1 | {$INCLUDE Switches.inc}
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2 | // {$DEFINE TEXTLOG}
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3 | // {$DEFINE LOADPERF}
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4 | unit GameServer;
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5 |
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6 | interface
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7 |
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8 | uses
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9 | Protocol, Database, DynLibs, Platform, DateUtils, LazFileUtils, Brain, Global,
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10 | Map,
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11 | {$IFDEF DPI}Graphics{$ELSE}Graphics{$ENDIF};
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12 |
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13 | const
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14 | FirstAICompatibleVersion = $000D00;
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15 | FirstBookCompatibleVersion = $010103;
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16 |
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17 | maxBrain = 255;
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18 |
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19 | type
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20 | // notifications
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21 | TNotify = (
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22 | ntCreateWorld,
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23 | ntInitModule,
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24 | ntInitLocalHuman,
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25 | ntDLLError,
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26 | ntAIError,
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27 | ntClientError,
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28 | ntInitPlayers,
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29 | ntDeactivationMissing,
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30 | ntSetAIName,
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31 | ntException,
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32 | ntLoadBegin,
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33 | ntLoadState,
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34 | ntEndInfo,
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35 | ntBackOn,
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36 | ntBackOff,
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37 | ntLoadError,
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38 | ntStartDone,
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39 | ntStartGo,
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40 | ntStartGoRefresh,
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41 | ntStartGoRefreshMaps,
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42 | ntChangeClient,
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43 | ntNextPlayer,
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44 | ntDeinitModule
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45 | );
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46 |
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47 | TNotifyFunction = procedure(ID: TNotify; Index: Integer = 0);
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48 |
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49 | var
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50 | // PARAMETERS
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51 | PlayersBrain: TBrains; { brain of the players view }
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52 | Difficulty: array [0 .. nPl - 1] of Integer absolute Database.Difficulty;
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53 | { difficulty }
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54 |
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55 | // READ ONLY
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56 | DotNetClient: TClientCall;
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57 | Brains: TBrains; // { available brains }
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58 | NotifyMessage: string;
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59 |
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60 | BrainNoTerm: TBrain;
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61 | BrainSuperVirtual: TBrain;
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62 | BrainTerm: TBrain;
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63 | BrainRandom: TBrain;
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64 | BrainNetworkClient: TBrain;
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65 | BrainNetworkServer: TBrain;
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66 |
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67 | NetworkEnabled: Boolean;
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68 |
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69 | procedure Init(NotifyFunction: TNotifyFunction);
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70 | procedure Done;
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71 |
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72 | procedure StartNewGame(const FileName, AMapFileName: string;
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73 | Newlx, Newly, NewLandMass, NewMaxTurn: Integer);
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74 | function LoadGame(const FileName: string; Turn: Integer;
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75 | MovieMode: Boolean): Boolean;
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76 | procedure EditMap(const AMapFileName: string; Newlx, Newly, NewLandMass: Integer);
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77 | procedure DirectHelp(Command: Integer);
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78 | function ToAutoSaveFileName(FileName: string): string;
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79 | function IsAutoSaveFileName(FileName: string): Boolean;
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80 |
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81 | procedure ChangeClient;
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82 | procedure NextPlayer;
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83 | function PreviewMap(ALandMass: Integer): Pointer;
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84 |
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85 |
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86 | implementation
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87 |
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88 | uses
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89 | Directories, CityProcessing, UnitProcessing, CmdList, LCLIntf, LCLType,
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90 | LMessages, Classes, SysUtils;
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91 |
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92 | resourcestring
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93 | SNoAiFound = 'No AI libraries found in directory %s';
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94 |
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95 | var
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96 | MaxTurn: Integer;
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97 | LoadTurn: Integer; { turn where to stop loading }
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98 | nLogOpened: Integer; { nLog of opened book }
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99 | {$IFOPT O-}nHandoverStack, {$ENDIF}
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100 | LastEndClientCommand: Integer;
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101 | pContacted: Integer; // player contacted for negotiation
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102 | pDipActive: Integer; // player who's to speak in a negotiation
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103 | pTurn: Integer; { player who's turn it is }
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104 | GWinner: Integer;
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105 | GColdWarStart: Integer;
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106 | GStealFrom: Integer;
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107 | SpyMission: Integer;
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108 | ZOCTile: Integer;
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109 | CCCommand: Integer;
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110 | CCPlayer: Integer;
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111 | DebugMap: array [0 .. nPl - 1] of Pointer;
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112 | ExeInfo: TSearchRec;
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113 | Stat: array [0 .. nStat - 1, 0 .. nPl - 1] of ^TChart;
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114 | AutoSaveState: TCmdListState;
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115 | MapField: ^Cardinal; // predefined map
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116 | LastOffer: TOffer;
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117 | CCData: array [0 .. 14] of Integer;
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118 | bix: TBrains; { brain of the players }
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119 | DevModelTurn: array [0 .. nPl - 1] of Integer; { turn of last call to sResetModel }
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120 | OriginalDataVersion: array [0 .. nPl - 1] of Integer;
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121 | SavedTiles { , SavedResourceWeights } : array [0 .. ncmax - 1] of Cardinal;
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122 | SavedData: array [0 .. nPl - 1] of Pointer;
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123 | LogFileName: string;
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124 | SavePath: string; { name of file for saving the current game }
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125 | MapFileName: string; // name of map to use, empty for random
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126 | AICredits: string;
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127 | AIInfo: array [0 .. nPl - 1] of string;
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128 | Notify: TNotifyFunction;
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129 | LastClientTime: TDateTime;
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130 | {$IFOPT O-}HandoverStack: array [0 .. 31] of Cardinal; {$ENDIF}
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131 | AutoSaveExists: Boolean;
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132 | LoadOK: Boolean;
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133 | WinOnAlone: Boolean;
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134 | PreviewElevation: Boolean;
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135 | MovieStopped: Boolean;
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136 |
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137 | const
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138 | PreviewRND = 41601260; { randseed for preview map }
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139 |
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140 | function Server(Command, Player, Subject: Integer; var Data): Integer;
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141 | stdcall; forward;
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142 |
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143 | procedure CallPlayer(Command, P: Integer; var Data);
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144 | begin
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145 | if ((Mode <> moMovie) or (P = 0)) then
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146 | begin
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147 | {$IFOPT O-}
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148 | HandoverStack[nHandoverStack] := P;
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149 | HandoverStack[nHandoverStack + 1] := Command;
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150 | Inc(nHandoverStack, 2);
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151 | bix[P].Client(Command, P, Data);
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152 | Dec(nHandoverStack, 2);
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153 | {$ELSE}
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154 | try
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155 | bix[P].Client(Command, P, Data);
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156 | except
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157 | Notify(ntException + bix[P]);
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158 | end;
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159 | {$ENDIF}
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160 | end;
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161 | end;
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162 |
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163 | procedure CallAllPlayers(Command: Integer; var Data);
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164 | var
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165 | I: Integer;
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166 | begin
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167 | for I := 0 to nPl - 1 do
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168 | if Assigned(bix[I]) then
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169 | CallPlayer(Command, I, Data);
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170 | end;
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171 |
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172 | procedure CallClient(bix, Command: Integer; var Data);
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173 | begin
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174 | if ((Mode <> moMovie) or (bix = Brains.IndexOf(GameServer.bix[0]))) then
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175 | begin
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176 | {$IFOPT O-}
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177 | HandoverStack[nHandoverStack] := bix;
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178 | HandoverStack[nHandoverStack + 1] := Command;
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179 | Inc(nHandoverStack, 2);
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180 | Brains[bix].Client(Command, -1, Data);
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181 | Dec(nHandoverStack, 2);
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182 | {$ELSE}
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183 | try
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184 | Brain[bix].Client(Command, -1, Data);
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185 | except
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186 | Notify(ntException + bix);
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187 | end;
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188 | {$ENDIF}
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189 | end
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190 | end;
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191 |
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192 | procedure Init(NotifyFunction: TNotifyFunction);
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193 | var
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194 | F: TSearchRec;
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195 | BasePath: string;
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196 | NewBrain: TBrain;
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197 | I: Integer;
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198 | begin
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199 | Notify := NotifyFunction;
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200 | PreviewElevation := False;
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201 | PlayersBrain := TBrains.Create(False);
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202 | PlayersBrain.Count := nPl;
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203 | for I := 0 to nPl - 1 do
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204 | PlayersBrain[I] := nil;
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205 |
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206 | bix := TBrains.Create(False);
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207 | bix.Count := nPl;
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208 | for I := 0 to nPl - 1 do
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209 | bix[I] := nil;
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210 |
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211 | { get available brains }
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212 | Brains := TBrains.Create;
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213 | BrainNoTerm := Brains.AddNew;
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214 | BrainNoTerm.FileName := ':AIT';
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215 | BrainNoTerm.Flags := 0;
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216 | BrainNoTerm.Initialized := False;
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217 | BrainNoTerm.Kind := btNoTerm;
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218 | BrainSuperVirtual := Brains.AddNew;
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219 | BrainSuperVirtual.FileName := ':Supervisor';
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220 | BrainSuperVirtual.Flags := 0;
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221 | BrainSuperVirtual.Initialized := False;
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222 | BrainSuperVirtual.Kind := btSuperVirtual;
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223 | if NetworkEnabled then begin
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224 | BrainNetworkClient := Brains.AddNew;
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225 | BrainNetworkClient.FileName := ':NetworkClient';
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226 | BrainNetworkClient.Flags := fMultiple;
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227 | BrainNetworkClient.Initialized := False;
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228 | BrainNetworkClient.ServerVersion := CevoVersion;
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229 | BrainNetworkClient.Kind := btNetworkClient;
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230 | end;
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231 | BrainTerm := Brains.AddNew;
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232 | BrainTerm.FileName := ':StdIntf';
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233 | BrainTerm.Flags := fMultiple;
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234 | BrainTerm.Initialized := False;
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235 | BrainTerm.ServerVersion := CevoVersion;
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236 | BrainTerm.Kind := btTerm;
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237 | BrainRandom := Brains.AddNew;
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238 | BrainRandom.FileName := ':Random';
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239 | BrainRandom.Flags := fMultiple;
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240 | BrainRandom.Initialized := False;
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241 | BrainRandom.Kind := btRandom;
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242 | if NetworkEnabled then begin
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243 | BrainNetworkServer := Brains.AddNew;
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244 | BrainNetworkServer.FileName := ':NetworkServer';
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245 | BrainNetworkServer.Flags := fMultiple;
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246 | BrainNetworkServer.Initialized := False;
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247 | BrainNetworkServer.ServerVersion := CevoVersion;
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248 | BrainNetworkServer.Kind := btNetworkServer;
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249 | end;
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250 |
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251 | if FindFirst(GetAiDir + DirectorySeparator + '*', faDirectory or faArchive or faReadOnly, F) = 0 then
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252 | repeat
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253 | BasePath := GetAiDir + DirectorySeparator + F.Name;
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254 | if (F.Name <> '.') and (F.Name <> '..') and DirectoryExists(BasePath) then begin
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255 | NewBrain := Brains.AddNew;
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256 | NewBrain.Kind := btAI;
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257 | NewBrain.LoadFromFile(BasePath + DirectorySeparator + F.Name + '.ai.txt');
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258 | if (NewBrain.ServerVersion >= FirstAICompatibleVersion) and
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259 | (NewBrain.ServerVersion <= CevoVersion) and
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260 | ((NewBrain.Flags and fDotNet = 0) or (@DotNetClient <> nil)) then begin
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261 | end else Brains.Delete(Brains.Count - 1);
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262 | end;
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263 | until FindNext(F) <> 0;
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264 | FindClose(F);
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265 |
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266 | if Brains.GetKindCount(btAI) = 0 then
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267 | raise Exception.Create(Format(SNoAiFound, [GetAiDir]));
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268 | end;
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269 |
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270 | procedure Done;
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271 | var
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272 | I: Integer;
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273 | begin
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274 | for I := 0 to Brains.Count - 1 do
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275 | with Brains[I] do
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276 | if Initialized then begin
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277 | CallClient(I, cReleaseModule, nil^);
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278 | if (Kind = btAI) and ((Flags and fDotNet) = 0) then
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279 | FreeLibrary(hm);
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280 | end;
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281 | FreeAndNil(PlayersBrain);
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282 | FreeAndNil(bix);
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283 | FreeAndNil(Brains);
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284 | end;
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285 |
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286 | function PreviewMap(ALandMass: Integer): Pointer;
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287 | begin
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288 | lx := lxmax;
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289 | ly := lymax;
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290 | MapSize := lx * ly;
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291 | LandMass := ALandMass;
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292 | DelphiRandSeed := PreviewRND;
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293 | if not PreviewElevation then begin
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294 | CreateElevation;
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295 | PreviewElevation := True;
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296 | end;
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297 | CreateMap(True);
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298 | Result := @RealMap;
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299 | end;
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300 |
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301 | procedure ChangeClientWhenDone(Command, Player: Integer; var Data;
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302 | DataSize: Integer);
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303 | begin
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304 | CCCommand := Command;
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305 | CCPlayer := Player;
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306 | if DataSize > 0 then
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307 | Move(Data, CCData, DataSize);
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308 | Notify(ntChangeClient);
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309 | end;
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310 |
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311 | procedure PutMessage(Level: Integer; Text: string);
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312 | begin
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313 | bix[0].Client(cDebugMessage, Level, PChar(Text)^);
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314 | end;
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315 |
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316 | procedure ForceClientDeactivation;
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317 | var
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318 | NullOffer: TOffer;
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319 | begin
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320 | if pDipActive < 0 then
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321 | Server(sTurn, pTurn, 0, nil^) // no nego mode
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322 | else
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323 | case LastEndClientCommand of // nego mode
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324 | scContact:
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325 | Server(scReject, pDipActive, 0, nil^);
