1 | {$INCLUDE Switches.inc}
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2 | unit CustomAI;
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3 |
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4 | interface
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5 |
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6 | uses
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7 | {$IFDEF DEBUG}SysUtils,{$ENDIF} // necessary for debug exceptions
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8 | Protocol;
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9 |
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10 | type
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11 | TNegoTime = (BeginOfTurn, EndOfTurn, EnemyCalled);
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12 |
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13 | TCustomAI = class
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14 | public
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15 | procedure Process(Command: Integer; var Data);
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16 |
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17 | // overridables
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18 | constructor Create(Nation: Integer); virtual;
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19 | destructor Destroy; override;
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20 | procedure SetDataDefaults; virtual;
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21 | procedure SetDataRandom; virtual;
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22 | procedure OnBeforeEnemyAttack(UnitInfo: TUnitInfo;
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23 | ToLoc, EndHealth, EndHealthDef: Integer); virtual;
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24 | procedure OnBeforeEnemyCapture(UnitInfo: TUnitInfo; ToLoc: Integer); virtual;
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25 | procedure OnAfterEnemyAttack; virtual;
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26 | procedure OnAfterEnemyCapture; virtual;
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27 |
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28 | protected
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29 | Me: Integer; // index of the controlled nation
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30 | RO: ^TPlayerContext;
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31 | Map: ^TTileList;
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32 | MyUnit: ^TUnList;
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33 | MyCity: ^TCityList;
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34 | MyModel: ^TModelList;
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35 |
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36 | cixStateImp: array[imPalace..imSpacePort] of Integer;
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37 |
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38 | // negotiation
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39 | Opponent: Integer; // nation i'm in negotiation with, -1 indicates no-negotiation mode
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40 | MyAction, MyLastAction, OppoAction: Integer;
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41 | MyOffer, MyLastOffer, OppoOffer: TOffer;
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42 |
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43 | // overridables
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44 | procedure DoTurn; virtual;
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45 | procedure DoNegotiation; virtual;
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46 | function ChooseResearchAdvance: Integer; virtual;
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47 | function ChooseStealAdvance: Integer; virtual;
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48 | function ChooseGovernment: Integer; virtual;
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49 | function WantNegotiation(Nation: Integer; NegoTime: TNegoTime): Boolean; virtual;
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50 | function OnNegoRejected_CancelTreaty: Boolean; virtual;
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51 |
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52 | // general functions
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53 | function IsResearched(Advance: Integer): Boolean;
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54 | function ResearchCost: Integer;
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55 | function ChangeAttitude(Nation, Attitude: Integer): Integer;
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56 | function Revolution: Integer;
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57 | function ChangeRates(Tax, Lux: Integer): Integer;
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58 | function PrepareNewModel(Domain: Integer): Integer;
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59 | function SetNewModelFeature(F, Count: Integer): Integer;
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60 | function AdvanceResearchable(Advance: Integer): Boolean;
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61 | function AdvanceStealable(Advance: Integer): Boolean;
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62 | function GetJobProgress(Loc: Integer; var JobProgress: TJobProgressData): Boolean;
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63 | function DebugMessage(Level: Integer; Text: string): Boolean;
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64 | function SetDebugMap(var DebugMap): Boolean;
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65 |
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66 | // unit functions
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67 | procedure Unit_FindMyDefender(Loc: Integer; var uix: Integer);
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68 | procedure Unit_FindEnemyDefender(Loc: Integer; var euix: Integer);
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69 | function Unit_Move(uix, ToLoc: Integer): Integer;
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70 | function Unit_Step(uix, ToLoc: Integer): Integer;
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71 | function Unit_Attack(uix, ToLoc: Integer): Integer;
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72 | function Unit_DoMission(uix, MissionType, ToLoc: Integer): Integer;
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73 | function Unit_MoveForecast(uix, ToLoc: Integer;
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74 | var RemainingMovement: Integer): Boolean;
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75 | function Unit_AttackForecast(uix, ToLoc, AttackMovement: Integer;
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76 | var RemainingHealth: Integer): Boolean;
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77 | function Unit_DefenseForecast(euix, ToLoc: Integer;
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78 | var RemainingHealth: Integer): Boolean;
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79 | function Unit_Disband(uix: Integer): Integer;
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80 | function Unit_StartJob(uix, NewJob: Integer): Integer;
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81 | function Unit_SetHomeHere(uix: Integer): Integer;
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82 | function Unit_Load(uix: Integer): Integer;
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83 | function Unit_Unload(uix: Integer): Integer;
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84 | function Unit_SelectTransport(uix: Integer): Integer;
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85 | function Unit_AddToCity(uix: Integer): Integer;
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86 |
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87 | // city functions
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88 | procedure City_FindMyCity(Loc: Integer; var cix: Integer);
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89 | procedure City_FindEnemyCity(Loc: Integer; var ecix: Integer);
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90 | function City_HasProject(cix: Integer): Boolean;
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91 | function City_CurrentImprovementProject(cix: Integer): Integer;
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92 | function City_CurrentUnitProject(cix: Integer): Integer;
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93 | function City_GetTileInfo(cix, TileLoc: Integer; var TileInfo: TTileInfo): Integer;
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94 | function City_GetReport(cix: Integer; var Report: TCityReport): Integer;
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95 | function City_GetHypoReport(cix, HypoTiles, HypoTax, HypoLux: Integer;
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96 | var Report: TCityReport): Integer;
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97 | function City_GetReportNew(cix: Integer; var Report: TCityReportNew): Integer;
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98 | function City_GetHypoReportNew(cix, HypoTiles, HypoTaxRate, HypoLuxuryRate: Integer;
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99 | var Report: TCityReportNew): Integer;
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100 | function City_GetAreaInfo(cix: Integer; var AreaInfo: TCityAreaInfo): Integer;
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101 | function City_StartUnitProduction(cix, mix: Integer): Integer;
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102 | function City_StartEmigration(cix, mix: Integer;
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103 | AllowDisbandCity, AsConscripts: Boolean): Integer;
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104 | function City_StartImprovement(cix, iix: Integer): Integer;
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105 | function City_Improvable(cix, iix: Integer): Boolean;
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106 | function City_StopProduction(cix: Integer): Integer;
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107 | function City_BuyProject(cix: Integer): Integer;
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108 | function City_SellImprovement(cix, iix: Integer): Integer;
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109 | function City_RebuildImprovement(cix, iix: Integer): Integer;
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110 | function City_SetTiles(cix, NewTiles: Integer): Integer;
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111 | procedure City_OptimizeTiles(cix: Integer; ResourceWeights: Cardinal = rwMaxGrowth);
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112 |
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113 | // negotiation
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114 | function Nego_CheckMyAction: Integer;
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115 |
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116 | private
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117 | HaveTurned: Boolean;
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118 | UnwantedNego: set of 0..nPl - 1;
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119 | Contacted: set of 0..nPl - 1;
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120 | procedure StealAdvance;
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121 | end;
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122 |
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123 |
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124 | var
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125 | Server: TServerCall;
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126 | G: TNewGameData;
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127 | RWDataSize, MapSize: Integer;
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128 | decompose24: Cardinal;
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129 | nodata: Pointer;
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130 |
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131 | const
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132 | CityOwnTile = 13; // = ab_to_V21(0,0)
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133 |
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134 | // additional return codes
