1 | {$INCLUDE Switches.inc}
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2 | unit UnitProcessing;
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3 |
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4 | interface
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5 |
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6 | uses
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7 | SysUtils, Protocol, Database;
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8 |
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9 | type
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10 | TMoveType = (mtInvalid, mtMove, mtCapture, mtSpyMission, mtAttack,
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11 | mtBombard, mtExpel);
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12 |
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13 | TMoveInfo = record
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14 | MoveType: TMoveType;
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15 | Cost, ToMaster, EndHealth, Defender, Dcix, Duix, EndHealthDef: integer;
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16 | MountainDelay: boolean;
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17 | end;
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18 |
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19 | var
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20 | uixSelectedTransport: integer;
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21 | Worked: array [0 .. nPl - 1] of integer; { settler work statistics }
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22 |
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23 | // Moving/Combat
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24 | function HostileDamage(p, mix, Loc, MP: integer): integer;
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25 | function CalculateMove(p, uix, ToLoc, MoveLength: integer; TestOnly: boolean;
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26 | var MoveInfo: TMoveInfo): integer;
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27 | function GetBattleForecast(Loc: integer; var BattleForecast: TBattleForecast;
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28 | var Duix, Dcix, AStr, DStr, ABaseDamage, DBaseDamage: integer): integer;
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29 | function LoadUnit(p, uix: integer; TestOnly: boolean): integer;
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30 | function UnloadUnit(p, uix: integer; TestOnly: boolean): integer;
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31 | procedure Recover(p, uix: integer);
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32 | function GetMoveAdvice(p, uix: integer; var a: TMoveAdviceData): integer;
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33 | function CanPlaneReturn(p, uix: integer;
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34 | PlaneReturnData: TPlaneReturnData): boolean;
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35 |
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36 | // Terrain Improvement
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37 | function StartJob(p, uix, NewJob: integer; TestOnly: boolean): integer;
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38 | function Work(p, uix: integer): boolean;
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39 | function GetJobProgress(p, Loc: integer;
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40 | var JobProgressData: TJobProgressData): integer;
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41 |
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42 | // Start/End Game
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43 | procedure InitGame;
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44 | procedure ReleaseGame;
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45 |
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46 |
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47 | implementation
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48 |
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49 | uses
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50 | IPQ;
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51 |
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52 | const
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53 | eMountains = $6000FFFF; // additional return code for server internal use
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54 |
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55 | // tile control flags
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56 | coKnown = $02;
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57 | coTrue = $04;
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58 |
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59 | ContraJobs: array [0 .. nJob - 1] of Set of 0 .. nJob - 1 = ([], // jNone
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60 | [jCity], // jRoad
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61 | [jCity], // jRR
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62 | [jCity, jTrans], // jClear
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63 | [jCity, jFarm, jAfforest, jMine, jBase, jFort], // jIrr
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64 | [jCity, jIrr, jAfforest, jMine, jBase, jFort], // jFarm
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65 | [jCity, jIrr, jFarm, jTrans], // jAfforest
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66 | [jCity, jTrans, jIrr, jFarm, jBase, jFort], // jMine
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67 | [jCity, jTrans], // jCanal
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68 | [jCity, jClear, jAfforest, jMine, jCanal], // jTrans
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69 | [jCity, jIrr, jFarm, jMine, jBase], // jFort
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70 | [jCity], // jPoll
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71 | [jCity, jIrr, jFarm, jMine, jFort], // jBase
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72 | [jCity], // jPillage
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73 | [jRoad .. jPillage]); // jCity
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74 |
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75 | type
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76 | TToWorkList = array [0 .. INFIN, 0 .. nJob - 1] of word;
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77 |
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78 | var
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79 | ToWork: ^TToWorkList; { work left for each tile and job }
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80 |
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81 | {
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82 | Moving/Combat
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83 | ____________________________________________________________________
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84 | }
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85 | function HostileDamage(p, mix, Loc, MP: integer): integer;
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86 | var
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87 | Tile: integer;
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88 | begin
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89 | Tile := RealMap[Loc];
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90 | if (RW[p].Model[mix].Domain >= dSea) or (RW[p].Model[mix].Kind = mkSettler)