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326 | scDipCancelTreaty, scDipBreak:
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327 | Server(scDipNotice, pDipActive, 0, nil^);
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328 | else
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329 | begin // make null offer
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330 | NullOffer.nDeliver := 0;
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331 | NullOffer.nCost := 0;
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332 | Server(scDipOffer, pDipActive, 0, NullOffer);
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333 | end;
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334 | end;
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335 | end;
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336 |
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337 | procedure ChangeClient;
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338 | // hand over control to other client (as specified by CC...)
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339 | var
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340 | P: Integer;
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341 | T: TDateTime;
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342 | begin
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343 | T := NowPrecise;
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344 | PutMessage(1 shl 16 + 2, Format('CLIENT: took %.1f ms',
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345 | [(T - LastClientTime) / OneMillisecond]));
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346 | LastClientTime := T;
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347 | PutMessage(1 shl 16 + 2, Format('CLIENT: calling %d (%s)',
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348 | [CCPlayer, bix[CCPlayer].Name]));
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349 | if CCCommand = cTurn then
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350 | for P := 0 to nPl - 1 do
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351 | if (P <> CCPlayer) and (1 shl P and GWatching <> 0) then
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352 | CallPlayer(cShowTurnChange, P, CCPlayer);
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353 |
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354 | P := CCPlayer;
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355 | CCPlayer := -1;
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356 | CallPlayer(CCCommand, P, CCData);
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357 | if (Mode = moPlaying) and (bix[P].Flags and aiThreaded = 0) and
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358 | (CCPlayer < 0) then
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359 | begin
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360 | Notify(ntDeactivationMissing, P);
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361 | ForceClientDeactivation;
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362 | end;
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363 | end;
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364 |
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365 | procedure Inform(P: Integer);
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366 | var
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367 | I, p1: Integer;
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368 | begin
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369 | RW[P].Turn := GTurn;
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370 | if (GTurn = MaxTurn) and (P = pTurn) and (P = 0) then
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371 | RW[P].Happened := RW[P].Happened or phTimeUp;
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372 | if (GWinner > 0) and (P = pTurn) and (P = 0) then
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373 | RW[P].Happened := RW[P].Happened or phShipComplete;
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374 | RW[P].Alive := GAlive;
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375 | Move(GWonder, RW[P].Wonder, SizeOf(GWonder));
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376 | Move(GShip, RW[P].Ship, SizeOf(GShip));
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377 | for p1 := 0 to nPl - 1 do
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378 | if (p1 <> P) and Assigned(bix[p1]) and (Difficulty[p1] > 0) then
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379 | RW[P].EnemyReport[p1].Credibility := RW[p1].Credibility;
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380 | for p1 := 0 to nPl - 1 do
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381 | if (p1 <> P) and (1 shl p1 and GAlive <> 0) then
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382 | begin
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383 | if (GTestFlags and tfUncover <> 0) or (Difficulty[P] = 0) or
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384 | (RW[P].Treaty[p1] >= trFriendlyContact) then
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385 | GiveCivilReport(P, p1);
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386 | if (GTestFlags and tfUncover <> 0) or (Difficulty[P] = 0) or
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387 | (RW[P].Treaty[p1] = trAlliance) then
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388 | GiveMilReport(P, p1)
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389 | end;
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390 | for I := 0 to RW[P].nEnemyModel - 1 do
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391 | with RW[P].EnemyModel[I] do
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392 | Lost := Destroyed[P, Owner, mix];
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393 | end;
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394 |
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395 | const
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396 | AutoSavePrefix = '~';
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397 |
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398 | function ToAutoSaveFileName(FileName: string): string;
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399 | begin
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400 | if Copy(ExtractFileName(FileName), 1, 1) <> AutoSavePrefix then
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401 | Result := ExtractFileDir(FileName) + DirectorySeparator + AutoSavePrefix + ExtractFileName(FileName)
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402 | else Result := FileName;
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403 | end;
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404 |
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405 | function FromAutoSaveFileName(FileName: string): string;
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406 | begin
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407 | if Copy(ExtractFileName(FileName), 1, 1) = AutoSavePrefix then
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408 | Result := ExtractFileDir(FileName) + DirectorySeparator + Copy(ExtractFileName(FileName), 2, MaxInt)
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409 | else Result := FileName;
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410 | end;
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411 |
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412 | function IsAutoSaveFileName(FileName: string): Boolean;
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413 | begin
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414 | FileName := ExtractFileName(FileName);
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415 | Result := (Length(FileName) > 0) and (FileName[1] = AutoSavePrefix);
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416 | end;
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417 |
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418 | procedure LogChanges;
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419 | var
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420 | P, ix: Integer;
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421 | begin
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422 | for P := 0 to nPl - 1 do
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423 | if (1 shl P and GWatching <> 0) and ProcessClientData[P] then
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424 | begin
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425 | // log unit status changes
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426 | for ix := 0 to RW[P].nUn - 1 do
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427 | with RW[P].Un[ix] do
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428 | if (Loc >= 0) and (SavedStatus <> Status) then
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429 | begin
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430 | CL.Put(sIntSetUnitStatus, P, ix, @Status);
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431 | SavedStatus := Status;
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432 | end;
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433 | // log city status changes
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434 | for ix := 0 to RW[P].nCity - 1 do
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435 | with RW[P].City[ix] do
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436 | if (Loc >= 0) and (SavedStatus <> Status) then
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437 | begin
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438 | CL.Put(sIntSetCityStatus, P, ix, @Status);
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439 | SavedStatus := Status;
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440 | end;
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441 | // log model status changes
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442 | for ix := 0 to RW[P].nModel - 1 do
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443 | with RW[P].Model[ix] do
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444 | if SavedStatus <> Status then
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445 | begin
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446 | CL.Put(sIntSetModelStatus, P, ix, @Status);
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447 | SavedStatus := Status;
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448 | end;
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449 | // log enemy city status changes
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450 | for ix := 0 to RW[P].nEnemyCity - 1 do
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451 | with RW[P].EnemyCity[ix] do
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452 | if (Loc >= 0) and (SavedStatus <> Status) then
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453 | begin
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454 | CL.Put(sIntSetECityStatus, P, ix, @Status);
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455 | SavedStatus := Status;
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456 | end;
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457 | // log data changes
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458 | if bix[P].DataSize > 0 then
|
---|
459 | begin
|
---|
460 | CL.PutDataChanges(sIntDataChange, P, SavedData[P], RW[P].Data,
|
---|
461 | bix[P].DataSize);
|
---|
462 | Move(RW[P].Data^, SavedData[P]^, bix[P].DataSize * 4);
|
---|
463 | end;
|
---|
464 | end;
|
---|
465 | end;
|
---|
466 |
|
---|
467 | procedure NoLogChanges;
|
---|
468 | var
|
---|
469 | P, ix: Integer;
|
---|
470 | begin
|
---|
471 | for P := 0 to nPl - 1 do
|
---|
472 | if (1 shl P and GWatching <> 0) and ProcessClientData[P] then
|
---|
473 | begin
|
---|
474 | for ix := 0 to RW[P].nUn - 1 do
|
---|
475 | with RW[P].Un[ix] do
|
---|
476 | SavedStatus := Status;
|
---|
477 | for ix := 0 to RW[P].nCity - 1 do
|
---|
478 | with RW[P].City[ix] do
|
---|
479 | SavedStatus := Status;
|
---|
480 | for ix := 0 to RW[P].nModel - 1 do
|
---|
481 | with RW[P].Model[ix] do
|
---|
482 | SavedStatus := Status;
|
---|
483 | for ix := 0 to RW[P].nEnemyCity - 1 do
|
---|
484 | with RW[P].EnemyCity[ix] do
|
---|
485 | SavedStatus := Status;
|
---|
486 | if bix[P].DataSize > 0 then
|
---|
487 | Move(RW[P].Data^, SavedData[P]^, bix[P].DataSize * 4);
|
---|
488 | end;
|
---|
489 | end;
|
---|
490 |
|
---|
491 | function HasChanges(P: Integer): Boolean;
|
---|
492 | type
|
---|
493 | TDWordList = array [0 .. INFIN] of Cardinal;
|
---|
494 | PDWortList = ^TDWordList;
|
---|
495 | var
|
---|
496 | ix: Integer;
|
---|
497 | begin
|
---|
498 | Result := False;
|
---|
499 | for ix := 0 to RW[P].nUn - 1 do
|
---|
500 | with RW[P].Un[ix] do
|
---|
501 | if (Loc >= 0) and (SavedStatus <> Status) then begin
|
---|
502 | Result := True;
|
---|
503 | Exit;
|
---|
504 | end;
|
---|
505 | for ix := 0 to RW[P].nCity - 1 do
|
---|
506 | with RW[P].City[ix] do
|
---|
507 | if (Loc >= 0) and (SavedStatus <> Status) then begin
|
---|
508 | Result := True;
|
---|
509 | Exit;
|
---|
510 | end;
|
---|
511 | for ix := 0 to RW[P].nModel - 1 do
|
---|
512 | with RW[P].Model[ix] do
|
---|
513 | if SavedStatus <> Status then begin
|
---|
514 | Result := True;
|
---|
515 | Exit;
|
---|
516 | end;
|
---|
517 | for ix := 0 to RW[P].nEnemyCity - 1 do
|
---|
518 | with RW[P].EnemyCity[ix] do
|
---|
519 | if (Loc >= 0) and (SavedStatus <> Status) then begin
|
---|
520 | Result := True;
|
---|
521 | Exit;
|
---|
522 | end;
|
---|
523 | if RW[P].Data <> nil then
|
---|
524 | for ix := 0 to bix[P].DataSize - 1 do
|
---|
525 | if PDWortList(SavedData[P])[ix] <> PDWortList(RW[P].Data)[ix] then begin
|
---|
526 | Result := True;
|
---|
527 | Exit;
|
---|
528 | end;
|
---|
529 | end;
|
---|
530 |
|
---|
531 | procedure InitBrain(bix: TBrain);
|
---|
532 | var
|
---|
533 | InitModuleData: TInitModuleData;
|
---|
534 | begin
|
---|
535 | Assert(bix.Kind <> btSuperVirtual);
|
---|
536 | with bix do begin
|
---|
537 | if Initialized then
|
---|
538 | Exit;
|
---|
539 | if Kind = btAI then
|
---|
540 | begin { get client function }
|
---|
541 | Notify(ntInitModule, Brains.IndexOf(bix));
|
---|
542 | if Flags and fDotNet > 0 then
|
---|
543 | Client := DotNetClient
|
---|
544 | else
|
---|
545 | begin
|
---|
546 | hm := LoadLibrary(PChar(DLLName));
|
---|
547 | if hm = 0 then
|
---|
548 | begin
|
---|
549 | Client := nil;
|
---|
550 | Notify(ntDLLError, Brains.IndexOf(bix));
|
---|
551 | end
|
---|
552 | else
|
---|
553 | begin
|
---|
554 | Client := GetProcAddress(hm, 'client');
|
---|
555 | if @Client = nil then
|
---|
556 | Notify(ntClientError, Brains.IndexOf(bix));
|
---|
557 | end;
|
---|
558 | end;
|
---|
559 | end;
|
---|
560 | if @Client <> nil then
|
---|
561 | begin
|
---|
562 | Initialized := True;
|
---|
563 | InitModuleData.Server := @Server;
|
---|
564 | InitModuleData.DataVersion := 0;
|
---|
565 | InitModuleData.DataSize := 0;
|
---|
566 | InitModuleData.Flags := 0;
|
---|
567 | CallClient(Brains.IndexOf(bix), cInitModule, InitModuleData);
|
---|
568 | DataVersion := InitModuleData.DataVersion;
|
---|
569 | DataSize := (InitModuleData.DataSize + 3) div 4;
|
---|
570 | if DataSize > MaxDataSize then
|
---|
571 | DataSize := 0;
|
---|
572 | Flags := Flags or InitModuleData.Flags;
|
---|
573 | end;
|
---|
574 | end;
|
---|
575 | end;
|
---|
576 |
|
---|
577 | procedure SaveGame(FileName: string; Auto: Boolean);
|
---|
578 | var
|
---|
579 | X, Y, I, Zero, Tile, nLocal: Integer;
|
---|
580 | LogFile: TFileStream;
|
---|
581 | S: string[255];
|
---|
582 | SaveMap: array [0 .. lxmax * lymax - 1] of Byte;
|
---|
583 | begin
|
---|
584 | nLocal := 0;
|
---|
585 | for I := 0 to nPl - 1 do
|
---|
586 | if Assigned(bix[I]) and (bix[I].Kind = btTerm) then
|
---|
587 | Inc(nLocal);
|
---|
588 | if Difficulty[0] = 0 then
|
---|
589 | nLocal := 0;
|
---|
590 | if nLocal <= 1 then
|
---|
591 | for Y := 0 to ly - 1 do
|
---|
592 | for X := 0 to lx - 1 do
|
---|
593 | begin
|
---|
594 | Tile := RW[0].Map[(X + SaveMapCenterLoc + lx shr 1) mod lx + lx * Y];
|
---|
595 | SaveMap[X + lx * Y] := Tile and fTerrain + Tile and
|
---|
596 | (fCity or fUnit or fOwned) shr 16;
|
---|
597 | end;
|
---|
598 |
|
---|
599 | if Auto and AutoSaveExists then // append to existing file
|
---|
600 | LogFile := TFileStream.Create(FileName, fmOpenReadWrite or fmShareExclusive)
|
---|
601 | else // create new file
|
---|
602 | LogFile := TFileStream.Create(FileName, fmCreate or fmShareExclusive);
|
---|
603 |
|
---|
604 | Zero := 0;
|
---|
605 | LogFile.Position := 0;
|
---|
606 | S := 'cEvoBook';
|
---|
607 | LogFile.Write(S[1], 8); { file id }
|
---|
608 | I := CevoVersion;
|
---|
609 | LogFile.Write(I, 4); { c-evo version }
|
---|
610 | LogFile.Write(ExeInfo.Time, 4);
|
---|
611 | LogFile.Write(lx, 4);
|
---|
612 | LogFile.Write(ly, 4);
|
---|
613 | LogFile.Write(LandMass, 4);
|
---|
614 | if LandMass = 0 then
|
---|
615 | LogFile.Write(MapField^, MapSize * 4);
|
---|
616 |
|
---|
617 | LogFile.Write(MaxTurn, 4);
|
---|
618 | LogFile.Write(RND, 4);
|
---|
619 | LogFile.Write(GTurn, 4);
|
---|
620 | if nLocal > 1 then // multiplayer game -- no quick view
|
---|
621 | begin
|
---|
622 | I := $80;
|
---|
623 | LogFile.Write(I, 4);
|
---|
624 | end
|
---|
625 | else
|
---|
626 | LogFile.Write(SaveMap, ((MapSize - 1) div 4 + 1) * 4);
|
---|
627 | for I := 0 to nPl - 1 do
|
---|
628 | if not Assigned(bix[I]) then
|
---|
629 | LogFile.Write(Zero, 4)
|
---|
630 | else
|
---|
631 | begin
|
---|
632 | if PlayersBrain[I].Kind in [btRandom, btAI] then
|
---|
633 | S := bix[I].FileName
|
---|
634 | else
|
---|
635 | S := PlayersBrain[I].FileName;
|
---|
636 | Move(Zero, S[Length(S) + 1], 4);
|
---|
637 | LogFile.Write(S, (Length(S) div 4 + 1) * 4);
|
---|
638 | LogFile.Write(OriginalDataVersion[I], 4);
|
---|
639 | S := ''; { behavior }
|
---|
640 | Move(Zero, S[Length(S) + 1], 4);
|
---|
641 | LogFile.Write(S, (Length(S) div 4 + 1) * 4);
|
---|
642 | LogFile.Write(Difficulty[I], 4);
|
---|
643 | end;
|
---|
644 |
|
---|
645 | if Auto and AutoSaveExists then
|
---|
646 | CL.AppendToFile(LogFile, AutoSaveState)
|
---|
647 | else
|
---|
648 | CL.SaveToFile(LogFile);
|
---|
649 | FreeAndNil(LogFile);
|
---|
650 | if Auto then
|
---|
651 | begin
|
---|
652 | AutoSaveState := CL.State;
|
---|
653 | AutoSaveExists := True;
|
---|
654 | end;
|
---|
655 | end;
|
---|
656 |
|
---|
657 | procedure StartGame;
|
---|
658 | var
|
---|
659 | I, P, p1, Human, nAlive, bixUni: Integer;
|
---|
660 | Game: TNewGameData;
|
---|
661 | // GameEx: TNewGameExData;
|
---|
662 | Path: shortstring;
|
---|
663 | BrainUsed: Set of 0 .. 254; { used brains }
|
---|
664 | AIBrains: TBrains;
|
---|
665 | Map: TMap;
|
---|
666 | begin
|
---|
667 | for p1 := 0 to nPl - 1 do begin
|
---|
668 | if Assigned(PlayersBrain[p1]) and (PlayersBrain[p1].Kind = btSuperVirtual) then
|
---|
669 | bix[p1] := BrainTerm // supervisor and local human use same module
|
---|
670 | else if Assigned(PlayersBrain[p1]) and (PlayersBrain[p1].Kind = btRandom) then
|
---|
671 | if Brains.GetKindCount(btAI) = 0 then
|
---|
672 | bix[p1] := nil
|
---|
673 | else begin
|
---|
674 | AIBrains := TBrains.Create(False);
|
---|
675 | Brains.GetByKind(btAI, AIBrains);
|
---|
676 | bix[p1] := AIBrains[DelphiRandom(AIBrains.Count)];
|
---|
677 | FreeAndNil(AIBrains);
|
---|
678 | end
|
---|
679 | else
|
---|
680 | bix[p1] := PlayersBrain[p1];
|
---|
681 | if not Assigned(PlayersBrain[p1]) then
|
---|
682 | Difficulty[p1] := -1;
|
---|
683 | end;
|
---|
684 |
|
---|
685 | if bix[0].Kind <> btNoTerm then
|
---|
686 | Notify(ntInitLocalHuman);
|
---|
687 |
|
---|
688 | BrainUsed := [];
|
---|
689 | for P := 0 to nPl - 1 do
|
---|
690 | if Assigned(bix[P]) and ((Mode <> moMovie) or (P = 0)) then
|
---|
691 | begin { initiate selected control module }
|
---|
692 | AIInfo[P] := bix[P].Name + #0;
|
---|
693 | InitBrain(bix[P]);
|
---|
694 | if Mode = moPlaying then
|
---|
695 | begin // new game, this data version is original
|
---|
696 | OriginalDataVersion[P] := bix[P].DataVersion;
|
---|
697 | ProcessClientData[P] := True;
|
---|
698 | end
|
---|
699 | else // loading game, compare with data version read from file
|
---|
700 | ProcessClientData[P] := ProcessClientData[P] and
|
---|
701 | (OriginalDataVersion[P] = bix[P].DataVersion);
|
---|
702 | if @bix[P].Client = nil then // client function not found
|
---|
703 | if bix[0].Kind = btNoTerm then
|
---|
704 | bix[P] := nil
|
---|
705 | else
|
---|
706 | begin
|
---|
707 | bix[P] := BrainTerm;
|
---|
708 | OriginalDataVersion[P] := -1;
|
---|
709 | ProcessClientData[P] := False;
|
---|
710 | end;
|
---|
711 | if Assigned(bix[P]) then
|
---|
712 | Include(BrainUsed, Brains.IndexOf(bix[P]));
|
---|
713 | end;
|
---|
714 |
|
---|
715 | Notify(ntCreateWorld);
|
---|
716 | nAlive := 0;
|
---|
717 | GAlive := 0;
|
---|
718 | if Mode = moMovie then
|
---|
719 | GWatching := 1
|
---|
720 | else
|
---|
721 | GWatching := 0;
|
---|
722 | GAI := 0;
|
---|
723 | for p1 := 0 to nPl - 1 do
|
---|
724 | if Assigned(bix[p1]) then
|
---|
725 | begin
|
---|
726 | if Mode <> moMovie then
|
---|
727 | Inc(GWatching, 1 shl p1);
|
---|
728 | if bix[p1].Kind = btAI then
|
---|
729 | Inc(GAI, 1 shl p1);
|
---|
730 | if Difficulty[p1] > 0 then
|
---|
731 | begin
|
---|
732 | Inc(GAlive, 1 shl p1);
|
---|
733 | Inc(nAlive);
|
---|
734 | end;
|
---|
735 | ServerVersion[p1] := bix[p1].ServerVersion;
|
---|
736 | end;
|
---|
737 | WinOnAlone := (bix[0].Kind = btNoTerm) and (nAlive > 1);
|
---|
738 | GWinner := 0;
|
---|
739 | GColdWarStart := -ColdWarTurns - 1;
|
---|
740 | uixSelectedTransport := -1;
|
---|
741 | SpyMission := smSabotageProd;
|
---|
742 | for p1 := 0 to nPl - 1 do
|
---|
743 | DebugMap[p1] := nil;
|
---|
744 |
|
---|
745 | GTurn := 0;
|
---|
746 | for I := 0 to nWonder - 1 do
|
---|
747 | with GWonder[I] do
|
---|
748 | begin
|
---|
749 | CityID := -1;
|
---|
750 | EffectiveOwner := -1
|
---|
751 | end;
|
---|
752 | FillChar(GShip, SizeOf(GShip), 0);
|
---|
753 |
|
---|
754 | for P := 0 to nPl - 1 do
|
---|
755 | if 1 shl P and (GAlive or GWatching) <> 0 then
|
---|
756 | with RW[P] do
|
---|
757 | begin
|
---|
758 | Government := gDespotism;
|
---|
759 | Money := StartMoney;
|
---|
760 | TaxRate := 30;
|
---|
761 | LuxRate := 0;
|
---|
762 | Research := 0;
|
---|
763 | ResearchTech := -2;
|
---|
764 | AnarchyStart := -AnarchyTurns - 1;
|
---|
765 | Happened := 0;
|
---|
766 | LastValidStat[P] := -1;
|
---|
767 | Worked[P] := 0;
|
---|
768 | Founded[P] := 0;
|
---|
769 | DevModelTurn[P] := -1;
|
---|
770 | OracleIncome := 0;
|
---|
771 |
|
---|
772 | if bix[P].DataSize > 0 then
|
---|
773 | begin
|
---|
774 | GetMem(SavedData[P], bix[P].DataSize * 4);
|
---|
775 | GetMem(Data, bix[P].DataSize * 4);
|
---|
776 | FillChar(SavedData[P]^, bix[P].DataSize * 4, 0);
|
---|
777 | FillChar(Data^, bix[P].DataSize * 4, 0);
|
---|
778 | end
|
---|
779 | else
|
---|
780 | begin
|
---|
781 | Data := nil;
|
---|
782 | SavedData[P] := nil;
|
---|
783 | end;
|
---|
784 | nBattleHistory := 0;
|
---|
785 | BattleHistory := nil;
|
---|
786 | { if bix[p]=bixTerm then
|
---|
787 | begin
|
---|
788 | GetMem(BorderHelper,MapSize);
|
---|
789 | FillChar(BorderHelper^,MapSize,0);
|
---|
790 | end
|
---|
791 | else } BorderHelper := nil;
|
---|
792 | for I := 0 to nStat - 1 do
|
---|
793 | GetMem(Stat[I, P], 4 * (MaxTurn + 1));
|
---|
794 | if bix[P].Flags and fDotNet <> 0 then
|
---|
795 | begin
|
---|
796 | GetMem(RW[P].DefaultDebugMap, MapSize * 4);
|
---|
797 | FillChar(RW[P].DefaultDebugMap^, MapSize * 4, 0);
|
---|
798 | DebugMap[P] := RW[P].DefaultDebugMap;
|
---|
799 | end
|
---|
800 | else
|
---|
801 | RW[P].DefaultDebugMap := nil;
|
---|
802 |
|
---|
803 | { !!!for i:=0 to nShipPart-1 do GShip[p].Parts[i]:=Delphirandom((3-i)*2); }
|
---|
804 | end;
|
---|
805 |
|
---|
806 | if LandMass > 0 then
|
---|
807 | begin // random map
|
---|
808 | InitRandomGame;
|
---|
809 | PreviewElevation := False;
|
---|
810 | MapField := nil;
|
---|
811 | end
|
---|
812 | else
|
---|
813 | begin // predefined map
|
---|
814 | if Mode = moPlaying then begin
|
---|
815 | Map := TMap.Create;
|
---|
816 | Map.LoadFromFile(MapFileName); // new game -- load map from file
|
---|
817 | MapSize := Map.MapSize;
|
---|
818 | lx := Map.Size.X;
|
---|
819 | ly := Map.Size.Y;
|
---|
820 | Move(Map.Tiles[0], RealMap, MapSize * 4);
|
---|
821 | FreeAndNil(Map);
|
---|
822 | end;
|
---|
823 | GetMem(MapField, MapSize * 4);
|
---|
824 | Move(RealMap, MapField^, MapSize * 4);
|
---|
825 | Human := 0;
|
---|
826 | for p1 := 0 to nPl - 1 do
|
---|
827 | if Assigned(bix[p1]) and (bix[p1].Kind = btTerm) then
|
---|
828 | Inc(Human, 1 shl p1);
|
---|
829 | InitMapGame(Human);
|
---|
830 | end;
|
---|
831 | CityProcessing.InitGame;
|
---|
832 | UnitProcessing.InitGame;
|
---|
833 | for P := 0 to nPl - 1 do
|
---|
834 | if 1 shl P and (GAlive or GWatching) <> 0 then
|
---|
835 | Inform(P);
|
---|
836 |
|
---|
837 | pTurn := -1;
|
---|
838 | if bix[0].Kind <> btNoTerm then
|
---|
839 | Notify(ntInitLocalHuman);
|
---|
840 | Game.lx := lx;
|
---|
841 | Game.ly := ly;
|
---|
842 | Game.LandMass := LandMass;
|
---|
843 | Game.MaxTurn := MaxTurn;
|
---|
844 | Move(Difficulty, Game.Difficulty, SizeOf(Difficulty));
|
---|
845 | // GameEx.lx:=lx; GameEx.ly:=ly; GameEx.LandMass:=LandMass;
|
---|
846 | // GameEx.MaxTurn:=MaxTurn; GameEx.RND:=RND;
|
---|
847 | // move(Difficulty,GameEx.Difficulty,SizeOf(Difficulty));
|
---|
848 | AICredits := '';
|
---|
849 | for I := 0 to Brains.Count - 1 do
|
---|
850 | with Brains[I] do begin
|
---|
851 | if Initialized then
|
---|
852 | if I in BrainUsed then
|
---|
853 | begin
|
---|
854 | if Kind = btAI then
|
---|
855 | Notify(ntInitPlayers);
|
---|
856 | for P := 0 to nPl - 1 do
|
---|
857 | begin
|
---|
858 | if Brains.IndexOf(bix[P]) = I then
|
---|
859 | Game.RO[P] := @RW[P]
|
---|
860 | else
|
---|
861 | Game.RO[P] := nil;
|
---|
862 | if (Kind = btTerm) and (Difficulty[0] = 0) and Assigned(bix[P]) then
|
---|
863 | Game.SuperVisorRO[P] := @RW[P]
|
---|
864 | else
|
---|
865 | Game.SuperVisorRO[P] := nil;
|
---|
866 | end;
|
---|
867 | if Flags and fDotNet > 0 then
|
---|
868 | begin
|
---|
869 | Path := DLLName;
|
---|
870 | Move(Path[1], Game.AssemblyPath, Length(Path));
|
---|
871 | Game.AssemblyPath[Length(Path)] := #0;
|
---|
872 | end
|
---|
873 | else
|
---|
874 | Game.AssemblyPath[0] := #0;
|
---|
875 | case Mode of
|
---|
876 | moLoading, moLoading_Fast:
|
---|
877 | CallClient(I, cLoadGame, Game);
|
---|
878 | moMovie:
|
---|
879 | CallClient(I, cMovie, Game);
|
---|
880 | moPlaying:
|
---|
881 | CallClient(I, cNewGame, Game);
|
---|
882 | end;
|
---|
883 | if (Kind = btAI) and (Credits <> '') then
|
---|
884 | if AICredits = '' then
|
---|
885 | AICredits := Credits
|
---|
886 | else
|
---|
887 | AICredits := AICredits + '\' + Credits;
