| 1 | {$INCLUDE Switches.inc}
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| 2 | unit ClientTools;
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| 3 |
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| 4 | interface
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| 5 |
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| 6 | uses
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| 7 | Protocol;
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| 8 |
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| 9 | const
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| 10 | nOfferedResourceWeights = 6;
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| 11 | OfferedResourceWeights: array [0 .. nOfferedResourceWeights - 1] of Cardinal =
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| 12 | (rwOff, rwMaxScience, rwForceScience, rwMaxGrowth, rwForceProd, rwMaxProd);
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| 13 |
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| 14 | type
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| 15 | TImpOrder = array [0 .. (nImp + 4) div 4 * 4 - 1] of ShortInt;
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| 16 | TEnhancementJobs = array [0 .. 11, 0 .. 7] of Byte;
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| 17 | JobResultSet = set of 0 .. 39;
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| 18 |
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| 19 | TMapOption = (
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| 20 | // options switched by buttons
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| 21 | moPolitical = 0, moCityNames = 1, moGreatWall = 4, moGrid = 5, moBareTerrain = 6,
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| 22 | // other options
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| 23 | moEditMode = 16, moLocCodes = 17
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| 24 | );
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| 25 | TMapOptions = set of TMapOption;
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| 26 |
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| 27 | TSaveOption = (soAlEffectiveMovesOnly = 0, soEnMoves = 1, soEnAttacks = 2,
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| 28 | soEnNoMoves = 3, soWaitTurn = 4, soEffectiveMovesOnly = 5, soEnFastMoves = 6,
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| 29 | soSlowMoves = 7, soFastMoves = 8, soVeryFastMoves = 9, soNames = 10,
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| 30 | soRepList = 11, soRepScreens = 12, soSoundOff = 13, soSoundOn = 14,
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| 31 | soSoundOnAlt = 15, soScrollSlow = 16, soScrollFast = 17, soScrollOff = 18,
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| 32 | soAlSlowMoves = 19, soAlFastMoves = 20, somAlNoMoves = 21, soTellAI = 30);
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| 33 | TSaveOptions = set of TSaveOption;
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| 34 |
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| 35 | var
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| 36 | Server: TServerCall;
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| 37 | G: TNewGameData;
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| 38 | Me: Integer;
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| 39 | MyRO: ^TPlayerContext;
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| 40 | MyMap: ^TTileList;
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| 41 | MyUn: ^TUnList;
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| 42 | MyCity: ^TCityList;
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| 43 | MyModel: ^TModelList;
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| 44 |
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| 45 | AdvValue: array [0 .. nAdv - 1] of Integer;
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| 46 |
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| 47 | function dLoc(Loc, dx, dy: Integer): Integer;
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| 48 | function Distance(Loc0, Loc1: Integer): Integer;
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| 49 | function UnrestAtLoc(uix, Loc: Integer): Boolean;
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| 50 | function GetMoveAdvice(uix, ToLoc: Integer;
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| 51 | var MoveAdviceData: TMoveAdviceData): Integer;
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| 52 | function ColorOfHealth(Health: Integer): Integer;
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| 53 | function IsMultiPlayerGame: Boolean;
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| 54 | procedure ItsMeAgain(P: Integer);
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| 55 | function GetAge(P: Integer): Integer;
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| 56 | function IsCivilReportNew(Enemy: Integer): Boolean;
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| 57 | function IsMilReportNew(Enemy: Integer): Boolean;
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| 58 | function CutCityFoodSurplus(FoodSurplus: Integer; IsCityAlive: Boolean;
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| 59 | gov, Size: Integer): Integer;
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| 60 | function CityTaxBalance(cix: Integer; const CityReport: TCityReportNew): Integer;
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| 61 | procedure SumCities(var TaxSum, ScienceSum: Integer);
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| 62 | function JobTest(uix, Job: Integer; IgnoreResults: JobResultSet = []): Boolean;
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| 63 | procedure GetUnitInfo(Loc: Integer; var uix: Integer; var UnitInfo: TUnitInfo);
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| 64 | procedure GetCityInfo(Loc: Integer; var cix: Integer; var CityInfo: TCityInfo);
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| 65 | function UnitExhausted(uix: Integer): Boolean;
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| 66 | function ModelHash(const ModelInfo: TModelInfo): Integer;
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| 67 | function ProcessEnhancement(uix: Integer; const Jobs: TEnhancementJobs): Integer;
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| 68 | function AutoBuild(cix: Integer; const ImpOrder: TImpOrder): Boolean;
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| 69 | procedure DebugMessage(Level: Integer; Text: string);
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| 70 | procedure CityOptimizer_BeginOfTurn;
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| 71 | procedure CityOptimizer_CityChange(cix: Integer);
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| 72 | procedure CityOptimizer_TileBecomesAvailable(Loc: Integer);
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| 73 | procedure CityOptimizer_ReleaseCityTiles(cix, ReleasedTiles: Integer);
