
| 1233 | {$ENDIF}
|
|---|
| 1234 |
|
|---|
| 1235 | // better government form available?
|
|---|
| 1236 | if (Data.BehaviorFlags and bBarbarina = 0) and (RO.Turn >= LeaveDespotism) and
|
|---|
| 1237 | (RO.Government <> gAnarchy) then
|
|---|
| 1238 | if IsResearched(adDemocracy) then
|
|---|
| 1239 | begin
|
|---|
| 1240 | if RO.Government <> gDemocracy then
|
|---|
| 1241 | Revolution; //!!!
|
|---|
| 1242 | end
|
|---|
| 1243 | else if IsResearched(adTheRepublic) then
|
|---|
| 1244 | begin
|
|---|
| 1245 | if RO.Government <> gRepublic then
|
|---|
| 1246 | Revolution;
|
|---|
| 1247 | end
|
|---|
| 1248 | else if IsResearched(adMonarchy) then
|
|---|
| 1249 | begin
|
|---|
| 1250 | if RO.Government <> gMonarchy then
|
|---|
| 1251 | Revolution;
|
|---|
| 1252 | end;
|
|---|
| 1253 |
|
|---|
| 1254 | CollectModelCatStat;
|
|---|
| 1255 |
|
|---|
| 1256 | if Data.BehaviorFlags and bBarbarina = bBarbarina then
|
|---|
| 1257 | begin
|
|---|
| 1258 | MakeColonyShipPlan;
|
|---|
| 1259 | Barbarina_DoTurn;
|
|---|
| 1260 | end
|
|---|
| 1261 | else
|
|---|
| 1262 | begin
|
|---|
| 1263 | {$IFDEF PERF}
|
|---|
| 1264 | QueryPerformanceCounter(t2);
|
|---|
| 1265 | {$ENDIF}
|
|---|
| 1266 |
|
|---|
| 1267 | {$IFDEF PERF}
|
|---|
| 1268 | QueryPerformanceCounter(t3);
|
|---|
| 1269 | {$ENDIF}
|
|---|
| 1270 |
|
|---|
| 1271 | AttackAndPatrol;
|
|---|
| 1272 |
|
|---|
| 1273 | {$IFDEF PERF}
|
|---|
| 1274 | QueryPerformanceCounter(t4);
|
|---|
| 1275 | {$ENDIF}
|
|---|
| 1276 |
|
|---|
| 1277 | MoveUnitsHome;
|
|---|
| 1278 |
|
|---|
| 1279 | {$IFDEF PERF}
|
|---|
| 1280 | QueryPerformanceCounter(t5);
|
|---|
| 1281 | {$ENDIF}
|
|---|
| 1282 | end;
|
|---|
| 1283 |
|
|---|
| 1284 | ProcessSettlers;
|
|---|
| 1285 |
|
|---|
| 1286 | {$IFDEF PERF}
|
|---|
| 1287 | QueryPerformanceCounter(t6);
|
|---|
| 1288 | {$ENDIF}
|
|---|
| 1289 |
|
|---|
| 1290 | if Data.BehaviorFlags and bBarbarina <> 0 then
|
|---|
| 1291 | Barbarina_SetCityProduction
|
|---|
| 1292 | else
|
|---|
| 1293 | SetCityProduction;
|
|---|
| 1294 |
|
|---|
| 1295 | {$IFDEF PERF}
|
|---|
| 1296 | QueryPerformanceCounter(t7);
|
|---|
| 1297 | {$ENDIF}
|
|---|
| 1298 |
|
|---|
| 1299 | // correct tax rate if necessary
|
|---|
| 1300 | if not IsResearched(adWheel) then
|
|---|
| 1301 | ChangeRates(0, 0)
|
|---|
| 1302 | else
|
|---|
| 1303 | begin
|
|---|
| 1304 | if (RO.TaxRate = 0) or (RO.Money < (TotalPopulation[Me] - 4) * 2) then
|
|---|
| 1305 | NewTaxRate := RO.TaxRate // don't check decreasing tax
|
|---|
| 1306 | else
|
|---|
| 1307 | NewTaxRate := RO.TaxRate - 10;
|
|---|
| 1308 | while NewTaxRate < 100 do
|
|---|
| 1309 | begin
|
|---|
| 1310 | SumCities(NewTaxRate, TaxSum, ScienceSum);
|
|---|
| 1311 | if RO.Money + TaxSum >= (TotalPopulation[Me] - 4) then
|
|---|
| 1312 | Break; // enough
|
|---|
| 1313 | Inc(NewTaxRate, 10);
|
|---|
| 1314 | end;
|
|---|
| 1315 | if NewTaxRate <> RO.TaxRate then
|
|---|
| 1316 | begin
|
|---|
| 1317 | // {$IFDEF DEBUG}DebugMessage(3,Format('New tax rate: %d',[NewTaxRate]));{$ENDIF}
|
|---|
| 1318 | ChangeRates(NewTaxRate, 0);
|
|---|
| 1319 | end;
|
|---|
| 1320 | end;
|
|---|
| 1321 |
|
|---|
| 1322 | // clean up RequestedTechs
|
|---|
| 1323 | if (Data.LastResearchTech >= 0) and (Data.LastResearchTech <> RO.ResearchTech) then
|
|---|
| 1324 | // research completed
|
|---|
| 1325 | for p1 := 0 to nPl - 1 do
|
|---|
| 1326 | if (p1 <> Me) and (1 shl p1 and RO.Alive <> 0) and
|
|---|
| 1327 | (RO.EnemyReport[p1].TurnOfCivilReport + TechReportOutdated > RO.Turn) and
|
|---|
| 1328 | (RO.EnemyReport[p1].Tech[Data.LastResearchTech] < tsSeen) then
|
|---|
| 1329 | begin // latest researched advance might be of interest to this nation
|
|---|
| 1330 | for I := 0 to nRequestedTechs - 1 do
|
|---|
| 1331 | if (Data.RequestedTechs[I] >= 0) and
|
|---|
| 1332 | (Data.RequestedTechs[I] shr 8 and $F = p1) then
|
|---|
| 1333 | Data.RequestedTechs[I] := -1;
|
|---|
| 1334 | end;
|
|---|
| 1335 | if RO.ResearchTech = adMilitary then
|
|---|
| 1336 | Data.LastResearchTech := -1
|
|---|
| 1337 | else
|
|---|
| 1338 | Data.LastResearchTech := RO.ResearchTech;
|
|---|
| 1339 | for I := 0 to nRequestedTechs - 1 do
|
|---|
| 1340 | if (Data.RequestedTechs[I] >= 0) and
|
|---|
| 1341 | (RO.Tech[Data.RequestedTechs[I] and $FF] >= tsSeen) then
|
|---|
| 1342 | Data.RequestedTechs[I] := -1;
|
|---|
| 1343 |
|
|---|
| 1344 | // prepare negotiation
|
|---|
| 1345 | AdvanceValuesSet := False;
|
|---|
| 1346 | SetAdvanceValues;
|
|---|
| 1347 |
|
|---|
| 1348 | {$IFDEF DEBUG}
|
|---|
| 1349 | (*for p1:=0 to nPl-1 do
|
|---|
| 1350 | if (p1<>Me) and (1 shl p1 and RO.Alive<>0) and (RO.Treaty[p1]>=trPeace)
|
|---|
| 1351 | and (RO.EnemyReport[p1].TurnOfCivilReport>=0) then
|
|---|
| 1352 | TraceAdvanceValues(p1);*)
|
|---|
| 1353 | {$ENDIF}
|
|---|
| 1354 |
|
|---|
| 1355 | {$IFDEF PERF}
|
|---|
| 1356 | DebugMessage(2, Format('t1=%d t2=%d t3=%d t4=%d t5=%d t6=%d t7=%d t8=%d t9=%d (ns)',
|
|---|
| 1357 | [(t1 - t0) * 1000000 div PF, (t2 - t1) * 1000000 div PF, (t3 - t2) *
|
|---|
| 1358 | 1000000 div PF, (t4 - t3) * 1000000 div PF, (t5 - t4) * 1000000 div PF,
|
|---|
| 1359 | (t6 - t5) * 1000000 div PF, (t7 - t6) * 1000000 div PF, (t8 - t7) *
|
|---|
| 1360 | 1000000 div PF, (t9 - t8) * 1000000 div PF]));
|
|---|
| 1361 | {$ENDIF}
|
|---|
| 1362 | end;
|
|---|
| 1363 |
|
|---|
| 1364 | {$IFDEF DEBUG}
|
|---|
| 1365 | procedure TAI.TraceAdvanceValues(Nation: Integer);
|
|---|
| 1366 | var
|
|---|
| 1367 | ad: Integer;
|
|---|
| 1368 | begin
|
|---|
| 1369 | for ad := 0 to nAdv - 1 do
|
|---|
| 1370 | if (RO.Tech[ad] < tsSeen) and (RO.EnemyReport[Nation].Tech[ad] >= tsApplicable) and
|
|---|
| 1371 | (AdvanceValue[ad] > 0) then
|
|---|
| 1372 | begin
|
|---|
| 1373 | DebugMessage(2, Format('%s (%d): +%x', [Name_Advance[ad],
|
|---|
| 1374 | Advancedness[ad], AdvanceValue[ad]]));
|
|---|
| 1375 | end;
|
|---|
| 1376 | end;
|
|---|
| 1377 | {$ENDIF}
|
|---|
| 1378 |
|
|---|
| 1379 | procedure TAI.CheckGender;
|
|---|
| 1380 | var
|
|---|
| 1381 | p1, NewGender: Integer;
|
|---|
| 1382 | begin
|
|---|
| 1383 | NewGender := -1;
|
|---|
| 1384 | for p1 := 0 to nPl - 1 do
|
|---|
| 1385 | if (p1 <> Me) and (1 shl p1 and RO.Alive <> 0) and
|
|---|
| 1386 | (RO.Treaty[p1] >= trFriendlyContact) then
|
|---|
| 1387 | if PlayerHash[Me] > PlayerHash[p1] then
|
|---|
| 1388 | begin
|
|---|
| 1389 | if NewGender = bMale then
|
|---|
| 1390 | begin
|
|---|
| 1391 | NewGender := -2;
|
|---|
| 1392 | Break;
|
|---|
| 1393 | end; // ambiguous, don't change gender
|
|---|
| 1394 | NewGender := bFemale;
|
|---|
| 1395 | end
|
|---|
| 1396 | else
|
|---|
| 1397 | begin
|
|---|
| 1398 | if NewGender = bFemale then
|
|---|
| 1399 | begin
|
|---|
| 1400 | NewGender := -2;
|
|---|
| 1401 | Break;
|
|---|
| 1402 | end; // ambiguous, don't change gender
|
|---|
| 1403 | NewGender := bMale;
|
|---|
| 1404 | end;
|
|---|
| 1405 | if (NewGender >= 0) and (NewGender <> Data.BehaviorFlags and bGender) then
|
|---|
| 1406 | begin
|
|---|
| 1407 | Data.BehaviorFlags := Data.BehaviorFlags and not bGender or NewGender;
|
|---|
| 1408 | DebugMessage(1, 'Gender:=' + Char(48 + NewGender));
|
|---|
| 1409 | end;
|
|---|
| 1410 | end;
|
|---|
| 1411 |
|
|---|
| 1412 | procedure TAI.SetAdvanceValues;
|
|---|
| 1413 |
|
|---|
| 1414 | procedure RateResearchAdv(ad, Time: Integer);
|
|---|
| 1415 | var
|
|---|
| 1416 | Value: Integer;
|
|---|
| 1417 | begin
|
|---|
| 1418 | if Time = 0 then
|
|---|
| 1419 | Value := TechValue_ForResearch_Next
|
|---|
| 1420 | else
|
|---|
| 1421 | Value := TechValue_ForResearch - Time;
|
|---|
| 1422 | if AdvanceValue[ad] < Value then
|
|---|
| 1423 | AdvanceValue[ad] := Value;
|
|---|
| 1424 | end;
|
|---|
| 1425 |
|
|---|
| 1426 | procedure SetPreqValues(ad, Value: Integer);
|
|---|
| 1427 | begin
|
|---|
| 1428 | if (RO.Tech[ad] < tsSeen) and (ad <> RO.ResearchTech) then
|
|---|
| 1429 | begin
|
|---|
| 1430 | if AdvanceValue[ad] < Value then
|
|---|
| 1431 | AdvanceValue[ad] := Value;
|
|---|
| 1432 | if ad = adScience then
|
|---|
| 1433 | begin
|
|---|
| 1434 | SetPreqValues(adTheology, Value - 1);
|
|---|
| 1435 | SetPreqValues(adPhilosophy, Value - 1);
|
|---|
| 1436 | end
|
|---|
| 1437 | else if ad = adMassProduction then
|
|---|
| 1438 | // preqs should be researched now
|
|---|
| 1439 | else
|
|---|
| 1440 | begin
|
|---|
| 1441 | if AdvPreq[ad, 0] >= 0 then
|
|---|
| 1442 | SetPreqValues(AdvPreq[ad, 0], Value - 1);
|
|---|
| 1443 | if AdvPreq[ad, 1] >= 0 then
|
|---|
| 1444 | SetPreqValues(AdvPreq[ad, 1], Value - 1);
|
|---|
| 1445 | end;
|
|---|
| 1446 | end;
|
|---|
| 1447 | end;
|
|---|
| 1448 |
|
|---|
| 1449 | procedure RateImpPreq(iix, Value: Integer);
|
|---|
| 1450 | begin
|
|---|
| 1451 | if (Value > 0) and (Imp[iix].Preq >= 0) then
|
|---|
| 1452 | Inc(AdvanceValue[Imp[iix].Preq], Value);
|
|---|
| 1453 | end;
|
|---|
| 1454 |
|
|---|
| 1455 | var
|
|---|
| 1456 | emix, cix, adMissing, iad, ad, Count, I, Time, D, CurrentCost,
|
|---|
| 1457 | CurrentStrength, MaxSize, MaxTrade: Integer;
|
|---|
| 1458 | PreView, Emergency, Bombarded: Boolean;
|
|---|
| 1459 | begin
|
|---|
| 1460 | if AdvanceValuesSet then
|
|---|
| 1461 | Exit;
|
|---|
| 1462 | AdvanceValuesSet := True;
|
|---|
| 1463 |
|
|---|
| 1464 | FillChar(AdvanceValue, SizeOf(AdvanceValue), 0);
|
|---|
| 1465 |
|
|---|
| 1466 | // rate techs to ensure research progress
|
|---|
| 1467 | Time := 0;
|
|---|
| 1468 | for ad := 0 to nAdv - 1 do
|
|---|
| 1469 | if RO.Tech[ad] = tsSeen then
|
|---|
| 1470 | Inc(Time);
|
|---|
| 1471 | adMissing := -1;
|
|---|
| 1472 | Emergency := True;
|
|---|
| 1473 | for iad := 0 to nResearchOrder - 1 do
|
|---|
| 1474 | begin
|
|---|
| 1475 | ad := ResearchOrder[Data.BehaviorFlags and bGender, iad];
|
|---|
| 1476 | if (ad <> RO.ResearchTech) and (RO.Tech[ad] < tsSeen) then
|
|---|
| 1477 | begin
|
|---|
| 1478 | if adMissing < 0 then
|
|---|
| 1479 | adMissing := ad;
|
|---|
| 1480 | RateResearchAdv(ad, Time); // unseen tech of own gender
|
|---|
| 1481 | if AdvPreq[ad, 2] <> preNone then
|
|---|
| 1482 | begin // 2 of 3 required
|
|---|
| 1483 | Count := 0;
|
|---|
| 1484 | for I := 0 to 2 do
|
|---|
| 1485 | if (AdvPreq[ad, I] = RO.ResearchTech) or
|
|---|
| 1486 | (RO.Tech[AdvPreq[ad, I]] >= tsSeen) then
|
|---|
| 1487 | Inc(Count);
|
|---|
| 1488 | if Count >= 2 then
|
|---|
| 1489 | Emergency := False
|
|---|
| 1490 | else
|
|---|
| 1491 | begin
|
|---|
| 1492 | if ad <> adMassProduction then // don't score third preq for MP
|
|---|
| 1493 | begin
|
|---|
| 1494 | for I := 0 to 2 do
|
|---|
| 1495 | if (AdvPreq[ad, I] <> RO.ResearchTech) and
|
|---|
| 1496 | (RO.Tech[AdvPreq[ad, I]] < tsSeen) then
|
|---|
| 1497 | RateResearchAdv(AdvPreq[ad, I], Time);
|
|---|
| 1498 | end;
|
|---|
| 1499 | Inc(Time, 2 - Count);