|
---|
888 | end
|
---|
889 | else
|
---|
890 | begin { module no longer used -- unload }
|
---|
891 | CallClient(I, cReleaseModule, nil^);
|
---|
892 | if Kind = btAI then
|
---|
893 | begin
|
---|
894 | if Flags and fDotNet = 0 then
|
---|
895 | FreeLibrary(hm);
|
---|
896 | Client := nil;
|
---|
897 | end;
|
---|
898 | Initialized := False;
|
---|
899 | end;
|
---|
900 | end;
|
---|
901 | AICredits := AICredits + #0;
|
---|
902 |
|
---|
903 | if bix[0].Kind <> btNoTerm then
|
---|
904 | begin
|
---|
905 | // uni ai?
|
---|
906 | bixUni := -1;
|
---|
907 | for p1 := 0 to nPl - 1 do
|
---|
908 | if Assigned(bix[p1]) and (bix[p1].Kind = btAI) then
|
---|
909 | if bixUni = -1 then
|
---|
910 | bixUni := Brains.IndexOf(bix[p1])
|
---|
911 | else if bixUni <> Brains.IndexOf(bix[p1]) then
|
---|
912 | bixUni := -2;
|
---|
913 | for p1 := 0 to nPl - 1 do
|
---|
914 | if Assigned(bix[p1]) and (bix[p1].Kind = btAI) then
|
---|
915 | begin
|
---|
916 | if bixUni = -2 then
|
---|
917 | NotifyMessage := bix[p1].FileName
|
---|
918 | else
|
---|
919 | NotifyMessage := '';
|
---|
920 | Notify(ntSetAIName, p1);
|
---|
921 | end;
|
---|
922 | end;
|
---|
923 |
|
---|
924 | CheckBorders(-1);
|
---|
925 | {$IFOPT O-}InvalidTreatyMap := 0; {$ENDIF}
|
---|
926 | AutoSaveExists := False;
|
---|
927 | pDipActive := -1;
|
---|
928 | pTurn := 0;
|
---|
929 |
|
---|
930 | if Mode >= moMovie then
|
---|
931 | Notify(ntEndInfo);
|
---|
932 | end;
|
---|
933 |
|
---|
934 | procedure EndGame;
|
---|
935 | var
|
---|
936 | I, p1: Integer;
|
---|
937 | begin
|
---|
938 | if LandMass = 0 then
|
---|
939 | FreeMem(MapField);
|
---|
940 | for p1 := 0 to nPl - 1 do
|
---|
941 | if Assigned(bix[p1]) then
|
---|
942 | begin
|
---|
943 | for I := 0 to nStat - 1 do
|
---|
944 | FreeMem(Stat[I, p1]);
|
---|
945 | if RW[p1].BattleHistory <> nil then
|
---|
946 | FreeMem(RW[p1].BattleHistory);
|
---|
947 | { if RW[p1].BorderHelper<>nil then FreeMem(RW[p1].BorderHelper); }
|
---|
948 | FreeMem(RW[p1].Data);
|
---|
949 | FreeMem(SavedData[p1]);
|
---|
950 | if RW[p1].DefaultDebugMap <> nil then
|
---|
951 | FreeMem(RW[p1].DefaultDebugMap);
|
---|
952 | end;
|
---|
953 | UnitProcessing.ReleaseGame;
|
---|
954 | CityProcessing.ReleaseGame;
|
---|
955 | Database.ReleaseGame;
|
---|
956 | FreeAndNil(CL);
|
---|
957 | end;
|
---|
958 |
|
---|
959 | procedure GenerateStat(P: Integer);
|
---|
960 | var
|
---|
961 | cix, uix: Integer;
|
---|
962 | begin
|
---|
963 | if Difficulty[P] > 0 then
|
---|
964 | with RW[P] do
|
---|
965 | begin
|
---|
966 | Stat[stPop, P, GTurn] := 0;
|
---|
967 | for cix := 0 to nCity - 1 do
|
---|
968 | if City[cix].Loc >= 0 then
|
---|
969 | Inc(Stat[stPop, P, GTurn], City[cix].Size);
|
---|
970 | Stat[stScience, P, GTurn] := Researched[P] * 50;
|
---|
971 | if (RW[P].ResearchTech >= 0) and (RW[P].ResearchTech <> adMilitary) then
|
---|
972 | Inc(Stat[stScience, P, GTurn], Research * 100 div TechBaseCost(nTech[P],
|
---|
973 | Difficulty[P]));
|
---|
974 | Stat[stMil, P, GTurn] := 0;
|
---|
975 | for uix := 0 to nUn - 1 do
|
---|
976 | if Un[uix].Loc >= 0 then
|
---|
977 | with Model[Un[uix].mix] do
|
---|
978 | begin
|
---|
979 | if (Kind <= mkEnemyDeveloped) and (Un[uix].mix <> 1) then
|
---|
980 | Inc(Stat[stMil, P, GTurn], Weight * MStrength *
|
---|
981 | Un[uix].Health div 100)
|
---|
982 | else if Domain = dGround then
|
---|
983 | Inc(Stat[stMil, P, GTurn], (Attack + 2 * Defense) *
|
---|
984 | Un[uix].Health div 100)
|
---|
985 | else
|
---|
986 | Inc(Stat[stMil, P, GTurn], (Attack + Defense) *
|
---|
987 | Un[uix].Health div 100);
|
---|
988 | case Kind of
|
---|
989 | mkSlaves:
|
---|
990 | Inc(Stat[stPop, P, GTurn]);
|
---|
991 | mkSettler:
|
---|
992 | Inc(Stat[stPop, P, GTurn], 2);
|
---|
993 | end;
|
---|
994 | end;
|
---|
995 | Stat[stMil, P, GTurn] := Stat[stMil, P, GTurn] div 16;
|
---|
996 | Stat[stExplore, P, GTurn] := Discovered[P];
|
---|
997 | Stat[stTerritory, P, GTurn] := TerritoryCount[P];
|
---|
998 | Stat[stWork, P, GTurn] := Worked[P];
|
---|
999 | LastValidStat[P] := GTurn;
|
---|
1000 | end;
|
---|
1001 | end;
|
---|
1002 |
|
---|
1003 | procedure LogCityTileChanges;
|
---|
1004 | var
|
---|
1005 | cix: Integer;
|
---|
1006 | begin
|
---|
1007 | for cix := 0 to RW[pTurn].nCity - 1 do
|
---|
1008 | with RW[pTurn].City[cix] do
|
---|
1009 | if Loc >= 0 then
|
---|
1010 | begin
|
---|
1011 | { if SavedResourceWeights[cix]<>ResourceWeights then
|
---|
1012 | begin // log city resource weight changes
|
---|
1013 | CL.Put(sSetCityResourceWeights, pTurn, cix, @ResourceWeights);
|
---|
1014 | SavedResourceWeights[cix]:=ResourceWeights;
|
---|
1015 | end; }
|
---|
1016 | if SavedTiles[cix] <> Tiles then
|
---|
1017 | begin // log city tile changes
|
---|
1018 | CL.Put(sSetCityTiles, pTurn, cix, @Tiles);
|
---|
1019 | SavedTiles[cix] := Tiles;
|
---|
1020 | end;
|
---|
1021 | end;
|
---|
1022 | end;
|
---|
1023 |
|
---|
1024 | procedure NoLogCityTileChanges;
|
---|
1025 | var
|
---|
1026 | cix: Integer;
|
---|
1027 | begin
|
---|
1028 | for cix := 0 to RW[pTurn].nCity - 1 do
|
---|
1029 | with RW[pTurn].City[cix] do
|
---|
1030 | if Loc >= 0 then
|
---|
1031 | begin
|
---|
1032 | // SavedResourceWeights[cix]:=ResourceWeights;
|
---|
1033 | SavedTiles[cix] := Tiles;
|
---|
1034 | end;
|
---|
1035 | end;
|
---|
1036 |
|
---|
1037 | function HasCityTileChanges: Boolean;
|
---|
1038 | var
|
---|
1039 | cix: Integer;
|
---|
1040 | begin
|
---|
1041 | Result := False;
|
---|
1042 | for cix := 0 to RW[pTurn].nCity - 1 do
|
---|
1043 | with RW[pTurn].City[cix] do
|
---|
1044 | if Loc >= 0 then begin
|
---|
1045 | // if SavedResourceWeights[cix] <> ResourceWeights then Result := True;
|
---|
1046 | if SavedTiles[cix] <> Tiles then begin
|
---|
1047 | Result := True;
|
---|
1048 | Break;
|
---|
1049 | end;
|
---|
1050 | end;
|
---|
1051 | end;
|
---|
1052 |
|
---|
1053 | procedure BeforeTurn0;
|
---|
1054 | var
|
---|
1055 | p1, uix: Integer;
|
---|
1056 | begin
|
---|
1057 | for uix := 0 to RW[pTurn].nUn - 1 do { init movement points for first turn }
|
---|
1058 | with RW[pTurn].Un[uix] do
|
---|
1059 | Movement := RW[pTurn].Model[mix].Speed;
|
---|
1060 |
|
---|
1061 | if Difficulty[pTurn] > 0 then
|
---|
1062 | DiscoverViewAreas(pTurn)
|
---|
1063 | else { supervisor }
|
---|
1064 | begin
|
---|
1065 | DiscoverAll(pTurn, lObserveSuper);
|
---|
1066 | for p1 := 1 to nPl - 1 do
|
---|
1067 | if 1 shl p1 and GAlive <> 0 then
|
---|
1068 | begin
|
---|
1069 | GiveCivilReport(pTurn, p1);
|
---|
1070 | GiveMilReport(pTurn, p1);
|
---|
1071 | end;
|
---|
1072 | end;
|
---|
1073 | // CheckContact;
|
---|
1074 | end;
|
---|
1075 |
|
---|
1076 | function LoadGame(const FileName: string; Turn: Integer; MovieMode: Boolean): Boolean;
|
---|
1077 | var
|
---|
1078 | J: TBrain;
|
---|
1079 | I, ix, D, p1, Command, Subject: Integer;
|
---|
1080 | K: Integer;
|
---|
1081 | {$IFDEF TEXTLOG}LoadPos0: Integer; {$ENDIF}
|
---|
1082 | Data: Pointer;
|
---|
1083 | LogFile: TFileStream;
|
---|
1084 | FormerCLState: TCmdListState;
|
---|
1085 | S: string[255];
|
---|
1086 | SaveMap: array [0 .. lxmax * lymax - 1] of Byte;
|
---|
1087 | Started, StatRequest: Boolean;
|
---|
1088 | begin
|
---|
1089 | SavePath := ExtractFileDir(FileName);
|
---|
1090 | LogFileName := FileName;
|
---|
1091 | LoadTurn := Turn;
|
---|
1092 | LogFile := TFileStream.Create(LogFileName, fmOpenRead or
|
---|
1093 | fmShareExclusive);
|
---|
1094 | LogFile.Position := 0;
|
---|
1095 | LogFile.Read(S[1], 8); { file id }
|
---|
1096 | LogFile.Read(I, 4); { c-evo version }
|
---|
1097 | LogFile.Read(J, 4); { exe time }
|
---|
1098 |
|
---|
1099 | if (I >= FirstBookCompatibleVersion) and (I <= CevoVersion) then
|
---|
1100 | begin
|
---|
1101 | Result := True;
|
---|
1102 | LogFile.Read(lx, 4);
|
---|
1103 | LogFile.Read(ly, 4);
|
---|
1104 | MapSize := lx * ly;
|
---|
1105 | LogFile.Read(LandMass, 4);
|
---|
1106 | if LandMass = 0 then
|
---|
1107 | LogFile.Read(RealMap, MapSize * 4); // use predefined map
|
---|
1108 | LogFile.Read(MaxTurn, 4);
|
---|
1109 | LogFile.Read(RND, 4);
|
---|
1110 | LogFile.Read(GTurn, 4);
|
---|
1111 | LogFile.Read(SaveMap, 4);
|
---|
1112 | if SaveMap[0] <> $80 then
|
---|
1113 | LogFile.Read(SaveMap[4], ((MapSize - 1) div 4 + 1) * 4 - 4);
|
---|
1114 | for p1 := 0 to nPl - 1 do
|
---|
1115 | begin
|
---|
1116 | LogFile.Read(S[0], 4);
|
---|
1117 | if S[0] = #0 then
|
---|
1118 | PlayersBrain[p1] := nil
|
---|
1119 | else
|
---|
1120 | begin
|
---|
1121 | LogFile.Read(S[4], Byte(S[0]) div 4 * 4);
|
---|
1122 | LogFile.Read(OriginalDataVersion[p1], 4);
|
---|
1123 | LogFile.Read(D, 4); { behavior }
|
---|
1124 | LogFile.Read(Difficulty[p1], 4);
|
---|
1125 | J := Brains.Last;
|
---|
1126 | while Assigned(J) and (AnsiCompareFileName(J.FileName, S) <> 0) do begin
|
---|
1127 | K := Brains.IndexOf(J) - 1;
|
---|
1128 | if K >= 0 then J := Brains[K]
|
---|
1129 | else J := nil;
|
---|
1130 | end;
|
---|
1131 | if not Assigned(J) then
|
---|
1132 | begin // ai not found -- replace by local player
|
---|
1133 | ProcessClientData[p1] := False;
|
---|
1134 | NotifyMessage := S;
|
---|
1135 | Notify(ntAIError);
|
---|
1136 | J := BrainTerm;
|
---|
1137 | end
|
---|
1138 | else
|
---|
1139 | ProcessClientData[p1] := True;
|
---|
1140 | if J.Kind = btNoTerm then
|
---|
1141 | J := BrainSuperVirtual;
|
---|
1142 | // crashed tournament -- load as supervisor
|
---|
1143 | PlayersBrain[p1] := J;
|
---|
1144 | end;
|
---|
1145 | end;
|
---|
1146 | end
|
---|
1147 | else
|
---|
1148 | Result := False;
|
---|
1149 |
|
---|
1150 | if Result then begin
|
---|
1151 | CL := TCmdList.Create;
|
---|
1152 | CL.LoadFromFile(LogFile);
|
---|
1153 | end;
|
---|
1154 | FreeAndNil(LogFile);
|
---|
1155 | if not Result then
|
---|
1156 | Exit;
|
---|
1157 |
|
---|
1158 | Notify(ntStartDone);
|
---|
1159 | if LoadTurn < 0 then
|
---|
1160 | LoadTurn := GTurn;
|
---|
1161 | if MovieMode then
|
---|
1162 | Mode := moMovie
|
---|
1163 | else if LoadTurn = 0 then
|
---|
1164 | Mode := moLoading
|
---|
1165 | else
|
---|
1166 | Mode := moLoading_Fast;
|
---|
1167 | {$IFDEF TEXTLOG}AssignFile(TextLog, LogFileName + '.txt');
|
---|
1168 | Rewrite(TextLog); {$ENDIF}
|
---|
1169 | LoadOK := True;
|
---|
1170 | StartGame;
|
---|
1171 | if MovieMode then
|
---|
1172 | begin
|
---|
1173 | bix[0].Client(cShowGame, 0, nil^);
|
---|
1174 | Notify(ntBackOff);
|
---|
1175 | end
|
---|
1176 | else
|
---|
1177 | Notify(ntLoadBegin);
|
---|
1178 |
|
---|
1179 | Started := False;
|
---|
1180 | StatRequest := False;
|
---|
1181 | MovieStopped := False;
|
---|
1182 | {$IFDEF LOADPERF}QueryPerformanceCounter(time_total0);
|
---|
1183 | time_a := 0;
|
---|
1184 | time_b := 0;
|
---|
1185 | time_c := 0; {$ENDIF}
|
---|
1186 | while not MovieStopped and (CL.Progress < 1000) do
|
---|
1187 | begin
|
---|
1188 | FormerCLState := CL.State;
|
---|
1189 | CL.Get(Command, p1, Subject, Data);
|
---|
1190 | if p1 < 0 then
|
---|
1191 | p1 := pTurn;
|
---|
1192 | if StatRequest and (Command and (sctMask or sExecute) <> sctInternal or
|
---|
1193 | sExecute) then
|
---|
1194 | begin
|
---|
1195 | GenerateStat(pTurn);
|
---|
1196 | StatRequest := False;
|
---|
1197 | end;
|
---|
1198 | // complete all internal commands following an sTurn before generating statistics
|
---|
1199 | if (Command = sTurn) and not Started then
|
---|
1200 | begin
|
---|
1201 | {$IFDEF TEXTLOG}WriteLn(TextLog, '---Turn 0 P0---'); {$ENDIF}
|
---|
1202 | for p1 := 0 to nPl - 1 do
|
---|
1203 | if Assigned(bix[p1]) and ((Mode <> moMovie) or (p1 = 0)) then
|
---|
1204 | CallPlayer(cReplay, p1, nil^);
|
---|
1205 | BeforeTurn0;
|
---|
1206 | if MovieMode then
|
---|
1207 | begin
|
---|
1208 | Inform(pTurn);
|
---|
1209 | CallPlayer(cMovieTurn, 0, nil^);
|
---|
1210 | end;
|
---|
1211 | StatRequest := True;
|
---|
1212 | Started := True;
|
---|
1213 | end
|
---|
1214 | else if (Command = sTurn) and (pTurn = 0) and (GTurn = LoadTurn) then
|
---|
1215 | begin
|
---|
1216 | Assert(CL.State.LoadPos = FormerCLState.LoadPos + 4); // size of sTurn
|
---|
1217 | CL.State := FormerCLState;
|
---|
1218 | CL.Cut;
|
---|
1219 | Break;
|
---|
1220 | end
|
---|
1221 | else if Command = sIntDataChange then
|
---|
1222 | begin
|
---|
1223 | {$IFDEF TEXTLOG}LoadPos0 := CL.State.LoadPos; {$ENDIF}
|
---|
1224 | if ProcessClientData[p1] then
|
---|
1225 | CL.GetDataChanges(RW[p1].Data, bix[p1].DataSize)
|
---|
1226 | else
|
---|
1227 | CL.GetDataChanges(nil, 0);
|
---|
1228 | {$IFDEF TEXTLOG}WriteLn(TextLog, Format('Data Changes P%d (%d Bytes)', [p1, CL.State.LoadPos - LoadPos0])); {$ENDIF}
|
---|
1229 | end
|
---|
1230 | else
|
---|
1231 | begin
|
---|
1232 | {$IFDEF TEXTLOG}CmdInfo := Format('Command %x', [Command]); {$ENDIF}
|
---|
1233 | if Command and (sctMask or sExecute) = sctInternal or sExecute then
|
---|
1234 | IntServer(Command, p1, Subject, Data^) // internal command
|
---|
1235 | else
|
---|
1236 | begin
|
---|
1237 | StatRequest := Command = sTurn;
|
---|
1238 | Server(Command, p1, Subject, Data^);
|
---|
1239 | end;
|
---|
1240 | {$IFDEF TEXTLOG}WriteLn(TextLog, CmdInfo); {$ENDIF}
|
---|
1241 | end;
|
---|
1242 | if not MovieMode then
|
---|
1243 | Notify(ntLoadState, CL.Progress * 128 div 1000);
|
---|
1244 | end;
|
---|
1245 |
|
---|
1246 | if MovieMode then
|
---|
1247 | begin
|
---|
1248 | Notify(ntBackOn);
|
---|
1249 | bix[0].Client(cBreakGame, -1, nil^);
|
---|
1250 | EndGame;
|
---|
1251 | Notify(ntStartGo);
|
---|
1252 | Result := False;
|
---|
1253 | Exit;
|
---|
1254 | end;
|
---|
1255 |
|
---|
1256 | if StatRequest then
|
---|
1257 | GenerateStat(pTurn);
|
---|
1258 | Assert(Started);
|
---|
1259 | {$IFDEF TEXTLOG}CloseFile(TextLog); {$ENDIF}
|
---|
1260 | {$IFDEF LOADPERF}QueryPerformanceCounter(time_total); { time in s is: (time_total-time_total0)/PerfFreq }{$ENDIF}
|
---|
1261 | NoLogChanges;
|
---|
1262 | NoLogCityTileChanges;
|
---|
1263 | if IsAutoSaveFileName(LogFileName) then begin
|
---|
1264 | LogFileName := FromAutoSaveFileName(LogFileName);
|
---|
1265 | nLogOpened := -1;
|
---|
1266 | end
|
---|
1267 | else
|
---|
1268 | nLogOpened := CL.State.nLog;
|
---|
1269 |
|
---|
1270 | Mode := moPlaying;
|
---|
1271 | LastEndClientCommand := -1;
|
---|
1272 | if (GTestFlags and tfUncover <> 0) or (Difficulty[pTurn] = 0) then
|
---|
1273 | DiscoverAll(pTurn, lObserveSuper) { supervisor - all tiles visible }
|
---|
1274 | else
|
---|
1275 | DiscoverViewAreas(pTurn);
|
---|
1276 |
|
---|
1277 | for p1 := 0 to nPl - 1 do
|
---|
1278 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
---|
1279 | begin
|
---|
1280 | RecalcPeaceMap(p1);
|
---|
1281 | for ix := 0 to RW[p1].nEnemyUn - 1 do
|
---|
1282 | with RW[p1].EnemyUn[ix] do
|
---|
1283 | emix := RWemix[p1, Owner, mix];
|
---|
1284 | Inform(p1);
|
---|
1285 | end;
|
---|
1286 | {$IFOPT O-}CheckBorders(-2); {$ENDIF} // for testing only
|
---|
1287 | Notify(ntEndInfo);
|
---|
1288 | if not LoadOK then
|
---|
1289 | begin
|
---|
1290 | NotifyMessage := LogFileName;
|
---|
1291 | Notify(ntLoadError);
|
---|
1292 | end;
|
---|
1293 | bix[0].Client(cShowGame, 0, nil^);
|
---|
1294 | Notify(ntBackOff);
|
---|
1295 | Inform(pTurn);
|
---|
1296 | ChangeClientWhenDone(cResume, 0, nil^, 0);
|
---|
1297 | end;
|
---|
1298 |
|
---|
1299 | procedure InsertTerritoryUpdateCommands;
|
---|
1300 | var
|
---|
1301 | p1, Command, Subject: Integer;
|
---|
1302 | Data: Pointer;
|
---|
1303 | FormerCLState: TCmdListState;
|
---|
1304 | begin
|
---|
1305 | while CL.Progress < 1000 do
|
---|
1306 | begin
|
---|
1307 | FormerCLState := CL.State;
|
---|
1308 | CL.Get(Command, p1, Subject, Data);
|
---|
1309 | if (Command = sIntExpandTerritory) and (p1 = pTurn) then
|
---|
1310 | begin
|
---|
1311 | IntServer(Command, p1, Subject, Data^);
|
---|
1312 | {$IFDEF TEXTLOG}WriteLn(TextLog, 'AfterTurn - ExpandTerritory'); {$ENDIF}
|
---|
1313 | end
|
---|
1314 | else
|
---|
1315 | begin
|
---|
1316 | CL.State := FormerCLState;
|
---|
1317 | Break;
|
---|
1318 | end;
|
---|
1319 | end;
|
---|
1320 | {$IFOPT O-}InvalidTreatyMap := 0; {$ENDIF}
|
---|
1321 | end;
|
---|
1322 |
|
---|
1323 | procedure StartNewGame(const FileName, AMapFileName: string;
|
---|
1324 | Newlx, Newly, NewLandMass, NewMaxTurn: Integer);
|
---|
1325 | var
|
---|
1326 | I: Integer;
|
---|
1327 | begin
|
---|
1328 | Notify(ntStartDone);
|
---|
1329 | SavePath := ExtractFileDir(FileName);
|
---|
1330 | LogFileName := FileName;
|
---|
1331 | MapFileName := AMapFileName;
|
---|
1332 | {$IFDEF FastContact}
|
---|
1333 | lx := 24;
|
---|
1334 | ly := 42;
|
---|
1335 | {$ELSE}
|
---|
1336 | lx := Newlx;
|
---|
1337 | ly := Newly;
|
---|
1338 | {$ENDIF}
|
---|
1339 | MapSize := lx * ly;
|
---|
1340 | if MapFileName <> '' then
|
---|
1341 | LandMass := 0
|
---|
1342 | else
|
---|
1343 | LandMass := NewLandMass;
|
---|
1344 | MaxTurn := NewMaxTurn;
|
---|
1345 | DelphiRandomize;
|
---|
1346 | RND := DelphiRandSeed;
|
---|
1347 | Mode := moPlaying;
|
---|
1348 | CL := TCmdList.Create;
|
---|
1349 | StartGame;
|
---|
1350 | NoLogChanges;
|
---|
1351 | CallAllPlayers(cGetReady, nil^);
|
---|
1352 | LogChanges;
|
---|
1353 | CL.Put(sTurn, 0, 0, nil);
|
---|
1354 | BeforeTurn0;
|
---|
1355 | NoLogCityTileChanges;
|
---|
1356 | GenerateStat(pTurn);
|
---|
1357 | nLogOpened := -1;
|
---|
1358 | LastEndClientCommand := -1;
|
---|
1359 | CallPlayer(cShowGame, 0, nil^);
|
---|
1360 | for I := 0 to nPl - 1 do
|
---|
1361 | if Assigned(bix[I]) and (bix[I].Kind = btNetworkServer) then
|
---|
1362 | CallPlayer(cShowGame, I, nil^);
|
---|
1363 | Notify(ntBackOff);
|
---|
1364 | Inform(pTurn);
|
---|
1365 | ChangeClientWhenDone(cTurn, 0, nil^, 0)
|
---|
1366 | end;
|
---|
1367 |
|
---|
1368 | procedure DirectHelp(Command: Integer);
|
---|
1369 | begin
|
---|
1370 | InitBrain(BrainTerm);
|
---|
1371 | BrainTerm.Client(Command, -1, nil^);
|
---|
1372 | AICredits := #0;
|
---|
1373 | end;
|
---|
1374 |
|
---|
1375 | procedure EditMap(const AMapFileName: string; Newlx, Newly, NewLandMass: Integer);
|
---|
1376 | var
|
---|
1377 | p1, Loc1: Integer;
|
---|
1378 | Game: TNewGameData;
|
---|
1379 | Map: TMap;
|
---|
1380 | begin
|
---|
1381 | Notify(ntStartDone);
|
---|
1382 | Notify(ntInitLocalHuman);
|
---|
1383 | MapFileName := AMapFileName;
|
---|
1384 | lx := Newlx;
|
---|
1385 | ly := Newly;
|
---|
1386 | MapSize := lx * ly;
|
---|
1387 | LandMass := NewLandMass;
|
---|
1388 | bix[0] := BrainTerm;
|
---|
1389 | Difficulty[0] := 0;
|
---|
1390 | InitBrain(BrainTerm);
|
---|
1391 |
|
---|
1392 | DelphiRandomize;
|
---|
1393 | GAlive := 0;
|
---|
1394 | GWatching := 1;
|
---|
1395 | if FileExists(MapFileName) then begin
|
---|
1396 | Map := TMap.Create;
|
---|
1397 | Map.LoadFromFile(MapFileName);
|
---|
1398 | MapSize := Map.MapSize;
|
---|
1399 | lx := Map.Size.X;
|
---|
1400 | ly := Map.Size.Y;
|
---|
1401 | Move(Map.Tiles[0], RealMap, MapSize * 4);
|
---|
1402 | FreeAndNil(Map);
|
---|
1403 | end else begin
|
---|
1404 | for Loc1 := 0 to MapSize - 1 do
|
---|
1405 | RealMap[Loc1] := fOcean or ($F shl 27);
|
---|
1406 | end;
|
---|
1407 | CL := nil;
|
---|
1408 | InitMapEditor;
|
---|
1409 | RW[0].Data := nil;
|
---|
1410 | RW[0].BorderHelper := nil;
|
---|
1411 | RW[0].Alive := 0;
|
---|
1412 | Game.lx := lx;
|
---|
1413 | Game.ly := ly;
|
---|
1414 | Game.RO[0] := @RW[0];
|
---|
1415 | Game.Difficulty[0] := 0;
|
---|
1416 | for p1 := 1 to nPl - 1 do begin
|
---|
1417 | Game.RO[p1] := nil;
|
---|
1418 | Game.Difficulty[p1] := -1;
|
---|
1419 | end;
|
---|
1420 | BrainTerm.Client(cNewMap, -1, Game);
|
---|
1421 |
|
---|
1422 | DiscoverAll(0, lObserveSuper);
|
---|
1423 | Notify(ntEndInfo);
|
---|
1424 | bix[0].Client(cShowGame, 0, nil^);
|
---|
1425 | Notify(ntBackOff);
|
---|
1426 | ChangeClientWhenDone(cEditMap, 0, nil^, 0);
|
---|
1427 | end;
|
---|
1428 |
|
---|
1429 | procedure DestroySpacePort_TellPlayers(P, pCapturer: Integer);
|
---|
1430 | var
|
---|
1431 | cix, I, p1: Integer;
|
---|
1432 | ShowShipChange: TShowShipChange;
|
---|
1433 | begin
|
---|
1434 | // stop ship part production
|
---|
1435 | for cix := 0 to RW[P].nCity - 1 do
|
---|
1436 | with RW[P].City[cix] do
|
---|
1437 | if (Loc >= 0) and (Project and cpImp <> 0) and
|
---|
1438 | ((Project and cpIndex = woMIR) or
|
---|
1439 | (Imp[Project and cpIndex].Kind = ikShipPart)) then
|
---|
1440 | begin
|
---|
1441 | Inc(RW[P].Money, Prod0);
|
---|
1442 | Prod := 0;
|
---|
1443 | Prod0 := 0;
|
---|
1444 | Project := cpImp + imTrGoods;
|
---|
1445 | Project0 := cpImp + imTrGoods;
|
---|
1446 | end;
|
---|
1447 |
|
---|
1448 | // destroy ship
|
---|
1449 | with GShip[P] do
|
---|
1450 | if Parts[0] + Parts[1] + Parts[2] > 0 then
|
---|
1451 | begin
|
---|
1452 | for I := 0 to nShipPart - 1 do
|
---|
1453 | begin
|
---|
1454 | ShowShipChange.Ship1Change[I] := -Parts[I];
|
---|
1455 | if pCapturer >= 0 then
|
---|
1456 | begin
|
---|
1457 | ShowShipChange.Ship2Change[I] := Parts[I];
|
---|
1458 | Inc(GShip[pCapturer].Parts[I], Parts[I]);
|
---|
1459 | end;
|
---|
1460 | Parts[I] := 0;
|
---|
1461 | end;
|
---|
1462 | if Mode >= moMovie then
|
---|
1463 | begin
|
---|
1464 | if pCapturer >= 0 then
|
---|
1465 | ShowShipChange.Reason := scrCapture
|
---|
1466 | else
|
---|
1467 | ShowShipChange.Reason := scrDestruction;
|
---|
1468 | ShowShipChange.Ship1Owner := P;
|
---|
1469 | ShowShipChange.Ship2Owner := pCapturer;
|
---|
1470 | for p1 := 0 to nPl - 1 do
|
---|
1471 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
---|
1472 | begin
|
---|
1473 | Move(GShip, RW[p1].Ship, SizeOf(GShip));
|
---|
1474 | if 1 shl p1 and GWatching <> 0 then
|
---|
1475 | CallPlayer(cShowShipChange, p1, ShowShipChange);
|
---|
1476 | end;
|
---|
1477 | end;
|
---|
1478 | end;
|
---|
1479 | end;
|
---|
1480 |
|
---|
1481 | procedure DestroyCity_TellPlayers(P, cix: Integer; SaveUnits: Boolean);
|
---|
1482 | begin
|
---|
1483 | if RW[P].City[cix].Built[imSpacePort] > 0 then
|
---|
1484 | DestroySpacePort_TellPlayers(P, -1);
|
---|
1485 | DestroyCity(P, cix, SaveUnits);
|
---|
1486 | end;
|
---|
1487 |
|
---|
1488 | procedure ChangeCityOwner_TellPlayers(pOld, cixOld, pNew: Integer);
|
---|
1489 | begin
|
---|
1490 | if RW[pOld].City[cixOld].Built[imSpacePort] > 0 then
|
---|
1491 | if RW[pNew].NatBuilt[imSpacePort] > 0 then
|
---|
1492 | DestroySpacePort_TellPlayers(pOld, pNew)
|
---|
1493 | else
|
---|
1494 | DestroySpacePort_TellPlayers(pOld, -1);
|
---|
1495 | ChangeCityOwner(pOld, cixOld, pNew);
|
---|
1496 | end;
|
---|
1497 |
|
---|
1498 | procedure CheckWin(P: Integer);
|
---|
1499 | var
|
---|
1500 | I: Integer;
|
---|
1501 | ShipComplete: Boolean;
|
---|
1502 | begin
|
---|
1503 | ShipComplete := True;
|
---|
1504 | for I := 0 to nShipPart - 1 do
|
---|
1505 | if GShip[P].Parts[I] < ShipNeed[I] then begin
|
---|
1506 | ShipComplete := False;
|
---|
1507 | Break;
|
---|
1508 | end;
|
---|
1509 | if ShipComplete then
|
---|
1510 | GWinner := GWinner or 1 shl P; // game won!
|
---|
1511 | end;
|
---|
1512 |
|
---|
1513 | procedure BeforeTurn;
|
---|
1514 | var
|
---|
1515 | I, p1, uix, cix, V21, Loc1, Cost, Job0, nAlive, nAppliers, ad, OldLoc,
|
---|
1516 | SiegedTiles, nUpdateLoc: Integer;
|
---|
1517 | UpdateLoc: array [0 .. numax - 1] of Integer;
|
---|
1518 | Radius: TVicinity21Loc;
|
---|
1519 | ShowShipChange: TShowShipChange;
|
---|
1520 | TribeExtinct, JobDone, MirBuilt: Boolean;
|
---|
1521 | begin
|
---|
1522 | {$IFOPT O-}Assert(1 shl pTurn and InvalidTreatyMap = 0); {$ENDIF}
|
---|
1523 | Assert(1 shl pTurn and (GAlive or GWatching) <> 0);
|
---|
1524 | if (1 shl pTurn and GAlive = 0) and (Difficulty[pTurn] > 0) then
|
---|
1525 | Exit;
|
---|
1526 |
|
---|
1527 | if (GWonder[woGrLibrary].EffectiveOwner = pTurn) and (GWinner = 0) then
|
---|
1528 | begin // check great library effect
|
---|
1529 | nAlive := 0;
|
---|
1530 | for p1 := 0 to nPl - 1 do
|
---|
1531 | if 1 shl p1 and GAlive <> 0 then
|
---|
1532 | Inc(nAlive);
|
---|
1533 | ad := 0;
|
---|
1534 | while ad <= (nAdv - 5) do begin
|
---|
1535 | if RW[pTurn].Tech[ad] < tsSeen then
|
---|
1536 | begin
|
---|
1537 | nAppliers := 0;
|
---|
1538 | for p1 := 0 to nPl - 1 do
|
---|
1539 | if (p1 <> pTurn) and (1 shl p1 and GAlive <> 0) and
|
---|
1540 | (RW[p1].Tech[ad] >= tsApplicable) then
|
---|
1541 | Inc(nAppliers);
|
---|
1542 | if nAppliers * 2 > nAlive then
|
---|
1543 | begin
|
---|
1544 | SeeTech(pTurn, ad);
|
---|
1545 | Inc(nTech[pTurn]);
|
---|
1546 | if Mode >= moMovie then
|
---|
1547 | CallPlayer(cShowGreatLibTech, pTurn, ad);
|
---|
1548 | // do not call CallPlayer(pTurn) while map is invalid
|
---|
1549 | end;
|
---|
1550 | end;
|
---|
1551 | Inc(ad);
|
---|
1552 | end;
|
---|
1553 | end;
|
---|
1554 |
|
---|
1555 | MaskD(ObserveLevel, MapSize, not Cardinal(3 shl (2 * pTurn)));
|
---|
1556 | if Mode > moLoading_Fast then
|
---|
1557 | MaskD(RW[pTurn].Map^, MapSize, Cardinal(not Cardinal(fUnit or fHiddenUnit or
|
---|
1558 | fStealthUnit or fObserved or fSpiedOut or fOwned or fOwnZoCUnit or
|
---|
1559 | fInEnemyZoC)));
|
---|
1560 | RW[pTurn].nEnemyUn := 0;
|
---|
1561 |
|
---|
1562 | MirBuilt := False;
|
---|
1563 | if (Difficulty[pTurn] > 0) and (GWinner = 0) then
|
---|
1564 | with RW[pTurn] do
|
---|
1565 | begin
|
---|
1566 | if nCity > 0 then
|
---|
1567 | for p1 := 0 to nPl - 1 do
|
---|
1568 | if GTurn = EvaStart[p1] + PeaceEvaTurns then
|
---|
1569 | begin // peace contract -- remove all units from p1's territory
|
---|
1570 | Loc1 := City[0].Loc; // search destination for homeless units
|
---|
1571 | for cix := 1 to nCity - 1 do
|
---|
1572 | if (City[cix].Loc >= 0) and
|
---|
1573 | ((Loc1 < 0) or (City[cix].Built[imPalace] > 0)) then
|
---|
1574 | Loc1 := City[cix].Loc;
|
---|
1575 | for uix := 0 to nUn - 1 do
|
---|
1576 | with Un[uix] do
|
---|
1577 | if (Loc >= 0) and (Model[mix].Kind <> mkDiplomat) and
|
---|
1578 | ((Home >= 0) or (Loc1 >= 0)) and
|
---|
1579 | (RealMap[Loc] shr 27 = Cardinal(p1)) then
|
---|
1580 | begin
|
---|
1581 | OldLoc := Loc;
|
---|
1582 | if Master >= 0 then
|
---|
1583 | begin // transport unload
|
---|
1584 | if Model[mix].Domain = dAir then
|
---|
1585 | Dec(Un[Master].AirLoad)
|
---|
1586 | else
|
---|
1587 | Dec(Un[Master].TroopLoad);
|
---|
1588 | Master := -1;
|
---|
1589 | end
|
---|
1590 | else
|
---|
1591 | FreeUnit(pTurn, uix);
|
---|
1592 |
|
---|
1593 | if Home >= 0 then
|
---|
1594 | Loc := City[Home].Loc
|
---|
1595 | else
|
---|
1596 | Loc := Loc1;
|
---|
1597 | PlaceUnit(pTurn, uix);
|
---|
1598 | UpdateUnitMap(OldLoc);
|
---|
1599 | UpdateUnitMap(Loc);
|
---|
1600 | Flags := Flags or unWithdrawn;
|
---|
1601 | Happened := Happened or phPeaceEvacuation;
|
---|
1602 | end;
|
---|
1603 | end;
|
---|
1604 |
|
---|
1605 | if Mode >= moMovie then
|
---|
1606 | FillChar(ShowShipChange, SizeOf(ShowShipChange), 0);
|
---|
1607 | TribeExtinct := True;
|
---|
1608 | nUpdateLoc := 0;
|
---|
1609 | for cix := 0 to nCity - 1 do
|
---|
1610 | with City[cix] do
|
---|
1611 | if Loc >= 0 then
|
---|
1612 | begin { next turn for all cities - city loop 1 }
|
---|
1613 | // if ServerVersion[pTurn]>=$000EF0 then
|
---|
1614 | // Flags:=Flags and (chFounded or chCaptured or chProductionSabotaged or chDisorder)