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135 | rLocationReached = $00010000;
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136 | // Unit_Move: move was not interrupted, location reached
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137 | rMoreTurns = $00020000;
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138 | // Unit_Move: move was not interrupted, location not reached yet
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139 |
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140 | type
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141 | TVicinity8Loc = array[0..7] of Integer;
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142 | TVicinity21Loc = array[0..27] of Integer;
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143 |
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144 |
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145 | procedure Init(NewGameData: TNewGameData);
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146 |
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147 | procedure ab_to_Loc(Loc0, A, B: Integer; var Loc: Integer);
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148 | procedure Loc_to_ab(Loc0, Loc: Integer; var A, B: Integer);
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149 | procedure ab_to_V8(A, B: Integer; var V8: Integer);
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150 | procedure V8_to_ab(V8: Integer; var A, B: Integer);
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151 | procedure ab_to_V21(A, B: Integer; var V21: Integer);
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152 | procedure V21_to_ab(V21: Integer; var A, B: Integer);
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153 | procedure V8_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity8Loc);
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154 | procedure V21_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity21Loc);
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155 | function Distance(Loc0, Loc1: Integer): Integer;
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156 |
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157 |
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158 | implementation
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159 |
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160 | const
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161 | ab_v8: array[-4..4] of Integer = (5, 6, 7, 4, -1, 0, 3, 2, 1);
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162 | v8_a: array[0..7] of Integer = (1, 1, 0, -1, -1, -1, 0, 1);
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163 | v8_b: array[0..7] of Integer = (0, 1, 1, 1, 0, -1, -1, -1);
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164 |
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165 |
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166 | procedure ab_to_Loc(Loc0, A, B: Integer; var Loc: Integer);
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167 | {relative location from Loc0}
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168 | var
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169 | y0: Integer;
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170 | begin
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171 | Assert((Loc0 >= 0) and (Loc0 < MapSize) and (A - B + G.lx >= 0));
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172 | y0 := Cardinal(Loc0) * decompose24 shr 24;
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173 | Loc := (Loc0 + (A - B + y0 and 1 + G.lx + G.lx) shr 1) mod G.lx + G.lx * (y0 + A + B);
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174 | if Loc >= MapSize then
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175 | Loc := -$1000;
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176 | end;
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177 |
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178 | procedure Loc_to_ab(Loc0, Loc: Integer; var A, B: Integer);
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179 | {$IFDEF FPC}// freepascal
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180 | var
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181 | dx, dy: Integer;
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182 | begin
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183 | dx := ((Loc mod G.lx * 2 + Loc div G.lx and 1) - (Loc0 mod G.lx * 2 + Loc0 div
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184 | G.lx and 1) + 3 * G.lx) mod (2 * G.lx) - G.lx;
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185 | dy := Loc div G.lx - Loc0 div G.lx;
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186 | A := (dx + dy) div 2;
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187 | B := (dy - dx) div 2;
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188 | end;
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189 |
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190 | {$ELSE}// delphi
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191 | register;
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192 | asm
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193 | push ebx
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194 |
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195 | // calculate
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196 | push ecx
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197 | div Byte ptr [G]
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198 | xor ebx,ebx
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199 | mov bl,ah // ebx:=Loc0 mod G.lx
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200 | mov ecx,eax
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201 | and ecx,$000000FF // ecx:=Loc0 div G.lx
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202 | mov eax,edx
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203 | div Byte ptr [G]
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204 | xor edx,edx
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205 | mov dl,ah // edx:=Loc mod G.lx
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206 | and eax,$000000FF // eax:=Loc div G.lx
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207 | sub edx,ebx // edx:=Loc mod G.lx-Loc0 mod G.lx
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208 | mov ebx,eax
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209 | sub ebx,ecx // ebx:=dy
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210 | and eax,1
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211 | and ecx,1
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212 | add edx,edx
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213 | add eax,edx
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214 | sub eax,ecx // eax:=dx, not normalized
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215 | pop ecx
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216 |
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217 | // normalize
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218 | mov edx,dword ptr [G]
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219 | cmp eax,edx
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220 | jl @A
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221 | sub eax,edx
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222 | sub eax,edx
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223 | jmp @ok
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224 | @A:
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225 | neg edx
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226 | cmp eax,edx
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227 | jnl @ok
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228 | sub eax,edx
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229 | sub eax,edx
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230 |
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231 | // return results
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232 | @ok:
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233 | mov edx,ebx
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234 | sub edx,eax
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235 | add eax,ebx
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236 | sar edx,1 // edx:=b
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237 | mov ebx,[B]
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238 | mov [ebx],edx
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239 | sar eax,1 // eax:=a
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240 | mov [A],eax
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241 |
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242 | pop ebx
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243 | end;
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244 | {$ENDIF}
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245 |
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246 | procedure ab_to_V8(A, B: Integer; var V8: Integer);
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247 | begin
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248 | Assert((Abs(A) <= 1) and (Abs(B) <= 1) and ((A <> 0) or (B <> 0)));
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249 | V8 := ab_v8[2 * B + B + A];
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250 | end;
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251 |
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252 | procedure V8_to_ab(V8: Integer; var A, B: Integer);
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253 | begin
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254 | A := v8_a[V8];
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255 | B := V8_b[V8];
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256 | end;
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257 |
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258 | procedure ab_to_V21(A, B: Integer; var V21: Integer);
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259 | begin
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260 | V21 := (A + B + 3) shl 2 + (A - B + 3) shr 1;
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261 | end;
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262 |
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263 | procedure V21_to_ab(V21: Integer; var A, B: Integer);
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264 | var
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265 | dx, dy: Integer;
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266 | begin
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267 | dy := V21 shr 2 - 3;
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268 | dx := V21 and 3 shl 1 - 3 + (dy + 3) and 1;
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269 | A := (dx + dy) div 2;
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270 | B := (dy - dx) div 2;
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271 | end;
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272 |
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273 | procedure V8_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity8Loc);
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274 | var
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275 | x0, y0, lx: Integer;
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276 | begin
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277 | lx := G.lx;
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278 | y0 := Cardinal(Loc0) * decompose24 shr 24;
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279 | x0 := Loc0 - y0 * lx; // Loc0 mod lx;
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280 | VicinityLoc[1] := Loc0 + lx * 2;
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281 | VicinityLoc[3] := Loc0 - 1;
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282 | VicinityLoc[5] := Loc0 - lx * 2;
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283 | VicinityLoc[7] := Loc0 + 1;
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284 | Inc(Loc0, y0 and 1);
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285 | VicinityLoc[0] := Loc0 + lx;
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286 | VicinityLoc[2] := Loc0 + lx - 1;
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287 | VicinityLoc[4] := Loc0 - lx - 1;
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288 | VicinityLoc[6] := Loc0 - lx;
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289 |
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290 | // world is round!