|
|---|
| 1500 | end;
|
|---|
| 1501 | end
|
|---|
| 1502 | else
|
|---|
| 1503 | begin
|
|---|
| 1504 | Count := 0;
|
|---|
| 1505 | for I := 0 to 1 do
|
|---|
| 1506 | if (AdvPreq[ad, I] <> preNone) and (AdvPreq[ad, I] <> RO.ResearchTech) and
|
|---|
| 1507 | (RO.Tech[AdvPreq[ad, I]] < tsSeen) then
|
|---|
| 1508 | begin
|
|---|
| 1509 | RateResearchAdv(AdvPreq[ad, I], Time);
|
|---|
| 1510 | Inc(Count);
|
|---|
| 1511 | end;
|
|---|
| 1512 | if Count = 0 then
|
|---|
| 1513 | Emergency := False;
|
|---|
| 1514 | Inc(Time, Count);
|
|---|
| 1515 | end;
|
|---|
| 1516 | Inc(Time, 2);
|
|---|
| 1517 | end;
|
|---|
| 1518 | end;
|
|---|
| 1519 | if Emergency and (adMissing >= 0) then
|
|---|
| 1520 | begin
|
|---|
| 1521 | {$IFDEF DEBUG}
|
|---|
| 1522 | DebugMessage(2, 'Research emergency: Go for' + Name_Advance[adMissing] + ' now!');
|
|---|
| 1523 | {$ENDIF}
|
|---|
| 1524 | SetPreqValues(adMissing, TechValue_ForResearch_Urgent);
|
|---|
| 1525 | end;
|
|---|
| 1526 | for iad := 0 to nResearchOrder - 1 do
|
|---|
| 1527 | begin
|
|---|
| 1528 | ad := ResearchOrder[Data.BehaviorFlags and bGender xor 1, iad];
|
|---|
| 1529 | if ad = adScience then
|
|---|
| 1530 | Inc(AdvanceValue[ad], 5 * TechValue_ForResearch_LeaveOut)
|
|---|
| 1531 | else if LeaveOutValue[ad] > 0 then
|
|---|
| 1532 | if AdvanceValue[ad] > 0 then
|
|---|
| 1533 | Inc(AdvanceValue[ad], LeaveOutValue[ad] * TechValue_ForResearch_LeaveOut);
|
|---|
| 1534 | // else AdvanceValue[ad]:=1;
|
|---|
| 1535 | end;
|
|---|
| 1536 |
|
|---|
| 1537 | // rate military techs
|
|---|
| 1538 | for D := 0 to nDomains - 1 do
|
|---|
| 1539 | begin
|
|---|
| 1540 | CurrentCost := 0;
|
|---|
| 1541 | CurrentStrength := 0;
|
|---|
| 1542 | for PreView := True downto False do
|
|---|
| 1543 | for I := 0 to nUpgrade - 1 do
|
|---|
| 1544 | with Upgrade[D, I] do
|
|---|
| 1545 | if (Preq >= 0) and not (Preq in FutureTech) then
|
|---|
| 1546 | if ((Ro.ResearchTech = Preq) or (RO.Tech[Preq] >= tsSeen)) = PreView then
|
|---|
| 1547 | if PreView then
|
|---|
| 1548 | begin
|
|---|
| 1549 | if Cost > CurrentCost then
|
|---|
| 1550 | CurrentCost := Cost;
|
|---|
| 1551 | Inc(CurrentStrength, Strength);
|
|---|
| 1552 | end
|
|---|
| 1553 | else
|
|---|
| 1554 | begin // rate
|
|---|
| 1555 | if (I > 0) and (Trans > 0) then
|
|---|
| 1556 | Inc(AdvanceValue[Preq], $400);
|
|---|
| 1557 | if Cost <= CurrentCost then
|
|---|
| 1558 | Inc(AdvanceValue[Preq], (4 - D) * Strength * $400 div
|
|---|
| 1559 | (CurrentStrength + Upgrade[D, 0].Strength))
|
|---|
| 1560 | else
|
|---|
| 1561 | Inc(AdvanceValue[Preq], (4 - D) * Strength * $200 div
|
|---|
| 1562 | (CurrentStrength + Upgrade[D, 0].Strength));
|
|---|
| 1563 | end;
|
|---|
| 1564 | end;
|
|---|
| 1565 | // speed
|
|---|
| 1566 | Inc(AdvanceValue[adSteamEngine], $400);
|
|---|
| 1567 | Inc(AdvanceValue[adNuclearPower], $400);
|
|---|
| 1568 | Inc(AdvanceValue[adRocketry], $400);
|
|---|
| 1569 | // features
|
|---|
| 1570 | Inc(AdvanceValue[adBallistics], $800);
|
|---|
| 1571 | Inc(AdvanceValue[adCommunism], $800);
|
|---|
| 1572 | // weight
|
|---|
| 1573 | Inc(AdvanceValue[adAutomobile], $800);
|
|---|
| 1574 | Inc(AdvanceValue[adSteel], $800);
|
|---|
| 1575 | Inc(AdvanceValue[adAdvancedFlight], $400);
|
|---|
| 1576 |
|
|---|
| 1577 | // civil non-improvement
|
|---|
| 1578 | if RO.Turn >= LeaveDespotism then
|
|---|
| 1579 | begin
|
|---|
| 1580 | Inc(AdvanceValue[adDemocracy], $80 * RO.nCity);
|
|---|
| 1581 | Inc(AdvanceValue[adTheRepublic], $800);
|
|---|
| 1582 | end;
|
|---|
| 1583 | Inc(AdvanceValue[adRailroad], $800);
|
|---|
| 1584 | // inc(AdvanceValue[adExplosives],$800); // no, has enough
|
|---|
| 1585 | Inc(AdvanceValue[adBridgeBuilding], $200);
|
|---|
| 1586 | Inc(AdvanceValue[adSpaceFlight], $200);
|
|---|
| 1587 | Inc(AdvanceValue[adSelfContainedEnvironment], $200);
|
|---|
| 1588 | Inc(AdvanceValue[adImpulseDrive], $200);
|
|---|
| 1589 | Inc(AdvanceValue[adTransstellarColonization], $200);
|
|---|
| 1590 |
|
|---|
| 1591 | // city improvements
|
|---|
| 1592 | MaxSize := 0;
|
|---|
| 1593 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 1594 | if MyCity[cix].Size > MaxSize then
|
|---|
| 1595 | MaxSize := MyCity[cix].Size;
|
|---|
| 1596 | if RO.Government in [gRepublic, gDemocracy, gLybertarianism] then
|
|---|
| 1597 | MaxTrade := (MaxSize - 1) * 3
|
|---|
| 1598 | else
|
|---|
| 1599 | MaxTrade := (MaxSize - 1) * 2;
|
|---|
| 1600 |
|
|---|
| 1601 | RateImpPreq(imCourt, (RO.nCity - 1) * $100);
|
|---|
| 1602 | RateImpPreq(imLibrary, (MaxTrade - 10) * $180);
|
|---|
| 1603 | RateImpPreq(imMarket, (MaxTrade - 10) * $140);
|
|---|
| 1604 | RateImpPreq(imUniversity, (MaxTrade - 10) * $140);
|
|---|
| 1605 | RateImpPreq(imBank, (MaxTrade - 10) * $100);
|
|---|
| 1606 | RateImpPreq(imObservatory, (MaxTrade - 10) * $100);
|
|---|
| 1607 | RateImpPreq(imResLab, (MaxTrade - 14) * $140);
|
|---|
| 1608 | RateImpPreq(imStockEx, (MaxTrade - 10) * $10 * (RO.nCity - 1));
|
|---|
| 1609 | RateImpPreq(imHighways, (MaxSize - 5) * $200);
|
|---|
| 1610 | RateImpPreq(imFactory, (MaxSize - 8) * $200);
|
|---|
| 1611 | RateImpPreq(imMfgPlant, (MaxSize - 8) * $1C0);
|
|---|
| 1612 | RateImpPreq(imRecycling, (MaxSize - 8) * $180);
|
|---|
| 1613 | RateImpPreq(imHarbor, (MaxSize - 7) * $200);
|
|---|
| 1614 | RateImpPreq(imSuperMarket, $300);
|
|---|
| 1615 | if RO.Turn >= 40 then
|
|---|
| 1616 | RateImpPreq(imTemple, $400);
|
|---|
| 1617 | if RO.Government <> gDespotism then
|
|---|
| 1618 | begin
|
|---|
| 1619 | RateImpPreq(imCathedral, $400);
|
|---|
| 1620 | RateImpPreq(imTheater, $400);
|
|---|
| 1621 | end;
|
|---|
| 1622 | if MaxSize >= NeedAqueductSize - 1 then
|
|---|
| 1623 | begin
|
|---|
| 1624 | RateImpPreq(imAqueduct, $600);
|
|---|
| 1625 | RateImpPreq(imGrWall, $300);
|
|---|
| 1626 | end;
|
|---|
| 1627 | if cixStateImp[imPalace] >= 0 then
|
|---|
| 1628 | with MyCity[cixStateImp[imPalace]] do
|
|---|
| 1629 | if (Built[imColosseum] + Built[imObservatory] > 0) and
|
|---|
| 1630 | (Size >= NeedSewerSize - 1) then
|
|---|
| 1631 | RateImpPreq(imSewer, $400);
|
|---|
| 1632 | Bombarded := False;
|
|---|
| 1633 | for emix := 0 to RO.nEnemyModel - 1 do
|
|---|
| 1634 | if 1 shl (mcLongRange - mcFirstNonCap) and RO.EnemyModel[emix].Cap <> 0 then
|
|---|
| 1635 | Bombarded := True;
|
|---|
| 1636 | if Bombarded then
|
|---|
| 1637 | RateImpPreq(imCoastalFort, $400);
|
|---|
| 1638 | end;
|
|---|
| 1639 |
|
|---|
| 1640 | procedure TAI.AnalyzeMap;
|
|---|
| 1641 | var
|
|---|
| 1642 | cix, Loc, Loc1, V8, f1, p1: Integer;
|
|---|
| 1643 | Adjacent: TVicinity8Loc;
|
|---|
| 1644 | begin
|
|---|
| 1645 | inherited;
|
|---|
| 1646 |
|
|---|
| 1647 | // collect nation presence information for continents and oceans
|
|---|
| 1648 | FillChar(ContinentPresence, SizeOf(ContinentPresence), 0);
|
|---|
| 1649 | FillChar(OceanPresence, SizeOf(OceanPresence), 0);
|
|---|
| 1650 | for Loc := 0 to MapSize - 1 do
|
|---|
| 1651 | begin
|
|---|
| 1652 | f1 := Formation[Loc];
|
|---|
| 1653 | case f1 of
|
|---|
| 1654 | 0..maxCOD - 1:
|
|---|
| 1655 | begin
|
|---|
| 1656 | p1 := RO.Territory[Loc];
|
|---|
| 1657 | if p1 >= 0 then
|
|---|
| 1658 | if Map[Loc] and fTerrain >= fGrass then
|
|---|
| 1659 | ContinentPresence[f1] := ContinentPresence[f1] or (1 shl p1)
|
|---|
| 1660 | else
|
|---|
| 1661 | OceanPresence[f1] := OceanPresence[f1] or (1 shl p1);
|
|---|
| 1662 | end;
|
|---|
| 1663 | nfUndiscovered:
|
|---|
| 1664 | begin // adjacent formations are not completely discovered
|
|---|
| 1665 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 1666 | for V8 := 0 to 7 do
|
|---|
| 1667 | begin
|
|---|
| 1668 | Loc1 := Adjacent[V8];
|
|---|
| 1669 | if Loc1 >= 0 then
|
|---|
| 1670 | begin
|
|---|
| 1671 | f1 := Formation[Loc1];
|
|---|
| 1672 | if (f1 >= 0) and (f1 < maxCOD) then
|
|---|
| 1673 | if Map[Loc1] and fTerrain >= fGrass then
|
|---|
| 1674 | ContinentPresence[f1] := ContinentPresence[f1] or PresenceUnknown
|
|---|
| 1675 | else
|
|---|
| 1676 | OceanPresence[f1] := OceanPresence[f1] or PresenceUnknown;
|
|---|
| 1677 | end;
|
|---|
| 1678 | end;
|
|---|
| 1679 | end;
|
|---|
| 1680 | nfPeace:
|
|---|
| 1681 | begin // nation present in adjacent formations
|
|---|
| 1682 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 1683 | for V8 := 0 to 7 do
|
|---|
| 1684 | begin
|
|---|
| 1685 | Loc1 := Adjacent[V8];
|
|---|
| 1686 | if Loc1 >= 0 then
|
|---|
| 1687 | begin
|
|---|
| 1688 | f1 := Formation[Loc1];
|
|---|
| 1689 | if (f1 >= 0) and (f1 < maxCOD) then
|
|---|
| 1690 | if Map[Loc1] and fTerrain >= fGrass then
|
|---|
| 1691 | ContinentPresence[f1] :=
|
|---|
| 1692 | ContinentPresence[f1] or (1 shl RO.Territory[Loc])
|
|---|
| 1693 | else
|
|---|
| 1694 | OceanPresence[f1] := OceanPresence[f1] or (1 shl RO.Territory[Loc]);
|
|---|
| 1695 | end;
|
|---|
| 1696 | end;
|
|---|
| 1697 | end;
|
|---|
| 1698 | end;
|
|---|
| 1699 | end;
|
|---|
| 1700 |
|
|---|
| 1701 | FillChar(TotalPopulation, SizeOf(TotalPopulation), 0);
|
|---|
| 1702 | FillChar(ContinentPopulation, SizeOf(ContinentPopulation), 0);
|
|---|
| 1703 | FillChar(DistrictPopulation, 4 * nDistrict, 0);
|
|---|
| 1704 |
|
|---|
| 1705 | // count population
|
|---|
| 1706 | for cix := 0 to RO.nEnemyCity - 1 do
|
|---|
| 1707 | with RO.EnemyCity[cix] do
|
|---|
| 1708 | if Loc >= 0 then
|
|---|
| 1709 | begin
|
|---|
| 1710 | Inc(TotalPopulation[Owner], Size);
|
|---|
| 1711 | if (Formation[Loc] >= 0) and (Formation[Loc] < maxCOD) then
|
|---|
| 1712 | Inc(ContinentPopulation[Owner, Formation[Loc]], Size);
|
|---|
| 1713 | end;
|
|---|
| 1714 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 1715 | with RO.City[cix] do
|
|---|
| 1716 | if Loc >= 0 then
|
|---|
| 1717 | begin
|
|---|
| 1718 | Inc(TotalPopulation[Me], Size);
|
|---|
| 1719 | Assert(District[Loc] >= 0);
|
|---|
| 1720 | if District[Loc] < maxCOD then
|
|---|
| 1721 | Inc(DistrictPopulation[District[Loc]], Size);
|
|---|
| 1722 | end;
|
|---|
| 1723 | end;
|
|---|
| 1724 |
|
|---|
| 1725 | procedure TAI.CollectModelCatStat;
|
|---|
| 1726 | var
|
|---|
| 1727 | I, uix, Cat, mix, Quality: Integer;
|
|---|
| 1728 | begin
|
|---|
| 1729 | // categorize models
|
|---|
| 1730 | for Cat := 0 to nModelCat - 1 do
|
|---|
| 1731 | ModelBestQuality[Cat] := 0;
|
|---|
| 1732 | mixCaravan := -1;
|
|---|
| 1733 | mixSlaves := -1;
|
|---|
| 1734 | mixCruiser := -1;
|
|---|
| 1735 | for mix := 0 to RO.nModel - 1 do
|
|---|
| 1736 | begin
|
|---|
| 1737 | ModelCat[mix] := mctNone;
|
|---|
| 1738 | if mix = 1 then
|
|---|
| 1739 | mixMilitia := mix
|
|---|
| 1740 | else
|
|---|
| 1741 | case MyModel[mix].Kind of
|
|---|
| 1742 | $00..$0F: // common units
|
|---|
| 1743 | if MyModel[mix].Cap[mcNav] > 0 then
|
|---|
| 1744 | mixCruiser := mix // temporary!!!