|
---|
1615 | // else Flags:=Flags and (chCaptured or chProductionSabotaged or chDisorder);
|
---|
1616 | // check for siege
|
---|
1617 | SiegedTiles := 0;
|
---|
1618 | V21_to_Loc(Loc, Radius);
|
---|
1619 | for V21 := 1 to 26 do
|
---|
1620 | if Tiles and (1 shl V21) and not (1 shl CityOwnTile) <> 0 then
|
---|
1621 | begin
|
---|
1622 | Loc1 := Radius[V21];
|
---|
1623 | Assert((Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
1624 | (UsedByCity[Loc1] = Loc));
|
---|
1625 | p1 := RealMap[Loc1] shr 27;
|
---|
1626 | if (RealMap[Loc1] and fCity <> 0) or (p1 < nPl) and
|
---|
1627 | (p1 <> pTurn) and (RW[pTurn].Treaty[p1] >= trPeace) or
|
---|
1628 | (ZoCMap[Loc1] > 0) and (Occupant[Loc1] <> pTurn) and
|
---|
1629 | (Treaty[Occupant[Loc1]] < trPeace) then
|
---|
1630 | begin
|
---|
1631 | Tiles := Tiles and not (1 shl V21);
|
---|
1632 | UsedByCity[Loc1] := -1;
|
---|
1633 | Flags := Flags or chSiege;
|
---|
1634 | Inc(SiegedTiles);
|
---|
1635 | end;
|
---|
1636 | end;
|
---|
1637 | while SiegedTiles > 0 do // replace sieged tiles
|
---|
1638 | begin
|
---|
1639 | if not AddBestCityTile(pTurn, cix) then
|
---|
1640 | Break;
|
---|
1641 | Dec(SiegedTiles);
|
---|
1642 | end;
|
---|
1643 |
|
---|
1644 | if Flags and chFounded = 0 then
|
---|
1645 | begin
|
---|
1646 | // CollectCityResources(pTurn,cix); // old style
|
---|
1647 |
|
---|
1648 | if CityTurn(pTurn, cix) then
|
---|
1649 | TribeExtinct := False
|
---|
1650 | else
|
---|
1651 | begin // city is erased
|
---|
1652 | RemoveDomainUnits(dSea, pTurn, Loc);
|
---|
1653 | RemoveDomainUnits(dAir, pTurn, Loc);
|
---|
1654 | Map[Loc] := Map[Loc] and not fCity; // !!! do this in inner core
|
---|
1655 | UpdateLoc[nUpdateLoc] := Loc;
|
---|
1656 | Inc(nUpdateLoc);
|
---|
1657 | DestroyCity_TellPlayers(pTurn, cix, True);
|
---|
1658 | end;
|
---|
1659 |
|
---|
1660 | if (Flags and chProduction <> 0) and (Project0 and cpImp <> 0)
|
---|
1661 | then
|
---|
1662 | begin
|
---|
1663 | if Project0 and cpIndex = woMIR then // MIR completed
|
---|
1664 | MirBuilt := True
|
---|
1665 | else if Project0 and cpIndex = woManhattan then
|
---|
1666 | GColdWarStart := GTurn
|
---|
1667 | else if Imp[Project0 and cpIndex].Kind = ikShipPart
|
---|
1668 | then { ship parts produced }
|
---|
1669 | Inc(ShowShipChange.Ship1Change[Project0 and cpIndex -
|
---|
1670 | imShipComp]);
|
---|
1671 | end;
|
---|
1672 | end;
|
---|
1673 | end; { city loop 1 }
|
---|
1674 | if nUpdateLoc > 0 then
|
---|
1675 | begin
|
---|
1676 | CheckBorders(-1, pTurn);
|
---|
1677 | for I := 0 to nUpdateLoc - 1 do
|
---|
1678 | UpdateUnitMap(UpdateLoc[I], True);
|
---|
1679 | if Mode >= moMovie then
|
---|
1680 | for p1 := 0 to nPl - 1 do
|
---|
1681 | if (1 shl p1 and GWatching <> 0) and (p1 <> pTurn) then
|
---|
1682 | for I := 0 to nUpdateLoc - 1 do
|
---|
1683 | if ObserveLevel[UpdateLoc[I]] shr (2 * p1) and 3 >= lObserveUnhidden
|
---|
1684 | then
|
---|
1685 | CallPlayer(cShowCityChanged, p1, UpdateLoc[I]);
|
---|
1686 | end;
|
---|
1687 |
|
---|
1688 | for uix := 0 to nUn - 1 do
|
---|
1689 | with Un[uix] do
|
---|
1690 | if Loc >= 0 then
|
---|
1691 | begin // unit loop 2
|
---|
1692 | if Health < 100 then
|
---|
1693 | Recover(pTurn, uix);
|
---|
1694 |
|
---|
1695 | if Flags and unMountainDelay <> 0 then
|
---|
1696 | begin
|
---|
1697 | Movement := 0;
|
---|
1698 | Flags := Flags and not unMountainDelay;
|
---|
1699 | end
|
---|
1700 | else
|
---|
1701 | Movement := UnitSpeed(pTurn, mix, Health); { refresh movement }
|
---|
1702 |
|
---|
1703 | Assert(Loc >= 0);
|
---|
1704 | if Model[mix].Kind <> mkDiplomat then
|
---|
1705 | begin // check treaty violation
|
---|
1706 | p1 := RealMap[Loc] shr 27;
|
---|
1707 | if (p1 < nPl) and (p1 <> pTurn) and (Treaty[p1] >= trPeace) then
|
---|
1708 | begin
|
---|
1709 | if (Job in [jCity, jPillage, jClear, jAfforest, jTrans]) or
|
---|
1710 | (Job in [jIrr, jMine, jFort, jBase]) and
|
---|
1711 | (RealMap[Loc] and fTerImp <> 0) then
|
---|
1712 | Job := jNone;
|
---|
1713 | if (GTurn > EvaStart[p1] + PeaceEvaTurns) and
|
---|
1714 | (Treaty[p1] <> trAlliance) then
|
---|
1715 | begin
|
---|
1716 | EvaStart[p1] := GTurn;
|
---|
1717 | Happened := Happened or phPeaceViolation;
|
---|
1718 | if Mode >= moMovie then
|
---|
1719 | CallPlayer(cShowPeaceViolation, p1, pTurn);
|
---|
1720 | end;
|
---|
1721 | end;
|
---|
1722 | end;
|
---|
1723 |
|
---|
1724 | if ServerVersion[pTurn] >= $000EF0 then
|
---|
1725 | begin
|
---|
1726 | if (Health <= 0) or TribeExtinct then
|
---|
1727 | RemoveUnit_UpdateMap(pTurn, uix);
|
---|
1728 | end;
|
---|
1729 | end;
|
---|
1730 |
|
---|
1731 | if ServerVersion[pTurn] < $000EF0 then
|
---|
1732 | for uix := 0 to nUn - 1 do
|
---|
1733 | with Un[uix] do
|
---|
1734 | if Loc >= 0 then
|
---|
1735 | begin // unit loop 3
|
---|
1736 | Loc1 := Loc;
|
---|
1737 | Job0 := Job;
|
---|
1738 | if Job <> jNone then
|
---|
1739 | JobDone := Work(pTurn, uix);
|
---|
1740 | { settlers do terrain improvement jobs }
|
---|
1741 | if (Health <= 0) or TribeExtinct then
|
---|
1742 | RemoveUnit_UpdateMap(pTurn, uix);
|
---|
1743 |
|
---|
1744 | if (Job0 = jCity) and JobDone then // new city
|
---|
1745 | begin
|
---|
1746 | AddBestCityTile(pTurn, RW[pTurn].nCity - 1);
|
---|
1747 | UpdateUnitMap(Loc1, True);
|
---|
1748 | if Mode >= moMovie then // tell enemies
|
---|
1749 | for p1 := 0 to nPl - 1 do
|
---|
1750 | if (1 shl p1 and GWatching <> 0) and (p1 <> pTurn) and
|
---|
1751 | (ObserveLevel[Loc1] and (3 shl (2 * p1)) > 0) then
|
---|
1752 | CallPlayer(cShowCityChanged, p1, Loc1);
|
---|
1753 | end;
|
---|
1754 | end;
|
---|
1755 |
|
---|
1756 | { pollution - city loop 3 }
|
---|
1757 | for cix := 0 to nCity - 1 do
|
---|
1758 | with City[cix] do
|
---|
1759 | if (Loc >= 0) and (Pollution >= MaxPollution) then
|
---|
1760 | Pollute(pTurn, cix);
|
---|
1761 |
|
---|
1762 | CompactLists(pTurn);
|
---|
1763 | if (nUn = 0) and (nCity = 0) then
|
---|
1764 | begin // nation made extinct
|
---|
1765 | Happened := Happened or phExtinct;
|
---|
1766 | GAlive := GAlive and not (1 shl pTurn);
|
---|
1767 | Stat[stPop, pTurn, GTurn] := 0;
|
---|
1768 | Stat[stMil, pTurn, GTurn] := 0;
|
---|
1769 | Stat[stScience, pTurn, GTurn] := 0;
|
---|
1770 | Stat[stExplore, pTurn, GTurn] := 0;
|
---|
1771 | Stat[stTerritory, pTurn, GTurn] := 0;
|
---|
1772 | Stat[stWork, pTurn, GTurn] := 0;
|
---|
1773 | for p1 := 0 to nPl - 1 do
|
---|
1774 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
---|
1775 | begin
|
---|
1776 | if p1 <> pTurn then
|
---|
1777 | begin
|
---|
1778 | GiveCivilReport(p1, pTurn);
|
---|
1779 | if (GTestFlags and tfUncover <> 0) or (Difficulty[p1] = 0) or
|
---|
1780 | (RW[p1].Treaty[pTurn] = trAlliance) then
|
---|
1781 | GiveMilReport(p1, pTurn);
|
---|
1782 | end;
|
---|
1783 | with RW[p1] do
|
---|
1784 | begin
|
---|
1785 | Alive := GAlive;
|
---|
1786 | for Loc1 := 0 to MapSize - 1 do
|
---|
1787 | if Territory[Loc1] = pTurn then
|
---|
1788 | // remove territory of extinct nation from player maps
|
---|
1789 | begin
|
---|
1790 | Territory[Loc1] := -1;
|
---|
1791 | Map[Loc1] := Map[Loc1] and not fPeace;
|
---|
1792 | end;
|
---|
1793 | end;
|
---|
1794 | end;
|
---|
1795 | Exit;
|
---|
1796 | end;
|
---|
1797 |
|
---|
1798 | // check research
|
---|
1799 | Cost := TechCost(pTurn);
|
---|
1800 | if GTestFlags and tfImmAdvance <> 0 then
|
---|
1801 | Research := Cost;
|
---|
1802 | if (Happened and phTech = 0) and (Research >= Cost) then
|
---|
1803 | begin
|
---|
1804 | if ResearchTech = adMilitary then
|
---|
1805 | EnableDevModel(pTurn) { new Unit class initiated }
|
---|
1806 | else if ResearchTech >= 0 then
|
---|
1807 | DiscoverTech(pTurn, ResearchTech);
|
---|
1808 |
|
---|
1809 | Dec(Research, Cost);
|
---|
1810 | Happened := Happened or phTech;
|
---|
1811 | ResearchTech := -1;
|
---|
1812 | end
|
---|
1813 | else if (ResearchTech = -2) and (nCity > 0) then
|
---|
1814 | begin
|
---|
1815 | Happened := Happened or phTech;
|
---|
1816 | ResearchTech := -1;
|
---|
1817 | end;
|
---|
1818 |
|
---|
1819 | if Credibility < MaxCredibility then
|
---|
1820 | for p1 := 0 to nPl - 1 do
|
---|
1821 | if (p1 <> pTurn) and (1 shl p1 and GAlive <> 0) and
|
---|
1822 | (Treaty[p1] >= trPeace) then
|
---|
1823 | begin
|
---|
1824 | Inc(Credibility);
|
---|
1825 | Break;
|
---|
1826 | end;
|
---|
1827 |
|
---|
1828 | if GWinner = 0 then
|
---|
1829 | CheckWin(pTurn);
|
---|
1830 | if (Mode >= moMovie) and (GWinner = 0) and
|
---|
1831 | ((ShowShipChange.Ship1Change[0] > 0) or
|
---|
1832 | (ShowShipChange.Ship1Change[1] > 0) or
|
---|
1833 | (ShowShipChange.Ship1Change[2] > 0)) then
|
---|
1834 | begin
|
---|
1835 | ShowShipChange.Reason := scrProduction;
|
---|
1836 | ShowShipChange.Ship1Owner := pTurn;
|
---|
1837 | ShowShipChange.Ship2Owner := -1;
|
---|
1838 | for p1 := 0 to nPl - 1 do
|
---|
1839 | if (p1 <> pTurn) and (1 shl p1 and (GAlive or GWatching) <> 0) then
|
---|
1840 | begin
|
---|
1841 | Move(GShip, RW[p1].Ship, SizeOf(GShip));
|
---|
1842 | if 1 shl p1 and GWatching <> 0 then
|
---|
1843 | CallPlayer(cShowShipChange, p1, ShowShipChange);
|
---|
1844 | end;
|
---|
1845 | end;
|
---|
1846 | if WinOnAlone and (GAlive and not (1 shl pTurn or 1) = 0) then
|
---|
1847 | GWinner := 1 shl pTurn; // break if only one nation left
|
---|
1848 |
|
---|
1849 | if GTurn = AnarchyStart + AnarchyTurns then
|
---|
1850 | begin
|
---|
1851 | AnarchyStart := -AnarchyTurns - 1;
|
---|
1852 | Government := gDespotism;
|
---|
1853 | for p1 := 0 to nPl - 1 do
|
---|
1854 | if (p1 <> pTurn) and ((GAlive or GWatching) and (1 shl p1) <> 0) then
|
---|
1855 | RW[p1].EnemyReport[pTurn].Government := gDespotism;
|
---|
1856 | Inc(Happened, phChangeGov);
|
---|
1857 | end;
|
---|
1858 | end; // if Difficulty[pTurn]>0
|
---|
1859 |
|
---|
1860 | if (pTurn = 0) and (GWinner > 0) then
|
---|
1861 | begin // game over, give world map and all reports to player 0
|
---|
1862 | DiscoverAll(pTurn, lObserveSuper);
|
---|
1863 | for p1 := 1 to nPl - 1 do
|
---|
1864 | if 1 shl p1 and GAlive <> 0 then
|
---|
1865 | begin
|
---|
1866 | if RW[pTurn].Treaty[p1] < trNone then
|
---|
1867 | begin
|
---|
1868 | RW[pTurn].Treaty[p1] := trNone;
|
---|
1869 | RW[p1].Treaty[pTurn] := trNone;
|
---|
1870 | end;
|
---|
1871 | GiveCivilReport(pTurn, p1);
|
---|
1872 | GiveMilReport(pTurn, p1);
|
---|
1873 | end;
|
---|
1874 | end
|
---|
1875 | else
|
---|
1876 | begin
|
---|
1877 | // show observed areas
|
---|
1878 | if (GTestFlags and tfUncover <> 0) or (Difficulty[pTurn] = 0)
|
---|
1879 | then { supervisor - all tiles visible }
|
---|
1880 | begin
|
---|
1881 | if (bix[pTurn].Kind <> btNoTerm) and
|
---|
1882 | ((Difficulty[pTurn] > 0) or (Mode > moLoading_Fast)) then
|
---|
1883 | DiscoverAll(pTurn, lObserveSuper);
|
---|
1884 | end
|
---|
1885 | else
|
---|
1886 | begin
|
---|
1887 | DiscoverViewAreas(pTurn);
|
---|
1888 | if MirBuilt then
|
---|
1889 | DiscoverAll(pTurn, lObserveUnhidden);
|
---|
1890 | end;
|
---|
1891 | end;
|
---|
1892 | // CheckContact;
|
---|
1893 | end;
|
---|
1894 |
|
---|
1895 | procedure AfterTurn;
|
---|
1896 | var
|
---|
1897 | cix, uix, p1, Loc1, Job0: Integer;
|
---|
1898 | JobDone: Boolean;
|
---|
1899 | begin
|
---|
1900 | with RW[pTurn] do
|
---|
1901 | begin
|
---|
1902 | for cix := 0 to nCity - 1 do
|
---|
1903 | if City[cix].Loc >= 0 then
|
---|
1904 | begin
|
---|
1905 | // City[cix].Flags:=City[cix].Flags and not chProductionSabotaged;
|
---|
1906 | City[cix].Flags := City[cix].Flags and (chCaptured or chDisorder);
|
---|
1907 | CollectCityResources(pTurn, cix); // new style
|
---|
1908 | end;
|
---|
1909 |
|
---|
1910 | Inc(Money, OracleIncome);
|
---|
1911 | OracleIncome := 0;
|
---|
1912 | if GWonder[woOracle].EffectiveOwner = pTurn then
|
---|
1913 | begin
|
---|
1914 | for p1 := 0 to nPl - 1 do
|
---|
1915 | if (1 shl p1 and GAlive <> 0) and
|
---|
1916 | ((p1 = pTurn) or (RW[pTurn].Treaty[p1] > trNoContact)) then
|
---|
1917 | for cix := 0 to RW[p1].nCity - 1 do
|
---|
1918 | if (RW[p1].City[cix].Loc >= 0) and
|
---|
1919 | (RW[p1].City[cix].Built[imTemple] > 0) then
|
---|
1920 | Inc(OracleIncome);
|
---|
1921 | end;
|
---|
1922 |
|
---|
1923 | if (GTestFlags and tfImmImprove = 0) and (Government <> gAnarchy) then
|
---|
1924 | for cix := 0 to nCity - 1 do
|
---|
1925 | if (City[cix].Loc >= 0) and (City[cix].Flags and chCaptured = 0) then
|
---|
1926 | PayCityMaintenance(pTurn, cix);
|
---|
1927 |
|
---|
1928 | if ServerVersion[pTurn] >= $000EF0 then
|
---|
1929 | begin // let settlers work
|
---|
1930 | for cix := 0 to nCity - 1 do
|
---|
1931 | City[cix].Flags := City[cix].Flags and not chFounded;
|
---|
1932 | for uix := 0 to nUn - 1 do
|
---|
1933 | with Un[uix] do
|
---|
1934 | if Loc >= 0 then
|
---|
1935 | begin
|
---|
1936 | Loc1 := Loc;
|
---|
1937 | Job0 := Job;
|
---|
1938 | if Job <> jNone then
|
---|
1939 | JobDone := Work(pTurn, uix);
|
---|
1940 | { settlers do terrain improvement jobs }
|
---|
1941 | if Health <= 0 then
|
---|
1942 | RemoveUnit_UpdateMap(pTurn, uix);
|
---|
1943 |
|
---|
1944 | if (Job0 = jCity) and JobDone then // new city
|
---|
1945 | begin
|
---|
1946 | AddBestCityTile(pTurn, RW[pTurn].nCity - 1);
|
---|
1947 | UpdateUnitMap(Loc1, True);
|
---|
1948 | if Mode >= moMovie then // tell enemies
|
---|
1949 | for p1 := 0 to nPl - 1 do
|
---|
1950 | if (1 shl p1 and GWatching <> 0) and (p1 <> pTurn) and
|
---|
1951 | (ObserveLevel[Loc1] and (3 shl (2 * p1)) > 0) then
|
---|
1952 | CallPlayer(cShowCityChanged, p1, Loc1);
|
---|
1953 | end;
|
---|
1954 | end;
|
---|
1955 | end;
|
---|
1956 |
|
---|
1957 | for uix := 0 to nUn - 1 do
|
---|
1958 | with Un[uix] do
|
---|
1959 | if Loc >= 0 then
|
---|
1960 | begin { next turn for all units }
|
---|
1961 | if Model[mix].Domain = dAir then
|
---|
1962 | if (Master >= 0) or (RealMap[Loc] and fCity <> 0) or
|
---|
1963 | (RealMap[Loc] and fTerImp = tiBase) then
|
---|
1964 | begin
|
---|
1965 | Fuel := Model[mix].Cap[mcFuel];
|
---|
1966 | Flags := Flags or unBombsLoaded;
|
---|
1967 | end
|
---|
1968 | else if Model[mix].Kind = mkSpecial_Glider then { glider }
|
---|
1969 | begin
|
---|
1970 | if RealMap[Loc] and fTerrain < fGrass then
|
---|
1971 | begin
|
---|
1972 | RemoveUnit_UpdateMap(pTurn, uix); // unit lost
|
---|
1973 | Happened := Happened or phGliderLost;
|
---|
1974 | end;
|
---|
1975 | end
|
---|
1976 | else
|
---|
1977 | begin
|
---|
1978 | Dec(Fuel);
|
---|
1979 | if Fuel < 0 then
|
---|
1980 | begin
|
---|
1981 | RemoveUnit_UpdateMap(pTurn, uix); // unit lost
|
---|
1982 | Happened := Happened or phPlaneLost;
|
---|
1983 | end
|
---|
1984 | end
|
---|
1985 | else if (Master < 0) and (Movement > 0) then // check HostileDamage
|
---|
1986 | begin
|
---|
1987 | Health := Health - HostileDamage(pTurn, mix, Loc, Movement);
|
---|
1988 | if Health < 0 then
|
---|
1989 | RemoveUnit_UpdateMap(pTurn, uix);
|
---|
1990 | end;
|
---|
1991 | end; { unit loop 1 }
|
---|
1992 |
|
---|
1993 | for uix := 0 to nUn - 1 do
|
---|
1994 | with Un[uix] do
|
---|
1995 | begin
|
---|
1996 | Flags := Flags and not unWithdrawn;
|
---|
1997 | if (Loc >= 0) and (Model[mix].Domain = dGround) and (Master < 0) and
|
---|
1998 | ((Integer(Movement) = Model[mix].Speed) or
|
---|
1999 | (Model[mix].Cap[mcAcademy] > 0) and (Movement * 2 >= Model[mix].Speed))
|
---|
2000 | then
|
---|
2001 | Flags := Flags or unFortified; // fortify unmoved units
|
---|
2002 | end;
|
---|
2003 |
|
---|
2004 | if (GTestFlags and tfUncover = 0) and (Difficulty[pTurn] > 0) then
|
---|
2005 | begin // restrict view area to current positions
|
---|
2006 | MaskD(ObserveLevel, MapSize, not Cardinal(3 shl (2 * pTurn)));
|
---|
2007 | if Mode > moLoading_Fast then
|
---|
2008 | MaskD(RW[pTurn].Map^, MapSize, Cardinal(not Cardinal(fUnit or fHiddenUnit or
|
---|
2009 | fStealthUnit or fObserved or fSpiedOut or fOwned or fOwnZoCUnit or
|
---|
2010 | fInEnemyZoC)));
|
---|
2011 | RW[pTurn].nEnemyUn := 0;
|
---|
2012 | DiscoverViewAreas(pTurn);
|
---|
2013 | end;
|
---|
2014 |
|
---|
2015 | if GWinner = 0 then
|
---|
2016 | for p1 := 0 to nPl - 1 do
|
---|
2017 | if 1 shl p1 and GAlive <> 0 then
|
---|
2018 | CheckWin(p1);
|
---|
2019 | end;
|
---|
2020 | end;
|
---|
2021 |
|
---|
2022 | procedure NextPlayer;
|
---|
2023 | begin
|
---|
2024 | if GTurn = 0 then
|
---|
2025 | BeforeTurn0
|
---|
2026 | else
|
---|
2027 | BeforeTurn;
|
---|
2028 | NoLogCityTileChanges;
|
---|
2029 | GenerateStat(pTurn);
|
---|
2030 | Inform(pTurn);
|
---|
2031 | ChangeClient;
|
---|
2032 | end;
|
---|
2033 |
|
---|
2034 | function ExecuteMove(P, uix, ToLoc: Integer; var MoveInfo: TMoveInfo;
|
---|
2035 | ShowMove: TShowMove): Integer;
|
---|
2036 | var
|
---|
2037 | I, p1, FromLoc, uix1, nUpdateLoc: Integer;
|
---|
2038 | MinLevel, MissionResult: Cardinal;
|
---|
2039 | PModel: ^TModel;
|
---|
2040 | UpdateLoc: array [0 .. numax - 1] of Integer;
|
---|
2041 | SeeFrom, SeeTo, ExtDiscover: Boolean;
|
---|
2042 | begin
|
---|
2043 | Result := 0;
|
---|
2044 | with RW[P], Un[uix] do
|
---|
2045 | begin
|
---|
2046 | PModel := @Model[mix];
|
---|
2047 | FromLoc := Loc;
|
---|
2048 |
|
---|
2049 | if Master < 0 then
|
---|
2050 | FreeUnit(P, uix);
|
---|
2051 | if (MoveInfo.MoveType in [mtMove, mtCapture]) and MoveInfo.MountainDelay
|
---|
2052 | then
|
---|
2053 | begin
|
---|
2054 | Flags := Flags or unMountainDelay;
|
---|
2055 | end;
|
---|
2056 | Loc := -2;
|
---|
2057 | if TroopLoad + AirLoad > 0 then
|
---|
2058 | for I := 0 to nUn - 1 do
|
---|
2059 | if (Un[I].Loc >= 0) and (Un[I].Master = uix) then
|
---|
2060 | Un[I].Loc := -2;
|
---|
2061 | UpdateUnitMap(FromLoc);
|
---|
2062 |
|
---|
2063 | if Mode >= moMovie then { show move in interface modules }
|
---|
2064 | begin
|
---|
2065 | ShowMove.EndHealth := MoveInfo.EndHealth;
|
---|
2066 | ShowMove.EndHealthDef := -1;
|
---|
2067 | if Master >= 0 then
|
---|
2068 | if Model[Un[Master].mix].Domain = dAir then
|
---|
2069 | ShowMove.Flags := ShowMove.Flags or umPlaneUnloading
|
---|
2070 | else
|
---|
2071 | ShowMove.Flags := ShowMove.Flags or umShipUnloading;
|
---|
2072 | if MoveInfo.ToMaster >= 0 then
|
---|
2073 | if Model[Un[MoveInfo.ToMaster].mix].Domain = dAir then
|
---|
2074 | ShowMove.Flags := ShowMove.Flags or umPlaneLoading
|
---|
2075 | else
|
---|
2076 | ShowMove.Flags := ShowMove.Flags or umShipLoading;
|
---|
2077 | for p1 := 0 to nPl - 1 do
|
---|
2078 | if (1 shl p1 and GWatching <> 0) and ((p1 <> P) or (bix[p1].Kind = btTerm))
|
---|
2079 | then
|
---|
2080 | begin
|
---|
2081 | if PModel.Cap[mcStealth] > 0 then
|
---|
2082 | MinLevel := lObserveSuper
|
---|
2083 | else if PModel.Cap[mcSub] > 0 then
|
---|
2084 | MinLevel := lObserveAll
|
---|
2085 | else
|
---|
2086 | MinLevel := lObserveUnhidden;
|
---|
2087 | SeeFrom := (p1 = P) or (ObserveLevel[FromLoc] shr (2 * p1) and
|
---|
2088 | 3 >= MinLevel);
|
---|
2089 | SeeTo := (p1 = P) or (ObserveLevel[ToLoc] shr (2 * p1) and
|
---|
2090 | 3 >= MinLevel);
|
---|
2091 | if SeeFrom and SeeTo then
|
---|
2092 | begin
|
---|
2093 | TellAboutModel(p1, P, mix);
|
---|
2094 | if p1 = P then
|
---|
2095 | ShowMove.emix := -1
|
---|
2096 | else
|
---|
2097 | ShowMove.emix := emixSafe(p1, P, mix);
|
---|
2098 | if MoveInfo.MoveType = mtCapture then
|
---|
2099 | CallPlayer(cShowCapturing, p1, ShowMove)
|
---|
2100 | else
|
---|
2101 | CallPlayer(cShowMoving, p1, ShowMove);
|
---|
2102 | end
|
---|
2103 | else if SeeFrom then
|
---|
2104 | CallPlayer(cShowUnitChanged, p1, FromLoc);
|
---|
2105 | end;
|
---|
2106 | end;
|
---|
2107 |
|
---|
2108 | if MoveInfo.MoveType <> mtSpyMission then
|
---|
2109 | Loc := ToLoc;
|
---|
2110 | if TroopLoad + AirLoad > 0 then
|
---|
2111 | for I := 0 to nUn - 1 do
|
---|
2112 | if Un[I].Loc = -2 then
|
---|
2113 | Un[I].Loc := ToLoc;
|
---|
2114 |
|
---|
2115 | ExtDiscover := False;
|
---|
2116 | nUpdateLoc := 0;
|
---|
2117 | if MoveInfo.MoveType = mtCapture then
|
---|
2118 | begin
|
---|
2119 | Assert(Occupant[ToLoc] < 0);
|
---|
2120 | for uix1 := 0 to RW[MoveInfo.Defender].nUn - 1 do
|
---|
2121 | with RW[MoveInfo.Defender].Un[uix1] do
|
---|
2122 | if (Loc >= 0) and (Home = MoveInfo.Dcix) then
|
---|
2123 | begin
|
---|
2124 | UpdateLoc[nUpdateLoc] := Loc;
|
---|
2125 | Inc(nUpdateLoc);
|
---|
2126 | end;
|
---|
2127 | // unit will be removed -- remember position and update for all players
|
---|
2128 |
|
---|
2129 | if (RW[MoveInfo.Defender].City[MoveInfo.Dcix].Size > 2) and (nCity < ncmax)
|
---|
2130 | then
|
---|
2131 | begin // city captured
|
---|
2132 | ChangeCityOwner_TellPlayers(MoveInfo.Defender, MoveInfo.Dcix, P);
|
---|
2133 | City[nCity - 1].Flags := CaptureTurns shl 16;
|
---|
2134 | CityShrink(P, nCity - 1);
|
---|
2135 | if Mode = moPlaying then
|
---|
2136 | with RW[P].City[nCity - 1] do
|
---|
2137 | begin
|
---|
2138 | // SavedResourceWeights[nCity-1]:=ResourceWeights;
|
---|
2139 | SavedTiles[nCity - 1] := Tiles;
|
---|
2140 | end;
|
---|
2141 | ExtDiscover := True;
|
---|
2142 |
|
---|
2143 | // Temple of Zeus effect
|
---|
2144 | if GWonder[woZeus].EffectiveOwner = P then
|
---|
2145 | begin
|
---|
2146 | GiveCivilReport(P, MoveInfo.Defender);
|
---|
2147 | for I := 0 to nAdv - 1 do
|
---|
2148 | if not (I in FutureTech) and (RW[P].Tech[I] < tsSeen) and
|
---|
2149 | (RW[MoveInfo.Defender].Tech[I] >= tsApplicable) then
|
---|
2150 | begin
|
---|
2151 | Happened := Happened or phStealTech;
|
---|
2152 | GStealFrom := MoveInfo.Defender;
|
---|
2153 | Break;
|
---|
2154 | end;
|
---|
2155 | end;
|
---|
2156 | if Mode = moPlaying then
|
---|
2157 | LogCheckBorders(P, nCity - 1, MoveInfo.Defender);
|
---|
2158 | {$IFOPT O-}
|
---|
2159 | if Mode < moPlaying then
|
---|
2160 | InvalidTreatyMap := not (1 shl P);
|
---|
2161 | {$ENDIF}
|
---|
2162 | // territory should not be considered for the rest of the command
|
---|
2163 | // execution, because during loading a game it's incorrect before
|
---|
2164 | // subsequent sIntExpandTerritory is processed
|
---|
2165 | end
|
---|
2166 | else // city destroyed
|
---|
2167 | begin
|
---|
2168 | DestroyCity_TellPlayers(MoveInfo.Defender, MoveInfo.Dcix, False);
|
---|
2169 | CheckBorders(ToLoc, MoveInfo.Defender);
|
---|
2170 | end;
|
---|
2171 | RecalcPeaceMap(P);
|
---|
2172 | if Mode >= moMovie then
|
---|
2173 | Move(GWonder, Wonder, SizeOf(GWonder));
|
---|
2174 | end; { if MoveInfo.MoveType=mtCapture }
|
---|
2175 |
|
---|
2176 | if MoveInfo.MoveType = mtSpyMission then
|
---|
2177 | begin
|
---|
2178 | MissionResult := DoSpyMission(P, MoveInfo.Defender, MoveInfo.Dcix,
|
---|
2179 | SpyMission);
|
---|
2180 | if (Mode = moPlaying) and (SpyMission = smStealForeignReports) then
|
---|
2181 | CallPlayer(cShowMissionResult, P, MissionResult);
|
---|
2182 | end;
|
---|
2183 |
|
---|
2184 | Health := MoveInfo.EndHealth;
|
---|
2185 | Dec(Movement, MoveInfo.Cost);
|
---|
2186 | // transport unload
|
---|
2187 | if Master >= 0 then
|
---|
2188 | begin
|
---|
2189 | if PModel.Domain = dAir then
|
---|
2190 | Dec(Un[Master].AirLoad)
|
---|
2191 | else
|
---|
2192 | begin
|
---|
2193 | Dec(Un[Master].TroopLoad);
|
---|
2194 | Assert(Movement <= 0);
|
---|
2195 | end;
|
---|
2196 | Master := -1;
|
---|
2197 | end;
|
---|
2198 |
|
---|
2199 | if (Health <= 0) or (MoveInfo.MoveType = mtSpyMission) then
|
---|
2200 | RemoveUnit(P, uix) // spy mission or victim of HostileDamage
|
---|
2201 | else
|
---|
2202 | begin // transport load
|
---|
2203 | Master := MoveInfo.ToMaster;
|
---|
2204 | if MoveInfo.ToMaster >= 0 then
|
---|
2205 | begin
|
---|
2206 | if PModel.Domain = dAir then
|
---|
2207 | Inc(Un[MoveInfo.ToMaster].AirLoad)
|
---|
2208 | else
|
---|
2209 | Inc(Un[MoveInfo.ToMaster].TroopLoad);
|
---|
2210 | end
|
---|
2211 | else
|
---|
2212 | PlaceUnit(P, uix);
|
---|
2213 | end;
|
---|
2214 |
|
---|
2215 | if (MoveInfo.MoveType = mtCapture) and (nUpdateLoc > 0) then
|
---|
2216 | RecalcMapZoC(P);
|
---|
2217 | UpdateUnitMap(ToLoc, MoveInfo.MoveType = mtCapture);
|
---|
2218 | for I := 0 to nUpdateLoc - 1 do
|
---|
2219 | UpdateUnitMap(UpdateLoc[I]);
|
---|
2220 | // tell about lost units of defender
|
---|
2221 |
|
---|
2222 | if (MoveInfo.MoveType <> mtSpyMission) and (Master < 0) then
|
---|
2223 | begin
|
---|
2224 | if (PModel.Kind = mkDiplomat) or (PModel.Domain = dAir) or
|
---|
2225 | (PModel.Cap[mcRadar] + PModel.Cap[mcCarrier] + PModel.Cap[mcAcademy] >
|
---|
2226 | 0) or (RealMap[ToLoc] and fTerrain = fMountains) or
|
---|
2227 | (RealMap[ToLoc] and fTerImp = tiFort) or
|
---|
2228 | (RealMap[ToLoc] and fTerImp = tiBase) then
|
---|
2229 | ExtDiscover := True;
|
---|
2230 | if (PModel.Kind = mkDiplomat) or (PModel.Cap[mcSpy] > 0) then
|
---|
2231 | I := lObserveSuper
|
---|
2232 | else if (PModel.Domain = dAir) or
|
---|
2233 | (PModel.Cap[mcRadar] + PModel.Cap[mcCarrier] > 0) then
|
---|
2234 | I := lObserveAll
|
---|
2235 | else
|
---|
2236 | I := lObserveUnhidden;
|
---|
2237 | if ExtDiscover then
|
---|
2238 | begin
|
---|
2239 | if Discover21(ToLoc, P, I, True, PModel.Domain = dGround) then
|
---|
2240 | Result := Result or rEnemySpotted;
|
---|
2241 | end
|
---|
2242 | else
|
---|
2243 | begin
|
---|
2244 | if Discover9(ToLoc, P, I, True, PModel.Domain = dGround) then
|
---|
2245 | Result := Result or rEnemySpotted;
|
---|
2246 | end;
|
---|
2247 | end;
|
---|
2248 |
|
---|
2249 | if Mode >= moMovie then { show after-move in interface modules }
|
---|
2250 | for p1 := 0 to nPl - 1 do
|
---|
2251 | if (1 shl p1 and GWatching <> 0) and ((p1 <> P) or (bix[p1].Kind = btTerm))
|
---|
2252 | then
|
---|
2253 | begin
|
---|
2254 | if PModel.Cap[mcStealth] > 0 then
|
---|
2255 | MinLevel := lObserveSuper
|
---|
2256 | else if PModel.Cap[mcSub] > 0 then
|
---|
2257 | MinLevel := lObserveAll
|
---|
2258 | else
|
---|
2259 | MinLevel := lObserveUnhidden;
|
---|
2260 | SeeFrom := (p1 = P) or (ObserveLevel[FromLoc] shr (2 * p1) and
|
---|
2261 | 3 >= MinLevel);
|
---|
2262 | SeeTo := (p1 = P) or (ObserveLevel[ToLoc] shr (2 * p1) and
|
---|
2263 | 3 >= MinLevel);
|
---|
2264 | if SeeTo and (MoveInfo.MoveType = mtCapture) then
|
---|
2265 | CallPlayer(cShowCityChanged, p1, ToLoc);
|
---|
2266 | if SeeFrom and SeeTo then
|
---|
2267 | CallPlayer(cShowAfterMove, p1, ToLoc)
|
---|
2268 | else if (MoveInfo.MoveType <> mtSpyMission) and SeeTo then
|
---|
2269 | CallPlayer(cShowUnitChanged, p1, ToLoc);
|
---|
2270 | for I := 0 to nUpdateLoc - 1 do
|
---|
2271 | if ObserveLevel[UpdateLoc[I]] shr (2 * p1) and 3 >= lObserveUnhidden
|
---|
2272 | then
|
---|
2273 | CallPlayer(cShowUnitChanged, p1, UpdateLoc[I]);
|
---|
2274 | end;
|
---|
2275 | end;
|
---|
2276 | end;
|
---|
2277 |
|
---|
2278 | function ExecuteAttack(P, uix, ToLoc: Integer; var MoveInfo: TMoveInfo;
|
---|
2279 | ShowMove: TShowMove): Integer;
|
---|
2280 |
|
---|
2281 | procedure WriteBattleHistory(ToLoc, FromLoc, Attacker, Defender, mixAttacker,
|
---|
2282 | mixDefender: Integer; AttackerLost, DefenderLost: Boolean);
|
---|
2283 | var
|
---|
2284 | AttackerBattle, DefenderBattle: ^TBattle;
|
---|
2285 | begin
|
---|
2286 | with RW[Attacker] do
|
---|
2287 | begin
|
---|
2288 | if nBattleHistory = 0 then
|
