1 | {$INCLUDE Switches.inc}
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2 | // {$DEFINE TEXTLOG}
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3 | // {$DEFINE LOADPERF}
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4 | unit Database;
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5 |
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6 | interface
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7 |
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8 | uses
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9 | SysUtils, Protocol, CmdList, Map;
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10 |
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11 | const
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12 | // additional test flags
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13 | //{$DEFINE FastContact} { extra small world with railroad everywhere }
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14 |
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15 | neumax = 4096;
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16 | necmax = 1024;
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17 | nemmax = 1024;
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18 |
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19 | lNoObserve = 0;
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20 | lObserveUnhidden = 1;
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21 | lObserveAll = 2;
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22 | lObserveSuper = 3; // observe levels
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23 |
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24 | TerrType_Canalable = [fGrass, fDesert, fPrairie, fTundra, fSwamp,
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25 | fForest, fHills];
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26 |
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27 | nStartUn = 1;
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28 | StartUn: array [0 .. nStartUn - 1] of Integer = (0); // mix of start units
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29 |
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30 | CityOwnTile = 13;
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31 |
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32 | type
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33 | TGameMode = (moLoading_Fast, moLoading, moMovie, moPlaying);
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34 |
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35 | var
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36 | GAlive: Integer; { players alive; bitset of 1 shl p }
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37 | GWatching: Integer;
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38 | GInitialized: Integer;
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39 | GAI: Integer;
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40 | RND: Integer; { world map randseed }
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41 | lx: Integer;
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42 | ly: Integer;
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43 | MapSize: Integer; // = lx*ly
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44 | LandMass: Integer;
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45 | {$IFOPT O-}InvalidTreatyMap, {$ENDIF}
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46 | SaveMapCenterLoc: Integer;
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47 | PeaceEnded: Integer;
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48 | GTurn: Integer; { current turn }
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49 | GTestFlags: Integer;
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50 | Mode: TGameMode;
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51 | GWonder: array [0 .. nWonder - 1] of TWonderInfo;
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52 | ServerVersion: array [0 .. nPl - 1] of Integer;
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53 | ProcessClientData: array [0 .. nPl - 1] of Boolean;
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54 | CL: TCmdList;
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55 | {$IFDEF TEXTLOG}CmdInfo: string;
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56 | TextLog: TextFile; {$ENDIF}
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57 | {$IFDEF LOADPERF}time_total, time_total0, time_x0, time_x1, time_a, time_b, time_c: int64; {$ENDIF}
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58 | // map data
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59 | RealMap: array [0 .. lxmax * lymax - 1] of Cardinal;
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60 | Continent: array [0 .. lxmax * lymax - 1] of Integer;
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61 | { continent id for each tile }
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62 | Occupant: array [0 .. lxmax * lymax - 1] of ShortInt;
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63 | { occupying player for each tile }
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64 | ZoCMap: array [0 .. lxmax * lymax - 1] of ShortInt;
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65 | ObserveLevel: array [0 .. lxmax * lymax - 1] of Cardinal;
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66 | { Observe Level of player p in bits 2*p and 2*p+1 }
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67 | UsedByCity: array [0 .. lxmax * lymax - 1] of Integer;
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68 | { location of exploiting city for
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69 | each tile, =-1 if not exploited }
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70 |
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71 | // player data
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72 | RW: array [0 .. nPl - 1] of TPlayerContext; { player data }
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73 | Difficulty: array [0 .. nPl - 1] of Integer;
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74 | GShip: array [0 .. nPl - 1] of TShipInfo;
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75 | ResourceMask: array [0 .. nPl - 1] of Cardinal;
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76 | Founded: array [0 .. nPl - 1] of Integer; { number of cities founded }
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77 | TerritoryCount: array [0 .. nPl] of Integer;
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78 | LastValidStat, Researched, Discovered, // number of tiles discovered
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79 | GrWallContinent: array [0 .. nPl - 1] of Integer;
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80 | RWemix: array [0 .. nPl - 1, 0 .. nPl - 1, 0 .. nmmax - 1] of SmallInt;
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81 | // [p1,p2,mix] -> index of p2's model mix in p1's enemy model list
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82 | Destroyed: array [0 .. nPl - 1, 0 .. nPl - 1, 0 .. nmmax - 1] of SmallInt;
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83 | // [p1,p2,mix] -> number of p2's units with model mix that p1 has destroyed
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84 | nTech: array [0 .. nPl - 1] of Integer; { number of known techs }
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85 | // NewContact: array[0..nPl-1,0..nPl-1] of boolean;
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86 |
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87 | type
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88 | TVicinity8Loc = array [0 .. 7] of Integer;
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89 | TVicinity21Loc = array [0 .. 27] of Integer;
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90 |
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91 | procedure MaskD(var X: array of Cardinal; Count, Mask: Cardinal);
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92 | procedure IntServer(Command, Player, Subject: Integer; var Data);
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93 | procedure CompactLists(P: Integer);
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94 | procedure ClearTestFlags(ClearFlags: Integer);
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95 | procedure SetTestFlags(P, SetFlags: Integer);
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96 |
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97 | // Tech Related Functions
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98 | function TechBaseCost(nTech, diff: Integer): Integer;
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99 | function TechCost(P: Integer): Integer;
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100 | procedure CalculateModel(var M: TModel);
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101 | procedure CheckSpecialModels(P, pre: Integer);
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102 | procedure EnableDevModel(P: Integer);
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103 | procedure SeeTech(P, ad: Integer);
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104 | procedure DiscoverTech(P, ad: Integer);
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105 | procedure CheckExpiration(Wonder: Integer);
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106 |
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107 | // Location Navigation
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108 | function dLoc(Loc, dx, dy: Integer): Integer;
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109 | procedure dxdy(Loc0, Loc1: Integer; var dx, dy: Integer);
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110 | function Distance(Loc0, Loc1: Integer): Integer;
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111 | procedure V8_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity8Loc);
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112 | procedure V21_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity21Loc);
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113 |
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114 | // Game Initialization
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115 | procedure InitRandomGame;
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116 | procedure InitMapGame(Human: Integer);
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117 | procedure ReleaseGame;
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118 |
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119 | // Map Editor
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120 | function MapGeneratorAvailable: Boolean;
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121 | procedure CreateElevation;
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122 | procedure CreateMap(Preview: Boolean);
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123 | procedure InitMapEditor;
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124 | procedure ReleaseMapEditor;
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125 | procedure EditTile(Loc, NewTile: Integer);
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126 |
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127 | // Map Revealing
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128 | function GetTileInfo(P, cix, Loc: Integer; var Info: TTileInfo): Integer;
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129 | procedure Strongest(Loc: Integer; var uix, Strength, Bonus, Cnt: Integer);
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130 | function UnitSpeed(P, mix, Health: Integer): Integer;
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131 | procedure GetUnitReport(P, uix: Integer; var UnitReport: TUnitReport);
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132 | procedure SearchCity(Loc: Integer; var P, cix: Integer);
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133 | procedure TellAboutModel(P, taOwner, tamix: Integer);
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134 | function emixSafe(P, taOwner, tamix: Integer): Integer;
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135 | function Discover9(Loc, P, Level: Integer;
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136 | TellAllied, EnableContact: Boolean): Boolean;
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137 | function Discover21(Loc, P, AdjacentLevel: Integer;
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138 | TellAllied, EnableContact: Boolean): Boolean;
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139 | procedure DiscoverAll(P, Level: Integer);
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140 | procedure DiscoverViewAreas(P: Integer);
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141 | function GetUnitStack(P, Loc: Integer): Integer;
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142 | procedure UpdateUnitMap(Loc: Integer; CityChange: Boolean = False);
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143 | procedure RecalcV8ZoC(P, Loc: Integer);
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144 | procedure RecalcMapZoC(P: Integer);
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145 | procedure RecalcPeaceMap(P: Integer);
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146 |
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147 | // Territory Calculation
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148 | procedure CheckBorders(OriginLoc: Integer; PlayerLosingCity: Integer = -1);
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149 | procedure LogCheckBorders(P, cix: Integer; PlayerLosingCity: Integer = -1);
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150 |
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151 | // Map Processing
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152 | procedure CreateUnit(P, mix: Integer);
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153 | procedure FreeUnit(P, uix: Integer);
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154 | procedure PlaceUnit(P, uix: Integer);
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155 | procedure RemoveUnit(P, uix: Integer; Enemy: Integer = -1);
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156 | procedure RemoveUnit_UpdateMap(P, uix: Integer);
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157 | procedure RemoveAllUnits(P, Loc: Integer; Enemy: Integer = -1);
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158 | procedure RemoveDomainUnits(D, P, Loc: Integer);
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159 | procedure FoundCity(P, FoundLoc: Integer);
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160 | procedure DestroyCity(P, cix: Integer; SaveUnits: Boolean);
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161 | procedure ChangeCityOwner(pOld, cixOld, pNew: Integer);
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162 | procedure CompleteJob(P, Loc, Job: Integer);
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163 |
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164 | // Diplomacy
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165 | procedure IntroduceEnemy(p1, p2: Integer);
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166 | procedure GiveCivilReport(P, pAbout: Integer);
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167 | procedure GiveMilReport(P, pAbout: Integer);
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168 | procedure ShowPrice(pSender, pTarget, Price: Integer);
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169 | function PayPrice(pSender, pTarget, Price: Integer; execute: Boolean): Boolean;
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170 | procedure CancelTreaty(P, pWith: Integer; DecreaseCredibility: Boolean = True);
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171 | function DoSpyMission(P, pCity, cix, Mission: Integer): Cardinal;
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172 |
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173 |
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174 | implementation
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175 |
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176 | uses
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177 | {$IFDEF LOADPERF}SysUtils, Windows, {$ENDIF}
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178 | {$IFDEF TEXTLOG}SysUtils, {$ENDIF}
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179 | IPQ;
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180 |
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181 | var
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182 | UnBuilt: array [0 .. nPl - 1] of Integer; { number of units built }
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183 |
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184 | procedure MaskD(var X: array of Cardinal; Count, Mask: Cardinal);
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185 | var
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186 | I: Integer;
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187 | begin
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188 | for I := 0 to Count - 1 do
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189 | X[I] := X[I] and Mask;
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190 | end;
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191 |
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192 | procedure CompactLists(P: Integer);
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193 | var
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194 | uix, uix1, cix: Integer;
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195 | {$IFOPT O-}V21: Integer;
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196 | Radius: TVicinity21Loc; {$ENDIF}
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197 | begin
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198 | with RW[P] do
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199 | begin
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200 | // compact unit list
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201 | uix := 0;
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202 | while uix < nUn do
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203 | if Un[uix].Loc < 0 then
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204 | begin
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205 | Dec(nUn);
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206 | Un[uix] := Un[nUn]; { replace removed unit by last }
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207 | if (Un[uix].TroopLoad > 0) or (Un[uix].AirLoad > 0) then
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208 | for uix1 := 0 to nUn - 1 do
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209 | if Un[uix1].Master = nUn then
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210 | Un[uix1].Master := uix;
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211 | // index of last unit changes
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212 | end
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213 | else
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214 | Inc(uix);
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215 |
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216 | // compact city list
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217 | cix := 0;
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218 | while cix < nCity do
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219 | if City[cix].Loc < 0 then
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220 | begin
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221 | Dec(nCity);
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222 | City[cix] := City[nCity]; { replace city by last }
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223 | for uix1 := 0 to nUn - 1 do
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224 | if Un[uix1].Home = nCity then
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225 | Un[uix1].Home := cix;
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226 | { index of last city changes }
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227 | end
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228 | else
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229 | Inc(cix);
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230 |
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231 | // compact enemy city list
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232 | cix := 0;
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233 | while cix < nEnemyCity do
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234 | if EnemyCity[cix].Loc < 0 then
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235 | begin
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236 | Dec(nEnemyCity);
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237 | EnemyCity[cix] := EnemyCity[nEnemyCity]; { replace city by last }
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238 | end
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239 | else
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240 | Inc(cix);
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241 |
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242 | {$IFOPT O-}
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243 | for cix := 0 to nCity - 1 do
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244 | with City[cix] do
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245 | begin
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246 | V21_to_Loc(Loc, Radius);
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247 | for V21 := 1 to 26 do
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248 | if Tiles and (1 shl V21) <> 0 then
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249 | Assert(UsedByCity[Radius[V21]] = Loc);
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250 | end;
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251 | {$ENDIF}
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252 | end;
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253 | end;
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254 |
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255 | {
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256 | Tech Related Functions
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257 | ____________________________________________________________________
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258 | }
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259 | function TechBaseCost(nTech, diff: Integer): Integer;
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260 | var
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261 | c0: Single;
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262 | begin
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263 | c0 := TechFormula_M[diff] * (nTech + 4) *
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264 | Exp((nTech + 4) / TechFormula_D[diff]);
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265 | if c0 >= $10000000 then
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266 | Result := $10000000
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267 | else
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268 | Result := Trunc(c0);
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269 | end;
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270 |
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271 | function TechCost(P: Integer): Integer;
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272 | begin
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273 | with RW[P] do
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274 | begin
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275 | Result := TechBaseCost(nTech[P], Difficulty[P]);
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276 | if ResearchTech >= 0 then
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277 | if (ResearchTech = adMilitary) or (Tech[ResearchTech] = tsSeen) then
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278 | Result := Result shr 1
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279 | else if ResearchTech in FutureTech then
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280 | if Government = gFuture then
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281 | Result := Result * 2
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282 | else
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283 | Result := Result * 4;
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284 | end;
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285 | end;
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286 |
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287 | procedure SetModelFlags(var M: TModel);
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288 | begin
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289 | M.Flags := 0;
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290 | if (M.Domain = dGround) and (M.Kind <> mkDiplomat) then
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291 | M.Flags := M.Flags or mdZOC;
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292 | if (M.Kind = mkDiplomat) or (M.Attack + M.Cap[mcBombs] = 0) then
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293 | M.Flags := M.Flags or mdCivil;
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294 | if (M.Cap[mcOver] > 0) or (M.Domain = dSea) and (M.Weight >= 6) then
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295 | M.Flags := M.Flags or mdDoubleSupport;
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296 | end;
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297 |
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298 | procedure CalculateModel(var M: TModel);
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299 | { calculate attack, defense, cost... of a model by features }
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300 | var
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301 | I: Integer;
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302 | begin
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303 | with M do
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304 | begin
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305 | Attack := (Cap[mcOffense] + Cap[mcOver]) * MStrength;
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306 | Defense := (Cap[mcDefense] + Cap[mcOver]) * MStrength;
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307 | case Domain of
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308 | dGround:
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309 | Speed := 150 + Cap[mcMob] * 50;
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310 | dSea:
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311 | begin
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312 | Speed := 350 + 200 * Cap[mcNP] + 200 * Cap[mcTurbines];
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313 | if Cap[mcNP] = 0 then
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314 | Inc(Speed, 100 * Cap[mcSE]);
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315 | end;
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316 | dAir:
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317 | Speed := 850 + 400 * Cap[mcJet];
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318 | end;
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319 | Cost := 0;
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320 | for I := 0 to nFeature - 1 do
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321 | if 1 shl Domain and Feature[I].Domains <> 0 then
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322 | Inc(Cost, Cap[I] * Feature[I].Cost);
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323 | Cost := Cost * MCost;
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324 | Weight := 0;
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325 | for I := 0 to nFeature - 1 do
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326 | if 1 shl Domain and Feature[I].Domains <> 0 then
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327 | if (Domain = dGround) and (I = mcDefense) then
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328 | Inc(Weight, Cap[I] * 2)
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329 | else
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330 | Inc(Weight, Cap[I] * Feature[I].Weight);
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331 | end;
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332 | SetModelFlags(M);
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333 | end;
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334 |
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335 | procedure CheckSpecialModels(P, pre: Integer);
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336 | var
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337 | I, mix1: Integer;
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338 | HasAlready: Boolean;
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339 | begin
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340 | for I := 0 to nSpecialModel -
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341 | 1 do { check whether new special model available }
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342 | if (SpecialModelPreq[I] = pre) and (RW[P].nModel < nmmax) then
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343 | begin
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344 | HasAlready := False;
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345 | for mix1 := 0 to RW[P].nModel - 1 do
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346 | if (RW[P].Model[mix1].Kind = SpecialModel[I].Kind) and
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347 | (RW[P].Model[mix1].Attack = SpecialModel[I].Attack) and
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348 | (RW[P].Model[mix1].Speed = SpecialModel[I].Speed) then
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349 | HasAlready := True;
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350 | if not HasAlready then
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351 | begin
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352 | RW[P].Model[RW[P].nModel] := SpecialModel[I];
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353 | SetModelFlags(RW[P].Model[RW[P].nModel]);
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354 | with RW[P].Model[RW[P].nModel] do
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355 | begin
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356 | Status := 0;
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357 | SavedStatus := 0;
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358 | IntroTurn := GTurn;
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359 | Built := 0;
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360 | Lost := 0;
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361 | ID := P shl 12 + RW[P].nModel;
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362 | if (Kind = mkSpecial_Boat) and (ServerVersion[P] < $000EF0) then
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363 | Speed := 350; // old longboat
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364 | end;
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365 | Inc(RW[P].nModel);
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366 | end;
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367 | end;
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368 | end;
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369 |
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370 | procedure EnableDevModel(P: Integer);
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371 | begin
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372 | with RW[P] do
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373 | if nModel < nmmax then
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374 | begin
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375 | Model[nModel] := DevModel;
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376 | with Model[nModel] do
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377 | begin
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378 | Status := 0;
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379 | SavedStatus := 0;
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380 | IntroTurn := GTurn;
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381 | Built := 0;
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382 | Lost := 0;
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383 | ID := P shl 12 + nModel;
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384 | end;
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385 | Inc(nModel);
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386 | Inc(Researched[P]);
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387 | end;
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388 | end;
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389 |
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390 | procedure SeeTech(P, ad: Integer);
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391 | begin
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392 | {$IFDEF TEXTLOG}CmdInfo := CmdInfo + Format(' P%d:A%d', [P, ad]); {$ENDIF}
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393 | RW[P].Tech[ad] := tsSeen;
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394 | // inc(nTech[p]);
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395 | Inc(Researched[P]);
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396 | end;
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397 |
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398 | procedure FreeSlaves;
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399 | var
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400 | p1, uix: Integer;
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401 | begin
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402 | for p1 := 0 to nPl - 1 do
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403 | if (GAlive and (1 shl p1) <> 0) then
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404 | for uix := 0 to RW[p1].nUn - 1 do
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405 | if RW[p1].Model[RW[p1].Un[uix].mix].Kind = mkSlaves then
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406 | RW[p1].Un[uix].Job := jNone;
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407 | end;
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408 |
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409 | procedure DiscoverTech(P, ad: Integer);
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410 |
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411 | procedure TellAboutKeyTech(P, Source: Integer);
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412 | var
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413 | I, p1: Integer;
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414 | begin
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415 | for I := 1 to 3 do
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416 | if ad = AgePreq[I] then
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417 | for p1 := 0 to nPl - 1 do
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418 | if (p1 <> P) and ((GAlive or GWatching) and (1 shl p1) <> 0) then
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419 | RW[p1].EnemyReport[P].Tech[ad] := Source;
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420 | end;
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421 |
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422 | var
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423 | I: Integer;
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424 | begin
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425 | if ad in FutureTech then
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426 | begin
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427 | if RW[P].Tech[ad] < tsApplicable then
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428 | RW[P].Tech[ad] := 1
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429 | else
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430 | Inc(RW[P].Tech[ad]);
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431 | if ad <> futResearchTechnology then
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432 | Inc(nTech[P], 2);
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433 | Inc(Researched[P], 8);
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434 | Exit;
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435 | end;
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436 |
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437 | if RW[P].Tech[ad] = tsSeen then
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438 | begin
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439 | Inc(nTech[P]);
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440 | Inc(Researched[P]);
|
---|
441 | end
|
---|
442 | else
|
---|
443 | begin
|
---|
444 | Inc(nTech[P], 2);
|
---|
445 | Inc(Researched[P], 2);
|
---|
446 | end;
|
---|
447 | RW[P].Tech[ad] := tsResearched;
|
---|
448 | TellAboutKeyTech(P, tsResearched);
|
---|
449 | CheckSpecialModels(P, ad);
|
---|
450 | if ad = adScience then
|
---|
451 | ResourceMask[P] := ResourceMask[P] or fSpecial2;
|
---|
452 | if ad = adMassProduction then
|
---|
453 | ResourceMask[P] := ResourceMask[P] or fModern;
|
---|
454 |
|
---|
455 | for I := 0 to nWonder - 1 do { check whether wonders expired }
|
---|
456 | if (GWonder[I].EffectiveOwner <> GWonder[woEiffel].EffectiveOwner) and
|
---|
457 | (Imp[I].Expiration = ad) then
|
---|
458 | begin
|
---|
459 | GWonder[I].EffectiveOwner := -1;
|
---|
460 | if I = woPyramids then
|
---|
461 | FreeSlaves;
|
---|
462 | end;
|
---|
463 | end;
|
---|
464 |
|
---|
465 | procedure CheckExpiration(Wonder: Integer);
|
---|
466 | // GWonder[Wonder].EffectiveOwner must be set before!
|
---|
467 | var
|
---|
468 | P: Integer;
|
---|
469 | begin
|
---|
470 | if (Imp[Wonder].Expiration >= 0) and
|
---|
471 | (GWonder[woEiffel].EffectiveOwner <> GWonder[Wonder].EffectiveOwner) then
|
---|
472 | for P := 0 to nPl - 1 do // check if already expired
|
---|
473 | if (1 shl P and GAlive <> 0) and
|
---|
474 | (RW[P].Tech[Imp[Wonder].Expiration] >= tsApplicable) then
|
---|
475 | begin
|
---|
476 | GWonder[Wonder].EffectiveOwner := -1;
|
---|
477 | if Wonder = woPyramids then
|
---|
478 | FreeSlaves;
|
---|
479 | end;
|
---|
480 | end;
|
---|
481 |
|
---|
482 | {
|
---|
483 | Location Navigation
|
---|
484 | ____________________________________________________________________
|
---|
485 | }
|
---|
486 | function dLoc(Loc, dx, dy: Integer): Integer;
|
---|
487 | { relative location, dx in hor and dy in ver direction from Loc }
|
---|
488 | var
|
---|
489 | y0: Integer;
|
---|
490 | begin
|
---|
491 | if not (Loc >= 0) and (Loc < MapSize) and (dx + lx >= 0) then
|
---|
492 | raise Exception.Create('Relative location error');
|
---|
493 | Assert((Loc >= 0) and (Loc < MapSize) and (dx + lx >= 0));
|
---|
494 | y0 := Loc div lx;
|
---|
495 | Result := (Loc + (dx + y0 and 1 + lx + lx) shr 1) mod lx + lx * (y0 + dy);
|
---|
496 | if (Result < 0) or (Result >= MapSize) then
|
---|
497 | Result := -1;
|
---|
498 | end;
|
---|
499 |
|
---|
500 | procedure dxdy(Loc0, Loc1: Integer; var dx, dy: Integer);
|
---|
501 | begin
|
---|
502 | dx := ((Loc1 mod lx * 2 + Loc1 div lx and 1) -
|
---|
503 | (Loc0 mod lx * 2 + Loc0 div lx and 1) + 3 * lx) mod (2 * lx) - lx;
|
---|
504 | dy := Loc1 div lx - Loc0 div lx;
|
---|
505 | end;
|
---|
506 |
|
---|
507 | function Distance(Loc0, Loc1: Integer): Integer;
|
---|
508 | var
|
---|
509 | dx, dy: Integer;
|
---|
510 | begin
|
---|
511 | dxdy(Loc0, Loc1, dx, dy);
|
---|
512 | dx := Abs(dx);
|
---|
513 | dy := Abs(dy);
|
---|
514 | Result := dx + dy + Abs(dx - dy) shr 1;
|
---|
515 | end;
|
---|
516 |
|
---|
517 | procedure V8_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity8Loc);
|
---|
518 | var
|
---|
519 | x0, y0, lx0: Integer;
|
---|
520 | begin
|
---|
521 | lx0 := lx; // put in register!
|
---|
522 | y0 := Loc0 div lx0;
|
---|
523 | x0 := Loc0 - y0 * lx0; // Loc0 mod lx;
|
---|
524 | y0 := y0 and 1;
|
---|
525 | VicinityLoc[1] := Loc0 + lx0 * 2;
|
---|
526 | VicinityLoc[3] := Loc0 - 1;
|
---|
527 | VicinityLoc[5] := Loc0 - lx0 * 2;
|
---|
528 | VicinityLoc[7] := Loc0 + 1;
|
---|
529 | Inc(Loc0, y0);
|
---|
530 | VicinityLoc[0] := Loc0 + lx0;
|
---|
531 | VicinityLoc[2] := Loc0 + lx0 - 1;
|
---|
532 | VicinityLoc[4] := Loc0 - lx0 - 1;
|
---|
533 | VicinityLoc[6] := Loc0 - lx0;
|
---|
534 |
|
---|
535 | // world is round!