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| 74 | procedure CityOptimizer_BeforeRemoveUnit(uix: Integer);
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| 75 | procedure CityOptimizer_AfterRemoveUnit;
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| 76 | procedure CityOptimizer_EndOfTurn;
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| 77 | function GetMyCityByLoc(Loc: Integer): PCity;
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| 78 | function GetEnemyCityByLoc(Loc: Integer): PCityInfo;
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| 79 | function GetMyUnitByLoc(Loc: Integer): PUn;
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| 80 | function GetEnemyUnitByLoc(Loc: Integer): PUnitInfo;
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| 81 |
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| 82 |
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| 83 | implementation
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| 84 |
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| 85 | var
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| 86 | CityNeedsOptimize: array [0 .. ncmax - 1] of Boolean;
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| 87 |
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| 88 | function dLoc(Loc, dx, dy: Integer): Integer;
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| 89 | var
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| 90 | y0: Integer;
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| 91 | begin
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| 92 | y0 := (Loc + G.lx * 1024) div G.lx - 1024;
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| 93 | Result := (Loc + (dx + y0 and 1 + G.lx * 1024) shr 1) mod G.lx + G.lx * (y0 + dy);
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| 94 | end;
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| 95 |
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| 96 | function Distance(Loc0, Loc1: Integer): Integer;
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| 97 | var
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| 98 | dx, dy: Integer;
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| 99 | begin
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| 100 | Inc(Loc0, G.lx * 1024);
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| 101 | Inc(Loc1, G.lx * 1024);
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| 102 | dx := Abs(((Loc1 mod G.lx * 2 + Loc1 div G.lx and 1) -
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| 103 | (Loc0 mod G.lx * 2 + Loc0 div G.lx and 1) + 3 * G.lx) mod (2 * G.lx) - G.lx);
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| 104 | dy := Abs(Loc1 div G.lx - Loc0 div G.lx);
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| 105 | Result := dx + dy + Abs(dx - dy) shr 1;
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| 106 | end;
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| 107 |
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| 108 | function UnrestAtLoc(uix, Loc: Integer): Boolean;
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| 109 | var
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| 110 | uix1: Integer;
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| 111 | begin
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| 112 | Result := False;
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| 113 | if MyModel[MyUn[uix].mix].Flags and mdCivil = 0 then
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| 114 | case MyRO.Government of
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| 115 | gRepublic, gFuture:
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| 116 | Result := (MyRO.Territory[Loc] >= 0) and (MyRO.Territory[Loc] <> Me) and
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| 117 | (MyRO.Treaty[MyRO.Territory[Loc]] < trAlliance);
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| 118 | gDemocracy:
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| 119 | Result := (MyRO.Territory[Loc] < 0) or (MyRO.Territory[Loc] <> Me) and
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| 120 | (MyRO.Treaty[MyRO.Territory[Loc]] < trAlliance);
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| 121 | end;
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| 122 | with MyModel[MyUn[uix].mix] do
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| 123 | if Cap[mcSeaTrans] + Cap[mcAirTrans] + Cap[mcCarrier] > 0 then
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| 124 | for uix1 := 0 to MyRO.nUn - 1 do // check transported units too
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| 125 | if (MyUn[uix1].Loc >= 0) and (MyUn[uix1].Master = uix) then
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| 126 | Result := Result or UnrestAtLoc(uix1, Loc);
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| 127 | end;
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| 128 |
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| 129 | function GetMoveAdvice(uix, ToLoc: Integer;
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| 130 | var MoveAdviceData: TMoveAdviceData): Integer;
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| 131 | var
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| 132 | MinEndHealth: Integer;
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| 133 | begin
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| 134 | if MyModel[MyUn[uix].mix].Domain = dGround then
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| 135 | MinEndHealth := 100
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| 136 | else
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| 137 | MinEndHealth := 1; // resistent to hostile terrain -- don't consider
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| 138 | repeat
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| 139 | if MyUn[uix].Health >= MinEndHealth then
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| 140 | begin
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| 141 | MoveAdviceData.ToLoc := ToLoc;
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| 142 | MoveAdviceData.MoreTurns := 999;
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| 143 | MoveAdviceData.MaxHostile_MovementLeft := MyUn[uix].Health - MinEndHealth;
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| 144 | Result := Server(sGetMoveAdvice, Me, uix, MoveAdviceData);
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| 145 | if (MinEndHealth <= 1) or (Result <> eNoWay) then
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| 146 | Exit;
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| 147 | end;
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| 148 | case MinEndHealth of
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| 149 | 100:
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| 150 | MinEndHealth := 50;
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| 151 | 50:
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| 152 | MinEndHealth := 25;
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| 153 | 25:
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| 154 | MinEndHealth := 12;
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| 155 | else
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| 156 | MinEndHealth := 1
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| 157 | end;
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| 158 | until False;
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| 159 | end;
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| 160 |
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| 161 | function ColorOfHealth(Health: Integer): Integer;
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| 162 | var
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| 163 | Red, Green: Integer;
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| 164 | begin
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| 165 | Green := 400 * Health div 100;
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| 166 | if Green > 200 then
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| 167 | Green := 200;
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| 168 | Red := 510 * (100 - Health) div 100;
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| 169 | if Red > 255 then
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| 170 | Red := 255;
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| 171 | Result := Green shl 8 + Red;
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| 172 | end;
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| 173 |
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| 174 | function IsMultiPlayerGame: Boolean;
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| 175 | var
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| 176 | p1: Integer;
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| 177 | begin
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| 178 | Result := False;
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| 179 | for p1 := 1 to nPl - 1 do
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| 180 | if G.RO[p1] <> nil then begin
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| 181 | Result := True;
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| 182 | Break;
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| 183 | end;
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| 184 | end;
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| 185 |
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| 186 | procedure ItsMeAgain(P: Integer);
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| 187 | begin
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| 188 | if G.RO[P] <> nil then
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| 189 | MyRO := Pointer(G.RO[P])
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| 190 | else if G.SuperVisorRO[P] <> nil then
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| 191 | MyRO := Pointer(G.SuperVisorRO[P])
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| 192 | else
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| 193 | Exit;
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| 194 | Me := P;
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| 195 | MyMap := Pointer(MyRO.Map);
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| 196 | MyUn := Pointer(MyRO.Un);
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| 197 | MyCity := Pointer(MyRO.City);
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| 198 | MyModel := Pointer(MyRO.Model);
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| 199 | end;
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| 200 |
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| 201 | function GetAge(P: Integer): Integer;
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| 202 | var
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| 203 | I: Integer;
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| 204 | begin
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| 205 | if P = Me then begin
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| 206 | Result := 0;
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| 207 | for I := 1 to 3 do
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| 208 | if MyRO.Tech[AgePreq[I]] >= tsApplicable then
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| 209 | Result := I;
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| 210 | end else begin
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| 211 | Result := 0;
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| 212 | for I := 1 to 3 do
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| 213 | if MyRO.EnemyReport[P].Tech[AgePreq[I]] >= tsApplicable then
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| 214 | Result := I;
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| 215 | end;
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| 216 | end;
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| 217 |
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| 218 | function IsCivilReportNew(Enemy: Integer): Boolean;
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| 219 | var
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| 220 | I: Integer;
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| 221 | begin
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| 222 | Assert(Enemy <> Me);
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| 223 | I := MyRO.EnemyReport[Enemy].TurnOfCivilReport;
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| 224 | Result := (I = MyRO.Turn) or (I = MyRO.Turn - 1) and (Enemy > Me);
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| 225 | end;
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| 226 |
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| 227 | function IsMilReportNew(Enemy: Integer): Boolean;
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| 228 | var
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| 229 | I: Integer;
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| 230 | begin
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| 231 | Assert(Enemy <> Me);
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| 232 | I := MyRO.EnemyReport[Enemy].TurnOfMilReport;
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| 233 | Result := (I = MyRO.Turn) or (I = MyRO.Turn - 1) and (Enemy > Me);
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| 234 | end;
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| 235 |
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| 236 | function CutCityFoodSurplus(FoodSurplus: Integer; IsCityAlive: Boolean;
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| 237 | gov, Size: Integer): Integer;
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| 238 | begin
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| 239 | Result := FoodSurplus;