---|
2289 | ReallocMem(BattleHistory, 16 * SizeOf(TBattle))
|
---|
2290 | else if (nBattleHistory >= 16) and
|
---|
2291 | (nBattleHistory and (nBattleHistory - 1) = 0) then
|
---|
2292 | ReallocMem(BattleHistory, nBattleHistory * (2 * SizeOf(TBattle)));
|
---|
2293 | AttackerBattle := @BattleHistory[nBattleHistory];
|
---|
2294 | Inc(nBattleHistory);
|
---|
2295 | end;
|
---|
2296 | with RW[Defender] do
|
---|
2297 | begin
|
---|
2298 | if nBattleHistory = 0 then
|
---|
2299 | ReallocMem(BattleHistory, 16 * SizeOf(TBattle))
|
---|
2300 | else if (nBattleHistory >= 16) and
|
---|
2301 | (nBattleHistory and (nBattleHistory - 1) = 0) then
|
---|
2302 | ReallocMem(BattleHistory, nBattleHistory * (2 * SizeOf(TBattle)));
|
---|
2303 | DefenderBattle := @BattleHistory[nBattleHistory];
|
---|
2304 | Inc(nBattleHistory);
|
---|
2305 | end;
|
---|
2306 | AttackerBattle.Enemy := Defender;
|
---|
2307 | AttackerBattle.Flags := 0;
|
---|
2308 | AttackerBattle.Turn := GTurn;
|
---|
2309 | AttackerBattle.mix := mixAttacker;
|
---|
2310 | AttackerBattle.mixEnemy := mixDefender;
|
---|
2311 | AttackerBattle.ToLoc := ToLoc;
|
---|
2312 | AttackerBattle.FromLoc := FromLoc;
|
---|
2313 | DefenderBattle.Enemy := Attacker;
|
---|
2314 | DefenderBattle.Flags := bhEnemyAttack;
|
---|
2315 | DefenderBattle.Turn := GTurn;
|
---|
2316 | DefenderBattle.mix := mixDefender;
|
---|
2317 | DefenderBattle.mixEnemy := mixAttacker;
|
---|
2318 | DefenderBattle.ToLoc := ToLoc;
|
---|
2319 | DefenderBattle.FromLoc := FromLoc;
|
---|
2320 | if AttackerLost then
|
---|
2321 | begin
|
---|
2322 | AttackerBattle.Flags := AttackerBattle.Flags or bhMyUnitLost;
|
---|
2323 | DefenderBattle.Flags := DefenderBattle.Flags or bhEnemyUnitLost;
|
---|
2324 | end;
|
---|
2325 | if DefenderLost then
|
---|
2326 | begin
|
---|
2327 | AttackerBattle.Flags := AttackerBattle.Flags or bhEnemyUnitLost;
|
---|
2328 | DefenderBattle.Flags := DefenderBattle.Flags or bhMyUnitLost;
|
---|
2329 | end;
|
---|
2330 | end;
|
---|
2331 |
|
---|
2332 | var
|
---|
2333 | I, p1, FromLoc, uix1, nUpdateLoc, ExpGain, ExpelToLoc, cix1: Integer;
|
---|
2334 | PModel: ^TModel;
|
---|
2335 | UpdateLoc: array [0 .. numax - 1] of Integer;
|
---|
2336 | LoseCityPop, CityDestroyed, SeeFrom, SeeTo, ZoCDefenderDestroyed: Boolean;
|
---|
2337 | begin
|
---|
2338 | Result := 0;
|
---|
2339 | with RW[P].Un[uix] do
|
---|
2340 | begin
|
---|
2341 | PModel := @RW[P].Model[mix];
|
---|
2342 | FromLoc := Loc;
|
---|
2343 |
|
---|
2344 | ShowMove.EndHealth := MoveInfo.EndHealth;
|
---|
2345 | ShowMove.EndHealthDef := MoveInfo.EndHealthDef;
|
---|
2346 | if MoveInfo.MoveType = mtAttack then
|
---|
2347 | WriteBattleHistory(ToLoc, FromLoc, P, MoveInfo.Defender, mix,
|
---|
2348 | RW[MoveInfo.Defender].Un[MoveInfo.Duix].mix, MoveInfo.EndHealth <= 0,
|
---|
2349 | MoveInfo.EndHealthDef <= 0);
|
---|
2350 |
|
---|
2351 | { if RW[p].Treaty[MoveInfo.Defender]=trCeaseFire then
|
---|
2352 | begin
|
---|
2353 | if Mode>=moMovie then
|
---|
2354 | CallPlayer(cShowCancelTreaty,MoveInfo.Defender,P);
|
---|
2355 | CancelTreaty(P,MoveInfo.Defender)
|
---|
2356 | end; }
|
---|
2357 | if Mode >= moMovie then { show attack in interface modules }
|
---|
2358 | for p1 := 0 to nPl - 1 do
|
---|
2359 | if (1 shl p1 and GWatching <> 0) and ((p1 <> P) or (bix[p1].Kind = btTerm))
|
---|
2360 | then
|
---|
2361 | begin
|
---|
2362 | SeeFrom := ObserveLevel[FromLoc] shr (2 * p1) and
|
---|
2363 | 3 >= lObserveUnhidden;
|
---|
2364 | SeeTo := ObserveLevel[ToLoc] shr (2 * p1) and 3 >= lObserveUnhidden;
|
---|
2365 | if SeeFrom and SeeTo then
|
---|
2366 | begin
|
---|
2367 | TellAboutModel(p1, P, mix);
|
---|
2368 | if p1 = P then
|
---|
2369 | ShowMove.emix := -1
|
---|
2370 | else
|
---|
2371 | ShowMove.emix := emixSafe(p1, P, mix);
|
---|
2372 | CallPlayer(cShowAttacking, p1, ShowMove);
|
---|
2373 | end;
|
---|
2374 | end;
|
---|
2375 |
|
---|
2376 | LoseCityPop := False;
|
---|
2377 | if (RealMap[ToLoc] and fCity <> 0) and
|
---|
2378 | ((MoveInfo.MoveType = mtAttack) and (MoveInfo.EndHealthDef <= 0) or
|
---|
2379 | (MoveInfo.MoveType = mtBombard) and (BombardmentDestroysCity or
|
---|
2380 | (RW[MoveInfo.Defender].City[MoveInfo.Dcix].Size > 2))) then
|
---|
2381 | case PModel.Domain of
|
---|
2382 | dGround:
|
---|
2383 | LoseCityPop := (PModel.Cap[mcArtillery] > 0) or
|
---|
2384 | (RW[MoveInfo.Defender].City[MoveInfo.Dcix].Built[imWalls] = 0) and
|
---|
2385 | (Continent[ToLoc] <> GrWallContinent[MoveInfo.Defender]);
|
---|
2386 | dSea:
|
---|
2387 | LoseCityPop := RW[MoveInfo.Defender].City[MoveInfo.Dcix].Built
|
---|
2388 | [imCoastalFort] = 0;
|
---|
2389 | dAir:
|
---|
2390 | LoseCityPop := RW[MoveInfo.Defender].City[MoveInfo.Dcix].Built
|
---|
2391 | [imMissileBat] = 0;
|
---|
2392 | end;
|
---|
2393 | CityDestroyed := LoseCityPop and
|
---|
2394 | (RW[MoveInfo.Defender].City[MoveInfo.Dcix].Size <= 2);
|
---|
2395 |
|
---|
2396 | if MoveInfo.MoveType = mtBombard then
|
---|
2397 | begin
|
---|
2398 | Assert(Movement >= 100);
|
---|
2399 | if PModel.Attack = 0 then
|
---|
2400 | Flags := Flags and not unBombsLoaded;
|
---|
2401 | Dec(Movement, 100);
|
---|
2402 | end
|
---|
2403 | else if MoveInfo.MoveType = mtExpel then
|
---|
2404 | begin
|
---|
2405 | Assert(Movement >= 100);
|
---|
2406 | Job := jNone;
|
---|
2407 | Flags := Flags and not unFortified;
|
---|
2408 | Dec(Movement, 100);
|
---|
2409 | end
|
---|
2410 | else
|
---|
2411 | begin
|
---|
2412 | Assert(MoveInfo.MoveType = mtAttack);
|
---|
2413 | if MoveInfo.EndHealth = 0 then
|
---|
2414 | RemoveUnit(P, uix, MoveInfo.Defender) // destroy attacker
|
---|
2415 | else
|
---|
2416 | begin // update attacker
|
---|
2417 | ExpGain := (Health - MoveInfo.EndHealth + 1) shr 1;
|
---|
2418 | if Exp + ExpGain > (nExp - 1) * ExpCost then
|
---|
2419 | Exp := (nExp - 1) * ExpCost
|
---|
2420 | else
|
---|
2421 | Inc(Exp, ExpGain);
|
---|
2422 | Health := MoveInfo.EndHealth;
|
---|
2423 | Job := jNone;
|
---|
2424 | if RW[MoveInfo.Defender].Model[RW[MoveInfo.Defender].Un[MoveInfo.Duix]
|
---|
2425 | .mix].Domain < dAir then
|
---|
2426 | Flags := Flags and not unBombsLoaded;
|
---|
2427 | Flags := Flags and not unFortified;
|
---|
2428 | if Movement > 100 then
|
---|
2429 | Dec(Movement, 100)
|
---|
2430 | else
|
---|
2431 | Movement := 0;
|
---|
2432 | end;
|
---|
2433 | end;
|
---|
2434 |
|
---|
2435 | ZoCDefenderDestroyed := False;
|
---|
2436 | nUpdateLoc := 0;
|
---|
2437 | if MoveInfo.MoveType = mtExpel then
|
---|
2438 | with RW[MoveInfo.Defender], Un[MoveInfo.Duix] do
|
---|
2439 | begin // expel friendly unit
|
---|
2440 | if Home >= 0 then
|
---|
2441 | ExpelToLoc := City[Home].Loc
|
---|
2442 | else
|
---|
2443 | begin
|
---|
2444 | ExpelToLoc := City[0].Loc; // search destination for homeless units
|
---|
2445 | for cix1 := 1 to nCity - 1 do
|
---|
2446 | if (City[cix1].Loc >= 0) and
|
---|
2447 | ((ExpelToLoc < 0) or (City[cix1].Built[imPalace] > 0)) then
|
---|
2448 | ExpelToLoc := City[cix1].Loc;
|
---|
2449 | end;
|
---|
2450 | if ExpelToLoc >= 0 then
|
---|
2451 | begin
|
---|
2452 | FreeUnit(MoveInfo.Defender, MoveInfo.Duix);
|
---|
2453 | Loc := ExpelToLoc;
|
---|
2454 | PlaceUnit(MoveInfo.Defender, MoveInfo.Duix);
|
---|
2455 | UpdateLoc[nUpdateLoc] := Loc;
|
---|
2456 | Inc(nUpdateLoc);
|
---|
2457 | Flags := Flags or unWithdrawn;
|
---|
2458 | end;
|
---|
2459 | end
|
---|
2460 | else if (MoveInfo.MoveType = mtAttack) and (MoveInfo.EndHealthDef > 0) then
|
---|
2461 | with RW[MoveInfo.Defender].Un[MoveInfo.Duix] do
|
---|
2462 | begin // update defender
|
---|
2463 | ExpGain := (Health - MoveInfo.EndHealthDef + 1) shr 1;
|
---|
2464 | if Exp + ExpGain > (nExp - 1) * ExpCost then
|
---|
2465 | Exp := (nExp - 1) * ExpCost
|
---|
2466 | else
|
---|
2467 | Inc(Exp, ExpGain);
|
---|
2468 | Health := MoveInfo.EndHealthDef;
|
---|
2469 | end
|
---|
2470 | else
|
---|
2471 | begin // destroy defenders
|
---|
2472 | if MoveInfo.MoveType <> mtBombard then
|
---|
2473 | begin
|
---|
2474 | ZoCDefenderDestroyed := RW[MoveInfo.Defender].Model
|
---|
2475 | [RW[MoveInfo.Defender].Un[MoveInfo.Duix].mix].Flags and mdZOC <> 0;
|
---|
2476 | if ((RealMap[ToLoc] and fCity = 0) and
|
---|
2477 | (RealMap[ToLoc] and fTerImp <> tiBase) and
|
---|
2478 | (RealMap[ToLoc] and fTerImp <> tiFort)) or LoseCityPop and
|
---|
2479 | (RW[MoveInfo.Defender].City[MoveInfo.Dcix].Size = 2) then
|
---|
2480 | RemoveAllUnits(MoveInfo.Defender, ToLoc, P)
|
---|
2481 | { no city, base or fortress }
|
---|
2482 | else
|
---|
2483 | RemoveUnit(MoveInfo.Defender, MoveInfo.Duix, P);
|
---|
2484 | end;
|
---|
2485 |
|
---|
2486 | if LoseCityPop then // city defender defeated -- shrink city
|
---|
2487 | if not CityDestroyed then
|
---|
2488 | CityShrink(MoveInfo.Defender, MoveInfo.Dcix)
|
---|
2489 | else
|
---|
2490 | begin
|
---|
2491 | for uix1 := 0 to RW[MoveInfo.Defender].nUn - 1 do
|
---|
2492 | with RW[MoveInfo.Defender].Un[uix1] do
|
---|
2493 | if (Loc >= 0) and (Home = MoveInfo.Dcix) then
|
---|
2494 | begin
|
---|
2495 | UpdateLoc[nUpdateLoc] := Loc;
|
---|
2496 | Inc(nUpdateLoc);
|
---|
2497 | end;
|
---|
2498 | // unit will be removed -- remember position and update for all players
|
---|
2499 | DestroyCity_TellPlayers(MoveInfo.Defender, MoveInfo.Dcix, False);
|
---|
2500 | CheckBorders(ToLoc, MoveInfo.Defender);
|
---|
2501 | RecalcPeaceMap(P);
|
---|
2502 | end;
|
---|
2503 | end;
|
---|
2504 |
|
---|
2505 | if CityDestroyed and (nUpdateLoc > 0) then
|
---|
2506 | RecalcMapZoC(P)
|
---|
2507 | else if ZoCDefenderDestroyed then
|
---|
2508 | RecalcV8ZoC(P, ToLoc);
|
---|
2509 | UpdateUnitMap(FromLoc);
|
---|
2510 | UpdateUnitMap(ToLoc, LoseCityPop);
|
---|
2511 | for I := 0 to nUpdateLoc - 1 do
|
---|
2512 | UpdateUnitMap(UpdateLoc[I]);
|
---|
2513 | // tell about lost units of defender
|
---|
2514 |
|
---|
2515 | if Mode >= moMovie then
|
---|
2516 | begin
|
---|
2517 | for I := 0 to RW[P].nEnemyModel - 1 do
|
---|
2518 | with RW[P].EnemyModel[I] do
|
---|
2519 | Lost := Destroyed[P, Owner, mix];
|
---|
2520 | for p1 := 0 to nPl - 1 do { show after-attack in interface modules }
|
---|
2521 | if (1 shl p1 and GWatching <> 0) and ((p1 <> P) or (bix[p1].Kind = btTerm))
|
---|
2522 | then
|
---|
2523 | begin
|
---|
2524 | SeeFrom := ObserveLevel[FromLoc] shr (2 * p1) and
|
---|
2525 | 3 >= lObserveUnhidden;
|
---|
2526 | SeeTo := ObserveLevel[ToLoc] shr (2 * p1) and 3 >= lObserveUnhidden;
|
---|
2527 | if SeeTo and CityDestroyed then
|
---|
2528 | CallPlayer(cShowCityChanged, p1, ToLoc); // city was destroyed
|
---|
2529 | if SeeFrom and SeeTo then
|
---|
2530 | begin
|
---|
2531 | CallPlayer(cShowAfterAttack, p1, ToLoc);
|
---|
2532 | CallPlayer(cShowAfterAttack, p1, FromLoc);
|
---|
2533 | end
|
---|
2534 | else
|
---|
2535 | begin
|
---|
2536 | if SeeTo then
|
---|
2537 | CallPlayer(cShowUnitChanged, p1, ToLoc);
|
---|
2538 | if SeeFrom then
|
---|
2539 | CallPlayer(cShowUnitChanged, p1, FromLoc);
|
---|
2540 | end;
|
---|
2541 | if SeeTo and (MoveInfo.MoveType = mtExpel) and (ExpelToLoc >= 0) then
|
---|
2542 | CallPlayer(cShowUnitChanged, p1, ExpelToLoc);
|
---|
2543 | end;
|
---|
2544 | end;
|
---|
2545 | end;
|
---|
2546 | end;
|
---|
2547 |
|
---|
2548 | function MoveUnit(P, uix, dx, dy: Integer; TestOnly: Boolean): Integer;
|
---|
2549 | var
|
---|
2550 | ToLoc: Integer;
|
---|
2551 | MoveInfo: TMoveInfo;
|
---|
2552 | ShowMove: TShowMove;
|
---|
2553 | begin
|
---|
2554 | {$IFOPT O-}Assert(1 shl P and InvalidTreatyMap = 0); {$ENDIF}
|
---|
2555 | with RW[P].Un[uix] do
|
---|
2556 | begin
|
---|
2557 | ToLoc := dLoc(Loc, dx, dy);
|
---|
2558 | if (ToLoc < 0) or (ToLoc >= MapSize) then
|
---|
2559 | begin
|
---|
2560 | Result := eInvalid;
|
---|
2561 | Exit;
|
---|
2562 | end;
|
---|
2563 | Result := CalculateMove(P, uix, ToLoc, 3 - dy and 1, TestOnly, MoveInfo);
|
---|
2564 | if Result = eZOC_EnemySpotted then
|
---|
2565 | ZOCTile := ToLoc;
|
---|
2566 | if (Result >= rExecuted) and not TestOnly then
|
---|
2567 | begin
|
---|
2568 | ShowMove.dx := dx;
|
---|
2569 | ShowMove.dy := dy;
|
---|
2570 | ShowMove.FromLoc := Loc;
|
---|
2571 | ShowMove.mix := mix;
|
---|
2572 | ShowMove.Health := Health;
|
---|
2573 | ShowMove.Fuel := Fuel;
|
---|
2574 | ShowMove.Exp := Exp;
|
---|
2575 | ShowMove.Load := TroopLoad + AirLoad;
|
---|
2576 | ShowMove.Owner := P;
|
---|
2577 | if (TroopLoad > 0) or (AirLoad > 0) then
|
---|
2578 | ShowMove.Flags := unMulti
|
---|
2579 | else
|
---|
2580 | ShowMove.Flags := 0;
|
---|
2581 | case MoveInfo.MoveType of
|
---|
2582 | mtCapture:
|
---|
2583 | ShowMove.Flags := ShowMove.Flags or umCapturing;
|
---|
2584 | mtSpyMission:
|
---|
2585 | ShowMove.Flags := ShowMove.Flags or umSpyMission;
|
---|
2586 | mtBombard:
|
---|
2587 | ShowMove.Flags := ShowMove.Flags or umBombarding;
|
---|
2588 | mtExpel:
|
---|
2589 | ShowMove.Flags := ShowMove.Flags or umExpelling;
|
---|
2590 | end;
|
---|
2591 | case MoveInfo.MoveType of
|
---|
2592 | mtMove, mtCapture, mtSpyMission:
|
---|
2593 | Result := ExecuteMove(P, uix, ToLoc, MoveInfo, ShowMove) or Result;
|
---|
2594 | mtAttack, mtBombard, mtExpel:
|
---|
2595 | Result := ExecuteAttack(P, uix, ToLoc, MoveInfo, ShowMove) or Result;
|
---|
2596 | end;
|
---|
2597 | end;
|
---|
2598 | end;
|
---|
2599 | end;
|
---|
2600 |
|
---|
2601 | function Server(Command, Player, Subject: Integer; var Data): Integer; stdcall;
|
---|
2602 |
|
---|
2603 | function CountPrice(const Offer: TOffer; PriceType: Integer): Integer;
|
---|
2604 | var
|
---|
2605 | I: Integer;
|
---|
2606 | begin
|
---|
2607 | Result := 0;
|
---|
2608 | for I := 0 to Offer.nDeliver + Offer.nCost - 1 do
|
---|
2609 | if Offer.Price[I] and $FFFF0000 = Cardinal(PriceType) then
|
---|
2610 | Inc(Result);
|
---|
2611 | end;
|
---|
2612 |
|
---|
2613 | { procedure UpdateBorderHelper;
|
---|
2614 | var
|
---|
2615 | X, Y, Loc, Loc1, dx, dy, ObserveMask: Integer;
|
---|
2616 | begin
|
---|
2617 | ObserveMask:=3 shl (2*pTurn);
|
---|
2618 | for X:=0 to lx-1 do for Y:=0 to ly shr 1-1 do
|
---|
2619 | begin
|
---|
2620 | Loc:=lx*(Y*2)+X;
|
---|
2621 | if ObserveLevel[Loc] and ObserveMask<>0 then
|
---|
2622 | begin
|
---|
2623 | for dy:=0 to 1 do for dx:=0 to 1 do
|
---|
2624 | begin
|
---|
2625 | Loc1:=(Loc+dx-1+lx) mod lx +lx*((Y+dy)*2-1);
|
---|
2626 | if (Loc1>=0) and (Loc1<MapSize)
|
---|
2627 | and (ObserveLevel[Loc1] and ObserveMask<>0) then
|
---|
2628 | if RealMap[Loc1] and $78000000=RealMap[Loc] and $78000000 then
|
---|
2629 | begin
|
---|
2630 | RW[pTurn].BorderHelper[Loc]:=RW[pTurn].BorderHelper[Loc] and not (1 shl (dy*2+dx));
|
---|
2631 | RW[pTurn].BorderHelper[Loc1]:=RW[pTurn].BorderHelper[Loc1] and not (8 shr (dy*2+dx))
|
---|
2632 | end
|
---|
2633 | else
|
---|
2634 | begin
|
---|
2635 | RW[pTurn].BorderHelper[Loc]:=RW[pTurn].BorderHelper[Loc] or (1 shl (dy*2+dx));
|
---|
2636 | RW[pTurn].BorderHelper[Loc1]:=RW[pTurn].BorderHelper[Loc1] or (8 shr (dy*2+dx));
|
---|
2637 | end
|
---|
2638 | end
|
---|
2639 | end
|
---|
2640 | end
|
---|
2641 | end; }
|
---|
2642 |
|
---|
2643 | const
|
---|
2644 | ptSelect = 0;
|
---|
2645 | ptTrGoods = 1;
|
---|
2646 | ptUn = 2;
|
---|
2647 | ptCaravan = 3;
|
---|
2648 | ptImp = 4;
|
---|
2649 | ptWonder = 6;
|
---|
2650 | ptShip = 7;
|
---|
2651 | ptInvalid = 8;
|
---|
2652 |
|
---|
2653 | function ProjectType(Project: Integer): Integer;
|
---|
2654 | begin
|
---|
2655 | if Project and cpCompleted <> 0 then
|
---|
2656 | Result := ptSelect
|
---|
2657 | else if Project and (cpImp + cpIndex) = cpImp + imTrGoods then
|
---|
2658 | Result := ptTrGoods
|
---|
2659 | else if Project and cpImp = 0 then
|
---|
2660 | if RW[Player].Model[Project and cpIndex].Kind = mkCaravan then
|
---|
2661 | Result := ptCaravan
|
---|
2662 | else
|
---|
2663 | Result := ptUn
|
---|
2664 | else if Project and cpIndex >= nImp then
|
---|
2665 | Result := ptInvalid
|
---|
2666 | else if Imp[Project and cpIndex].Kind = ikWonder then
|
---|
2667 | Result := ptWonder
|
---|
2668 | else if Imp[Project and cpIndex].Kind = ikShipPart then
|
---|
2669 | Result := ptShip
|
---|
2670 | else
|
---|
2671 | Result := ptImp;
|
---|
2672 | end;
|
---|
2673 |
|
---|
2674 | var
|
---|
2675 | D, I, J, p1, p2, pt0, pt1, uix1, cix1, Loc0, Loc1, dx, dy, NewCap, MinCap,
|
---|
2676 | MaxCap, CapWeight, Cost, NextProd, Preq, TotalFood, TotalProd, CheckSum,
|
---|
2677 | StopTurn, FutureMCost, NewProject, OldImp, mix, V8, V21, AStr, DStr,
|
---|
2678 | ABaseDamage, DBaseDamage: Integer;
|
---|
2679 | CityReport: TCityReport;
|
---|
2680 | FormerCLState: TCmdListState;
|
---|
2681 | Adjacent: TVicinity8Loc;
|
---|
2682 | Radius: TVicinity21Loc;
|
---|
2683 | ShowShipChange: TShowShipChange;
|
---|
2684 | ShowNegoData: TShowNegoData;
|
---|
2685 | Logged, Ok, HasShipChanged, AllHumansDead, OfferFullySupported: Boolean;
|
---|
2686 | Map: TMap;
|
---|
2687 | begin
|
---|
2688 | if Command = sTurn then
|
---|
2689 | begin
|
---|
2690 | p2 := -1;
|
---|
2691 | for p1 := 0 to nPl - 1 do
|
---|
2692 | if (p1 <> Player) and (1 shl p1 and GWatching <> 0) then
|
---|
2693 | CallPlayer(cShowTurnChange, p1, p2);
|
---|
2694 | end;
|
---|
2695 |
|
---|
2696 | Assert(MapSize = lx * ly);
|
---|
2697 | Assert(Command and (sctMask or sExecute) <> sctInternal or sExecute);
|
---|
2698 | // not for internal commands
|
---|
2699 | if (Command < 0) or (Command >= $10000) then
|
---|
2700 | begin
|
---|
2701 | Result := eUnknown;
|
---|
2702 | Exit;
|
---|
2703 | end;
|
---|
2704 |
|
---|
2705 | if (Player < 0) or (Player >= nPl) or
|
---|
2706 | ((Command and (sctMask or sExecute) <> sctInfo) and
|
---|
2707 | ((Subject < 0) or (Subject >= $1000))) then
|
---|
2708 | begin
|
---|
2709 | Result := eInvalid;
|
---|
2710 | Exit;
|
---|
2711 | end;
|
---|
2712 |
|
---|
2713 | if (1 shl Player and (GAlive or GWatching) = 0) and
|
---|
2714 | not ((Command = sTurn) or (Command = sBreak) or (Command = sResign) or
|
---|
2715 | (Command = sGetAIInfo) or (Command = sGetAICredits) or
|
---|
2716 | (Command = sGetVersion) or (Command and $FF0F = sGetChart)) then
|
---|
2717 | begin
|
---|
2718 | PutMessage(1 shl 16 + 1, Format('NOT Alive: %d', [Player]));
|
---|
2719 | Result := eNoTurn;
|
---|
2720 | Exit;
|
---|
2721 | end;
|
---|
2722 |
|
---|
2723 | Result := eOK;
|
---|
2724 |
|
---|
2725 | // check if command allowed now
|
---|
2726 | if (Mode = moPlaying) and not ((Command >= cClientEx) or (Command = sMessage)
|
---|
2727 | or (Command = sSetDebugMap) or (Command = sGetDebugMap) or
|
---|
2728 | (Command = sGetAIInfo) or (Command = sGetAICredits) or
|
---|
2729 | (Command = sGetVersion) or (Command = sGetTechCost) or
|
---|
2730 | (Command = sGetDefender) or (Command = sGetUnitReport) or
|
---|
2731 | (Command = sGetCityReport) or (Command = sGetCityTileInfo) or
|
---|
2732 | (Command = sGetCity) or (Command = sGetEnemyCityReport) or
|
---|
2733 | (Command = sGetEnemyCityAreaInfo) or (Command = sGetCityReportNew) or
|
---|
2734 | (Command and $FF0F = sGetChart) or (Command and $FF0F = sSetAttitude))
|
---|
2735 | // commands always allowed
|
---|
2736 | and not ((Player = pTurn) and (Command < $1000))
|
---|
2737 | // info request always allowed for pTurn
|
---|
2738 | and ((pDipActive < 0) and (Player <> pTurn) // not his turn
|
---|
2739 | or (pDipActive >= 0) and (Player <> pDipActive)
|
---|
2740 | // not active in negotiation mode
|
---|
2741 | or (pDipActive >= 0) and (Command and sctMask <> sctEndClient)) then
|
---|
2742 | // no nego command
|
---|
2743 | begin
|
---|
2744 | PutMessage(1 shl 16 + 1, Format('No Turn: %d calls %x',
|
---|
2745 | [Player, Command shr 4]));
|
---|
2746 | Result := eNoTurn;
|
---|
2747 | Exit;
|
---|
2748 | end;
|
---|
2749 |
|
---|
2750 | // do not use EXIT hereafter!
|
---|
2751 |
|
---|
2752 | {$IFOPT O-}
|
---|
2753 | HandoverStack[nHandoverStack] := Player + $1000;
|
---|
2754 | HandoverStack[nHandoverStack + 1] := Command;
|
---|
2755 | Inc(nHandoverStack, 2);
|
---|
2756 |
|
---|
2757 | InvalidTreatyMap := 0;
|
---|
2758 | // new command, sIntExpandTerritory of previous command was processed
|
---|
2759 | {$ENDIF}
|
---|
2760 | if (Mode = moPlaying) and (Command >= sExecute) and
|
---|
2761 | ((Command and sctMask <> sctEndClient) or (Command = sTurn)) and
|
---|
2762 | (Command and sctMask <> sctModel) and (Command <> sCancelTreaty) and
|
---|
2763 | (Command <> sSetCityTiles) and (Command <> sBuyCityProject) and
|
---|
2764 | ((Command < cClientEx) or ProcessClientData[Player]) then
|
---|
2765 | begin { log command }
|
---|
2766 | FormerCLState := CL.State;
|
---|
2767 | CL.Put(Command, Player, Subject, @Data);
|
---|
2768 | Logged := True;
|
---|
2769 | end
|
---|
2770 | else
|
---|
2771 | Logged := False;
|
---|
2772 |
|
---|
2773 | case Command of
|
---|
2774 |
|
---|
2775 | {
|
---|
2776 | Info Request Commands
|
---|
2777 | ____________________________________________________________________
|
---|
2778 | }
|
---|
2779 | sMessage:
|
---|
2780 | bix[0].Client(cDebugMessage, Subject, Data);
|
---|
2781 |
|
---|
2782 | sSetDebugMap:
|
---|
2783 | DebugMap[Player] := @Data;
|
---|
2784 |
|
---|
2785 | sGetDebugMap:
|
---|
2786 | Pointer(Data) := DebugMap[Subject];
|
---|
2787 |
|
---|
2788 | { sChangeSuperView:
|
---|
2789 | if Difficulty[Player]=0 then
|
---|
2790 | begin
|
---|
2791 | for I:=0 to nBrain-1 do if Brain[I].Initialized then
|
---|
2792 | CallClient(I, cShowSuperView, Subject)
|
---|
2793 | end
|
---|
2794 | else Result:=eInvalid; }
|
---|
2795 |
|
---|
2796 | sRefreshDebugMap:
|
---|
2797 | bix[0].Client(cRefreshDebugMap, -1, Player);
|
---|
2798 |
|
---|
2799 | sGetChart .. sGetChart + (nStat - 1) shl 4:
|
---|
2800 | if (Subject >= 0) and (Subject < nPl) and Assigned(bix[Subject]) then
|
---|
2801 | begin
|
---|
2802 | StopTurn := 0;
|
---|
2803 | if (Difficulty[Player] = 0) or (GTestFlags and tfUncover <> 0)
|
---|
2804 | // supervisor
|
---|
2805 | or (Subject = Player) // own chart
|
---|
2806 | or (GWinner > 0) // game end chart
|
---|
2807 | or (1 shl Subject and GAlive = 0) then // chart of extinct nation
|
---|
2808 | if Subject > Player then
|
---|
2809 | StopTurn := GTurn
|
---|
2810 | else
|
---|
2811 | StopTurn := GTurn + 1
|
---|
2812 | else if RW[Player].Treaty[Subject] > trNoContact then
|
---|
2813 | if Command shr 4 and $F = stMil then
|
---|
2814 | StopTurn := RW[Player].EnemyReport[Subject].TurnOfMilReport + 1
|
---|
2815 | else
|
---|
2816 | StopTurn := RW[Player].EnemyReport[Subject].TurnOfCivilReport + 1;
|
---|
2817 | Move(Stat[Command shr 4 and $F, Subject]^, Data,
|
---|
2818 | StopTurn * SizeOf(Integer));
|
---|
2819 | FillChar(TChart(Data)[StopTurn], (GTurn - StopTurn) *
|
---|
2820 | SizeOf(Integer), 0);
|
---|
2821 | end
|
---|
2822 | else
|
---|
2823 | Result := eInvalid;
|
---|
2824 |
|
---|
2825 | sGetTechCost:
|
---|
2826 | Integer(Data) := TechCost(Player);
|
---|
2827 |
|
---|
2828 | sGetAIInfo:
|
---|
2829 | if AIInfo[Subject] = '' then
|
---|
2830 | PChar(Data) := nil
|
---|
2831 | else
|
---|
2832 | PChar(Data) := @AIInfo[Subject][1];
|
---|
2833 |
|
---|
2834 | sGetAICredits:
|
---|
2835 | if AICredits = '' then
|
---|
2836 | PChar(Data) := nil
|
---|
2837 | else
|
---|
2838 | PChar(Data) := @AICredits[1];
|
---|
2839 |
|
---|
2840 | sGetVersion:
|
---|
2841 | Integer(Data) := CevoVersion;
|
---|
2842 |
|
---|
2843 | sGetGameChanged:
|
---|
2844 | if Player <> 0 then
|
---|
2845 | Result := eInvalid
|
---|
2846 | else if (CL <> nil) and (CL.State.nLog = nLogOpened) and
|
---|
2847 | (CL.State.MoveCode = 0) and not HasCityTileChanges and
|
---|
2848 | not HasChanges(Player) then
|
---|
2849 | Result := eNotChanged;
|
---|
2850 |
|
---|
2851 | sGetTileInfo:
|
---|
2852 | if (Subject >= 0) and (Subject < MapSize) then
|
---|
2853 | Result := GetTileInfo(Player, -2, Subject, TTileInfo(Data))
|
---|
2854 | else
|
---|
2855 | Result := eInvalid;
|
---|
2856 |
|
---|
2857 | sGetCityTileInfo:
|
---|
2858 | if (Subject >= 0) and (Subject < MapSize) then
|
---|
2859 | Result := GetTileInfo(Player, -1, Subject, TTileInfo(Data))
|
---|
2860 | else
|
---|
2861 | Result := eInvalid;
|
---|
2862 |
|
---|
2863 | sGetHypoCityTileInfo:
|
---|
2864 | if (Subject >= 0) and (Subject < MapSize) then
|
---|
2865 | begin
|
---|
2866 | if (TTileInfo(Data).ExplCity < 0) or
|
---|
2867 | (TTileInfo(Data).ExplCity >= RW[Player].nCity) then
|
---|
2868 | Result := eInvalid
|
---|
2869 | else if ObserveLevel[Subject] shr (Player * 2) and 3 = 0 then
|
---|
2870 | Result := eNoPreq
|
---|
2871 | else
|
---|
2872 | Result := GetTileInfo(Player, TTileInfo(Data).ExplCity, Subject,
|
---|
2873 | TTileInfo(Data));
|
---|
2874 | end
|
---|
2875 | else
|
---|
2876 | Result := eInvalid;
|
---|
2877 |
|
---|
2878 | sGetJobProgress:
|
---|
2879 | if (Subject >= 0) and (Subject < MapSize) then
|
---|
2880 | begin
|
---|
2881 | if ObserveLevel[Subject] shr (Player * 2) and 3 = 0 then
|
---|
2882 | Result := eNoPreq
|
---|
2883 | else
|
---|
2884 | Result := GetJobProgress(Player, Subject, TJobProgressData(Data));
|
---|
2885 | end
|
---|
2886 | else
|
---|
2887 | Result := eInvalid;
|
---|
2888 |
|
---|
2889 | sGetModels:
|
---|
2890 | if (GTestFlags and tfUncover <> 0) or (Difficulty[Player] = 0)
|
---|
2891 | then { supervisor only command }
|
---|
2892 | begin
|
---|
2893 | for p1 := 0 to nPl - 1 do
|
---|
2894 | if (p1 <> Player) and (1 shl p1 and GAlive <> 0) then
|
---|
2895 | for mix := 0 to RW[p1].nModel - 1 do
|
---|
2896 | TellAboutModel(Player, p1, mix);
|
---|
2897 | end
|
---|
2898 | else
|
---|
2899 | Result := eInvalid;
|
---|
2900 |
|
---|
2901 | sGetUnits:
|
---|
2902 | if (Subject >= 0) and (Subject < MapSize) and
|
---|
2903 | (ObserveLevel[Subject] shr (Player * 2) and 3 = lObserveSuper) then
|
---|
2904 | Integer(Data) := GetUnitStack(Player, Subject)
|
---|
2905 | else
|
---|
2906 | Result := eNoPreq;
|
---|
2907 |
|
---|
2908 | sGetDefender:
|
---|
2909 | if (Subject >= 0) and (Subject < MapSize) and (Occupant[Subject] = Player)
|
---|
2910 | then
|
---|
2911 | Strongest(Subject, Integer(Data), D, I, J)
|
---|
2912 | else
|
---|
2913 | Result := eInvalid;
|
---|
2914 |
|
---|
2915 | sGetBattleForecast, sGetBattleForecastEx:
|
---|
2916 | if (Subject >= 0) and (Subject < MapSize) and
|
---|
2917 | (ObserveLevel[Subject] and (3 shl (Player * 2)) > 0) then
|
---|
2918 | with TBattleForecast(Data) do
|
---|
2919 | if (1 shl pAtt and GAlive <> 0) and (mixAtt >= 0) and
|
---|
2920 | (mixAtt < RW[pAtt].nModel) and
|
---|
2921 | ((pAtt = Player) or (RWemix[Player, pAtt, mixAtt] >= 0)) then
|
---|
2922 | begin
|
---|
2923 | Result := GetBattleForecast(Subject, TBattleForecast(Data), uix1,
|
---|
2924 | cix1, AStr, DStr, ABaseDamage, DBaseDamage);
|
---|
2925 | if Command = sGetBattleForecastEx then
|
---|
2926 | begin
|
---|
2927 | TBattleForecastEx(Data).AStr := (AStr + 200) div 400;
|
---|
2928 | TBattleForecastEx(Data).DStr := (DStr + 200) div 400;
|
---|
2929 | TBattleForecastEx(Data).ABaseDamage := ABaseDamage;
|
---|
2930 | TBattleForecastEx(Data).DBaseDamage := DBaseDamage;
|
---|
2931 | end;
|
---|
2932 | if Result = eOK then
|
---|
2933 | Result := eInvalid; // no enemy unit there!