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91 | and (RW[p].Model[mix].Speed >= 200) or
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92 | (Tile and (fCity or fRiver or fCanal) <> 0) or (Tile and fTerImp = tiBase)
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93 | or (GWonder[woGardens].EffectiveOwner = p) then
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94 | result := 0
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95 | else if (Tile and fTerrain = fDesert) and
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96 | (Tile and fSpecial <> fSpecial1 { Oasis } ) then
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97 | begin
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98 | assert((Tile and fTerImp <> tiIrrigation) and (Tile and fTerImp <> tiFarm));
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99 | result := (DesertThurst * MP - 1) div RW[p].Model[mix].Speed + 1
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100 | end
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101 | else if Tile and fTerrain = fArctic then
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102 | begin
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103 | assert((Tile and fTerImp <> tiIrrigation) and (Tile and fTerImp <> tiFarm));
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104 | result := (ArcticThurst * MP - 1) div RW[p].Model[mix].Speed + 1
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105 | end
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106 | else
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107 | result := 0
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108 | end;
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109 |
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110 | function Controlled(p, Loc: integer; IsDest: boolean): integer;
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111 | { whether tile at Loc is in control zone of enemy unit
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112 | returns combination of tile control flags }
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113 | var
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114 | Loc1, V8: integer;
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115 | Adjacent: TVicinity8Loc;
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116 | begin
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117 | result := 0;
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118 | if IsDest and (Occupant[Loc] = p) and (ZoCMap[Loc] > 0) then
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119 | exit;
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120 | // destination tile, not controlled if already occupied
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121 |
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122 | if (RealMap[Loc] and fCity = 0) or (integer(RealMap[Loc] shr 27) <> p) and
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123 | (ServerVersion[p] >= $000EF0) then
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124 | begin // not own city
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125 | V8_to_Loc(Loc, Adjacent);
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126 | for V8 := 0 to 7 do
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127 | begin
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128 | Loc1 := Adjacent[V8];
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129 | if (Loc1 >= 0) and (Loc1 < MapSize) and (ZoCMap[Loc1] > 0) and
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130 | (Occupant[Loc1] >= 0) and (Occupant[Loc1] <> p) and
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131 | (RW[p].Treaty[Occupant[Loc1]] < trAlliance) then
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132 | if ObserveLevel[Loc1] and (3 shl (p * 2)) > 0 then
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133 | begin // p observes tile
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134 | result := coKnown or coTrue;
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135 | exit;
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136 | end
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137 | else
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138 | result := coTrue; // p does not observe tile
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139 | end;
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140 | end;
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141 | end;
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142 |
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143 | function GetMoveCost(p, mix, FromLoc, ToLoc, MoveLength: integer;
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144 | var MoveCost: integer): integer;
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145 | // MoveLength - 2 for short move, 3 for long move
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146 | var
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147 | FromTile, ToTile: integer;
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148 | begin
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149 | result := eOK;
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150 | FromTile := RealMap[FromLoc];
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151 | ToTile := RealMap[ToLoc];
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152 | with RW[p].Model[mix] do
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153 | begin
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154 | case Domain of
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155 | dGround:
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156 | if (ToTile and fTerrain >= fGrass) then { domain ok }
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157 | // if (Flags and mdCivil<>0) and (ToTile and fDeadLands<>0) then result:=eEerie
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158 | // else
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159 | begin { valid move }
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160 | if (FromTile and (fRR or fCity) <> 0) and
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161 | (ToTile and (fRR or fCity) <> 0) then
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162 | if GWonder[woShinkansen].EffectiveOwner = p then
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163 | MoveCost := 0
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164 | else
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165 | MoveCost := Speed * (4 * 1311) shr 17 // move along railroad
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166 | else if (FromTile and (fRoad or fRR or fCity) <> 0) and
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167 | (ToTile and (fRoad or fRR or fCity) <> 0) or
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168 | (FromTile and ToTile and (fRiver or fCanal) <> 0) or
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169 | (Cap[mcAlpine] > 0) then
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170 | // move along road, river or canal
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171 | if Cap[mcOver] > 0 then
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172 | MoveCost := 40
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173 | else
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174 | MoveCost := 20
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175 | else if Cap[mcOver] > 0 then
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176 | result := eNoRoad
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177 | else
