source: tags/1.3.8/Release notes.txt

Last change on this file was 687, checked in by chronos, 7 days ago
  • Added: Windows 1.3.8 installer.
  • Modified: Changes related to 1.3.8 release.
File size: 8.3 KB
Line 
1Version 1.3.8 (2025-08-01)
2==========================
3
4* Added: Ability to play music in background in start screen and in-game. Used uos as audio library.
5* Added: Allow to switch music on/off from game window main menu.
6* Added: Music volume option in game settings form.
7* Added: Package Music files with option to not install them.
8* Added: Allow to move with up, down, page up, page down, home and end keys in selection dialog.
9* Added: Open product selection dialog with P key in city dialog.
10* Added: Close city dialog with return key.
11* Modified: Improved forms painting if resized to bigger dimensions.
12* Modified: Auto select newly saved game as last game in previous games list.
13* Modified: Generate only single Windows installer with support for both 32-bit and 64-bit Windows.
14* Modified: If C-evo installed on Windows as 64-bit, then optionally install also 32-bit C-evo with 32-bit AIs.
15* Modified: Load additional AIs on Windows only if executed with 32-bit process.
16* Modified: Evaluate Escape key in Settings dialog.
17* Fixed: World size was always set to minimum on start.
18* Fixed: Wrong AI brain selection if only one AI available.
19* Fixed: Make selected book or map visible in the list on application start.
20* Fixed: Repaint start window after language change in settings window.
21* Fixed: Fixed unit move style hostile calculation in StdAI. Engineers don't take hostile damage on hostile terrain.
22* Fixed: Do not process keyboard input during unit attack on Linux.
23* Fixed: Limit world size loaded from registry.
24* Fixed: Images in Help window were not found if located under share directory.
25* Fixed: Black strip on the bottom of Draft dialog.
26
27Version 1.3.7 (2025-02-26)
28==========================
29
30* Added: AppImage packaging files.
31* Added: AI upscaled C-evo icon to 1024x1024 resolution.
32* Modified: Improved brains libraries enumeration.
33* Modified: Detect data files usr/share/c-evo directory on Linux as relative directory to usr/bin directory.
34* Modified: Updated french translation.
35* Modified: Used larger icon for the executable.
36* Fixed: Recalculate unit list size if the main window was resized.
37* Fixed: Do not scroll map if mouse is outside of window region.
38* Fixed: Restored background transparency in C-evo icons.
39* Fixed: Invalidated rectangle in AI tournament was not properly scaled.
40* Fixed: Log and AI turnament windows were not shown correctly.
41
42Version 1.3.6 (2024-09-16)
43==========================
44
45* Added: Allow to scroll map with Ctrl+arrows/num keys.
46* Added: New editor menu action to create filled map from selected tile.
47* Added: Allow to rename city with mouse right click on city caption in City screen.
48* Added: Spiral of death map.
49* Modified: Show windows by default on primary screen if multiple monitors present.
50* Modified: Do not use Screen Width and Height values for Offscreen bitmap size initialization to improve multi monitor support.
51* Modified: Map scrolling with mouse on window borders instead of screen borders to support mouse scrolling in windowed mode and on multiple monitors.
52* Modified: Precalculate scaling coefficients also for from native values conversions for faster speed.
53* Modified: Scroll just by single row with mouse wheel in tile units list.
54* Fixed: Do not process keyboard input during unit move on Linux.
55* Fixed: Resize main window controls on game start if map size changed.
56* Fixed: Allow full screen switching in editor and movie mode.
57* Fixed: Do not overflow city name text in City screen.
58* Fixed: Repaint main screen after city and unit rename.
59* Fixed: Rows scrolling of high number of units in single map tile.
60
61Version 1.3.5 (2024-08-11)
62==========================
63
64* Modified: Remember last selected map between application restarts.
65* Modified: Draw graphical preview for maps which doesn't have associated image.
66* Fixed: Avoided more GTK2 crashes.
67* Fixed: Build StdAI with -O1 optimization level to avoid crash.
68* Fixed: With selected map it was not possible to start a new game due to wrong map path.
69* Fixed: Error after ending turn of loaded auto saved game.
70
71Version 1.3.4 (2024-05-23)
72==========================
73
74* Added: Allow to scroll tech tree form also with keyboard arrows.