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| 240 | if not IsCityAlive or (Result > 0) and ((gov = gFuture) or
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| 241 | (Size >= NeedAqueductSize) and (Result < 2)) then
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| 242 | Result := 0; { no growth }
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| 243 | end;
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| 244 |
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| 245 | function CityTaxBalance(cix: Integer; const CityReport: TCityReportNew): Integer;
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| 246 | var
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| 247 | I: Integer;
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| 248 | begin
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| 249 | Result := 0;
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| 250 | if (CityReport.HappinessBalance >= 0) { no disorder } and
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| 251 | (MyCity[cix].Flags and chCaptured = 0) then // not captured
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| 252 | begin
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| 253 | Inc(Result, CityReport.Tax);
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| 254 | if (MyCity[cix].Project and (cpImp + cpIndex) = cpImp + imTrGoods) and
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| 255 | (CityReport.Production > 0) then
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| 256 | Inc(Result, CityReport.Production);
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| 257 | if ((MyRO.Government = gFuture) or (MyCity[cix].Size >=
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| 258 | NeedAqueductSize) and (CityReport.FoodSurplus < 2)) and
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| 259 | (CityReport.FoodSurplus > 0) then
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| 260 | Inc(Result, CityReport.FoodSurplus);
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| 261 | end;
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| 262 | for I := nWonder to nImp - 1 do
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| 263 | if MyCity[cix].Built[I] > 0 then
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| 264 | Dec(Result, Imp[I].Maint);
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| 265 | end;
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| 266 |
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| 267 | procedure SumCities(var TaxSum, ScienceSum: Integer);
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| 268 | var
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| 269 | cix: Integer;
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| 270 | CityReport: TCityReportNew;
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| 271 | begin
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| 272 | TaxSum := MyRO.OracleIncome;
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| 273 | ScienceSum := 0;
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| 274 | if MyRO.Government = gAnarchy then
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| 275 | Exit;
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| 276 | for cix := 0 to MyRO.nCity - 1 do
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| 277 | if MyCity[cix].Loc >= 0 then
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| 278 | begin
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| 279 | CityReport.HypoTiles := -1;
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| 280 | CityReport.HypoTaxRate := -1;
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| 281 | CityReport.HypoLuxuryRate := -1;
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| 282 | Server(sGetCityReportNew, Me, cix, CityReport);
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| 283 | if (CityReport.HappinessBalance >= 0) { no disorder } and
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| 284 | (MyCity[cix].Flags and chCaptured = 0) then // not captured
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| 285 | ScienceSum := ScienceSum + CityReport.Science;
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| 286 | TaxSum := TaxSum + CityTaxBalance(cix, CityReport);
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| 287 | end;
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| 288 | end;
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| 289 |
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| 290 | function JobTest(uix, Job: Integer; IgnoreResults: JobResultSet): Boolean;
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| 291 | var
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| 292 | Test: Integer;
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| 293 | begin
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| 294 | Test := Server(sStartJob + Job shl 4 - sExecute, Me, uix, nil^);
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| 295 | Result := (Test >= rExecuted) or (Test in IgnoreResults);
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| 296 | end;
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| 297 |
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| 298 | procedure GetUnitInfo(Loc: Integer; var uix: Integer; var UnitInfo: TUnitInfo);
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| 299 | var
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| 300 | I, Cnt: Integer;
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| 301 | begin
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| 302 | if MyMap[Loc] and fOwned <> 0 then
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| 303 | begin
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| 304 | Server(sGetDefender, Me, Loc, uix);
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| 305 | Cnt := 0;
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| 306 | for I := 0 to MyRO.nUn - 1 do
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| 307 | if MyUn[I].Loc = Loc then
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| 308 | Inc(Cnt);
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| 309 | MakeUnitInfo(Me, MyUn[uix], UnitInfo);
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| 310 | if Cnt > 1 then
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| 311 | UnitInfo.Flags := UnitInfo.Flags or unMulti;
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| 312 | end
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| 313 | else
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| 314 | begin
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| 315 | uix := MyRO.nEnemyUn - 1;
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| 316 | while (uix >= 0) and (MyRO.EnemyUn[uix].Loc <> Loc) do
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| 317 | Dec(uix);
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| 318 | UnitInfo := MyRO.EnemyUn[uix];
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| 319 | end;