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178 | case Terrain[ToTile and fTerrain].MoveCost of
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179 | 1:
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180 | MoveCost := 50; // plain terrain
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181 | 2:
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182 | begin
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183 | assert(Speed - 150 <= 600);
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184 | MoveCost := 50 + (Speed - 150) * 13 shr 7; // heavy terrain
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185 | end;
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186 | 3:
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187 | begin
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188 | MoveCost := Speed;
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189 | result := eMountains;
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190 | exit;
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191 | end;
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192 | end;
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193 | MoveCost := MoveCost * MoveLength;
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194 | end
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195 | else
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196 | result := eDomainMismatch;
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197 |
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198 | dSea:
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199 | if (ToTile and (fCity or fCanal) <> 0) or (ToTile and fTerrain < fGrass)
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200 | then { domain ok }
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201 | if (ToTile and fTerrain <> fOcean) or (Cap[mcNav] > 0) then
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202 | MoveCost := 50 * MoveLength { valid move }
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203 | else
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204 | result := eNoNav { navigation required for open sea }
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205 | else
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206 | result := eDomainMismatch;
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207 |
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208 | dAir:
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209 | MoveCost := 50 * MoveLength; { always valid move }
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210 | end;
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211 | end;
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212 | end;
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213 |
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214 | function CalculateMove(p, uix, ToLoc, MoveLength: integer; TestOnly: boolean;
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215 | var MoveInfo: TMoveInfo): integer;
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216 | var
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217 | uix1, p1, FromLoc, DestControlled, AStr, DStr, ABaseDamage,
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218 | DBaseDamage: integer;
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219 | PModel: ^TModel;
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220 | BattleForecast: TBattleForecast;
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221 | begin
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222 | with RW[p], Un[uix] do
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223 | begin
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224 | PModel := @Model[mix];
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225 | FromLoc := Loc;
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226 |
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227 | BattleForecast.pAtt := p;
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228 | BattleForecast.mixAtt := mix;
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229 | BattleForecast.HealthAtt := Health;
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230 | BattleForecast.ExpAtt := Exp;
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231 | BattleForecast.FlagsAtt := Flags;
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232 | BattleForecast.Movement := Movement;
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233 | result := GetBattleForecast(ToLoc, BattleForecast, MoveInfo.Duix,
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234 | MoveInfo.Dcix, AStr, DStr, ABaseDamage, DBaseDamage);
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235 |
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236 | if result = eHiddenUnit then
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237 | if TestOnly then
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238 | result := eOK // behave just like unit was moving
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239 | else if Mode > moLoading_Fast then
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240 | Map[ToLoc] := Map[ToLoc] or fHiddenUnit;
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241 | if result = eStealthUnit then
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242 | if TestOnly then
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243 | result := eOK // behave just like unit was moving
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244 | else if Mode > moLoading_Fast then
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245 | Map[ToLoc] := Map[ToLoc] or fStealthUnit;
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246 | if result < rExecuted then
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247 | exit;
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248 |
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249 | case result of
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250 | eOK:
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251 | MoveInfo.MoveType := mtMove;
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252 | eExpelled:
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253 | MoveInfo.MoveType := mtExpel;
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254 | else
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255 | MoveInfo.MoveType := mtAttack;
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256 | end;
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257 |
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258 | if MoveInfo.MoveType = mtMove then
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259 | begin
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260 | if Mode = moPlaying then
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261 | begin
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262 | p1 := RealMap[ToLoc] shr 27;
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263 | if (p1 < nPl) and (p1 <> p) and
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264 | ((RealMap[Loc] shr 27 <> Cardinal(p1)) and (PModel.Kind <> mkDiplomat)
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265 | and (Treaty[p1] >= trPeace) and (Treaty[p1] < trAlliance) or
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266 | (RealMap[ToLoc] and fCity <> 0) and (Treaty[p1] >= trPeace)) then
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267 | begin
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268 | result := eTreaty;
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269 | exit;
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270 | end; // keep peace treaty!