|
|---|
| 1745 | else
|
|---|
| 1746 | begin
|
|---|
| 1747 | RateMyModel(mix, Cat, Quality);
|
|---|
| 1748 | ModelCat[mix] := Cat;
|
|---|
| 1749 | ModelQuality[mix] := Quality;
|
|---|
| 1750 | if (Cat >= 0) and (Quality > ModelBestQuality[Cat]) then
|
|---|
| 1751 | ModelBestQuality[Cat] := Quality;
|
|---|
| 1752 | end;
|
|---|
| 1753 | mkSpecial_TownGuard: mixTownGuard := mix;
|
|---|
| 1754 | mkSettler: mixSettlers := mix; // engineers always have higher mix
|
|---|
| 1755 | mkCaravan: mixCaravan := mix;
|
|---|
| 1756 | mkSlaves: mixSlaves := mix
|
|---|
| 1757 | end;
|
|---|
| 1758 | end;
|
|---|
| 1759 |
|
|---|
| 1760 | // mark obsolete models with quality=0
|
|---|
| 1761 | for mix := 0 to RO.nModel - 1 do
|
|---|
| 1762 | if (MyModel[mix].Kind < $10) and (ModelCat[mix] >= 0) and
|
|---|
| 1763 | (ModelQuality[mix] + MaxExistWorseThanBestModel <
|
|---|
| 1764 | ModelBestQuality[ModelCat[mix]]) then
|
|---|
| 1765 | ModelQuality[mix] := ModelQuality[mix] - $40000000;
|
|---|
| 1766 |
|
|---|
| 1767 | OceanWithShip := 0;
|
|---|
| 1768 | if mixCruiser >= 0 then
|
|---|
| 1769 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1770 | with MyUnit[uix] do
|
|---|
| 1771 | if (Loc >= 0) and (mix = mixCruiser) and (Map[Loc] and fTerrain < fGrass) then
|
|---|
| 1772 | begin
|
|---|
| 1773 | I := Formation[Loc];
|
|---|
| 1774 | if (I >= 0) and (I < maxCOD) then
|
|---|
| 1775 | OceanWithShip := OceanWithShip or (1 shl I);
|
|---|
| 1776 | end;
|
|---|
| 1777 | end;
|
|---|
| 1778 |
|
|---|
| 1779 | procedure TAI.MoveUnitsHome;
|
|---|
| 1780 | const
|
|---|
| 1781 | PatrolDestination = lxmax * lymax;
|
|---|
| 1782 | FirstSurplusLoop: array[mctGroundDefender..mctGroundAttacker] of Integer = (2, 1);
|
|---|
| 1783 | var
|
|---|
| 1784 | Cat, I, mix, cix, uix, Loop, nModelOrder: Integer;
|
|---|
| 1785 | Adjacent: TVicinity8Loc;
|
|---|
| 1786 | LocNeed: array[0..lxmax * lymax - 1] of ShortInt;
|
|---|
| 1787 | Destination: array[0..nUmax - 1] of Integer;
|
|---|
| 1788 | DistrictNeed, DistrictNeed0: array[0..maxCOD - 1] of Integer;
|
|---|
| 1789 | ModelOrder: array[0..nMmax - 1] of Integer;
|
|---|
| 1790 | Complete, Fortified: Boolean;
|
|---|
| 1791 |
|
|---|
| 1792 | function IsBombarded(cix: Integer): Boolean;
|
|---|
| 1793 | var
|
|---|
| 1794 | Loc1, V8: Integer;
|
|---|
| 1795 | Adjacent: TVicinity8Loc;
|
|---|
| 1796 | begin
|
|---|
| 1797 | Result := False;
|
|---|
| 1798 | if BombardingNations <> 0 then
|
|---|
| 1799 | with MyCity[cix] do
|
|---|
| 1800 | begin
|
|---|
| 1801 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 1802 | for V8 := 0 to 7 do
|
|---|
| 1803 | begin
|
|---|
| 1804 | Loc1 := Adjacent[V8];
|
|---|
| 1805 | if (Loc1 >= 0) and (Map[Loc1] and fTerrain < fGrass) and
|
|---|
| 1806 | (Formation[Loc1] >= 0) and (Formation[Loc1] < maxCOD) and
|
|---|
| 1807 | (OceanPresence[Formation[Loc1]] and (BombardingNations or
|
|---|
| 1808 | PresenceUnknown) <> 0) then
|
|---|
| 1809 | begin
|
|---|
| 1810 | Result := True;
|
|---|
| 1811 | Exit;
|
|---|
| 1812 | end;
|
|---|
| 1813 | end;
|
|---|
| 1814 | end;
|
|---|
| 1815 | end;
|
|---|
| 1816 |
|
|---|
| 1817 | procedure TryUtilize(uix: Integer);
|
|---|
| 1818 | var
|
|---|
| 1819 | cix, ProdCost, UtilizeCost: Integer;
|
|---|
| 1820 | begin
|
|---|
| 1821 | if (MyUnit[uix].Health = 100) and (Map[MyUnit[uix].Loc] and
|
|---|
| 1822 | (fCity or fOwned) = fCity or fOwned) then
|
|---|
| 1823 | begin
|
|---|
| 1824 | City_FindMyCity(MyUnit[uix].Loc, cix);
|
|---|
| 1825 | with MyCity[cix] do
|
|---|
| 1826 | if Project and cpImp = 0 then
|
|---|
| 1827 | begin
|
|---|
| 1828 | ProdCost := MyModel[Project and cpIndex].Cost;
|
|---|
| 1829 | UtilizeCost := MyModel[MyUnit[uix].mix].Cost;
|
|---|
| 1830 | if Prod < (ProdCost - UtilizeCost * 2 div 3) *
|
|---|
| 1831 | BuildCostMod[G.Difficulty[Me]] div 12 then
|
|---|
| 1832 | Unit_Disband(uix);
|
|---|
| 1833 | end;
|
|---|
| 1834 | end;
|
|---|
| 1835 | end;
|
|---|
| 1836 |
|
|---|
| 1837 | procedure FindDestination(uix: Integer);
|
|---|
| 1838 | var
|
|---|
| 1839 | MoveStyle, V8, Loc1, Time, NextLoc, NextTime, RecoverTurns: Integer;
|
|---|
| 1840 | Reached: array[0..lxmax * lymax - 1] of Boolean;
|
|---|
| 1841 | begin
|
|---|
| 1842 | FillChar(Reached, MapSize, False);
|
|---|
| 1843 | Pile.Create(MapSize);
|
|---|
| 1844 | with MyUnit[uix] do
|
|---|
| 1845 | begin
|
|---|
| 1846 | Pile.Put(Loc, $800 - Movement);
|
|---|
| 1847 | MoveStyle := GetMyMoveStyle(mix, 100);
|
|---|
| 1848 | end;
|
|---|
| 1849 | while Pile.Get(Loc1, Time) do
|
|---|
| 1850 | begin
|
|---|
| 1851 | if LocNeed[Loc1] > 0 then
|
|---|
| 1852 | begin
|
|---|
| 1853 | LocNeed[Loc1] := 0;
|
|---|
| 1854 | if (District[Loc1] >= 0) and (District[Loc1] < maxCOD) then
|
|---|
| 1855 | begin
|
|---|
| 1856 | Assert(DistrictNeed[District[Loc1]] > 0);
|
|---|
| 1857 | Dec(DistrictNeed[District[Loc1]]);
|
|---|
| 1858 | end;
|
|---|
| 1859 | Destination[uix] := Loc1;
|
|---|
| 1860 | Break;
|
|---|
| 1861 | end;
|
|---|
| 1862 | Reached[Loc1] := True;
|
|---|
| 1863 | V8_to_Loc(Loc1, Adjacent);
|
|---|
| 1864 | for V8 := 0 to 7 do
|
|---|
| 1865 | begin
|
|---|
| 1866 | NextLoc := Adjacent[V8];
|
|---|
| 1867 | if (NextLoc >= 0) and not Reached[NextLoc] and (RO.Territory[NextLoc] = Me) then
|
|---|
| 1868 | case CheckStep(MoveStyle, Time, V8 and 1, NextTime, RecoverTurns,
|
|---|
| 1869 | Map[Loc1], Map[NextLoc], False) of
|
|---|
| 1870 | csOk:
|
|---|
| 1871 | Pile.Put(NextLoc, NextTime);
|
|---|
| 1872 | csForbiddenTile:
|
|---|
| 1873 | Reached[NextLoc] := True; // don't check moving there again
|
|---|
| 1874 | csCheckTerritory:
|
|---|
| 1875 | Assert(False);
|
|---|
| 1876 | end;
|
|---|
| 1877 | end;
|
|---|
| 1878 | end;
|
|---|
| 1879 | Pile.Free;
|
|---|
| 1880 | end;
|
|---|
| 1881 |
|
|---|
| 1882 | begin
|
|---|
| 1883 | if not (RO.Government in [gAnarchy, gDespotism]) then // utilize townguards
|
|---|
| 1884 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1885 | with MyUnit[uix] do
|
|---|
| 1886 | if (Loc >= 0) and (Master < 0) and (mix = mixTownGuard) then
|
|---|
| 1887 | Unit_Disband(uix);
|
|---|
| 1888 |
|
|---|
| 1889 | FillChar(UnitLack, SizeOf(UnitLack), 0);
|
|---|
| 1890 | FillChar(Destination, 4 * RO.nUn, $FF);
|
|---|
| 1891 | for I := 0 to maxCOD - 1 do
|
|---|
| 1892 | if uixPatrol[I] >= 0 then
|
|---|
| 1893 | Destination[uixPatrol[I]] := PatrolDestination;
|
|---|
| 1894 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1895 | if (MyUnit[uix].mix = mixMilitia) or (MyUnit[uix].mix = mixCruiser) then
|
|---|
| 1896 | Destination[uix] := PatrolDestination;
|
|---|
| 1897 |
|
|---|
| 1898 | // distribute attackers and defenders
|
|---|
| 1899 | for Cat := mctGroundDefender to mctGroundAttacker do
|
|---|
| 1900 | begin
|
|---|
| 1901 | nModelOrder := 0;
|
|---|
| 1902 | for mix := 0 to Ro.nModel - 1 do
|
|---|
| 1903 | if ModelCat[mix] = Cat then
|
|---|
| 1904 | begin
|
|---|
| 1905 | I := nModelOrder;
|
|---|
| 1906 | while (I > 0) and (ModelQuality[mix] < ModelQuality[ModelOrder[I - 1]]) do
|
|---|
| 1907 | begin
|
|---|
| 1908 | ModelOrder[I] := ModelOrder[I - 1];
|
|---|
| 1909 | Dec(I);
|
|---|
| 1910 | end;
|
|---|
| 1911 | ModelOrder[I] := mix;
|
|---|
| 1912 | Inc(nModelOrder);
|
|---|
| 1913 | end;
|
|---|
| 1914 |
|
|---|
| 1915 | Loop := 0;
|
|---|
| 1916 | repeat
|
|---|
| 1917 | if Loop = FirstSurplusLoop[Cat] then
|
|---|
| 1918 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1919 | with MyUnit[uix] do
|
|---|
| 1920 | if (Loc >= 0) and (Destination[uix] < 0) and (Master < 0) and
|
|---|
| 1921 | (ModelCat[mix] = Cat) and (ModelQuality[mix] < 0) then
|
|---|
| 1922 | TryUtilize(uix);
|
|---|
| 1923 |
|
|---|
| 1924 | FillChar(LocNeed, MapSize, 0);
|
|---|
| 1925 | FillChar(DistrictNeed, SizeOf(DistrictNeed), 0);
|
|---|
| 1926 |
|
|---|
| 1927 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 1928 | with MyCity[cix] do
|
|---|
| 1929 | if Loc >= 0 then
|
|---|
| 1930 | if ((Cat <> mctGroundDefender) or (Loop <> 0) or IsBombarded(cix)) and
|
|---|
| 1931 | ((Loop <> FirstSurplusLoop[Cat]) or
|
|---|
| 1932 | (Built[imBarracks] + Built[imMilAcademy] > 0)) and
|
|---|
| 1933 | ((Loop <> FirstSurplusLoop[Cat] + 1) or
|
|---|
| 1934 | (Built[imBarracks] + Built[imMilAcademy] = 0)) then
|
|---|
| 1935 | begin
|
|---|
| 1936 | LocNeed[Loc] := 1;
|
|---|
| 1937 | if (District[Loc] >= 0) and (District[Loc] < maxCOD) then
|
|---|
| 1938 | begin
|
|---|
| 1939 | Inc(DistrictNeed[District[Loc]]);
|
|---|
| 1940 | if Loop < FirstSurplusLoop[Cat] then
|
|---|
| 1941 | Inc(UnitLack[District[Loc], Cat]);
|
|---|
| 1942 | end;
|
|---|
| 1943 | end;
|
|---|
| 1944 |
|
|---|
| 1945 | if Loop = 0 then // protect city building sites
|
|---|
| 1946 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1947 | with MyUnit[uix] do
|
|---|
| 1948 | if (Loc >= 0) and (Job = jCity) and (RO.Territory[Loc] = Me) then
|
|---|
| 1949 | begin
|
|---|
| 1950 | LocNeed[Loc] := 1;
|
|---|
| 1951 | if (District[Loc] >= 0) and (District[Loc] < maxCOD) then
|
|---|
| 1952 | Inc(DistrictNeed[District[Loc]]);
|
|---|
| 1953 | end;
|
|---|
| 1954 |
|
|---|
| 1955 | Complete := Loop >= FirstSurplusLoop[Cat];
|
|---|
| 1956 | for I := nModelOrder - 1 downto 0 do
|
|---|
| 1957 | begin
|
|---|
| 1958 | for Fortified := True downto False do
|
|---|
| 1959 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1960 | with MyUnit[uix] do
|
|---|
| 1961 | if (mix = ModelOrder[I]) and (Loc >= 0) and
|
|---|
| 1962 | (Destination[uix] < 0) and (Master < 0) and
|
|---|
| 1963 | ((Flags and unFortified <> 0) = Fortified) and (LocNeed[Loc] > 0) then
|
|---|
| 1964 | begin
|
|---|
| 1965 | LocNeed[Loc] := 0;
|
|---|
| 1966 | if (District[Loc] >= 0) and (District[Loc] < maxCOD) then
|
|---|
| 1967 | Dec(DistrictNeed[District[Loc]]);
|
|---|
| 1968 | Destination[uix] := Loc;
|
|---|
| 1969 | Complete := False;
|
|---|
| 1970 | end;
|
|---|
| 1971 |
|
|---|
| 1972 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 1973 | with MyUnit[uix] do
|
|---|
| 1974 | if (mix = ModelOrder[I]) and (Loc >= 0) and (Destination[uix] < 0) and
|
|---|
| 1975 | (Master < 0) then
|
|---|
| 1976 | if (District[Loc] >= 0) and (District[Loc] < maxCOD) and
|
|---|
| 1977 | (DistrictNeed[District[Loc]] = 0) then
|
|---|
| 1978 | else
|
|---|
| 1979 | begin // unassigned unit
|
|---|
| 1980 | FindDestination(uix);
|
|---|
| 1981 | if Destination[uix] >= 0 then