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291 | if x0 < lx - 1 then
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292 | begin
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293 | if x0 = 0 then
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294 | begin
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295 | Inc(VicinityLoc[3], lx);
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296 | if y0 and 1 = 0 then
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297 | begin
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298 | Inc(VicinityLoc[2], lx);
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299 | Inc(VicinityLoc[4], lx);
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300 | end;
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301 | end;
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302 | end
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303 | else
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304 | begin
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305 | Dec(VicinityLoc[7], lx);
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306 | if y0 and 1 = 1 then
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307 | begin
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308 | Dec(VicinityLoc[0], lx);
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309 | Dec(VicinityLoc[6], lx);
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310 | end;
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311 | end;
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312 |
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313 | // check south pole
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314 | case G.ly - y0 of
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315 | 1:
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316 | begin
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317 | VicinityLoc[0] := -$1000;
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318 | VicinityLoc[1] := -$1000;
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319 | VicinityLoc[2] := -$1000;
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320 | end;
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321 | 2: VicinityLoc[1] := -$1000;
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322 | end;
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323 | end;
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324 |
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325 | procedure V21_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity21Loc);
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326 | var
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327 | dx, dy, bit, y0, xComp, yComp, xComp0, xCompSwitch: Integer;
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328 | dst: ^Integer;
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329 | begin
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330 | y0 := Cardinal(Loc0) * decompose24 shr 24;
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331 | xComp0 := Loc0 - y0 * G.lx - 1; // Loc0 mod G.lx -1
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332 | xCompSwitch := xComp0 - 1 + y0 and 1;
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333 | if xComp0 < 0 then
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334 | Inc(xComp0, G.lx);
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335 | if xCompSwitch < 0 then
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336 | Inc(xCompSwitch, G.lx);
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337 | xCompSwitch := xCompSwitch xor xComp0;
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338 | yComp := G.lx * (y0 - 3);
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339 | dst := @VicinityLoc;
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340 | bit := 1;
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341 | for dy := 0 to 6 do
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342 | if yComp < MapSize then
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343 | begin
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344 | xComp0 := xComp0 xor xCompSwitch;
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345 | xComp := xComp0;
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346 | for dx := 0 to 3 do
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347 | begin
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348 | if bit and $67F7F76 <> 0 then
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349 | dst^ := xComp + yComp
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350 | else
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351 | dst^ := -1;
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352 | Inc(xComp);
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353 | if xComp >= G.lx then
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354 | Dec(xComp, G.lx);
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355 | Inc(dst);
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356 | bit := bit shl 1;
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357 | end;
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358 | Inc(yComp, G.lx);
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359 | end
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360 | else
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361 | begin
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362 | for dx := 0 to 3 do
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363 | begin
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364 | dst^ := -$1000;
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365 | Inc(dst);
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366 | end;
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367 | end;
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368 | end;
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369 |
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370 | function Distance(Loc0, Loc1: Integer): Integer;
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371 | var
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372 | A, B, dx, dy: Integer;
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373 | begin
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374 | Loc_to_ab(Loc0, Loc1, A, B);
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375 | dx := Abs(A - B);