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| 320 | end;
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| 321 |
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| 322 | procedure GetCityInfo(Loc: Integer; var cix: Integer; var CityInfo: TCityInfo);
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| 323 | begin
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| 324 | if MyMap[Loc] and fOwned <> 0 then
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| 325 | begin
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| 326 | CityInfo.Loc := Loc;
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| 327 | cix := MyRO.nCity - 1;
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| 328 | while (cix >= 0) and (MyCity[cix].Loc <> Loc) do
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| 329 | Dec(cix);
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| 330 | with CityInfo do
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| 331 | begin
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| 332 | Owner := Me;
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| 333 | ID := MyCity[cix].ID;
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| 334 | Size := MyCity[cix].Size;
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| 335 | Flags := 0;
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| 336 | if MyCity[cix].Built[imPalace] > 0 then
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| 337 | Inc(Flags, ciCapital);
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| 338 | if (MyCity[cix].Built[imWalls] > 0) or
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| 339 | (MyMap[MyCity[cix].Loc] and fGrWall <> 0) then
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| 340 | Inc(Flags, ciWalled);
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| 341 | if MyCity[cix].Built[imCoastalFort] > 0 then
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| 342 | Inc(Flags, ciCoastalFort);
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| 343 | if MyCity[cix].Built[imMissileBat] > 0 then
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| 344 | Inc(Flags, ciMissileBat);
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| 345 | if MyCity[cix].Built[imBunker] > 0 then
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| 346 | Inc(Flags, ciBunker);
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| 347 | if MyCity[cix].Built[imSpacePort] > 0 then
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| 348 | Inc(Flags, ciSpacePort);
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| 349 | end;
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| 350 | end
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| 351 | else
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| 352 | begin
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| 353 | cix := MyRO.nEnemyCity - 1;
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| 354 | while (cix >= 0) and (MyRO.EnemyCity[cix].Loc <> Loc) do
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| 355 | Dec(cix);
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| 356 | CityInfo := MyRO.EnemyCity[cix];
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| 357 | end;
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| 358 | end;
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| 359 |
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| 360 | function UnitExhausted(uix: Integer): Boolean;
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| 361 | // check if another move of this unit is still possible
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| 362 | var
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| 363 | dx, dy: Integer;
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| 364 | begin
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| 365 | Result := True;
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| 366 | if (MyUn[uix].Movement > 0) or
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| 367 | (MyRO.Wonder[woShinkansen].EffectiveOwner = Me) then
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| 368 | if (MyUn[uix].Movement >= 100) or
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| 369 | ((MyModel[MyUn[uix].mix].Kind = mkCaravan) and
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| 370 | (MyMap[MyUn[uix].Loc] and fCity <> 0)) then
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| 371 | Result := False
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| 372 | else
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| 373 | for dx := -2 to 2 do
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| 374 | for dy := -2 to 2 do
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| 375 | if Abs(dx) + Abs(dy) = 2 then
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| 376 | if Server(sMoveUnit - sExecute + dx and 7 shl 4 + dy and
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| 377 | 7 shl 7, Me, uix, nil^) >= rExecuted then begin
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| 378 | Result := False;
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| 379 | Exit;
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| 380 | end;
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| 381 | end;
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| 382 |
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| 383 | function ModelHash(const ModelInfo: TModelInfo): Integer;
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| 384 | var
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| 385 | I, FeatureCode, Hash1, Hash2, Hash2r, D: Cardinal;
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| 386 | begin
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| 387 | with ModelInfo do
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| 388 | if Kind > mkEnemyDeveloped then
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| 389 | Result := Integer($C0000000 + Speed div 50 + Kind shl 8)
|
|---|
| 390 | else
|
|---|
| 391 | begin
|
|---|
| 392 | FeatureCode := 0;
|
|---|
| 393 | for I := mcFirstNonCap to nFeature - 1 do
|
|---|
| 394 | if 1 shl Domain and Feature[I].Domains <> 0 then
|
|---|
| 395 | begin
|
|---|
| 396 | FeatureCode := FeatureCode * 2;
|
|---|
| 397 | if 1 shl (I - mcFirstNonCap) <> 0 then
|
|---|
| 398 | Inc(FeatureCode);
|
|---|
| 399 | end;
|
|---|
| 400 | case Domain of
|
|---|
| 401 | dGround:
|
|---|
| 402 | begin
|
|---|
| 403 | Assert(FeatureCode < 1 shl 8);
|
|---|
| 404 | Assert(Attack < 5113);
|
|---|
| 405 | Assert(Defense < 2273);
|
|---|
| 406 | Assert(Cost < 1611);
|
|---|
| 407 | Hash1 := (Attack * 2273 + Defense) * 9 + (Speed - 150) div 50;
|
|---|
| 408 | Hash2 := FeatureCode * 1611 + Cost;
|
|---|
| 409 | end;
|
|---|
| 410 | dSea:
|
|---|
| 411 | begin
|
|---|
| 412 | Assert(FeatureCode < 1 shl 9);
|
|---|
| 413 | Assert(Attack < 12193);
|
|---|
| 414 | Assert(Defense < 6097);
|
|---|
| 415 | Assert(Cost < 4381);
|
|---|
| 416 | Hash1 := ((Attack * 6097 + Defense) * 5 +