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271 | end;
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272 | if (RealMap[ToLoc] and fCity <> 0) and
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273 | (RealMap[ToLoc] shr 27 <> Cardinal(p)) then // empty enemy city
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274 | if PModel.Kind = mkDiplomat then
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275 | begin
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276 | MoveInfo.MoveType := mtSpyMission;
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277 | end
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278 | else if PModel.Domain = dGround then
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279 | begin
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280 | if PModel.Flags and mdCivil <> 0 then
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281 | begin
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282 | result := eNoCapturer;
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283 | exit;
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284 | end;
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285 | MoveInfo.MoveType := mtCapture;
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286 | end
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287 | else
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288 | begin
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289 | if (PModel.Domain = dSea) and (PModel.Cap[mcArtillery] = 0) then
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290 | begin
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291 | result := eDomainMismatch;
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292 | exit;
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293 | end
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294 | else if (PModel.Attack = 0) and
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295 | not((PModel.Cap[mcBombs] > 0) and (Flags and unBombsLoaded <> 0))
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296 | then
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297 | begin
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298 | result := eNoBombarder;
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299 | exit;
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300 | end
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301 | else if Movement < 100 then
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302 | begin
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303 | result := eNoTime_Bombard;
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304 | exit;
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305 | end;
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306 | MoveInfo.MoveType := mtBombard;
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307 | result := eBombarded;
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308 | end;
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309 | end;
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310 |
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311 | MoveInfo.MountainDelay := false;
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312 | if MoveInfo.MoveType in [mtAttack, mtBombard, mtExpel] then
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313 | begin
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314 | if (Master >= 0) or (PModel.Domain = dSea) and
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315 | (RealMap[Loc] and fTerrain >= fGrass) or (PModel.Domain = dAir) and
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316 | ((RealMap[Loc] and fCity <> 0) or (RealMap[Loc] and fTerImp = tiBase))
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317 | then
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318 | begin
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319 | result := eViolation;
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320 | exit
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321 | end;
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322 | if MoveInfo.MoveType = mtBombard then
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323 | begin
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324 | MoveInfo.EndHealth := Health;
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325 | MoveInfo.EndHealthDef := -1;
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326 | end
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327 | else
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328 | begin
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329 | MoveInfo.EndHealth := BattleForecast.EndHealthAtt;
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330 | MoveInfo.EndHealthDef := BattleForecast.EndHealthDef;
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331 | end;
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332 | end
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333 | else // if MoveInfo.MoveType in [mtMove,mtCapture,mtSpyMission] then
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334 | begin
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335 | if (Master >= 0) and (PModel.Domain < dSea) then
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336 | begin // transport unload
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337 | MoveInfo.Cost := PModel.Speed;
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338 | if RealMap[ToLoc] and fTerrain < fGrass then
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339 | result := eDomainMismatch;
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340 | end
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341 | else
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342 | begin
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343 | result := GetMoveCost(p, mix, FromLoc, ToLoc, MoveLength,
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344 | MoveInfo.Cost);
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345 | if result = eMountains then
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346 | begin
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347 | result := eOK;
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348 | MoveInfo.MountainDelay := true
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349 | end;