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376 | dy := Abs(A + B);
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377 | Result := dx + dy + Abs(dx - dy) shr 1;
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378 | end;
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379 |
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380 | procedure Init(NewGameData: TNewGameData);
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381 | {$IFDEF DEBUG}var
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382 | Loc: Integer;
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383 | {$ENDIF}
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384 | begin
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385 | G := NewGameData;
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386 | MapSize := G.lx * G.ly;
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387 | decompose24 := (1 shl 24 - 1) div G.lx + 1;
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388 | {$IFDEF DEBUG}
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389 | for Loc := 0 to MapSize - 1 do
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390 | Assert(Cardinal(Loc) * decompose24 shr 24 = Cardinal(Loc div G.lx));
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391 | {$ENDIF}
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392 | end;
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393 |
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394 | constructor TCustomAI.Create(Nation: Integer);
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395 | begin
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396 | inherited Create;
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397 | Me := Nation;
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398 | RO := Pointer(G.RO[Nation]);
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399 | Map := Pointer(RO.Map);
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400 | MyUnit := Pointer(RO.Un);
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401 | MyCity := Pointer(RO.City);
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402 | MyModel := Pointer(RO.Model);
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403 | Opponent := -1;
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404 | end;
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405 |
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406 | destructor TCustomAI.Destroy;
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407 | begin
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408 | Server(sSetDebugMap, Me, 0, nodata^);
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409 | end;
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410 |
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411 | procedure TCustomAI.Process(Command: Integer; var Data);
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412 | var
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413 | Nation, NewResearch, NewGov, Count, ad, cix, iix: Integer;
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414 | NegoTime: TNegoTime;
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415 | begin
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416 | case Command of
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417 | cTurn, cContinue:
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418 | begin
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419 | if RO.Alive and (1 shl Me) = 0 then
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420 | begin // I'm dead, huhu
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421 | Server(sTurn, Me, 0, nodata^);
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422 | Exit;
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423 | end;
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424 | if Command = cTurn then
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425 | begin
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426 | FillChar(cixStateImp, SizeOf(cixStateImp), $FF);
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427 | for cix := 0 to RO.nCity - 1 do
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428 | if MyCity[cix].Loc >= 0 then
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429 | for iix := imPalace to imSpacePort do
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430 | if MyCity[cix].Built[iix] > 0 then
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431 | cixStateImp[iix] := cix;
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432 | if RO.Happened and phChangeGov <> 0 then
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433 | begin
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434 | NewGov := ChooseGovernment;
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435 | if NewGov > gAnarchy then
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436 | Server(sSetGovernment, Me, NewGov, nodata^);
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437 | end;
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438 | HaveTurned := False;
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439 | Contacted := [];
|
---|
440 | end;
|
---|
441 | if (Command = cContinue) and (MyAction = scContact) then
|
---|
442 | begin
|
---|
443 | if OnNegoRejected_CancelTreaty then
|
---|
444 | if RO.Treaty[Opponent] >= trPeace then
|
---|
445 | if Server(sCancelTreaty, Me, 0, nodata^) < rExecuted then
|
---|
446 | Assert(False);
|
---|
447 | end
|
---|
448 | else
|
---|
449 | UnwantedNego := [];
|
---|
450 | Opponent := -1;
|
---|
451 | repeat
|
---|
452 | if HaveTurned then
|
---|
453 | NegoTime := EndOfTurn
|
---|
454 | else
|
---|
455 | NegoTime := BeginOfTurn;
|
---|
456 | if RO.Government <> gAnarchy then
|
---|
457 | for Nation := 0 to nPl - 1 do
|
---|
458 | if (Nation <> Me) and (1 shl Nation and RO.Alive <> 0) and
|
---|
459 | (RO.Treaty[Nation] >= trNone) and not (Nation in Contacted) and not
|
---|
460 | (Nation in UnwantedNego) and
|
---|
461 | (Server(scContact - sExecute + Nation shl 4, Me, 0, nodata^) >= rExecuted) then
|
---|
462 | if WantNegotiation(Nation, NegoTime) then
|
---|
463 | begin
|
---|
464 | if Server(scContact + Nation shl 4, Me, 0, nodata^) >= rExecuted then
|
---|
465 | begin
|
---|
466 | Include(Contacted, Nation);
|
---|
467 | Opponent := Nation;
|
---|
468 | MyAction := scContact;
|
---|
469 | Exit;