|
|---|
| 417 | (Speed - 350) div 100) * 2;
|
|---|
| 418 | if Weight >= 6 then
|
|---|
| 419 | Inc(Hash1);
|
|---|
| 420 | Hash2 := ((TTrans * 17 + ATrans_Fuel) shl 9 + FeatureCode) *
|
|---|
| 421 | 4381 + Cost;
|
|---|
| 422 | end;
|
|---|
| 423 | dAir:
|
|---|
| 424 | begin
|
|---|
| 425 | Assert(FeatureCode < 1 shl 5);
|
|---|
| 426 | Assert(Attack < 2407);
|
|---|
| 427 | Assert(Defense < 1605);
|
|---|
| 428 | Assert(Bombs < 4813);
|
|---|
| 429 | Assert(Cost < 2089);
|
|---|
| 430 | Hash1 := (Attack * 1605 + Defense) shl 5 + FeatureCode;
|
|---|
| 431 | Hash2 := ((Bombs * 7 + ATrans_Fuel) * 4 + TTrans) * 2089 + Cost;
|
|---|
| 432 | end;
|
|---|
| 433 | end;
|
|---|
| 434 | Hash2r := 0;
|
|---|
| 435 | for I := 0 to 7 do
|
|---|
| 436 | begin
|
|---|
| 437 | Hash2r := Hash2r * 13;
|
|---|
| 438 | D := Hash2 div 13;
|
|---|
| 439 | Inc(Hash2r, Hash2 - D * 13);
|
|---|
| 440 | Hash2 := D;
|
|---|
| 441 | end;
|
|---|
| 442 | Result := Integer(Domain shl 30 + Hash1 xor Hash2r);
|
|---|
| 443 | end;
|
|---|
| 444 | end;
|
|---|
| 445 |
|
|---|
| 446 | function ProcessEnhancement(uix: Integer; const Jobs: TEnhancementJobs): Integer;
|
|---|
| 447 | { return values:
|
|---|
| 448 | eJobDone - all applicable jobs done
|
|---|
| 449 | eOK - enhancement not complete
|
|---|
| 450 | eDied - job done and died (thurst) }
|
|---|
| 451 | var
|
|---|
| 452 | Stage, NextJob, Tile: Integer;
|
|---|
| 453 | Done: set of jNone..jPoll;
|
|---|
| 454 | begin
|
|---|
| 455 | Done := [];
|
|---|
| 456 | Tile := MyMap[MyUn[uix].Loc];
|
|---|
| 457 | if Tile and fRoad <> 0 then
|
|---|
| 458 | Include(Done, jRoad);
|
|---|
| 459 | if Tile and fRR <> 0 then
|
|---|
| 460 | Include(Done, jRR);
|
|---|
| 461 | if (Tile and fTerImp = tiIrrigation) or (Tile and fTerImp = tiFarm) then
|
|---|
| 462 | Include(Done, jIrr);
|
|---|
| 463 | if Tile and fTerImp = tiFarm then
|
|---|
| 464 | Include(Done, jFarm);
|
|---|
| 465 | if Tile and fTerImp = tiMine then
|
|---|
| 466 | Include(Done, jMine);
|
|---|
| 467 | if Tile and fPoll = 0 then
|
|---|
| 468 | Include(Done, jPoll);
|
|---|
| 469 |
|
|---|
| 470 | if MyUn[uix].Job = jNone then
|
|---|
| 471 | Result := eJobDone
|
|---|
| 472 | else
|
|---|
| 473 | Result := eOK;
|
|---|
| 474 | while (Result <> eOK) and (Result <> eDied) do
|
|---|
| 475 | begin
|
|---|
| 476 | Stage := -1;
|
|---|
| 477 | repeat
|
|---|
| 478 | if Stage = -1 then
|
|---|
| 479 | NextJob := jPoll
|
|---|
| 480 | else
|
|---|
| 481 | NextJob := Jobs[Tile and fTerrain, Stage];
|
|---|
| 482 | if (NextJob = jNone) or not (NextJob in Done) then
|
|---|
| 483 | Break;
|
|---|
| 484 | Inc(Stage);
|
|---|
| 485 | until Stage = 5;
|
|---|
| 486 | if (Stage = 5) or (NextJob = jNone) then
|
|---|
| 487 | begin
|
|---|
| 488 | Result := eJobDone;
|
|---|
| 489 | Break;
|
|---|
| 490 | end; // tile enhancement complete
|
|---|
| 491 | Result := Server(sStartJob + NextJob shl 4, Me, uix, nil^);
|
|---|
| 492 | Include(Done, NextJob);
|
|---|
| 493 | end;
|
|---|
| 494 | end;
|
|---|
| 495 |
|
|---|
| 496 | function AutoBuild(cix: Integer; const ImpOrder: TImpOrder): Boolean;
|
|---|
| 497 | var
|
|---|
| 498 | I, NewProject: Integer;
|
|---|
| 499 | begin
|
|---|
| 500 | Result := False;
|
|---|
| 501 | if (MyCity[cix].Project and (cpImp + cpIndex) = cpImp + imTrGoods) or
|
|---|
| 502 | (MyCity[cix].Flags and chProduction <> 0) then
|
|---|
| 503 | begin
|
|---|
| 504 | I := 0;
|
|---|
| 505 | repeat
|
|---|
| 506 | while (ImpOrder[I] >= 0) and (MyCity[cix].Built[ImpOrder[I]] > 0) do
|
|---|
| 507 | Inc(I);
|
|---|
| 508 | if ImpOrder[I] < 0 then
|
|---|
| 509 | Break;
|
|---|
| 510 | Assert(I < nImp);
|
|---|
| 511 | NewProject := cpImp + ImpOrder[I];
|
|---|
| 512 | if Server(sSetCityProject, Me, cix, NewProject) >= rExecuted then
|
|---|
| 513 | begin
|
|---|
| 514 | Result := True;
|
|---|
| 515 | CityOptimizer_CityChange(cix);
|
|---|
| 516 | Break;
|
|---|
| 517 | end;
|
|---|
| 518 | Inc(I);
|
|---|
| 519 | until False;
|
|---|
| 520 | end;
|
|---|
| 521 | end;
|
|---|
| 522 |
|
|---|
| 523 | procedure CalculateAdvValues;
|
|---|
| 524 | var
|
|---|
| 525 | I, J: Integer;
|
|---|
| 526 | known: array [0 .. nAdv - 1] of Integer;
|
|---|
| 527 |
|
|---|
| 528 | procedure MarkPreqs(I: Integer);
|
|---|
| 529 | begin
|
|---|
| 530 | if known[I] = 0 then
|
|---|
| 531 | begin
|
|---|
| 532 | known[I] := 1;
|
|---|
| 533 | if (I <> adScience) and (I <> adMassProduction) then
|
|---|
| 534 | begin
|
|---|
| 535 | if (AdvPreq[I, 0] >= 0) then
|
|---|
| 536 | MarkPreqs(AdvPreq[I, 0]);
|
|---|
| 537 | if (AdvPreq[I, 1] >= 0) then
|
|---|
| 538 | MarkPreqs(AdvPreq[I, 1]);
|
|---|
| 539 | end;
|
|---|
| 540 | end;
|
|---|
| 541 | end;
|
|---|
| 542 |
|
|---|
| 543 | begin
|
|---|
| 544 | FillChar(AdvValue, SizeOf(AdvValue), 0);
|
|---|
| 545 | for I := 0 to nAdv - 1 do
|
|---|
| 546 | begin
|
|---|
| 547 | FillChar(known, SizeOf(known), 0);
|
|---|
| 548 | MarkPreqs(I);
|
|---|
| 549 | for J := 0 to nAdv - 1 do
|
|---|
| 550 | if known[J] > 0 then
|
|---|
| 551 | Inc(AdvValue[I]);
|
|---|
| 552 | if I in FutureTech then
|
|---|
| 553 | Inc(AdvValue[I], 3000)
|
|---|
| 554 | else if known[adMassProduction] > 0 then
|
|---|
| 555 | Inc(AdvValue[I], 2000)
|
|---|
| 556 | else if known[adScience] > 0 then
|
|---|
| 557 | Inc(AdvValue[I], 1000);
|
|---|
| 558 | end;
|
|---|
| 559 | end;
|
|---|
| 560 |
|
|---|
| 561 | procedure DebugMessage(Level: Integer; Text: string);
|
|---|
| 562 | begin
|
|---|
| 563 | Server(sMessage, Me, Level, PChar(Text)^);
|
|---|
| 564 | end;
|
|---|
| 565 |
|
|---|
| 566 | function MarkCitiesAround(Loc, cixExcept: Integer): Boolean;
|
|---|
| 567 | // return whether a city was marked
|
|---|
| 568 | var
|
|---|
| 569 | cix: Integer;
|
|---|
| 570 | begin
|
|---|
| 571 | Result := False;
|
|---|
| 572 | for cix := 0 to MyRO.nCity - 1 do
|
|---|
| 573 | if (cix <> cixExcept) and (MyCity[cix].Loc >= 0) and
|
|---|
| 574 | (MyCity[cix].Flags and chCaptured = 0) and
|
|---|
| 575 | (Distance(MyCity[cix].Loc, Loc) <= 5) then
|
|---|
| 576 | begin
|
|---|
| 577 | CityNeedsOptimize[cix] := True;
|
|---|
| 578 | Result := True;
|
|---|
| 579 | end;
|
|---|
| 580 | end;
|
|---|
| 581 |
|
|---|
| 582 | procedure OptimizeCities(CheckOnly: Boolean);
|
|---|
| 583 | var
|
|---|
| 584 | cix, fix, dx, dy, Loc1, OptiType: Integer;
|
|---|
| 585 | Done: Boolean;
|
|---|
| 586 | Advice: TCityTileAdviceData;
|
|---|
| 587 | begin
|
|---|
| 588 | repeat
|
|---|
| 589 | Done := True;
|
|---|
| 590 | for cix := 0 to MyRO.nCity - 1 do
|
|---|
| 591 | if CityNeedsOptimize[cix] then
|
|---|
| 592 | begin
|
|---|
| 593 | OptiType := (MyCity[cix].Status shr 4) and $0F;
|
|---|
| 594 | if OptiType <> 0 then
|
|---|
| 595 | begin
|
|---|
| 596 | Advice.ResourceWeights := OfferedResourceWeights[OptiType];
|
|---|
| 597 | Server(sGetCityTileAdvice, Me, cix, Advice);
|
|---|
| 598 | if Advice.Tiles <> MyCity[cix].Tiles then
|
|---|
| 599 | if CheckOnly then
|
|---|
| 600 | begin
|
|---|
| 601 | // TODO: What is this assert for?