|
|---|
| 1982 | Complete := False;
|
|---|
| 1983 | end;
|
|---|
| 1984 | end;
|
|---|
| 1985 | Inc(Loop)
|
|---|
| 1986 | until Complete;
|
|---|
| 1987 | end;
|
|---|
| 1988 |
|
|---|
| 1989 | // distribute obsolete settlers
|
|---|
| 1990 | repeat
|
|---|
| 1991 | FillChar(LocNeed, MapSize, 0);
|
|---|
| 1992 | FillChar(DistrictNeed, SizeOf(DistrictNeed), 0);
|
|---|
| 1993 |
|
|---|
| 1994 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 1995 | with MyCity[cix] do
|
|---|
| 1996 | if Loc >= 0 then
|
|---|
| 1997 | if (Built[imSewer] > 0) or (Built[imAqueduct] > 0) and
|
|---|
| 1998 | (Size <= NeedSewerSize - 2) or (Size <= NeedAqueductSize - 2) or
|
|---|
| 1999 | (Project = mixSettlers) then
|
|---|
| 2000 | begin
|
|---|
| 2001 | LocNeed[Loc] := 1;
|
|---|
| 2002 | if (District[Loc] >= 0) and (District[Loc] < maxCOD) then
|
|---|
| 2003 | Inc(DistrictNeed[District[Loc]]);
|
|---|
| 2004 | end;
|
|---|
| 2005 | DistrictNeed0 := DistrictNeed;
|
|---|
| 2006 |
|
|---|
| 2007 | Complete := True;
|
|---|
| 2008 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 2009 | with MyUnit[uix] do
|
|---|
| 2010 | if (Loc >= 0) and (Destination[uix] < 0) and (Master < 0) then
|
|---|
| 2011 | if (MyModel[mix].Kind = mkSettler) and (mix <> mixSettlers) and
|
|---|
| 2012 | (Job = jNone) then
|
|---|
| 2013 | if (District[Loc] >= 0) and (District[Loc] < maxCOD) and
|
|---|
| 2014 | (DistrictNeed[District[Loc]] = 0) then
|
|---|
| 2015 | begin
|
|---|
| 2016 | if DistrictNeed0[District[Loc]] > 0 then
|
|---|
| 2017 | Complete := False;
|
|---|
| 2018 | end
|
|---|
| 2019 | else
|
|---|
| 2020 | begin // unassigned unit
|
|---|
| 2021 | FindDestination(uix);
|
|---|
| 2022 | // if (Destination[uix]<0) and (RO.Territory[Loc]=me) then
|
|---|
| 2023 | // Complete:=false; // causes hangup when unit can't move due to zoc
|
|---|
| 2024 | end;
|
|---|
| 2025 | until Complete;
|
|---|
| 2026 |
|
|---|
| 2027 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 2028 | with MyUnit[uix] do
|
|---|
| 2029 | if Loc >= 0 then
|
|---|
| 2030 | if Destination[uix] < 0 then
|
|---|
| 2031 | begin
|
|---|
| 2032 | if (MyModel[mix].Kind <> mkSettler) and (MyModel[mix].Kind <> mkSlaves) and
|
|---|
| 2033 | (Master < 0) and (Map[Loc] and fCity = 0) then
|
|---|
| 2034 | Unit_MoveEx(uix, maNextCity);
|
|---|
| 2035 | end
|
|---|
| 2036 | else if (Destination[uix] <> PatrolDestination) and
|
|---|
| 2037 | (Loc <> Destination[uix]) then
|
|---|
| 2038 | Unit_MoveEx(uix, Destination[uix]);
|
|---|
| 2039 |
|
|---|
| 2040 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 2041 | with MyUnit[uix] do
|
|---|
| 2042 | if (Loc >= 0) and (RO.Territory[Loc] = Me) and (District[Loc] >= 0) and
|
|---|
| 2043 | (District[Loc] < maxCOD) and (ModelQuality[mix] > 0) then
|
|---|
| 2044 | case ModelCat[mix] of
|
|---|
| 2045 | mctGroundDefender, mctGroundAttacker:
|
|---|
| 2046 | Dec(UnitLack[District[Loc], ModelCat[mix]]);
|
|---|
| 2047 | end;
|
|---|
| 2048 | end;
|
|---|
| 2049 |
|
|---|
| 2050 | procedure TAI.CheckAttack(uix: Integer);
|
|---|
| 2051 | var
|
|---|
| 2052 | AttackScore, BestCount, AttackLoc, TestLoc, NextLoc, TestTime, V8,
|
|---|
| 2053 | TestScore, euix, MyDamage, EnemyDamage, OldLoc, AttackForecast,
|
|---|
| 2054 | MoveResult, AttackResult, MoveStyle, NextTime, RecoverTurns: Integer;
|
|---|
| 2055 | Tile: Cardinal;
|
|---|
| 2056 | Exhausted: Boolean;
|
|---|
| 2057 | Adjacent: TVicinity8Loc;
|
|---|
| 2058 | Reached: array[0..lxmax * lymax - 1] of Boolean;
|
|---|
| 2059 |
|
|---|
| 2060 | begin
|
|---|
| 2061 | with MyUnit[uix] do
|
|---|
| 2062 | begin
|
|---|
| 2063 | MoveStyle := GetMyMoveStyle(mix, Health);
|
|---|
| 2064 | repeat
|
|---|
| 2065 | AttackScore := -999999;
|
|---|
| 2066 | AttackLoc := -1;
|
|---|
| 2067 | FillChar(Reached, MapSize, False);
|
|---|
| 2068 | Pile.Create(MapSize);
|
|---|
| 2069 | Pile.Put(Loc, $800 - Movement);
|
|---|
| 2070 | // start search for something to do at current location
|
|---|
| 2071 | while Pile.Get(TestLoc, TestTime) do
|
|---|
| 2072 | begin
|
|---|
| 2073 | TestScore := 0;
|
|---|
| 2074 | Tile := Map[TestLoc];
|
|---|
| 2075 | Reached[TestLoc] := True;
|
|---|
| 2076 |
|
|---|
| 2077 | if ((Tile and fUnit) <> 0) and ((Tile and fOwned) = 0) then
|
|---|
| 2078 | begin // enemy unit
|
|---|
| 2079 | Assert(TestTime < $1000);
|
|---|
| 2080 | Unit_FindEnemyDefender(TestLoc, euix);
|
|---|
| 2081 | if RO.Treaty[RO.EnemyUn[euix].Owner] < trPeace then
|
|---|
| 2082 | if Unit_AttackForecast(uix, TestLoc, $800 - TestTime, AttackForecast) then
|
|---|
| 2083 | begin // attack possible, but advantageous?
|
|---|
| 2084 | if AttackForecast = 0 then
|
|---|
| 2085 | begin // enemy unit would be destroyed
|
|---|
| 2086 | MyDamage := Health + DestroyBonus;
|
|---|
| 2087 | EnemyDamage := RO.EnemyUn[euix].Health + DestroyBonus;
|
|---|
| 2088 | end
|
|---|
| 2089 | else if AttackForecast > 0 then
|
|---|
| 2090 | begin // enemy unit would be destroyed
|
|---|
| 2091 | MyDamage := Health - AttackForecast;
|
|---|
| 2092 | EnemyDamage := RO.EnemyUn[euix].Health + DestroyBonus;
|
|---|
| 2093 | end
|
|---|
| 2094 | else // own unit would be destroyed
|
|---|
| 2095 | begin
|
|---|
| 2096 | MyDamage := Health + DestroyBonus;
|
|---|
| 2097 | EnemyDamage := RO.EnemyUn[euix].Health + AttackForecast;
|
|---|
| 2098 | end;
|
|---|
| 2099 | TestScore := Aggressive * 2 *
|
|---|
| 2100 | (EnemyDamage * RO.EnemyModel[RO.EnemyUn[euix].emix].Cost) div
|
|---|
| 2101 | (MyDamage * MyModel[mix].Cost);
|
|---|
| 2102 | if TestScore <= 100 then
|
|---|
| 2103 | TestScore := 0 // own losses exceed enemy losses, no good
|
|---|
| 2104 | else
|
|---|
| 2105 | begin
|
|---|
| 2106 | if TestScore > AttackScore then
|
|---|
| 2107 | BestCount := 0;
|
|---|
| 2108 | if TestScore >= AttackScore then
|
|---|
| 2109 | begin
|
|---|
| 2110 | Inc(BestCount);
|
|---|
| 2111 | if Random(BestCount) = 0 then
|
|---|
| 2112 | begin
|
|---|
| 2113 | AttackScore := TestScore;
|
|---|
| 2114 | AttackLoc := TestLoc;
|
|---|
| 2115 | end;
|
|---|
| 2116 | end;
|
|---|
| 2117 | end;
|
|---|
| 2118 | end;
|
|---|
| 2119 | end // enemy unit
|
|---|
| 2120 |
|
|---|
| 2121 | else if ((Tile and fCity) <> 0) and ((Tile and fOwned) = 0) then
|
|---|
| 2122 | // enemy city
|
|---|
| 2123 |
|
|---|
| 2124 | else
|
|---|
| 2125 | begin // no enemy city or unit here
|
|---|
| 2126 | V8_to_Loc(TestLoc, Adjacent);
|
|---|
| 2127 | for V8 := 0 to 7 do
|
|---|
| 2128 | begin
|
|---|
| 2129 | NextLoc := Adjacent[V8];
|
|---|
| 2130 | if (NextLoc >= 0) and not Reached[NextLoc] and
|
|---|
| 2131 | (Map[NextLoc] and fTerrain <> fUNKNOWN) then
|
|---|
| 2132 | if Map[NextLoc] and (fUnit or fOwned) = fUnit then
|
|---|
| 2133 | Pile.Put(NextLoc, TestTime) // foreign unit!
|
|---|
| 2134 | else
|
|---|
| 2135 | case CheckStep(MoveStyle, TestTime, V8 and 1, NextTime,
|
|---|
| 2136 | RecoverTurns, Map[Loc], Map[NextLoc], True) of
|
|---|
| 2137 | csOk, csCheckTerritory:
|
|---|
| 2138 | if NextTime < $1000 then
|
|---|
| 2139 | Pile.Put(NextLoc, NextTime);
|
|---|
| 2140 | csForbiddenTile:
|
|---|
| 2141 | Reached[NextLoc] := True; // don't check moving there again
|
|---|
| 2142 | end;
|
|---|
| 2143 | end;
|
|---|
| 2144 | end; // no enemy city or unit here
|
|---|
| 2145 | end; // while Pile.Get
|
|---|
| 2146 | Pile.Free;
|
|---|
| 2147 |
|
|---|
| 2148 | if AttackLoc >= 0 then
|
|---|
| 2149 | begin
|
|---|
| 2150 | OldLoc := Loc;
|
|---|
| 2151 | MoveResult := Unit_Move(uix, AttackLoc);
|
|---|
| 2152 | Exhausted := (Loc = OldLoc) or
|
|---|
| 2153 | ((MoveResult and (rMoreTurns or rUnitRemoved)) <> 0);
|
|---|
| 2154 | if MoveResult and rLocationReached <> 0 then
|
|---|
| 2155 | if Movement < 100 then
|
|---|
| 2156 | Exhausted := True
|
|---|
| 2157 | else
|
|---|
| 2158 | begin
|
|---|
| 2159 | AttackResult := Unit_Attack(uix, AttackLoc);
|
|---|
| 2160 | Exhausted := ((AttackResult and rExecuted) = 0) or
|
|---|
| 2161 | ((AttackResult and rUnitRemoved) <> 0);
|
|---|
| 2162 | end;
|
|---|
| 2163 | end
|
|---|
| 2164 | else
|
|---|
| 2165 | Exhausted := True;
|
|---|
| 2166 | until Exhausted;
|
|---|
| 2167 | end;
|
|---|
| 2168 | end;
|
|---|
| 2169 |
|
|---|
| 2170 | procedure TAI.Patrol(uix: Integer);
|
|---|
| 2171 | const
|
|---|
| 2172 | DistanceScore = 4;
|
|---|
| 2173 | var
|
|---|
| 2174 | PatrolScore, BestCount, PatrolLoc, TestLoc, NextLoc, TestTime, V8,
|
|---|
| 2175 | TestScore, OldLoc, MoveResult, MoveStyle, NextTime, RecoverTurns: Integer;
|
|---|
| 2176 | Tile: Cardinal;
|
|---|
| 2177 | Exhausted, CaptureOnly: Boolean;
|
|---|
| 2178 | Adjacent: TVicinity8Loc;
|
|---|
| 2179 | AdjacentUnknown: array[0..lxmax * lymax - 1] of ShortInt;
|
|---|
| 2180 |
|
|---|
| 2181 | begin
|
|---|
| 2182 | with MyUnit[uix] do
|
|---|
| 2183 | begin
|
|---|
| 2184 | CaptureOnly := ((100 - Health) * Terrain[Map[Loc] and fTerrain].Defense > 60) and
|
|---|
| 2185 | not (Map[Loc] and fTerrain in [fOcean, fShore, fArctic, fDesert]);
|
|---|
| 2186 | MoveStyle := GetMyMoveStyle(mix, Health);
|
|---|
| 2187 | repeat
|
|---|
| 2188 | PatrolScore := -999999;
|
|---|
| 2189 | PatrolLoc := -1;
|
|---|
| 2190 | FillChar(AdjacentUnknown, MapSize, $FF); // -1, indicates tiles not checked yet
|
|---|
| 2191 | Pile.Create(MapSize);
|
|---|
| 2192 | Pile.Put(Loc, $800 - Movement);
|
|---|
| 2193 | while Pile.Get(TestLoc, TestTime) do
|
|---|
| 2194 | begin
|
|---|
| 2195 | if (50 * $1000 - DistanceScore * TestTime <= PatrolScore)
|
|---|
| 2196 | // assume a score of 50 is the best achievable
|
|---|
| 2197 | or CaptureOnly and (TestTime >= $1000) then
|
|---|
| 2198 | Break;
|
|---|
| 2199 |
|
|---|
| 2200 | TestScore := 0;
|
|---|
| 2201 | Tile := Map[TestLoc];
|
|---|
| 2202 | AdjacentUnknown[TestLoc] := 0;
|
|---|
| 2203 |
|
|---|
| 2204 | if ((Tile and fUnit) <> 0) and ((Tile and fOwned) = 0) then
|
|---|
| 2205 | // enemy unit
|
|---|
| 2206 |
|
|---|
| 2207 | else if ((Tile and fCity) <> 0) and ((Tile and fOwned) = 0) then
|
|---|
| 2208 | begin
|
|---|
| 2209 | if ((Tile and fObserved) <> 0) and (MyModel[mix].Domain = dGround) and
|
|---|
| 2210 | (MyModel[mix].Attack > 0) and ((RO.Territory[TestLoc] < 0)
|
|---|
| 2211 | // happens only for unobserved cities of extinct tribes, new owner unknown
|
|---|
| 2212 | or (RO.Treaty[RO.Territory[TestLoc]] < trPeace)) then
|
|---|
| 2213 | TestScore := 40; // unfriendly undefended city -- capture!
