| 1 | #BELONG #A
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| 2 |
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| 3 | 'Controls
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| 4 | #SHIFTCLICK Shift+Click on item for info
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| 5 | #MAPPROP %d%% Size, %d Players
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| 6 | #MENU_ADVTREE Tree of Advances
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| 7 | #MENU_VIEWPOINT Viewpoint
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| 8 | #MENU_DEBUGMAPOFF Off
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| 9 | #MENU_TELLAI Tell AI
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| 10 | #BTN_MENU Main Menu
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| 11 | #BTN_MANAGE Empire Management
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| 12 |
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| 13 | 'Tooltips
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| 14 | #TIP_WORKING Citizens assigned to economy
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| 15 | #TIP_CIVIL Citizens assigned to civil service
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| 16 | #TIP_PRIMACY Primacy selector
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| 17 | #TIP_PROJECT Currently producing
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| 18 | #TIP_SUPUNITS Show supported units
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| 19 | #TIP_TREASURY Treasury
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| 20 |
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| 21 | 'Advance Tree Legend
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| 22 | #ADVTREE_UP0 Ground unit upgrade
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| 23 | #ADVTREE_UP1 Naval unit upgrade
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| 24 | #ADVTREE_UP2 Air unit upgrade
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| 25 | #ADVTREE_GOV Enables government form
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| 26 | #ADVTREE_OTHER Other effect
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| 27 |
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| 28 | 'Start Dialog
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| 29 | #ACTIONHEADER_CONFIG Configuration
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| 30 | #ACTION_CONFIG Change language, key bindings, audio
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| 31 | #ACTIONHEADER_MANUAL Manual
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| 32 | #ACTION_MANUAL Rules and user interface in detail
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| 33 | #ACTIONHEADER_CREDITS Credits
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| 34 | #ACTION_CREDITS See who contributed to this game
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| 35 | #ACTIONHEADER_AIDEV AI Development
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| 36 | #ACTION_AIDEV Learn how to code your own AI for this game
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| 37 | #ACTIONHEADER_WEB On the web: %s
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| 38 |
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| 39 | 'Message Text
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| 40 | #BUSY_DEINIT Deinitializing %s...
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| 41 | #AGE0 = %s =\We built a permanent settlement in order to do farming, which is a much more efficient way to feed than hunting and gathering. Excess food has an effect largely unknown to our nomadic ancestors: growth.
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| 42 | #DISPOSE2 %s\\Shall we rebuild this building for %d%%p?
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| 43 | #SELL2 %s\\Shall we sell this building for %d%%c?
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| 44 | #SHIP_UTILIZE Freight can't be utilized for colony ship production.
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| 45 |
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| 46 | 'City Events
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| 47 | #CITYEVENT_ALLIMPSMADE All improvements made
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| 48 |
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| 49 | 'Diplomatic Statements, do not use '\'!
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| 50 | #FRDEMAND_SOFT We shall be very pleased if you let us have\-%s
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| 51 | #FRNOTACCEPTANYOFFER We are sorry, but nothing you could offer is of appropriate value.
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| 52 | #FRNOTACCEPTANYWANT We see no value in your offer.
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| 53 |
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| 54 | 'help.txt additions
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| 55 | #HELP_WONDERMORALE1 Additional effect: +2%m in this city (does not expire).
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| 56 | #HELP_WONDERMORALE2 Additional effect: +2%m in this city.
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| 57 |
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| 58 | 'future use
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| 59 | #BTN_MAPPROJECT City Projects
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| 60 | #CITYPRIO Give top priority to this city
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| 61 |
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| 62 | #DRAFTDOMAIN
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| 63 | Ground Unit
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| 64 | Naval Unit
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| 65 | Air Unit
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| 66 |
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| 67 | #AITSTAT
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| 68 | No. of rounds colony ship was completed
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| 69 | No. of rounds all other nations were erased
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| 70 | No. of rounds own nation was erased
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| 71 | Share of total calculation time
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