|
---|
2934 | end
|
---|
2935 | else
|
---|
2936 | Result := eInvalid
|
---|
2937 | else
|
---|
2938 | Result := eInvalid;
|
---|
2939 |
|
---|
2940 | sGetUnitReport:
|
---|
2941 | if (Subject < 0) or (Subject >= RW[Player].nUn) or
|
---|
2942 | (RW[Player].Un[Subject].Loc < 0) then
|
---|
2943 | Result := eInvalid
|
---|
2944 | else
|
---|
2945 | GetUnitReport(Player, Subject, TUnitReport(Data));
|
---|
2946 |
|
---|
2947 | sGetMoveAdvice:
|
---|
2948 | if (Subject < 0) or (Subject >= RW[Player].nUn) or
|
---|
2949 | (RW[Player].Un[Subject].Loc < 0) then
|
---|
2950 | Result := eInvalid
|
---|
2951 | else
|
---|
2952 | Result := GetMoveAdvice(Player, Subject, TMoveAdviceData(Data));
|
---|
2953 |
|
---|
2954 | sGetPlaneReturn:
|
---|
2955 | if (Subject < 0) or (Subject >= RW[Player].nUn) or
|
---|
2956 | (RW[Player].Un[Subject].Loc < 0) or
|
---|
2957 | (RW[Player].Model[RW[Player].Un[Subject].mix].Domain <> dAir) then
|
---|
2958 | Result := eInvalid
|
---|
2959 | else
|
---|
2960 | begin
|
---|
2961 | if CanPlaneReturn(Player, Subject, TPlaneReturnData(Data)) then
|
---|
2962 | Result := eOK
|
---|
2963 | else
|
---|
2964 | Result := eNoWay;
|
---|
2965 | end;
|
---|
2966 |
|
---|
2967 | sGetCity:
|
---|
2968 | if (Subject >= 0) and (Subject < MapSize) and
|
---|
2969 | (ObserveLevel[Subject] shr (Player * 2) and 3 = lObserveSuper) and
|
---|
2970 | (RealMap[Subject] and fCity <> 0) then
|
---|
2971 | with TGetCityData(Data) do
|
---|
2972 | begin
|
---|
2973 | Owner := Player;
|
---|
2974 | SearchCity(Subject, Owner, cix1);
|
---|
2975 | C := RW[Owner].City[cix1];
|
---|
2976 | if (Owner <> Player) and (C.Project and cpImp = 0) then
|
---|
2977 | TellAboutModel(Player, Owner, C.Project and cpIndex);
|
---|
2978 | end
|
---|
2979 | else
|
---|
2980 | Result := eInvalid;
|
---|
2981 |
|
---|
2982 | sGetCityReport:
|
---|
2983 | if (Subject < 0) or (Subject >= RW[Player].nCity) or
|
---|
2984 | (RW[Player].City[Subject].Loc < 0) then
|
---|
2985 | Result := eInvalid
|
---|
2986 | else
|
---|
2987 | Result := GetCityReport(Player, Subject, TCityReport(Data));
|
---|
2988 |
|
---|
2989 | sGetCityReportNew:
|
---|
2990 | if (Subject < 0) or (Subject >= RW[Player].nCity) or
|
---|
2991 | (RW[Player].City[Subject].Loc < 0) then
|
---|
2992 | Result := eInvalid
|
---|
2993 | else
|
---|
2994 | GetCityReportNew(Player, Subject, TCityReportNew(Data));
|
---|
2995 |
|
---|
2996 | sGetCityAreaInfo:
|
---|
2997 | if (Subject < 0) or (Subject >= RW[Player].nCity) or
|
---|
2998 | (RW[Player].City[Subject].Loc < 0) then
|
---|
2999 | Result := eInvalid
|
---|
3000 | else
|
---|
3001 | GetCityAreaInfo(Player, RW[Player].City[Subject].Loc,
|
---|
3002 | TCityAreaInfo(Data));
|
---|
3003 |
|
---|
3004 | sGetEnemyCityReport:
|
---|
3005 | if (Subject >= 0) and (Subject < MapSize) and
|
---|
3006 | (ObserveLevel[Subject] shr (Player * 2) and 3 = lObserveSuper) and
|
---|
3007 | (RealMap[Subject] and fCity <> 0) then
|
---|
3008 | begin
|
---|
3009 | p1 := Occupant[Subject];
|
---|
3010 | if p1 < 0 then
|
---|
3011 | p1 := 1;
|
---|
3012 | SearchCity(Subject, p1, cix1);
|
---|
3013 | TCityReport(Data).HypoTiles := -1;
|
---|
3014 | TCityReport(Data).HypoTax := -1;
|
---|
3015 | TCityReport(Data).HypoLux := -1;
|
---|
3016 | GetCityReport(p1, cix1, TCityReport(Data));
|
---|
3017 | end
|
---|
3018 | else
|
---|
3019 | Result := eInvalid;
|
---|
3020 |
|
---|
3021 | sGetEnemyCityReportNew:
|
---|
3022 | if (Subject >= 0) and (Subject < MapSize) and
|
---|
3023 | (ObserveLevel[Subject] shr (Player * 2) and 3 = lObserveSuper) and
|
---|
3024 | (RealMap[Subject] and fCity <> 0) then
|
---|
3025 | begin
|
---|
3026 | p1 := Occupant[Subject];
|
---|
3027 | if p1 < 0 then
|
---|
3028 | p1 := 1;
|
---|
3029 | SearchCity(Subject, p1, cix1);
|
---|
3030 | TCityReport(Data).HypoTiles := -1;
|
---|
3031 | TCityReport(Data).HypoTax := -1;
|
---|
3032 | TCityReport(Data).HypoLux := -1;
|
---|
3033 | GetCityReportNew(p1, cix1, TCityReportNew(Data));
|
---|
3034 | end
|
---|
3035 | else
|
---|
3036 | Result := eInvalid;
|
---|
3037 |
|
---|
3038 | sGetEnemyCityAreaInfo:
|
---|
3039 | if (Subject >= 0) and (Subject < MapSize) and
|
---|
3040 | (ObserveLevel[Subject] shr (Player * 2) and 3 = lObserveSuper) and
|
---|
3041 | (RealMap[Subject] and fCity <> 0) then
|
---|
3042 | begin
|
---|
3043 | p1 := Occupant[Subject];
|
---|
3044 | if p1 < 0 then
|
---|
3045 | p1 := 1;
|
---|
3046 | SearchCity(Subject, p1, cix1);
|
---|
3047 | GetCityAreaInfo(p1, Subject, TCityAreaInfo(Data));
|
---|
3048 | end
|
---|
3049 | else
|
---|
3050 | Result := eInvalid;
|
---|
3051 |
|
---|
3052 | sGetCityTileAdvice:
|
---|
3053 | if (Subject < 0) or (Subject >= RW[Player].nCity) or
|
---|
3054 | (RW[Player].City[Subject].Loc < 0) then
|
---|
3055 | Result := eInvalid
|
---|
3056 | else
|
---|
3057 | GetCityTileAdvice(Player, Subject, TCityTileAdviceData(Data));
|
---|
3058 |
|
---|
3059 | {
|
---|
3060 | Map Editor Commands
|
---|
3061 | ____________________________________________________________________
|
---|
3062 | }
|
---|
3063 | sEditTile:
|
---|
3064 | if Player = 0 then
|
---|
3065 | with TEditTileData(Data) do
|
---|
3066 | EditTile(Loc, NewTile)
|
---|
3067 | else
|
---|
3068 | Result := eInvalid;
|
---|
3069 |
|
---|
3070 | sRandomMap:
|
---|
3071 | if (Player = 0) and MapGeneratorAvailable then
|
---|
3072 | begin
|
---|
3073 | CreateElevation;
|
---|
3074 | PreviewElevation := False;
|
---|
3075 | CreateMap(False);
|
---|
3076 | FillChar(ObserveLevel, MapSize * 4, 0);
|
---|
3077 | DiscoverAll(Player, lObserveSuper);
|
---|
3078 | end
|
---|
3079 | else
|
---|
3080 | Result := eInvalid;
|
---|
3081 |
|
---|
3082 | sMapGeneratorRequest:
|
---|
3083 | if not MapGeneratorAvailable then
|
---|
3084 | Result := eInvalid;
|
---|
3085 |
|
---|
3086 | {
|
---|
3087 | Client Deactivation Commands
|
---|
3088 | ____________________________________________________________________
|
---|
3089 | }
|
---|
3090 | sTurn, sTurn - sExecute:
|
---|
3091 | begin
|
---|
3092 | AllHumansDead := True;
|
---|
3093 | for p1 := 0 to nPl - 1 do
|
---|
3094 | if (1 shl p1 and GAlive <> 0) and (bix[p1].Kind = btTerm) then begin
|
---|
3095 | AllHumansDead := False;
|
---|
3096 | Break;
|
---|
3097 | end;
|
---|
3098 | if (pDipActive >= 0) // still in negotiation mode
|
---|
3099 | or (pTurn = 0) and ((GWinner > 0) or (GTurn = MaxTurn) or
|
---|
3100 | (Difficulty[0] > 0) and AllHumansDead) then // game end reached
|
---|
3101 | Result := eViolation
|
---|
3102 | else if Command >= sExecute then
|
---|
3103 | begin
|
---|
3104 | if Mode = moPlaying then
|
---|
3105 | begin
|
---|
3106 | CL.State := FormerCLState;
|
---|
3107 | LogCityTileChanges;
|
---|
3108 | {$IFNDEF SCR}
|
---|
3109 | if pTurn = 0 then
|
---|
3110 | begin
|
---|
3111 | LogChanges;
|
---|
3112 | SaveGame(ToAutoSaveFileName(LogFileName), True);
|
---|
3113 | end;
|
---|
3114 | {$ENDIF}
|
---|
3115 | end
|
---|
3116 | else if (Mode = moMovie) and (pTurn = 0) then
|
---|
3117 | CallPlayer(cMovieEndTurn, 0, nil^);
|
---|
3118 | GWatching := GWatching and GAlive or 1;
|
---|
3119 | RW[pTurn].Happened := 0;
|
---|
3120 | uixSelectedTransport := -1;
|
---|
3121 | SpyMission := smSabotageProd;
|
---|
3122 | if 1 shl pTurn and GAlive <> 0 then
|
---|
3123 | begin
|
---|
3124 | // calculate checksum
|
---|
3125 | TotalFood := 0;
|
---|
3126 | TotalProd := 0;
|
---|
3127 | for I := 0 to RW[pTurn].nCity - 1 do
|
---|
3128 | if RW[pTurn].City[I].Loc >= 0 then
|
---|
3129 | begin
|
---|
3130 | Inc(TotalFood, RW[pTurn].City[I].Food);
|
---|
3131 | Inc(TotalProd, RW[pTurn].City[I].Prod);
|
---|
3132 | end;
|
---|
3133 | CheckSum := TotalFood and 7 + TotalProd and 7 shl 3 +
|
---|
3134 | RW[pTurn].Money and 7 shl 6 + Worked[pTurn] div 100 and 7 shl 9;
|
---|
3135 | end
|
---|
3136 | else
|
---|
3137 | CheckSum := 0;
|
---|
3138 |
|
---|
3139 | if Mode < moPlaying then // check checksum
|
---|
3140 | begin
|
---|
3141 | if CheckSum <> Subject then
|
---|
3142 | LoadOK := False;
|
---|
3143 | end
|
---|
3144 | else // save checksum
|
---|
3145 | CL.Put(Command, Player, CheckSum, @Data);
|
---|
3146 | {$IFDEF TEXTLOG}
|
---|
3147 | CmdInfo := '';
|
---|
3148 | if CheckSum and 7 <> Subject and 7 then
|
---|
3149 | CmdInfo := Format('***ERROR (Food %d) ',
|
---|
3150 | [(CheckSum and 7 - Subject and 7 + 12) mod 8 - 4]) + CmdInfo;
|
---|
3151 | if CheckSum shr 3 and 7 <> Subject shr 3 and 7 then
|
---|
3152 | CmdInfo := '***ERROR (Prod) ' + CmdInfo;
|
---|
3153 | if CheckSum shr 6 and 7 <> Subject shr 6 and 7 then
|
---|
3154 | CmdInfo := '***ERROR (Research) ' + CmdInfo;
|
---|
3155 | if CheckSum shr 9 and 7 <> Subject shr 9 and 7 then
|
---|
3156 | CmdInfo := '***ERROR (Work) ' + CmdInfo;
|
---|
3157 | {$ENDIF}
|
---|
3158 | if 1 shl pTurn and GAlive <> 0 then
|
---|
3159 | begin
|
---|
3160 | AfterTurn;
|
---|
3161 | if Mode < moPlaying then
|
---|
3162 | InsertTerritoryUpdateCommands;
|
---|
3163 | // if bix[pTurn]=bixTerm then UpdateBorderHelper;
|
---|
3164 | end;
|
---|
3165 |
|
---|
3166 | repeat
|
---|
3167 | pTurn := (pTurn + 1) mod nPl;
|
---|
3168 | if pTurn = 0 then
|
---|
3169 | Inc(GTurn);
|
---|
3170 | if Assigned(bix[pTurn]) and ((1 shl pTurn) and GAlive = 0) then
|
---|
3171 | begin // already made extinct -- continue statistics
|
---|
3172 | Stat[stExplore, pTurn, GTurn] := 0;
|
---|
3173 | Stat[stPop, pTurn, GTurn] := 0;
|
---|
3174 | Stat[stTerritory, pTurn, GTurn] := 0;
|
---|
3175 | Stat[stScience, pTurn, GTurn] := 0;
|
---|
3176 | Stat[stWork, pTurn, GTurn] := 0;
|
---|
3177 | Stat[stMil, pTurn, GTurn] := 0;
|
---|
3178 | end;
|
---|
3179 | until (pTurn = 0) or ((1 shl pTurn and (GAlive or GWatching) <> 0) and
|
---|
3180 | (GWinner = 0));
|
---|
3181 | if (Mode = moLoading_Fast) and
|
---|
3182 | ((GTurn = LoadTurn) or (GTurn = LoadTurn - 1) and (pTurn > 0)) then
|
---|
3183 | Mode := moLoading;
|
---|
3184 | if Mode = moPlaying then
|
---|
3185 | begin
|
---|
3186 | CCCommand := cTurn;
|
---|
3187 | CCPlayer := pTurn;
|
---|
3188 | Notify(ntNextPlayer);
|
---|
3189 | end
|
---|
3190 | else
|
---|
3191 | begin
|
---|
3192 | if GTurn = 0 then
|
---|
3193 | BeforeTurn0
|
---|
3194 | else
|
---|
3195 | BeforeTurn;
|
---|
3196 | if (Mode = moMovie) and (pTurn = 0) then
|
---|
3197 | begin
|
---|
3198 | Inform(pTurn);
|
---|
3199 | CallPlayer(cMovieTurn, 0, nil^);
|
---|
3200 | end;
|
---|
3201 | end;
|
---|
3202 | {$IFDEF TEXTLOG}CmdInfo := CmdInfo + Format('---Turn %d P%d---', [GTurn, pTurn]); {$ENDIF}
|
---|
3203 | end;
|
---|
3204 | end; // sTurn
|
---|
3205 |
|
---|
3206 | sBreak, sResign, sNextRound, sReload:
|
---|
3207 | if Mode = moMovie then
|
---|
3208 | MovieStopped := True
|
---|
3209 | else
|
---|
3210 | begin
|
---|
3211 | if Command = sReload then
|
---|
3212 | begin
|
---|
3213 | Ok := (Difficulty[0] = 0) and (bix[0].Kind <> btNoTerm) and
|
---|
3214 | (Integer(Data) >= 0) and (Integer(Data) < GTurn);
|
---|
3215 | for p1 := 1 to nPl - 1 do
|
---|
3216 | if bix[p1].Kind = btTerm then begin
|
---|
3217 | Ok := False;
|
---|
3218 | Break;
|
---|
3219 | end;
|
---|
3220 | // allow reload in AI-only games only
|
---|
3221 | end
|
---|
3222 | else
|
---|
3223 | Ok := Player = 0;
|
---|
3224 | if Ok then
|
---|
3225 | begin
|
---|
3226 | if (Command = sBreak) or (Command = sResign) then
|
---|
3227 | Notify(ntBackOn);
|
---|
3228 | for I := 0 to Brains.Count - 1 do
|
---|
3229 | if Brains[I].Initialized then
|
---|
3230 | begin
|
---|
3231 | if Brains[I].Kind = btAI then
|
---|
3232 | Notify(ntDeinitModule, I);
|
---|
3233 | CallClient(I, cBreakGame, nil^);
|
---|
3234 | end;
|
---|
3235 | Notify(ntEndInfo);
|
---|
3236 | if (Command = sBreak) or (Command = sReload) then
|
---|
3237 | begin
|
---|
3238 | LogCityTileChanges;
|
---|
3239 | LogChanges;
|
---|
3240 | SaveGame(LogFileName, False);
|
---|
3241 | end;
|
---|
3242 | DeleteFile(ToAutoSaveFileName(LogFileName));
|
---|
3243 | EndGame;
|
---|
3244 | case Command of
|
---|
3245 | sBreak:
|
---|
3246 | Notify(ntStartGoRefresh);
|
---|
3247 | sResign:
|
---|
3248 | Notify(ntStartGo);
|
---|
3249 | sNextRound:
|
---|
3250 | StartNewGame(LogFileName, MapFileName, lx, ly, LandMass, MaxTurn);
|
---|
3251 | sReload:
|
---|
3252 | LoadGame(LogFileName, Integer(Data), False);
|
---|
3253 | end;
|
---|
3254 | end
|
---|
3255 | else
|
---|
3256 | Result := eInvalid;
|
---|
3257 | end;
|
---|
3258 |
|
---|
3259 | sAbandonMap, sSaveMap:
|
---|
3260 | if Player = 0 then
|
---|
3261 | begin
|
---|
3262 | if Command = sSaveMap then begin
|
---|
3263 | Map := TMap.Create;
|
---|
3264 | Map.Size := Point(lx, ly);
|
---|
3265 | Map.MaxTurn := MaxTurn;
|
---|
3266 | Move(RealMap, Map.Tiles[0], MapSize * 4);
|
---|
3267 | Map.SaveToFile(MapFileName);
|
---|
3268 | FreeAndNil(Map);
|
---|
3269 | end;
|
---|
3270 | Notify(ntBackOn);
|
---|
3271 | BrainTerm.Client(cBreakGame, -1, nil^);
|
---|
3272 | ReleaseMapEditor;
|
---|
3273 | if Command = sSaveMap then
|
---|
3274 | Notify(ntStartGoRefreshMaps)
|
---|
3275 | else
|
---|
3276 | Notify(ntStartGo);
|
---|
3277 | end
|
---|
3278 | else
|
---|
3279 | Result := eInvalid;
|
---|
3280 |
|
---|
3281 | scContact .. scContact + (nPl - 1) shl 4, scContact - sExecute .. scContact
|
---|
3282 | - sExecute + (nPl - 1) shl 4:
|
---|
3283 | if (pDipActive >= 0) or (1 shl (Command shr 4 and $F) and GAlive = 0) then
|
---|
3284 | Result := eInvalid
|
---|
3285 | else if GWinner > 0 then
|
---|
3286 | Result := eViolation // game end reached
|
---|
3287 | else if RW[Player].Treaty[Command shr 4 and $F] = trNoContact then
|
---|
3288 | Result := eNoPreq
|
---|
3289 | else if GTurn < GColdWarStart + ColdWarTurns then
|
---|
3290 | Result := eColdWar
|
---|
3291 | else if RW[Player].Government = gAnarchy then
|
---|
3292 | Result := eAnarchy
|
---|
3293 | else if RW[Command shr 4 and $F].Government = gAnarchy then
|
---|
3294 | begin
|
---|
3295 | Result := eAnarchy;
|
---|
3296 | LastEndClientCommand := scReject; // enable cancel treaty
|
---|
3297 | pContacted := Command shr 4 and $F;
|
---|
3298 | end
|
---|
3299 | else if Command >= sExecute then
|
---|
3300 | begin // contact request
|
---|
3301 | pContacted := Command shr 4 and $F;
|
---|
3302 | pDipActive := pContacted;
|
---|
3303 | Assert(Mode = moPlaying);
|
---|
3304 | Inform(pDipActive);
|
---|
3305 | ChangeClientWhenDone(scContact, pDipActive, pTurn, 4);
|
---|
3306 | end;
|
---|
3307 |
|
---|
3308 | scReject, scReject - sExecute:
|
---|
3309 | if LastEndClientCommand and $FF0F = scContact then
|
---|
3310 | begin
|
---|
3311 | if Command >= sExecute then
|
---|
3312 | begin // contact requested and not accepted yet
|
---|
3313 | pDipActive := -1;
|
---|
3314 | Assert(Mode = moPlaying);
|
---|
3315 | ChangeClientWhenDone(cContinue, pTurn, nil^, 0);
|
---|
3316 | end;
|
---|
3317 | end
|
---|
3318 | else
|
---|
3319 | Result := eInvalid;
|
---|
3320 |
|
---|
3321 | scDipStart, scDipStart - sExecute:
|
---|
3322 | if LastEndClientCommand and $FF0F = scContact then
|
---|
3323 | begin
|
---|
3324 | if Command >= sExecute then
|
---|
3325 | begin // accept contact
|
---|
3326 | pContacted := pDipActive;
|
---|
3327 | RW[pContacted].EnemyReport[pTurn].Credibility :=
|
---|
3328 | RW[pTurn].Credibility;
|
---|
3329 | pDipActive := pTurn;
|
---|
3330 | Assert(Mode = moPlaying);
|
---|
3331 | IntServer(sIntHaveContact, pTurn, pContacted, nil^);
|
---|
3332 | ChangeClientWhenDone(scDipStart, pDipActive, nil^, 0);
|
---|
3333 | end;
|
---|
3334 | end
|
---|
3335 | else
|
---|
3336 | Result := eInvalid;
|
---|
3337 |
|
---|
3338 | scDipNotice, scDipAccept, scDipCancelTreaty, scDipBreak,
|
---|
3339 | scDipNotice - sExecute, scDipAccept - sExecute,
|
---|
3340 | scDipCancelTreaty - sExecute, scDipBreak - sExecute:
|
---|
3341 | if pDipActive >= 0 then
|
---|
3342 | begin
|
---|
3343 | Assert(Mode = moPlaying);
|
---|
3344 | if pDipActive = pTurn then
|
---|
3345 | p1 := pContacted
|
---|
3346 | else
|
---|
3347 | p1 := pTurn;
|
---|
3348 | if (Command and not sExecute = scDipBreak and not sExecute) and
|
---|
3349 | (LastEndClientCommand <> scDipBreak) then // Ok
|
---|
3350 | else if (Command and not sExecute = scDipNotice and not sExecute) and
|
---|
3351 | ((LastEndClientCommand = scDipCancelTreaty) or
|
---|
3352 | (LastEndClientCommand = scDipBreak)) then // Ok
|
---|
3353 | else if (Command and not sExecute = scDipAccept and not sExecute) and
|
---|
3354 | (LastEndClientCommand = scDipOffer) then
|
---|
3355 | with LastOffer do
|
---|
3356 | begin
|
---|
3357 | // check if offer can be accepted
|
---|
3358 | if nDeliver + nCost = 0 then
|
---|
3359 | Result := eOfferNotAcceptable;
|
---|
3360 | for I := 0 to nDeliver + nCost - 1 do
|
---|
3361 | if Price[I] = opChoose then begin
|
---|
3362 | Result := eOfferNotAcceptable;
|
---|
3363 | Break;
|
---|
3364 | end;
|
---|
3365 | for I := 0 to nCost - 1 do
|
---|
3366 | if not PayPrice(pDipActive, p1, Price[nDeliver + I], False) then
|
---|
3367 | Result := eOfferNotAcceptable;
|
---|
3368 | if (Command >= sExecute) and (Result >= rExecuted) then
|
---|
3369 | begin
|
---|
3370 | IntServer(sIntPayPrices + nDeliver + nCost, p1, pDipActive,
|
---|
3371 | LastOffer);
|
---|
3372 | // CheckContact;
|
---|
3373 |
|
---|
3374 | // tell other players about ship part trades
|
---|
3375 | HasShipChanged := False;
|
---|
3376 | FillChar(ShowShipChange, SizeOf(ShowShipChange), 0);
|
---|
3377 | for I := 0 to nDeliver + nCost - 1 do
|
---|
3378 | if Price[I] and opMask = opShipParts then
|
---|
3379 | begin
|
---|
3380 | HasShipChanged := True;
|
---|
3381 | if I >= nDeliver then
|
---|
3382 | begin // p1 has demanded from pDipActive
|
---|
3383 | ShowShipChange.Ship1Change[Price[I] shr 16 and 3] :=
|
---|
3384 | +Integer(Price[I] and $FFFF);
|
---|
3385 | ShowShipChange.Ship2Change[Price[I] shr 16 and 3] :=
|
---|
3386 | -Integer(Price[I] and $FFFF);
|
---|
3387 | end
|
---|
3388 | else
|
---|
3389 | begin // p1 has delivered to pDipActive
|
---|
3390 | ShowShipChange.Ship1Change[Price[I] shr 16 and 3] :=
|
---|
3391 | -Integer(Price[I] and $FFFF);
|
---|
3392 | ShowShipChange.Ship2Change[Price[I] shr 16 and 3] :=
|
---|
3393 | +Integer(Price[I] and $FFFF);
|
---|
3394 | end;
|
---|
3395 | end;
|
---|
3396 | if HasShipChanged then
|
---|
3397 | begin
|
---|
3398 | ShowShipChange.Reason := scrTrade;
|
---|
3399 | ShowShipChange.Ship1Owner := p1;
|
---|
3400 | ShowShipChange.Ship2Owner := pDipActive;
|
---|
3401 | for p2 := 0 to nPl - 1 do
|
---|
3402 | if (p2 <> p1) and (p2 <> pDipActive) and
|
---|
3403 | (1 shl p2 and (GAlive or GWatching) <> 0) then
|
---|
3404 | begin
|
---|
3405 | Move(GShip, RW[p2].Ship, SizeOf(GShip));
|
---|
3406 | if 1 shl p2 and GWatching <> 0 then
|
---|
3407 | CallPlayer(cShowShipChange, p2, ShowShipChange);
|
---|
3408 | end;
|
---|
3409 | end;
|
---|
3410 | end;
|
---|
3411 | end
|
---|
3412 | else if (Command and not sExecute = scDipCancelTreaty and not sExecute)
|
---|
3413 | and (RW[pDipActive].Treaty[p1] >= trPeace) then
|
---|
3414 | begin
|
---|
3415 | if (ServerVersion[pDipActive] >= $010100) and
|
---|
3416 | (GTurn < RW[pDipActive].LastCancelTreaty[p1] + CancelTreatyTurns)
|
---|
3417 | then
|
---|
3418 | Result := eCancelTreatyRush
|
---|
3419 | else if Command >= sExecute then
|
---|
3420 | begin
|
---|
3421 | IntServer(sIntCancelTreaty, pDipActive, p1, nil^);
|
---|
3422 | for p2 := 0 to nPl - 1 do
|
---|
3423 | if (p2 <> p1) and (1 shl p2 and PeaceEnded <> 0) then
|
---|
3424 | begin
|
---|
3425 | I := p1 shl 4 + pDipActive;
|
---|
3426 | CallPlayer(cShowSupportAllianceAgainst, p2, I);
|
---|
3427 | end;
|
---|
3428 | for p2 := 0 to nPl - 1 do
|
---|
3429 | if (p2 <> p1) and (1 shl p2 and PeaceEnded <> 0) then
|
---|
3430 | begin
|
---|
3431 | I := p2;
|
---|
3432 | CallPlayer(cShowCancelTreatyByAlliance, pDipActive, I);
|
---|
3433 | end;
|
---|
3434 | end;
|
---|
3435 | end
|
---|
3436 | else
|
---|
3437 | Result := eInvalid;
|
---|
3438 | if (Command >= sExecute) and (Result >= rExecuted) then
|
---|
3439 | if LastEndClientCommand = scDipBreak then
|
---|
3440 | begin // break negotiation
|
---|
3441 | pDipActive := -1;
|
---|
3442 | CallPlayer(cShowEndContact, pContacted, nil^);
|
---|
3443 | ChangeClientWhenDone(cContinue, pTurn, nil^, 0);
|
---|
3444 | end
|
---|
3445 | else
|
---|
3446 | begin
|
---|
3447 | if (GTestFlags and tfUncover <> 0) or (Difficulty[0] = 0) then
|
---|
3448 | with ShowNegoData do
|
---|
3449 | begin // display negotiation in log window
|
---|
3450 | pSender := pDipActive;
|
---|
3451 | pTarget := p1;
|
---|
3452 | Action := Command;
|
---|
3453 | bix[0].Client(cShowNego, 1 shl 16 + 3, ShowNegoData);
|
---|
3454 | end;
|
---|
3455 | pDipActive := p1;
|
---|
3456 | ChangeClientWhenDone(Command, pDipActive, nil^, 0);
|
---|
3457 | end;
|
---|
3458 | end
|
---|
3459 | else
|
---|
3460 | Result := eInvalid;
|
---|
3461 |
|
---|
3462 | scDipOffer, scDipOffer - sExecute:
|
---|
3463 | if (pDipActive >= 0) and (LastEndClientCommand <> scDipCancelTreaty) and
|
---|
3464 | (LastEndClientCommand <> scDipBreak) then
|
---|
3465 | if (LastEndClientCommand = scDipOffer) and
|
---|
3466 | (LastOffer.nDeliver + LastOffer.nCost + TOffer(Data).nDeliver +
|
---|
3467 | TOffer(Data).nCost = 0) then
|
---|
3468 | begin
|
---|
3469 | if Command >= sExecute then
|
---|
3470 | begin // agreed discussion end
|
---|
3471 | pDipActive := -1;
|
---|
3472 | CallPlayer(cShowEndContact, pContacted, nil^);
|
---|
3473 | Assert(Mode = moPlaying);
|
---|
3474 | ChangeClientWhenDone(cContinue, pTurn, nil^, 0);
|
---|
3475 | end;
|
---|
3476 | end
|
---|
3477 | else
|
---|
3478 | begin
|
---|
3479 | // check if offer can be made
|
---|
3480 | if pDipActive = pTurn then
|
---|
3481 | p1 := pContacted
|
---|
3482 | else
|
---|
3483 | p1 := pTurn;
|
---|
3484 | if RW[pDipActive].Treaty[p1] < trPeace then
|
---|
3485 | begin // no tribute allowed!