|
|---|
| 2214 | end
|
|---|
| 2215 |
|
|---|
| 2216 | else
|
|---|
| 2217 | begin // no enemy city or unit here
|
|---|
| 2218 | V8_to_Loc(TestLoc, Adjacent);
|
|---|
| 2219 | for V8 := 0 to 7 do
|
|---|
| 2220 | begin
|
|---|
| 2221 | NextLoc := Adjacent[V8];
|
|---|
| 2222 | if (NextLoc >= 0) and (AdjacentUnknown[NextLoc] < 0) then
|
|---|
| 2223 | if Map[NextLoc] and fTerrain = fUNKNOWN then
|
|---|
| 2224 | Inc(AdjacentUnknown[TestLoc])
|
|---|
| 2225 | else if Formation[NextLoc] = Formation[TestLoc] then
|
|---|
| 2226 | case CheckStep(MoveStyle, TestTime, V8 and 1, NextTime,
|
|---|
| 2227 | RecoverTurns, Map[TestLoc], Map[NextLoc], True) of
|
|---|
| 2228 | csOk:
|
|---|
| 2229 | Pile.Put(NextLoc, NextTime);
|
|---|
| 2230 | csForbiddenTile:
|
|---|
| 2231 | AdjacentUnknown[NextLoc] := 0; // don't check moving there again
|
|---|
| 2232 | csCheckTerritory:
|
|---|
| 2233 | if RO.Territory[NextLoc] = RO.Territory[TestLoc] then
|
|---|
| 2234 | Pile.Put(NextLoc, NextTime);
|
|---|
| 2235 | end;
|
|---|
| 2236 | end;
|
|---|
| 2237 | if not CaptureOnly then
|
|---|
| 2238 | if AdjacentUnknown[TestLoc] > 0 then
|
|---|
| 2239 | TestScore := 20 + AdjacentUnknown[TestLoc]
|
|---|
| 2240 | else
|
|---|
| 2241 | TestScore := (RO.Turn - RO.MapObservedLast[TestLoc]) div 16;
|
|---|
| 2242 | end; // no enemy city or unit here
|
|---|
| 2243 |
|
|---|
| 2244 | if TestScore > 0 then
|
|---|
| 2245 | begin
|
|---|
| 2246 | TestScore := TestScore * $1000 - DistanceScore * TestTime;
|
|---|
| 2247 | if TestScore > PatrolScore then
|
|---|
| 2248 | BestCount := 0;
|
|---|
| 2249 | if TestScore >= PatrolScore then
|
|---|
| 2250 | begin
|
|---|
| 2251 | Inc(BestCount);
|
|---|
| 2252 | if Random(BestCount) = 0 then
|
|---|
| 2253 | begin
|
|---|
| 2254 | PatrolScore := TestScore;
|
|---|
| 2255 | PatrolLoc := TestLoc;
|
|---|
| 2256 | end;
|
|---|
| 2257 | end;
|
|---|
| 2258 | end;
|
|---|
| 2259 | end; // while Pile.Get
|
|---|
| 2260 | Pile.Free;
|
|---|
| 2261 |
|
|---|
| 2262 | if PatrolLoc >= 0 then
|
|---|
| 2263 | begin // attack/capture/discover/patrol task found, execute it
|
|---|
| 2264 | OldLoc := Loc;
|
|---|
| 2265 | MoveResult := Unit_Move(uix, PatrolLoc);
|
|---|
| 2266 | Exhausted := (Loc = OldLoc) or
|
|---|
| 2267 | ((MoveResult and (rMoreTurns or rUnitRemoved)) <> 0);
|
|---|
| 2268 | end
|
|---|
| 2269 | else
|
|---|
| 2270 | Exhausted := True;
|
|---|
| 2271 | until Exhausted;
|
|---|
| 2272 | end;
|
|---|
| 2273 | end;
|
|---|
| 2274 |
|
|---|
| 2275 | procedure TAI.AttackAndPatrol;
|
|---|
| 2276 | const
|
|---|
| 2277 | nAttackCatOrder = 3;
|
|---|
| 2278 | AttackCatOrder: array[0..nAttackCatOrder - 1] of Integer =
|
|---|
| 2279 | (mctGroundAttacker, mctCruiser, mctGroundDefender);
|
|---|
| 2280 | var
|
|---|
| 2281 | iCat, uix, uix1: Integer;
|
|---|
| 2282 | IsPatrolUnit, Fortified: Boolean;
|
|---|
| 2283 | begin
|
|---|
| 2284 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 2285 | with MyUnit[uix] do // utilize militia
|
|---|
| 2286 | if (Loc >= 0) and (mix = mixMilitia) and
|
|---|
| 2287 | ((Formation[Loc] < 0) or (Formation[Loc] >= maxCOD) or
|
|---|
| 2288 | (ContinentPresence[Formation[Loc]] and PresenceUnknown = 0)) then
|
|---|
| 2289 | Unit_Disband(uix);
|
|---|
| 2290 |
|
|---|
| 2291 | if RO.nEnemyUn > 0 then
|
|---|
| 2292 | for iCat := 0 to nAttackCatOrder - 1 do
|
|---|
| 2293 | for Fortified := False to True do
|
|---|
| 2294 | for uix := RO.nUn - 1 downto 0 do
|
|---|
| 2295 | with MyUnit[uix] do
|
|---|
| 2296 | if (Loc >= 0) and (ModelCat[mix] = AttackCatOrder[iCat]) and
|
|---|
| 2297 | (MyModel[mix].Attack > 0) and ((Flags and unFortified <> 0) =
|
|---|
| 2298 | Fortified) then
|
|---|
| 2299 | CheckAttack(uix);
|
|---|
| 2300 |
|
|---|
| 2301 | FillChar(uixPatrol, SizeOf(uixPatrol), $FF);
|
|---|
| 2302 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 2303 | with MyUnit[uix], MyModel[mix] do
|
|---|
| 2304 | if (Loc >= 0) and (Domain = dGround) and (Attack > 0) and
|
|---|
| 2305 | (Speed >= 250) and (Map[Loc] and fTerrain >= fGrass) and
|
|---|
| 2306 | (Formation[Loc] >= 0) and (Formation[Loc] < maxCOD) and
|
|---|
| 2307 | ((uixPatrol[Formation[Loc]] < 0) or (MyUnit[uix].ID <
|
|---|
| 2308 | MyUnit[uixPatrol[Formation[Loc]]].ID)) then
|
|---|
| 2309 | uixPatrol[Formation[Loc]] := uix;
|
|---|
| 2310 |
|
|---|
| 2311 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 2312 | with MyUnit[uix] do
|
|---|
| 2313 | if Loc >= 0 then
|
|---|
| 2314 | begin
|
|---|
| 2315 | if mix = mixMilitia then
|
|---|
| 2316 | if (RO.nUn < 3) and (RO.nCity = 1) or (Map[Loc] and fCity = 0) then
|
|---|
| 2317 | IsPatrolUnit := True
|
|---|
| 2318 | else
|
|---|
| 2319 | begin // militia
|
|---|
| 2320 | IsPatrolUnit := False;
|
|---|
| 2321 | for uix1 := 0 to RO.nUn - 1 do
|
|---|
| 2322 | if (uix1 <> uix) and (MyUnit[uix1].Loc = Loc) and
|
|---|
| 2323 | (MyUnit[uix1].mix <> mixSettlers) then
|
|---|
| 2324 | IsPatrolUnit := True;
|
|---|
| 2325 | end
|
|---|
| 2326 | else
|
|---|
| 2327 | IsPatrolUnit := (mix = mixCruiser) or (Map[Loc] and fTerrain >= fGrass) and
|
|---|
| 2328 | (Formation[Loc] >= 0) and (Formation[Loc] < maxCOD) and
|
|---|
| 2329 | (uix = uixPatrol[Formation[Loc]]);
|
|---|
| 2330 | if IsPatrolUnit then
|
|---|
| 2331 | Patrol(uix);
|
|---|
| 2332 | end;
|
|---|
| 2333 | end;
|
|---|
| 2334 |
|
|---|
| 2335 | function TAI.HavePort: Boolean;
|
|---|
| 2336 | var
|
|---|
| 2337 | V8, cix, AdjacentLoc, F: Integer;
|
|---|
| 2338 | Adjacent: TVicinity8Loc;
|
|---|
| 2339 | begin
|
|---|
| 2340 | Result := False;
|
|---|
| 2341 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 2342 | with MyCity[cix] do
|
|---|
| 2343 | if Loc >= 0 then
|
|---|
| 2344 | begin
|
|---|
| 2345 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2346 | for V8 := 0 to 7 do
|
|---|
| 2347 | begin
|
|---|
| 2348 | AdjacentLoc := Adjacent[V8];
|
|---|
| 2349 | if (AdjacentLoc >= 0) and ((Map[AdjacentLoc] and fTerrain) < fGrass) then
|
|---|
| 2350 | begin
|
|---|
| 2351 | F := Formation[AdjacentLoc];
|
|---|
| 2352 | if (F >= 0) and (F < maxCOD) and (OceanPresence[F] and
|
|---|
| 2353 | not (1 shl Me) <> 0) then begin
|
|---|
| 2354 | Result := True;
|
|---|
| 2355 | Exit;
|
|---|
| 2356 | end;
|
|---|
| 2357 | end;
|
|---|
| 2358 | end;
|
|---|
| 2359 | end;
|
|---|
| 2360 | end;
|
|---|
| 2361 |
|
|---|
| 2362 | procedure TAI.SetCityProduction;
|
|---|
| 2363 | var
|
|---|
| 2364 | uix, cix, iix, dtr, V8, V21, NewImprovement, AdjacentLoc, MaxSettlers,
|
|---|
| 2365 | maxcount, cixMilAcademy: Integer;
|
|---|
| 2366 | TerrType: Cardinal;
|
|---|
| 2367 | IsPort, IsNavalBase, NeedCruiser, CheckProd, Destructed, ProduceSettlers,
|
|---|
| 2368 | ProduceMil: Boolean;
|
|---|
| 2369 | Adjacent: TVicinity8Loc;
|
|---|
| 2370 | Radius: TVicinity21Loc;
|
|---|
| 2371 | Report: TCityReport;
|
|---|
| 2372 | HomeCount, CityProdRep: array[0..nCmax - 1] of Integer;
|
|---|
| 2373 | MilProdCity: array[0..nCmax - 1] of Boolean;
|
|---|
| 2374 |
|
|---|
| 2375 | procedure TryBuild(Improvement: Integer);
|
|---|
| 2376 | begin
|
|---|
| 2377 | if (NewImprovement = imTrGoods) // not already improvement of higher priority found
|
|---|
| 2378 | and (MyCity[cix].Built[Improvement] = 0) // not built yet
|
|---|
| 2379 | and ((Imp[Improvement].Preq = preNone) or
|
|---|
| 2380 | (RO.Tech[Imp[Improvement].Preq] >= tsApplicable)) and
|
|---|
| 2381 | City_Improvable(cix, Improvement) then
|
|---|
| 2382 | NewImprovement := Improvement;
|
|---|
| 2383 | end;
|
|---|
| 2384 |
|
|---|
| 2385 | procedure TryDestruct(Improvement: Integer);
|
|---|
| 2386 | begin
|
|---|
| 2387 | if Destructed or (MyCity[cix].Built[Improvement] = 0) then
|
|---|
| 2388 | Exit;
|
|---|
| 2389 | if City_CurrentImprovementProject(cix) >= 0 then
|
|---|
| 2390 | City_RebuildImprovement(cix, Improvement)
|
|---|
| 2391 | else
|
|---|
| 2392 | City_SellImprovement(cix, Improvement);
|
|---|
| 2393 | { if (CurrentImprovementProject>=0)
|
|---|
| 2394 | and (Imp[CurrentImprovementProject].Kind in [ikCommon,ikNatGlobal,ikNatLocal])
|
|---|
| 2395 | and ((Imp[CurrentImprovementProject].Cost*3-Imp[Improvement].Cost*2)
|
|---|
| 2396 | *BuildCostMod[G.Difficulty[Me]]>MyCity[cix].Prod*(12*3)) then}
|
|---|
| 2397 | Destructed := True;
|
|---|
| 2398 | end;
|
|---|
| 2399 |
|
|---|
| 2400 | function ChooseBuildModel(Cat: Integer): Integer;
|
|---|
| 2401 | var
|
|---|
| 2402 | Count, mix: Integer;
|
|---|
| 2403 | begin
|
|---|
| 2404 | Count := 0;
|
|---|
| 2405 | for mix := 0 to RO.nModel - 1 do
|
|---|
| 2406 | if (ModelCat[mix] = Cat) and (ModelQuality[mix] >=
|
|---|
| 2407 | ModelBestQuality[Cat] - MaxBuildWorseThanBestModel) then
|
|---|
| 2408 | begin
|
|---|
| 2409 | Inc(Count);
|
|---|
| 2410 | if Random(Count) = 0 then
|
|---|
| 2411 | Result := mix;
|
|---|
| 2412 | end;
|
|---|
| 2413 | Assert(Count > 0);
|
|---|
| 2414 | end;
|
|---|
| 2415 |
|
|---|
| 2416 | procedure NominateMilProdCities;
|
|---|
| 2417 | // find military production cities
|
|---|
| 2418 | var
|
|---|
| 2419 | cix, Total, D, Threshold, NewThreshold, Share, SharePlus, cixWorst: Integer;
|
|---|
| 2420 | begin
|
|---|
| 2421 | FillChar(MilProdCity, RO.nCity, 0);
|
|---|
| 2422 | GetCityProdPotential;
|
|---|
| 2423 | for D := 0 to maxCOD - 1 do
|
|---|
| 2424 | begin
|
|---|
| 2425 | Total := 0;
|
|---|
| 2426 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 2427 | with MyCity[cix] do
|
|---|
| 2428 | if (Loc >= 0) and (District[Loc] = D) then
|
|---|
| 2429 | Total := Total + CityResult[cix];
|
|---|
| 2430 | if Total = 0 then
|
|---|
| 2431 | Continue; // district does not exist
|
|---|
| 2432 |
|
|---|
| 2433 | Share := 0;
|
|---|
| 2434 | cixWorst := -1;
|
|---|
| 2435 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 2436 | with MyCity[cix] do
|
|---|
| 2437 | if (Loc >= 0) and (District[Loc] = D) and
|
|---|
| 2438 | (Built[imBarracks] + Built[imMilAcademy] > 0) then
|
|---|
| 2439 | begin
|
|---|
| 2440 | MilProdCity[cix] := True;
|
|---|
| 2441 | Inc(Share, CityResult[cix]);
|
|---|
| 2442 | if (cixWorst < 0) or (CityResult[cix] < CityResult[cixWorst]) then
|
|---|
| 2443 | cixWorst := cix;
|
|---|
| 2444 | end;
|
|---|
| 2445 |
|
|---|
| 2446 | Threshold := $FFFF;
|
|---|
| 2447 | while (Threshold > 0) and (Share < Total * MilProdShare div 100) do
|
|---|
| 2448 | begin
|
|---|
| 2449 | NewThreshold := -1;
|
|---|
| 2450 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 2451 | with MyCity[cix] do
|
|---|
| 2452 | if (Loc >= 0) and (District[Loc] = D) and
|
|---|
| 2453 | (Built[imBarracks] + Built[imMilAcademy] = 0) and
|
|---|
| 2454 | (Built[imObservatory] = 0) and (CityResult[cix] < Threshold) and
|
|---|
| 2455 | (CityResult[cix] >= NewThreshold) then
|
|---|
| 2456 | if CityResult[cix] > NewThreshold then
|
|---|
| 2457 | begin
|
|---|
| 2458 | NewThreshold := CityResult[cix];
|
|---|
| 2459 | SharePlus := CityResult[cix];
|
|---|
| 2460 | end
|
|---|
| 2461 | else
|
|---|
| 2462 | Inc(SharePlus, CityResult[cix]);
|
|---|
| 2463 | Threshold := NewThreshold;
|
|---|
| 2464 | Inc(Share, SharePlus);
|
|---|
| 2465 | end;
|
|---|
| 2466 |
|
|---|
| 2467 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 2468 | with MyCity[cix] do
|
|---|
| 2469 | if (Loc >= 0) and (District[Loc] = D) and
|
|---|
| 2470 | (Built[imBarracks] + Built[imMilAcademy] = 0) and
|
|---|
| 2471 | (CityResult[cix] >= Threshold) then
|
|---|
| 2472 | MilProdCity[cix] := True;
|
|---|
| 2473 | { if (cixWorst>=0)
|
|---|
| 2474 | and (Share-CityResult[cixWorst]*2>=Total*MilProdShare div 100) then
|
|---|
| 2475 | MilProdCity[cixWorst]:=False;}
|
|---|
| 2476 | end;
|
|---|
| 2477 |
|
|---|
| 2478 | // check best city for military academy
|
|---|
| 2479 | cixMilAcademy := cixStateImp[imMilAcademy];
|
|---|
| 2480 | if cixStateImp[imPalace] >= 0 then
|
|---|
| 2481 | begin
|
|---|
| 2482 | D := District[MyCity[cixStateImp[imPalace]].Loc];
|
|---|
| 2483 | if (D >= 0) and (D < maxCOD) then
|
|---|
| 2484 | begin
|
|---|
| 2485 | cixMilAcademy := -1;
|
|---|