|
---|
470 | end;
|
---|
471 | end
|
---|
472 | else
|
---|
473 | Include(UnwantedNego, Nation);
|
---|
474 | if NegoTime = BeginOfTurn then
|
---|
475 | begin
|
---|
476 | DoTurn;
|
---|
477 | HaveTurned := True;
|
---|
478 | Contacted := [];
|
---|
479 | UnwantedNego := [];
|
---|
480 | end
|
---|
481 | else
|
---|
482 | Break;
|
---|
483 | until False;
|
---|
484 | if RO.Happened and phTech <> 0 then
|
---|
485 | begin
|
---|
486 | NewResearch := ChooseResearchAdvance;
|
---|
487 | if NewResearch < 0 then
|
---|
488 | begin // choose random research
|
---|
489 | Count := 0;
|
---|
490 | for ad := 0 to nAdv - 1 do
|
---|
491 | if AdvanceResearchable(ad) then
|
---|
492 | begin
|
---|
493 | Inc(Count);
|
---|
494 | if Random(Count) = 0 then
|
---|
495 | NewResearch := ad;
|
---|
496 | end;
|
---|
497 | end;
|
---|
498 | Server(sSetResearch, Me, NewResearch, nodata^);
|
---|
499 | end;
|
---|
500 | if Server(sTurn, Me, 0, nodata^) < rExecuted then
|
---|
501 | Assert(False);
|
---|
502 | end;
|
---|
503 | scContact:
|
---|
504 | if WantNegotiation(Integer(Data), EnemyCalled) then
|
---|
505 | begin
|
---|
506 | if Server(scDipStart, Me, 0, nodata^) < rExecuted then
|
---|
507 | Assert(False);
|
---|
508 | Opponent := Integer(Data);
|
---|
509 | MyAction := scDipStart;
|
---|
510 | end
|
---|
511 | else
|
---|
512 | begin
|
---|
513 | if Server(scReject, Me, 0, nodata^) < rExecuted then
|
---|
514 | Assert(False);
|
---|
515 | end;
|
---|
516 | scDipStart, scDipNotice, scDipAccept, scDipCancelTreaty, scDipOffer, scDipBreak:
|
---|
517 | begin
|
---|
518 | OppoAction := Command;
|
---|
519 | if Command = scDipOffer then
|
---|
520 | OppoOffer := TOffer(Data);
|
---|
521 | if Command = scDipStart then
|
---|
522 | MyLastAction := scContact
|
---|
523 | else
|
---|
524 | begin
|
---|
525 | MyLastAction := MyAction;
|
---|
526 | MyLastOffer := MyOffer;
|
---|
527 | end;
|
---|
528 | if (OppoAction = scDipCancelTreaty) or (OppoAction = scDipBreak) then
|
---|
529 | MyAction := scDipNotice
|
---|
530 | else
|
---|
531 | begin
|
---|
532 | MyAction := scDipOffer;
|
---|
533 | MyOffer.nDeliver := 0;
|
---|
534 | MyOffer.nCost := 0;
|
---|
535 | end;
|
---|
536 | DoNegotiation;
|
---|
537 | Assert((MyAction = scDipNotice) or (MyAction = scDipAccept) or
|
---|
538 | (MyAction = scDipCancelTreaty) or (MyAction = scDipOffer) or (MyAction = scDipBreak));
|
---|
539 | if MyAction = scDipOffer then
|
---|
540 | Server(MyAction, Me, 0, MyOffer)
|
---|
541 | else
|
---|
542 | Server(MyAction, Me, 0, nodata^);
|
---|
543 | end;
|
---|
544 | cShowEndContact:
|
---|
545 | Opponent := -1;
|
---|
546 | end;
|
---|
547 | end;
|
---|
548 |
|
---|
549 | {$HINTS OFF}
|
---|
550 | procedure TCustomAI.SetDataDefaults;
|
---|
551 | begin
|
---|
552 | end;
|
---|
553 |
|
---|
554 | procedure TCustomAI.SetDataRandom;
|
---|
555 | begin
|
---|
556 | end;
|
---|
557 |
|
---|
558 | procedure TCustomAI.DoTurn;
|
---|
559 | begin
|
---|
560 | end;
|
---|
561 |
|
---|
562 | procedure TCustomAI.DoNegotiation;
|
---|
563 | begin
|
---|
564 | end;
|
---|
565 |
|
---|
566 | procedure TCustomAI.OnBeforeEnemyAttack(UnitInfo: TUnitInfo;
|
---|
567 | ToLoc, EndHealth, EndHealthDef: Integer);
|
---|
568 | begin
|
---|
569 | end;
|
---|
570 |
|
---|
571 | procedure TCustomAI.OnBeforeEnemyCapture(UnitInfo: TUnitInfo; ToLoc: Integer);
|
---|
572 | begin
|
---|
573 | end;
|
---|
574 |
|
---|
575 | procedure TCustomAI.OnAfterEnemyAttack;
|
---|
576 | begin
|
---|
577 | end;
|
---|
578 |
|
---|
579 | procedure TCustomAI.OnAfterEnemyCapture;
|
---|
580 | begin
|
---|
581 | end;
|
---|
582 |
|
---|
583 | function TCustomAI.ChooseResearchAdvance: Integer;
|
---|
584 | begin
|
---|
585 | Result := -1;
|
---|
586 | end;
|
---|
587 |
|
---|
588 | function TCustomAI.ChooseStealAdvance: Integer;
|
---|
589 | begin
|
---|
590 | Result := -1;
|
---|
591 | end;
|
---|
592 |
|
---|
593 | function TCustomAI.ChooseGovernment: Integer;
|
---|
594 | begin
|
---|
595 | Result := gDespotism;
|
---|
596 | end;
|
---|
597 |
|
---|
598 | function TCustomAI.WantNegotiation(Nation: Integer; NegoTime: TNegoTime): Boolean;
|
---|
599 | begin
|
---|
600 | Result := False;
|
---|
601 | end;
|
---|
602 |
|
---|
603 | function TCustomAI.OnNegoRejected_CancelTreaty: Boolean;
|
---|
604 | begin
|
---|
605 | Result := False;
|
---|
606 | end;
|
---|
607 |
|
---|
608 | {$HINTS ON}
|
---|
609 |
|
---|
610 | procedure TCustomAI.StealAdvance;
|
---|
611 | var
|
---|
612 | Steal, ad, Count: Integer;
|
---|
613 | begin
|
---|
614 | Steal := ChooseStealAdvance;
|
---|
615 | if Steal < 0 then
|
---|
616 | begin // choose random advance
|
---|
617 | Count := 0;
|
---|
618 | for ad := 0 to nAdv - 1 do
|
---|
619 | if AdvanceStealable(ad) then
|
---|
620 | begin
|
---|
621 | Inc(Count);
|
---|
622 | if Random(Count) = 0 then
|
---|
623 | Steal := ad;
|
---|
624 | end;
|
---|
625 | end;
|
---|
626 | if Steal >= 0 then
|
---|
627 | Server(sStealTech, Me, Steal, nodata^);
|
---|
628 | RO.Happened := RO.Happened and not phStealTech;
|
---|
629 | end;
|
---|
630 |
|
---|
631 | function TCustomAI.IsResearched(Advance: Integer): Boolean;
|
---|
632 | begin
|
---|
633 | Result := (Advance = preNone) or (Advance <> preNA) and (RO.Tech[Advance] >= tsApplicable);
|
---|
634 | end;
|
---|
635 |
|
---|
636 | function TCustomAI.ResearchCost: Integer;
|
---|
637 | begin
|
---|
638 | Server(sGetTechCost, Me, 0, Result);
|
---|
639 | end;
|
---|
640 |
|
---|
641 | function TCustomAI.ChangeAttitude(Nation, Attitude: Integer): Integer;
|
---|
642 | begin
|
---|
643 | Result := Server(sSetAttitude + Nation shl 4, Me, Attitude, nodata^);
|
---|
644 | end;
|
---|
645 |
|
---|
646 | function TCustomAI.Revolution: Integer;
|
---|
647 | begin
|
---|
648 | Result := Server(sRevolution, Me, 0, nodata^);
|
---|
649 | end;
|
---|
650 |
|
---|
651 | function TCustomAI.ChangeRates(Tax, Lux: Integer): Integer;
|
---|
652 | begin
|
---|
653 | Result := Server(sSetRates, Me, Tax div 10 and $F + Lux div 10 and $F shl 4, nodata^);
|
---|
654 | end;
|
---|
655 |
|
---|
656 | function TCustomAI.PrepareNewModel(Domain: Integer): Integer;
|
---|
657 | begin
|
---|
658 | Result := Server(sCreateDevModel, Me, Domain, nodata^);
|
---|
659 | end;
|
---|
660 |
|
---|
661 | function TCustomAI.SetNewModelFeature(F, Count: Integer): Integer;
|
---|
662 | begin
|
---|
663 | Result := Server(sSetDevModelCap + Count shl 4, Me, F, nodata^);
|
---|
664 | end;