75* Added: Capital AI C beta as the latest available version of Capital AI.
76* Removed: Unsupported .NET Liberator AI.
77* Modified: Unsupported C# AI template replaced by latest Pascal AI template from original vesion 1.1.0 and adjusted it for Lazarus IDE.
78* Modified: Start form changed to use Offscreen bitmap for drawing as Qt5 doesn't support copying from form canvas.
79* Modified: Optimized BitBltBitmap scaling function.
80* Modified: ScaleToNative made inline.
81* Fixed: Task bar shouldn't be visible in full screen mode on Windows.
82* Fixed: Do not pack Liberator AI to Windows installer as it requires .NET.
83* Fixed: Draw right side of scaled frame outside of client area to not be visible.
84* Fixed: Workaround for incorrectly styling TEdit controls under Gtk2.
85* Fixed: Custom draw ListBox items to keep consistent style on Linux.
86* Fixed: Last game name index error if no saved games.
87* Fixed: Resize Term window offscreen bitmap on screen size change. Needed for tablet PC where screen can rotate.
88
89Version 1.3.3 (2024-04-24)
90==========================
91
92* Modified: Optimized high DPI scaling. Use lookup table for scaled values. Draw only terrain textures with precise scaling.
93* Modified: Optimize code with earlier break from for cycle evaluating boolean result.
94* Fixed: Bad unit drawing in battle dialog.
95* Fixed: Incorrect range checking in scaled bitmap drawing method.
96* Fixed: Correct translation of offered players AIs.
97
98Version 1.3.2 (2024-04-16)
99==========================
100
101* Added: High DPI support. It can be overriden in settings dialog.
102* Added: French localization and more german and russian localization files.
103* Modified: Build with Lazarus 3.2.
104* Modified: Use slow mouse scrolling by default.
105* Modified: Do not initialize all local player windows at the start of the game but later when they are really opened. This also fixes window initialization under Qt5 widgetset.
106* Fixed: Eliminated unwanted second map resize and redraw during displaying of the main game window.
107* Fixed: First letter in help page titles were not correctly read as UTF-8 character.
108* Fixed: Error by typing letters in list of maps.
109* Fixed: Missing unit stat dialog position initialization for enemy city.
110* Fixed: Saving maps from the editor didn't work due to wrong file names.
111* Fixed: Chinese language list selection in Settings window didn't work correctly.
112* Fixed: Corruption external help image referenced with incorrect file name case.
113* Fixed: Chinese and Russian translation converted to UTF-8.
114
115Version 1.3.1 (2022-05-18)
116==========================
117
118* Modified: Build with Lazarus 2.2.0.
119* Modified: Also automatically detect new localizations in Localization directory.
120* Modified: Sort key bindings alphabetically in the settings dialog.
121* Modified: Improved Settings dialog controls alignment to better use available space.
122* Modified: Improved Czech translation.
123* Fixed: Possible exception during cities or units rename with right mouse click if new name is too long.
124* Fixed: Show correctly buttons on task bar with localized captions in windowed mode on both Windows and Linux.
125* Fixed: Incorrectly displayed radio items in Options menu under Linux Gtk2.
126* Fixed: Use localization files with first capital letter to work correctly on Linux.
127* Fixed: Use correct text color and background in settings form key bindings edit boxes.
128* Fixed: Always use initial back background for windows so they less flicker during first draw. This was more visible on Linux systems with white system theme.
129* Fixed: Contact page link.
130* Fixed: Styling of settings edit boxes under Windows.
131
132Version 1.3.0 (2021-11-02)
133==========================
134
135* All from original game C-evo 1.2.0
136* Supported platforms: Windows and Linux
137* Supported architectures: 32-bit and 64-bit x86
138* Localizations included: Czech, German, Italian, Russian, Chinese Simplified and Traditional
139* Graphics files converted from BMP to PNG
140* Game text files .txt converted to UTF-8 encoding
141* Removed external Configurator application written in C#/.NET. Used in-game configuration interface.
142* Used latest available Delphi StdAI.
143* Added installer scripts for Windows, Ubuntu/Debian and Fedora/RHEL/Centos Linux.
144* Design time components converted to Lazarus package (cevocomponents.lpk)
145* User configurable key bindings
146* Zoom-able map in three levels by mouse wheel
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