|
---|
536 | if x0 < lx0 - 1 then
|
---|
537 | begin
|
---|
538 | if x0 = 0 then
|
---|
539 | begin
|
---|
540 | Inc(VicinityLoc[3], lx0);
|
---|
541 | if y0 = 0 then
|
---|
542 | begin
|
---|
543 | Inc(VicinityLoc[2], lx0);
|
---|
544 | Inc(VicinityLoc[4], lx0);
|
---|
545 | end;
|
---|
546 | end;
|
---|
547 | end
|
---|
548 | else
|
---|
549 | begin
|
---|
550 | Dec(VicinityLoc[7], lx0);
|
---|
551 | if y0 = 1 then
|
---|
552 | begin
|
---|
553 | Dec(VicinityLoc[0], lx0);
|
---|
554 | Dec(VicinityLoc[6], lx0);
|
---|
555 | end;
|
---|
556 | end;
|
---|
557 | end;
|
---|
558 |
|
---|
559 | procedure V21_to_Loc(Loc0: Integer; var VicinityLoc: TVicinity21Loc);
|
---|
560 | var
|
---|
561 | dx, dy, Bit, y0, xComp, yComp, xComp0, xCompSwitch: Integer;
|
---|
562 | Dst: ^Integer;
|
---|
563 | begin
|
---|
564 | y0 := Loc0 div lx;
|
---|
565 | xComp0 := Loc0 - y0 * lx - 1; // Loc0 mod lx -1
|
---|
566 | xCompSwitch := xComp0 - 1 + y0 and 1;
|
---|
567 | if xComp0 < 0 then
|
---|
568 | Inc(xComp0, lx);
|
---|
569 | if xCompSwitch < 0 then
|
---|
570 | Inc(xCompSwitch, lx);
|
---|
571 | xCompSwitch := xCompSwitch xor xComp0;
|
---|
572 | yComp := lx * (y0 - 3);
|
---|
573 | Dst := @VicinityLoc;
|
---|
574 | Bit := 1;
|
---|
575 | for dy := 0 to 6 do
|
---|
576 | begin
|
---|
577 | xComp0 := xComp0 xor xCompSwitch;
|
---|
578 | xComp := xComp0;
|
---|
579 | for dx := 0 to 3 do
|
---|
580 | begin
|
---|
581 | if Bit and $67F7F76 <> 0 then
|
---|
582 | Dst^ := xComp + yComp
|
---|
583 | else
|
---|
584 | Dst^ := -1;
|
---|
585 | Inc(xComp);
|
---|
586 | if xComp >= lx then
|
---|
587 | Dec(xComp, lx);
|
---|
588 | Inc(Dst);
|
---|
589 | Bit := Bit shl 1;
|
---|
590 | end;
|
---|
591 | Inc(yComp, lx);
|
---|
592 | end;
|
---|
593 | end;
|
---|
594 |
|
---|
595 | {
|
---|
596 | Map Creation
|
---|
597 | ____________________________________________________________________
|
---|
598 | }
|
---|
599 | var
|
---|
600 | Primitive: Integer;
|
---|
601 | StartLoc, StartLoc2: array [0 .. nPl - 1] of Integer; { starting coordinates }
|
---|
602 | Elevation: array [0 .. lxmax * lymax - 1] of Byte; { map elevation }
|
---|
603 | ElCount: array [Byte] of Integer; { count of elevation occurance }
|
---|
604 |
|
---|
605 | procedure CalculatePrimitive;
|
---|
606 | var
|
---|
607 | I, J: Integer;
|
---|
608 | begin
|
---|
609 | Primitive := 1;
|
---|
610 | I := 2;
|
---|
611 | while I * I <= MapSize + 1 do // test whether prime
|
---|
612 | begin
|
---|
613 | if (MapSize + 1) mod I = 0 then
|
---|
614 | Primitive := 0;
|
---|
615 | Inc(I);
|
---|
616 | end;
|
---|
617 |
|
---|
618 | if Primitive > 0 then
|
---|
619 | repeat
|
---|
620 | Inc(Primitive);
|
---|
621 | I := 1;
|
---|
622 | J := 0;
|
---|
623 | repeat
|
---|
624 | Inc(J);
|
---|
625 | I := I * Primitive mod (MapSize + 1);
|
---|
626 | until (I = 1) or (J = MapSize + 1);
|
---|
627 | until J = MapSize;
|
---|
628 | end;
|
---|
629 |
|
---|
630 | function MapGeneratorAvailable: Boolean;
|
---|
631 | begin
|
---|
632 | Result := (Primitive > 0) and (lx >= 20) and (ly >= 40);
|
---|
633 | end;
|
---|
634 |
|
---|
635 | procedure CreateElevation;
|
---|
636 | const
|
---|
637 | D = 64;
|
---|
638 | Smooth = 0.049; { causes low amplitude of short waves }
|
---|
639 | Detail = 0.095; { causes short period of short waves }
|
---|
640 | Merge = 5; { elevation merging range at the connection line of the
|
---|
641 | round world,in relation to lx }
|
---|
642 |
|
---|
643 | var
|
---|
644 | sa, ca, f1, f2: array [1 .. D] of Single;
|
---|
645 | imerge, X, Y: Integer;
|
---|
646 | V, maxv: Single;
|
---|
647 |
|
---|
648 | function Value(X, Y: Integer): Single; { elevation formula }
|
---|
649 | var
|
---|
650 | I: Integer;
|
---|
651 | begin
|
---|
652 | Result := 0;
|
---|
653 | for I := 1 to D do
|
---|
654 | Result := Result + Sin(f1[I] * ((X * 2 + Y and 1) * sa[I] + Y * 1.5 *
|
---|
655 | ca[I])) * f2[I];
|
---|
656 | { x values effectively multiplied with 2 to get 2 horizantal periods
|
---|
657 | of the prime waves }
|
---|
658 | end;
|
---|
659 |
|
---|
660 | begin
|
---|
661 | for X := 1 to D do { prepare formula parameters }
|
---|
662 | begin
|
---|
663 | {$IFNDEF SCR} if X = 1 then
|
---|
664 | V := Pi / 2 { first wave goes horizontal }
|
---|
665 | else {$ENDIF} V := DelphiRandom * 2 * Pi;
|
---|
666 | sa[X] := Sin(V) / lx;
|
---|
667 | ca[X] := Cos(V) / ly;
|
---|
668 | f1[X] := 2 * Pi * Exp(Detail * (X - 1));
|
---|
669 | f2[X] := Exp(-X * Smooth);
|
---|
670 | end;
|
---|
671 |
|
---|
672 | imerge := 2 * lx div Merge;
|
---|
673 | FillChar(ElCount, SizeOf(ElCount), 0);
|
---|
674 | maxv := 0;
|
---|
675 | for X := 0 to lx - 1 do
|
---|
676 | for Y := 0 to ly - 1 do
|
---|
677 | begin
|
---|
678 | V := Value(X, Y);
|
---|
679 | if X * 2 < imerge then
|
---|
680 | V := (X * 2 * V + (imerge - X * 2) * Value(X + lx, Y)) / imerge;
|
---|
681 | V := V - Sqr(Sqr(2 * Y / ly - 1)); { soft cut at poles }
|
---|
682 | if V > maxv then
|
---|
683 | maxv := V;
|
---|
684 |
|
---|
685 | if V < -4 then
|
---|
686 | Elevation[X + lx * Y] := 0
|
---|
687 | else if V > 8.75 then
|
---|
688 | Elevation[X + lx * Y] := 255
|
---|
689 | else
|
---|
690 | Elevation[X + lx * Y] := Round((V + 4) * 20);
|
---|
691 | Inc(ElCount[Elevation[X + lx * Y]]);
|
---|
692 | end;
|
---|
693 | end;
|
---|
694 |
|
---|
695 | procedure FindContinents;
|
---|
696 |
|
---|
697 | procedure ReplaceCont(A, B, Stop: Integer);
|
---|
698 | { replace continent name a by b }
|
---|
699 | // make sure always continent[loc]<=loc
|
---|
700 | var
|
---|
701 | I: Integer;
|
---|
702 | begin
|
---|
703 | if A < B then
|
---|
704 | begin
|
---|
705 | I := A;
|
---|
706 | A := B;
|
---|
707 | B := I;
|
---|
708 | end;
|
---|
709 | if A > B then
|
---|
710 | for I := A to Stop do
|
---|
711 | if Continent[I] = A then
|
---|
712 | Continent[I] := B;
|
---|
713 | end;
|
---|
714 |
|
---|
715 | var
|
---|
716 | X, Y, Loc, Wrong: Integer;
|
---|
717 | begin
|
---|
718 | for Y := 1 to ly - 2 do
|
---|
719 | for X := 0 to lx - 1 do
|
---|
720 | begin
|
---|
721 | Loc := X + lx * Y;
|
---|
722 | Continent[Loc] := -1;
|
---|
723 | if RealMap[Loc] and fTerrain >= fGrass then
|
---|
724 | begin
|
---|
725 | if (Y - 2 >= 1) and (RealMap[Loc - 2 * lx] and fTerrain >= fGrass) then
|
---|
726 | Continent[Loc] := Continent[Loc - 2 * lx];
|
---|
727 | if (X - 1 + Y and 1 >= 0) and (Y - 1 >= 1) and
|
---|
728 | (RealMap[Loc - 1 + Y and 1 - lx] and fTerrain >= fGrass) then
|
---|
729 | Continent[Loc] := Continent[Loc - 1 + Y and 1 - lx];
|
---|
730 | if (X + Y and 1 < lx) and (Y - 1 >= 1) and
|
---|
731 | (RealMap[Loc + Y and 1 - lx] and fTerrain >= fGrass) then
|
---|
732 | Continent[Loc] := Continent[Loc + Y and 1 - lx];
|
---|
733 | if (X - 1 >= 0) and (RealMap[Loc - 1] and fTerrain >= fGrass) then
|
---|
734 | if Continent[Loc] = -1 then
|
---|
735 | Continent[Loc] := Continent[Loc - 1]
|
---|
736 | else
|
---|
737 | ReplaceCont(Continent[Loc - 1], Continent[Loc], Loc);
|
---|
738 | if Continent[Loc] = -1 then
|
---|
739 | Continent[Loc] := Loc;
|
---|
740 | end;
|
---|
741 | end;
|
---|
742 |
|
---|
743 | { connect continents due to round earth }
|
---|
744 | for Y := 1 to ly - 2 do
|
---|
745 | if RealMap[lx * Y] and fTerrain >= fGrass then
|
---|
746 | begin
|
---|
747 | Wrong := -1;
|
---|
748 | if RealMap[lx - 1 + lx * Y] and fTerrain >= fGrass then
|
---|
749 | Wrong := Continent[lx - 1 + lx * Y];
|
---|
750 | if (Y and 1 = 0) and (Y - 1 >= 1) and
|
---|
751 | (RealMap[lx - 1 + lx * (Y - 1)] and fTerrain >= fGrass) then
|
---|
752 | Wrong := Continent[lx - 1 + lx * (Y - 1)];
|
---|
753 | if (Y and 1 = 0) and (Y + 1 < ly - 1) and
|
---|
754 | (RealMap[lx - 1 + lx * (Y + 1)] and fTerrain >= fGrass) then
|
---|
755 | Wrong := Continent[lx - 1 + lx * (Y + 1)];
|
---|
756 | if Wrong >= 0 then
|
---|
757 | ReplaceCont(Wrong, Continent[lx * Y], MapSize - 1);
|
---|
758 | end;
|
---|
759 | end;
|
---|
760 |
|
---|
761 | procedure RarePositions;
|
---|
762 | // distribute rare resources
|
---|
763 | // must be done after FindContinents
|
---|
764 | var
|
---|
765 | I, J, Cnt, X, Y, dx, dy, Loc0, Loc1, xworst, yworst, TotalRare, RareMaxWater,
|
---|
766 | RareType, iBest, jbest, MinDist, xBlock, yBlock, V8: Integer;
|
---|
767 | AreaCount, RareByArea, RareAdjacent: array [0 .. 7, 0 .. 4] of Integer;
|
---|
768 | RareLoc: array [0 .. 11] of Integer;
|
---|
769 | Dist: array [0 .. 11, 0 .. 11] of Integer;
|
---|
770 | Adjacent: TVicinity8Loc;
|
---|
771 | begin
|
---|
772 | RareMaxWater := 0;
|
---|
773 | repeat
|
---|
774 | FillChar(AreaCount, SizeOf(AreaCount), 0);
|
---|
775 | for Y := 1 to ly - 2 do
|
---|
776 | begin
|
---|
777 | yBlock := Y * 5 div ly;
|
---|
778 | if yBlock = (Y + 1) * 5 div ly then
|
---|
779 | for X := 0 to lx - 1 do
|
---|
780 | begin
|
---|
781 | xBlock := X * 8 div lx;
|
---|
782 | if xBlock = (X + 1) * 8 div lx then
|
---|
783 | begin
|
---|
784 | Loc0 := X + lx * Y;
|
---|
785 | if RealMap[Loc0] and fTerrain >= fGrass then
|
---|
786 | begin
|
---|
787 | Cnt := 0;
|
---|
788 | V8_to_Loc(Loc0, Adjacent);
|
---|
789 | for V8 := 0 to 7 do
|
---|
790 | begin
|
---|
791 | Loc1 := Adjacent[V8];
|
---|
792 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
793 | (RealMap[Loc1] and fTerrain < fGrass) then
|
---|
794 | Inc(Cnt); // count adjacent water
|
---|
795 | end;
|
---|
796 | if Cnt <= RareMaxWater then // inner land
|
---|
797 | begin
|
---|
798 | Inc(AreaCount[xBlock, yBlock]);
|
---|
799 | if DelphiRandom(AreaCount[xBlock, yBlock]) = 0 then
|
---|
800 | RareByArea[xBlock, yBlock] := Loc0;
|
---|
801 | end;
|
---|
802 | end;
|
---|
803 | end;
|
---|
804 | end;
|
---|
805 | end;
|
---|
806 | TotalRare := 0;
|
---|
807 | for X := 0 to 7 do
|
---|
808 | for Y := 0 to 4 do
|
---|
809 | if AreaCount[X, Y] > 0 then
|
---|
810 | Inc(TotalRare);
|
---|
811 | Inc(RareMaxWater);
|
---|
812 | until TotalRare >= 12;
|
---|
813 |
|
---|
814 | while TotalRare > 12 do
|
---|
815 | begin // remove rarebyarea resources too close to each other
|
---|
816 | FillChar(RareAdjacent, SizeOf(RareAdjacent), 0);
|
---|
817 | for X := 0 to 7 do
|
---|
818 | for Y := 0 to 4 do
|
---|
819 | if AreaCount[X, Y] > 0 then
|
---|
820 | begin
|
---|
821 | if (AreaCount[(X + 1) mod 8, Y] > 0) and
|
---|
822 | (Continent[RareByArea[X, Y]] = Continent
|
---|
823 | [RareByArea[(X + 1) mod 8, Y]]) then
|
---|
824 | begin
|
---|
825 | Inc(RareAdjacent[X, Y]);
|
---|
826 | Inc(RareAdjacent[(X + 1) mod 8, Y]);
|
---|
827 | end;
|
---|
828 | if Y < 4 then
|
---|
829 | begin
|
---|
830 | if (AreaCount[X, Y + 1] > 0) and
|
---|
831 | (Continent[RareByArea[X, Y]] = Continent[RareByArea[X, Y + 1]])
|
---|
832 | then
|
---|
833 | begin
|
---|
834 | Inc(RareAdjacent[X, Y]);
|
---|
835 | Inc(RareAdjacent[X, Y + 1]);
|
---|
836 | end;
|
---|
837 | if (AreaCount[(X + 1) mod 8, Y + 1] > 0) and
|
---|
838 | (Continent[RareByArea[X, Y]] = Continent[RareByArea[(X + 1) mod 8,
|
---|
839 | Y + 1]]) then
|
---|
840 | begin
|
---|
841 | Inc(RareAdjacent[X, Y]);
|
---|
842 | Inc(RareAdjacent[(X + 1) mod 8, Y + 1]);
|
---|
843 | end;
|
---|
844 | if (AreaCount[(X + 7) mod 8, Y + 1] > 0) and
|
---|
845 | (Continent[RareByArea[X, Y]] = Continent[RareByArea[(X + 7) mod 8,
|
---|
846 | Y + 1]]) then
|
---|
847 | begin
|
---|
848 | Inc(RareAdjacent[X, Y]);
|
---|
849 | Inc(RareAdjacent[(X + 7) mod 8, Y + 1]);
|
---|
850 | end;
|
---|
851 | end;
|
---|
852 | end;
|
---|
853 | xworst := 0;
|
---|
854 | yworst := 0;
|
---|
855 | Cnt := 0;
|
---|
856 | for X := 0 to 7 do
|
---|
857 | for Y := 0 to 4 do
|
---|
858 | if AreaCount[X, Y] > 0 then
|
---|
859 | begin
|
---|
860 | if (Cnt = 0) or (RareAdjacent[X, Y] > RareAdjacent[xworst, yworst])
|
---|
861 | then
|
---|
862 | begin
|
---|
863 | xworst := X;
|
---|
864 | yworst := Y;
|
---|
865 | Cnt := 1;
|
---|
866 | end
|
---|
867 | else if (RareAdjacent[X, Y] = RareAdjacent[xworst, yworst]) then
|
---|
868 | begin
|
---|
869 | Inc(Cnt);
|
---|
870 | if DelphiRandom(Cnt) = 0 then
|
---|
871 | begin
|
---|
872 | xworst := X;
|
---|
873 | yworst := Y;
|
---|
874 | end;
|
---|
875 | end;
|
---|
876 | end;
|
---|
877 | AreaCount[xworst, yworst] := 0;
|
---|
878 | Dec(TotalRare);
|
---|
879 | end;
|
---|
880 |
|
---|
881 | Cnt := 0;
|
---|
882 | for X := 0 to 7 do
|
---|
883 | for Y := 0 to 4 do
|
---|
884 | if AreaCount[X, Y] > 0 then
|
---|
885 | begin
|
---|
886 | RareLoc[Cnt] := RareByArea[X, Y];
|
---|
887 | Inc(Cnt);
|
---|
888 | end;
|
---|
889 | for I := 0 to 11 do
|
---|
890 | begin
|
---|
891 | RealMap[RareLoc[I]] := RealMap[RareLoc[I]] and not (fTerrain or fSpecial) or
|
---|
892 | (fDesert or fDeadLands);
|
---|
893 | for dy := -1 to 1 do
|
---|
894 | for dx := -1 to 1 do
|
---|
895 | if (dx + dy) and 1 = 0 then
|
---|
896 | begin
|
---|
897 | Loc1 := dLoc(RareLoc[I], dx, dy);
|
---|
898 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain = fMountains) then
|
---|
899 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fHills;
|
---|
900 | end;
|
---|
901 | end;
|
---|
902 | for I := 0 to 11 do
|
---|
903 | for J := 0 to 11 do
|
---|
904 | Dist[I, J] := Distance(RareLoc[I], RareLoc[J]);
|
---|
905 |
|
---|
906 | ibest := 0;
|
---|
907 | jbest := 0;
|
---|
908 | MinDist := Distance(0, MapSize - lx shr 1) shr 1;
|
---|
909 | for RareType := 1 to 3 do
|
---|
910 | begin
|
---|
911 | Cnt := 0;
|
---|
912 | for I := 0 to 11 do
|
---|
913 | if RareLoc[I] >= 0 then
|
---|
914 | for J := 0 to 11 do
|
---|
915 | if RareLoc[J] >= 0 then
|
---|
916 | if (Cnt > 0) and (Dist[iBest, jbest] >= MinDist) then
|
---|
917 | begin
|
---|
918 | if Dist[I, J] >= MinDist then
|
---|
919 | begin
|
---|
920 | Inc(Cnt);
|
---|
921 | if DelphiRandom(Cnt) = 0 then
|
---|
922 | begin
|
---|
923 | iBest := I;
|
---|
924 | jbest := J;
|
---|
925 | end;
|
---|
926 | end;
|
---|
927 | end
|
---|
928 | else if (Cnt = 0) or (Dist[I, J] > Dist[iBest, jbest]) then
|
---|
929 | begin
|
---|
930 | iBest := I;
|
---|
931 | jbest := J;
|
---|
932 | Cnt := 1;
|
---|
933 | end;
|
---|
934 | RealMap[RareLoc[iBest]] := RealMap[RareLoc[iBest]] or
|
---|
935 | Cardinal(RareType) shl 25;
|
---|
936 | RealMap[RareLoc[jbest]] := RealMap[RareLoc[jbest]] or
|
---|
937 | Cardinal(RareType) shl 25;
|
---|
938 | RareLoc[iBest] := -1;
|
---|
939 | RareLoc[jbest] := -1;
|
---|
940 | end;
|
---|
941 | end;
|
---|
942 |
|
---|
943 | function CheckShore(Loc: Integer): Boolean;
|
---|
944 | var
|
---|
945 | Loc1, OldTile, V21: Integer;
|
---|
946 | Radius: TVicinity21Loc;
|
---|
947 | begin
|
---|
948 | Result := False;
|
---|
949 | OldTile := RealMap[Loc];
|
---|
950 | if OldTile and fTerrain < fGrass then
|
---|
951 | begin
|
---|
952 | RealMap[Loc] := RealMap[Loc] and not fTerrain or fOcean;
|
---|
953 | V21_to_Loc(Loc, Radius);
|
---|
954 | for V21 := 1 to 26 do
|
---|
955 | begin
|
---|
956 | Loc1 := Radius[V21];
|
---|
957 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
958 | (RealMap[Loc1] and fTerrain >= fGrass) and
|
---|
959 | (RealMap[Loc1] and fTerrain <> fArctic) then
|
---|
960 | RealMap[Loc] := RealMap[Loc] and not fTerrain or fShore;
|
---|
961 | end;
|
---|
962 | if (RealMap[Loc] xor Cardinal(OldTile)) and fTerrain <> 0 then
|
---|
963 | Result := True;
|
---|
964 | end;
|
---|
965 | end;
|
---|
966 |
|
---|
967 | function ActualSpecialTile(Loc: Integer): Cardinal;
|
---|
968 | begin
|
---|
969 | Result := SpecialTile(Loc, RealMap[Loc] and fTerrain, lx);
|
---|
970 | end;
|
---|
971 |
|
---|
972 | procedure CreateMap(Preview: Boolean);
|
---|
973 | const
|
---|
974 | ShHiHills = 6; { of land }
|
---|
975 | ShMountains = 6; { of land }
|
---|
976 | ShRandHills = 12; { of land }
|
---|
977 | ShTestRiver = 40;
|
---|
978 | ShSwamp = 25; { of grassland }
|
---|
979 | MinRivLen = 3;
|
---|
980 | Unification = 70;
|
---|
981 | HotUnification = 50; // min. 25
|
---|
982 |
|
---|
983 | Zone: array [0 .. 3, 2 .. 9] of Single = { terrain distribution }
|
---|
984 | ((0.25, 0, 0, 0.4, 0, 0, 0, 0.35), (0.55, 0, 0.1, 0, 0, 0, 0, 0.35),
|
---|
985 | (0.4, 0, 0.35, 0, 0, 0, 0, 0.25), (0, 0.7, 0, 0, 0, 0, 0, 0.3));
|
---|
986 | { Grs Dst Pra Tun - - - For }
|
---|
987 |
|
---|
988 | function RndLow(Y: Integer): Cardinal;
|
---|
989 | { random lowland appropriate to climate }
|
---|
990 | var
|
---|
991 | z0, I: Integer;
|
---|
992 | P, p0, ZPlus: Single;
|
---|
993 | begin
|
---|
994 | if ly - 1 - Y > Y then
|
---|
995 | begin
|
---|
996 | z0 := 6 * Y div ly;
|
---|
997 | ZPlus := 6 * Y / ly - z0;
|
---|
998 | end
|
---|
999 | else
|
---|
1000 | begin
|
---|
1001 | z0 := 6 * (ly - 1 - Y) div ly;
|
---|
1002 | ZPlus := 6 * (ly - 1 - Y) / ly - z0;
|
---|
1003 | end;
|
---|
1004 | p0 := 1;
|
---|
1005 | for I := 2 to 9 do
|
---|
1006 | begin
|
---|
1007 | P := Zone[z0, I] * (1 - ZPlus) + Zone[z0 + 1, I] * ZPlus;
|
---|
1008 | { weight between zones z0 and z0+1 }
|
---|
1009 | if DelphiRandom * p0 < P then
|
---|
1010 | begin
|
---|
1011 | RndLow := I;
|
---|
1012 | Break;
|
---|
1013 | end;
|
---|
1014 | p0 := p0 - P;
|
---|
1015 | end;
|
---|
1016 | end;
|
---|
1017 |
|
---|
1018 | function RunRiver(Loc0: Integer): Integer;
|
---|
1019 | { runs river from start point Loc0; return value: length }
|
---|
1020 | var
|
---|
1021 | Dir, T, Loc, Loc1, Cost: Integer;
|
---|
1022 | Q: TIPQ;
|
---|
1023 | From: array [0 .. lxmax * lymax - 1] of Integer;
|
---|
1024 | Time: array [0 .. lxmax * lymax - 1] of Integer;
|
---|
1025 | OneTileLake: Boolean;
|
---|
1026 | begin
|
---|
1027 | FillChar(Time, SizeOf(Time), 255); { -1 }
|
---|
1028 | Q := TIPQ.Create(MapSize);
|
---|
1029 | Q.Put(Loc0, 0);
|
---|
1030 | while Q.Get(Loc, T) and (RealMap[Loc] and fRiver = 0) do
|
---|
1031 | begin
|
---|
1032 | if (RealMap[Loc] and fTerrain < fGrass) then
|
---|
1033 | begin
|
---|
1034 | OneTileLake := True;
|
---|
1035 | for Dir := 0 to 3 do
|
---|
1036 | begin
|
---|
1037 | Loc1 := dLoc(Loc, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
---|
1038 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain < fGrass) then begin
|
---|
1039 | OneTileLake := False;
|
---|
1040 | Break;
|
---|
1041 | end;
|
---|
1042 | end;
|
---|
1043 | if not OneTileLake then
|
---|
1044 | Break;
|
---|
1045 | end;
|
---|
1046 | Time[Loc] := T;
|
---|
1047 | for Dir := 0 to 3 do
|
---|
1048 | begin
|
---|
1049 | Loc1 := dLoc(Loc, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
---|
1050 | if (Loc1 >= lx) and (Loc1 < lx * (ly - 1)) and (Time[Loc1] < 0) then
|
---|
1051 | begin
|
---|
1052 | if RealMap[Loc1] and fRiver = 0 then
|
---|
1053 | begin
|
---|
1054 | Cost := Elevation[Loc1] - Elevation[Loc];
|
---|
1055 | if Cost < 0 then
|
---|
1056 | Cost := 0;
|
---|
1057 | end
|
---|
1058 | else
|
---|
1059 | Cost := 0;
|
---|
1060 | if Q.Put(Loc1, T + Cost shl 8 + 1) then
|
---|
1061 | From[Loc1] := Loc;
|
---|
1062 | end;
|
---|
1063 | end;
|
---|
1064 | end;
|
---|
1065 | Loc1 := Loc;
|
---|
1066 | Result := 0;
|
---|
1067 | while Loc <> Loc0 do
|
---|
1068 | begin
|
---|
1069 | Loc := From[Loc];
|
---|
1070 | Inc(Result);
|
---|
1071 | end;
|
---|
1072 | if (Result > 1) and ((Result >= MinRivLen) or
|
---|
1073 | (RealMap[Loc1] and fTerrain >= fGrass)) then
|
---|
1074 | begin
|
---|
1075 | Loc := Loc1;
|
---|
1076 | while Loc <> Loc0 do
|
---|
1077 | begin
|
---|
1078 | Loc := From[Loc];
|
---|
1079 | if RealMap[Loc] and fTerrain in [fHills, fMountains] then
|
---|
1080 | RealMap[Loc] := fGrass or fRiver
|
---|
1081 | else if RealMap[Loc] and fTerrain >= fGrass then
|
---|
1082 | RealMap[Loc] := RealMap[Loc] or fRiver;
|
---|
1083 | end;
|
---|
1084 | end
|
---|
1085 | else
|
---|
1086 | Result := 0;
|
---|
1087 | FreeAndNil(Q);
|
---|
1088 | end;
|
---|
1089 |
|
---|
1090 | var
|
---|
1091 | X, Y, N, Dir, Plus, Count, Loc0, Loc1, bLand, bHills, bMountains, V8: Integer;
|
---|
1092 | CopyFrom: array [0 .. lxmax * lymax - 1] of Integer;
|
---|
1093 | Adjacent: TVicinity8Loc;
|
---|
1094 |
|
---|
1095 | begin
|
---|
1096 | FillChar(RealMap, MapSize * SizeOf(Cardinal), 0);
|
---|
1097 | Plus := 0;
|
---|
1098 | bMountains := 256;
|
---|
1099 | while Plus < MapSize * LandMass * ShMountains div 10000 do
|
---|
1100 | begin
|
---|
1101 | Dec(bMountains);
|
---|
1102 | Inc(Plus, ElCount[bMountains]);
|
---|
1103 | end;
|
---|
1104 | Count := Plus;
|
---|
1105 | Plus := 0;
|
---|
1106 | bHills := bMountains;
|
---|
1107 | while Plus < MapSize * LandMass * ShHiHills div 10000 do
|
---|
1108 | begin
|
---|
1109 | Dec(bHills);
|
---|
1110 | Inc(Plus, ElCount[bHills]);
|
---|
1111 | end;
|
---|
1112 | Inc(Count, Plus);
|
---|
1113 | bLand := bHills;
|
---|
1114 | while Count < MapSize * LandMass div 100 do
|
---|
1115 | begin
|
---|
1116 | Dec(bLand);
|
---|
1117 | Inc(Count, ElCount[bLand]);
|
---|
1118 | end;
|
---|
1119 |
|
---|
1120 | for Loc0 := lx to lx * (ly - 1) - 1 do
|
---|
1121 | if Elevation[Loc0] >= bMountains then
|
---|
1122 | RealMap[Loc0] := fMountains
|
---|
1123 | else if Elevation[Loc0] >= bHills then
|
---|