|
---|
665 |
|
---|
666 | function TCustomAI.AdvanceResearchable(Advance: Integer): Boolean;
|
---|
667 | begin
|
---|
668 | Result := Server(sSetResearch - sExecute, Me, Advance, nodata^) >= rExecuted;
|
---|
669 | end;
|
---|
670 |
|
---|
671 | function TCustomAI.AdvanceStealable(Advance: Integer): Boolean;
|
---|
672 | begin
|
---|
673 | Result := Server(sStealTech - sExecute, Me, Advance, nodata^) >= rExecuted;
|
---|
674 | end;
|
---|
675 |
|
---|
676 | function TCustomAI.GetJobProgress(Loc: Integer;
|
---|
677 | var JobProgress: TJobProgressData): Boolean;
|
---|
678 | begin
|
---|
679 | Result := Server(sGetJobProgress, Me, Loc, JobProgress) >= rExecuted;
|
---|
680 | end;
|
---|
681 |
|
---|
682 | function TCustomAI.DebugMessage(Level: Integer; Text: string): Boolean;
|
---|
683 | begin
|
---|
684 | Text := Copy('P' + Char(48 + Me) + ' ' + Text, 1, 254);
|
---|
685 | Server(sMessage, Me, Level, PChar(Text)^);
|
---|
686 |
|
---|
687 | Result := True;
|
---|
688 | // always returns true so that it can be used like
|
---|
689 | // "Assert(DebugMessage(...));" -> not compiled in release build
|
---|
690 | end;
|
---|
691 |
|
---|
692 | function TCustomAI.SetDebugMap(var DebugMap): Boolean;
|
---|
693 | begin
|
---|
694 | Server(sSetDebugMap, Me, 0, DebugMap);
|
---|
695 |
|
---|
696 | Result := True;
|
---|
697 | // always returns true so that it can be used like
|
---|
698 | // "Assert(SetDebugMap(...));" -> not compiled in release build
|
---|
699 | end;
|
---|
700 |
|
---|
701 | procedure TCustomAI.Unit_FindMyDefender(Loc: Integer; var uix: Integer);
|
---|
702 | begin
|
---|
703 | if Server(sGetDefender, Me, Loc, uix) < rExecuted then
|
---|
704 | uix := -1;
|
---|
705 | end;
|
---|
706 |
|
---|
707 | procedure TCustomAI.Unit_FindEnemyDefender(Loc: Integer; var euix: Integer);
|
---|
708 | begin
|
---|
709 | euix := RO.nEnemyUn - 1;
|
---|
710 | while (euix >= 0) and (RO.EnemyUn[euix].Loc <> Loc) do
|
---|
711 | Dec(euix);
|
---|
712 | end;
|
---|
713 |
|
---|
714 | function TCustomAI.Unit_Move(uix, ToLoc: Integer): Integer;
|
---|
715 | var
|
---|
716 | Step: Integer;
|
---|
717 | DestinationReached: Boolean;
|
---|
718 | Advice: TMoveAdviceData;
|
---|
719 | begin
|
---|
720 | Assert((uix >= 0) and (uix < RO.nUn) and (MyUnit[uix].Loc >= 0)); // is a unit
|
---|
721 | {Loc_to_ab(MyUnit[uix].Loc,ToLoc,a,b);
|
---|
722 | Assert((A<>0) or (B<>0));
|
---|
723 | if (A>=-1) and (A<=1) and (B>=-1) and (B<=1) then
|
---|
724 | begin // move to adjacent tile
|
---|
725 | !!!problem: if Move is invalid, return codes are not consistent with other branch (eNoWay)
|
---|
726 | Advice.nStep:=1;
|
---|
727 | Advice.dx[0]:=A-B;
|
---|
728 | Advice.dy[0]:=A+B;
|
---|
729 | Advice.MoreTurns:=0;
|
---|
730 | Advice.MaxHostile_MovementLeft:=MyUnit[uix].Movement;
|
---|
731 | Result:=eOK;
|
---|
732 | end
|
---|
733 | else}
|
---|
734 | begin // move to non-adjacent tile, find shortest path
|
---|
735 | Advice.ToLoc := ToLoc;
|
---|
736 | Advice.MoreTurns := 9999;
|
---|
737 | Advice.MaxHostile_MovementLeft := 100;
|
---|
738 | Result := Server(sGetMoveAdvice, Me, uix, Advice);
|
---|
739 | end;
|
---|
740 | if Result = eOk then
|
---|
741 | begin
|
---|
742 | DestinationReached := False;
|
---|
743 | Step := 0;
|
---|
744 | repeat
|
---|
745 | if Result and (rExecuted or rUnitRemoved) = rExecuted then
|
---|
746 | // check if destination reached
|
---|
747 | if (ToLoc >= 0) and (Advice.MoreTurns = 0) and (Step = Advice.nStep - 1) and
|
---|
748 | ((Map[ToLoc] and (fUnit or fOwned) = fUnit) // attack
|
---|
749 | or (Map[ToLoc] and (fCity or fOwned) = fCity) and
|
---|
750 | ((MyModel[MyUnit[uix].mix].Domain <> dGround) // bombardment
|
---|
751 | or (MyModel[MyUnit[uix].mix].Flags and mdCivil <> 0))) then // can't capture
|
---|
752 | begin
|
---|
753 | DestinationReached := True;
|
---|
754 | Break;
|
---|
755 | end // stop next to destination
|
---|
756 | else if Step = Advice.nStep then
|
---|
757 | DestinationReached := True; // normal move -- stop at destination
|
---|
758 |
|
---|
759 | if (Step = Advice.nStep) or (Result <> eOK) and (Result <> eLoaded) then
|
---|
760 | Break;
|
---|
761 |
|
---|
762 | Result := Server(sMoveUnit + (Advice.dx[Step] and 7) shl 4 +
|
---|
763 | (Advice.dy[Step] and 7) shl 7, Me, uix, nodata^);
|
---|
764 | Inc(Step);
|
---|
765 | if RO.Happened and phStealTech <> 0 then
|
---|
766 | StealAdvance;
|
---|
767 | until False;
|
---|
768 | if DestinationReached then
|
---|
769 | if Advice.nStep = 25 then
|
---|
770 | Result := Unit_Move(uix, ToLoc) // Shinkansen
|
---|
771 | else if Advice.MoreTurns = 0 then
|
---|
772 | Result := Result or rLocationReached
|
---|
773 | else
|
---|
774 | Result := Result or rMoreTurns;
|
---|
775 | end;
|
---|
776 | end;
|
---|
777 |
|
---|
778 | function TCustomAI.Unit_Step(uix, ToLoc: Integer): Integer;
|
---|
779 | var
|
---|
780 | A, B: Integer;
|
---|
781 | begin
|
---|
782 | Loc_to_ab(MyUnit[uix].Loc, ToLoc, A, B);
|
---|
783 | Assert(((A <> 0) or (B <> 0)) and (A >= -1) and (A <= 1) and (B >= -1) and (B <= 1));
|
---|
784 | Result := Server(sMoveUnit + ((A - B) and 7) shl 4 + ((A + B) and 7) shl 7, Me, uix, nodata^);
|
---|
785 | if RO.Happened and phStealTech <> 0 then
|
---|
786 | StealAdvance;
|
---|
787 | end;
|
---|
788 |
|
---|
789 | function TCustomAI.Unit_Attack(uix, ToLoc: Integer): Integer;
|
---|
790 | var
|
---|
791 | A, B: Integer;
|
---|
792 | begin
|
---|
793 | Assert((uix >= 0) and (uix < RO.nUn) and (MyUnit[uix].Loc >= 0) // is a unit
|
---|
794 | and ((Map[ToLoc] and (fUnit or fOwned) = fUnit) // is an attack
|
---|
795 | or (Map[ToLoc] and (fCity or fOwned) = fCity) and
|
---|
796 | (MyModel[MyUnit[uix].mix].Domain <> dGround))); // is a bombardment
|
---|
797 | Loc_to_ab(MyUnit[uix].Loc, ToLoc, A, B);
|
---|
798 | Assert(((A <> 0) or (B <> 0)) and (A >= -1) and (A <= 1) and (B >= -1) and (B <= 1));
|
---|
799 | // attack to adjacent tile
|
---|
800 | Result := Server(sMoveUnit + (A - B) and 7 shl 4 + (A + B) and 7 shl 7, Me, uix, nodata^);
|
---|
801 | end;
|
---|
802 |
|
---|
803 | function TCustomAI.Unit_DoMission(uix, MissionType, ToLoc: Integer): Integer;
|
---|
804 | var
|
---|
805 | A, B: Integer;
|
---|
806 | begin
|
---|
807 | Result := Server(sSetSpyMission + MissionType shl 4, Me, 0, nodata^);
|
---|
808 | if Result >= rExecuted then
|
---|
809 | begin
|
---|
810 | Assert((uix >= 0) and (uix < RO.nUn) and (MyUnit[uix].Loc >= 0) // is a unit