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350 | end;
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351 | if (result >= rExecuted) and (MoveInfo.MoveType = mtSpyMission) then
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352 | result := eMissionDone;
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353 |
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354 | MoveInfo.ToMaster := -1;
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355 | if (result = eDomainMismatch) and (PModel.Domain < dSea) and
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356 | (PModel.Cap[mcOver] = 0) then
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357 | begin
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358 | for uix1 := 0 to nUn - 1 do
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359 | with Un[uix1] do // check load to transport
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360 | if (Loc = ToLoc) and
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361 | (TroopLoad < Model[mix].MTrans * Model[mix].Cap[mcSeaTrans]) then
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362 | begin
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363 | result := eLoaded;
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364 | MoveInfo.Cost := PModel.Speed;
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365 | MoveInfo.ToMaster := uix1;
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366 | if (uixSelectedTransport >= 0) and (uix1 = uixSelectedTransport)
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367 | then
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368 | Break;
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369 | end;
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370 | end
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371 | else if (PModel.Domain = dAir) and (PModel.Cap[mcAirTrans] = 0) and
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372 | (RealMap[ToLoc] and fCity = 0) and (RealMap[ToLoc] and fTerImp <> tiBase)
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373 | then
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374 | begin
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375 | for uix1 := 0 to nUn - 1 do
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376 | with Un[uix1] do
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377 | if (Loc = ToLoc) and
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378 | (AirLoad < Model[mix].MTrans * Model[mix].Cap[mcCarrier]) then
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379 | begin // load plane to ship
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380 | result := eLoaded;
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381 | MoveInfo.ToMaster := uix1;
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382 | if (uixSelectedTransport >= 0) and (uix1 = uixSelectedTransport)
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383 | then
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384 | Break;
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385 | end;
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386 | end;
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387 | if result < rExecuted then
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388 | exit;
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389 |
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390 | if (Master < 0) and (MoveInfo.ToMaster < 0) then
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391 | MoveInfo.EndHealth := Health - HostileDamage(p, mix, ToLoc,
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392 | MoveInfo.Cost)
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393 | else
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394 | MoveInfo.EndHealth := Health;
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395 |
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396 | if (Mode = moPlaying) and (PModel.Flags and mdZOC <> 0) and (Master < 0)
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397 | and (MoveInfo.ToMaster < 0) and (Controlled(p, FromLoc, false) >= coTrue)
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398 | then
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399 | begin
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400 | DestControlled := Controlled(p, ToLoc, true);
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401 | if DestControlled >= coTrue + coKnown then
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402 | begin
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403 | result := eZOC;
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404 | exit;
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405 | end
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406 | else if not TestOnly and (DestControlled >= coTrue) then
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407 | begin
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408 | result := eZOC_EnemySpotted;
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409 | exit;
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410 | end;
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411 | end;
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412 | if (Movement = 0) and (ServerVersion[p] >= $0100F1) or
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413 | (MoveInfo.Cost > Movement) then
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414 | if (Master >= 0) or (MoveInfo.ToMaster >= 0) then
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415 | begin
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416 | result := eNoTime_Load;
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417 | exit;
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418 | end
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419 | else
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420 | begin
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421 | result := eNoTime_Move;
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422 | exit;
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423 | end;
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424 | if (MoveInfo.EndHealth <= 0) or (MoveInfo.MoveType = mtSpyMission) then