| 2486 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 2487 | with MyCity[cix] do
|
|---|
| 2488 | if (Loc >= 0) and (District[Loc] = D) and
|
|---|
| 2489 | (Built[imObservatory] + Built[imPalace] = 0) and
|
|---|
| 2490 | ((cixMilAcademy < 0) or (CityResult[cix] > CityResult[cixMilAcademy])) then
|
|---|
| 2491 | cixMilAcademy := cix;
|
|---|
| 2492 | end;
|
|---|
| 2493 | if (cixMilAcademy >= 0) and (cixStateImp[imMilAcademy] >= 0) and
|
|---|
| 2494 | (cixMilAcademy <> cixStateImp[imMilAcademy]) and
|
|---|
| 2495 | (MyCity[cixStateImp[imMilAcademy]].Built[imObservatory] = 0) and
|
|---|
| 2496 | (CityResult[cixMilAcademy] <= CityResult[cixStateImp[imMilAcademy]] *
|
|---|
| 2497 | 3 div 2) then
|
|---|
| 2498 | cixMilAcademy := cixStateImp[imMilAcademy]; // because not so much better
|
|---|
| 2499 | end;
|
|---|
| 2500 | end;
|
|---|
| 2501 |
|
|---|
| 2502 | procedure ChangeHomeCities;
|
|---|
| 2503 | var
|
|---|
| 2504 | uix, NewHome, HomeSupport, NewHomeSupport, SingleSupport: Integer;
|
|---|
| 2505 | begin
|
|---|
| 2506 | if RO.Government in [gAnarchy, gFundamentalism] then
|
|---|
| 2507 | Exit;
|
|---|
| 2508 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 2509 | with MyUnit[uix] do
|
|---|
| 2510 | if (Loc >= 0) and (Home >= 0) and (Map[Loc] and fCity <> 0) and
|
|---|
| 2511 | (MyCity[Home].Loc <> Loc) and (MyModel[mix].Kind <> mkSettler) then
|
|---|
| 2512 | begin
|
|---|
| 2513 | City_FindMyCity(Loc, NewHome);
|
|---|
| 2514 | case RO.Government of
|
|---|
| 2515 | gDespotism:
|
|---|
| 2516 | begin
|
|---|
| 2517 | HomeSupport := HomeCount[Home] - MyCity[Home].Size;
|
|---|
| 2518 | NewHomeSupport := HomeCount[NewHome] - MyCity[NewHome].Size;
|
|---|
| 2519 | end;
|
|---|
| 2520 | gMonarchy, gCommunism:
|
|---|
| 2521 | begin
|
|---|
| 2522 | HomeSupport := HomeCount[Home] - MyCity[Home].Size div 2;
|
|---|
| 2523 | NewHomeSupport := HomeCount[NewHome] - MyCity[NewHome].Size div 2;
|
|---|
| 2524 | end;
|
|---|
| 2525 | else
|
|---|
| 2526 | begin
|
|---|
| 2527 | HomeSupport := HomeCount[Home];
|
|---|
| 2528 | NewHomeSupport := HomeCount[NewHome];
|
|---|
| 2529 | end;
|
|---|
| 2530 | end;
|
|---|
| 2531 | if HomeSupport > 0 then
|
|---|
| 2532 | begin
|
|---|
| 2533 | if MyModel[mix].Flags and mdDoubleSupport = 0 then
|
|---|
| 2534 | SingleSupport := 1
|
|---|
| 2535 | else
|
|---|
| 2536 | SingleSupport := 2;
|
|---|
| 2537 | HomeSupport := HomeSupport - SingleSupport;
|
|---|
| 2538 | NewHomeSupport := NewHomeSupport + SingleSupport;
|
|---|
| 2539 | if HomeSupport < 0 then
|
|---|
| 2540 | HomeSupport := 0;
|
|---|
| 2541 | if NewHomeSupport < 0 then
|
|---|
| 2542 | NewHomeSupport := 0;
|
|---|
| 2543 | if (NewHomeSupport <= 0) or (CityProdRep[Home] -
|
|---|
| 2544 | HomeSupport <= CityProdRep[NewHome] - NewHomeSupport) then
|
|---|
| 2545 | begin
|
|---|
| 2546 | Dec(HomeCount[Home], SingleSupport);
|
|---|
| 2547 | Inc(HomeCount[NewHome], SingleSupport);
|
|---|
| 2548 | Unit_SetHomeHere(uix);
|
|---|
| 2549 | end;
|
|---|
| 2550 | end;
|
|---|
| 2551 | end;
|
|---|
| 2552 | end;
|
|---|
| 2553 |
|
|---|
| 2554 | begin
|
|---|
| 2555 | FillChar(HomeCount, 4 * RO.nCity, 0);
|
|---|
| 2556 | for uix := 0 to RO.nUn - 1 do
|
|---|
| 2557 | with MyUnit[uix] do
|
|---|
| 2558 | if (Loc >= 0) and (Home >= 0) then
|
|---|
| 2559 | if MyModel[mix].Flags and mdDoubleSupport = 0 then
|
|---|
| 2560 | Inc(HomeCount[Home])
|
|---|
| 2561 | else
|
|---|
| 2562 | Inc(HomeCount[Home], 2);
|
|---|
| 2563 |
|
|---|
| 2564 | NominateMilProdCities;
|
|---|
| 2565 |
|
|---|
| 2566 | for cix := 0 to RO.nCity - 1 do
|
|---|
| 2567 | with MyCity[cix] do
|
|---|
| 2568 | if (Loc >= 0) and (Flags and chCaptured = 0) and (District[Loc] >= 0) then
|
|---|
| 2569 | begin
|
|---|
| 2570 | if Size < 4 then
|
|---|
| 2571 | City_OptimizeTiles(cix, rwMaxGrowth)
|
|---|
| 2572 | else
|
|---|
| 2573 | City_OptimizeTiles(cix, rwForceProd);
|
|---|
| 2574 |
|
|---|
| 2575 | City_GetReport(cix, Report);
|
|---|
| 2576 | CityProdRep[cix] := Report.ProdRep;
|
|---|
| 2577 |
|
|---|
| 2578 | Destructed := False;
|
|---|
| 2579 | CheckProd := (RO.Turn = 0) or ((Flags and chProduction) <>
|
|---|
| 2580 | 0) // city production complete
|
|---|
| 2581 | or not City_HasProject(cix);
|
|---|
| 2582 | if not CheckProd then
|
|---|
| 2583 | begin // check whether producing double state improvement or wonder
|
|---|
| 2584 | iix := City_CurrentImprovementProject(cix);
|
|---|
| 2585 | if (iix >= 0) and (((Imp[iix].Kind in [ikNatLocal, ikNatGlobal]) and
|
|---|
| 2586 | (RO.NatBuilt[iix] > 0)) or ((Imp[iix].Kind = ikWonder) and
|
|---|
| 2587 | (RO.Wonder[iix].CityID <> WonderNotBuiltYet))) then
|
|---|
| 2588 | CheckProd := True;
|
|---|
| 2589 | end;
|
|---|
| 2590 | if CheckProd then
|
|---|
| 2591 | begin // check production
|
|---|
| 2592 | IsPort := False;
|
|---|
| 2593 | IsNavalBase := False;
|
|---|
| 2594 | NeedCruiser := False;
|
|---|
| 2595 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2596 | for V8 := 0 to 7 do
|
|---|
| 2597 | begin
|
|---|
| 2598 | AdjacentLoc := Adjacent[V8];
|
|---|
| 2599 | if (AdjacentLoc >= 0) and ((Map[AdjacentLoc] and fTerrain) < fGrass) then
|
|---|
| 2600 | begin
|
|---|
| 2601 | IsPort := True; // shore tile at adjacent location -- city is port!
|
|---|
| 2602 | if (Formation[AdjacentLoc] >= 0) and
|
|---|
| 2603 | (Formation[AdjacentLoc] < maxCOD) and
|
|---|
| 2604 | (OceanPresence[Formation[AdjacentLoc]] and WarNations <> 0) then
|
|---|
| 2605 | begin
|
|---|
| 2606 | IsNavalBase := True;
|
|---|
| 2607 | if (1 shl Formation[AdjacentLoc]) and OceanWithShip = 0 then
|
|---|
| 2608 | NeedCruiser := True;
|
|---|
| 2609 | end;
|
|---|
| 2610 | end;
|
|---|
| 2611 | end;
|
|---|
| 2612 |
|
|---|
| 2613 | if RO.Turn = 0 then
|
|---|
| 2614 | begin
|
|---|
| 2615 | NewImprovement := -1;
|
|---|
| 2616 | City_StartUnitProduction(cix, mixMilitia); // militia
|
|---|
| 2617 | end
|
|---|
| 2618 | else
|
|---|
| 2619 | NewImprovement := imTrGoods;
|
|---|
| 2620 |
|
|---|
| 2621 | dtr := District[Loc]; // formation of city
|
|---|
| 2622 |
|
|---|
| 2623 | if NewImprovement = imTrGoods then
|
|---|
| 2624 | begin
|
|---|
| 2625 | if (Built[imPalace] + Built[imCourt] + Built[imTownHall] = 0) then
|
|---|
| 2626 | TryBuild(imTownHall);
|
|---|
| 2627 | end;
|
|---|
| 2628 |
|
|---|
| 2629 | if (NewImprovement = imTrGoods) and (RO.Government = gDespotism) and
|
|---|
| 2630 | (Report.Support = 0) then
|
|---|
| 2631 | begin // produce town guard
|
|---|
| 2632 | NewImprovement := -1;
|
|---|
| 2633 | City_StartUnitProduction(cix, mixTownGuard);
|
|---|
| 2634 | end;
|
|---|
| 2635 |
|
|---|
| 2636 | if NewImprovement = imTrGoods then
|
|---|
| 2637 | begin
|
|---|
| 2638 | if RO.Government = gDespotism then
|
|---|
| 2639 | maxcount := Size
|
|---|
| 2640 | else
|
|---|
| 2641 | maxcount := Size div 2;
|
|---|
| 2642 |
|
|---|
| 2643 | if IsResearched(adRailroad) and (mixSettlers =
|
|---|
| 2644 | 0) // better wait for engineers
|
|---|
| 2645 | or (Built[imColosseum] + Built[imObservatory] > 0) then
|
|---|
| 2646 | MaxSettlers := 1
|
|---|
| 2647 | else
|
|---|
| 2648 | MaxSettlers := (Size + 2) div 6;
|
|---|
| 2649 | ProduceSettlers :=
|
|---|
| 2650 | (HomeCount[cix] < maxcount + Size div 2) and
|
|---|
| 2651 | ((Report.Eaten - Size * 2) div SettlerFood[RO.Government] <
|
|---|
| 2652 | MaxSettlers) and ((dtr < 0) or (dtr >= maxCOD) or
|
|---|
| 2653 | (SettlerSurplus[dtr] <= 0));
|
|---|
| 2654 |
|
|---|
| 2655 | ProduceMil := (HomeCount[cix] < maxcount + Size div 2) and
|
|---|
| 2656 | (Built[imBarracks] + Built[imMilAcademy] > 0) and
|
|---|
| 2657 | ((ModelBestQuality[mctGroundDefender] > 0) or
|
|---|
| 2658 | (ModelBestQuality[mctGroundAttacker] > 0)) and
|
|---|
| 2659 | ((dtr < maxCOD) and ((UnitLack[dtr, mctGroundAttacker] > 0) or
|
|---|
| 2660 | (UnitLack[dtr, mctGroundDefender] > 0)) or (HomeCount[cix] < maxcount));
|
|---|
| 2661 |
|
|---|
| 2662 | if ProduceMil or not ProduceSettlers and (HomeCount[cix] < maxcount) then
|
|---|
| 2663 | begin
|
|---|
| 2664 | NewImprovement := -1;
|
|---|
| 2665 | if (dtr >= maxCOD) or
|
|---|
| 2666 | (ModelBestQuality[mctGroundDefender] = 0) or
|
|---|
| 2667 | (UnitLack[dtr, mctGroundAttacker] >=
|
|---|
| 2668 | UnitLack[dtr, mctGroundDefender]) then
|
|---|
| 2669 | City_StartUnitProduction(cix, ChooseBuildModel(mctGroundAttacker))
|
|---|
| 2670 | else
|
|---|
| 2671 | City_StartUnitProduction(cix, ChooseBuildModel(mctGroundDefender));
|
|---|
| 2672 | end
|
|---|
| 2673 | else if ProduceSettlers then
|
|---|
| 2674 | begin
|
|---|
| 2675 | NewImprovement := -1;
|
|---|
| 2676 | City_StartUnitProduction(cix, mixSettlers);
|
|---|
| 2677 | end;
|
|---|
| 2678 | end;
|
|---|
| 2679 |
|
|---|
| 2680 | if NewImprovement >= 0 then
|
|---|
| 2681 | begin // produce improvement
|
|---|
| 2682 | if (RO.Turn >= 40) and (Report.Happy * 2 <= Size) and
|
|---|
| 2683 | (Built[imColosseum] = 0) then
|
|---|
| 2684 | TryBuild(imTemple);
|
|---|
| 2685 | if cix = cixMilAcademy then
|
|---|
| 2686 | TryBuild(imMilAcademy)
|
|---|
| 2687 | else if ((Built[imPalace] > 0) or MilProdCity[cix] and
|
|---|
| 2688 | (Built[imTemple] > 0)) and (Built[imObservatory] = 0) then
|
|---|
| 2689 | TryBuild(imBarracks);
|
|---|
| 2690 | if Report.Trade - Report.Corruption >= 11 then
|
|---|
| 2691 | TryBuild(imLibrary);
|
|---|
| 2692 | if Report.Trade - Report.Corruption >= 11 then
|
|---|
| 2693 | TryBuild(imMarket);
|
|---|
| 2694 | if (Report.Trade - Report.Corruption >= 11) and (Report.Happy >= 4) then
|
|---|
| 2695 | TryBuild(imUniversity);
|
|---|
| 2696 | if (Built[imPalace] > 0) and (Report.Trade - Report.Corruption >= 11) and
|
|---|
| 2697 | (Report.Happy >= 4) and (RO.NatBuilt[imObservatory] = 0) then
|
|---|
| 2698 | TryBuild(imObservatory); // always build observatory in capital
|
|---|
| 2699 | if (Report.Trade - Report.Corruption >= 15) and (Report.Happy >= 4) then
|
|---|
| 2700 | TryBuild(imResLab);
|
|---|
| 2701 | if (Size >= 9) and (Built[imPalace] + Built[imCourt] > 0) then
|
|---|
| 2702 | TryBuild(imHighways);
|
|---|
| 2703 | if (RO.Government <> gDespotism) and (Report.Happy * 2 <= Size) and
|
|---|
| 2704 | (Built[imCathedral] + Built[imTheater] + Built[imColosseum] = 0) then
|
|---|
| 2705 | begin
|
|---|
| 2706 | TryBuild(imCathedral);
|
|---|
| 2707 | TryBuild(imTheater);
|
|---|
| 2708 | end;
|
|---|
| 2709 | if (RO.Government <> gDespotism) and (Size >= NeedAqueductSize) then
|
|---|
| 2710 | TryBuild(imAqueduct);
|
|---|
| 2711 | if (Built[imColosseum] + Built[imObservatory] > 0) and
|
|---|
| 2712 | (Size >= NeedSewerSize) then
|
|---|
| 2713 | TryBuild(imSewer);
|
|---|
| 2714 | if (RO.NatBuilt[imGrWall] = 0) and
|
|---|
| 2715 | (Built[imObservatory] + Built[imMilAcademy] = 0) and
|
|---|
| 2716 | (RO.nCity >= 6) and (cixStateImp[imPalace] >= 0) and
|
|---|
| 2717 | (Formation[Loc] = Formation[MyCity[cixStateImp[imPalace]].Loc]) and
|
|---|
| 2718 | (Report.ProdRep - Report.Support >= 6) then
|
|---|
| 2719 | TryBuild(imGrWall);
|
|---|
| 2720 | // if Map[Loc] and fGrWall=0 then
|
|---|
| 2721 | // TryBuild(imWalls);
|
|---|
| 2722 | // if IsNavalBase then
|
|---|
| 2723 | // TryBuild(imCoastalFort);
|
|---|
| 2724 | if (RO.NatBuilt[imSpacePort] = 0) and
|
|---|
| 2725 | (Built[imObservatory] + Built[imMilAcademy] = 0) and
|
|---|
| 2726 | (Report.ProdRep - Report.Support >= 10) then
|
|---|
| 2727 | TryBuild(imSpacePort);
|
|---|
| 2728 | if Report.ProdRep >= 8 then
|
|---|
| 2729 | TryBuild(imFactory);
|
|---|
| 2730 | if Report.ProdRep >= 12 then
|
|---|
| 2731 | TryBuild(imMfgPlant);
|
|---|
| 2732 | if IsPort then
|
|---|
| 2733 | if Size > 8 then
|
|---|
| 2734 | TryBuild(imHarbor)
|
|---|
| 2735 | else if (Built[imHarbor] = 0) and (Size > 4) and
|
|---|
| 2736 | ((Size and 1 <> 0) and (Report.Happy * 2 > Size) or
|
|---|
| 2737 | (Built[imColosseum] > 0)) then
|
|---|
| 2738 | begin // check building harbor
|
|---|
| 2739 | V21_to_Loc(Loc, Radius);
|
|---|
| 2740 | for V21 := 1 to 26 do // city is in growth mode - using any 1-food tile?