|
---|
811 | and (MyModel[MyUnit[uix].mix].Kind = mkDiplomat)); // is a commando
|
---|
812 | Loc_to_ab(MyUnit[uix].Loc, ToLoc, A, B);
|
---|
813 | Assert(((A <> 0) or (B <> 0)) and (A >= -1) and (A <= 1) and (B >= -1) and (B <= 1));
|
---|
814 | // city must be adjacent
|
---|
815 | Result := Server(sMoveUnit - sExecute + (A - B) and 7 shl 4 + (A + B) and 7 shl 7, Me, uix, nodata^);
|
---|
816 | if Result = eMissionDone then
|
---|
817 | Result := Server(sMoveUnit + (A - B) and 7 shl 4 + (A + B) and 7 shl 7, Me, uix, nodata^)
|
---|
818 | else if (Result <> eNoTime_Move) and (Result <> eTreaty) and (Result <> eNoTurn) then
|
---|
819 | Result := eInvalid; // not a special commando mission!
|
---|
820 | end;
|
---|
821 | end;
|
---|
822 |
|
---|
823 | function TCustomAI.Unit_MoveForecast(uix, ToLoc: Integer;
|
---|
824 | var RemainingMovement: Integer): Boolean;
|
---|
825 | var
|
---|
826 | Advice: TMoveAdviceData;
|
---|
827 | begin
|
---|
828 | Assert((uix >= 0) and (uix < RO.nUn) and (MyUnit[uix].Loc >= 0)); // is a unit
|
---|
829 | Advice.ToLoc := ToLoc;
|
---|
830 | Advice.MoreTurns := 0;
|
---|
831 | Advice.MaxHostile_MovementLeft := 100;
|
---|
832 | if Server(sGetMoveAdvice, Me, uix, Advice) = eOk then
|
---|
833 | begin
|
---|
834 | RemainingMovement := Advice.MaxHostile_MovementLeft;
|
---|
835 | Result := True;
|
---|
836 | end
|
---|
837 | else
|
---|
838 | begin
|
---|
839 | RemainingMovement := -1;
|
---|
840 | Result := False;
|
---|
841 | end;
|
---|
842 | end;
|
---|
843 |
|
---|
844 | // negative RemainingHealth is remaining helth of defender if lost
|
---|
845 | function TCustomAI.Unit_AttackForecast(uix, ToLoc, AttackMovement: Integer;
|
---|
846 | var RemainingHealth: Integer): Boolean;
|
---|
847 | var
|
---|
848 | BattleForecast: TBattleForecast;
|
---|
849 | begin
|
---|
850 | Assert((uix >= 0) and (uix < RO.nUn) and (MyUnit[uix].Loc >= 0) // is a unit
|
---|
851 | and (Map[ToLoc] and (fUnit or fOwned) = fUnit)); // is an attack
|
---|
852 | RemainingHealth := -$100;
|
---|
853 | Result := False;
|
---|
854 | if AttackMovement >= 0 then
|
---|
855 | with MyUnit[uix] do
|
---|
856 | begin
|
---|
857 | BattleForecast.pAtt := Me;
|
---|
858 | BattleForecast.mixAtt := mix;
|
---|
859 | BattleForecast.HealthAtt := Health;
|
---|
860 | BattleForecast.ExpAtt := Exp;
|
---|
861 | BattleForecast.FlagsAtt := Flags;
|
---|
862 | BattleForecast.Movement := AttackMovement;
|
---|
863 | if Server(sGetBattleForecast, Me, ToLoc, BattleForecast) >= rExecuted then
|
---|
864 | begin
|
---|
865 | if BattleForecast.EndHealthAtt > 0 then
|
---|
866 | RemainingHealth := BattleForecast.EndHealthAtt
|
---|
867 | else
|
---|
868 | RemainingHealth := -BattleForecast.EndHealthDef;
|
---|
869 | Result := True;
|
---|
870 | end;
|
---|
871 | end;
|
---|
872 | end;
|
---|
873 |
|
---|
874 | function TCustomAI.Unit_DefenseForecast(euix, ToLoc: Integer;
|
---|
875 | var RemainingHealth: Integer): Boolean;
|
---|
876 | var
|
---|
877 | BattleForecast: TBattleForecast;
|
---|
878 | begin
|
---|
879 | Assert((euix >= 0) and (euix < RO.nEnemyUn) and (RO.EnemyUn[euix].Loc >= 0) // is an enemy unit
|
---|
880 | and (Map[ToLoc] and (fUnit or fOwned) = (fUnit or fOwned))); // is an attack
|
---|
881 | RemainingHealth := $100;
|
---|
882 | Result := False;
|
---|
883 | with RO.EnemyUn[euix] do
|
---|
884 | begin
|
---|
885 | BattleForecast.pAtt := Owner;
|
---|
886 | BattleForecast.mixAtt := mix;
|
---|
887 | BattleForecast.HealthAtt := Health;
|
---|
888 | BattleForecast.ExpAtt := Exp;
|
---|
889 | BattleForecast.FlagsAtt := Flags;
|
---|
890 | BattleForecast.Movement := 100;
|
---|
891 | if Server(sGetBattleForecast, Me, ToLoc, BattleForecast) >= rExecuted then
|
---|
892 | begin
|
---|
893 | if BattleForecast.EndHealthDef > 0 then
|
---|
894 | RemainingHealth := BattleForecast.EndHealthDef
|
---|
895 | else
|
---|
896 | RemainingHealth := -BattleForecast.EndHealthAtt;
|
---|
897 | Result := True;
|
---|
898 | end;
|
---|
899 | end;
|
---|
900 | end;
|
---|
901 |
|
---|
902 | function TCustomAI.Unit_Disband(uix: Integer): Integer;
|
---|
903 | begin
|
---|
904 | Result := Server(sRemoveUnit, Me, uix, nodata^);
|
---|
905 | end;
|
---|
906 |
|
---|
907 | function TCustomAI.Unit_StartJob(uix, NewJob: Integer): Integer;
|
---|
908 | begin
|
---|
909 | Result := Server(sStartJob + NewJob shl 4, Me, uix, nodata^);
|
---|
910 | end;
|
---|
911 |
|
---|
912 | function TCustomAI.Unit_SetHomeHere(uix: Integer): Integer;
|
---|
913 | begin
|
---|
914 | Result := Server(sSetUnitHome, Me, uix, nodata^);
|
---|
915 | end;
|
---|
916 |
|
---|
917 | function TCustomAI.Unit_Load(uix: Integer): Integer;
|
---|
918 | begin
|
---|
919 | Result := Server(sLoadUnit, Me, uix, nodata^);
|
---|
920 | end;
|
---|
921 |
|
---|
922 | function TCustomAI.Unit_Unload(uix: Integer): Integer;
|
---|
923 | begin
|
---|
924 | Result := Server(sUnloadUnit, Me, uix, nodata^);
|
---|
925 | end;
|
---|
926 |
|
---|
927 | function TCustomAI.Unit_AddToCity(uix: Integer): Integer;
|
---|
928 | begin
|
---|
929 | Result := Server(sAddToCity, Me, uix, nodata^);
|
---|
930 | end;
|
---|
931 |
|
---|
932 | function TCustomAI.Unit_SelectTransport(uix: Integer): Integer;
|
---|
933 | begin
|
---|
934 | Result := Server(sSelectTransport, Me, uix, nodata^);
|
---|
935 | end;
|
---|
936 |
|
---|
937 |
|
---|
938 | procedure TCustomAI.City_FindMyCity(Loc: Integer; var cix: Integer);
|
---|
939 | begin
|
---|
940 | if Map[Loc] and (fCity or fOwned) <> fCity or fOwned then
|
---|
941 | cix := -1
|
---|
942 | else
|
---|
943 | begin
|
---|
944 | cix := RO.nCity - 1;
|
---|
945 | while (cix >= 0) and (MyCity[cix].Loc <> Loc) do
|
---|
946 | Dec(cix);
|
---|
947 | end;
|
---|
948 | end;
|
---|
949 |
|
---|
950 | procedure TCustomAI.City_FindEnemyCity(Loc: Integer; var ecix: Integer);
|
---|
951 | begin
|
---|
952 | if Map[Loc] and (fCity or fOwned) <> fCity then
|
---|
953 | ecix := -1
|
---|
954 | else
|
---|
955 | begin
|
---|
956 | ecix := RO.nEnemyCity - 1;
|
---|
957 | while (ecix >= 0) and (RO.EnemyCity[ecix].Loc <> Loc) do
|
---|
958 | Dec(ecix);
|
---|
959 | end;
|
---|
960 | end;
|
---|
961 |
|
---|
962 | function TCustomAI.City_HasProject(cix: Integer): Boolean;
|
---|
963 | begin
|
---|
964 | Result := MyCity[cix].Project and (cpImp + cpIndex) <> cpImp + imTrGoods;
|
---|
965 | end;
|
---|
966 |
|
---|
967 | function TCustomAI.City_CurrentImprovementProject(cix: Integer): Integer;