1124 | RealMap[Loc0] := fHills
|
---|
1125 | else if Elevation[Loc0] >= bLand then
|
---|
1126 | RealMap[Loc0] := fGrass;
|
---|
1127 |
|
---|
1128 | // remove one-tile islands
|
---|
1129 | for Loc0 := 0 to MapSize - 1 do
|
---|
1130 | if RealMap[Loc0] >= fGrass then
|
---|
1131 | begin
|
---|
1132 | Count := 0;
|
---|
1133 | V8_to_Loc(Loc0, Adjacent);
|
---|
1134 | for V8 := 0 to 7 do
|
---|
1135 | begin
|
---|
1136 | Loc1 := Adjacent[V8];
|
---|
1137 | if (Loc1 < 0) or (Loc1 >= MapSize) or
|
---|
1138 | (RealMap[Loc1] and fTerrain < fGrass) or
|
---|
1139 | (RealMap[Loc1] and fTerrain = fArctic) then
|
---|
1140 | Inc(Count); // count adjacent water
|
---|
1141 | end;
|
---|
1142 | if Count = 8 then
|
---|
1143 | RealMap[Loc0] := fOcean;
|
---|
1144 | end;
|
---|
1145 |
|
---|
1146 | if not Preview then
|
---|
1147 | begin
|
---|
1148 | Plus := 36 * 56 * 20 * ShTestRiver div (LandMass * 100);
|
---|
1149 | if Plus > MapSize then
|
---|
1150 | Plus := MapSize;
|
---|
1151 | Loc0 := DelphiRandom(MapSize);
|
---|
1152 | for N := 0 to Plus - 1 do
|
---|
1153 | begin
|
---|
1154 | if (RealMap[Loc0] and fTerrain >= fGrass) and (Loc0 >= lx) and
|
---|
1155 | (Loc0 < MapSize - lx) then
|
---|
1156 | RunRiver(Loc0);
|
---|
1157 | Loc0 := (Loc0 + 1) * Primitive mod (MapSize + 1) - 1;
|
---|
1158 | end;
|
---|
1159 | end;
|
---|
1160 |
|
---|
1161 | for Loc0 := 0 to MapSize - 1 do
|
---|
1162 | if (RealMap[Loc0] = fGrass) and (DelphiRandom(100) < ShRandHills) then
|
---|
1163 | RealMap[Loc0] := RealMap[Loc0] or fHills;
|
---|
1164 |
|
---|
1165 | // make terrain types coherent
|
---|
1166 | for Loc0 := 0 to MapSize - 1 do
|
---|
1167 | CopyFrom[Loc0] := Loc0;
|
---|
1168 |
|
---|
1169 | for N := 0 to Unification * MapSize div 100 do
|
---|
1170 | begin
|
---|
1171 | Y := DelphiRandom(ly);
|
---|
1172 | if Abs(Y - (ly shr 1)) > ly div 4 + DelphiRandom(ly * HotUnification div 100) then
|
---|
1173 | if Y < ly shr 1 then
|
---|
1174 | Y := ly shr 1 - Y
|
---|
1175 | else
|
---|
1176 | Y := 3 * ly shr 1 - Y;
|
---|
1177 | Loc0 := lx * Y + DelphiRandom(lx);
|
---|
1178 | if RealMap[Loc0] and fTerrain = fGrass then
|
---|
1179 | begin
|
---|
1180 | Dir := DelphiRandom(4);
|
---|
1181 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
---|
1182 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain = fGrass) then
|
---|
1183 | begin
|
---|
1184 | while CopyFrom[Loc0] <> Loc0 do
|
---|
1185 | Loc0 := CopyFrom[Loc0];
|
---|
1186 | while CopyFrom[Loc1] <> Loc1 do
|
---|
1187 | Loc1 := CopyFrom[Loc1];
|
---|
1188 | if Loc1 < Loc0 then
|
---|
1189 | CopyFrom[Loc0] := Loc1
|
---|
1190 | else
|
---|
1191 | CopyFrom[Loc1] := Loc0;
|
---|
1192 | end;
|
---|
1193 | end;
|
---|
1194 | end;
|
---|
1195 |
|
---|
1196 | for Loc0 := 0 to MapSize - 1 do
|
---|
1197 | if (RealMap[Loc0] and fTerrain = fGrass) and (CopyFrom[Loc0] = Loc0) then
|
---|
1198 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or RndLow(Loc0 div lx);
|
---|
1199 |
|
---|
1200 | for Loc0 := 0 to MapSize - 1 do
|
---|
1201 | if RealMap[Loc0] and fTerrain = fGrass then
|
---|
1202 | begin
|
---|
1203 | Loc1 := Loc0;
|
---|
1204 | while CopyFrom[Loc1] <> Loc1 do
|
---|
1205 | Loc1 := CopyFrom[Loc1];
|
---|
1206 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or
|
---|
1207 | RealMap[Loc1] and fTerrain;
|
---|
1208 | end;
|
---|
1209 |
|
---|
1210 | for Loc0 := 0 to MapSize - 1 do
|
---|
1211 | if RealMap[Loc0] and fTerrain = fGrass then
|
---|
1212 | begin // change grassland to swamp
|
---|
1213 | if DelphiRandom(100) < ShSwamp then
|
---|
1214 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fSwamp;
|
---|
1215 | end;
|
---|
1216 |
|
---|
1217 | for Loc0 := 0 to MapSize - 1 do // change desert to prairie 1
|
---|
1218 | if RealMap[Loc0] and fTerrain = fDesert then
|
---|
1219 | begin
|
---|
1220 | if RealMap[Loc0] and fRiver <> 0 then
|
---|
1221 | Count := 5
|
---|
1222 | else
|
---|
1223 | begin
|
---|
1224 | Count := 0;
|
---|
1225 | for Dir := 0 to 3 do
|
---|
1226 | begin
|
---|
1227 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
---|
1228 | if Loc1 >= 0 then
|
---|
1229 | if RealMap[Loc1] and fTerrain < fGrass then
|
---|
1230 | Inc(Count, 2);
|
---|
1231 | end;
|
---|
1232 | end;
|
---|
1233 | if Count >= 4 then
|
---|
1234 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fPrairie;
|
---|
1235 | end;
|
---|
1236 |
|
---|
1237 | for Loc0 := 0 to MapSize - 1 do // change desert to prairie 2
|
---|
1238 | if RealMap[Loc0] and fTerrain = fDesert then
|
---|
1239 | begin
|
---|
1240 | Count := 0;
|
---|
1241 | for Dir := 0 to 3 do
|
---|
1242 | begin
|
---|
1243 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
---|
1244 | if Loc1 >= 0 then
|
---|
1245 | if RealMap[Loc1] and fTerrain <> fDesert then
|
---|
1246 | Inc(Count);
|
---|
1247 | end;
|
---|
1248 | if Count >= 4 then
|
---|
1249 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fPrairie;
|
---|
1250 | end;
|
---|
1251 |
|
---|
1252 | for Loc0 := 0 to MapSize - 1 do
|
---|
1253 | CheckShore(Loc0); // change ocean to shore
|
---|
1254 | for X := 0 to lx - 1 do
|
---|
1255 | begin
|
---|
1256 | RealMap[X + lx * 0] := fArctic;
|
---|
1257 | if RealMap[X + lx * 1] >= fGrass then
|
---|
1258 | RealMap[X + lx * 1] := RealMap[X + lx * 1] and not fTerrain or fTundra;
|
---|
1259 | if RealMap[X + lx * (ly - 2)] >= fGrass then
|
---|
1260 | RealMap[X + lx * (ly - 2)] := RealMap[X + lx * (ly - 2)] and
|
---|
1261 | not fTerrain or fTundra;
|
---|
1262 | RealMap[X + lx * (ly - 1)] := fArctic;
|
---|
1263 | end;
|
---|
1264 |
|
---|
1265 | for Loc0 := 0 to MapSize - 1 do // define special terrain tiles
|
---|
1266 | RealMap[Loc0] := RealMap[Loc0] or ActualSpecialTile(Loc0) shl 5 or
|
---|
1267 | ($F shl 27);
|
---|
1268 |
|
---|
1269 | if not Preview then
|
---|
1270 | begin
|
---|
1271 | FindContinents;
|
---|
1272 | RarePositions;
|
---|
1273 | end;
|
---|
1274 | end;
|
---|
1275 |
|
---|
1276 | procedure StartPositions;
|
---|
1277 | // define nation start positions
|
---|
1278 | // must be done after FindContinents
|
---|
1279 |
|
---|
1280 | var
|
---|
1281 | CountGood: (cgBest, cgFlat, cgLand);
|
---|
1282 |
|
---|
1283 | function IsGoodTile(Loc: Integer): Boolean;
|
---|
1284 | var
|
---|
1285 | xLoc, yLoc: Integer;
|
---|
1286 | begin
|
---|
1287 | xLoc := Loc mod lx;
|
---|
1288 | yLoc := Loc div lx;
|
---|
1289 | if RealMap[Loc] and fDeadLands <> 0 then
|
---|
1290 | Result := False
|
---|
1291 | else
|
---|
1292 | case CountGood of
|
---|
1293 | cgBest:
|
---|
1294 | Result := (RealMap[Loc] and fTerrain in [fGrass, fPrairie, fTundra,
|
---|
1295 | fSwamp, fForest]) and Odd((lymax + xLoc - yLoc shr 1) shr 1 + xLoc +
|
---|
1296 | (yLoc + 1) shr 1);
|
---|
1297 | cgFlat:
|
---|
1298 | Result := (RealMap[Loc] and fTerrain in [fGrass, fPrairie, fTundra,
|
---|
1299 | fSwamp, fForest]);
|
---|
1300 | cgLand:
|
---|
1301 | Result := RealMap[Loc] and fTerrain >= fGrass;
|
---|
1302 | end;
|
---|
1303 | end;
|
---|
1304 |
|
---|
1305 | const
|
---|
1306 | MaxCityLoc = 64;
|
---|
1307 |
|
---|
1308 | var
|
---|
1309 | p1, p2, nAlive, C, Loc, Loc1, CntGood, CntGoodGrass, MinDist, I, J, N,
|
---|
1310 | nsc, V21, V8, BestDist, TestDist, MinGood, nIrrLoc,
|
---|
1311 | FineDistSQR, nRest: Integer;
|
---|
1312 | ccount: array [0 .. lxmax * lymax - 1] of Word;
|
---|
1313 | sc, StartLoc0, sccount: array [1 .. nPl] of Integer;
|
---|
1314 | TestStartLoc: array [0 .. nPl - 1] of Integer;
|
---|
1315 | CityLoc: array [1 .. nPl, 0 .. MaxCityLoc - 1] of Integer;
|
---|
1316 | nCityLoc: array [1 .. nPl] of Integer;
|
---|
1317 | RestLoc: array [0 .. MaxCityLoc - 1] of Integer;
|
---|
1318 | IrrLoc: array [0 .. 20] of Integer;
|
---|
1319 | Radius: TVicinity21Loc;
|
---|
1320 | Adjacent: TVicinity8Loc;
|
---|
1321 | Ok: Boolean;
|
---|
1322 |
|
---|
1323 | begin
|
---|
1324 | nAlive := 0;
|
---|
1325 | for p1 := 0 to nPl - 1 do
|
---|
1326 | if 1 shl p1 and GAlive <> 0 then
|
---|
1327 | Inc(nAlive);
|
---|
1328 | if nAlive = 0 then
|
---|
1329 | Exit;
|
---|
1330 |
|
---|
1331 | { count good tiles }
|
---|
1332 | FillChar(ccount, MapSize * 2, 0);
|
---|
1333 | for Loc := 0 to MapSize - 1 do
|
---|
1334 | if RealMap[Loc] and fTerrain = fGrass then
|
---|
1335 | if ActualSpecialTile(Loc) = 1 then
|
---|
1336 | Inc(ccount[Continent[Loc]], 3)
|
---|
1337 | else
|
---|
1338 | Inc(ccount[Continent[Loc]], 2)
|
---|
1339 | else if RealMap[Loc] and fTerrain in [fPrairie, fSwamp, fForest, fHills]
|
---|
1340 | then
|
---|
1341 | Inc(ccount[Continent[Loc]]);
|
---|
1342 |
|
---|
1343 | Loc := 0;
|
---|
1344 | while ccount[Loc] > 0 do
|
---|
1345 | Inc(Loc);
|
---|
1346 | for I := 1 to nAlive do
|
---|
1347 | begin
|
---|
1348 | sc[I] := Loc;
|
---|
1349 | sccount[I] := 1
|
---|
1350 | end;
|
---|
1351 | { init with zero size start continents, then search bigger ones }
|
---|
1352 | for Loc := 0 to MapSize - 1 do
|
---|
1353 | if ccount[Loc] > 0 then
|
---|
1354 | begin // search biggest continents
|
---|
1355 | p1 := nAlive + 1;
|
---|
1356 | while (p1 > 1) and (ccount[Loc] > ccount[sc[p1 - 1]]) do
|
---|
1357 | begin
|
---|
1358 | if p1 < nAlive + 1 then
|
---|
1359 | sc[p1] := sc[p1 - 1];
|
---|
1360 | Dec(p1);
|
---|
1361 | end;
|
---|
1362 | if p1 < nAlive + 1 then
|
---|
1363 | sc[p1] := Loc;
|
---|
1364 | end;
|
---|
1365 | nsc := nAlive;
|
---|
1366 | repeat
|
---|
1367 | C := 1; // search least crowded continent after smallest
|
---|
1368 | for I := 2 to nsc - 1 do
|
---|
1369 | if ccount[sc[I]] * (2 * sccount[C] + 1) > ccount[sc[C]] *
|
---|
1370 | (2 * sccount[I] + 1) then
|
---|
1371 | C := I;
|
---|
1372 | if ccount[sc[nsc]] * (2 * sccount[C] + 1) > ccount[sc[C]] then
|
---|
1373 | Break; // even least crowded continent is more crowded than smallest
|
---|
1374 | Inc(sccount[C]);
|
---|
1375 | Dec(nsc);
|
---|
1376 | until sccount[nsc] > 1;
|
---|
1377 |
|
---|
1378 | MinGood := 7;
|
---|
1379 | CountGood := cgBest;
|
---|
1380 | repeat
|
---|
1381 | Dec(MinGood);
|
---|
1382 | if (MinGood = 3) and (CountGood < cgLand) then // too demanding!
|
---|
1383 | begin
|
---|
1384 | Inc(CountGood);
|
---|
1385 | MinGood := 6;
|
---|
1386 | end;
|
---|
1387 | FillChar(nCityLoc, SizeOf(nCityLoc), 0);
|
---|
1388 | Loc := DelphiRandom(MapSize);
|
---|
1389 | for I := 0 to MapSize - 1 do
|
---|
1390 | begin
|
---|
1391 | if ((Loc >= 4 * lx) and (Loc < MapSize - 4 * lx) or (CountGood >= cgLand))
|
---|
1392 | and IsGoodTile(Loc) then
|
---|
1393 | begin
|
---|
1394 | C := nsc;
|
---|
1395 | while (C > 0) and (Continent[Loc] <> sc[C]) do
|
---|
1396 | Dec(C);
|
---|
1397 | if (C > 0) and (nCityLoc[C] < MaxCityLoc) then
|
---|
1398 | begin
|
---|
1399 | CntGood := 1;
|
---|
1400 | V21_to_Loc(Loc, Radius);
|
---|
1401 | for V21 := 1 to 26 do
|
---|
1402 | if V21 <> CityOwnTile then
|
---|
1403 | begin
|
---|
1404 | Loc1 := Radius[V21];
|
---|
1405 | if (Loc1 >= 0) and (Loc1 < MapSize) and IsGoodTile(Loc1) then
|
---|
1406 | Inc(CntGood);
|
---|
1407 | end;
|
---|
1408 | if CntGood >= MinGood then
|
---|
1409 | begin
|
---|
1410 | CityLoc[C, nCityLoc[C]] := Loc;
|
---|
1411 | Inc(nCityLoc[C]);
|
---|
1412 | end;
|
---|
1413 | end;
|
---|
1414 | end;
|
---|
1415 | Loc := (Loc + 1) * Primitive mod (MapSize + 1) - 1;
|
---|
1416 | end;
|
---|
1417 |
|
---|
1418 | Ok := True;
|
---|
1419 | for C := 1 to nsc do
|
---|
1420 | if nCityLoc[C] < sccount[C] * (8 - MinGood) div (7 - MinGood) then begin
|
---|
1421 | Ok := False;
|
---|
1422 | Break;
|
---|
1423 | end;
|
---|
1424 | until Ok;
|
---|
1425 |
|
---|
1426 | FineDistSQR := MapSize * LandMass * 9 div (nAlive * 100);
|
---|
1427 | p1 := 1;
|
---|
1428 | for C := 1 to nsc do
|
---|
1429 | begin // for all start continents
|
---|
1430 | if sccount[C] = 1 then
|
---|
1431 | StartLoc0[p1] := CityLoc[C, DelphiRandom(nCityLoc[C])]
|
---|
1432 | else
|
---|
1433 | begin
|
---|
1434 | BestDist := 0;
|
---|
1435 | N := 1 shl sccount[C] * 32; // number of tries to find good distribution
|
---|
1436 | if N > 1 shl 12 then
|
---|
1437 | N := 1 shl 12;
|
---|
1438 | while (N > 0) and (BestDist * BestDist < FineDistSQR) do
|
---|
1439 | begin
|
---|
1440 | MinDist := MaxInt;
|
---|
1441 | nRest := nCityLoc[C];
|
---|
1442 | for I := 0 to nRest - 1 do
|
---|
1443 | RestLoc[I] := CityLoc[C, I];
|
---|
1444 | for I := 0 to sccount[C] - 1 do
|
---|
1445 | begin
|
---|
1446 | if nRest = 0 then
|
---|
1447 | Break;
|
---|
1448 | J := DelphiRandom(nRest);
|
---|
1449 | TestStartLoc[I] := RestLoc[J];
|
---|
1450 | RestLoc[J] := RestLoc[nRest - 1];
|
---|
1451 | Dec(nRest);
|
---|
1452 | for J := 0 to I - 1 do
|
---|
1453 | begin
|
---|
1454 | TestDist := Distance(TestStartLoc[I], TestStartLoc[J]);
|
---|
1455 | if TestDist < MinDist then
|
---|
1456 | MinDist := TestDist;
|
---|
1457 | end;
|
---|
1458 | if I = sccount[C] - 1 then
|
---|
1459 | begin
|
---|
1460 | Assert(MinDist > BestDist);
|
---|
1461 | BestDist := MinDist;
|
---|
1462 | for J := 0 to sccount[C] - 1 do
|
---|
1463 | StartLoc0[p1 + J] := TestStartLoc[J];
|
---|
1464 | end
|
---|
1465 | else if BestDist > 0 then
|
---|
1466 | begin
|
---|
1467 | J := 0;
|
---|
1468 | while J < nRest do
|
---|
1469 | begin // remove all locs from rest which have too little distance to this one
|
---|
1470 | TestDist := Distance(TestStartLoc[I], RestLoc[J]);
|
---|
1471 | if TestDist <= BestDist then
|
---|
1472 | begin
|
---|
1473 | RestLoc[J] := RestLoc[nRest - 1];
|
---|
1474 | Dec(nRest);
|
---|
1475 | end
|
---|
1476 | else
|
---|
1477 | Inc(J);
|
---|
1478 | end;
|
---|
1479 | end;
|
---|
1480 | end;
|
---|
1481 | Dec(N)
|
---|
1482 | end;
|
---|
1483 | end;
|
---|
1484 | p1 := p1 + sccount[C];
|
---|
1485 | end;
|
---|
1486 |
|
---|
1487 | // make start locs fertile
|
---|
1488 | for p1 := 1 to nAlive do
|
---|
1489 | begin
|
---|
1490 | RealMap[StartLoc0[p1]] := RealMap[StartLoc0[p1]] and
|
---|
1491 | not (fTerrain or fSpecial) or fGrass or fSpecial1;
|
---|
1492 | CntGood := 1;
|
---|
1493 | CntGoodGrass := 1;
|
---|
1494 | V21_to_Loc(StartLoc0[p1], Radius);
|
---|
1495 | for V21 := 1 to 26 do
|
---|
1496 | if V21 <> CityOwnTile then
|
---|
1497 | begin
|
---|
1498 | Loc1 := Radius[V21];
|
---|
1499 | if (Loc1 >= 0) and (Loc1 < MapSize) and IsGoodTile(Loc1) then
|
---|
1500 | if RealMap[Loc1] and fTerrain = fGrass then
|
---|
1501 | Inc(CntGoodGrass)
|
---|
1502 | else
|
---|
1503 | Inc(CntGood);
|
---|
1504 | end;
|
---|
1505 | for V21 := 1 to 26 do
|
---|
1506 | if V21 <> CityOwnTile then
|
---|
1507 | begin
|
---|
1508 | Loc1 := Radius[V21];
|
---|
1509 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
1510 | (RealMap[Loc1] and fDeadLands = 0) then
|
---|
1511 | if IsGoodTile(Loc1) and (DelphiRandom(CntGood) < MinGood - CntGoodGrass + 1)
|
---|
1512 | then
|
---|
1513 | begin
|
---|
1514 | RealMap[Loc1] := RealMap[Loc1] and not (fTerrain or fSpecial)
|
---|
1515 | or fGrass;
|
---|
1516 | RealMap[Loc1] := RealMap[Loc1] or ActualSpecialTile(Loc1) shl 5;
|
---|
1517 | end
|
---|
1518 | else if RealMap[Loc1] and fTerrain = fDesert then
|
---|
1519 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fPrairie
|
---|
1520 | else if (RealMap[Loc1] and fTerrain in [fPrairie, fTundra, fSwamp])
|
---|
1521 | and (DelphiRandom(2) = 0) then
|
---|
1522 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fForest;
|
---|
1523 | end;
|
---|
1524 |
|
---|
1525 | // first irrigation
|
---|
1526 | nIrrLoc := 0;
|
---|
1527 | for V21 := 1 to 26 do
|
---|
1528 | if V21 <> CityOwnTile then
|
---|
1529 | begin
|
---|
1530 | Loc1 := Radius[V21];
|
---|
1531 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
---|
1532 | (RealMap[Loc1] and (fTerrain or fSpecial) = fGrass or fSpecial1) then
|
---|
1533 | begin
|
---|
1534 | IrrLoc[nIrrLoc] := Loc1;
|
---|
1535 | Inc(nIrrLoc);
|
---|
1536 | end;
|
---|
1537 | end;
|
---|
1538 | I := 2;
|
---|
1539 | if I > nIrrLoc then
|
---|
1540 | I := nIrrLoc;
|
---|
1541 | while I > 0 do
|
---|
1542 | begin
|
---|
1543 | J := DelphiRandom(nIrrLoc);
|
---|
1544 | RealMap[IrrLoc[J]] := RealMap[IrrLoc[J]] or tiIrrigation;
|
---|
1545 | IrrLoc[J] := IrrLoc[nIrrLoc - 1];
|
---|
1546 | Dec(nIrrLoc);
|
---|
1547 | Dec(I);
|
---|
1548 | end;
|
---|
1549 | end;
|
---|
1550 |
|
---|
1551 | StartLoc[0] := 0;
|
---|
1552 | for p1 := 0 to nPl - 1 do
|
---|
1553 | if 1 shl p1 and GAlive <> 0 then
|
---|
1554 | begin
|
---|
1555 | repeat
|
---|
1556 | I := DelphiRandom(nAlive) + 1
|
---|
1557 | until StartLoc0[I] >= 0;
|
---|
1558 | StartLoc[p1] := StartLoc0[I];
|
---|
1559 | StartLoc0[I] := -1
|
---|
1560 | end;
|
---|
1561 | SaveMapCenterLoc := StartLoc[0];
|
---|
1562 |
|
---|
1563 | // second unit starting position
|
---|
1564 | for p1 := 0 to nPl - 1 do
|
---|
1565 | if 1 shl p1 and GAlive <> 0 then
|
---|
1566 | begin
|
---|
1567 | StartLoc2[p1] := StartLoc[p1];
|
---|
1568 | V8_to_Loc(StartLoc[p1], Adjacent);
|
---|
1569 | for V8 := 0 to 7 do
|
---|
1570 | begin
|
---|
1571 | Loc1 := Adjacent[V8];
|
---|
1572 | for p2 := 0 to nPl - 1 do
|
---|
1573 | if (1 shl p2 and GAlive <> 0) and (StartLoc[p2] = Loc1) then
|
---|
1574 | Loc1 := -1;
|
---|
1575 | for p2 := 0 to p1 - 1 do
|
---|
1576 | if (1 shl p2 and GAlive <> 0) and (StartLoc2[p2] = Loc1) then
|
---|
1577 | Loc1 := -1;
|
---|
1578 | if (Loc1 < 0) or (Loc1 >= MapSize) or
|
---|
1579 | (RealMap[Loc1] and fTerrain in [fOcean, fShore, fDesert, fArctic,
|
---|
1580 | fMountains]) or (RealMap[Loc1] and fDeadLands <> 0) then
|
---|
1581 | TestDist := -1
|
---|
1582 | else if RealMap[Loc1] and fTerrain = fGrass then
|
---|
1583 | TestDist := 2
|
---|
1584 | else if Terrain[RealMap[Loc1] and fTerrain].IrrEff > 0 then
|
---|
1585 | TestDist := 1
|
---|
1586 | else
|
---|
1587 | TestDist := 0;
|
---|
1588 | if (StartLoc2[p1] = StartLoc[p1]) or (TestDist > BestDist) then
|
---|
1589 | begin
|
---|
1590 | StartLoc2[p1] := Loc1;
|
---|
1591 | BestDist := TestDist;
|
---|
1592 | N := 1;
|
---|
1593 | end
|
---|
1594 | else if TestDist = BestDist then
|
---|
1595 | begin
|
---|
1596 | Inc(N);
|
---|
1597 | if DelphiRandom(N) = 0 then
|
---|
1598 | StartLoc2[p1] := Loc1;
|
---|
1599 | end;
|
---|
1600 | end;
|
---|
1601 | end;
|
---|
1602 | end;
|
---|
1603 |
|
---|
1604 | procedure PredefinedStartPositions(Human: Integer);
|
---|
1605 | // use predefined nation start positions
|
---|
1606 | var
|
---|
1607 | I, p1, Loc1, nAlive, nStartLoc0, nPrefStartLoc0, imax: Integer;
|
---|
1608 | StartLoc0: array [0 .. lxmax * lymax - 1] of Integer;
|
---|
1609 | IsHuman: Boolean;
|
---|
1610 | begin
|
---|
1611 | nAlive := 0;
|
---|
1612 | for p1 := 0 to nPl - 1 do
|
---|
1613 | if 1 shl p1 and GAlive <> 0 then
|
---|
1614 | Inc(nAlive);
|
---|
1615 | if nAlive = 0 then
|
---|
1616 | Exit;
|
---|
1617 |
|
---|
1618 | for I := 0 to Length(StartLoc0) - 1 do
|
---|
1619 | StartLoc0[I] := 0;
|
---|
1620 |
|
---|
1621 | // calculate starting positions
|
---|
1622 | nStartLoc0 := 0;
|
---|
1623 | nPrefStartLoc0 := 0;
|
---|
1624 | for Loc1 := 0 to MapSize - 1 do
|
---|
1625 | if RealMap[Loc1] and fPrefStartPos <> 0 then
|
---|
1626 | begin
|
---|
1627 | StartLoc0[nStartLoc0] := StartLoc0[nPrefStartLoc0];
|
---|
1628 | StartLoc0[nPrefStartLoc0] := Loc1;
|
---|
1629 | Inc(nPrefStartLoc0);
|
---|
1630 | Inc(nStartLoc0);
|
---|
1631 | RealMap[Loc1] := RealMap[Loc1] and not fPrefStartPos;
|
---|
1632 | end
|
---|
1633 | else if RealMap[Loc1] and fStartPos <> 0 then
|
---|
1634 | begin
|
---|
1635 | StartLoc0[nStartLoc0] := Loc1;
|
---|
1636 | Inc(nStartLoc0);
|
---|
1637 | RealMap[Loc1] := RealMap[Loc1] and not fStartPos;
|
---|
1638 | end;
|
---|
1639 | Assert(nStartLoc0 >= nAlive);
|
---|
1640 |
|
---|
1641 | StartLoc[0] := 0;
|
---|
1642 | for IsHuman := True downto False do
|
---|
1643 | for p1 := 0 to nPl - 1 do
|
---|
1644 | if (1 shl p1 and GAlive <> 0) and ((1 shl p1 and Human <> 0) = IsHuman)
|
---|
1645 | then
|
---|
1646 | begin
|
---|
1647 | Dec(nStartLoc0);
|
---|
1648 | imax := nStartLoc0;
|
---|
1649 | if nPrefStartLoc0 > 0 then
|
---|
1650 | begin
|
---|
1651 | Dec(nPrefStartLoc0);
|
---|
1652 | imax := nPrefStartLoc0;
|
---|
1653 | end;
|
---|
1654 | I := DelphiRandom(imax + 1);
|
---|
1655 | StartLoc[p1] := StartLoc0[I];
|
---|
1656 | StartLoc2[p1] := StartLoc0[I];
|
---|
1657 | StartLoc0[I] := StartLoc0[imax];
|
---|
1658 | StartLoc0[imax] := StartLoc0[nStartLoc0];
|
---|
1659 | end;
|
---|
1660 | SaveMapCenterLoc := StartLoc[0];
|
---|
1661 | end;
|
---|
1662 |
|
---|
1663 | procedure InitGame;
|
---|
1664 | var
|
---|
1665 | I, P, p1, uix, Loc1: Integer;
|
---|
1666 | begin
|
---|
1667 | {$IFDEF FastContact}
|
---|
1668 | { Railroad everywhere }
|
---|
1669 | for Loc1 := 0 to MapSize - 1 do
|
---|
1670 | if RealMap[Loc1] and fTerrain >= fGrass then
|
---|
1671 | RealMap[Loc1] := RealMap[Loc1] or fRR;
|
---|
1672 | {$ENDIF}
|
---|
1673 |
|
---|
1674 | { !!!for Loc1:=0 to MapSize-1 do
|
---|
1675 | if RealMap[Loc1] and fterrain>=fGrass then
|
---|
1676 | if Delphirandom(3)=0 then RealMap[Loc1]:=RealMap[Loc1] or fRoad
