| 1 | {$INCLUDE Switches.inc}
|
|---|
| 2 | library AIProject;
|
|---|
| 3 |
|
|---|
| 4 | uses
|
|---|
| 5 | Protocol, CustomAI, AI;
|
|---|
| 6 |
|
|---|
| 7 | var
|
|---|
| 8 | AIList: array[0..nPl - 1] of TCustomAI;
|
|---|
| 9 | Defender: integer;
|
|---|
| 10 |
|
|---|
| 11 | procedure Client(Command, Player: integer; var Data); stdcall;
|
|---|
| 12 | var
|
|---|
| 13 | p, y0, ToLoc: integer;
|
|---|
| 14 | UnitInfo: TUnitInfo;
|
|---|
| 15 | begin
|
|---|
| 16 | case Command of
|
|---|
| 17 | cInitModule:
|
|---|
| 18 | begin
|
|---|
| 19 | Server := TInitModuleData(Data).Server;
|
|---|
| 20 | TInitModuleData(Data).DataSize := RWDataSize;
|
|---|
| 21 | end;
|
|---|
| 22 | cNewGame, cLoadGame:
|
|---|
| 23 | begin
|
|---|
| 24 | {$IFNDEF DEBUG}
|
|---|
| 25 | Randomize;
|
|---|
| 26 | {$ENDIF}
|
|---|
| 27 | CustomAI.Init(TNewGameData(Data));
|
|---|
| 28 | for p := nPl - 1 downto 0 do
|
|---|
| 29 | if G.RO[p] <> nil then
|
|---|
| 30 | begin
|
|---|
| 31 | AIList[p] := TAI.Create(p);
|
|---|
| 32 | AIList[p].SetDataDefaults;
|
|---|
| 33 | end
|
|---|
| 34 | else
|
|---|
| 35 | AIList[p] := nil;
|
|---|
| 36 | Defender := -1;
|
|---|
| 37 | end;
|
|---|
| 38 | cGetReady:
|
|---|
| 39 | for p := nPl - 1 downto 0 do
|
|---|
| 40 | if AIList[p] <> nil then AIList[p].SetDataRandom;
|
|---|
| 41 | cBreakGame:
|
|---|
| 42 | for p := 0 to nPl - 1 do
|
|---|
| 43 | if AIList[p] <> nil then AIList[p].Free;
|
|---|
| 44 |
|
|---|
| 45 | cTurn, cContinue, scContact..scDipBreak, cShowEndContact:
|
|---|
| 46 | AIList[Player].Process(Command, Data);
|
|---|
| 47 |
|
|---|
| 48 | cShowAttacking, cShowCapturing:
|
|---|
| 49 | with TShowMove(Data) do
|
|---|
| 50 | begin
|
|---|
| 51 | y0 := FromLoc div G.lx;
|
|---|
| 52 | ToLoc := (FromLoc + (dx + y0 and 1 + G.lx + G.lx) shr 1) mod G.lx + G.lx * (y0 + dy);
|
|---|
| 53 | if G.RO[Player].Map[ToLoc] and fOwned <> 0 then
|
|---|
| 54 | begin
|
|---|
| 55 | UnitInfo.Loc := FromLoc;
|
|---|
| 56 | UnitInfo.mix := mix;
|
|---|
| 57 | UnitInfo.emix := emix;
|
|---|
| 58 | UnitInfo.Owner := Owner;
|
|---|
| 59 | UnitInfo.Health := Health;
|
|---|
| 60 | UnitInfo.Fuel := Fuel;
|
|---|
| 61 | UnitInfo.Job := jNone;
|
|---|
| 62 | UnitInfo.Exp := Exp;
|
|---|
| 63 | UnitInfo.Load := Load;
|
|---|
| 64 | UnitInfo.Flags := Flags;
|
|---|
| 65 | if Command = cShowAttacking then
|
|---|
| 66 | AIList[Player].OnBeforeEnemyAttack(UnitInfo, ToLoc, EndHealth,
|
|---|
| 67 | EndHealthDef)
|
|---|
| 68 | else
|
|---|
| 69 | AIList[Player].OnBeforeEnemyCapture(UnitInfo, ToLoc);
|
|---|
| 70 | Defender := Player;
|
|---|
| 71 | end;
|
|---|
| 72 | end;
|
|---|
| 73 | cShowAfterAttack:
|
|---|
| 74 | if Player = Defender then
|
|---|
| 75 | begin
|
|---|
| 76 | AIList[Player].OnAfterEnemyAttack;
|
|---|
| 77 | Defender := -1;
|
|---|
| 78 | end;
|
|---|
| 79 | cShowAfterMove:
|
|---|
| 80 | if Player = Defender then
|
|---|
| 81 | begin
|
|---|
| 82 | AIList[Player].OnAfterEnemyCapture;
|
|---|
| 83 | Defender := -1;
|
|---|
| 84 | end;
|
|---|
| 85 |
|
|---|
| 86 | else {ignore other commands}
|
|---|
| 87 | end;
|
|---|
| 88 | end;
|
|---|
| 89 |
|
|---|
| 90 | exports
|
|---|
| 91 | Client Name 'client';
|
|---|
| 92 |
|
|---|
| 93 | end.
|
|---|