|
---|
3486 | for I := 0 to TOffer(Data).nDeliver + TOffer(Data).nCost - 1 do
|
---|
3487 | if (TOffer(Data).Price[I] and opMask = opTribute) then begin
|
---|
3488 | Result := eInvalidOffer;
|
---|
3489 | Break;
|
---|
3490 | end;
|
---|
3491 | for I := 0 to TOffer(Data).nDeliver + TOffer(Data).nCost - 1 do
|
---|
3492 | if (TOffer(Data).Price[I] = opTreaty + trPeace) then begin
|
---|
3493 | Result := eOK;
|
---|
3494 | Break;
|
---|
3495 | end;
|
---|
3496 | end;
|
---|
3497 | for I := 0 to TOffer(Data).nDeliver - 1 do
|
---|
3498 | if (TOffer(Data).Price[I] <> opChoose) and
|
---|
3499 | not PayPrice(pDipActive, p1, TOffer(Data).Price[I], False) then
|
---|
3500 | Result := eInvalidOffer;
|
---|
3501 | if CountPrice(TOffer(Data), opTreaty) > 1 then
|
---|
3502 | Result := eInvalidOffer;
|
---|
3503 | for I := 0 to nShipPart - 1 do
|
---|
3504 | if CountPrice(TOffer(Data), opShipParts + I shl 16) > 1 then begin
|
---|
3505 | Result := eInvalidOffer;
|
---|
3506 | Break;
|
---|
3507 | end;
|
---|
3508 | if CountPrice(TOffer(Data), opMoney) > 1 then
|
---|
3509 | Result := eInvalidOffer;
|
---|
3510 | if CountPrice(TOffer(Data), opTribute) > 1 then
|
---|
3511 | Result := eInvalidOffer;
|
---|
3512 | case CountPrice(TOffer(Data), opChoose) of
|
---|
3513 | 0:
|
---|
3514 | ;
|
---|
3515 | 1:
|
---|
3516 | if (TOffer(Data).nCost = 0) or (TOffer(Data).nDeliver = 0) then
|
---|
3517 | Result := eInvalidOffer;
|
---|
3518 | else
|
---|
3519 | Result := eInvalidOffer;
|
---|
3520 | end;
|
---|
3521 |
|
---|
3522 | // !!! check here if cost can be demanded
|
---|
3523 |
|
---|
3524 | if (Command >= sExecute) and (Result >= rExecuted) then
|
---|
3525 | begin
|
---|
3526 | OfferFullySupported := (TOffer(Data).nDeliver <= 2) and
|
---|
3527 | (TOffer(Data).nCost <= 2); // >2 no more allowed
|
---|
3528 | for I := 0 to TOffer(Data).nDeliver + TOffer(Data).nCost - 1 do
|
---|
3529 | begin
|
---|
3530 | if TOffer(Data).Price[I] and opMask = opTribute then
|
---|
3531 | OfferFullySupported := False;
|
---|
3532 | // tribute no more part of the game
|
---|
3533 | if (TOffer(Data).Price[I] and opMask = opTreaty) and
|
---|
3534 | (TOffer(Data).Price[I] - opTreaty <= RW[pDipActive].Treaty[p1])
|
---|
3535 | then
|
---|
3536 | OfferFullySupported := False;
|
---|
3537 | // agreed treaty end no more part of the game
|
---|
3538 | if TOffer(Data).Price[I] = opTreaty + trCeaseFire then
|
---|
3539 | OfferFullySupported := False;
|
---|
3540 | // ceasefire no more part of the game
|
---|
3541 | end;
|
---|
3542 | if not OfferFullySupported then
|
---|
3543 | begin
|
---|
3544 | // some elements have been removed from the game -
|
---|
3545 | // automatically respond will null-offer
|
---|
3546 | LastOffer.nDeliver := 0;
|
---|
3547 | LastOffer.nCost := 0;
|
---|
3548 | ChangeClientWhenDone(scDipOffer, pDipActive, LastOffer,
|
---|
3549 | SizeOf(LastOffer));
|
---|
3550 | end
|
---|
3551 | else
|
---|
3552 | begin
|
---|
3553 | if (GTestFlags and tfUncover <> 0) or (Difficulty[0] = 0) then
|
---|
3554 | with ShowNegoData do
|
---|
3555 | begin // display negotiation in log window
|
---|
3556 | pSender := pDipActive;
|
---|
3557 | pTarget := p1;
|
---|
3558 | Action := Command;
|
---|
3559 | Offer := TOffer(Data);
|
---|
3560 | bix[0].Client(cShowNego, 1 shl 16 + 3, ShowNegoData);
|
---|
3561 | end;
|
---|
3562 | LastOffer := TOffer(Data);
|
---|
3563 | // show offered things to receiver
|
---|
3564 | for I := 0 to LastOffer.nDeliver - 1 do
|
---|
3565 | ShowPrice(pDipActive, p1, LastOffer.Price[I]);
|
---|
3566 | pDipActive := p1;
|
---|
3567 | Assert(Mode = moPlaying);
|
---|
3568 | ChangeClientWhenDone(scDipOffer, pDipActive, LastOffer,
|
---|
3569 | SizeOf(LastOffer));
|
---|
3570 | end;
|
---|
3571 | end;
|
---|
3572 | end
|
---|
3573 | else
|
---|
3574 | Result := eInvalid;
|
---|
3575 |
|
---|
3576 | {
|
---|
3577 | General Commands
|
---|
3578 | ____________________________________________________________________
|
---|
3579 | }
|
---|
3580 | sClearTestFlag:
|
---|
3581 | if Player = 0 then
|
---|
3582 | begin
|
---|
3583 | {$IFDEF TEXTLOG}CmdInfo := Format('ClearTestFlag %x', [Subject]); {$ENDIF}
|
---|
3584 | ClearTestFlags(Subject);
|
---|
3585 | end
|
---|
3586 | else
|
---|
3587 | Result := eInvalid;
|
---|
3588 |
|
---|
3589 | sSetTestFlag:
|
---|
3590 | if Player = 0 then
|
---|
3591 | begin
|
---|
3592 | {$IFDEF TEXTLOG}CmdInfo := Format('SetTestFlag %x', [Subject]); {$ENDIF}
|
---|
3593 | SetTestFlags(Player, Subject);
|
---|
3594 | // CheckContact;
|
---|
3595 | end
|
---|
3596 | else
|
---|
3597 | Result := eInvalid;
|
---|
3598 |
|
---|
3599 | sSetGovernment, sSetGovernment - sExecute:
|
---|
3600 | begin
|
---|
3601 | {$IFDEF TEXTLOG}CmdInfo := Format('SetGovernment P%d: %d', [Player, Subject]); {$ENDIF}
|
---|
3602 | if RW[Player].Happened and phChangeGov = 0 then
|
---|
3603 | Result := eViolation
|
---|
3604 | else if RW[Player].Government = Subject then
|
---|
3605 | Result := eNotChanged
|
---|
3606 | else if (Subject >= nGov) then
|
---|
3607 | Result := eInvalid
|
---|
3608 | else if (Subject >= gMonarchy) and
|
---|
3609 | (RW[Player].Tech[GovPreq[Subject]] < tsApplicable) then
|
---|
3610 | Result := eNoPreq
|
---|
3611 | else if Command >= sExecute then
|
---|
3612 | begin
|
---|
3613 | RW[Player].Government := Subject;
|
---|
3614 | for p1 := 0 to nPl - 1 do
|
---|
3615 | if (p1 <> Player) and ((GAlive or GWatching) and (1 shl p1) <> 0)
|
---|
3616 | then
|
---|
3617 | RW[p1].EnemyReport[Player].Government := Subject;
|
---|
3618 | end;
|
---|
3619 | end;
|
---|
3620 |
|
---|
3621 | sSetRates, sSetRates - sExecute:
|
---|
3622 | begin
|
---|
3623 | {$IFDEF TEXTLOG}CmdInfo := Format('SetRates P%d: %d/%d', [Player, Subject and $F * 10, Subject shr 4 * 10]); {$ENDIF}
|
---|
3624 | if Subject and $F + Subject shr 4 > 10 then
|
---|
3625 | Result := eInvalid
|
---|
3626 | else if (RW[Player].TaxRate = Subject and $F * 10) and
|
---|
3627 | (RW[Player].LuxRate = Subject shr 4 * 10) then
|
---|
3628 | Result := eNotChanged
|
---|
3629 | else if Command >= sExecute then
|
---|
3630 | begin
|
---|
3631 | RW[Player].TaxRate := Subject and $F * 10;
|
---|
3632 | RW[Player].LuxRate := Subject shr 4 * 10;
|
---|
3633 | end;
|
---|
3634 | end;
|
---|
3635 |
|
---|
3636 | sRevolution:
|
---|
3637 | begin
|
---|
3638 | {$IFDEF TEXTLOG}CmdInfo := Format('Revolution P%d', [Player]); {$ENDIF}
|
---|
3639 | if RW[Player].Government = gAnarchy then
|
---|
3640 | Result := eInvalid
|
---|
3641 | else
|
---|
3642 | begin
|
---|
3643 | RW[Player].Government := gAnarchy;
|
---|
3644 | for p1 := 0 to nPl - 1 do
|
---|
3645 | if (p1 <> Player) and ((GAlive or GWatching) and (1 shl p1) <> 0)
|
---|
3646 | then
|
---|
3647 | RW[p1].EnemyReport[Player].Government := gAnarchy;
|
---|
3648 | RW[Player].AnarchyStart := GTurn;
|
---|
3649 | end;
|
---|
3650 | end;
|
---|
3651 |
|
---|
3652 | sSetResearch, sSetResearch - sExecute:
|
---|
3653 | with RW[Player] do
|
---|
3654 | begin
|
---|
3655 | {$IFDEF TEXTLOG}CmdInfo := Format('SetResearch P%d: %d', [Player, Subject]);
|
---|
3656 | {$ENDIF}
|
---|
3657 | if (Happened and phTech <> 0) and
|
---|
3658 | ((Subject < nAdv) or (Subject = adMilitary)) then
|
---|
3659 | begin
|
---|
3660 | if (Mode = moPlaying) and (Subject = adMilitary) and
|
---|
3661 | (DevModelTurn[Player] <> GTurn) then
|
---|
3662 | Result := eNoModel
|
---|
3663 | else if Subject <> adMilitary then
|
---|
3664 | begin
|
---|
3665 | if Subject = futComputingTechnology then
|
---|
3666 | begin
|
---|
3667 | if Tech[Subject] >= MaxFutureTech_Computing then
|
---|
3668 | Result := eInvalid;
|
---|
3669 | end
|
---|
3670 | else if Subject in FutureTech then
|
---|
3671 | begin
|
---|
3672 | if Tech[Subject] >= MaxFutureTech then
|
---|
3673 | Result := eInvalid;
|
---|
3674 | end
|
---|
3675 | else if Tech[Subject] >= tsApplicable then
|
---|
3676 | Result := eInvalid; // already discovered
|
---|
3677 | if Tech[Subject] <> tsSeen then // look if preqs met
|
---|
3678 | if AdvPreq[Subject, 2] <> preNone then
|
---|
3679 | begin // 2 of 3 required
|
---|
3680 | I := 0;
|
---|
3681 | for J := 0 to 2 do
|
---|
3682 | if Tech[AdvPreq[Subject, J]] >= tsApplicable then
|
---|
3683 | Inc(I);
|
---|
3684 | if I < 2 then
|
---|
3685 | Result := eNoPreq;
|
---|
3686 | end
|
---|
3687 | else if (AdvPreq[Subject, 0] <> preNone) and
|
---|
3688 | (Tech[AdvPreq[Subject, 0]] < tsApplicable) or
|
---|
3689 | (AdvPreq[Subject, 1] <> preNone) and
|
---|
3690 | (Tech[AdvPreq[Subject, 1]] < tsApplicable) then
|
---|
3691 | Result := eNoPreq;
|
---|
3692 | end;
|
---|
3693 | if (Result = eOK) and (Command >= sExecute) then
|
---|
3694 | begin
|
---|
3695 | if (Mode = moPlaying) and (Subject = adMilitary) then
|
---|
3696 | IntServer(sIntSetDevModel, Player, 0, DevModel.Kind);
|
---|
3697 | // save DevModel, because sctModel commands are not Logged
|
---|
3698 | ResearchTech := Subject;
|
---|
3699 | end;
|
---|
3700 | end
|
---|
3701 | else
|
---|
3702 | Result := eViolation;
|
---|
3703 | end;
|
---|
3704 |
|
---|
3705 | sStealTech, sStealTech - sExecute:
|
---|
3706 | begin
|
---|
3707 | {$IFDEF TEXTLOG}CmdInfo := Format('StealTech P%d: %d', [Player, Subject]);
|
---|
3708 | {$ENDIF}
|
---|
3709 | if RW[Player].Happened and phStealTech = 0 then
|
---|
3710 | Result := eInvalid
|
---|
3711 | else if (Subject >= nAdv) or (Subject in FutureTech) or
|
---|
3712 | (RW[Player].Tech[Subject] >= tsSeen) or
|
---|
3713 | (RW[GStealFrom].Tech[Subject] < tsApplicable) then
|
---|
3714 | Result := eInvalid
|
---|
3715 | else if Command >= sExecute then
|
---|
3716 | begin
|
---|
3717 | SeeTech(Player, Subject);
|
---|
3718 | Dec(RW[Player].Happened, phStealTech);
|
---|
3719 | end;
|
---|
3720 | end;
|
---|
3721 |
|
---|
3722 | sSetAttitude .. sSetAttitude + (nPl - 1) shl 4,
|
---|
3723 | sSetAttitude - sExecute .. sSetAttitude - sExecute + (nPl - 1) shl 4:
|
---|
3724 | begin
|
---|
3725 | p1 := Command shr 4 and $F;
|
---|
3726 | {$IFDEF TEXTLOG}CmdInfo := Format('SetAttitude P%d to P%d: %d', [Player, p1, Subject]); {$ENDIF}
|
---|
3727 | if (Subject >= nAttitude) or (p1 >= nPl) or
|
---|
3728 | (RW[Player].EnemyReport[p1] = nil) then
|
---|
3729 | Result := eInvalid
|
---|
3730 | else if RW[Player].Treaty[p1] = trNoContact then
|
---|
3731 | Result := eNoPreq
|
---|
3732 | else if RW[Player].Attitude[p1] = Subject then
|
---|
3733 | Result := eNotChanged
|
---|
3734 | else if Command >= sExecute then
|
---|
3735 | begin
|
---|
3736 | RW[Player].Attitude[p1] := Subject;
|
---|
3737 | RW[p1].EnemyReport[Player].Attitude := Subject;
|
---|
3738 | end;
|
---|
3739 | end;
|
---|
3740 |
|
---|
3741 | sCancelTreaty, sCancelTreaty - sExecute:
|
---|
3742 | if (LastEndClientCommand <> scReject) or
|
---|
3743 | (RW[Player].Treaty[pContacted] < trPeace) then
|
---|
3744 | Result := eInvalid
|
---|
3745 | else if (ServerVersion[Player] >= $010100) and
|
---|
3746 | (GTurn < RW[Player].LastCancelTreaty[pContacted] + CancelTreatyTurns)
|
---|
3747 | then
|
---|
3748 | Result := eCancelTreatyRush
|
---|
3749 | else if Command >= sExecute then
|
---|
3750 | begin
|
---|
3751 | CallPlayer(cShowCancelTreaty, pContacted, Player);
|
---|
3752 | IntServer(sIntCancelTreaty, Player, pContacted, nil^);
|
---|
3753 | for p2 := 0 to nPl - 1 do
|
---|
3754 | if (p2 <> pContacted) and (1 shl p2 and PeaceEnded <> 0) then
|
---|
3755 | begin
|
---|
3756 | I := pContacted shl 4 + Player;
|
---|
3757 | CallPlayer(cShowSupportAllianceAgainst, p2, I);
|
---|
3758 | end;
|
---|
3759 | for p2 := 0 to nPl - 1 do
|
---|
3760 | if (p2 <> pContacted) and (1 shl p2 and PeaceEnded <> 0) then
|
---|
3761 | begin
|
---|
3762 | I := p2;
|
---|
3763 | CallPlayer(cShowCancelTreatyByAlliance, Player, I);
|
---|
3764 | end;
|
---|
3765 | LastEndClientCommand := sTurn;
|
---|
3766 | end;
|
---|
3767 |
|
---|
3768 | {
|
---|
3769 | Model Related Commands
|
---|
3770 | ____________________________________________________________________
|
---|
3771 | }
|
---|
3772 | sCreateDevModel, sCreateDevModel - sExecute:
|
---|
3773 | begin
|
---|
3774 | {$IFDEF TEXTLOG}CmdInfo := Format('CreateDevModel P%d', [Player]); {$ENDIF}
|
---|
3775 | if Subject >= 4 then
|
---|
3776 | Result := eInvalid
|
---|
3777 | else if (upgrade[Subject, 0].Preq <> preNone) and
|
---|
3778 | (RW[Player].Tech[upgrade[Subject, 0].Preq] < tsApplicable) then
|
---|
3779 | Result := eNoPreq
|
---|
3780 | else if Command >= sExecute then
|
---|
3781 | begin
|
---|
3782 | with RW[Player].DevModel do
|
---|
3783 | begin
|
---|
3784 | Domain := Subject;
|
---|
3785 | MStrength := 0;
|
---|
3786 | MTrans := 0;
|
---|
3787 | MCost := 0;
|
---|
3788 | Upgrades := 0;
|
---|
3789 | FutureMCost := 0;
|
---|
3790 | for I := 0 to nUpgrade - 1 do
|
---|
3791 | with upgrade[Domain, I] do
|
---|
3792 | if (Preq = preNone) or (Preq >= 0) and
|
---|
3793 | ((RW[Player].Tech[Preq] >= tsApplicable) or
|
---|
3794 | (Preq in FutureTech) and (RW[Player].Tech[Preq] >= 0)) then
|
---|
3795 | begin
|
---|
3796 | if Preq in FutureTech then
|
---|
3797 | begin
|
---|
3798 | J := RW[Player].Tech[Preq];
|
---|
3799 | Inc(FutureMCost, J * Cost);
|
---|
3800 | end
|
---|
3801 | else
|
---|
3802 | begin
|
---|
3803 | J := 1;
|
---|
3804 | if Cost > MCost then
|
---|
3805 | MCost := Cost;
|
---|
3806 | end;
|
---|
3807 | Inc(Upgrades, 1 shl I);
|
---|
3808 | Inc(MStrength, J * Strength);
|
---|
3809 | Inc(MTrans, J * Trans);
|
---|
3810 | end;
|
---|
3811 | Inc(MCost, FutureMCost);
|
---|
3812 | FillChar(Cap, SizeOf(Cap), 0);
|
---|
3813 | Cap[mcOffense] := 2;
|
---|
3814 | Cap[mcDefense] := 1;
|
---|
3815 | for I := 0 to nFeature - 1 do
|
---|
3816 | with Feature[I] do
|
---|
3817 | if (1 shl Domain and Domains <> 0) and
|
---|
3818 | ((Preq = preNone) or (Preq = preSun) and
|
---|
3819 | (GWonder[woSun].EffectiveOwner = Player) or (Preq >= 0) and
|
---|
3820 | (RW[Player].Tech[Preq] >= tsApplicable)) and (I in AutoFeature)
|
---|
3821 | then
|
---|
3822 | Cap[I] := 1;
|
---|
3823 | MaxWeight := 5;
|
---|
3824 | if (WeightPreq7[Domain] <> preNA) and
|
---|
3825 | (RW[Player].Tech[WeightPreq7[Domain]] >= tsApplicable) then
|
---|
3826 | MaxWeight := 7;
|
---|
3827 | if (WeightPreq10[Domain] <> preNA) and
|
---|
3828 | (RW[Player].Tech[WeightPreq10[Domain]] >= tsApplicable) then
|
---|
3829 | if Domain = dSea then
|
---|
3830 | MaxWeight := 9
|
---|
3831 | else
|
---|
3832 | MaxWeight := 10;
|
---|
3833 | end;
|
---|
3834 | CalculateModel(RW[Player].DevModel);
|
---|
3835 | DevModelTurn[Player] := GTurn;
|
---|
3836 | end
|
---|
3837 | end;
|
---|
3838 |
|
---|
3839 | sSetDevModelCap .. sSetDevModelCap + $3F0,
|
---|
3840 | sSetDevModelCap - sExecute .. sSetDevModelCap - sExecute + $3F0:
|
---|
3841 | begin
|
---|
3842 | {$IFDEF TEXTLOG}CmdInfo := Format('SetDevModelCap P%d', [Player]); {$ENDIF}
|
---|
3843 | if Subject >= nFeature then
|
---|
3844 | Result := eInvalid
|
---|
3845 | else if DevModelTurn[Player] = GTurn then
|
---|
3846 | begin
|
---|
3847 | NewCap := Command shr 4 and $3F; { new value }
|
---|
3848 | with RW[Player].DevModel do
|
---|
3849 | if 1 shl Domain and Feature[Subject].Domains = 0 then
|
---|
3850 | Result := eDomainMismatch
|
---|
3851 | else if not ((Feature[Subject].Preq = preNone) or
|
---|
3852 | (Feature[Subject].Preq = preSun) and
|
---|
3853 | (GWonder[woSun].EffectiveOwner = Player) or
|
---|
3854 | (Feature[Subject].Preq >= 0) and
|
---|
3855 | (RW[Player].Tech[Feature[Subject].Preq] >= tsApplicable)) then
|
---|
3856 | Result := eNoPreq
|
---|
3857 | else
|
---|
3858 | begin
|
---|
3859 | if (Subject in AutoFeature) or (Subject = mcDefense) then
|
---|
3860 | MinCap := 1
|
---|
3861 | else
|
---|
3862 | MinCap := 0; { MinCap - minimum use of feature }
|
---|
3863 | if Subject >= mcFirstNonCap then
|
---|
3864 | MaxCap := 1
|
---|
3865 | else if Subject = mcDefense then
|
---|
3866 | begin
|
---|
3867 | if Domain = dGround then
|
---|
3868 | MaxCap := 2
|
---|
3869 | else
|
---|
3870 | MaxCap := 3;
|
---|
3871 | if RW[Player].Tech[adSteel] >= tsApplicable then
|
---|
3872 | Inc(MaxCap);
|
---|
3873 | end
|
---|
3874 | else
|
---|
3875 | MaxCap := 8; { MaxCap - maximum use of this feature }
|
---|
3876 | if (Domain = dGround) and (Subject = mcDefense) then
|
---|
3877 | CapWeight := 2
|
---|
3878 | else
|
---|
3879 | CapWeight := Feature[Subject].Weight;
|
---|
3880 | if (NewCap < MinCap) or (NewCap > MaxCap) or
|
---|
3881 | (Weight + (NewCap - Cap[Subject]) * CapWeight > MaxWeight) then
|
---|
3882 | Result := eViolation
|
---|
3883 | else if Command >= sExecute then
|
---|
3884 | begin
|
---|
3885 | Cap[Subject] := NewCap;
|
---|
3886 |
|
---|
3887 | // mutual feature exclusion
|
---|
3888 | case Subject of
|
---|
3889 | mcSub:
|
---|
3890 | begin
|
---|
3891 | if ServerVersion[Player] >= $010103 then
|
---|
3892 | Cap[mcSeaTrans] := 0;
|
---|
3893 | Cap[mcArtillery] := 0;
|
---|
3894 | Cap[mcCarrier] := 0;
|
---|
3895 | if Cap[mcDefense] > 2 then
|
---|
3896 | Cap[mcDefense] := 2;
|
---|
3897 | end;
|
---|
3898 | mcSeaTrans:
|
---|
3899 | begin
|
---|
3900 | if ServerVersion[Player] >= $010103 then
|
---|
3901 | Cap[mcSub] := 0;
|
---|
3902 | end;
|
---|
3903 | mcCarrier:
|
---|
3904 | Cap[mcSub] := 0;
|
---|
3905 | mcArtillery:
|
---|
3906 | Cap[mcSub] := 0;
|
---|
3907 | mcAlpine:
|
---|
3908 | begin
|
---|
3909 | Cap[mcOver] := 0;
|
---|
3910 | Cap[mcMob] := 0;
|
---|
3911 | end;
|
---|
3912 | mcOver:
|
---|
3913 | Cap[mcAlpine] := 0;
|
---|
3914 | mcMob:
|
---|
3915 | begin
|
---|
3916 | Cap[mcAlpine] := 0;
|
---|
3917 | end;
|
---|
3918 | end;
|
---|
3919 |
|
---|
3920 | CalculateModel(RW[Player].DevModel);
|
---|
3921 | end;
|
---|
3922 | end;
|
---|
3923 | end
|
---|
3924 | else
|
---|
3925 | Result := eNoModel;
|
---|
3926 | end;
|
---|
3927 |
|
---|
3928 | {
|
---|
3929 | Unit Related Commands
|
---|
3930 | ____________________________________________________________________
|
---|
3931 | }
|
---|
3932 | sRemoveUnit, sRemoveUnit - sExecute:
|
---|
3933 | begin
|
---|
3934 | {$IFDEF TEXTLOG}CmdInfo := Format('RemoveUnit P%d Mod%d Loc%d', [Player, RW[Player].Un[Subject].mix, RW[Player].Un[Subject].Loc]); {$ENDIF}
|
---|
3935 | if (Subject >= RW[Player].nUn) or (RW[Player].Un[Subject].Loc < 0) then
|
---|
3936 | Result := eInvalid
|
---|
3937 | else
|
---|
3938 | begin
|
---|
3939 | Result := eRemoved;
|
---|
3940 | Loc0 := RW[Player].Un[Subject].Loc;
|
---|
3941 | if RealMap[Loc0] and fCity <> 0 then { check utilize }
|
---|
3942 | begin
|
---|
3943 | SearchCity(Loc0, Player, cix1);
|
---|
3944 | with RW[Player].City[cix1] do
|
---|
3945 | begin
|
---|
3946 | if (RW[Player].Model[RW[Player].Un[Subject].mix].Kind = mkCaravan)
|
---|
3947 | and ((Project and cpImp = 0) or
|
---|
3948 | (Imp[Project and cpIndex].Kind <> ikShipPart)) or
|
---|
3949 | (Project and cpImp = 0) and
|
---|
3950 | (RW[Player].Model[Project and cpIndex].Kind <> mkCaravan) then
|
---|
3951 | Result := eUtilized;
|
---|
3952 | if Command >= sExecute then
|
---|
3953 | begin
|
---|
3954 | if Result = eUtilized then
|
---|
3955 | begin
|
---|
3956 | with RW[Player].Un[Subject] do
|
---|
3957 | begin
|
---|
3958 | Cost := Integer(RW[Player].Model[mix].Cost) * Health *
|
---|
3959 | BuildCostMod[Difficulty[Player]] div 1200;
|
---|
3960 | if RW[Player].Model[mix].Cap[mcLine] > 0 then
|
---|
3961 | Cost := Cost div 2;
|
---|
3962 | end;
|
---|
3963 | if Project and (cpImp + cpIndex) = cpImp + imTrGoods then
|
---|
3964 | Inc(RW[Player].Money, Cost)
|
---|
3965 | else
|
---|
3966 | begin
|
---|
3967 | Inc(Prod, Cost * 2 div 3);
|
---|
3968 | Project0 := Project0 and not cpCompleted;
|
---|
3969 | if Project0 and not cpAuto <> Project and not cpAuto then
|
---|
3970 | Project0 := Project;
|
---|
3971 | Prod0 := Prod;
|
---|
3972 | end
|
---|
3973 | end;
|
---|
3974 | RemoveUnit_UpdateMap(Player, Subject);
|
---|
3975 | end;
|
---|
3976 | end;
|
---|
3977 | end
|
---|
3978 | else if Command >= sExecute then
|
---|
3979 | RemoveUnit_UpdateMap(Player, Subject);
|
---|
3980 | end
|
---|
3981 | end;
|
---|
3982 |
|
---|
3983 | sSetUnitHome, sSetUnitHome - sExecute:
|
---|
3984 | begin
|
---|
3985 | {$IFDEF TEXTLOG}CmdInfo := Format('SetUnitHome P%d Mod%d Loc%d', [Player, RW[Player].Un[Subject].mix, RW[Player].Un[Subject].Loc]); {$ENDIF}
|
---|
3986 | if (Subject >= RW[Player].nUn) or (RW[Player].Un[Subject].Loc < 0) then
|
---|
3987 | Result := eInvalid
|
---|
3988 | else
|
---|
3989 | begin
|
---|
3990 | Loc0 := RW[Player].Un[Subject].Loc;
|
---|
3991 | if RealMap[Loc0] and fCity = 0 then
|
---|
3992 | Result := eInvalid
|
---|
3993 | else
|
---|
3994 | begin
|
---|
3995 | SearchCity(Loc0, Player, cix1);
|
---|
3996 | if RW[Player].City[cix1].Flags and chCaptured <> 0 then
|
---|
3997 | Result := eViolation
|
---|
3998 | else if Command >= sExecute then
|
---|
3999 | RW[Player].Un[Subject].Home := cix1;
|
---|
4000 | end;
|
---|
4001 | end;
|
---|
4002 | end;
|
---|
4003 |
|
---|
4004 | sSetSpyMission .. sSetSpyMission + (nSpyMission - 1) shl 4,
|
---|
4005 | sSetSpyMission - sExecute .. sSetSpyMission - sExecute +
|
---|
4006 | (nSpyMission - 1) shl 4:
|
---|
4007 | if Command >= sExecute then
|
---|
4008 | SpyMission := Command shr 4 and $F;
|
---|
4009 |
|
---|
4010 | sLoadUnit, sLoadUnit - sExecute:
|
---|
4011 | begin
|
---|
4012 | {$IFDEF TEXTLOG}CmdInfo := Format('LoadUnit P%d Mod%d Loc%d', [Player, RW[Player].Un[Subject].mix, RW[Player].Un[Subject].Loc]); {$ENDIF}