|
---|
1677 | else if Delphirandom(3)=0 then RealMap[Loc1]:=RealMap[Loc1] or fRR;}
|
---|
1678 | {random Road and Railroad }
|
---|
1679 | { !!!for Loc1:=0 to MapSize-1 do
|
---|
1680 | if (RealMap[Loc1] and fterrain>=fGrass) and (Delphirandom(20)=0) then
|
---|
1681 | RealMap[Loc1]:=RealMap[Loc1] or fPoll; }
|
---|
1682 |
|
---|
1683 | FillChar(Occupant, MapSize, Byte(-1));
|
---|
1684 | FillChar(ZoCMap, MapSize, 0);
|
---|
1685 | FillChar(ObserveLevel, MapSize * 4, 0);
|
---|
1686 | FillChar(UsedByCity, MapSize * 4, Byte(-1));
|
---|
1687 | GTestFlags := 0;
|
---|
1688 | GInitialized := GAlive or GWatching;
|
---|
1689 | for P := 0 to nPl - 1 do
|
---|
1690 | if 1 shl P and GInitialized <> 0 then
|
---|
1691 | with RW[P] do
|
---|
1692 | begin
|
---|
1693 | Researched[P] := 0;
|
---|
1694 | Discovered[P] := 0;
|
---|
1695 | TerritoryCount[P] := 0;
|
---|
1696 | nTech[P] := 0;
|
---|
1697 | if Difficulty[P] = 0 then
|
---|
1698 | ResourceMask[P] := $FFFFFFFF
|
---|
1699 | else
|
---|
1700 | ResourceMask[P] := $FFFFFFFF and not (fSpecial2 or fModern);
|
---|
1701 | GrWallContinent[P] := -1;
|
---|
1702 |
|
---|
1703 | GetMem(Map, 4 * MapSize);
|
---|
1704 | GetMem(MapObservedLast, 2 * MapSize);
|
---|
1705 | FillChar(MapObservedLast^, 2 * MapSize, Byte(-1));
|
---|
1706 | GetMem(Territory, MapSize);
|
---|
1707 | FillChar(Territory^, MapSize, $FF);
|
---|
1708 | GetMem(Un, numax * SizeOf(TUn));
|
---|
1709 | GetMem(Model, (nmmax + 1) * SizeOf(TModel));
|
---|
1710 | // draft needs one model behind last
|
---|
1711 | GetMem(City, ncmax * SizeOf(TCity));
|
---|
1712 | GetMem(EnemyUn, neumax * SizeOf(TUnitInfo));
|
---|
1713 | GetMem(EnemyCity, necmax * SizeOf(TCityInfo));
|
---|
1714 | GetMem(EnemyModel, nemmax * SizeOf(TModelInfo));
|
---|
1715 | for p1 := 0 to nPl - 1 do
|
---|
1716 | begin
|
---|
1717 | if 1 shl p1 and GInitialized <> 0 then
|
---|
1718 | begin
|
---|
1719 | FillChar(RWemix[P, p1], SizeOf(RWemix[P, p1]), 255); { -1 }
|
---|
1720 | FillChar(Destroyed[P, p1], SizeOf(Destroyed[P, p1]), 0);
|
---|
1721 | end;
|
---|
1722 | Attitude[p1] := atNeutral;
|
---|
1723 | Treaty[p1] := trNoContact;
|
---|
1724 | LastCancelTreaty[p1] := -CancelTreatyTurns - 1;
|
---|
1725 | EvaStart[p1] := -PeaceEvaTurns - 1;
|
---|
1726 | Tribute[p1] := 0;
|
---|
1727 | TributePaid[p1] := 0;
|
---|
1728 | if (p1 <> P) and (1 shl p1 and GAlive <> 0) then
|
---|
1729 | begin // initialize enemy report
|
---|
1730 | GetMem(EnemyReport[p1], SizeOf(TEnemyReport) - 2 *
|
---|
1731 | (INFIN + 1 - nmmax));
|
---|
1732 | FillChar(EnemyReport[p1].Tech, nAdv, Byte(tsNA));
|
---|
1733 | EnemyReport[p1].TurnOfContact := -1;
|
---|
1734 | EnemyReport[p1].TurnOfCivilReport := -1;
|
---|
1735 | EnemyReport[p1].TurnOfMilReport := -1;
|
---|
1736 | EnemyReport[p1].Attitude := atNeutral;
|
---|
1737 | EnemyReport[p1].Government := gDespotism;
|
---|
1738 | if 1 shl P and GAlive = 0 then
|
---|
1739 | Treaty[p1] := trNone // supervisor
|
---|
1740 | end
|
---|
1741 | else
|
---|
1742 | EnemyReport[p1] := nil;
|
---|
1743 | end;
|
---|
1744 | TestFlags := GTestFlags;
|
---|
1745 | Credibility := InitialCredibility;
|
---|
1746 | MaxCredibility := 100;
|
---|
1747 | nUn := 0;
|
---|
1748 | nModel := 0;
|
---|
1749 | nCity := 0;
|
---|
1750 | nEnemyUn := 0;
|
---|
1751 | nEnemyCity := 0;
|
---|
1752 | nEnemyModel := 0;
|
---|
1753 | for Loc1 := 0 to MapSize - 1 do
|
---|
1754 | Map[Loc1] := fUNKNOWN;
|
---|
1755 | FillChar(Tech, nAdv, Byte(tsNA));
|
---|
1756 | FillChar(NatBuilt, SizeOf(NatBuilt), 0);
|
---|
1757 | end;
|
---|
1758 |
|
---|
1759 | // create initial models and units
|
---|
1760 | for P := 0 to nPl - 1 do
|
---|
1761 | if (1 shl P and GAlive <> 0) then
|
---|
1762 | with RW[P] do
|
---|
1763 | begin
|
---|
1764 | nModel := 0;
|
---|
1765 | for I := 0 to nSpecialModel - 1 do
|
---|
1766 | if SpecialModelPreq[I] = preNone then
|
---|
1767 | begin
|
---|
1768 | Model[nModel] := SpecialModel[I];
|
---|
1769 | Model[nModel].Status := 0;
|
---|
1770 | Model[nModel].IntroTurn := 0;
|
---|
1771 | Model[nModel].Built := 0;
|
---|
1772 | Model[nModel].Lost := 0;
|
---|
1773 | Model[nModel].ID := P shl 12 + nModel;
|
---|
1774 | SetModelFlags(Model[nModel]);
|
---|
1775 | Inc(nModel);
|
---|
1776 | end;
|
---|
1777 | nUn := 0;
|
---|
1778 | UnBuilt[P] := 0;
|
---|
1779 | for uix := 0 to nStartUn - 1 do
|
---|
1780 | begin
|
---|
1781 | CreateUnit(P, StartUn[uix]);
|
---|
1782 | Dec(Model[StartUn[uix]].Built);
|
---|
1783 | Un[uix].Loc := StartLoc2[P];
|
---|
1784 | PlaceUnit(P, uix);
|
---|
1785 | end;
|
---|
1786 | FoundCity(P, StartLoc[P]); // capital
|
---|
1787 | Founded[P] := 1;
|
---|
1788 | with City[0] do
|
---|
1789 | begin
|
---|
1790 | ID := P shl 12;
|
---|
1791 | Flags := chFounded;
|
---|
1792 | end;
|
---|
1793 | end;
|
---|
1794 |
|
---|
1795 | TerritoryCount[nPl] := MapSize;
|
---|
1796 | // FillChar(NewContact, SizeOf(NewContact), False);
|
---|
1797 | end;
|
---|
1798 |
|
---|
1799 | procedure InitRandomGame;
|
---|
1800 | begin
|
---|
1801 | DelphiRandSeed := RND;
|
---|
1802 | CalculatePrimitive;
|
---|
1803 | CreateElevation;
|
---|
1804 | CreateMap(False);
|
---|
1805 | StartPositions;
|
---|
1806 | InitGame;
|
---|
1807 | end;
|
---|
1808 |
|
---|
1809 | procedure InitMapGame(Human: Integer);
|
---|
1810 | begin
|
---|
1811 | DelphiRandSeed := RND;
|
---|
1812 | FindContinents;
|
---|
1813 | PredefinedStartPositions(Human);
|
---|
1814 | InitGame;
|
---|
1815 | end;
|
---|
1816 |
|
---|
1817 | procedure ReleaseGame;
|
---|
1818 | var
|
---|
1819 | p1, p2: Integer;
|
---|
1820 | begin
|
---|
1821 | for p1 := 0 to nPl - 1 do
|
---|
1822 | if 1 shl p1 and GInitialized <> 0 then
|
---|
1823 | begin
|
---|
1824 | for p2 := 0 to nPl - 1 do
|
---|
1825 | if RW[p1].EnemyReport[p2] <> nil then
|
---|
1826 | FreeMem(RW[p1].EnemyReport[p2]);
|
---|
1827 | FreeMem(RW[p1].EnemyUn);
|
---|
1828 | FreeMem(RW[p1].EnemyCity);
|
---|
1829 | FreeMem(RW[p1].EnemyModel);
|
---|
1830 | FreeMem(RW[p1].Un);
|
---|
1831 | FreeMem(RW[p1].City);
|
---|
1832 | FreeMem(RW[p1].Model);
|
---|
1833 | FreeMem(RW[p1].Territory);
|
---|
1834 | FreeMem(RW[p1].MapObservedLast);
|
---|
1835 | FreeMem(RW[p1].Map);
|
---|
1836 | end;
|
---|
1837 | end;
|
---|
1838 |
|
---|
1839 | procedure InitMapEditor;
|
---|
1840 | var
|
---|
1841 | p1: Integer;
|
---|
1842 | begin
|
---|
1843 | CalculatePrimitive;
|
---|
1844 | FillChar(Occupant, MapSize, Byte(-1));
|
---|
1845 | FillChar(ObserveLevel, MapSize * 4, 0);
|
---|
1846 | with RW[0] do
|
---|
1847 | begin
|
---|
1848 | ResourceMask[0] := $FFFFFFFF;
|
---|
1849 | GetMem(Map, 4 * MapSize);
|
---|
1850 | GetMem(MapObservedLast, 2 * MapSize);
|
---|
1851 | FillChar(MapObservedLast^, 2 * MapSize, Byte(-1));
|
---|
1852 | GetMem(Territory, MapSize);
|
---|
1853 | FillChar(Territory^, MapSize, $FF);
|
---|
1854 | Un := nil;
|
---|
1855 | Model := nil;
|
---|
1856 | City := nil;
|
---|
1857 | EnemyUn := nil;
|
---|
1858 | EnemyCity := nil;
|
---|
1859 | EnemyModel := nil;
|
---|
1860 | for p1 := 0 to nPl - 1 do
|
---|
1861 | EnemyReport[p1] := nil;
|
---|
1862 | nUn := 0;
|
---|
1863 | nModel := 0;
|
---|
1864 | nCity := 0;
|
---|
1865 | nEnemyUn := 0;
|
---|
1866 | nEnemyCity := 0;
|
---|
1867 | nEnemyModel := 0;
|
---|
1868 | end;
|
---|
1869 | end;
|
---|
1870 |
|
---|
1871 | procedure ReleaseMapEditor;
|
---|
1872 | begin
|
---|
1873 | FreeMem(RW[0].Territory);
|
---|
1874 | FreeMem(RW[0].MapObservedLast);
|
---|
1875 | FreeMem(RW[0].Map);
|
---|
1876 | end;
|
---|
1877 |
|
---|
1878 | procedure EditTile(Loc, NewTile: Integer);
|
---|
1879 | var
|
---|
1880 | Loc1, V21: Integer;
|
---|
1881 | Radius: TVicinity21Loc;
|
---|
1882 | begin
|
---|
1883 | if NewTile and fDeadLands <> 0 then
|
---|
1884 | NewTile := NewTile and (fDeadLands or fModern or fRiver) or fDesert;
|
---|
1885 | case NewTile and fTerrain of
|
---|
1886 | fOcean, fShore:
|
---|
1887 | NewTile := NewTile and (fTerrain or fSpecial);
|
---|
1888 | fMountains, fArctic:
|
---|
1889 | NewTile := NewTile and not fRiver;
|
---|
1890 | end;
|
---|
1891 | with Terrain[NewTile and fTerrain] do
|
---|
1892 | if (ClearTerrain >= 0) or (AfforestTerrain >= 0) or (TransTerrain >= 0) then
|
---|
1893 | NewTile := NewTile or fSpecial;
|
---|
1894 | // only automatic special resources for transformable tiles
|
---|
1895 | if NewTile and fRR <> 0 then
|
---|
1896 | NewTile := NewTile and not fRoad;
|
---|
1897 | if not ((NewTile and fTerrain) in TerrType_Canalable) then
|
---|
1898 | NewTile := NewTile and not fCanal;
|
---|
1899 | if Terrain[NewTile and fTerrain].IrrEff = 0 then
|
---|
1900 | begin
|
---|
1901 | NewTile := NewTile and not (fPrefStartPos or fStartPos);
|
---|
1902 | if (NewTile and fTerImp = tiIrrigation) or (NewTile and fTerImp = tiFarm)
|
---|
1903 | then
|
---|
1904 | NewTile := NewTile and not fTerImp;
|
---|
1905 | end;
|
---|
1906 | if (Terrain[NewTile and fTerrain].MineEff = 0) and
|
---|
1907 | (NewTile and fTerImp = tiMine) then
|
---|
1908 | NewTile := NewTile and not fTerImp;
|
---|
1909 |
|
---|
1910 | RealMap[Loc] := NewTile;
|
---|
1911 | if NewTile and fSpecial = fSpecial then
|
---|
1912 | // standard special resource distribution
|
---|
1913 | RealMap[Loc] := RealMap[Loc] and not fSpecial or
|
---|
1914 | ActualSpecialTile(Loc) shl 5;
|
---|
1915 |
|
---|
1916 | // automatic shore tiles
|
---|
1917 | V21_to_Loc(Loc, Radius);
|
---|
1918 | for V21 := 1 to 26 do
|
---|
1919 | begin
|
---|
1920 | Loc1 := Radius[V21];
|
---|
1921 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
1922 | begin
|
---|
1923 | if CheckShore(Loc1) then
|
---|
1924 | RealMap[Loc1] := RealMap[Loc1] and not fSpecial or
|
---|
1925 | ActualSpecialTile(Loc1) shl 5;
|
---|
1926 | RealMap[Loc1] := RealMap[Loc1] or ($F shl 27);
|
---|
1927 | RW[0].Map[Loc1] := RealMap[Loc1] and $07FFFFFF or fObserved;
|
---|
1928 | end;
|
---|
1929 | end;
|
---|
1930 | // RealMap[Loc]:=RealMap[Loc] and not fSpecial;
|
---|
1931 | // RW[0].Map[Loc]:=RealMap[Loc] or fObserved;
|
---|
1932 | end;
|
---|
1933 |
|
---|
1934 | {
|
---|
1935 | Map Revealing
|
---|
1936 | ____________________________________________________________________
|
---|
1937 | }
|
---|
1938 | function GetTileInfo(P, cix, Loc: Integer; var Info: TTileInfo): Integer;
|
---|
1939 | // cix>=0 - known city index of player p -- only core internal!
|
---|
1940 | // cix=-1 - search city, player unknown, only if permission for p
|
---|
1941 | // cix=-2 - don't search city, don't calculate city benefits, just government of player p
|
---|
1942 | var
|
---|
1943 | p0, Tile, Special: Integer;
|
---|
1944 | begin
|
---|
1945 | with Info do
|
---|
1946 | begin
|
---|
1947 | p0 := P;
|
---|
1948 | if cix >= 0 then
|
---|
1949 | Tile := RealMap[Loc]
|
---|
1950 | else
|
---|
1951 | begin
|
---|
1952 | Tile := RW[P].Map[Loc];
|
---|
1953 | if Tile and fTerrain = fUNKNOWN then
|
---|
1954 | begin
|
---|
1955 | Result := eNoPreq;
|
---|
1956 | Exit;
|
---|
1957 | end;
|
---|
1958 | end;
|
---|
1959 |
|
---|
1960 | if (cix = -1) and (UsedByCity[Loc] >= 0) then
|
---|
1961 | begin // search exploiting player and city
|
---|
1962 | SearchCity(UsedByCity[Loc], P, cix);
|
---|
1963 | if not ((P = p0) or (ObserveLevel[UsedByCity[Loc]] shr (2 * p0) and
|
---|
1964 | 3 = lObserveSuper)) then
|
---|
1965 | cix := -1
|
---|
1966 | end;
|
---|
1967 | if cix = -1 then
|
---|
1968 | begin
|
---|
1969 | Result := eInvalid;
|
---|
1970 | Exit;
|
---|
1971 | end; // no city found here
|
---|
1972 |
|
---|
1973 | Special := Tile and fSpecial and ResourceMask[P] shr 5;
|
---|
1974 | with Terrain[Tile and fTerrain] do
|
---|
1975 | begin
|
---|
1976 | Food := FoodRes[Special];
|
---|
1977 | Prod := ProdRes[Special];
|
---|
1978 | Trade := TradeRes[Special];
|
---|
1979 | if (Special > 0) and (Tile and fTerrain <> fGrass) and
|
---|
1980 | (RW[P].NatBuilt[imSpacePort] > 0) then
|
---|
1981 | begin // GeoSat effect
|
---|
1982 | Food := 2 * Food - FoodRes[0];
|
---|
1983 | Prod := 2 * Prod - ProdRes[0];
|
---|
1984 | Trade := 2 * Trade - TradeRes[0];
|
---|
1985 | end;
|
---|
1986 |
|
---|
1987 | if (Tile and fTerImp = tiIrrigation) or (Tile and fTerImp = tiFarm) or
|
---|
1988 | (Tile and fCity <> 0) then
|
---|
1989 | Inc(Food, IrrEff); { irrigation effect }
|
---|
1990 | if Tile and fTerImp = tiMine then
|
---|
1991 | Inc(Prod, MineEff); { mining effect }
|
---|
1992 | if (Tile and fRiver <> 0) and (RW[P].Tech[adMapMaking] >= tsApplicable)
|
---|
1993 | then
|
---|
1994 | Inc(Trade); { river effect }
|
---|
1995 | if (Tile and (fRoad or fRR) <> 0) and (MoveCost = 1) and
|
---|
1996 | (RW[P].Tech[adWheel] >= tsApplicable) then
|
---|
1997 | Inc(Trade); { road effect }
|
---|
1998 | if (Tile and (fRR or fCity) <> 0) and
|
---|
1999 | (RW[P].Tech[adRailroad] >= tsApplicable) then
|
---|
2000 | Inc(Prod, Prod shr 1); { railroad effect }
|
---|
2001 |
|
---|
2002 | ExplCity := -1;
|
---|
2003 | if (cix >= 0) and (P = p0) then
|
---|
2004 | ExplCity := cix;
|
---|
2005 | if cix >= 0 then
|
---|
2006 | if Tile and fTerrain >= fGrass then
|
---|
2007 | begin
|
---|
2008 | if ((Tile and fTerImp = tiFarm) or (Tile and fCity <> 0)) and
|
---|
2009 | (RW[P].City[cix].Built[imSupermarket] > 0) then
|
---|
2010 | Inc(Food, Food shr 1); { farmland effect }
|
---|
2011 | if (Tile and (fRoad or fRR) <> 0) and (MoveCost = 1) and
|
---|
2012 | (RW[P].City[cix].Built[imHighways] > 0) then
|
---|
2013 | Inc(Trade, 1); { superhighway effect }
|
---|
2014 | end
|
---|
2015 | else
|
---|
2016 | begin
|
---|
2017 | if RW[P].City[cix].Built[imHarbor] > 0 then
|
---|
2018 | Inc(Food); { harbour effect }
|
---|
2019 | if RW[P].City[cix].Built[imPlatform] > 0 then
|
---|
2020 | Inc(Prod); { oil platform effect }
|
---|
2021 | if GWonder[woLighthouse].EffectiveOwner = P then
|
---|
2022 | Inc(Prod);
|
---|
2023 | end;
|
---|
2024 | end;
|
---|
2025 |
|
---|
2026 | { good government influence }
|
---|
2027 | if (RW[P].Government in [gRepublic, gDemocracy, gFuture]) and (Trade > 0)
|
---|
2028 | then
|
---|
2029 | Inc(Trade);
|
---|
2030 | if (RW[P].Government = gCommunism) and (Prod > 1) then
|
---|
2031 | Inc(Prod);
|
---|
2032 |
|
---|
2033 | if RW[P].Government in [gAnarchy, gDespotism] then
|
---|
2034 | begin { bad government influence }
|
---|
2035 | if Food > 3 then
|
---|
2036 | Food := 3;
|
---|
2037 | if Prod > 2 then
|
---|
2038 | Prod := 2;
|
---|
2039 | if Trade > 2 then
|
---|
2040 | Trade := 2;
|
---|
2041 | end;
|
---|
2042 |
|
---|
2043 | if Tile and (fTerrain or fPoll) > fPoll then
|
---|
2044 | begin { pollution - decrease ressources }
|
---|
2045 | Dec(Food, Food shr 1);
|
---|
2046 | Dec(Prod, Prod shr 1);
|
---|
2047 | Dec(Trade, Trade shr 1);
|
---|
2048 | end;
|
---|
2049 |
|
---|
2050 | if Tile and fCity <> 0 then
|
---|
2051 | Trade := 0
|
---|
2052 | else if (cix >= 0) and (RW[P].City[cix].Built[imCourt] + RW[P].City[cix]
|
---|
2053 | .Built[imPalace] = 0) then
|
---|
2054 | if RW[P].City[cix].Built[imTownHall] = 0 then
|
---|
2055 | Trade := 0
|
---|
2056 | else if Trade > 3 then
|
---|
2057 | Trade := 3;
|
---|
2058 | end;
|
---|
2059 | Result := eOK;
|
---|
2060 | end;
|
---|
2061 |
|
---|
2062 | procedure Strongest(Loc: Integer; var uix, Strength, Bonus, Cnt: Integer);
|
---|
2063 | { find strongest defender at Loc }
|
---|
2064 | var
|
---|
2065 | Defender, uix1, Det, Cost, TestStrength, TestBonus, TestDet, TestCost,
|
---|
2066 | Domain: Integer;
|
---|
2067 | PUn: ^TUn;
|
---|
2068 | PModel: ^TModel;
|
---|
2069 | begin
|
---|
2070 | Defender := Occupant[Loc];
|
---|
2071 | Cost := 0;
|
---|
2072 | Cnt := 0;
|
---|
2073 | Det := -1;
|
---|
2074 | for uix1 := 0 to RW[Defender].nUn - 1 do
|
---|
2075 | begin
|
---|
2076 | PUn := @RW[Defender].Un[uix1];
|
---|
2077 | PModel := @RW[Defender].Model[PUn.mix];
|
---|
2078 | if PModel.Kind = mkSpecial_Glider then
|
---|
2079 | Domain := dGround
|
---|
2080 | else
|
---|
2081 | Domain := PModel.Domain;
|
---|
2082 | if PUn.Loc = Loc then
|
---|
2083 | begin
|
---|
2084 | Inc(Cnt);
|
---|
2085 | if PUn.Master < 0 then
|
---|
2086 | begin
|
---|
2087 | if Domain < dSea then
|
---|
2088 | begin
|
---|
2089 | TestBonus := Terrain[RealMap[Loc] and fTerrain].Defense;
|
---|
2090 | if RealMap[Loc] and fTerImp = tiFort then
|
---|
2091 | Inc(TestBonus, 4);
|
---|
2092 | if PUn.Flags and unFortified <> 0 then
|
---|
2093 | Inc(TestBonus, 2);
|
---|
2094 | if (PModel.Kind = mkSpecial_TownGuard) and
|
---|
2095 | (RealMap[Loc] and fCity <> 0) then
|
---|
2096 | Inc(TestBonus, 4);
|
---|
2097 | end
|
---|
2098 | else
|
---|
2099 | TestBonus := 4;
|
---|
2100 | Inc(TestBonus, PUn.exp div ExpCost);
|
---|
2101 | TestStrength := PModel.Defense * TestBonus * PUn.Health;
|
---|
2102 | if (Domain = dAir) and ((RealMap[Loc] and fCity <> 0) or
|
---|
2103 | (RealMap[Loc] and fTerImp = tiBase)) then
|
---|
2104 | TestStrength := 0;
|
---|
2105 | if (Domain = dSea) and (RealMap[Loc] and fTerrain >= fGrass) then
|
---|
2106 | TestStrength := TestStrength shr 1;
|
---|
2107 | TestDet := TestStrength;
|
---|
2108 | if PModel.Cap[mcStealth] > 0 then
|
---|
2109 | else if PModel.Cap[mcSub] > 0 then
|
---|
2110 | Inc(TestDet, 1 shl 28)
|
---|
2111 | else if (Domain = dGround) and (PModel.Cap[mcFanatic] > 0) and
|
---|
2112 | not (RW[Defender].Government in [gRepublic, gDemocracy, gFuture]) then
|
---|
2113 | Inc(TestDet, 4 shl 28) // fanatic ground units always defend
|
---|
2114 | else if PModel.Flags and mdZOC <> 0 then
|
---|
2115 | Inc(TestDet, 3 shl 28)
|
---|
2116 | else
|
---|
2117 | Inc(TestDet, 2 shl 28);
|
---|
2118 | TestCost := RW[Defender].Model[PUn.mix].Cost;
|
---|
2119 | if (TestDet > Det) or (TestDet = Det) and (TestCost < Cost) then
|
---|
2120 | begin
|
---|
2121 | uix := uix1;
|
---|
2122 | Strength := TestStrength;
|
---|
2123 | Bonus := TestBonus;
|
---|
2124 | Det := TestDet;
|
---|
2125 | Cost := TestCost;
|
---|
2126 | end;
|
---|
2127 | end;
|
---|
2128 | end;
|
---|
2129 | end;
|
---|
2130 | end;
|
---|
2131 |
|
---|
2132 | function UnitSpeed(P, mix, Health: Integer): Integer;
|
---|
2133 | begin
|
---|
2134 | with RW[P].Model[mix] do
|
---|
2135 | begin
|
---|
2136 | Result := Speed;
|
---|
2137 | if Domain = dSea then
|
---|
2138 | begin
|
---|
2139 | if GWonder[woMagellan].EffectiveOwner = P then
|
---|
2140 | Inc(Result, 200);
|
---|
2141 | if Health < 100 then
|
---|
2142 | Result := ((Result - 250) * Health div 5000) * 50 + 250;
|
---|
2143 | end;
|
---|
2144 | end;
|
---|
2145 | end;
|
---|
2146 |
|
---|
2147 | procedure GetUnitReport(P, uix: Integer; var UnitReport: TUnitReport);
|
---|
2148 | var
|
---|
2149 | TerrOwner: Integer;
|
---|
2150 | PModel: ^TModel;
|
---|
2151 | begin
|
---|
2152 | UnitReport.FoodSupport := 0;
|
---|
2153 | UnitReport.ProdSupport := 0;
|
---|
2154 | UnitReport.ReportFlags := 0;
|
---|
2155 | if RW[P].Government <> gAnarchy then
|
---|
2156 | with RW[P].Un[uix] do
|
---|
2157 | begin
|
---|
2158 | PModel := @RW[P].Model[mix];
|
---|
2159 | if (PModel.Kind = mkSettler)
|
---|
2160 | { and (GWonder[woFreeSettlers].EffectiveOwner<>p) } then
|
---|
2161 | UnitReport.FoodSupport := SettlerFood[RW[P].Government]
|
---|
2162 | else if Flags and unConscripts <> 0 then
|
---|
2163 | UnitReport.FoodSupport := 1;
|
---|
2164 |
|
---|
2165 | if RW[P].Government <> gFundamentalism then
|
---|
2166 | begin
|
---|
2167 | if GTestFlags and tfImmImprove = 0 then
|
---|
2168 | begin
|
---|
2169 | if PModel.Flags and mdDoubleSupport <> 0 then
|
---|
2170 | UnitReport.ProdSupport := 2
|
---|
2171 | else
|
---|
2172 | UnitReport.ProdSupport := 1;
|
---|
2173 | if PModel.Kind = mkSpecial_TownGuard then
|
---|
2174 | UnitReport.ReportFlags := UnitReport.ReportFlags or
|
---|
2175 | urfAlwaysSupport;
|
---|
2176 | end;
|
---|
2177 | if PModel.Flags and mdCivil = 0 then
|
---|
2178 | begin
|
---|
2179 | TerrOwner := RealMap[Loc] shr 27;
|
---|
2180 | case RW[P].Government of
|
---|
2181 | gRepublic, gFuture:
|
---|
2182 | if (TerrOwner <> P) and (TerrOwner < nPl) and
|
---|
2183 | (RW[P].Treaty[TerrOwner] < trAlliance) then
|
---|
2184 | UnitReport.ReportFlags := UnitReport.ReportFlags or urfDeployed;
|
---|
2185 | gDemocracy:
|
---|
2186 | if (TerrOwner >= nPl) or (TerrOwner <> P) and
|
---|
2187 | (RW[P].Treaty[TerrOwner] < trAlliance) then
|
---|
2188 | UnitReport.ReportFlags := UnitReport.ReportFlags or urfDeployed;
|
---|
2189 | end;
|
---|
2190 | end;
|
---|
2191 | end;
|
---|
2192 | end;
|
---|
2193 | end;
|
---|
2194 |
|
---|
2195 | procedure SearchCity(Loc: Integer; var P, cix: Integer);
|
---|
2196 | // set p to supposed owner before call
|
---|
2197 | var
|
---|
2198 | I: Integer;
|
---|
2199 | begin
|
---|
2200 | if RealMap[Loc] < nPl shl 27 then
|
---|
2201 | P := RealMap[Loc] shr 27;
|
---|
2202 | for I := 0 to nPl - 1 do
|
---|
2203 | begin
|
---|
2204 | if 1 shl P and GAlive <> 0 then
|
---|
2205 | with RW[P] do
|
---|
2206 | begin
|
---|