|
---|
968 | begin
|
---|
969 | if MyCity[cix].Project and cpImp = 0 then
|
---|
970 | Result := -1
|
---|
971 | else
|
---|
972 | begin
|
---|
973 | Result := MyCity[cix].Project and cpIndex;
|
---|
974 | if Result = imTrGoods then
|
---|
975 | Result := -1;
|
---|
976 | end;
|
---|
977 | end;
|
---|
978 |
|
---|
979 | function TCustomAI.City_CurrentUnitProject(cix: Integer): Integer;
|
---|
980 | begin
|
---|
981 | if MyCity[cix].Project and cpImp <> 0 then
|
---|
982 | Result := -1
|
---|
983 | else
|
---|
984 | Result := MyCity[cix].Project and cpIndex;
|
---|
985 | end;
|
---|
986 |
|
---|
987 | function TCustomAI.City_GetTileInfo(cix, TileLoc: Integer;
|
---|
988 | var TileInfo: TTileInfo): Integer;
|
---|
989 | begin
|
---|
990 | TileInfo.ExplCity := cix;
|
---|
991 | Result := Server(sGetHypoCityTileInfo, Me, TileLoc, TileInfo);
|
---|
992 | end;
|
---|
993 |
|
---|
994 | function TCustomAI.City_GetReport(cix: Integer; var Report: TCityReport): Integer;
|
---|
995 | begin
|
---|
996 | Report.HypoTiles := -1;
|
---|
997 | Report.HypoTax := -1;
|
---|
998 | Report.HypoLux := -1;
|
---|
999 | Result := Server(sGetCityReport, Me, cix, Report);
|
---|
1000 | end;
|
---|
1001 |
|
---|
1002 | function TCustomAI.City_GetHypoReport(cix, HypoTiles, HypoTax, HypoLux: Integer;
|
---|
1003 | var Report: TCityReport): Integer;
|
---|
1004 | begin
|
---|
1005 | Report.HypoTiles := HypoTiles;
|
---|
1006 | Report.HypoTax := HypoTax;
|
---|
1007 | Report.HypoLux := HypoLux;
|
---|
1008 | Result := Server(sGetCityReport, Me, cix, Report);
|
---|
1009 | end;
|
---|
1010 |
|
---|
1011 | function TCustomAI.City_GetReportNew(cix: Integer; var Report: TCityReportNew): Integer;
|
---|
1012 | begin
|
---|
1013 | Report.HypoTiles := -1;
|
---|
1014 | Report.HypoTaxRate := -1;
|
---|
1015 | Report.HypoLuxuryRate := -1;
|
---|
1016 | Result := Server(sGetCityReportNew, Me, cix, Report);
|
---|
1017 | end;
|
---|
1018 |
|
---|
1019 | function TCustomAI.City_GetHypoReportNew(cix, HypoTiles, HypoTaxRate,
|
---|
1020 | HypoLuxuryRate: Integer; var Report: TCityReportNew): Integer;
|
---|
1021 | begin
|
---|
1022 | Report.HypoTiles := HypoTiles;
|
---|
1023 | Report.HypoTaxRate := HypoTaxRate;
|
---|
1024 | Report.HypoLuxuryRate := HypoLuxuryRate;
|
---|
1025 | Result := Server(sGetCityReportNew, Me, cix, Report);
|
---|
1026 | end;
|
---|
1027 |
|
---|
1028 | function TCustomAI.City_GetAreaInfo(cix: Integer; var AreaInfo: TCityAreaInfo): Integer;
|
---|
1029 | begin
|
---|
1030 | Result := Server(sGetCityAreaInfo, Me, cix, AreaInfo);
|
---|
1031 | end;
|
---|
1032 |
|
---|
1033 | function TCustomAI.City_StartUnitProduction(cix, mix: Integer): Integer;
|
---|
1034 | begin
|
---|
1035 | if (MyCity[cix].Project and (cpImp + cpIndex) <> mix) then
|
---|
1036 | // not already producing that
|
---|
1037 | Result := Server(sSetCityProject, Me, cix, mix);
|
---|
1038 | end;
|
---|
1039 |
|
---|
1040 | function TCustomAI.City_StartEmigration(cix, mix: Integer;
|
---|
1041 | AllowDisbandCity, AsConscripts: Boolean): Integer;
|
---|
1042 | var
|
---|
1043 | NewProject: Integer;
|
---|
1044 | begin
|
---|
1045 | NewProject := mix;
|
---|
1046 | if AllowDisbandCity then
|
---|
1047 | NewProject := NewProject or cpDisbandCity;
|
---|
1048 | if AsConscripts then
|
---|
1049 | NewProject := NewProject or cpConscripts;
|
---|
1050 | Result := Server(sSetCityProject, Me, cix, NewProject);
|
---|
1051 | end;
|
---|
1052 |
|
---|
1053 | function TCustomAI.City_StartImprovement(cix, iix: Integer): Integer;
|
---|
1054 | var
|
---|
1055 | NewProject: Integer;
|
---|
1056 | begin
|
---|
1057 | NewProject := iix + cpImp;
|
---|
1058 | if (MyCity[cix].Project and (cpImp + cpIndex) <> NewProject) then
|
---|
1059 | // not already producing that
|
---|
1060 | Result := Server(sSetCityProject, Me, cix, NewProject);
|
---|
1061 | end;
|
---|
1062 |
|
---|
1063 | function TCustomAI.City_Improvable(cix, iix: Integer): Boolean;
|
---|
1064 | var
|
---|
1065 | NewProject: Integer;
|
---|
1066 | begin
|
---|
1067 | NewProject := iix + cpImp;
|
---|
1068 | Result := Server(sSetCityProject - sExecute, Me, cix, NewProject) >= rExecuted;
|
---|
1069 | end;
|
---|
1070 |
|
---|
1071 | function TCustomAI.City_StopProduction(cix: Integer): Integer;
|
---|
1072 | var
|
---|
1073 | NewProject: Integer;
|
---|
1074 | begin
|
---|
1075 | NewProject := imTrGoods + cpImp;
|
---|
1076 | Result := Server(sSetCityProject, Me, cix, NewProject);
|
---|
1077 | end;
|
---|
1078 |
|
---|
1079 | function TCustomAI.City_BuyProject(cix: Integer): Integer;
|
---|
1080 | begin
|
---|
1081 | Result := Server(sBuyCityProject, Me, cix, nodata^);
|
---|
1082 | end;
|
---|
1083 |
|
---|
1084 | function TCustomAI.City_SellImprovement(cix, iix: Integer): Integer;
|
---|
1085 | begin
|
---|
1086 | Result := Server(sSellCityImprovement, Me, cix, iix);
|
---|
1087 | end;
|
---|
1088 |
|
---|
1089 | function TCustomAI.City_RebuildImprovement(cix, iix: Integer): Integer;
|
---|
1090 | begin
|
---|
1091 | Result := Server(sRebuildCityImprovement, Me, cix, iix);
|
---|
1092 | end;
|
---|
1093 |
|
---|
1094 | function TCustomAI.City_SetTiles(cix, NewTiles: Integer): Integer;
|
---|
1095 | begin
|
---|
1096 | Result := Server(sSetCityTiles, Me, cix, NewTiles);
|
---|
1097 | end;
|
---|
1098 |
|
---|
1099 | procedure TCustomAI.City_OptimizeTiles(cix: Integer; ResourceWeights: Cardinal);
|
---|
1100 | var
|
---|
1101 | Advice: TCityTileAdviceData;
|
---|
1102 | begin
|
---|
1103 | Advice.ResourceWeights := ResourceWeights;
|
---|
1104 | Server(sGetCityTileAdvice, Me, cix, Advice);
|
---|
1105 | City_SetTiles(cix, Advice.Tiles);
|
---|
1106 | end;
|
---|
1107 |
|
---|
1108 | // negotiation
|
---|
1109 | function TCustomAI.Nego_CheckMyAction: Integer;
|
---|
1110 | begin
|
---|
1111 | Assert(Opponent >= 0); // only allowed in negotiation mode
|
---|
1112 | Assert((MyAction = scDipNotice) or (MyAction = scDipAccept) or
|
---|
1113 | (MyAction = scDipCancelTreaty) or (MyAction = scDipOffer) or (MyAction = scDipBreak));
|
---|
1114 | if MyAction = scDipOffer then
|
---|
1115 | Result := Server(MyAction - sExecute, Me, 0, MyOffer)
|
---|
1116 | else
|
---|
1117 | Result := Server(MyAction - sExecute, Me, 0, nodata^);
|
---|
1118 | end;
|
---|
1119 |
|
---|
1120 | initialization
|
---|
1121 | nodata := Pointer(0);
|
---|
1122 | RWDataSize := 0;
|
---|
1123 |
|
---|
1124 | end.
|
---|