source: trunk/AI/Civilisation Seed AI/Civ-S0101.txt

Last change on this file was 124, checked in by chronos, 6 years ago
  • Added: Other available AI libraries to AI subdirectory. The game detects new AI libraries by searching subdirectories in AI directory and its specification file .ai.txt. Note that precompiled 32-bit DLLs work only under 32-bit Windows.
File size: 2.2 KB
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1*******************************************************************************
2* Civilisation Seed AI
3* Release 0.101 - 30 January 2006, cEvo 0.14.X
4*******************************************************************************
5
6Brief Description:
7
8Civ-S will attempt to win by either defeating all other nations or by completing the
9transstellar colony ship, whichever comes first, in a stand-alone fashion (see below
10note on Diplomacy). Features include overseas attack, invasion and colonisation, and
11use of sea-, air- and ground-based military forces.
12
13Tested one on one against other AIs, on standard size maps - landmass 30% and 70%.
14
15Change Log 0.101:
16
17> various bug fixes [reported by users]
18> concentrate research in the capital up to future gov. stage (inspired from Capital AI)
19> improved empire expansion - grows markedly faster & wider than previous version
20> builds early wonders significantly faster
21> numerous other improvements/changes in handling units.
22
23Thanks to those of you who bothered to send feedbacks of game crashes.
24
25----------------------------------------------------------------------------------------------
26Notes on Diplomacy and (un)Cooperative Behaviour:
27
28> CivS does never cooperate with other players
29> CivS will never attempt to contact any other player
30> when contacted CivS will accept to exchange basic information
31> treaties are not evaluated and are automatically rejected
32----------------------------------------------------------------------------------------------
33
34Enjoy, and please send me the save files for games in which Civ-S crashed the
35server or did something particularly silly.
36
37I am looking forward to receiving your feedback.
38
39steve.barth@excite.com
40
41TIP:
42
43In case of a repeatable fatal crash and in order to continue your game you can
44temporarily replace the defaulting AI by StdAI for instance. This should make
45it possible to pass the crash bottleneck.
46
47i.e. 0-crash occurs and is repeatable
48 1-overwrite defaulting AI
49 2-reload the ~saved game
50 3-play 1 turn and save game
51 4-restore defaulting AI
52 5-reload game
53
54It would then be appreciated to send the crashed ~saved game to the author of
55the AI. Only repeatable crashes are of any use.
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