2207 | cix := nCity - 1;
|
---|
2208 | while (cix >= 0) and (City[cix].Loc <> Loc) do
|
---|
2209 | Dec(cix);
|
---|
2210 | if cix >= 0 then
|
---|
2211 | Exit;
|
---|
2212 | end;
|
---|
2213 | Assert(I < nPl - 1);
|
---|
2214 | P := (P + 1) mod nPl;
|
---|
2215 | end;
|
---|
2216 | end;
|
---|
2217 |
|
---|
2218 | procedure MakeCityInfo(P, cix: Integer; var ci: TCityInfo);
|
---|
2219 | begin
|
---|
2220 | Assert((P >= 0) and (P < nPl));
|
---|
2221 | Assert((cix >= 0) and (cix < RW[P].nCity));
|
---|
2222 | with RW[P].City[cix] do
|
---|
2223 | begin
|
---|
2224 | ci.Loc := Loc;
|
---|
2225 | ci.ID := ID;
|
---|
2226 | ci.Owner := P;
|
---|
2227 | ci.Size := Size;
|
---|
2228 | ci.Flags := 0;
|
---|
2229 | if Built[imPalace] > 0 then
|
---|
2230 | Inc(ci.Flags, ciCapital);
|
---|
2231 | if (Built[imWalls] > 0) or (Continent[Loc] = GrWallContinent[P]) then
|
---|
2232 | Inc(ci.Flags, ciWalled);
|
---|
2233 | if Built[imCoastalFort] > 0 then
|
---|
2234 | Inc(ci.Flags, ciCoastalFort);
|
---|
2235 | if Built[imMissileBat] > 0 then
|
---|
2236 | Inc(ci.Flags, ciMissileBat);
|
---|
2237 | if Built[imBunker] > 0 then
|
---|
2238 | Inc(ci.Flags, ciBunker);
|
---|
2239 | if Built[imSpacePort] > 0 then
|
---|
2240 | Inc(ci.Flags, ciSpacePort);
|
---|
2241 | end;
|
---|
2242 | end;
|
---|
2243 |
|
---|
2244 | procedure TellAboutModel(P, taOwner, tamix: Integer);
|
---|
2245 | var
|
---|
2246 | I: Integer;
|
---|
2247 | begin
|
---|
2248 | if (P = taOwner) or (Mode < moPlaying) then
|
---|
2249 | Exit;
|
---|
2250 | I := 0;
|
---|
2251 | while (I < RW[P].nEnemyModel) and ((RW[P].EnemyModel[I].Owner <> taOwner) or
|
---|
2252 | (RW[P].EnemyModel[I].mix <> tamix)) do
|
---|
2253 | Inc(I);
|
---|
2254 | if I = RW[P].nEnemyModel then
|
---|
2255 | IntServer(sIntTellAboutModel + P shl 4, taOwner, tamix, nil^);
|
---|
2256 | end;
|
---|
2257 |
|
---|
2258 | function emixSafe(P, taOwner, tamix: Integer): Integer;
|
---|
2259 | begin
|
---|
2260 | Result := RWemix[P, taOwner, tamix];
|
---|
2261 | if Result < 0 then
|
---|
2262 | begin // sIntTellAboutModel comes too late
|
---|
2263 | Assert(Mode = moMovie);
|
---|
2264 | Result := $FFFF;
|
---|
2265 | end;
|
---|
2266 | end;
|
---|
2267 |
|
---|
2268 | procedure IntroduceEnemy(p1, p2: Integer);
|
---|
2269 | begin
|
---|
2270 | RW[p1].Treaty[p2] := trNone;
|
---|
2271 | RW[p2].Treaty[p1] := trNone;
|
---|
2272 | end;
|
---|
2273 |
|
---|
2274 | function DiscoverTile(Loc, P, pTell, Level: Integer; EnableContact: Boolean;
|
---|
2275 | euix: Integer = -2): Boolean;
|
---|
2276 | // euix = -2: full discover
|
---|
2277 | // euix = -1: unit and city only, append units in EnemyUn
|
---|
2278 | // euix >= 0: unit and city only, replace EnemyUn[euix]
|
---|
2279 |
|
---|
2280 | procedure SetContact(p1, p2: Integer);
|
---|
2281 | begin
|
---|
2282 | if (Mode < moPlaying) or (p1 = p2) or (RW[p1].Treaty[p2] > trNoContact) then
|
---|
2283 | Exit;
|
---|
2284 | IntServer(sIntTellAboutNation, p1, p2, nil^);
|
---|
2285 | // NewContact[p1, p2] := True
|
---|
2286 | end;
|
---|
2287 |
|
---|
2288 | var
|
---|
2289 | I, uix, cix, TerrOwner, TerrOwnerTreaty, Strength, Bonus, Cnt, pFoundCity,
|
---|
2290 | cixFoundCity, MinLevel, Loc1, V8: Integer;
|
---|
2291 | Tile, AddFlags: Cardinal;
|
---|
2292 | Adjacent: TVicinity8Loc;
|
---|
2293 | unx: ^TUn;
|
---|
2294 | mox: ^TModel;
|
---|
2295 | begin
|
---|
2296 | Result := False;
|
---|
2297 | with RW[pTell] do
|
---|
2298 | begin
|
---|
2299 | Tile := RealMap[Loc] and ResourceMask[pTell];
|
---|
2300 | if Mode = moLoading_Fast then
|
---|
2301 | AddFlags := 0 // don't discover units
|
---|
2302 | else
|
---|
2303 | begin
|
---|
2304 | AddFlags := Map[Loc] and fInEnemyZoC // always preserve this flag!
|
---|
2305 | or fObserved;
|
---|
2306 | if Level = lObserveSuper then
|
---|
2307 | AddFlags := AddFlags or fSpiedOut;
|
---|
2308 | if (GrWallContinent[pTell] >= 0) and
|
---|
2309 | (Continent[Loc] = GrWallContinent[pTell]) then
|
---|
2310 | AddFlags := AddFlags or fGrWall;
|
---|
2311 | if (Mode = moPlaying) and ((Tile and (nPl shl 27) <> nPl shl 27) and
|
---|
2312 | (pTell = P)) then
|
---|
2313 | begin // set fPeace flag?
|
---|
2314 | TerrOwner := Tile shr 27;
|
---|
2315 | if TerrOwner <> pTell then
|
---|
2316 | begin
|
---|
2317 | TerrOwnerTreaty := RW[pTell].Treaty[TerrOwner];
|
---|
2318 | if 1 shl TerrOwnerTreaty and
|
---|
2319 | (1 shl trPeace or 1 shl TrFriendlyContact) <> 0 then
|
---|
2320 | AddFlags := AddFlags or fPeace;
|
---|
2321 | end;
|
---|
2322 | end;
|
---|
2323 |
|
---|
2324 | if Occupant[Loc] >= 0 then
|
---|
2325 | if Occupant[Loc] = pTell then
|
---|
2326 | begin
|
---|
2327 | AddFlags := AddFlags or (fOwned or fUnit);
|
---|
2328 | if ZoCMap[Loc] > 0 then
|
---|
2329 | AddFlags := AddFlags or fOwnZoCUnit;
|
---|
2330 | // Level:=lObserveSuper // always see own units
|
---|
2331 | end
|
---|
2332 | else if Map[Loc] and fUnit <> 0 then
|
---|
2333 | AddFlags := AddFlags or fUnit
|
---|
2334 | else
|
---|
2335 | begin
|
---|
2336 | Strongest(Loc, uix, Strength, Bonus, Cnt);
|
---|
2337 | unx := @RW[Occupant[Loc]].Un[uix];
|
---|
2338 | mox := @RW[Occupant[Loc]].Model[unx.mix];
|
---|
2339 | Assert((ZoCMap[Loc] <> 0) = (mox.Flags and mdZOC <> 0));
|
---|
2340 | if (mox.Cap[mcStealth] > 0) and (Tile and fCity = 0) and
|
---|
2341 | (Tile and fTerImp <> tiBase) then
|
---|
2342 | MinLevel := lObserveSuper
|
---|
2343 | else if (mox.Cap[mcSub] > 0) and (Tile and fTerrain < fGrass) then
|
---|
2344 | MinLevel := lObserveAll
|
---|
2345 | else
|
---|
2346 | MinLevel := lObserveUnhidden;
|
---|
2347 | if Level >= MinLevel then
|
---|
2348 | begin
|
---|
2349 | AddFlags := AddFlags or fUnit;
|
---|
2350 | if euix >= 0 then
|
---|
2351 | uix := euix
|
---|
2352 | else
|
---|
2353 | begin
|
---|
2354 | uix := nEnemyUn;
|
---|
2355 | Inc(nEnemyUn);
|
---|
2356 | Assert(nEnemyUn < neumax);
|
---|
2357 | end;
|
---|
2358 | MakeUnitInfo(Occupant[Loc], unx^, EnemyUn[uix]);
|
---|
2359 | if Cnt > 1 then
|
---|
2360 | EnemyUn[uix].Flags := EnemyUn[uix].Flags or unMulti;
|
---|
2361 | if (mox.Flags and mdZOC <> 0) and (pTell = P) and
|
---|
2362 | (Treaty[Occupant[Loc]] < trAlliance) then
|
---|
2363 | begin // set fInEnemyZoC flags of surrounding tiles
|
---|
2364 | V8_to_Loc(Loc, Adjacent);
|
---|
2365 | for V8 := 0 to 7 do
|
---|
2366 | begin
|
---|
2367 | Loc1 := Adjacent[V8];
|
---|
2368 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
2369 | Map[Loc1] := Map[Loc1] or fInEnemyZoC
|
---|
2370 | end;
|
---|
2371 | end;
|
---|
2372 | if EnableContact and (mox.Domain = dGround) then
|
---|
2373 | SetContact(pTell, Occupant[Loc]);
|
---|
2374 | if Mode >= moMovie then
|
---|
2375 | begin
|
---|
2376 | TellAboutModel(pTell, Occupant[Loc], unx.mix);
|
---|
2377 | EnemyUn[uix].emix := emixSafe(pTell, Occupant[Loc], unx.mix);
|
---|
2378 | end;
|
---|
2379 | // Level:=lObserveSuper; // don't discover unit twice
|
---|
2380 | if (pTell = P) and
|
---|
2381 | ((Tile and fCity = 0) or (1 shl pTell and GAI <> 0)) then
|
---|
2382 | Result := True;
|
---|
2383 | end
|
---|
2384 | else
|
---|
2385 | AddFlags := AddFlags or Map[Loc] and (fStealthUnit or fHiddenUnit);
|
---|
2386 | end;
|
---|
2387 | end; // if Mode>moLoading_Fast
|
---|
2388 |
|
---|
2389 | if Tile and fCity <> 0 then
|
---|
2390 | if ObserveLevel[Loc] shr (2 * pTell) and 3 > 0 then
|
---|
2391 | AddFlags := AddFlags or Map[Loc] and fOwned
|
---|
2392 | else
|
---|
2393 | begin
|
---|
2394 | pFoundCity := Tile shr 27;
|
---|
2395 | if pFoundCity = pTell then
|
---|
2396 | AddFlags := AddFlags or fOwned
|
---|
2397 | else
|
---|
2398 | begin
|
---|
2399 | if EnableContact then
|
---|
2400 | SetContact(pTell, pFoundCity);
|
---|
2401 | cixFoundCity := RW[pFoundCity].nCity - 1;
|
---|
2402 | while (cixFoundCity >= 0) and
|
---|
2403 | (RW[pFoundCity].City[cixFoundCity].Loc <> Loc) do
|
---|
2404 | Dec(cixFoundCity);
|
---|
2405 | Assert(cixFoundCity >= 0);
|
---|
2406 | I := 0;
|
---|
2407 | while (I < nEnemyCity) and (EnemyCity[I].Loc <> Loc) do
|
---|
2408 | Inc(I);
|
---|
2409 | if I = nEnemyCity then
|
---|
2410 | begin
|
---|
2411 | Inc(nEnemyCity);
|
---|
2412 | Assert(nEnemyCity < necmax);
|
---|
2413 | EnemyCity[I].Status := 0;
|
---|
2414 | EnemyCity[I].SavedStatus := 0;
|
---|
2415 | if pTell = P then
|
---|
2416 | Result := True;
|
---|
2417 | end;
|
---|
2418 | MakeCityInfo(pFoundCity, cixFoundCity, EnemyCity[I]);
|
---|
2419 | end;
|
---|
2420 | end
|
---|
2421 | else if Map[Loc] and fCity <> 0 then // remove enemycity
|
---|
2422 | for cix := 0 to nEnemyCity - 1 do
|
---|
2423 | if EnemyCity[cix].Loc = Loc then
|
---|
2424 | EnemyCity[cix].Loc := -1;
|
---|
2425 |
|
---|
2426 | if Map[Loc] and fTerrain = fUNKNOWN then
|
---|
2427 | Inc(Discovered[pTell]);
|
---|
2428 | if euix >= -1 then
|
---|
2429 | Map[Loc] := Map[Loc] and not (fUnit or fCity or fOwned or fOwnZoCUnit) or
|
---|
2430 | (Tile and $07FFFFFF or AddFlags) and
|
---|
2431 | (fUnit or fCity or fOwned or fOwnZoCUnit)
|
---|
2432 | else
|
---|
2433 | begin
|
---|
2434 | Map[Loc] := Tile and $07FFFFFF or AddFlags;
|
---|
2435 | if Tile and $78000000 = $78000000 then
|
---|
2436 | Territory[Loc] := -1
|
---|
2437 | else
|
---|
2438 | Territory[Loc] := Tile shr 27;
|
---|
2439 | MapObservedLast[Loc] := GTurn
|
---|
2440 | end;
|
---|
2441 | ObserveLevel[Loc] := ObserveLevel[Loc] and not (3 shl (2 * pTell)) or
|
---|
2442 | Cardinal(Level) shl (2 * pTell);
|
---|
2443 | end;
|
---|
2444 | end;
|
---|
2445 |
|
---|
2446 | function Discover9(Loc, P, Level: Integer;
|
---|
2447 | TellAllied, EnableContact: Boolean): Boolean;
|
---|
2448 | var
|
---|
2449 | V9, Loc1, pTell, OldLevel: Integer;
|
---|
2450 | Radius: TVicinity8Loc;
|
---|
2451 | begin
|
---|
2452 | Assert((Mode > moLoading_Fast) or (RW[P].nEnemyUn = 0));
|
---|
2453 | Result := False;
|
---|
2454 | V8_to_Loc(Loc, Radius);
|
---|
2455 | for V9 := 0 to 8 do
|
---|
2456 | begin
|
---|
2457 | if V9 = 8 then
|
---|
2458 | Loc1 := Loc
|
---|
2459 | else
|
---|
2460 | Loc1 := Radius[V9];
|
---|
2461 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
2462 | if TellAllied then
|
---|
2463 | begin
|
---|
2464 | for pTell := 0 to nPl - 1 do
|
---|
2465 | if (pTell = P) or (1 shl pTell and GAlive <> 0) and
|
---|
2466 | (RW[P].Treaty[pTell] = trAlliance) then
|
---|
2467 | begin
|
---|
2468 | OldLevel := ObserveLevel[Loc1] shr (2 * pTell) and 3;
|
---|
2469 | if Level > OldLevel then
|
---|
2470 | Result := DiscoverTile(Loc1, P, pTell, Level, EnableContact)
|
---|
2471 | or Result;
|
---|
2472 | end;
|
---|
2473 | end
|
---|
2474 | else
|
---|
2475 | begin
|
---|
2476 | OldLevel := ObserveLevel[Loc1] shr (2 * P) and 3;
|
---|
2477 | if Level > OldLevel then
|
---|
2478 | Result := DiscoverTile(Loc1, P, P, Level, EnableContact) or Result;
|
---|
2479 | end;
|
---|
2480 | end;
|
---|
2481 | end;
|
---|
2482 |
|
---|
2483 | function Discover21(Loc, P, AdjacentLevel: Integer;
|
---|
2484 | TellAllied, EnableContact: Boolean): Boolean;
|
---|
2485 | var
|
---|
2486 | V21, Loc1, pTell, Level, OldLevel, AdjacentFlags: Integer;
|
---|
2487 | Radius: TVicinity21Loc;
|
---|
2488 | begin
|
---|
2489 | Assert((Mode > moLoading_Fast) or (RW[P].nEnemyUn = 0));
|
---|
2490 | Result := False;
|
---|
2491 | AdjacentFlags := $00267620 shr 1;
|
---|
2492 | V21_to_Loc(Loc, Radius);
|
---|
2493 | for V21 := 1 to 26 do
|
---|
2494 | begin
|
---|
2495 | Loc1 := Radius[V21];
|
---|
2496 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
2497 | begin
|
---|
2498 | if AdjacentFlags and 1 <> 0 then
|
---|
2499 | Level := AdjacentLevel
|
---|
2500 | else
|
---|
2501 | Level := lObserveUnhidden;
|
---|
2502 | if TellAllied then
|
---|
2503 | begin
|
---|
2504 | for pTell := 0 to nPl - 1 do
|
---|
2505 | if (pTell = P) or (1 shl pTell and GAlive <> 0) and
|
---|
2506 | (RW[P].Treaty[pTell] = trAlliance) then
|
---|
2507 | begin
|
---|
2508 | OldLevel := ObserveLevel[Loc1] shr (2 * pTell) and 3;
|
---|
2509 | if Level > OldLevel then
|
---|
2510 | Result := DiscoverTile(Loc1, P, pTell, Level, EnableContact)
|
---|
2511 | or Result;
|
---|
2512 | end;
|
---|
2513 | end
|
---|
2514 | else
|
---|
2515 | begin
|
---|
2516 | OldLevel := ObserveLevel[Loc1] shr (2 * P) and 3;
|
---|
2517 | if Level > OldLevel then
|
---|
2518 | Result := DiscoverTile(Loc1, P, P, Level, EnableContact) or Result;
|
---|
2519 | end;
|
---|
2520 | end;
|
---|
2521 | AdjacentFlags := AdjacentFlags shr 1;
|
---|
2522 | end;
|
---|
2523 | end;
|
---|
2524 |
|
---|
2525 | procedure DiscoverAll(P, Level: Integer);
|
---|
2526 | { player p discovers complete playground (for supervisor) }
|
---|
2527 | var
|
---|
2528 | Loc, OldLevel: Integer;
|
---|
2529 | begin
|
---|
2530 | Assert((Mode > moLoading_Fast) or (RW[P].nEnemyUn = 0));
|
---|
2531 | for Loc := 0 to MapSize - 1 do
|
---|
2532 | begin
|
---|
2533 | OldLevel := ObserveLevel[Loc] shr (2 * P) and 3;
|
---|
2534 | if Level > OldLevel then
|
---|
2535 | DiscoverTile(Loc, P, P, Level, False);
|
---|
2536 | end;
|
---|
2537 | end;
|
---|
2538 |
|
---|
2539 | procedure DiscoverViewAreas(P: Integer);
|
---|
2540 | var
|
---|
2541 | pTell, uix, cix, ecix, Loc, RealOwner: Integer;
|
---|
2542 | PModel: ^TModel;
|
---|
2543 | begin // discover unit and city view areas
|
---|
2544 | for pTell := 0 to nPl - 1 do
|
---|
2545 | if (pTell = P) or (RW[P].Treaty[pTell] = trAlliance) then
|
---|
2546 | begin
|
---|
2547 | for uix := 0 to RW[pTell].nUn - 1 do
|
---|
2548 | with RW[pTell].Un[uix] do
|
---|
2549 | if (Loc >= 0) and (Master < 0) and (RealMap[Loc] and fCity = 0) then
|
---|
2550 | begin
|
---|
2551 | PModel := @RW[pTell].Model[mix];
|
---|
2552 | if (PModel.Kind = mkDiplomat) or (PModel.Cap[mcSpy] > 0) then
|
---|
2553 | Discover21(Loc, P, lObserveSuper, False, True)
|
---|
2554 | else if (PModel.Cap[mcRadar] + PModel.Cap[mcCarrier] > 0) or
|
---|
2555 | (PModel.Domain = dAir) then
|
---|
2556 | Discover21(Loc, P, lObserveAll, False, False)
|
---|
2557 | else if (RealMap[Loc] and fTerrain = fMountains) or
|
---|
2558 | (RealMap[Loc] and fTerImp = tiFort) or
|
---|
2559 | (RealMap[Loc] and fTerImp = tiBase) or (PModel.Cap[mcAcademy] > 0)
|
---|
2560 | then
|
---|
2561 | Discover21(Loc, P, lObserveUnhidden, False,
|
---|
2562 | PModel.Domain = dGround)
|
---|
2563 | else
|
---|
2564 | Discover9(Loc, P, lObserveUnhidden, False,
|
---|
2565 | PModel.Domain = dGround);
|
---|
2566 | end;
|
---|
2567 | for cix := 0 to RW[pTell].nCity - 1 do
|
---|
2568 | if RW[pTell].City[cix].Loc >= 0 then
|
---|
2569 | Discover21(RW[pTell].City[cix].Loc, P, lObserveUnhidden, False, True);
|
---|
2570 | for ecix := 0 to RW[pTell].nEnemyCity - 1 do
|
---|
2571 | begin // players know territory, so no use in hiding city owner
|
---|
2572 | Loc := RW[pTell].EnemyCity[ecix].Loc;
|
---|
2573 | if Loc >= 0 then
|
---|
2574 | begin
|
---|
2575 | RealOwner := (RealMap[Loc] shr 27) and $F;
|
---|
2576 | if RealOwner < nPl then
|
---|
2577 | RW[pTell].EnemyCity[ecix].Owner := RealOwner
|
---|
2578 | else
|
---|
2579 | begin
|
---|
2580 | RW[pTell].EnemyCity[ecix].Loc := -1;
|
---|
2581 | RW[pTell].Map[Loc] := RW[pTell].Map[Loc] and not fCity;
|
---|
2582 | end;
|
---|
2583 | end;
|
---|
2584 | end;
|
---|
2585 | end;
|
---|
2586 | end;
|
---|
2587 |
|
---|
2588 | function GetUnitStack(P, Loc: Integer): Integer;
|
---|
2589 | var
|
---|
2590 | uix: Integer;
|
---|
2591 | unx: ^TUn;
|
---|
2592 | begin
|
---|
2593 | Result := 0;
|
---|
2594 | if Occupant[Loc] < 0 then
|
---|
2595 | Exit;
|
---|
2596 | for uix := 0 to RW[Occupant[Loc]].nUn - 1 do
|
---|
2597 | begin
|
---|
2598 | unx := @RW[Occupant[Loc]].Un[uix];
|
---|
2599 | if unx.Loc = Loc then
|
---|
2600 | begin
|
---|
2601 | MakeUnitInfo(Occupant[Loc], unx^, RW[P].EnemyUn[RW[P].nEnemyUn + Result]);
|
---|
2602 | TellAboutModel(P, Occupant[Loc], unx.mix);
|
---|
2603 | RW[P].EnemyUn[RW[P].nEnemyUn + Result].emix :=
|
---|
2604 | RWemix[P, Occupant[Loc], unx.mix];
|
---|
2605 | Inc(Result);
|
---|
2606 | end;
|
---|
2607 | end;
|
---|
2608 | end;
|
---|
2609 |
|
---|
2610 | procedure UpdateUnitMap(Loc: Integer; CityChange: Boolean = False);
|
---|
2611 | // update maps and enemy units of all players after unit change
|
---|
2612 | var
|
---|
2613 | P, euix, OldLevel: Integer;
|
---|
2614 | AddFlags, ClearFlags: Cardinal;
|
---|
2615 | begin
|
---|
2616 | if (Mode = moLoading_Fast) and not CityChange then
|
---|
2617 | Exit;
|
---|
2618 | for P := 0 to nPl - 1 do
|
---|
2619 | if 1 shl P and (GAlive or GWatching) <> 0 then
|
---|
2620 | begin
|
---|
2621 | OldLevel := ObserveLevel[Loc] shr (2 * P) and 3;
|
---|
2622 | if OldLevel > lNoObserve then
|
---|
2623 | begin
|
---|
2624 | if RW[P].Map[Loc] and (fUnit or fOwned) = fUnit then
|
---|
2625 | begin
|
---|
2626 | // replace unit located here in EnemyUn
|
---|
2627 | // do not just set loc:=-1 because total number would be unlimited
|
---|
2628 | euix := RW[P].nEnemyUn - 1;
|
---|
2629 | while euix >= 0 do
|
---|
2630 | begin
|
---|
2631 | if RW[P].EnemyUn[euix].Loc = Loc then
|
---|
2632 | begin
|
---|
2633 | RW[P].EnemyUn[euix].Loc := -1;
|
---|
2634 | Break;
|
---|
2635 | end;
|
---|
2636 | Dec(euix);
|
---|
2637 | end;
|
---|
2638 | RW[P].Map[Loc] := RW[P].Map[Loc] and not fUnit
|
---|
2639 | end
|
---|
2640 | else
|
---|
2641 | begin // look for empty slot in EnemyUn
|
---|
2642 | euix := RW[P].nEnemyUn - 1;
|
---|
2643 | while (euix >= 0) and (RW[P].EnemyUn[euix].Loc >= 0) do
|
---|
2644 | Dec(euix);
|
---|
2645 | end;
|
---|
2646 | if (Occupant[Loc] < 0) and not CityChange then
|
---|
2647 | begin // calling DiscoverTile not necessary, only clear map flags
|
---|
2648 | ClearFlags := fUnit or fHiddenUnit or fStealthUnit or fOwnZoCUnit;
|
---|
2649 | if RealMap[Loc] and fCity = 0 then
|
---|
2650 | ClearFlags := ClearFlags or fOwned;
|
---|
2651 | RW[P].Map[Loc] := RW[P].Map[Loc] and not ClearFlags;
|
---|
2652 | end
|
---|
2653 | else if (Occupant[Loc] <> P) or CityChange then
|
---|
2654 | begin // city or enemy unit update necessary, call DiscoverTile
|
---|
2655 | ObserveLevel[Loc] := ObserveLevel[Loc] and not (3 shl (2 * P));
|
---|
2656 | DiscoverTile(Loc, P, P, OldLevel, False, euix);
|
---|
2657 | end
|
---|
2658 | else { if (Occupant[Loc]=p) and not CityChange then }
|
---|
2659 | begin // calling DiscoverTile not necessary, only set map flags
|
---|
2660 | ClearFlags := 0;
|
---|
2661 | AddFlags := fUnit or fOwned;
|
---|
2662 | if ZoCMap[Loc] > 0 then
|
---|
2663 | AddFlags := AddFlags or fOwnZoCUnit
|
---|
2664 | else
|
---|
2665 | ClearFlags := ClearFlags or fOwnZoCUnit;
|
---|
2666 | RW[P].Map[Loc] := RW[P].Map[Loc] and not ClearFlags or AddFlags;
|
---|
2667 | end;
|
---|
2668 | end;
|
---|
2669 | end;
|
---|
2670 | end;
|
---|
2671 |
|
---|
2672 | procedure RecalcV8ZoC(P, Loc: Integer);
|
---|
2673 | // recalculate fInEnemyZoC flags around single tile
|
---|
2674 | var
|
---|
2675 | V8, V8V8, Loc1, Loc2, p1, ObserveMask: Integer;
|
---|
2676 | Tile1: ^Cardinal;
|
---|
2677 | Adjacent, AdjacentAdjacent: TVicinity8Loc;
|
---|
2678 | begin
|
---|
2679 | if Mode = moLoading_Fast then
|
---|
2680 | Exit;
|
---|
2681 | ObserveMask := 3 shl (2 * P);
|
---|
2682 | V8_to_Loc(Loc, Adjacent);
|
---|
2683 | for V8 := 0 to 7 do
|
---|
2684 | begin
|
---|
2685 | Loc1 := Adjacent[V8];
|
---|
2686 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
2687 | begin
|
---|
2688 | Tile1 := @RW[P].Map[Loc1];
|
---|
2689 | Tile1^ := Tile1^ and not fInEnemyZoC;
|
---|
2690 | V8_to_Loc(Loc1, AdjacentAdjacent);
|
---|
2691 | for V8V8 := 0 to 7 do
|
---|
2692 | begin
|
---|
2693 | Loc2 := AdjacentAdjacent[V8V8];
|
---|
2694 | if (Loc2 >= 0) and (Loc2 < MapSize) and (ZoCMap[Loc2] > 0) and
|
---|
2695 | (ObserveLevel[Loc2] and ObserveMask <> 0) then
|
---|
2696 | begin
|
---|
2697 | p1 := Occupant[Loc2];
|
---|
2698 | Assert(p1 <> nPl);
|
---|
2699 | if (p1 <> P) and (RW[P].Treaty[p1] < trAlliance) then
|
---|
2700 | begin
|
---|
2701 | Tile1^ := Tile1^ or fInEnemyZoC;
|
---|
2702 | Break;
|
---|
2703 | end;
|
---|
2704 | end;
|
---|
2705 | end;
|
---|
2706 | end;
|
---|
2707 | end;
|
---|
2708 | end;
|
---|
2709 |
|
---|
2710 | procedure RecalcMapZoC(P: Integer);
|
---|
2711 | // recalculate fInEnemyZoC flags for the whole map
|
---|
2712 | var
|
---|
2713 | Loc, Loc1, V8, p1, ObserveMask: Integer;
|
---|
2714 | Adjacent: TVicinity8Loc;
|
---|
2715 | begin
|
---|
2716 | if Mode = moLoading_Fast then
|
---|
2717 | Exit;
|
---|
2718 | MaskD(RW[P].Map^, MapSize, Cardinal(not Cardinal(fInEnemyZoC)));
|
---|
2719 | ObserveMask := 3 shl (2 * P);
|
---|
2720 | for Loc := 0 to MapSize - 1 do
|
---|
2721 | if (ZoCMap[Loc] > 0) and (ObserveLevel[Loc] and ObserveMask <> 0) then
|
---|
2722 | begin
|
---|
2723 | p1 := Occupant[Loc];
|
---|
2724 | Assert(p1 <> nPl);
|
---|
2725 | if (p1 <> P) and (RW[P].Treaty[p1] < trAlliance) then
|
---|
2726 | begin // this non-allied enemy ZoC unit is known to this player -- set flags!