|
|---|
| 2741 | if Tiles and (1 shl V21) <> 0 then
|
|---|
| 2742 | begin
|
|---|
| 2743 | TerrType := Map[Radius[V21]] and (fTerrain or fSpecial);
|
|---|
| 2744 | if TerrType in [fDesert, fTundra, fSwamp, fForest,
|
|---|
| 2745 | fHills, fMountains] then
|
|---|
| 2746 | begin
|
|---|
| 2747 | TryBuild(imHarbor);
|
|---|
| 2748 | Break;
|
|---|
| 2749 | end;
|
|---|
| 2750 | end;
|
|---|
| 2751 | end;
|
|---|
| 2752 | if (Size <= 10) and (Report.FoodRep - Report.Eaten < 2) and
|
|---|
| 2753 | (Report.Happy * 2 >= Size + 2) then
|
|---|
| 2754 | TryBuild(imSuperMarket);
|
|---|
| 2755 |
|
|---|
| 2756 | // less important
|
|---|
| 2757 | if (Built[imPalace] > 0) and (RO.NatBuilt[imColosseum] = 0) and
|
|---|
| 2758 | (Size >= 10) then
|
|---|
| 2759 | TryBuild(imColosseum); // always build colosseum in capital
|
|---|
| 2760 | if (Built[imPalace] + Built[imCourt] = 0) and
|
|---|
| 2761 | ((Report.Corruption > 2) or IsResearched(Imp[imHighways].Preq)) then
|
|---|
| 2762 | TryBuild(imCourt); // replace courthouse
|
|---|
| 2763 | if Report.PollRep >= 15 then
|
|---|
| 2764 | TryBuild(imRecycling);
|
|---|
| 2765 | if (Report.Trade - Report.Corruption >= 11) and
|
|---|
| 2766 | (RO.Money < TotalPopulation[Me] * 2) then
|
|---|
| 2767 | TryBuild(imBank);
|
|---|
| 2768 | if (RO.NatBuilt[imStockEx] = 0) and
|
|---|
| 2769 | (Built[imObservatory] + Built[imMilAcademy] = 0) and
|
|---|
| 2770 | (Report.ProdRep - Report.Support >= 8) then
|
|---|
| 2771 | TryBuild(imStockEx);
|
|---|
| 2772 |
|
|---|
| 2773 | // every improvement checked -- start production now
|
|---|
| 2774 | if NewImprovement <> imTrGoods then
|
|---|
| 2775 | begin
|
|---|
| 2776 | if City_StartImprovement(cix, NewImprovement) < rExecuted then
|
|---|
| 2777 | NewImprovement := imTrGoods;
|
|---|
| 2778 | end;
|
|---|
| 2779 | if (NewImprovement = imTrGoods) and (RO.Turn and $F = 0) then
|
|---|
| 2780 | begin // try colony ship parts
|
|---|
| 2781 | NewImprovement := imShipComp;
|
|---|
| 2782 | while (NewImprovement <= imShipHab) and
|
|---|
| 2783 | ((RO.Tech[Imp[NewImprovement].Preq] < 0) or
|
|---|
| 2784 | (City_StartImprovement(cix, NewImprovement) < rExecuted)) do
|
|---|
| 2785 | Inc(NewImprovement);
|
|---|
| 2786 | if NewImprovement > imShipHab then
|
|---|
| 2787 | NewImprovement := imTrGoods;
|
|---|
| 2788 | end;
|
|---|
| 2789 | end;
|
|---|
| 2790 |
|
|---|
| 2791 | if (NewImprovement = imTrGoods) and NeedCruiser and
|
|---|
| 2792 | (mixCruiser >= 0) and (Project and (cpImp or cpIndex) <> mixCruiser) and
|
|---|
| 2793 | (Report.ProdRep - Report.Support >= 6) then
|
|---|
| 2794 | begin
|
|---|
| 2795 | NewImprovement := -1;
|
|---|
| 2796 | City_StartUnitProduction(cix, mixCruiser);
|
|---|
| 2797 | end;
|
|---|
| 2798 |
|
|---|
| 2799 | if (NewImprovement = imTrGoods) and City_HasProject(cix) then
|
|---|
| 2800 | City_StopProduction(cix);
|
|---|
| 2801 |
|
|---|
| 2802 | // rebuild imps no longer needed
|
|---|
| 2803 | if (RO.TaxRate = 0) and (RO.Money >= TotalPopulation[Me] * 4) then
|
|---|
| 2804 | TryDestruct(imBank)
|
|---|
| 2805 | else if Report.Happy * 2 >= Size + 6 then
|
|---|
| 2806 | TryDestruct(imTheater)
|
|---|
| 2807 | else if Report.Happy * 2 >= Size + 4 then
|
|---|
| 2808 | TryDestruct(imTemple);
|
|---|
| 2809 | end;
|
|---|
| 2810 |
|
|---|
| 2811 | // rebuild imps no longer needed, no report needed
|
|---|
| 2812 | if (Built[imObservatory] > 0) or (Project and (cpImp or cpIndex) =
|
|---|
| 2813 | cpImp or imObservatory)
|
|---|
| 2814 | {or not MilProdCity[cix]} then
|
|---|
| 2815 | TryDestruct(imBarracks);
|
|---|
| 2816 | if Map[Loc] and fGrWall <> 0 then
|
|---|
| 2817 | TryDestruct(imWalls);
|
|---|
| 2818 | if Built[imColosseum] > 0 then
|
|---|
| 2819 | begin
|
|---|
| 2820 | TryDestruct(imTheater);
|
|---|
| 2821 | TryDestruct(imCathedral);
|
|---|
| 2822 | TryDestruct(imTemple);
|
|---|
| 2823 | end;
|
|---|
| 2824 | end;
|
|---|
| 2825 |
|
|---|
| 2826 | ChangeHomeCities;
|
|---|
| 2827 | end;
|
|---|
| 2828 |
|
|---|
| 2829 | function TAI.ChooseGovernment: Integer;
|
|---|
| 2830 | begin
|
|---|
| 2831 | if Data.BehaviorFlags and bBarbarina <> 0 then
|
|---|
| 2832 | if IsResearched(adTheology) then
|
|---|
| 2833 | Result := gFundamentalism
|
|---|
| 2834 | else
|
|---|
| 2835 | Result := gDespotism
|
|---|
| 2836 | else if IsResearched(adDemocracy) then
|
|---|
| 2837 | Result := gDemocracy //!!!
|
|---|
| 2838 | else if IsResearched(adTheRepublic) then
|
|---|
| 2839 | Result := gRepublic
|
|---|
| 2840 | else if IsResearched(adMonarchy) then
|
|---|
| 2841 | Result := gMonarchy
|
|---|
| 2842 | else
|
|---|
| 2843 | Result := gDespotism;
|
|---|
| 2844 | end;
|
|---|
| 2845 |
|
|---|
| 2846 | //-------------------------------
|
|---|
| 2847 | // DIPLOMACY
|
|---|
| 2848 | //-------------------------------
|
|---|
| 2849 |
|
|---|
| 2850 | function TAI.MostWanted(Nation, adGiveAway: Integer): Integer;
|
|---|
| 2851 | var
|
|---|
| 2852 | ad: Integer;
|
|---|
| 2853 | begin
|
|---|
| 2854 | Result := -1;
|
|---|
| 2855 | if RO.Tech[adGiveAway] >= tsApplicable then
|
|---|
| 2856 | if (adGiveAway = adTheRepublic) and (Data.BehaviorFlags and bGender = bFemale) and
|
|---|
| 2857 | (RO.Tech[adTheology] < tsSeen) then
|
|---|
| 2858 | begin
|
|---|
| 2859 | if RO.EnemyReport[Nation].Tech[adTheology] >= tsApplicable then
|
|---|
| 2860 | Result := adTheology;
|
|---|
| 2861 | end
|
|---|
| 2862 | else
|
|---|
| 2863 | for ad := 0 to nAdv - 5 do // no future techs
|
|---|
| 2864 | if (AdvanceValue[ad] > 0) and (RO.Tech[ad] < tsSeen) and
|
|---|
| 2865 | (ad <> RO.ResearchTech) and (RO.EnemyReport[Nation].Tech[ad] >=
|
|---|
| 2866 | tsApplicable) and ((Advancedness[adGiveAway] <= Advancedness[ad] +
|
|---|
| 2867 | AdvanceValue[ad] shr 8 + Compromise) or (adGiveAway = adScience) and
|
|---|
| 2868 | (Nation = Data.TheologyPartner)) and
|
|---|
| 2869 | ((Result < 0) or ((Advancedness[adGiveAway] + Compromise >=
|
|---|
| 2870 | Advancedness[ad]) // acceptable for opponent
|
|---|
| 2871 | or (ad = adScience)) and (AdvanceValue[ad] > AdvanceValue[Result]) or
|
|---|
| 2872 | (Result <> adScience) and (Advancedness[adGiveAway] +
|
|---|
| 2873 | Compromise < Advancedness[Result]) and (Advancedness[ad] <
|
|---|
| 2874 | Advancedness[Result])) and ((ad <> adTheRepublic) or
|
|---|
| 2875 | (Data.BehaviorFlags and bGender = bFemale) or
|
|---|
| 2876 | (RO.EnemyReport[Nation].Tech[adTheology] >= tsSeen)) then
|
|---|
| 2877 | Result := ad;
|
|---|
| 2878 | end;
|
|---|
| 2879 |
|
|---|
| 2880 | procedure TAI.FindBestTrade(Nation: Integer; var adWanted, adGiveAway: Integer);
|
|---|
| 2881 | var
|
|---|
| 2882 | I, ad, ead, adTestGiveAway: Integer;
|
|---|
| 2883 | begin
|
|---|
| 2884 | adWanted := -1;
|
|---|
| 2885 | adGiveAway := -1;
|
|---|
| 2886 | for ead := 0 to nAdv - 5 do // no future techs
|
|---|
| 2887 | if (AdvanceValue[ead] >= $100) and (RO.Tech[ead] < tsSeen) and
|
|---|
| 2888 | (ead <> RO.ResearchTech) and (RO.EnemyReport[Nation].Tech[ead] >= tsApplicable) and
|
|---|
| 2889 | ((adWanted < 0) or (AdvanceValue[ead] > AdvanceValue[adWanted])) then
|
|---|
| 2890 | begin
|
|---|
| 2891 | adTestGiveAway := -1;
|
|---|
| 2892 | for I := 0 to nRequestedTechs - 1 do
|
|---|
| 2893 | if (Data.RequestedTechs[I] >= 0) and
|
|---|
| 2894 | (Data.RequestedTechs[I] and $FFFF = Nation shl 8 + ead) then
|
|---|
| 2895 | adTestGiveAway := -2; // already requested before
|
|---|
| 2896 | if adTestGiveAway = -1 then
|
|---|
| 2897 | begin
|
|---|
| 2898 | for ad := 0 to nAdv - 5 do // no future techs
|
|---|
| 2899 | if (RO.Tech[ad] >= tsApplicable) and
|
|---|
| 2900 | (ad <> RO.EnemyReport[Nation].ResearchTech) and
|
|---|
| 2901 | (RO.EnemyReport[Nation].Tech[ad] < tsSeen) and
|
|---|
| 2902 | ((Advancedness[ad] + Compromise >= Advancedness[ead]) or
|
|---|
| 2903 | (ead = adScience)) and (Advancedness[ad] <= Advancedness[ead] +
|
|---|
| 2904 | AdvanceValue[ead] shr 8 + Compromise) and
|
|---|
| 2905 | ((adTestGiveAway < 0) or (Advancedness[ad] <
|
|---|
| 2906 | Advancedness[adTestGiveAway])) then
|
|---|
| 2907 | adTestGiveAway := ad;
|
|---|
| 2908 | if adTestGiveAway >= 0 then
|
|---|
| 2909 | begin
|
|---|
| 2910 | adWanted := ead;
|
|---|
| 2911 | adGiveAway := adTestGiveAway;
|
|---|
| 2912 | end;
|
|---|
| 2913 | end;
|
|---|
| 2914 | end;
|
|---|
| 2915 | end;
|
|---|
| 2916 |
|
|---|
| 2917 | function TAI.WantNegotiation(Nation: Integer; NegoTime: TNegoTime): Boolean;
|
|---|
| 2918 | var
|
|---|
| 2919 | p1, Count, adWanted, adGiveAway: Integer;
|
|---|
| 2920 | begin
|
|---|
| 2921 | if Data.BehaviorFlags and bBarbarina = bBarbarina then
|
|---|
| 2922 | begin
|
|---|
| 2923 | Result := Barbarina_WantNegotiation(Nation, NegoTime);
|
|---|
| 2924 | Exit;
|
|---|
| 2925 | end;
|
|---|
| 2926 |
|
|---|
| 2927 | if RO.Treaty[Nation] < trPeace then
|
|---|
| 2928 | begin
|
|---|
| 2929 | if Data.BehaviorFlags and bBarbarina <> 0 then
|
|---|
| 2930 | begin
|
|---|
| 2931 | Result := False;
|
|---|
| 2932 | Exit;
|
|---|
| 2933 | end;
|
|---|
| 2934 | Count := 0;
|
|---|
| 2935 | for p1 := 0 to nPl - 1 do
|
|---|
| 2936 | if (p1 <> Me) and (1 shl p1 and RO.Alive <> 0) and (RO.Treaty[p1] >= trPeace) then
|
|---|
| 2937 | Inc(Count);
|
|---|
| 2938 | if Count >= 3 then // enough peace made
|
|---|
| 2939 | begin
|
|---|
| 2940 | Result := False;
|
|---|
| 2941 | Exit;
|
|---|
| 2942 | end;
|
|---|
| 2943 | end;
|
|---|
| 2944 |
|
|---|
| 2945 | NegoCause := Routine;
|
|---|
| 2946 | case NegoTime of
|
|---|
| 2947 | EnemyCalled:
|
|---|
| 2948 | Result := True;
|
|---|
| 2949 | EndOfTurn:
|
|---|
| 2950 | if (Data.RejectTurn[suContact, Nation] >= 0) and
|
|---|
| 2951 | (Data.RejectTurn[suContact, Nation] + WaitAfterReject >= RO.Turn) then
|
|---|
| 2952 | Result := False
|
|---|
| 2953 | else if RO.Treaty[Nation] < trPeace then
|
|---|
| 2954 | Result := (Data.RejectTurn[suPeace, Nation] < 0) or
|
|---|
| 2955 | (Data.RejectTurn[suPeace, Nation] + WaitAfterReject < RO.Turn)
|
|---|
| 2956 | else if RO.Treaty[Nation] = trPeace then
|
|---|
| 2957 | Result := (Data.BehaviorFlags and bBarbarina = 0) and