|
|---|
| 602 | // Need to optimize city tiles but CheckOnly true?
|
|---|
| 603 | //Assert(false)
|
|---|
| 604 | end
|
|---|
| 605 | else
|
|---|
| 606 | begin
|
|---|
| 607 | for fix := 1 to 26 do
|
|---|
| 608 | if MyCity[cix].Tiles and not Advice.Tiles and
|
|---|
| 609 | (1 shl fix) <> 0 then
|
|---|
| 610 | begin // tile no longer used by this city -- check using it by another
|
|---|
| 611 | dy := fix shr 2 - 3;
|
|---|
| 612 | dx := fix and 3 shl 1 - 3 + (dy + 3) and 1;
|
|---|
| 613 | Loc1 := dLoc(MyCity[cix].Loc, dx, dy);
|
|---|
| 614 | if MarkCitiesAround(Loc1, cix) then begin
|
|---|
| 615 | Done := False;
|
|---|
| 616 | Break;
|
|---|
| 617 | end;
|
|---|
| 618 | end;
|
|---|
| 619 | Server(sSetCityTiles, Me, cix, Advice.Tiles);
|
|---|
| 620 | end;
|
|---|
| 621 | end;
|
|---|
| 622 | CityNeedsOptimize[cix] := False;
|
|---|
| 623 | end;
|
|---|
| 624 | until Done;
|
|---|
| 625 | end;
|
|---|
| 626 |
|
|---|
| 627 | procedure CityOptimizer_BeginOfTurn;
|
|---|
| 628 | var
|
|---|
| 629 | cix: Integer;
|
|---|
| 630 | begin
|
|---|
| 631 | FillChar(CityNeedsOptimize, MyRO.nCity - 1, 0); // false
|
|---|
| 632 | if MyRO.Government <> gAnarchy then
|
|---|
| 633 | begin
|
|---|
| 634 | for cix := 0 to MyRO.nCity - 1 do
|
|---|
| 635 | if (MyCity[cix].Loc >= 0) and (MyCity[cix].Flags and chCaptured = 0)
|
|---|
| 636 | then
|
|---|
| 637 | CityNeedsOptimize[cix] := True;
|
|---|
| 638 | OptimizeCities(False); // optimize all cities
|
|---|
| 639 | end;
|
|---|
| 640 | end;
|
|---|
| 641 |
|
|---|
| 642 | procedure CityOptimizer_CityChange(cix: Integer);
|
|---|
| 643 | begin
|
|---|
| 644 | if (MyRO.Government <> gAnarchy) and (cix <> -1) and (MyCity[cix].Flags and
|
|---|
| 645 | chCaptured = 0) then
|
|---|
| 646 | begin
|
|---|
| 647 | CityNeedsOptimize[cix] := True;
|
|---|
| 648 | OptimizeCities(False);
|
|---|
| 649 | end;
|
|---|
| 650 | end;
|
|---|
| 651 |
|
|---|
| 652 | procedure CityOptimizer_TileBecomesAvailable(Loc: Integer);
|
|---|
| 653 | begin
|
|---|
| 654 | if (MyRO.Government <> gAnarchy) and MarkCitiesAround(Loc, -1) then
|
|---|
| 655 | OptimizeCities(False);
|
|---|
| 656 | end;
|
|---|
| 657 |
|
|---|
| 658 | procedure CityOptimizer_ReleaseCityTiles(cix, ReleasedTiles: Integer);
|
|---|
| 659 | var
|
|---|
| 660 | fix, dx, dy, Loc1: Integer;
|
|---|
| 661 | Done: Boolean;
|
|---|
| 662 | begin
|
|---|
| 663 | if (MyRO.Government <> gAnarchy) and (ReleasedTiles <> 0) then
|
|---|
| 664 | begin
|
|---|
| 665 | Done := True;
|
|---|
| 666 | for fix := 1 to 26 do
|
|---|
| 667 | if ReleasedTiles and (1 shl fix) <> 0 then
|
|---|
| 668 | begin
|
|---|
| 669 | dy := fix shr 2 - 3;
|
|---|
| 670 | dx := fix and 3 shl 1 - 3 + (dy + 3) and 1;
|
|---|
| 671 | Loc1 := dLoc(MyCity[cix].Loc, dx, dy);
|
|---|
| 672 | if MarkCitiesAround(Loc1, cix) then begin
|
|---|
| 673 | Done := False;
|
|---|
| 674 | Break;
|
|---|
| 675 | end;
|
|---|
| 676 | end;
|
|---|
| 677 | if not Done then
|
|---|
| 678 | OptimizeCities(False);
|
|---|
| 679 | end;
|
|---|
| 680 | end;
|
|---|
| 681 |
|
|---|
| 682 | procedure CityOptimizer_BeforeRemoveUnit(uix: Integer);
|
|---|
| 683 | var
|
|---|