|
---|
2727 | V8_to_Loc(Loc, Adjacent);
|
---|
2728 | for V8 := 0 to 7 do
|
---|
2729 | begin
|
---|
2730 | Loc1 := Adjacent[V8];
|
---|
2731 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
---|
2732 | RW[P].Map[Loc1] := RW[P].Map[Loc1] or fInEnemyZoC;
|
---|
2733 | end;
|
---|
2734 | end;
|
---|
2735 | end;
|
---|
2736 | end;
|
---|
2737 |
|
---|
2738 | procedure RecalcPeaceMap(P: Integer);
|
---|
2739 | // recalculate fPeace flags for the whole map
|
---|
2740 | var
|
---|
2741 | Loc, p1: Integer;
|
---|
2742 | PeacePlayer: array [-1 .. nPl - 1] of Boolean;
|
---|
2743 | begin
|
---|
2744 | if Mode <> moPlaying then
|
---|
2745 | Exit;
|
---|
2746 | MaskD(RW[P].Map^, MapSize, Cardinal(not Cardinal(fPeace)));
|
---|
2747 | for p1 := -1 to nPl - 1 do
|
---|
2748 | PeacePlayer[p1] := (p1 >= 0) and (p1 <> P) and (1 shl p1 and GAlive <> 0)
|
---|
2749 | and (RW[P].Treaty[p1] in [trPeace, TrFriendlyContact]);
|
---|
2750 | for Loc := 0 to MapSize - 1 do
|
---|
2751 | if PeacePlayer[RW[P].Territory[Loc]] then
|
---|
2752 | RW[P].Map[Loc] := RW[P].Map[Loc] or fPeace;
|
---|
2753 | end;
|
---|
2754 |
|
---|
2755 | {
|
---|
2756 | Territory Calculation
|
---|
2757 | ____________________________________________________________________
|
---|
2758 | }
|
---|
2759 | var
|
---|
2760 | BorderChanges: array [0 .. sIntExpandTerritory and $F - 1] of Cardinal;
|
---|
2761 |
|
---|
2762 | procedure ChangeTerritory(Loc, P: Integer);
|
---|
2763 | var
|
---|
2764 | p1: Integer;
|
---|
2765 | begin
|
---|
2766 | Assert(P >= 0); // no player's territory indicated by p=nPl
|
---|
2767 | Dec(TerritoryCount[RealMap[Loc] shr 27]);
|
---|
2768 | Inc(TerritoryCount[P]);
|
---|
2769 | RealMap[Loc] := RealMap[Loc] and not ($F shl 27) or Cardinal(P) shl 27;
|
---|
2770 | if P = $F then
|
---|
2771 | P := -1;
|
---|
2772 | for p1 := 0 to nPl - 1 do
|
---|
2773 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
---|
2774 | if RW[p1].Map[Loc] and fTerrain <> fUNKNOWN then
|
---|
2775 | begin
|
---|
2776 | RW[p1].Territory[Loc] := P;
|
---|
2777 | if (P < nPl) and (P <> p1) and (1 shl P and GAlive <> 0) and
|
---|
2778 | (RW[p1].Treaty[P] in [trPeace, TrFriendlyContact]) then
|
---|
2779 | RW[p1].Map[Loc] := RW[p1].Map[Loc] or fPeace
|
---|
2780 | else
|
---|
2781 | RW[p1].Map[Loc] := RW[p1].Map[Loc] and not fPeace;
|
---|
2782 | end;
|
---|
2783 | end;
|
---|
2784 |
|
---|
2785 | procedure ExpandTerritory(OriginLoc: Integer);
|
---|
2786 | var
|
---|
2787 | I, dx, dy, dxMax, dyMax, Loc, NewOwner: Integer;
|
---|
2788 | begin
|
---|
2789 | if OriginLoc = -1 then
|
---|
2790 | raise Exception.Create('Location error');
|
---|
2791 | I := 0;
|
---|
2792 | dyMax := 0;
|
---|
2793 | while (dyMax + 1) + (dyMax + 1) shr 1 <= CountryRadius do
|
---|
2794 | Inc(dyMax);
|
---|
2795 | for dy := -dyMax to dyMax do
|
---|
2796 | begin
|
---|
2797 | dxMax := dy and 1;
|
---|
2798 | while Abs(dy) + (dxMax + 2) + Abs(Abs(dy) - (dxMax + 2)) shr 1 <=
|
---|
2799 | CountryRadius do
|
---|
2800 | Inc(dxMax, 2);
|
---|
2801 | for dx := -dxMax to dxMax do
|
---|
2802 | if (dy + dx) and 1 = 0 then
|
---|
2803 | begin
|
---|
2804 | NewOwner := BorderChanges[I div 8] shr (I mod 8 * 4) and $F;
|
---|
2805 | Loc := dLoc(OriginLoc, dx, dy);
|
---|
2806 | if (Loc >= 0) and (Cardinal(NewOwner) <> RealMap[Loc] shr 27) then
|
---|
2807 | ChangeTerritory(Loc, NewOwner);
|
---|
2808 | Inc(I);
|
---|
2809 | end;
|
---|
2810 | end;
|
---|
2811 | end;
|
---|
2812 |
|
---|
2813 | procedure CheckBorders(OriginLoc, PlayerLosingCity: Integer);
|
---|
2814 | // OriginLoc: only changes in CountryRadius around this location possible,
|
---|
2815 | // -1 for complete map, -2 for double-check (no more changes allowed)
|
---|
2816 | // PlayerLosingCity: do nothing but remove tiles no longer in reach from this
|
---|
2817 | // player's territory, -1 for full border recalculation
|
---|
2818 | var
|
---|
2819 | I, R, Loc, Loc1, dx, dy, p1, p2, cix, NewDist, dxMax, dyMax, OldOwner, V8: Integer;
|
---|
2820 | NewOwner: Cardinal;
|
---|
2821 | Adjacent: TVicinity8Loc;
|
---|
2822 | AtPeace: array [0 .. nPl, 0 .. nPl] of Boolean;
|
---|
2823 | Country, FormerCountry, { to who's country a tile belongs }
|
---|
2824 | Dist, FormerDist, StolenDist: array [0 .. lxmax * lymax - 1] of ShortInt;
|
---|
2825 | begin
|
---|
2826 | if PlayerLosingCity >= 0 then
|
---|
2827 | begin
|
---|
2828 | for Loc := 0 to MapSize - 1 do
|
---|
2829 | StolenDist[Loc] := CountryRadius + 1;
|
---|
2830 | for cix := 0 to RW[PlayerLosingCity].nCity - 1 do
|
---|
2831 | if RW[PlayerLosingCity].City[cix].Loc >= 0 then
|
---|
2832 | StolenDist[RW[PlayerLosingCity].City[cix].Loc] := 0;
|
---|
2833 |
|
---|
2834 | for R := 1 to CountryRadius shr 1 do
|
---|
2835 | begin
|
---|
2836 | Move(StolenDist, FormerDist, MapSize);
|
---|
2837 | for Loc := 0 to MapSize - 1 do
|
---|
2838 | if (FormerDist[Loc] <= CountryRadius - 2)
|
---|
2839 | // use same conditions as below!
|
---|
2840 | and ((1 shl (RealMap[Loc] and fTerrain)) and
|
---|
2841 | (1 shl fShore + 1 shl fMountains + 1 shl fArctic) = 0) then
|
---|
2842 | begin
|
---|
2843 | V8_to_Loc(Loc, Adjacent);
|
---|
2844 | for V8 := 0 to 7 do
|
---|
2845 | begin
|
---|
2846 | Loc1 := Adjacent[V8];
|
---|
2847 | NewDist := FormerDist[Loc] + 2 + V8 and 1;
|
---|
2848 | if (Loc1 >= 0) and (Loc1 < MapSize) and (NewDist < StolenDist[Loc1])
|
---|
2849 | then
|
---|
2850 | StolenDist[Loc1] := NewDist;
|
---|
2851 | end;
|
---|
2852 | end;
|
---|
2853 | end;
|
---|
2854 | end;
|
---|
2855 |
|
---|
2856 | FillChar(Country, MapSize, Byte(-1));
|
---|
2857 | for Loc := 0 to MapSize - 1 do
|
---|
2858 | Dist[Loc] := CountryRadius + 1;
|
---|
2859 | for p1 := 0 to nPl - 1 do
|
---|
2860 | if 1 shl p1 and GAlive <> 0 then
|
---|
2861 | for cix := 0 to RW[p1].nCity - 1 do
|
---|
2862 | if RW[p1].City[cix].Loc >= 0 then
|
---|
2863 | begin
|
---|
2864 | Country[RW[p1].City[cix].Loc] := p1;
|
---|
2865 | Dist[RW[p1].City[cix].Loc] := 0;
|
---|
2866 | end;
|
---|
2867 |
|
---|
2868 | for R := 1 to CountryRadius shr 1 do
|
---|
2869 | begin
|
---|
2870 | Move(Country, FormerCountry, MapSize);
|
---|
2871 | Move(Dist, FormerDist, MapSize);
|
---|
2872 | for Loc := 0 to MapSize - 1 do
|
---|
2873 | if (FormerDist[Loc] <= CountryRadius - 2) // use same conditions as above!
|
---|
2874 | and ((1 shl (RealMap[Loc] and fTerrain)) and
|
---|
2875 | (1 shl fShore + 1 shl fMountains + 1 shl fArctic) = 0) then
|
---|
2876 | begin
|
---|
2877 | Assert(FormerCountry[Loc] >= 0);
|
---|
2878 | V8_to_Loc(Loc, Adjacent);
|
---|
2879 | for V8 := 0 to 7 do
|
---|
2880 | begin
|
---|
2881 | Loc1 := Adjacent[V8];
|
---|
2882 | NewDist := FormerDist[Loc] + 2 + V8 and 1;
|
---|
2883 | if (Loc1 >= 0) and (Loc1 < MapSize) and (NewDist < Dist[Loc1]) then
|
---|
2884 | begin
|
---|
2885 | Country[Loc1] := FormerCountry[Loc];
|
---|
2886 | Dist[Loc1] := NewDist;
|
---|
2887 | end;
|
---|
2888 | end;
|
---|
2889 | end;
|
---|
2890 | end;
|
---|
2891 |
|
---|
2892 | FillChar(AtPeace, SizeOf(AtPeace), False);
|
---|
2893 | for p1 := 0 to nPl - 1 do
|
---|
2894 | if 1 shl p1 and GAlive <> 0 then
|
---|
2895 | for p2 := 0 to nPl - 1 do
|
---|
2896 | if (p2 <> p1) and (1 shl p2 and GAlive <> 0) and
|
---|
2897 | (RW[p1].Treaty[p2] >= trPeace) then
|
---|
2898 | AtPeace[p1, p2] := True;
|
---|
2899 |
|
---|
2900 | if OriginLoc >= 0 then
|
---|
2901 | begin // update area only
|
---|
2902 | I := 0;
|
---|
2903 | FillChar(BorderChanges, SizeOf(BorderChanges), 0);
|
---|
2904 | dyMax := 0;
|
---|
2905 | while (dyMax + 1) + (dyMax + 1) shr 1 <= CountryRadius do
|
---|
2906 | Inc(dyMax);
|
---|
2907 | for dy := -dyMax to dyMax do
|
---|
2908 | begin
|
---|
2909 | dxMax := dy and 1;
|
---|
2910 | while Abs(dy) + (dxMax + 2) + Abs(Abs(dy) - (dxMax + 2)) shr 1 <=
|
---|
2911 | CountryRadius do
|
---|
2912 | Inc(dxMax, 2);
|
---|
2913 | for dx := -dxMax to dxMax do
|
---|
2914 | if (dy + dx) and 1 = 0 then
|
---|
2915 | begin
|
---|
2916 | Loc := dLoc(OriginLoc, dx, dy);
|
---|
2917 | if Loc >= 0 then
|
---|
2918 | begin
|
---|
2919 | OldOwner := RealMap[Loc] shr 27;
|
---|
2920 | NewOwner := Country[Loc] and $F;
|
---|
2921 | if NewOwner <> OldOwner then
|
---|
2922 | if AtPeace[NewOwner, OldOwner] and
|
---|
2923 | not ((OldOwner = PlayerLosingCity) and
|
---|
2924 | (StolenDist[Loc] > CountryRadius)) then
|
---|
2925 | NewOwner := OldOwner // peace fixes borders
|
---|
2926 | else
|
---|
2927 | ChangeTerritory(Loc, NewOwner);
|
---|
2928 | BorderChanges[I shr 3] := BorderChanges[I shr 3] or
|
---|
2929 | ((NewOwner shl ((I and 7) * 4)) and $ffffffff);
|
---|
2930 | end;
|
---|
2931 | Inc(I);
|
---|
2932 | end;
|
---|
2933 | end;
|
---|
2934 | end
|
---|
2935 | else
|
---|
2936 | for Loc := 0 to MapSize - 1 do // update complete map
|
---|
2937 | begin
|
---|
2938 | OldOwner := RealMap[Loc] shr 27;
|
---|
2939 | NewOwner := Country[Loc] and $F;
|
---|
2940 | if (NewOwner <> OldOwner) and (not AtPeace[NewOwner, OldOwner] or
|
---|
2941 | ((OldOwner = PlayerLosingCity) and (StolenDist[Loc] > CountryRadius)))
|
---|
2942 | then
|
---|
2943 | begin
|
---|
2944 | Assert(OriginLoc <> -2); // test if border saving works
|
---|
2945 | ChangeTerritory(Loc, NewOwner);
|
---|
2946 | end;
|
---|
2947 | end;
|
---|
2948 |
|
---|
2949 | {$IFOPT O-} if OriginLoc <> -2 then
|
---|
2950 | CheckBorders(-2); {$ENDIF} // check: single pass should do!