|
|---|
| 2958 | ((Data.RejectTurn[suFriendly, Nation] < 0) or
|
|---|
| 2959 | (Data.RejectTurn[suFriendly, Nation] + WaitAfterReject < RO.Turn))
|
|---|
| 2960 | else
|
|---|
| 2961 | begin
|
|---|
| 2962 | FindBestTrade(Nation, adWanted, adGiveAway);
|
|---|
| 2963 | Result := adWanted >= 0;
|
|---|
| 2964 | end;
|
|---|
| 2965 | BeginOfTurn:
|
|---|
| 2966 | if (Data.RejectTurn[suContact, Nation] >= 0) and
|
|---|
| 2967 | (Data.RejectTurn[suContact, Nation] + WaitAfterReject >= RO.Turn) then
|
|---|
| 2968 | Result := False
|
|---|
| 2969 | else if (Data.BehaviorFlags and bGender = bMale) and
|
|---|
| 2970 | Barbarina_WantCheckNegotiation(Nation) then
|
|---|
| 2971 | begin
|
|---|
| 2972 | NegoCause := CheckBarbarina;
|
|---|
| 2973 | Result := True;
|
|---|
| 2974 | end
|
|---|
| 2975 | else
|
|---|
| 2976 | Result := False;
|
|---|
| 2977 | end;
|
|---|
| 2978 | end;
|
|---|
| 2979 |
|
|---|
| 2980 | procedure TAI.DoNegotiation;
|
|---|
| 2981 | var
|
|---|
| 2982 | I, adWanted, adGiveAway, adToGet, Slot: Integer;
|
|---|
| 2983 | BuildFreeOffer: Boolean;
|
|---|
| 2984 | begin
|
|---|
| 2985 | if MyLastAction = scDipOffer then
|
|---|
| 2986 | if OppoAction = scDipAccept then
|
|---|
| 2987 | begin // evaluate accepted offers
|
|---|
| 2988 | AdvanceValuesSet := False;
|
|---|
| 2989 | if (MyLastOffer.nDeliver = 1) and (MyLastOffer.nCost > 0) and
|
|---|
| 2990 | (MyLastOffer.Price[1] = opTech + adTheology) then
|
|---|
| 2991 | Data.TheologyPartner := Opponent;
|
|---|
| 2992 | end
|
|---|
| 2993 | else
|
|---|
| 2994 | begin // evaluate rejected offers
|
|---|
| 2995 | if MyLastOffer.nDeliver + MyLastOffer.nCost = 1 then
|
|---|
| 2996 | if MyLastOffer.Price[0] = opTreaty + trPeace then
|
|---|
| 2997 | Data.RejectTurn[suPeace, Opponent] := RO.Turn
|
|---|
| 2998 | else if MyLastOffer.Price[0] = opTreaty + trFriendlyContact then
|
|---|
| 2999 | Data.RejectTurn[suFriendly, Opponent] := RO.Turn;
|
|---|
| 3000 | end;
|
|---|
| 3001 | if OppoAction = scDipBreak then
|
|---|
| 3002 | Data.RejectTurn[suContact, Opponent] := RO.Turn
|
|---|
| 3003 | else if OppoAction = scDipCancelTreaty then
|
|---|
| 3004 | begin
|
|---|
| 3005 | case RO.Treaty[Opponent] of
|
|---|
| 3006 | trNone: Data.RejectTurn[suPeace, Opponent] := RO.Turn;
|
|---|
| 3007 | trPeace: Data.RejectTurn[suFriendly, Opponent] := RO.Turn;
|
|---|
| 3008 | end;
|
|---|
| 3009 | end;
|
|---|
| 3010 |
|
|---|
| 3011 | if Data.BehaviorFlags and bBarbarina = bBarbarina then
|
|---|
| 3012 | begin
|
|---|
| 3013 | Barbarina_DoNegotiation;
|
|---|
| 3014 | Exit;
|
|---|
| 3015 | end;
|
|---|
| 3016 |
|
|---|
| 3017 | if NegoCause = CheckBarbarina then
|
|---|
| 3018 | begin
|
|---|
| 3019 | Barbarina_DoCheckNegotiation;
|
|---|
| 3020 | Exit;
|
|---|
| 3021 | end;
|
|---|
| 3022 |
|
|---|
| 3023 | SetAdvanceValues; // in case no turn played after loading this game
|
|---|
| 3024 |
|
|---|
| 3025 | BuildFreeOffer := False;
|
|---|
| 3026 | if (OppoAction = scDipStart) or (OppoAction = scDipAccept) then
|
|---|
| 3027 | BuildFreeOffer := True
|
|---|
| 3028 | else if (OppoAction = scDipOffer) and (OppoOffer.nDeliver + OppoOffer.nCost = 0) then
|
|---|
| 3029 | BuildFreeOffer := True
|
|---|
| 3030 | else if OppoAction = scDipOffer then
|
|---|
| 3031 | begin
|
|---|
| 3032 | if (Data.BehaviorFlags and bBarbarina = 0) and
|
|---|
| 3033 | (OppoOffer.nDeliver + OppoOffer.nCost = 1) and
|
|---|
| 3034 | (OppoOffer.Price[0] and opMask = opTreaty) and
|
|---|
| 3035 | (Integer(OppoOffer.Price[0] - opTreaty) > RO.Treaty[Opponent]) and
|
|---|
| 3036 | ((OppoOffer.Price[0] - opTreaty < trAlliance) or
|
|---|
| 3037 | (RO.Tech[adScience] >= tsSeen)) then
|
|---|
| 3038 | MyAction := scDipAccept // accept all treaties
|
|---|
| 3039 | else if (RO.Treaty[Opponent] >= trPeace) and (OppoOffer.nDeliver = 1) and
|
|---|
| 3040 | (OppoOffer.Price[0] and $FFFF0000 = opCivilReport + Cardinal(Opponent) shl 16) and
|
|---|
| 3041 | (OppoOffer.nCost = 1) and (OppoOffer.Price[1] and $FFFF0000 =
|
|---|
| 3042 | opCivilReport + Cardinal(Me) shl 16) then
|
|---|
| 3043 | MyAction := scDipAccept // accept exchange of civil reports
|
|---|
| 3044 | else if (OppoOffer.nDeliver = 1) and (OppoOffer.nCost = 1) and
|
|---|
| 3045 | (OppoOffer.Price[1] and opMask = opTech) then
|
|---|
| 3046 | begin // opponent wants tech
|
|---|
| 3047 | BuildFreeOffer := True;
|
|---|
| 3048 | adGiveAway := OppoOffer.Price[1] - opTech;
|
|---|
| 3049 | if (OppoOffer.Price[0] and opMask = opTech) and
|
|---|
| 3050 | (MyLastAction = scDipOffer) and (MyLastOffer.nDeliver = 1) and
|
|---|
| 3051 | (MyLastOffer.nCost = 1) and (OppoOffer.Price[0] = MyLastOffer.Price[1]) then
|
|---|
| 3052 | begin // opponent makes counter offer, check whether to accept
|
|---|
| 3053 | adToGet := OppoOffer.Price[0] - opTech;
|
|---|
| 3054 | if (adGiveAway = adTheRepublic) and (Data.BehaviorFlags and
|
|---|
| 3055 | bGender = bFemale) and (RO.Tech[adTheology] < tsSeen) then
|
|---|
| 3056 | begin
|
|---|
| 3057 | if adToGet = adTheology then
|
|---|
| 3058 | MyAction := scDipAccept;
|
|---|
| 3059 | end
|
|---|
| 3060 | else if (RO.Tech[adGiveAway] >= tsApplicable) and
|
|---|
| 3061 | (RO.Tech[adToGet] < tsSeen) and (AdvanceValue[adToGet] > 0) and
|
|---|
| 3062 | ((Advancedness[adGiveAway] <= Advancedness[adToGet] +
|
|---|
| 3063 | AdvanceValue[adToGet] shr 8 + Compromise) or (adGiveAway = adScience) and
|
|---|
| 3064 | (Opponent = Data.TheologyPartner)) then
|
|---|
| 3065 | MyAction := scDipAccept;
|
|---|
| 3066 | end
|
|---|
| 3067 | else if (OppoOffer.Price[0] and opMask = opChoose) or
|
|---|
| 3068 | (OppoOffer.Price[0] and opMask = opTech) then
|
|---|
| 3069 | begin // choose price
|
|---|
| 3070 | adWanted := MostWanted(Opponent, OppoOffer.Price[1] - opTech);
|
|---|
| 3071 | if (OppoOffer.Price[0] and opMask = opTech) and
|
|---|
| 3072 | (Cardinal(adWanted) = OppoOffer.Price[0] - opTech) then
|
|---|
| 3073 | MyAction := scDipAccept // opponent's offer is already perfect
|
|---|
| 3074 | else if adWanted >= 0 then
|
|---|
| 3075 | begin // make improved counter offer
|
|---|
| 3076 | MyOffer.nDeliver := 1;
|
|---|
| 3077 | MyOffer.nCost := 1;
|
|---|
| 3078 | MyOffer.Price[0] := OppoOffer.Price[1];
|
|---|
| 3079 | MyOffer.Price[1] := opTech + adWanted;
|
|---|
| 3080 | MyAction := scDipOffer;
|
|---|
| 3081 | BuildFreeOffer := False;
|
|---|
| 3082 | end;
|
|---|
| 3083 | end;
|
|---|
| 3084 | if MyAction = scDipAccept then
|
|---|
| 3085 | BuildFreeOffer := False;
|
|---|
| 3086 | end
|
|---|
| 3087 | else
|
|---|
| 3088 | BuildFreeOffer := True;
|
|---|
| 3089 | end;
|
|---|
| 3090 | if (MyAction = scDipAccept) and (OppoAction = scDipOffer) then
|
|---|
| 3091 | begin
|
|---|
| 3092 | AdvanceValuesSet := False;
|
|---|
| 3093 | if (OppoOffer.nDeliver > 0) and (OppoOffer.Price[0] = opTech + adTheology) then
|
|---|
| 3094 | Data.TheologyPartner := Opponent;
|
|---|
| 3095 | end;
|
|---|
| 3096 |
|
|---|
| 3097 | if BuildFreeOffer then
|
|---|
| 3098 | begin
|
|---|
| 3099 | if (Data.BehaviorFlags and bBarbarina = 0) and (RO.Treaty[Opponent] < trPeace) and
|
|---|
| 3100 | ((Data.RejectTurn[suPeace, Opponent] < 0) or
|
|---|
| 3101 | (Data.RejectTurn[suPeace, Opponent] + WaitAfterReject < RO.Turn)) then
|
|---|
| 3102 | begin
|
|---|
| 3103 | MyOffer.nDeliver := 1;
|
|---|
| 3104 | MyOffer.nCost := 0;
|
|---|
| 3105 | MyOffer.Price[0] := opTreaty + trPeace;
|
|---|
| 3106 | MyAction := scDipOffer;
|
|---|
| 3107 | end
|
|---|
| 3108 | else if (Data.BehaviorFlags and bBarbarina = 0) and
|
|---|
| 3109 | (RO.Treaty[Opponent] = trPeace) and
|
|---|
| 3110 | ((Data.RejectTurn[suFriendly, Opponent] < 0) or
|
|---|
| 3111 | (Data.RejectTurn[suFriendly, Opponent] + WaitAfterReject < RO.Turn)) then
|
|---|
| 3112 | begin
|
|---|
| 3113 | MyOffer.nDeliver := 1;
|
|---|
| 3114 | MyOffer.nCost := 0;
|
|---|
| 3115 | MyOffer.Price[0] := opTreaty + trFriendlyContact;
|
|---|
| 3116 | MyAction := scDipOffer;
|
|---|
| 3117 | end
|
|---|
| 3118 | else
|
|---|
| 3119 | begin
|
|---|
| 3120 | FindBestTrade(Opponent, adWanted, adGiveAway);
|
|---|
| 3121 | if adWanted >= 0 then
|
|---|
| 3122 | begin
|
|---|
| 3123 | MyOffer.nDeliver := 1;
|
|---|
| 3124 | MyOffer.nCost := 1;
|
|---|
| 3125 | MyOffer.Price[0] := opTech + adGiveAway;
|
|---|
| 3126 | MyOffer.Price[1] := opTech + adWanted;
|
|---|
| 3127 | MyAction := scDipOffer;
|
|---|
| 3128 | for I := 0 to nRequestedTechs - 1 do
|
|---|
| 3129 | if Data.RequestedTechs[I] < 0 then
|
|---|
| 3130 | begin
|
|---|
| 3131 | Slot := I;
|
|---|
| 3132 | Break;
|
|---|
| 3133 | end
|
|---|
| 3134 | else if (I = 0) or (Data.RequestedTechs[I] shr 16 <
|
|---|
| 3135 | Data.RequestedTechs[Slot] shr 16) then // find most outdated entry
|
|---|
| 3136 | Slot := I;
|
|---|
| 3137 | Data.RequestedTechs[Slot] := RO.Turn shl 16 + Opponent shl 8 + adWanted;
|
|---|
| 3138 | end;
|
|---|
| 3139 | end;
|
|---|
| 3140 | end;
|
|---|
| 3141 | end;
|
|---|
| 3142 |
|
|---|
| 3143 | procedure SetLeaveOutValue;
|
|---|
| 3144 |
|
|---|
| 3145 | procedure Process(ad: Integer);
|
|---|
| 3146 | var
|
|---|
| 3147 | I: Integer;
|
|---|
| 3148 | begin
|
|---|
| 3149 | if LeaveOutValue[ad] < 0 then
|
|---|
| 3150 | begin
|
|---|
| 3151 | LeaveOutValue[ad] := 0;
|
|---|
| 3152 | for I := 0 to 1 do
|
|---|
| 3153 | if AdvPreq[ad, I] >= 0 then
|
|---|
| 3154 | begin
|
|---|
| 3155 | Process(AdvPreq[ad, I]);
|
|---|
| 3156 | if AdvPreq[ad, I] in LeaveOutTechs then
|
|---|
| 3157 | Inc(LeaveOutValue[ad], LeaveOutValue[AdvPreq[ad, I]] + 1);
|
|---|
| 3158 | end;
|
|---|
| 3159 | end;
|
|---|
| 3160 | end;
|
|---|
| 3161 |
|
|---|
| 3162 | var
|
|---|
| 3163 | ad: Integer;
|
|---|
| 3164 | begin
|
|---|
| 3165 | FillChar(LeaveOutValue, SizeOf(LeaveOutValue), $FF);
|
|---|
| 3166 | for ad := 0 to nAdv - 5 do
|
|---|
| 3167 | Process(ad);
|
|---|
| 3168 | end;
|
|---|
| 3169 |
|
|---|
| 3170 |
|
|---|
| 3171 | initialization
|
|---|
| 3172 | RWDataSize := SizeOf(TPersistentData);
|
|---|
| 3173 | SetLeaveOutValue;
|
|---|
| 3174 |
|
|---|
| 3175 | end.
|
|---|