source: trunk/AI/KIAI/Kiai.history.txt

Last change on this file was 124, checked in by chronos, 6 years ago
  • Added: Other available AI libraries to AI subdirectory. The game detects new AI libraries by searching subdirectories in AI directory and its specification file .ai.txt. Note that precompiled 32-bit DLLs work only under 32-bit Windows.
File size: 3.2 KB
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1KIAI History:
2Version 0.0 was a first try based of the devollopement kit 0.13.2.
3Version 0.1 have added:
4- defend the cities
5- chose the best technology
6- no reschearch of boat or plane
7- city building, no national project or wonder
8- use all types of gouvernement
9
10Version 0.2 and 0.3 used use kit version 0.14.0 and added
11- found city near dead land / modern resource
12- build state project and Wonders
13- build space ship
14
15Version 0.4 was the fisrt good version for C-evo 0.14.0
16- improved defence against Civ-seed
17- corrected lots of bugs du to new rules
18
19Version 0.5 have added:
20- settlers do not go to work in a war region
21- army stop to rest if wounded
22- army consider attacking even with less than 100 MP
23- founding city near needed modern resource is a priority
24- all diplomatic proposition are evaluated
25- make diplomatic proposition for collaborative victory
26
27The following devellopement took place:
28- attack the weakest opponent(s)
29**A version was put on the server the 24-01-2005
30- use path finding (influance map for each city) for better evaluate the imminent menace on each city and to know the time defenders need to come.
31- improved defences for important cities
32- boat building to be used for fast exploration and sink ennemy boat
33- use special unit town defender to maintain order in the cities under despotism
34- use an ini file
35**A version was put on the server the 12-02-2005
36- correct bug with the ini file and add some entries in it
37**A version was put on the server the 14-02-2005
38- use kamicaze and long range gun for land unit
39- use radar for sea unit
40- boat with long range guns to attack and defend
41- use of long range guns to sink ennemy boats
42- use a segmentation of the map so that cities alone produce their own defenders....
43**A version was put on the server the 6-03-2005
44- corrected a bug link with the railroad
45- increase the chance of building Newton College
46- more agressive behavior
47**A version was put on the server the 13-03-2005
48- improve allies terrain,irrigation et farmland dependent of attitude
49- small modifications in diplomacy
50- better coordination of attacking units
51- expluse allied units dependent of attitude
52**A version was put on the server the 10-04-2005
53- colaboration of several units to detroy a single ennemy unit
54- coordination of units to attack cities
55- use engeneer for teraforming hills
56- better ini file
57**A version was put on the server the 26-04-2005
58- use kit version 0.14.1
59- use path finding also for settlers
60- use concription and freight
61**A version was put on the server the 19-06-2005
62- stop building for urgent defender
63- use concription for building fast units
64- better unit allocation for city defence
65**A version was put on the server the 01-08-2005
66- improve attack
67**A version was put on the server the 04-09-2005
68- modified diplomatic behaviour
69**A version was put on the server the 19-12-2005
70- optimise tax and luxury rate to maximise research at long term
71- cancel peace treaty when strong enough and ennemy have a needed modern resource...
72**A version was put on the server the 08-02-2006
73- only bug correction
74**A version was put on the server the 28-02-2006
75Adaptation to C-evo 1.0.0
76**A version was put on the server the 18-06-2006
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