|
---|
2951 | end;
|
---|
2952 |
|
---|
2953 | procedure LogCheckBorders(P, cix, PlayerLosingCity: Integer);
|
---|
2954 | begin
|
---|
2955 | CheckBorders(RW[P].City[cix].Loc, PlayerLosingCity);
|
---|
2956 | IntServer(sIntExpandTerritory, P, cix, BorderChanges);
|
---|
2957 | end;
|
---|
2958 |
|
---|
2959 | {
|
---|
2960 | Map Processing
|
---|
2961 | ____________________________________________________________________
|
---|
2962 | }
|
---|
2963 |
|
---|
2964 | procedure CreateUnit(P, mix: Integer);
|
---|
2965 | begin
|
---|
2966 | with RW[P] do
|
---|
2967 | begin
|
---|
2968 | Un[nUn].mix := mix;
|
---|
2969 | with Un[nUn] do
|
---|
2970 | begin
|
---|
2971 | ID := UnBuilt[P];
|
---|
2972 | Inc(UnBuilt[P]);
|
---|
2973 | Status := 0;
|
---|
2974 | SavedStatus := 0;
|
---|
2975 | Inc(Model[mix].Built);
|
---|
2976 | Home := -1;
|
---|
2977 | Health := 100;
|
---|
2978 | Flags := 0;
|
---|
2979 | Movement := 0;
|
---|
2980 | if Model[mix].Domain = dAir then
|
---|
2981 | begin
|
---|
2982 | Fuel := Model[mix].Cap[mcFuel];
|
---|
2983 | Flags := Flags or unBombsLoaded;
|
---|
2984 | end;
|
---|
2985 | Job := jNone;
|
---|
2986 | exp := ExpCost shr 1;
|
---|
2987 | TroopLoad := 0;
|
---|
2988 | AirLoad := 0;
|
---|
2989 | Master := -1;
|
---|
2990 | end;
|
---|
2991 | Inc(nUn);
|
---|
2992 | end
|
---|
2993 | end;
|
---|
2994 |
|
---|
2995 | procedure FreeUnit(P, uix: Integer);
|
---|
2996 | // loc or master should be set after call
|
---|
2997 | // implementation is critical for loading performance, change carefully
|
---|
2998 | var
|
---|
2999 | Loc0, uix1: Integer;
|
---|
3000 | Occ, ZoC: Boolean;
|
---|
3001 | begin
|
---|
3002 | with RW[P].Un[uix] do
|
---|
3003 | begin
|
---|
3004 | Job := jNone;
|
---|
3005 | Flags := Flags and not (unFortified or unMountainDelay);
|
---|
3006 | Loc0 := Loc;
|
---|
3007 | end;
|
---|
3008 | if Occupant[Loc0] >= 0 then
|
---|
3009 | begin
|
---|
3010 | Assert(Occupant[Loc0] = P);
|
---|
3011 | Occ := False;
|
---|
3012 | ZoC := False;
|
---|
3013 | for uix1 := 0 to RW[P].nUn - 1 do
|
---|
3014 | with RW[P].Un[uix1] do
|
---|
3015 | if (Loc = Loc0) and (Master < 0) and (uix1 <> uix) then
|
---|
3016 | begin
|
---|
3017 | Occ := True;
|
---|
3018 | if RW[P].Model[mix].Flags and mdZOC <> 0 then
|
---|
3019 | begin
|
---|
3020 | ZoC := True;
|
---|
3021 | Break;
|
---|
3022 | end;
|
---|
3023 | end;
|
---|
3024 | if not Occ then
|
---|
3025 | Occupant[Loc0] := -1;
|
---|
3026 | if not ZoC then
|
---|
3027 | ZoCMap[Loc0] := 0;
|
---|
3028 | end;
|
---|
3029 | end;
|
---|
3030 |
|
---|
3031 | procedure PlaceUnit(P, uix: Integer);
|
---|
3032 | begin
|
---|
3033 | with RW[P].Un[uix] do
|
---|
3034 | begin
|
---|
3035 | Occupant[Loc] := P;
|
---|
3036 | if RW[P].Model[mix].Flags and mdZOC <> 0 then
|
---|
3037 | ZoCMap[Loc] := 1;
|
---|
3038 | end;
|
---|
3039 | end;
|
---|
3040 |
|
---|
3041 | procedure CountLost(P, mix, Enemy: Integer);
|
---|
3042 | begin
|
---|
3043 | Inc(RW[P].Model[mix].Lost);
|
---|
3044 | TellAboutModel(Enemy, P, mix);
|
---|
3045 | Inc(Destroyed[Enemy, P, mix]);
|
---|
3046 | end;
|
---|
3047 |
|
---|
3048 | procedure RemoveUnit(P, uix: Integer; Enemy: Integer = -1);
|
---|
3049 | // use enemy only from inside sMoveUnit if attack
|
---|
3050 | var
|
---|
3051 | uix1: Integer;
|
---|
3052 | begin
|
---|
3053 | with RW[P].Un[uix] do
|
---|
3054 | begin
|
---|
3055 | Assert((Loc >= 0) or (RW[P].Model[mix].Kind = mkDiplomat));
|
---|
3056 | // already freed when spy mission
|
---|
3057 | if Loc >= 0 then
|
---|
3058 | FreeUnit(P, uix);
|
---|
3059 | if Master >= 0 then
|
---|
3060 | if RW[P].Model[mix].Domain = dAir then
|
---|
3061 | Dec(RW[P].Un[Master].AirLoad)
|
---|
3062 | else
|
---|
3063 | Dec(RW[P].Un[Master].TroopLoad);
|
---|
3064 | if (TroopLoad > 0) or (AirLoad > 0) then
|
---|
3065 | for uix1 := 0 to RW[P].nUn - 1 do
|
---|
3066 | if (RW[P].Un[uix1].Loc >= 0) and (RW[P].Un[uix1].Master = uix) then
|
---|
3067 | { unit mastered by removed unit -- remove too }
|
---|
3068 | begin
|
---|
3069 | RW[P].Un[uix1].Loc := -1;
|
---|
3070 | if Enemy >= 0 then
|
---|
3071 | CountLost(P, RW[P].Un[uix1].mix, Enemy);
|
---|
3072 | end;
|
---|
3073 | Loc := -1;
|
---|
3074 | if Enemy >= 0 then
|
---|
3075 | CountLost(P, mix, Enemy);
|
---|
3076 | end;
|
---|
3077 | end;
|
---|
3078 |
|
---|
3079 | procedure RemoveUnit_UpdateMap(P, uix: Integer);
|
---|
3080 | var
|
---|
3081 | Loc0: Integer;
|
---|
3082 | begin
|
---|
3083 | Loc0 := RW[P].Un[uix].Loc;
|
---|
3084 | RemoveUnit(P, uix);
|
---|
3085 | if Mode > moLoading_Fast then
|
---|
3086 | UpdateUnitMap(Loc0);
|
---|
3087 | end;
|
---|
3088 |
|
---|
3089 | procedure RemoveAllUnits(P, Loc: Integer; Enemy: Integer = -1);
|
---|
3090 | var
|
---|
3091 | uix: Integer;
|
---|
3092 | begin
|
---|
3093 | for uix := 0 to RW[P].nUn - 1 do
|
---|
3094 | if RW[P].Un[uix].Loc = Loc then
|
---|
3095 | begin
|
---|
3096 | if Enemy >= 0 then
|
---|
3097 | CountLost(P, RW[P].Un[uix].mix, Enemy);
|
---|
3098 | RW[P].Un[uix].Loc := -1;
|
---|
3099 | end;
|
---|
3100 | Occupant[Loc] := -1;
|
---|
3101 | ZoCMap[Loc] := 0;
|
---|
3102 | end;
|
---|
3103 |
|
---|
3104 | procedure RemoveDomainUnits(D, P, Loc: Integer);
|
---|
3105 | var
|
---|
3106 | uix: Integer;
|
---|
3107 | begin
|
---|
3108 | for uix := 0 to RW[P].nUn - 1 do
|
---|
3109 | if (RW[P].Model[RW[P].Un[uix].mix].Domain = D) and (RW[P].Un[uix].Loc = Loc)
|
---|
3110 | then
|
---|
3111 | RemoveUnit(P, uix);
|
---|
3112 | end;
|
---|
3113 |
|
---|
3114 | procedure FoundCity(P, FoundLoc: Integer);
|
---|
3115 | var
|
---|
3116 | p1, cix1, V21, dx, dy: Integer;
|
---|
3117 | begin
|
---|
3118 | if RW[P].nCity = ncmax then
|
---|
3119 | Exit;
|
---|
3120 | Inc(RW[P].nCity);
|
---|
3121 | with RW[P].City[RW[P].nCity - 1] do
|
---|
3122 | begin
|
---|
3123 | Size := 2;
|
---|
3124 | Status := 0;
|
---|
3125 | SavedStatus := 0;
|
---|
3126 | FillChar(Built, SizeOf(Built), 0);
|
---|
3127 | Food := 0;
|
---|
3128 | Project := cpImp + imTrGoods;
|
---|
3129 | Prod := 0;
|
---|
3130 | Project0 := Project;
|
---|
3131 | Prod0 := 0;
|
---|
3132 | Pollution := 0;
|
---|
3133 | N1 := 0;
|
---|
3134 | Loc := FoundLoc;
|
---|
3135 | if UsedByCity[FoundLoc] >= 0 then
|
---|
3136 | begin { central tile is exploited - toggle in exploiting city }
|
---|
3137 | p1 := P;
|
---|
3138 | SearchCity(UsedByCity[FoundLoc], p1, cix1);
|
---|
3139 | dxdy(UsedByCity[FoundLoc], FoundLoc, dx, dy);
|
---|
3140 | V21 := (dy + 3) shl 2 + (dx + 3) shr 1;
|
---|
3141 | RW[p1].City[cix1].Tiles := RW[p1].City[cix1].Tiles and not (1 shl V21);
|
---|
3142 | end;
|
---|
3143 | Tiles := 1 shl 13; { exploit central tile }
|
---|
3144 | UsedByCity[FoundLoc] := FoundLoc;
|
---|
3145 | RealMap[FoundLoc] := RealMap[FoundLoc] and
|
---|
3146 | (fTerrain or fSpecial or fRiver or nPl shl 27) or fCity;
|
---|
3147 |
|
---|
3148 | ChangeTerritory(Loc, P);
|
---|
3149 | end;
|
---|
3150 | end;
|
---|
3151 |
|
---|
3152 | procedure StealCity(P, cix: Integer; SaveUnits: Boolean);
|
---|
3153 | var
|
---|
3154 | I, J, uix1, cix1, nearest: Integer;
|
---|
3155 | begin
|
---|
3156 | for I := 0 to nWonder - 1 do
|
---|
3157 | if RW[P].City[cix].Built[I] = 1 then
|
---|
3158 | begin
|
---|
3159 | GWonder[I].EffectiveOwner := -1;
|
---|
3160 | if I = woPyramids then
|
---|
3161 | FreeSlaves;
|
---|
3162 | if I = woEiffel then // deactivate expired wonders
|
---|
3163 | for J := 0 to nWonder - 1 do
|
---|
3164 | if GWonder[J].EffectiveOwner = P then
|
---|
3165 | CheckExpiration(J);
|
---|
3166 | end;
|
---|
3167 | for I := nWonder to nImp - 1 do
|
---|
3168 | if (Imp[I].Kind <> ikCommon) and (RW[P].City[cix].Built[I] > 0) then
|
---|
3169 | begin { destroy national projects }
|
---|
3170 | RW[P].NatBuilt[I] := 0;
|
---|
3171 | if I = imGrWall then
|
---|
3172 | GrWallContinent[P] := -1;
|
---|
3173 | end;
|
---|
3174 |
|
---|
3175 | for uix1 := 0 to RW[P].nUn - 1 do
|
---|
3176 | with RW[P].Un[uix1] do
|
---|
3177 | if (Loc >= 0) and (Home = cix) then
|
---|
3178 | if SaveUnits then
|
---|
3179 | begin // support units by nearest other city
|
---|
3180 | nearest := -1;
|
---|
3181 | for cix1 := 0 to RW[P].nCity - 1 do
|
---|
3182 | if (cix1 <> cix) and (RW[P].City[cix1].Loc >= 0) and
|
---|
3183 | ((nearest < 0) or (Distance(RW[P].City[cix1].Loc, Loc) <
|
---|
3184 | Distance(RW[P].City[nearest].Loc, Loc))) then
|
---|
3185 | nearest := cix1;
|
---|
3186 | Home := nearest;
|
---|
3187 | end
|
---|
3188 | else
|
---|
3189 | RemoveUnit(P, uix1); // destroy supported units
|
---|
3190 | end;
|
---|
3191 |
|
---|
3192 | procedure DestroyCity(P, cix: Integer; SaveUnits: Boolean);
|
---|
3193 | var
|
---|
3194 | I, V21: Integer;
|
---|
3195 | Radius: TVicinity21Loc;
|
---|
3196 | begin
|
---|
3197 | StealCity(P, cix, SaveUnits);
|
---|
3198 | with RW[P].City[cix] do begin
|
---|
3199 | for I := 0 to nWonder - 1 do
|
---|
3200 | if Built[I] > 0 then
|
---|
3201 | GWonder[I].CityID := WonderDestroyed;
|
---|
3202 | V21_to_Loc(Loc, Radius);
|
---|
3203 | for V21 := 1 to 26 do
|
---|
3204 | if 1 shl V21 and Tiles <> 0 then
|
---|
3205 | UsedByCity[Radius[V21]] := -1;
|
---|
3206 | RealMap[Loc] := RealMap[Loc] and not fCity;
|
---|
3207 | Loc := -1;
|
---|
3208 | end;
|
---|
3209 | end;
|
---|
3210 |
|
---|
3211 | procedure ChangeCityOwner(pOld, cixOld, pNew: Integer);
|
---|
3212 | var
|
---|
3213 | I, J, cix1, Loc1, V21: Integer;
|
---|
3214 | Radius: TVicinity21Loc;
|
---|
3215 | begin
|
---|
3216 | Inc(RW[pNew].nCity);
|
---|
3217 | RW[pNew].City[RW[pNew].nCity - 1] := RW[pOld].City[cixOld];
|
---|
3218 | StealCity(pOld, cixOld, False);
|
---|
3219 | RW[pOld].City[cixOld].Loc := -1;
|
---|
3220 | with RW[pNew].City[(RW[pNew].nCity - 1)] do
|
---|
3221 | begin
|
---|
3222 | Food := 0;
|
---|
3223 | Project := cpImp + imTrGoods;
|
---|
3224 | Prod := 0;
|
---|
3225 | Project0 := Project;
|
---|
3226 | Prod0 := 0;
|
---|
3227 | Status := 0;
|
---|
3228 | SavedStatus := 0;
|
---|
3229 | N1 := 0;
|
---|
3230 |
|
---|
3231 | // check for siege
|
---|
3232 | V21_to_Loc(Loc, Radius);
|
---|
3233 | for V21 := 1 to 26 do
|
---|
3234 | if Tiles and (1 shl V21) and not (1 shl CityOwnTile) <> 0 then
|
---|
3235 | begin
|
---|
3236 | Loc1 := Radius[V21];
|
---|
3237 | Assert((Loc1 >= 0) and (Loc1 < MapSize) and (UsedByCity[Loc1] = Loc));
|
---|
3238 | if (ZoCMap[Loc1] > 0) and (Occupant[Loc1] <> pNew) and
|
---|
3239 | (RW[pNew].Treaty[Occupant[Loc1]] < trAlliance) then
|
---|
3240 | begin // tile can't remain exploited
|
---|
3241 | Tiles := Tiles and not (1 shl V21);
|
---|
3242 | UsedByCity[Loc1] := -1;
|
---|
3243 | end;
|
---|
3244 | // don't check for siege by peace territory here, because territory
|
---|
3245 | // might not be up to date -- done in turn beginning anyway
|
---|
3246 | end;
|
---|
3247 | Built[imTownHall] := 0;
|
---|
3248 | Built[imCourt] := 0;
|
---|
3249 | for I := nWonder to nImp - 1 do
|
---|
3250 | if Imp[I].Kind <> ikCommon then
|
---|
3251 | Built[I] := 0; { destroy national projects }
|
---|
3252 | for I := 0 to nWonder - 1 do
|
---|
3253 | if Built[I] = 1 then
|
---|
3254 | begin // new wonder owner!
|
---|
3255 | GWonder[I].EffectiveOwner := pNew;
|
---|
3256 | if I = woEiffel then // reactivate expired wonders
|
---|
3257 | begin
|
---|
3258 | for J := 0 to nWonder - 1 do
|
---|
3259 | if Imp[J].Expiration >= 0 then
|
---|
3260 | for cix1 := 0 to (RW[pNew].nCity - 1) do
|
---|
3261 | if RW[pNew].City[cix1].Built[J] = 1 then
|
---|
3262 | GWonder[J].EffectiveOwner := pNew;
|
---|
3263 | end
|
---|
3264 | else
|
---|
3265 | CheckExpiration(I);
|
---|
3266 | case I of
|
---|
3267 | woLighthouse:
|
---|
3268 | CheckSpecialModels(pNew, preLighthouse);
|
---|
3269 | woLeo:
|
---|
3270 | CheckSpecialModels(pNew, preLeo);
|
---|
3271 | woPyramids:
|
---|
3272 | CheckSpecialModels(pNew, preBuilder);
|
---|
3273 | end;
|
---|
3274 | end;
|
---|
3275 |
|
---|
3276 | // remove city from enemy cities
|
---|
3277 | // not done by Discover, because fCity still set!
|
---|
3278 | cix1 := RW[pNew].nEnemyCity - 1;
|
---|
3279 | while (cix1 >= 0) and (RW[pNew].EnemyCity[cix1].Loc <> Loc) do
|
---|
3280 | Dec(cix1);
|
---|
3281 | Assert(cix1 >= 0);
|
---|
3282 | RW[pNew].EnemyCity[cix1].Loc := -1;
|
---|
3283 |
|
---|
3284 | ChangeTerritory(Loc, pNew);
|
---|
3285 | end;
|
---|
3286 | end;
|
---|
3287 |
|
---|
3288 | procedure CompleteJob(P, Loc, Job: Integer);
|
---|
3289 | var
|
---|
3290 | ChangedTerrain, p1: Integer;
|
---|
3291 | begin
|
---|
3292 | Assert(Job <> jCity);
|
---|
3293 | ChangedTerrain := -1;
|
---|
3294 | case Job of
|
---|
3295 | jRoad:
|
---|
3296 | RealMap[Loc] := RealMap[Loc] or fRoad;
|
---|
3297 | jRR:
|
---|
3298 | RealMap[Loc] := RealMap[Loc] and not fRoad or fRR;
|
---|
3299 | jClear:
|
---|
3300 | begin
|
---|
3301 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].ClearTerrain;
|
---|
3302 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
---|
3303 | Cardinal(ChangedTerrain);
|
---|
3304 | RealMap[Loc] := RealMap[Loc] and not (3 shl 5) or
|
---|
3305 | ActualSpecialTile(Loc) shl 5;
|
---|
3306 | end;
|
---|
3307 | jIrr:
|
---|
3308 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiIrrigation;
|
---|
3309 | jFarm:
|
---|
3310 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiFarm;
|
---|
3311 | jAfforest:
|
---|
3312 | begin
|
---|
3313 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].AfforestTerrain;
|
---|
3314 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
---|
3315 | Cardinal(ChangedTerrain);
|
---|
3316 | RealMap[Loc] := RealMap[Loc] and not (3 shl 5) or
|
---|
3317 | ActualSpecialTile(Loc) shl 5;
|
---|
3318 | end;
|
---|
3319 | jMine:
|
---|
3320 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiMine;
|
---|
3321 | jFort:
|
---|
3322 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiFort;
|
---|
3323 | jCanal:
|
---|
3324 | RealMap[Loc] := RealMap[Loc] or fCanal;
|
---|
3325 | jTrans:
|
---|
3326 | begin
|
---|
3327 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].TransTerrain;
|
---|
3328 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
---|
3329 | Cardinal(ChangedTerrain);
|
---|
3330 | RealMap[Loc] := RealMap[Loc] and not (3 shl 5) or
|
---|
3331 | ActualSpecialTile(Loc) shl 5;
|
---|
3332 | if not (RealMap[Loc] and fTerrain in TerrType_Canalable) then
|
---|
3333 | begin
|
---|
3334 | RemoveDomainUnits(dSea, P, Loc);
|
---|
3335 | RealMap[Loc] := RealMap[Loc] and not fCanal;
|
---|
3336 | end;
|
---|
3337 | end;
|
---|
3338 | jPoll:
|
---|
3339 | RealMap[Loc] := RealMap[Loc] and not fPoll;
|
---|
3340 | jBase:
|
---|
3341 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiBase;
|
---|
3342 | jPillage:
|
---|
3343 | if RealMap[Loc] and fTerImp <> 0 then
|
---|
3344 | begin
|
---|
3345 | if RealMap[Loc] and fTerImp = tiBase then
|
---|
3346 | RemoveDomainUnits(dAir, P, Loc);
|
---|
3347 | RealMap[Loc] := RealMap[Loc] and not fTerImp
|
---|
3348 | end
|
---|
3349 | else if RealMap[Loc] and fCanal <> 0 then
|
---|
3350 | begin
|
---|
3351 | RemoveDomainUnits(dSea, P, Loc);
|
---|
3352 | RealMap[Loc] := RealMap[Loc] and not fCanal
|
---|
3353 | end
|
---|
3354 | else if RealMap[Loc] and fRR <> 0 then
|
---|
3355 | RealMap[Loc] := RealMap[Loc] and not fRR or fRoad
|
---|
3356 | else if RealMap[Loc] and fRoad <> 0 then
|
---|
3357 | RealMap[Loc] := RealMap[Loc] and not fRoad;
|
---|
3358 | end;
|
---|
3359 | if ChangedTerrain >= 0 then
|
---|
3360 | begin // remove terrain improvements if not possible on new terrain
|
---|
3361 | if ((RealMap[Loc] and fTerImp = tiIrrigation) or
|
---|
3362 | (RealMap[Loc] and fTerImp = tiFarm)) and
|
---|
3363 | ((Terrain[ChangedTerrain].IrrClearWork = 0) or
|
---|
3364 | (Terrain[ChangedTerrain].ClearTerrain >= 0)) then
|
---|
3365 | RealMap[Loc] := RealMap[Loc] and not fTerImp;
|
---|
3366 | if (RealMap[Loc] and fTerImp = tiMine) and
|
---|
3367 | ((Terrain[ChangedTerrain].MineAfforestWork = 0) or
|
---|
3368 | (Terrain[ChangedTerrain].AfforestTerrain >= 0)) then
|
---|
3369 | RealMap[Loc] := RealMap[Loc] and not fTerImp;
|
---|
3370 | end;
|
---|
3371 |
|
---|
3372 | // update map of all observing players
|
---|
3373 | if Mode > moLoading_Fast then
|
---|
3374 | for p1 := 0 to nPl - 1 do
|
---|
3375 | if (1 shl p1 and (GAlive or GWatching) <> 0) and
|
---|
3376 | (ObserveLevel[Loc] shr (2 * p1) and 3 > lNoObserve) then
|
---|
3377 | RW[p1].Map[Loc] := RW[p1].Map[Loc] and
|
---|
3378 | not (fTerrain or fSpecial or fTerImp or fRoad or fRR or fCanal or
|
---|
3379 | fPoll) or RealMap[Loc] and (fTerrain or fSpecial or fTerImp or
|
---|
3380 | fRoad or fRR or fCanal or fPoll);
|
---|
3381 | end;
|
---|
3382 |
|
---|
3383 | {
|
---|
3384 | Diplomacy
|
---|
3385 | ____________________________________________________________________
|
---|
3386 | }
|
---|
3387 | procedure GiveCivilReport(P, pAbout: Integer);
|
---|
3388 | begin
|
---|
3389 | with RW[P].EnemyReport[pAbout]^ do
|
---|
3390 | begin
|
---|
3391 | // general info
|
---|
3392 | TurnOfCivilReport := LastValidStat[pAbout];
|
---|
3393 | Move(RW[pAbout].Treaty, Treaty, SizeOf(Treaty));
|
---|
3394 | Government := RW[pAbout].Government;
|
---|
3395 | Money := RW[pAbout].Money;
|
---|
3396 |
|
---|
3397 | // tech info
|
---|
3398 | ResearchTech := RW[pAbout].ResearchTech;
|
---|
3399 | ResearchDone := RW[pAbout].Research * 100 div TechCost(pAbout);
|
---|
3400 | if ResearchDone > 100 then
|
---|
3401 | ResearchDone := 100;
|
---|
3402 | Move(RW[pAbout].Tech, Tech, nAdv);
|
---|
3403 | end;
|
---|
3404 | end;
|
---|
3405 |
|
---|
3406 | procedure GiveMilReport(P, pAbout: Integer);
|
---|
3407 | var
|
---|
3408 | uix, mix: Integer;
|
---|
3409 | begin
|
---|
3410 | with RW[P].EnemyReport[pAbout]^ do
|
---|
3411 | begin
|
---|
3412 | TurnOfMilReport := LastValidStat[pAbout];
|
---|
3413 | nModelCounted := RW[pAbout].nModel;
|
---|
3414 | for mix := 0 to RW[pAbout].nModel - 1 do
|
---|
3415 | begin
|
---|
3416 | TellAboutModel(P, pAbout, mix);
|
---|
3417 | UnCount[mix] := 0
|
---|
3418 | end;
|
---|
3419 | for uix := 0 to RW[pAbout].nUn - 1 do
|
---|
3420 | if RW[pAbout].Un[uix].Loc >= 0 then
|
---|
3421 | Inc(UnCount[RW[pAbout].Un[uix].mix]);
|
---|
3422 | end;
|
---|
3423 | end;
|
---|
3424 |
|
---|
3425 | procedure ShowPrice(pSender, pTarget, Price: Integer);
|
---|
3426 | begin
|
---|
3427 | case Price and opMask of
|
---|
3428 | opTech: // + advance
|
---|
3429 | with RW[pTarget].EnemyReport[pSender]^ do
|
---|
3430 | if Tech[Price - opTech] < tsApplicable then
|
---|
3431 | Tech[Price - opTech] := tsApplicable;
|
---|
3432 | opModel: // + model index
|
---|
3433 | TellAboutModel(pTarget, pSender, Price - opModel);
|
---|
3434 | { opCity: // + city ID
|
---|
3435 | begin
|
---|
3436 | end; }
|
---|
3437 | end;
|
---|
3438 | end;
|
---|
3439 |
|
---|
3440 | function CopyCivilReport(pSender, pTarget, pAbout: Integer): Boolean;
|
---|
3441 | var
|
---|
3442 | I: Integer;
|
---|
3443 | rSender, rTarget: ^TEnemyReport;
|
---|
3444 | begin // copy third nation civil report
|
---|
3445 | Result := False;
|
---|
3446 | if RW[pTarget].Treaty[pAbout] = trNoContact then
|
---|
3447 | IntroduceEnemy(pTarget, pAbout);
|
---|
3448 | rSender := Pointer(RW[pSender].EnemyReport[pAbout]);
|
---|
3449 | rTarget := Pointer(RW[pTarget].EnemyReport[pAbout]);
|
---|
3450 | if rSender.TurnOfCivilReport > rTarget.TurnOfCivilReport then
|
---|
3451 | begin // only if newer than current information
|
---|
3452 | rTarget.TurnOfCivilReport := rSender.TurnOfCivilReport;
|
---|
3453 | rTarget.Treaty := rSender.Treaty;
|
---|
3454 | rTarget.Government := rSender.Government;
|
---|
3455 | rTarget.Money := rSender.Money;
|
---|
3456 | rTarget.ResearchTech := rSender.ResearchTech;
|
---|
3457 | rTarget.ResearchDone := rSender.ResearchDone;
|
---|
3458 | Result := True;
|
---|
3459 | end;
|
---|
3460 | for I := 0 to nAdv - 1 do
|
---|
3461 | if rTarget.Tech[I] < rSender.Tech[I] then
|
---|
3462 | begin
|
---|
3463 | rTarget.Tech[I] := rSender.Tech[I];
|
---|
3464 | Result := True;
|
---|
3465 | end;
|
---|
3466 | end;
|
---|
3467 |
|
---|
3468 | function CopyMilReport(pSender, pTarget, pAbout: Integer): Boolean;
|
---|
3469 | var
|
---|
3470 | mix: Integer;
|
---|
3471 | rSender, rTarget: ^TEnemyReport;
|
---|
3472 | begin // copy third nation military report
|
---|
3473 | Result := False;
|
---|
3474 | if RW[pTarget].Treaty[pAbout] = trNoContact then
|
---|
3475 | IntroduceEnemy(pTarget, pAbout);
|
---|
3476 | rSender := Pointer(RW[pSender].EnemyReport[pAbout]);
|
---|
3477 | rTarget := Pointer(RW[pTarget].EnemyReport[pAbout]);
|
---|
3478 | if rSender.TurnOfMilReport > rTarget.TurnOfMilReport then
|
---|
3479 | begin // only if newer than current information
|
---|
3480 | rTarget.TurnOfMilReport := rSender.TurnOfMilReport;
|
---|
3481 | rTarget.nModelCounted := rSender.nModelCounted;
|
---|
3482 | Move(rSender.UnCount, rTarget.UnCount, 2 * rSender.nModelCounted);
|
---|
3483 | for mix := 0 to rTarget.nModelCounted - 1 do
|
---|
3484 | TellAboutModel(pTarget, pAbout, mix);
|
---|
3485 | Result := True;
|
---|
3486 | end;
|
---|
3487 | end;
|
---|
3488 |
|
---|
3489 | procedure CopyModel(pSender, pTarget, mix: Integer);
|
---|
3490 | var
|
---|
3491 | I: Integer;
|
---|
3492 | miSender, miTarget: TModelInfo;
|
---|
3493 | Ok: Boolean;
|
---|
3494 | begin
|
---|
3495 | // only if target doesn't already have a model like this
|
---|
3496 | Ok := RW[pTarget].nModel < nmmax;
|
---|
3497 | MakeModelInfo(pSender, mix, RW[pSender].Model[mix], miSender);
|
---|
3498 | for I := 0 to RW[pTarget].nModel - 1 do
|
---|
3499 | begin
|
---|
3500 | MakeModelInfo(pTarget, I, RW[pTarget].Model[I], miTarget);
|
---|
3501 | if IsSameModel(miSender, miTarget) then
|
---|
3502 | Ok := False;
|
---|
3503 | end;
|
---|
3504 | if Ok then
|
---|
3505 | begin
|
---|
3506 | RW[pTarget].Model[RW[pTarget].nModel] := RW[pSender].Model[mix];
|
---|
3507 | with RW[pTarget].Model[RW[pTarget].nModel] do
|
---|
3508 | begin
|
---|
3509 | IntroTurn := GTurn;
|
---|
3510 | if Kind = mkSelfDeveloped then
|
---|
3511 | Kind := mkEnemyDeveloped;
|
---|
3512 | Status := 0;
|
---|
3513 | SavedStatus := 0;
|
---|
3514 | Built := 0;
|
---|
3515 | Lost := 0;
|
---|
3516 | end;
|
---|
3517 | Inc(RW[pTarget].nModel);
|
---|
3518 | Inc(Researched[pTarget]);
|
---|
3519 | TellAboutModel(pSender, pTarget, RW[pTarget].nModel - 1);
|
---|
3520 | end;
|
---|
3521 | end;
|
---|
3522 |
|
---|
3523 | procedure CopyMap(pSender, pTarget: Integer);
|
---|
3524 | var
|
---|
3525 | Loc, I, cix: Integer;
|
---|
3526 | Tile: Cardinal;
|
---|
3527 | begin
|
---|
3528 | for Loc := 0 to MapSize - 1 do
|
---|
3529 | if (RW[pSender].MapObservedLast[Loc] > RW[pTarget].MapObservedLast[Loc])
|
---|
3530 | then
|
---|
3531 | begin
|
---|
3532 | Tile := RW[pSender].Map[Loc];
|
---|
3533 | if Tile and fCity <> 0 then
|
---|
3534 | begin
|
---|
3535 | I := 0;
|
---|
3536 | while (I < RW[pTarget].nEnemyCity) and
|
---|
3537 | (RW[pTarget].EnemyCity[I].Loc <> Loc) do
|
---|
3538 | Inc(I);
|
---|
3539 | if I = RW[pTarget].nEnemyCity then
|
---|
3540 | begin
|
---|
3541 | Inc(RW[pTarget].nEnemyCity);
|
---|
3542 | Assert(RW[pTarget].nEnemyCity < necmax);
|
---|
3543 | RW[pTarget].EnemyCity[I].Status := 0;
|
---|
3544 | RW[pTarget].EnemyCity[I].SavedStatus := 0;
|
---|
3545 | end;
|
---|
3546 | if Tile and fOwned <> 0 then
|
---|
3547 | begin // city owned by sender -- create new info
|
---|
3548 | cix := RW[pSender].nCity - 1;
|
---|
3549 | while (cix >= 0) and (RW[pSender].City[cix].Loc <> Loc) do
|
---|
3550 | Dec(cix);
|
---|
3551 | MakeCityInfo(pSender, cix, RW[pTarget].EnemyCity[I]);
|
---|
3552 | end
|
---|
3553 | else // city not owned by sender -- copy old info
|
---|
3554 | begin
|
---|
3555 | cix := RW[pSender].nEnemyCity - 1;
|
---|
3556 | while (cix >= 0) and (RW[pSender].EnemyCity[cix].Loc <> Loc) do
|
---|
3557 | Dec(cix);
|
---|
3558 | RW[pTarget].EnemyCity[I] := RW[pSender].EnemyCity[cix];
|
---|
3559 | end;
|
---|
3560 | end
|
---|
3561 | else if RW[pTarget].Map[Loc] and fCity <> 0 then // remove enemycity
|
---|
3562 | for cix := 0 to RW[pTarget].nEnemyCity - 1 do
|
---|
3563 | if RW[pTarget].EnemyCity[cix].Loc = Loc then
|
---|
3564 | RW[pTarget].EnemyCity[cix].Loc := -1;
|
---|
3565 |
|
---|
3566 | Tile := Tile and (not (fSpecial or fModern) or ResourceMask[pTarget]);
|
---|
3567 | Tile := Tile or (RW[pTarget].Map[Loc] and fModern);
|
---|
3568 | if (Tile and fTerrain = RW[pTarget].Map[Loc] and fTerrain) then
|
---|
3569 | Tile := Tile or (RW[pTarget].Map[Loc] and fSpecial);
|
---|
3570 |
|
---|
3571 | if RW[pTarget].Map[Loc] and fTerrain = fUNKNOWN then
|
---|
3572 | Inc(Discovered[pTarget]);
|
---|
3573 | RW[pTarget].Map[Loc] := RW[pTarget].Map[Loc] and fInEnemyZoC
|
---|
3574 | // always preserve this flag!