| 684 | uix1: Integer;
|
|---|
| 685 | begin
|
|---|
| 686 | if MyRO.Government <> gAnarchy then
|
|---|
| 687 | begin
|
|---|
| 688 | if MyUn[uix].Home >= 0 then
|
|---|
| 689 | CityNeedsOptimize[MyUn[uix].Home] := True;
|
|---|
| 690 |
|
|---|
| 691 | // transported units are also removed
|
|---|
| 692 | for uix1 := 0 to MyRO.nUn - 1 do
|
|---|
| 693 | if (MyUn[uix1].Loc >= 0) and (MyUn[uix1].Master = uix) and
|
|---|
| 694 | (MyUn[uix1].Home >= 0) then
|
|---|
| 695 | CityNeedsOptimize[MyUn[uix1].Home] := True;
|
|---|
| 696 | end;
|
|---|
| 697 | end;
|
|---|
| 698 |
|
|---|
| 699 | procedure CityOptimizer_AfterRemoveUnit;
|
|---|
| 700 | begin
|
|---|
| 701 | if MyRO.Government <> gAnarchy then
|
|---|
| 702 | OptimizeCities(False);
|
|---|
| 703 | end;
|
|---|
| 704 |
|
|---|
| 705 | procedure CityOptimizer_EndOfTurn;
|
|---|
| 706 | // all cities should already be optimized here -- only check this
|
|---|
| 707 | var
|
|---|
| 708 | cix: Integer;
|
|---|
| 709 | begin
|
|---|
| 710 | {$IFOPT O-}
|
|---|
| 711 | if MyRO.Government <> gAnarchy then
|
|---|
| 712 | begin
|
|---|
| 713 | FillChar(CityNeedsOptimize, MyRO.nCity - 1, 0); // false
|
|---|
| 714 | for cix := 0 to MyRO.nCity - 1 do
|
|---|
| 715 | if (MyCity[cix].Loc >= 0) and (MyCity[cix].Flags and chCaptured = 0)
|
|---|
| 716 | then
|
|---|
| 717 | CityNeedsOptimize[cix] := True;
|
|---|
| 718 | OptimizeCities(True); // check all cities
|
|---|
| 719 | end;
|
|---|
| 720 | {$ENDIF}
|
|---|
| 721 | end;
|
|---|
| 722 |
|
|---|
| 723 | function GetMyCityByLoc(Loc: Integer): PCity;
|
|---|
| 724 | var
|
|---|
| 725 | I: Integer;
|
|---|
| 726 | begin
|
|---|
| 727 | I := MyRO.nCity - 1;
|
|---|
| 728 | while (I >= 0) and (MyCity[I].Loc <> Loc) do Dec(I);
|
|---|
| 729 | if I >= 0 then Result := @MyCity[I]
|
|---|
| 730 | else Result := nil;
|
|---|
| 731 | end;
|
|---|
| 732 |
|
|---|
| 733 | function GetEnemyCityByLoc(Loc: Integer): PCityInfo;
|
|---|
| 734 | var
|
|---|
| 735 | I: Integer;
|
|---|
| 736 | begin
|
|---|
| 737 | I := MyRO.nEnemyCity - 1;
|
|---|
| 738 | while (I >= 0) and (MyRo.EnemyCity[I].Loc <> Loc) do Dec(I);
|
|---|
| 739 | if I >= 0 then Result := @MyRo.EnemyCity[I]
|
|---|
| 740 | else Result := nil;
|
|---|
| 741 | end;
|
|---|
| 742 |
|
|---|
| 743 | function GetMyUnitByLoc(Loc: Integer): PUn;
|
|---|
| 744 | var
|
|---|
| 745 | I: Integer;
|
|---|
| 746 | begin
|
|---|
| 747 | I := MyRO.nUn - 1;
|
|---|
| 748 | while (I >= 0) and (MyUn[I].Loc <> Loc) do Dec(I);
|
|---|
| 749 | if I >= 0 then Result := @MyUn[I]
|
|---|
| 750 | else Result := nil;
|
|---|
| 751 | end;
|
|---|
| 752 |
|
|---|
| 753 | function GetEnemyUnitByLoc(Loc: Integer): PUnitInfo;
|
|---|
| 754 | var
|
|---|
| 755 | I: Integer;
|
|---|
| 756 | begin
|
|---|
| 757 | I := MyRO.nEnemyUn - 1;
|
|---|
| 758 | while (I >= 0) and (MyRO.EnemyUn[I].Loc <> Loc) do Dec(I);
|
|---|
| 759 | if I >= 0 then Result := @MyRO.EnemyUn[I]
|
|---|
| 760 | else Result := nil;
|
|---|
| 761 | end;
|
|---|
| 762 |
|
|---|
| 763 |
|
|---|
| 764 | initialization
|
|---|
| 765 |
|
|---|
| 766 | Assert(nImp < 128);
|
|---|
| 767 | CalculateAdvValues;
|
|---|
| 768 |
|
|---|
| 769 | end.
|
|---|