| 1 | Version 1.3.3 (2024-04-24)
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| 2 | ==========================
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| 3 |
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| 4 | * Modified: Optimized high DPI scaling. Use lookup table for scaled values. Draw only terrain textures with precise scaling.
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| 5 | * Modified: Optimize code with earlier break from for cycle evaluating boolean result.
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| 6 | * Fixed: Bad unit drawing in battle dialog.
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| 7 | * Fixed: Incorrect range checking in scaled bitmap drawing method.
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| 8 | * Fixed: Correct translation of offered players AIs.
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| 9 |
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| 10 | Version 1.3.2 (2024-04-16)
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| 11 | ==========================
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| 12 |
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| 13 | * Added: High DPI support. It can be overriden in settings dialog.
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| 14 | * Added: French localization and more german and russian localization files.
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| 15 | * Modified: Build with Lazarus 3.2.
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| 16 | * Modified: Use slow mouse scrolling by default.
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| 17 | * Modified: Do not initialize all local player windows at the start of the game but later when they are really opened. This also fixes window initialization under Qt5 widgetset.
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| 18 | * Fixed: Eliminated unwanted second map resize and redraw during displaying of the main game window.
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| 19 | * Fixed: First letter in help page titles were not correctly read as UTF-8 character.
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| 20 | * Fixed: Error by typing letters in list of maps.
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| 21 | * Fixed: Missing unit stat dialog position initialization for enemy city.
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| 22 | * Fixed: Saving maps from the editor didn't work due to wrong file names.
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| 23 | * Fixed: Chinese language list selection in Settings window didn't work correctly.
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| 24 | * Fixed: Corruption external help image referenced with incorrect file name case.
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| 25 | * Fixed: Chinese and Russian translation converted to UTF-8.
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| 26 |
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| 27 | Version 1.3.1 (2022-05-18)
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| 28 | ==========================
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| 29 |
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| 30 | * Modified: Build with Lazarus 2.2.0.
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| 31 | * Modified: Also automatically detect new localizations in Localization directory.
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| 32 | * Modified: Sort key bindings alphabetically in the settings dialog.
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| 33 | * Modified: Improved Settings dialog controls alignment to better use available space.
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| 34 | * Modified: Improved Czech translation.
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| 35 | * Fixed: Possible exception during cities or units rename with right mouse click if new name is too long.
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| 36 | * Fixed: Show correctly buttons on task bar with localized captions in windowed mode on both Windows and Linux.
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| 37 | * Fixed: Incorrectly displayed radio items in Options menu under Linux Gtk2.
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| 38 | * Fixed: Use localization files with first capital letter to work correctly on Linux.
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| 39 | * Fixed: Use correct text color and background in settings form key bindings edit boxes.
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| 40 | * Fixed: Always use initial back background for windows so they less flicker during first draw. This was more visible on Linux systems with white system theme.
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| 41 | * Fixed: Contact page link.
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| 42 | * Fixed: Styling of settings edit boxes under Windows.
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| 43 |
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| 44 | Version 1.3.0 (2021-11-02)
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| 45 | ==========================
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| 46 |
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| 47 | * All from original game C-evo 1.2.0
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| 48 | * Supported platforms: Windows and Linux
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| 49 | * Supported architectures: 32-bit and 64-bit x86
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| 50 | * Localizations included: Czech, German, Italian, Russian, Chinese Simplified and Traditional
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| 51 | * Graphics files converted from BMP to PNG
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| 52 | * Game text files .txt converted to UTF-8 encoding
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| 53 | * Removed external Configurator application written in C#/.NET. Used in-game configuration interface.
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| 54 | * Used latest available Delphi StdAI.
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| 55 | * Added installer scripts for Windows, Ubuntu/Debian and Fedora/RHEL/Centos Linux.
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| 56 | * Design time components converted to Lazarus package (cevocomponents.lpk)
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| 57 | * User configurable key bindings
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| 58 | * Zoom-able map in three levels by mouse wheel
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