|
---|
4013 | if (Subject >= RW[Player].nUn) or (RW[Player].Un[Subject].Loc < 0) then
|
---|
4014 | Result := eInvalid
|
---|
4015 | else
|
---|
4016 | Result := LoadUnit(Player, Subject, Command < sExecute);
|
---|
4017 | end;
|
---|
4018 |
|
---|
4019 | sUnloadUnit, sUnloadUnit - sExecute:
|
---|
4020 | begin
|
---|
4021 | {$IFDEF TEXTLOG}CmdInfo := Format('UnloadUnit P%d Mod%d Loc%d', [Player, RW[Player].Un[Subject].mix, RW[Player].Un[Subject].Loc]); {$ENDIF}
|
---|
4022 | if (Subject >= RW[Player].nUn) or (RW[Player].Un[Subject].Loc < 0) then
|
---|
4023 | Result := eInvalid
|
---|
4024 | else
|
---|
4025 | Result := UnloadUnit(Player, Subject, Command < sExecute);
|
---|
4026 | end;
|
---|
4027 |
|
---|
4028 | sSelectTransport, sSelectTransport - sExecute:
|
---|
4029 | if (Subject >= RW[Player].nUn) or (RW[Player].Un[Subject].Loc < 0) then
|
---|
4030 | Result := eInvalid
|
---|
4031 | else
|
---|
4032 | with RW[Player].Model[RW[Player].Un[Subject].mix] do
|
---|
4033 | begin
|
---|
4034 | if Cap[mcSeaTrans] + Cap[mcAirTrans] + Cap[mcCarrier] = 0 then
|
---|
4035 | Result := eInvalid
|
---|
4036 | else if Command >= sExecute then
|
---|
4037 | uixSelectedTransport := Subject;
|
---|
4038 | end;
|
---|
4039 |
|
---|
4040 | sCreateUnit .. sCreateUnit + (nPl - 1) shl 4,
|
---|
4041 | sCreateUnit - sExecute .. sCreateUnit - sExecute + (nPl - 1) shl 4:
|
---|
4042 | if (GTestFlags and tfUncover <> 0) or (Difficulty[Player] = 0)
|
---|
4043 | then { supervisor only command }
|
---|
4044 | begin
|
---|
4045 | p1 := Command shr 4 and $F;
|
---|
4046 | Loc1 := Integer(Data);
|
---|
4047 | if (Occupant[Loc1] >= 0) and (p1 <> Occupant[Loc1]) or
|
---|
4048 | (RealMap[Loc1] and fCity <> 0) and
|
---|
4049 | (RealMap[Loc1] shr 27 <> Cardinal(p1)) or
|
---|
4050 | (RW[p1].Model[Subject].Domain < dAir) and
|
---|
4051 | ((RW[p1].Model[Subject].Domain = dSea) <> (RealMap[Integer(Data)] and
|
---|
4052 | fTerrain < fGrass)) then
|
---|
4053 | Result := eViolation
|
---|
4054 | else if Command >= sExecute then
|
---|
4055 | begin
|
---|
4056 | CreateUnit(p1, Subject);
|
---|
4057 | RW[p1].Un[RW[p1].nUn - 1].Loc := Integer(Data);
|
---|
4058 | PlaceUnit(p1, RW[p1].nUn - 1);
|
---|
4059 | UpdateUnitMap(Integer(Data));
|
---|
4060 | end;
|
---|
4061 | end
|
---|
4062 | else
|
---|
4063 | Result := eInvalid;
|
---|
4064 |
|
---|
4065 | sMoveUnit + (0 + 6 * 8) * 16, sMoveUnit + (1 + 7 * 8) * 16,
|
---|
4066 | sMoveUnit + (2 + 0 * 8) * 16, sMoveUnit + (1 + 1 * 8) * 16,
|
---|
4067 | sMoveUnit + (0 + 2 * 8) * 16, sMoveUnit + (7 + 1 * 8) * 16,
|
---|
4068 | sMoveUnit + (6 + 0 * 8) * 16, sMoveUnit + (7 + 7 * 8) * 16,
|
---|
4069 | sMoveUnit - sExecute + (0 + 6 * 8) * 16, sMoveUnit - sExecute +
|
---|
4070 | (1 + 7 * 8) * 16, sMoveUnit - sExecute + (2 + 0 * 8) * 16,
|
---|
4071 | sMoveUnit - sExecute + (1 + 1 * 8) * 16, sMoveUnit - sExecute +
|
---|
4072 | (0 + 2 * 8) * 16, sMoveUnit - sExecute + (7 + 1 * 8) * 16,
|
---|
4073 | sMoveUnit - sExecute + (6 + 0 * 8) * 16, sMoveUnit - sExecute +
|
---|
4074 | (7 + 7 * 8) * 16:
|
---|
4075 | begin
|
---|
4076 | dx := (Command shr 4 + 4) and 7 - 4;
|
---|
4077 | dy := (Command shr 7 + 4) and 7 - 4;
|
---|
4078 | {$IFDEF TEXTLOG}CmdInfo := Format('MoveUnit P%d I%d Mod%d Loc%d (%d,%d)', [Player, Subject, RW[Player].Un[Subject].mix, RW[Player].Un[Subject].Loc, dx, dy]); {$ENDIF}
|
---|
4079 | if (Subject >= RW[Player].nUn) or (RW[Player].Un[Subject].Loc < 0) then
|
---|
4080 | Result := eInvalid
|
---|
4081 | else
|
---|
4082 | Result := MoveUnit(Player, Subject, dx, dy, Command < sExecute);
|
---|
4083 | end;
|
---|
4084 |
|
---|
4085 | {
|
---|
4086 | Settlers Related Commands
|
---|
4087 | ____________________________________________________________________
|
---|
4088 | }
|
---|
4089 | sAddToCity, sAddToCity - sExecute:
|
---|
4090 | begin
|
---|
4091 | {$IFDEF TEXTLOG}CmdInfo := Format('AddToCity P%d Mod%d Loc%d', [Player, RW[Player].Un[Subject].mix, RW[Player].Un[Subject].Loc]); {$ENDIF}
|
---|
4092 | if (Subject >= RW[Player].nUn) or (RW[Player].Un[Subject].Loc < 0) then
|
---|
4093 | Result := eInvalid
|
---|
4094 | else if not (RW[Player].Model[RW[Player].Un[Subject].mix].Kind
|
---|
4095 | in [mkSettler, mkSlaves]) and
|
---|
4096 | (RW[Player].Un[Subject].Flags and unConscripts = 0) then
|
---|
4097 | Result := eViolation
|
---|
4098 | else
|
---|
4099 | begin
|
---|
4100 | Loc0 := RW[Player].Un[Subject].Loc;
|
---|
4101 | if RealMap[Loc0] and fCity = 0 then
|
---|
4102 | Result := eInvalid
|
---|
4103 | else
|
---|
4104 | begin
|
---|
4105 | SearchCity(Loc0, Player, cix1);
|
---|
4106 | with RW[Player].City[cix1] do
|
---|
4107 | if not CanCityGrow(Player, cix1) then
|
---|
4108 | Result := eMaxSize
|
---|
4109 | else if Command >= sExecute then
|
---|
4110 | begin { add to city }
|
---|
4111 | if Mode = moPlaying then
|
---|
4112 | SavedTiles[cix1] := 0; // save in every case
|
---|
4113 | if CanCityGrow(Player, cix1) then
|
---|
4114 | CityGrowth(Player, cix1);
|
---|
4115 | if (RW[Player].Model[RW[Player].Un[Subject].mix]
|
---|
4116 | .Kind = mkSettler) and CanCityGrow(Player, cix1) then
|
---|
4117 | CityGrowth(Player, cix1);
|
---|
4118 | RemoveUnit_UpdateMap(Player, Subject);
|
---|
4119 | end;
|
---|
4120 | end;
|
---|
4121 | end;
|
---|
4122 | end;
|
---|
4123 |
|
---|
4124 | sStartJob .. sStartJob + $3F0, sStartJob - sExecute .. sStartJob + $3F0
|
---|
4125 | - sExecute:
|
---|
4126 | begin
|
---|
4127 | Loc0 := RW[Player].Un[Subject].Loc;
|
---|
4128 | I := Command shr 4 and $3F; // new job
|
---|
4129 | {$IFDEF TEXTLOG}CmdInfo := Format('StartJob P%d Mod%d Loc%d: %d', [Player, RW[Player].Un[Subject].mix, Loc0, I]); {$ENDIF}
|
---|
4130 | if (Subject >= RW[Player].nUn) or (Loc0 < 0) then
|
---|
4131 | Result := eInvalid
|
---|
4132 | else if I >= nJob then
|
---|
4133 | Result := eInvalid
|
---|
4134 | else
|
---|
4135 | begin
|
---|
4136 | Result := StartJob(Player, Subject, I, Command < sExecute);
|
---|
4137 | if Result = eCity then
|
---|
4138 | begin // new city
|
---|
4139 | cix1 := RW[Player].nCity - 1;
|
---|
4140 | AddBestCityTile(Player, cix1);
|
---|
4141 | if Mode = moPlaying then
|
---|
4142 | with RW[Player].City[cix1] do
|
---|
4143 | begin
|
---|
4144 | // SavedResourceWeights[cix1]:=ResourceWeights;
|
---|
4145 | SavedTiles[cix1] := 0; // save in every case
|
---|
4146 | end;
|
---|
4147 | if Mode >= moMovie then { show new city in interface modules }
|
---|
4148 | for p1 := 0 to nPl - 1 do
|
---|
4149 | if (1 shl p1 and GWatching <> 0) and (p1 <> Player) and
|
---|
4150 | (ObserveLevel[Loc0] and (3 shl (2 * p1)) > 0) then
|
---|
4151 | CallPlayer(cShowCityChanged, p1, Loc0);
|
---|
4152 | end;
|
---|
4153 | end;
|
---|
4154 | end;
|
---|
4155 |
|
---|
4156 | {
|
---|
4157 | City Related Commands
|
---|
4158 | ____________________________________________________________________
|
---|
4159 | }
|
---|
4160 | sSetCityProject, sSetCityProject - sExecute:
|
---|
4161 | begin
|
---|
4162 | NewProject := Integer(Data) and not cpAuto;
|
---|
4163 | {$IFDEF TEXTLOG}CmdInfo := Format('SetCityProject P%d Loc%d: %d', [Player, RW[Player].City[Subject].Loc, NewProject]); {$ENDIF}
|
---|
4164 | if (Subject >= RW[Player].nCity) or (RW[Player].City[Subject].Loc < 0)
|
---|
4165 | then
|
---|
4166 | Result := eInvalid
|
---|
4167 | else
|
---|
4168 | with RW[Player].City[Subject] do
|
---|
4169 | begin
|
---|
4170 | if NewProject = Project then
|
---|
4171 | Result := eNotChanged
|
---|
4172 | else
|
---|
4173 | begin
|
---|
4174 | pt0 := ProjectType(Project0);
|
---|
4175 | pt1 := ProjectType(NewProject);
|
---|
4176 | if NewProject and cpImp = 0 then
|
---|
4177 | begin
|
---|
4178 | if NewProject and cpIndex >= RW[Player].nModel then
|
---|
4179 | Result := eInvalid
|
---|
4180 | else if (NewProject and cpConscripts <> 0) and
|
---|
4181 | not ((RW[Player].Tech[adConscription] >= tsApplicable) and
|
---|
4182 | (RW[Player].Model[NewProject and cpIndex].Domain = dGround)
|
---|
4183 | and (RW[Player].Model[NewProject and cpIndex].Kind < mkScout))
|
---|
4184 | then
|
---|
4185 | Result := eViolation
|
---|
4186 | // else if (RW[Player].Model[NewProject and cpIndex].Kind=mkSlaves)
|
---|
4187 | // and (GWonder[woPyramids].EffectiveOwner<>Player) then
|
---|
4188 | // result:=eNoPreq
|
---|
4189 | end
|
---|
4190 | else if NewProject and cpIndex >= nImp then
|
---|
4191 | Result := eInvalid
|
---|
4192 | else
|
---|
4193 | begin
|
---|
4194 | Preq := Imp[NewProject and cpIndex].Preq;
|
---|
4195 | for I := 0 to nImpReplacement - 1 do
|
---|
4196 | if (ImpReplacement[I].OldImp = NewProject and cpIndex) and
|
---|
4197 | (Built[ImpReplacement[I].NewImp] > 0) then begin
|
---|
4198 | Result := eObsolete;
|
---|
4199 | Break;
|
---|
4200 | end;
|
---|
4201 | if Result = eObsolete then
|
---|
4202 | else if Preq = preNA then
|
---|
4203 | Result := eInvalid
|
---|
4204 | else if (Preq >= 0) and (RW[Player].Tech[Preq] < tsApplicable)
|
---|
4205 | then
|
---|
4206 | Result := eNoPreq
|
---|
4207 | else if Built[NewProject and cpIndex] > 0 then
|
---|
4208 | Result := eInvalid
|
---|
4209 | else if (NewProject and cpIndex < nWonder) and
|
---|
4210 | (GWonder[NewProject and cpIndex].CityID <> WonderNotBuiltYet) then
|
---|
4211 | Result := eViolation // wonder already exists
|
---|
4212 | else if (NewProject and cpIndex = imSpacePort) and
|
---|
4213 | (RW[Player].NatBuilt[imSpacePort] > 0) then
|
---|
4214 | Result := eViolation // space port already exists
|
---|
4215 | else if (NewProject = cpImp + imBank) and (Built[imMarket] = 0)
|
---|
4216 | or (NewProject = cpImp + imUniversity) and
|
---|
4217 | (Built[imLibrary] = 0) or (NewProject = cpImp + imResLab) and
|
---|
4218 | (Built[imUniversity] = 0) or (NewProject = cpImp + imMfgPlant)
|
---|
4219 | and (Built[imFactory] = 0) then
|
---|
4220 | Result := eNoPreq;
|
---|
4221 | case NewProject - cpImp of
|
---|
4222 | woLighthouse, woMagellan, imCoastalFort, imHarbor, imPlatform:
|
---|
4223 | begin { city at ocean? }
|
---|
4224 | Preq := 0;
|
---|
4225 | V8_to_Loc(Loc, Adjacent);
|
---|
4226 | for V8 := 0 to 7 do
|
---|
4227 | begin
|
---|
4228 | Loc1 := Adjacent[V8];
|
---|
4229 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
4230 | (RealMap[Loc1] and fTerrain = fShore) then
|
---|
4231 | Inc(Preq);
|
---|
4232 | end;
|
---|
4233 | if Preq = 0 then
|
---|
4234 | Result := eNoPreq;
|
---|
4235 | end;
|
---|
4236 | woHoover, imHydro:
|
---|
4237 | begin { city at river or mountains? }
|
---|
4238 | Preq := 0;
|
---|
4239 | V8_to_Loc(Loc, Adjacent);
|
---|
4240 | for V8 := 0 to 7 do
|
---|
4241 | begin
|
---|
4242 | Loc1 := Adjacent[V8];
|
---|
4243 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
4244 | ((RealMap[Loc1] and fTerrain = fMountains) or
|
---|
4245 | (RealMap[Loc1] and fRiver <> 0)) then
|
---|
4246 | Inc(Preq);
|
---|
4247 | end;
|
---|
4248 | if Preq = 0 then
|
---|
4249 | Result := eNoPreq;
|
---|
4250 | end;
|
---|
4251 | woMIR, imShipComp, imShipPow, imShipHab:
|
---|
4252 | if RW[Player].NatBuilt[imSpacePort] = 0 then
|
---|
4253 | Result := eNoPreq;
|
---|
4254 | end;
|
---|
4255 | if (GTestFlags and tfNoRareNeed = 0) and
|
---|
4256 | (Imp[NewProject and cpIndex].Kind = ikShipPart) then
|
---|
4257 | if RW[Player].Tech[adMassProduction] < tsApplicable then
|
---|
4258 | Result := eNoPreq
|
---|
4259 | else
|
---|
4260 | begin // check for rare resources
|
---|
4261 | if NewProject and cpIndex = imShipComp then
|
---|
4262 | J := 1
|
---|
4263 | else if NewProject and cpIndex = imShipPow then
|
---|
4264 | J := 2
|
---|
4265 | else { if NewProject and cpIndex=imShipHab then }
|
---|
4266 | J := 3;
|
---|
4267 | // j = rare resource required
|
---|
4268 | Preq := 0;
|
---|
4269 | V21_to_Loc(Loc, Radius);
|
---|
4270 | for V21 := 1 to 26 do
|
---|
4271 | begin
|
---|
4272 | Loc1 := Radius[V21];
|
---|
4273 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
4274 | (RealMap[Loc1] shr 25 and 3 = Cardinal(J)) then
|
---|
4275 | Inc(Preq);
|
---|
4276 | end;
|
---|
4277 | if Preq = 0 then
|
---|
4278 | Result := eNoPreq;
|
---|
4279 | end;
|
---|
4280 | end;
|
---|
4281 |
|
---|
4282 | if (Command >= sExecute) and (Result >= rExecuted) then
|
---|
4283 | begin
|
---|
4284 | if pt0 <> ptSelect then
|
---|
4285 | if NewProject and (cpImp or cpIndex) = Project0 and
|
---|
4286 | (cpImp or cpIndex) then
|
---|
4287 | Prod := Prod0
|
---|
4288 | else if (pt1 = ptTrGoods) or (pt1 = ptShip) or (pt1 <> pt0)
|
---|
4289 | and (pt0 <> ptCaravan) then
|
---|
4290 | begin
|
---|
4291 | Inc(RW[Player].Money, Prod0);
|
---|
4292 | Prod := 0;
|
---|
4293 | Prod0 := 0;
|
---|
4294 | Project0 := cpImp + imTrGoods;
|
---|
4295 | end
|
---|
4296 | else
|
---|
4297 | Prod := Prod0 * 2 div 3;
|
---|
4298 | Project := NewProject;
|
---|
4299 | end;
|
---|
4300 | end;
|
---|
4301 | end;
|
---|
4302 | end;
|
---|
4303 |
|
---|
4304 | sBuyCityProject, sBuyCityProject - sExecute:
|
---|
4305 | begin
|
---|
4306 | {$IFDEF TEXTLOG}CmdInfo := Format('BuyCityProject P%d Loc%d', [Player, RW[Player].City[Subject].Loc]); {$ENDIF}
|
---|
4307 | if (Subject >= RW[Player].nCity) or (RW[Player].City[Subject].Loc < 0)
|
---|
4308 | then
|
---|
4309 | Result := eInvalid
|
---|
4310 | else
|
---|
4311 | with RW[Player].City[Subject] do
|
---|
4312 | if (RW[Player].Government = gAnarchy) or (Flags and chCaptured <> 0)
|
---|
4313 | then
|
---|
4314 | Result := eOutOfControl
|
---|
4315 | else if (Project and cpImp <> 0) and
|
---|
4316 | ((Project and cpIndex = imTrGoods) or
|
---|
4317 | (Imp[Project and cpIndex].Kind = ikShipPart)) then
|
---|
4318 | Result := eInvalid // don't buy colony ship
|
---|
4319 | else
|
---|
4320 | begin
|
---|
4321 | CityReport.HypoTiles := -1;
|
---|
4322 | CityReport.HypoTax := -1;
|
---|
4323 | CityReport.HypoLux := -1;
|
---|
4324 | GetCityReport(Player, Subject, CityReport);
|
---|
4325 | Cost := CityReport.ProdCost;
|
---|
4326 | NextProd := CityReport.ProdRep - CityReport.Support;
|
---|
4327 | if (CityReport.Working - CityReport.Happy > Size shr 1) or
|
---|
4328 | (NextProd < 0) then // !!! change to new style disorder
|
---|
4329 | NextProd := 0;
|
---|
4330 | Cost := Cost - Prod - NextProd;
|
---|
4331 | if (GWonder[woMich].EffectiveOwner = Player) and
|
---|
4332 | (Project and cpImp <> 0) then
|
---|
4333 | Cost := Cost * 2
|
---|
4334 | else
|
---|
4335 | Cost := Cost * 4;
|
---|
4336 | if Cost <= 0 then
|
---|
4337 | Result := eNotChanged
|
---|
4338 | else if Cost > RW[Player].Money then
|
---|
4339 | Result := eViolation
|
---|
4340 | else if Command >= sExecute then
|
---|
4341 | IntServer(sIntBuyMaterial, Player, Subject, Cost);
|
---|
4342 | // need to save material/cost because city tiles are not correct
|
---|
4343 | // when loading
|
---|
4344 | end;
|
---|
4345 | end;
|
---|
4346 |
|
---|
4347 | sSellCityProject, sSellCityProject - sExecute:
|
---|
4348 | begin
|
---|
4349 | {$IFDEF TEXTLOG}CmdInfo := Format('SellCityProject P%d Loc%d', [Player, RW[Player].City[Subject].Loc]); {$ENDIF}
|
---|
4350 | if (Subject >= RW[Player].nCity) or (RW[Player].City[Subject].Loc < 0)
|
---|
4351 | then
|
---|
4352 | Result := eInvalid
|
---|
4353 | else if Command >= sExecute then
|
---|
4354 | with RW[Player].City[Subject] do
|
---|
4355 | begin
|
---|
4356 | Inc(RW[Player].Money, Prod0);
|
---|
4357 | Prod := 0;
|
---|
4358 | Prod0 := 0;
|
---|
4359 | end;
|
---|
4360 | end;
|
---|
4361 |
|
---|
4362 | sSellCityImprovement, sSellCityImprovement - sExecute:
|
---|
4363 | begin
|
---|
4364 | {$IFDEF TEXTLOG}CmdInfo := Format('SellCityImprovement P%d Loc%d: %d', [Player, RW[Player].City[Subject].Loc, Integer(Data)]); {$ENDIF}
|
---|
4365 | if (Subject >= RW[Player].nCity) or (RW[Player].City[Subject].Loc < 0)
|
---|
4366 | then
|
---|
4367 | Result := eInvalid
|
---|
4368 | else
|
---|
4369 | with RW[Player].City[Subject] do
|
---|
4370 | if Built[Integer(Data)] = 0 then
|
---|
4371 | Result := eInvalid
|
---|
4372 | else if (RW[Player].Government = gAnarchy) or
|
---|
4373 | (Flags and chCaptured <> 0) then
|
---|
4374 | Result := eOutOfControl
|
---|
4375 | else if Flags and chImprovementSold <> 0 then
|
---|
4376 | Result := eOnlyOnce
|
---|
4377 | else if Command >= sExecute then
|
---|
4378 | begin
|
---|
4379 | Inc(RW[Player].Money, Imp[Integer(Data)].Cost * BuildCostMod
|
---|
4380 | [Difficulty[Player]] div 12);
|
---|
4381 | Built[Integer(Data)] := 0;
|
---|
4382 | if Imp[Integer(Data)].Kind in [ikNatLocal, ikNatGlobal] then
|
---|
4383 | begin
|
---|
4384 | RW[Player].NatBuilt[Integer(Data)] := 0;
|
---|
4385 | case Integer(Data) of
|
---|
4386 | imGrWall:
|
---|
4387 | GrWallContinent[Player] := -1;
|
---|
4388 | imSpacePort:
|
---|
4389 | DestroySpacePort_TellPlayers(Player, -1);
|
---|
4390 | end;
|
---|
4391 | end;
|
---|
4392 | Inc(Flags, chImprovementSold);
|
---|
4393 | end;
|
---|
4394 | end;
|
---|
4395 |
|
---|
4396 | sRebuildCityImprovement, sRebuildCityImprovement - sExecute:
|
---|
4397 | begin
|
---|
4398 | OldImp := Integer(Data);
|
---|
4399 | {$IFDEF TEXTLOG}CmdInfo := Format('RebuildCityImprovement P%d Loc%d: %d', [Player, RW[Player].City[Subject].Loc, OldImp]); {$ENDIF}
|
---|
4400 | if (Subject >= RW[Player].nCity) or (RW[Player].City[Subject].Loc < 0)
|
---|
4401 | then
|
---|
4402 | Result := eInvalid
|
---|
4403 | else
|
---|
4404 | begin
|
---|
4405 | if (OldImp < 0) or (OldImp >= nImp) or
|
---|
4406 | not (Imp[OldImp].Kind in [ikCommon, ikNatLocal, ikNatGlobal]) then
|
---|
4407 | Result := eInvalid
|
---|
4408 | else
|
---|
4409 | with RW[Player].City[Subject] do
|
---|
4410 | if (Built[OldImp] = 0) or (Project and cpImp = 0) or
|
---|
4411 | not (Imp[Project and cpIndex].Kind in [ikCommon, ikNatLocal,
|
---|
4412 | ikNatGlobal]) then
|
---|
4413 | Result := eInvalid
|
---|
4414 | else if (RW[Player].Government = gAnarchy) or
|
---|
4415 | (Flags and chCaptured <> 0) then
|
---|
4416 | Result := eOutOfControl
|
---|
4417 | else if Flags and chImprovementSold <> 0 then
|
---|
4418 | Result := eOnlyOnce
|
---|
4419 | else if Command >= sExecute then
|
---|
4420 | begin
|
---|
4421 | Inc(Prod, Imp[OldImp].Cost * BuildCostMod[Difficulty[Player]]
|
---|
4422 | div 12 * 2 div 3);
|
---|
4423 | Project0 := Project0 and not cpCompleted;
|
---|
4424 | if Project0 and not cpAuto <> Project and not cpAuto then
|
---|
4425 | Project0 := Project;
|
---|
4426 | Prod0 := Prod;
|
---|
4427 | Built[OldImp] := 0;
|
---|
4428 | if Imp[OldImp].Kind in [ikNatLocal, ikNatGlobal] then
|
---|
4429 | begin // nat. project lost
|
---|
4430 | RW[Player].NatBuilt[OldImp] := 0;
|
---|
4431 | case OldImp of
|
---|
4432 | imGrWall:
|
---|
4433 | GrWallContinent[Player] := -1;
|
---|
4434 | imSpacePort:
|
---|
4435 | DestroySpacePort_TellPlayers(Player, -1);
|
---|
4436 | end;
|
---|
4437 | end;
|
---|
4438 | Inc(Flags, chImprovementSold);
|
---|
4439 | end;
|
---|
4440 | end;
|
---|
4441 | end;
|
---|
4442 |
|
---|
4443 | sSetCityTiles, sSetCityTiles - sExecute:
|
---|
4444 | begin
|
---|
4445 | {$IFDEF TEXTLOG}CmdInfo := Format('SetCityTiles P%d Loc%d: %x', [Player, RW[Player].City[Subject].Loc, Integer(Data)]); {$ENDIF}
|
---|
4446 | if (Subject >= RW[Player].nCity) or (RW[Player].City[Subject].Loc < 0)
|
---|
4447 | then
|
---|
4448 | Result := eInvalid
|
---|
4449 | else
|
---|
4450 | Result := SetCityTiles(Player, Subject, Integer(Data),
|
---|
4451 | Command < sExecute);
|
---|
4452 | end;
|
---|
4453 |
|
---|
4454 | {
|
---|
4455 | Client Exclusive Commands
|
---|
4456 | ____________________________________________________________________
|
---|
4457 | }
|
---|
4458 | else
|
---|
4459 | if Command >= cClientEx then
|
---|
4460 | begin
|
---|
4461 | {$IFDEF TEXTLOG}CmdInfo := Format('ClientEx%x P%d', [Command, Player]);
|
---|
4462 | {$ENDIF}
|
---|
4463 | if ProcessClientData[Player] or (Mode = moPlaying) then
|
---|
4464 | CallPlayer(Command, Player, Data)
|
---|
4465 | end
|
---|
4466 | else
|
---|
4467 | Result := eUnknown;
|
---|
4468 | end; { case command }
|
---|
4469 |
|
---|
4470 | // do not log invalid and non-relevant commands
|
---|
4471 | if Result = eZOC_EnemySpotted then
|
---|
4472 | begin
|
---|
4473 | Assert(Mode = moPlaying);
|
---|
4474 | CL.State := FormerCLState;
|
---|
4475 | IntServer(sIntDiscoverZOC, Player, 0, ZOCTile);
|
---|
4476 | end
|
---|
4477 | else if Result and rEffective = 0 then
|
---|
4478 | if Mode < moPlaying then
|
---|
4479 | begin
|
---|
4480 | {$IFDEF TEXTLOG}CmdInfo := Format('***ERROR (%x) ', [Result]) + CmdInfo;
|
---|
4481 | {$ENDIF}
|
---|
4482 | LoadOK := False;
|
---|
4483 | end
|
---|
4484 | else
|
---|
4485 | begin
|
---|
4486 | if Logged then
|
---|
4487 | CL.State := FormerCLState;
|
---|
4488 | if (Result < rExecuted) and (Command >= sExecute) then
|
---|
4489 | PutMessage(1 shl 16 + 1, Format('INVALID: %d calls %x (%d)',
|
---|
4490 | [Player, Command, Subject]));
|
---|
4491 | end;
|
---|
4492 |
|
---|
4493 | if (Command and (cClientEx or sExecute or sctMask) = sExecute or sctEndClient)
|
---|
4494 | and (Result >= rExecuted) then
|
---|
4495 | LastEndClientCommand := Command;
|
---|
4496 | {$IFOPT O-}Dec(nHandoverStack, 2); {$ENDIF}
|
---|
4497 | end;
|
---|
4498 |
|
---|
4499 |
|
---|
4500 | initialization
|
---|
4501 |
|
---|
4502 | FindFirst(ParamStr(0), $21, ExeInfo);
|
---|
4503 | FindClose(ExeInfo);
|
---|
4504 |
|
---|
4505 | {$IFOPT O-}nHandoverStack := 0; {$ENDIF}
|
---|
4506 |
|
---|
4507 | end.
|
---|