| 1 | KIAI History:
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| 2 | Version 0.0 was a first try based of the devollopement kit 0.13.2.
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| 3 | Version 0.1 have added:
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| 4 | - defend the cities
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| 5 | - chose the best technology
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| 6 | - no reschearch of boat or plane
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| 7 | - city building, no national project or wonder
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| 8 | - use all types of gouvernement
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| 9 |
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| 10 | Version 0.2 and 0.3 used use kit version 0.14.0 and added
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| 11 | - found city near dead land / modern resource
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| 12 | - build state project and Wonders
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| 13 | - build space ship
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| 14 |
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| 15 | Version 0.4 was the fisrt good version for C-evo 0.14.0
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| 16 | - improved defence against Civ-seed
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| 17 | - corrected lots of bugs du to new rules
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| 18 |
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| 19 | Version 0.5 have added:
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| 20 | - settlers do not go to work in a war region
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| 21 | - army stop to rest if wounded
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| 22 | - army consider attacking even with less than 100 MP
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| 23 | - founding city near needed modern resource is a priority
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| 24 | - all diplomatic proposition are evaluated
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| 25 | - make diplomatic proposition for collaborative victory
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| 26 |
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| 27 | The following devellopement took place:
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| 28 | - attack the weakest opponent(s)
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| 29 | **A version was put on the server the 24-01-2005
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| 30 | - use path finding (influance map for each city) for better evaluate the imminent menace on each city and to know the time defenders need to come.
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| 31 | - improved defences for important cities
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| 32 | - boat building to be used for fast exploration and sink ennemy boat
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| 33 | - use special unit town defender to maintain order in the cities under despotism
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| 34 | - use an ini file
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| 35 | **A version was put on the server the 12-02-2005
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| 36 | - correct bug with the ini file and add some entries in it
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| 37 | **A version was put on the server the 14-02-2005
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| 38 | - use kamicaze and long range gun for land unit
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| 39 | - use radar for sea unit
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| 40 | - boat with long range guns to attack and defend
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| 41 | - use of long range guns to sink ennemy boats
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| 42 | - use a segmentation of the map so that cities alone produce their own defenders....
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| 43 | **A version was put on the server the 6-03-2005
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| 44 | - corrected a bug link with the railroad
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| 45 | - increase the chance of building Newton College
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| 46 | - more agressive behavior
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| 47 | **A version was put on the server the 13-03-2005
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| 48 | - improve allies terrain,irrigation et farmland dependent of attitude
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| 49 | - small modifications in diplomacy
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| 50 | - better coordination of attacking units
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| 51 | - expluse allied units dependent of attitude
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| 52 | **A version was put on the server the 10-04-2005
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| 53 | - colaboration of several units to detroy a single ennemy unit
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| 54 | - coordination of units to attack cities
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| 55 | - use engeneer for teraforming hills
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| 56 | - better ini file
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| 57 | **A version was put on the server the 26-04-2005
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| 58 | - use kit version 0.14.1
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| 59 | - use path finding also for settlers
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| 60 | - use concription and freight
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| 61 | **A version was put on the server the 19-06-2005
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| 62 | - stop building for urgent defender
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| 63 | - use concription for building fast units
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| 64 | - better unit allocation for city defence
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| 65 | **A version was put on the server the 01-08-2005
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| 66 | - improve attack
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| 67 | **A version was put on the server the 04-09-2005
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| 68 | - modified diplomatic behaviour
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| 69 | **A version was put on the server the 19-12-2005
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| 70 | - optimise tax and luxury rate to maximise research at long term
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| 71 | - cancel peace treaty when strong enough and ennemy have a needed modern resource...
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| 72 | **A version was put on the server the 08-02-2006
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| 73 | - only bug correction
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| 74 | **A version was put on the server the 28-02-2006
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| 75 | Adaptation to C-evo 1.0.0
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| 76 | **A version was put on the server the 18-06-2006
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