|
---|
3575 | or Tile and not (fUnit or fHiddenUnit or fStealthUnit or fObserved or
|
---|
3576 | fSpiedOut or fOwned or fInEnemyZoC or fOwnZoCUnit or fPeace or fGrWall);
|
---|
3577 | if RW[pSender].Territory[Loc] <> RW[pTarget].Territory[Loc] then
|
---|
3578 | begin
|
---|
3579 | RW[pTarget].Territory[Loc] := RW[pSender].Territory[Loc];
|
---|
3580 | { if RW[pTarget].BorderHelper<>nil then
|
---|
3581 | RW[pTarget].BorderHelper[Loc]:=0; }
|
---|
3582 | end;
|
---|
3583 | RW[pTarget].Territory[Loc] := RW[pSender].Territory[Loc];
|
---|
3584 | RW[pTarget].MapObservedLast[Loc] := RW[pSender].MapObservedLast[Loc];
|
---|
3585 | end;
|
---|
3586 | end;
|
---|
3587 |
|
---|
3588 | function PayPrice(pSender, pTarget, Price: Integer; execute: Boolean): Boolean;
|
---|
3589 | var
|
---|
3590 | pSubject, I, N, NewTreaty: Integer;
|
---|
3591 | begin
|
---|
3592 | Result := True;
|
---|
3593 | case Price and opMask of
|
---|
3594 | opCivilReport: // + turn + concerned player shl 16
|
---|
3595 | begin
|
---|
3596 | pSubject := Price shr 16 and $F;
|
---|
3597 | if pTarget = pSubject then
|
---|
3598 | Result := False
|
---|
3599 | else if pSender = pSubject then
|
---|
3600 | begin
|
---|
3601 | if execute then
|
---|
3602 | GiveCivilReport(pTarget, pSender);
|
---|
3603 | end
|
---|
3604 | else if RW[pSender].EnemyReport[pSubject].TurnOfCivilReport < 0 then
|
---|
3605 | Result := False
|
---|
3606 | else if execute then
|
---|
3607 | CopyCivilReport(pSender, pTarget, pSubject);
|
---|
3608 | end;
|
---|
3609 | opMilReport: // + turn + concerned player shl 16
|
---|
3610 | begin
|
---|
3611 | pSubject := Price shr 16 and $F;
|
---|
3612 | if pTarget = pSubject then
|
---|
3613 | Result := False
|
---|
3614 | else if pSender = pSubject then
|
---|
3615 | begin
|
---|
3616 | if execute then
|
---|
3617 | GiveMilReport(pTarget, pSender);
|
---|
3618 | end
|
---|
3619 | else if RW[pSender].EnemyReport[pSubject].TurnOfMilReport < 0 then
|
---|
3620 | Result := False
|
---|
3621 | else if execute then
|
---|
3622 | CopyMilReport(pSender, pTarget, pSubject);
|
---|
3623 | end;
|
---|
3624 | opMap:
|
---|
3625 | if execute then
|
---|
3626 | begin
|
---|
3627 | CopyMap(pSender, pTarget);
|
---|
3628 | RecalcPeaceMap(pTarget);
|
---|
3629 | end;
|
---|
3630 | opTreaty .. opTreaty + trAlliance: // + nation treaty
|
---|
3631 | begin
|
---|
3632 | if Price - opTreaty = RW[pSender].Treaty[pTarget] - 1 then
|
---|
3633 | begin // agreed treaty end
|
---|
3634 | if execute then
|
---|
3635 | CancelTreaty(pSender, pTarget, False);
|
---|
3636 | end
|
---|
3637 | else
|
---|
3638 | begin
|
---|
3639 | NewTreaty := -1;
|
---|
3640 | if Price - opTreaty = RW[pSender].Treaty[pTarget] + 1 then
|
---|
3641 | NewTreaty := Price - opTreaty
|
---|
3642 | else if (RW[pSender].Treaty[pTarget] = trNone) and
|
---|
3643 | (Price - opTreaty = trPeace) then
|
---|
3644 | NewTreaty := trPeace;
|
---|
3645 | if NewTreaty < 0 then
|
---|
3646 | Result := False
|
---|
3647 | else if execute then
|
---|
3648 | begin
|
---|
3649 | Assert(NewTreaty > RW[pSender].Treaty[pTarget]);
|
---|
3650 | RW[pSender].Treaty[pTarget] := NewTreaty;
|
---|
3651 | RW[pTarget].Treaty[pSender] := NewTreaty;
|
---|
3652 | if NewTreaty >= TrFriendlyContact then
|
---|
3653 | begin
|
---|
3654 | GiveCivilReport(pTarget, pSender);
|
---|
3655 | GiveCivilReport(pSender, pTarget);
|
---|
3656 | end;
|
---|
3657 | if NewTreaty = trAlliance then
|
---|
3658 | begin
|
---|
3659 | GiveMilReport(pTarget, pSender);
|
---|
3660 | GiveMilReport(pSender, pTarget);
|
---|
3661 | CopyMap(pSender, pTarget);
|
---|
3662 | CopyMap(pTarget, pSender);
|
---|
3663 | RecalcMapZoC(pSender);
|
---|
3664 | RecalcMapZoC(pTarget);
|
---|
3665 | end;
|
---|
3666 | if not (NewTreaty in [trPeace, TrFriendlyContact]) then
|
---|
3667 | begin
|
---|
3668 | RW[pSender].EvaStart[pTarget] := -PeaceEvaTurns - 1;
|
---|
3669 | RW[pTarget].EvaStart[pSender] := -PeaceEvaTurns - 1;
|
---|
3670 | end;
|
---|
3671 | RecalcPeaceMap(pSender);
|
---|
3672 | RecalcPeaceMap(pTarget);
|
---|
3673 | end;
|
---|
3674 | end;
|
---|
3675 | end;
|
---|
3676 | opShipParts: // + number + part type shl 16
|
---|
3677 | begin
|
---|
3678 | N := Price and $FFFF; // number
|
---|
3679 | I := Price shr 16 and $F; // type
|
---|
3680 | if (I < nShipPart) and (GShip[pSender].Parts[I] >= N) then
|
---|
3681 | begin
|
---|
3682 | if execute then
|
---|
3683 | begin
|
---|
3684 | Dec(GShip[pSender].Parts[I], N);
|
---|
3685 | RW[pSender].Ship[pSender].Parts[I] := GShip[pSender].Parts[I];
|
---|
3686 | RW[pTarget].Ship[pSender].Parts[I] := GShip[pSender].Parts[I];
|
---|
3687 | if RW[pTarget].NatBuilt[imSpacePort] > 0 then
|
---|
3688 | begin // space ship control requires space port
|
---|
3689 | Inc(GShip[pTarget].Parts[I], N);
|
---|
3690 | RW[pSender].Ship[pTarget].Parts[I] := GShip[pTarget].Parts[I];
|
---|
3691 | RW[pTarget].Ship[pTarget].Parts[I] := GShip[pTarget].Parts[I];
|
---|
3692 | end;
|
---|
3693 | end;
|
---|
3694 | end
|
---|
3695 | else
|
---|
3696 | Result := False;
|
---|
3697 | end;
|
---|
3698 | opMoney: // + value
|
---|
3699 | if (Price - opMoney <= MaxMoneyPrice) and
|
---|
3700 | (RW[pSender].Money >= Price - opMoney) then
|
---|
3701 | begin
|
---|
3702 | if execute then
|
---|
3703 | begin
|
---|
3704 | Dec(RW[pSender].Money, Price - opMoney);
|
---|
3705 | Inc(RW[pTarget].Money, Price - opMoney);
|
---|
3706 | end;
|
---|
3707 | end
|
---|
3708 | else
|
---|
3709 | Result := False;
|
---|
3710 | opTribute: // + value
|
---|
3711 | if execute then
|
---|
3712 | begin
|
---|
3713 | end;
|
---|
3714 | opTech: // + advance
|
---|
3715 | if RW[pSender].Tech[Price - opTech] >= tsApplicable then
|
---|
3716 | begin
|
---|
3717 | if execute and (RW[pTarget].Tech[Price - opTech] = tsNA) then
|
---|
3718 | begin
|
---|
3719 | SeeTech(pTarget, Price - opTech);
|
---|
3720 | RW[pSender].EnemyReport[pTarget].Tech[Price - opTech] := tsSeen;
|
---|
3721 | end;
|
---|
3722 | end
|
---|
3723 | else
|
---|
3724 | Result := False;
|
---|
3725 | opAllTech:
|
---|
3726 | if execute then
|
---|
3727 | for I := 0 to nAdv - 1 do
|
---|
3728 | if (RW[pSender].Tech[I] >= tsApplicable) and
|
---|
3729 | (RW[pTarget].Tech[I] = tsNA) then
|
---|
3730 | begin
|
---|
3731 | SeeTech(pTarget, I);
|
---|
3732 | RW[pSender].EnemyReport[pTarget].Tech[I] := tsSeen;
|
---|
3733 | RW[pTarget].EnemyReport[pSender].Tech[I] := tsApplicable;
|
---|
3734 | end;
|
---|
3735 | opModel: // + model index
|
---|
3736 | if Price - opModel < RW[pSender].nModel then
|
---|
3737 | begin
|
---|
3738 | if execute then
|
---|
3739 | CopyModel(pSender, pTarget, Price - opModel);
|
---|
3740 | end
|
---|
3741 | else
|
---|
3742 | Result := False;
|
---|
3743 | opAllModel:
|
---|
3744 | if execute then
|
---|
3745 | for I := 0 to RW[pSender].nModel - 1 do
|
---|
3746 | begin
|
---|
3747 | TellAboutModel(pTarget, pSender, I);
|
---|
3748 | CopyModel(pSender, pTarget, I);
|
---|
3749 | end;
|
---|
3750 | { opCity: // + city ID
|
---|
3751 | begin
|
---|
3752 | Result:=False
|
---|
3753 | end; }
|
---|
3754 | end;
|
---|
3755 | end;
|
---|
3756 |
|
---|
3757 | procedure CancelTreaty(P, pWith: Integer; DecreaseCredibility: Boolean);
|
---|
3758 | // side effect: PeaceEnded := bitarray of players with which peace treaty was canceled
|
---|
3759 | var
|
---|
3760 | p1, OldTreaty: Integer;
|
---|
3761 | begin
|
---|
3762 | OldTreaty := RW[P].Treaty[pWith];
|
---|
3763 | PeaceEnded := 0;
|
---|
3764 | if OldTreaty >= trPeace then
|
---|
3765 | RW[P].LastCancelTreaty[pWith] := GTurn;
|
---|
3766 | if DecreaseCredibility then
|
---|
3767 | begin
|
---|
3768 | case OldTreaty of
|
---|
3769 | trPeace:
|
---|
3770 | begin
|
---|
3771 | RW[P].Credibility := RW[P].Credibility shr 1;
|
---|
3772 | if RW[P].MaxCredibility > 0 then
|
---|
3773 | Dec(RW[P].MaxCredibility, 10);
|
---|
3774 | if RW[P].Credibility > RW[P].MaxCredibility then
|
---|
3775 | RW[P].Credibility := RW[P].MaxCredibility;
|
---|
3776 | end;
|
---|
3777 | trAlliance:
|
---|
3778 | RW[P].Credibility := RW[P].Credibility * 3 div 4;
|
---|
3779 | end;
|
---|
3780 | RW[pWith].EnemyReport[P].Credibility := RW[P].Credibility;
|
---|
3781 | end;
|
---|
3782 |
|
---|
3783 | if OldTreaty = trPeace then
|
---|
3784 | begin
|
---|
3785 | for p1 := 0 to nPl - 1 do
|
---|
3786 | if (p1 = pWith) or DecreaseCredibility and (p1 <> P) and
|
---|
3787 | (RW[pWith].Treaty[p1] = trAlliance) and (RW[P].Treaty[p1] >= trPeace)
|
---|
3788 | then
|
---|
3789 | begin
|
---|
3790 | RW[P].Treaty[p1] := trNone;
|
---|
3791 | RW[p1].Treaty[P] := trNone;
|
---|
3792 | RW[P].EvaStart[p1] := -PeaceEvaTurns - 1;
|
---|
3793 | RW[p1].EvaStart[P] := -PeaceEvaTurns - 1;
|
---|
3794 | Inc(PeaceEnded, 1 shl p1);
|
---|
3795 | end;
|
---|
3796 | CheckBorders(-1);
|
---|
3797 | if (Mode > moLoading_Fast) and (PeaceEnded > 0) then
|
---|
3798 | RecalcMapZoC(P);
|
---|
3799 | end
|
---|
3800 | else
|
---|
3801 | begin
|
---|
3802 | RW[P].Treaty[pWith] := OldTreaty - 1;
|
---|
3803 | RW[pWith].Treaty[P] := OldTreaty - 1;
|
---|
3804 | if OldTreaty = TrFriendlyContact then
|
---|
3805 | begin // necessary for loading
|
---|
3806 | GiveCivilReport(P, pWith);
|
---|
3807 | GiveCivilReport(pWith, P);
|
---|
3808 | end
|
---|
3809 | else if OldTreaty = trAlliance then
|
---|
3810 | begin // necessary for loading
|
---|
3811 | GiveMilReport(P, pWith);
|
---|
3812 | GiveMilReport(pWith, P);
|
---|
3813 | end;
|
---|
3814 | if (Mode > moLoading_Fast) and (OldTreaty = trAlliance) then
|
---|
3815 | begin
|
---|
3816 | RecalcMapZoC(P);
|
---|
3817 | RecalcMapZoC(pWith);
|
---|
3818 | end;
|
---|
3819 | end;
|
---|
3820 | if OldTreaty in [trPeace, trAlliance] then
|
---|
3821 | begin
|
---|
3822 | RecalcPeaceMap(P);
|
---|
3823 | RecalcPeaceMap(pWith);
|
---|
3824 | end;
|
---|
3825 | end;
|
---|
3826 |
|
---|
3827 | function DoSpyMission(P, pCity, cix, Mission: Integer): Cardinal;
|
---|
3828 | var
|
---|
3829 | p1: Integer;
|
---|
3830 | begin
|
---|
3831 | Result := 0;
|
---|
3832 | case Mission of
|
---|
3833 | smSabotageProd:
|
---|
3834 | RW[pCity].City[cix].Flags := RW[pCity].City[cix].Flags or
|
---|
3835 | chProductionSabotaged;
|
---|
3836 | smStealMap:
|
---|
3837 | begin
|
---|
3838 | CopyMap(pCity, P);
|
---|
3839 | RecalcPeaceMap(P);
|
---|
3840 | end;
|
---|
3841 | smStealCivilReport:
|
---|
3842 | begin
|
---|
3843 | if RW[P].Treaty[pCity] = trNoContact then
|
---|
3844 | IntroduceEnemy(P, pCity);
|
---|
3845 | GiveCivilReport(P, pCity);
|
---|
3846 | end;
|
---|
3847 | smStealMilReport:
|
---|
3848 | begin
|
---|
3849 | if RW[P].Treaty[pCity] = trNoContact then
|
---|
3850 | IntroduceEnemy(P, pCity);
|
---|
3851 | GiveMilReport(P, pCity);
|
---|
3852 | end;
|
---|
3853 | smStealForeignReports:
|
---|
3854 | begin
|
---|
3855 | for p1 := 0 to nPl - 1 do
|
---|
3856 | if (p1 <> P) and (p1 <> pCity) and (RW[pCity].EnemyReport[p1] <> nil)
|
---|
3857 | then
|
---|
3858 | begin
|
---|
3859 | if RW[pCity].EnemyReport[p1].TurnOfCivilReport >= 0 then
|
---|
3860 | if CopyCivilReport(pCity, P, p1) then
|
---|
3861 | Result := Result or (1 shl (2 * p1));
|
---|
3862 | if RW[pCity].EnemyReport[p1].TurnOfMilReport >= 0 then
|
---|
3863 | if CopyMilReport(pCity, P, p1) then
|
---|
3864 | Result := Result or (2 shl (2 * p1));
|
---|
3865 | end;
|
---|
3866 | end;
|
---|
3867 | end;
|
---|
3868 | end;
|
---|
3869 |
|
---|
3870 | {
|
---|
3871 | Test Flags
|
---|
3872 | ____________________________________________________________________
|
---|
3873 | }
|
---|
3874 | procedure ClearTestFlags(ClearFlags: Integer);
|
---|
3875 | var
|
---|
3876 | p1: Integer;
|
---|
3877 | begin
|
---|
3878 | GTestFlags := GTestFlags and (not ClearFlags or tfTested or tfAllTechs or
|
---|
3879 | tfAllContact);
|
---|
3880 | for p1 := 0 to nPl - 1 do
|
---|
3881 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
---|
3882 | RW[p1].TestFlags := GTestFlags;
|
---|
3883 | end;
|
---|
3884 |
|
---|
3885 | procedure SetTestFlags(P, SetFlags: Integer);
|
---|
3886 | var
|
---|
3887 | I, p1, p2, MoreFlags: Integer;
|
---|
3888 | begin
|
---|
3889 | MoreFlags := SetFlags and not GTestFlags;
|
---|
3890 | GTestFlags := GTestFlags or (SetFlags and $7FF);
|
---|
3891 | for p1 := 0 to nPl - 1 do
|
---|
3892 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
---|
3893 | RW[p1].TestFlags := GTestFlags;
|
---|
3894 |
|
---|
3895 | if MoreFlags and (tfUncover or tfAllContact) <> 0 then
|
---|
3896 | for p1 := 0 to nPl - 2 do
|
---|
3897 | if 1 shl p1 and GAlive <> 0 then
|
---|
3898 | for p2 := p1 + 1 to nPl - 1 do
|
---|
3899 | if 1 shl p2 and GAlive <> 0 then
|
---|
3900 | begin // make p1 and p2 know each other
|
---|
3901 | if RW[p1].Treaty[p2] = trNoContact then
|
---|
3902 | IntroduceEnemy(p1, p2);
|
---|
3903 | end;
|
---|
3904 |
|
---|
3905 | if MoreFlags and tfAllTechs <> 0 then
|
---|
3906 | for p1 := 0 to nPl - 1 do
|
---|
3907 | begin
|
---|
3908 | ResourceMask[p1] := $FFFFFFFF;
|
---|
3909 | if 1 shl p1 and GAlive <> 0 then
|
---|
3910 | begin
|
---|
3911 | for I := 0 to nAdv - 1 do // give all techs to player p1
|
---|
3912 | if not (I in FutureTech) and (RW[p1].Tech[I] < tsApplicable) then
|
---|
3913 | begin
|
---|
3914 | RW[p1].Tech[I] := tsCheat;
|
---|
3915 | CheckSpecialModels(p1, I);
|
---|
3916 | end;
|
---|
3917 | for p2 := 0 to nPl - 1 do
|
---|
3918 | if (p2 <> p1) and (1 shl p2 and (GAlive or GWatching) <> 0) then
|
---|
3919 | for I := 1 to 3 do
|
---|
3920 | if RW[p2].EnemyReport[p1].Tech[AgePreq[I]] < tsApplicable then
|
---|
3921 | RW[p2].EnemyReport[p1].Tech[AgePreq[I]] := tsCheat;
|
---|
3922 | end;
|
---|
3923 | end;
|
---|
3924 |
|
---|
3925 | if MoreFlags and tfUncover <> 0 then
|
---|
3926 | begin
|
---|
3927 | DiscoverAll(P, lObserveSuper);
|
---|
3928 | for p1 := 0 to nPl - 1 do
|
---|
3929 | if 1 shl p1 and GAlive <> 0 then
|
---|
3930 | begin
|
---|
3931 | ResourceMask[p1] := $FFFFFFFF;
|
---|
3932 | if p1 <> P then
|
---|
3933 | begin
|
---|
3934 | GiveCivilReport(P, p1);
|
---|
3935 | GiveMilReport(P, p1);
|
---|
3936 | end;
|
---|
3937 | end;
|
---|
3938 | end;
|
---|
3939 | end;
|
---|
3940 |
|
---|
3941 | {
|
---|
3942 | Internal Command Processing
|
---|
3943 | ____________________________________________________________________
|
---|
3944 | }
|
---|
3945 | procedure IntServer(Command, Player, Subject: Integer; var Data);
|
---|
3946 | var
|
---|
3947 | I, p1: Integer;
|
---|
3948 | begin
|
---|
3949 | if Mode = moPlaying then
|
---|
3950 | CL.Put(Command, Player, Subject, @Data);
|
---|
3951 |
|
---|
3952 | case Command of
|
---|
3953 |
|
---|
3954 | sIntTellAboutNation:
|
---|
3955 | begin
|
---|
3956 | {$IFDEF TEXTLOG}CmdInfo := Format('IntTellAboutNation P%d+P%d', [Player, Subject]); {$ENDIF}
|
---|
3957 | Assert((Player >= 0) and (Player < nPl) and (Subject >= 0) and
|
---|
3958 | (Subject < nPl));
|
---|
3959 | IntroduceEnemy(Player, Subject);
|
---|
3960 | end;
|
---|
3961 |
|
---|
3962 | sIntHaveContact:
|
---|
3963 | begin
|
---|
3964 | {$IFDEF TEXTLOG}CmdInfo := Format('IntHaveContact P%d+P%d', [Player, Subject]); {$ENDIF}
|
---|
3965 | Assert(RW[Player].Treaty[Subject] > trNoContact);
|
---|
3966 | RW[Player].EnemyReport[Subject].TurnOfContact := GTurn;
|
---|
3967 | RW[Subject].EnemyReport[Player].TurnOfContact := GTurn;
|
---|
3968 | end;
|
---|
3969 |
|
---|
3970 | sIntCancelTreaty:
|
---|
3971 | begin
|
---|
3972 | {$IFDEF TEXTLOG}CmdInfo := Format('IntCancelTreaty P%d with P%d', [Player, Subject]); {$ENDIF}
|
---|
3973 | CancelTreaty(Player, Subject);
|
---|
3974 | end;
|
---|
3975 |
|
---|
3976 | (* sIntChoosePeace:
|
---|
3977 | begin
|
---|
3978 | {$IFDEF TEXTLOG}CmdInfo:=Format('IntChoosePeace P%d+P%d', [Player,Subject]);{$ENDIF}
|
---|
3979 | RW[Player].Treaty[Subject]:=trPeace;
|
---|
3980 | RW[Subject].Treaty[Player]:=trPeace;
|
---|
3981 | end; *)
|
---|
3982 |
|
---|
3983 | sIntTellAboutModel .. sIntTellAboutModel + (nPl - 1) shl 4:
|
---|
3984 | begin
|
---|
3985 | p1 := (Command - sIntTellAboutModel) shr 4; // told player
|
---|
3986 | {$IFDEF TEXTLOG}CmdInfo := Format('IntTellAboutModel P%d about P%d Mod%d', [p1, Player, Subject]); {$ENDIF}
|
---|
3987 | Assert((Player >= 0) and (Player < nPl));
|
---|
3988 | Assert((Subject >= 0) and (Subject < RW[Player].nModel));
|
---|
3989 | MakeModelInfo(Player, Subject, RW[Player].Model[Subject],
|
---|
3990 | RW[p1].EnemyModel[RW[p1].nEnemyModel]);
|
---|
3991 | RWemix[p1, Player, Subject] := RW[p1].nEnemyModel;
|
---|
3992 | Inc(RW[p1].nEnemyModel);
|
---|
3993 | Assert(RW[p1].nEnemyModel < nemmax);
|
---|
3994 | end;
|
---|
3995 |
|
---|
3996 | sIntDiscoverZOC:
|
---|
3997 | begin
|
---|
3998 | {$IFDEF TEXTLOG}CmdInfo := Format('IntDiscoverZOC P%d Loc%d', [Player, Integer(Data)]); {$ENDIF}
|
---|
3999 | Discover9(Integer(Data), Player, lObserveUnhidden, True, False);
|
---|
4000 | end;
|
---|
4001 |
|
---|
4002 | sIntExpandTerritory:
|
---|
4003 | if Mode < moPlaying then
|
---|
4004 | begin
|
---|
4005 | {$IFDEF TEXTLOG}CmdInfo := Format('IntExpandTerritory P%d Loc%d', [Player, RW[Player].City[Subject].Loc]); {$ENDIF}
|
---|
4006 | Move(Data, BorderChanges, SizeOf(BorderChanges));
|
---|
4007 | ExpandTerritory(RW[Player].City[Subject].Loc);
|
---|
4008 | end;
|
---|
4009 |
|
---|
4010 | sIntBuyMaterial:
|
---|
4011 | with RW[Player].City[Subject] do
|
---|
4012 | begin
|
---|
4013 | {$IFDEF TEXTLOG}CmdInfo := Format('IntBuyMaterial P%d Loc%d Cost%d', [Player, Loc, Integer(Data)]); {$ENDIF}
|
---|
4014 | Dec(RW[Player].Money, Integer(Data));
|
---|
4015 | if (GWonder[woMich].EffectiveOwner = Player) and (Project and cpImp <> 0)
|
---|
4016 | then
|
---|
4017 | Inc(Prod, Integer(Data) div 2)
|
---|
4018 | else
|
---|
4019 | Inc(Prod, Integer(Data) div 4);
|
---|
4020 | if Project0 and not cpAuto <> Project and not cpAuto then
|
---|
4021 | Project0 := Project;
|
---|
4022 | Prod0 := Prod;
|
---|
4023 | end;
|
---|
4024 |
|
---|
4025 | sIntPayPrices .. sIntPayPrices + 12:
|
---|
4026 | begin
|
---|
4027 | {$IFDEF TEXTLOG}CmdInfo := Format('IntPayPrices P%d+P%d', [Player, Subject]); {$ENDIF}
|
---|
4028 | for I := 0 to TOffer(Data).nDeliver - 1 do
|
---|
4029 | PayPrice(Player, Subject, TOffer(Data).Price[I], True);
|
---|
4030 | for I := 0 to TOffer(Data).nCost - 1 do
|
---|
4031 | PayPrice(Subject, Player, TOffer(Data).Price[TOffer(Data).nDeliver
|
---|
4032 | + I], True);
|
---|
4033 | for I := 0 to TOffer(Data).nDeliver + TOffer(Data).nCost - 1 do
|
---|
4034 | if TOffer(Data).Price[I] = opTreaty + trAlliance then
|
---|
4035 | begin // add view area of allied player
|
---|
4036 | DiscoverViewAreas(Player);
|
---|
4037 | DiscoverViewAreas(Subject);
|
---|
4038 | Break;
|
---|
4039 | end;
|
---|
4040 | end;
|
---|
4041 |
|
---|
4042 | sIntSetDevModel:
|
---|
4043 | if Mode < moPlaying then
|
---|
4044 | Move(Data, RW[Player].DevModel.Kind, sIntSetDevModel and $F * 4);
|
---|
4045 |
|
---|
4046 | sIntSetModelStatus:
|
---|
4047 | if ProcessClientData[Player] then
|
---|
4048 | begin
|
---|
4049 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetModelStatus P%d', [Player]);
|
---|
4050 | {$ENDIF}
|
---|
4051 | RW[Player].Model[Subject].Status := Integer(Data);
|
---|
4052 | end;
|
---|
4053 |
|
---|
4054 | sIntSetUnitStatus:
|
---|
4055 | if ProcessClientData[Player] then
|
---|
4056 | begin
|
---|
4057 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetUnitStatus P%d', [Player]);
|
---|
4058 | {$ENDIF}
|
---|
4059 | RW[Player].Un[Subject].Status := Integer(Data);
|
---|
4060 | end;
|
---|
4061 |
|
---|
4062 | sIntSetCityStatus:
|
---|
4063 | if ProcessClientData[Player] then
|
---|
4064 | begin
|
---|
4065 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetCityStatus P%d', [Player]);
|
---|
4066 | {$ENDIF}
|
---|
4067 | RW[Player].City[Subject].Status := Integer(Data);
|
---|
4068 | end;
|
---|
4069 |
|
---|
4070 | sIntSetECityStatus:
|
---|
4071 | if ProcessClientData[Player] then
|
---|
4072 | begin
|
---|
4073 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetECityStatus P%d', [Player]);
|
---|
4074 | {$ENDIF}
|
---|
4075 | RW[Player].EnemyCity[Subject].Status := Integer(Data);
|
---|
4076 | end;
|
---|
4077 | end;
|
---|
4078 | end;
|
---|
4079 |
|
---|
4080 | end.
|
---|