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425 | result := result or rUnitRemoved;
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426 | // spy mission or victim of HostileDamage
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427 |
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428 | end; // if MoveInfo.MoveType in [mtMove,mtCapture,mtSpyMission]
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429 |
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430 | if MoveInfo.MoveType in [mtAttack, mtExpel] then
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431 | MoveInfo.Defender := Occupant[ToLoc]
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432 | else if RealMap[ToLoc] and fCity <> 0 then
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433 | begin // MoveInfo.Dcix not set yet
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434 | MoveInfo.Defender := RealMap[ToLoc] shr 27;
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435 | SearchCity(ToLoc, MoveInfo.Defender, MoveInfo.Dcix);
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436 | end;
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437 | end;
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438 | end;
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439 |
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440 | function GetBattleForecast(Loc: integer; var BattleForecast: TBattleForecast;
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441 | var Duix, Dcix, AStr, DStr, ABaseDamage, DBaseDamage: integer): integer;
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442 | var
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443 | Time, Defender, ABon, DBon, DCnt, MultiDamage: integer;
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444 | PModel, DModel: ^TModel;
|
---|
445 | begin
|
---|
446 | with BattleForecast do
|
---|
447 | begin
|
---|
448 | Defender := Occupant[Loc];
|
---|
449 | if (Defender < 0) or (Defender = pAtt) then
|
---|
450 | begin
|
---|
451 | result := eOK;
|
---|
452 | exit;
|
---|
453 | end; // no attack, simple move
|
---|
454 |
|
---|
455 | PModel := @RW[pAtt].Model[mixAtt];
|
---|
456 | Strongest(Loc, Duix, DStr, DBon, DCnt); { get defense strength and bonus }
|
---|
457 | if (PModel.Kind = mkDiplomat) and (RealMap[Loc] and fCity <> 0) then
|
---|
458 | begin // spy mission -- return as if move was possible
|
---|
459 | EndHealthAtt := HealthAtt;
|
---|
460 | EndHealthDef := RW[Defender].Un[Duix].Health;
|
---|
461 | result := eOK;
|
---|
462 | exit;
|
---|
463 | end;
|
---|
464 |
|
---|
465 | DModel := @RW[Defender].Model[RW[Defender].Un[Duix].mix];
|
---|
466 | if (RealMap[Loc] and fCity = 0) and (RealMap[Loc] and fTerImp <> tiBase)
|
---|
467 | then
|
---|
468 | begin
|
---|
469 | if (DModel.Cap[mcSub] > 0) and (RealMap[Loc] and fTerrain < fGrass) and
|
---|
470 | (ObserveLevel[Loc] shr (2 * pAtt) and 3 < lObserveAll) then
|
---|
471 | begin
|
---|
472 | result := eHiddenUnit;
|
---|
473 | exit;
|
---|
474 | end; // attacking submarine not allowed
|
---|
475 | if (DModel.Cap[mcStealth] > 0) and
|
---|
476 | (ObserveLevel[Loc] shr (2 * pAtt) and 3 <> lObserveSuper) then
|
---|
477 | begin
|
---|
478 | result := eStealthUnit;
|
---|
479 | exit;
|
---|
480 | end; // attacking stealth aircraft not allowed
|
---|
481 | if (DModel.Domain = dAir) and (DModel.Kind <> mkSpecial_Glider) and
|
---|
482 | (PModel.Domain <> dAir) then
|
---|
483 | begin
|
---|
484 | result := eDomainMismatch;
|
---|
485 | exit;
|
---|
486 | end; // can't attack plane
|
---|
487 | end;
|
---|
488 | if ((PModel.Cap[mcArtillery] = 0) or ((ServerVersion[pAtt] >= $010200) and
|
---|
489 | (RealMap[Loc] and fTerrain < fGrass) and (DModel.Cap[mcSub] > 0)))
|
---|
490 | // ground units can't attack submarines
|
---|
491 | and ((PModel.Domain = dGround) and (RealMap[Loc] and fTerrain < fGrass) or
|
---|
492 | (PModel.Domain = dSea) and (RealMap[Loc] and fTerrain >= fGrass)) then
|
---|
493 | begin
|
---|
494 | result := eDomainMismatch;
|
---|
495 | exit;
|
---|
496 | end;
|
---|
497 | if (PModel.Attack = 0) and not((PModel.Cap[mcBombs] > 0) and
|
---|
498 | (FlagsAtt and unBombsLoaded <> 0) and (DModel.Domain < dAir)) then
|
---|
499 | begin
|
---|
500 | result := eInvalid;
|
---|
501 | exit;
|
---|
502 | end;
|
---|
503 |
|
---|
504 | if Movement = 0 then
|
---|
505 | begin
|
---|
506 | result := eNoTime_Attack;
|
---|
507 | exit;
|
---|
508 | end;
|
---|
509 |
|
---|
510 | {$IFOPT O-}assert(InvalidTreatyMap = 0); {$ENDIF}
|
---|
511 | if RW[pAtt].Treaty[Defender] >= trPeace then
|
---|
512 | begin
|
---|
513 | if (PModel.Domain <> dAir) and (PModel.Attack > 0) and
|
---|
514 | (integer(RealMap[Loc] shr 27) = pAtt) then
|
---|
515 | if Movement >= 100 then
|
---|
516 | begin // expel friendly unit
|
---|
517 | EndHealthDef := RW[Defender].Un[Duix].Health;
|
---|
518 | EndHealthAtt := HealthAtt;
|
---|
519 | result := eExpelled
|
---|
520 | end
|
---|
521 | else
|
---|
522 | result := eNoTime_Expel
|
---|
523 | else
|
---|
524 | result := eTreaty;
|
---|
525 | exit;
|
---|
526 | end;
|
---|
527 |
|
---|
528 | // calculate defender strength
|
---|
529 | if RealMap[Loc] and fCity <> 0 then
|
---|
530 | begin // consider city improvements
|
---|
531 | SearchCity(Loc, Defender, Dcix);
|
---|
532 | if (PModel.Domain < dSea) and (PModel.Cap[mcArtillery] = 0) and
|
---|
533 | ((RW[Defender].City[Dcix].Built[imWalls] = 1) or
|
---|
534 | (Continent[RW[Defender].City[Dcix].Loc] = GrWallContinent[Defender]))
|
---|
535 | then
|
---|
536 | inc(DBon, 8)
|
---|
537 | else if (PModel.Domain = dSea) and
|
---|
538 | (RW[Defender].City[Dcix].Built[imCoastalFort] = 1) then
|
---|
539 | inc(DBon, 4)
|
---|
540 | else if (PModel.Domain = dAir) and
|
---|
541 | (RW[Defender].City[Dcix].Built[imMissileBat] = 1) then
|
---|
542 | inc(DBon, 4);
|
---|
543 | if RW[Defender].City[Dcix].Built[imBunker] = 1 then
|
---|
544 | inc(DBon, 4)
|
---|
545 | end;
|
---|
546 | if (PModel.Domain = dAir) and (DModel.Cap[mcAirDef] > 0) then
|
---|
547 | inc(DBon, 4);
|
---|
548 | DStr := DModel.Defense * DBon * 100;
|
---|
549 | if (DModel.Domain = dAir) and ((RealMap[Loc] and fCity <> 0) or
|
---|
550 | (RealMap[Loc] and fTerImp = tiBase)) then
|
---|
551 | DStr := 0;
|
---|
552 | if (DModel.Domain = dSea) and (RealMap[Loc] and fTerrain >= fGrass) then
|
---|
553 | DStr := DStr shr 1;
|
---|
554 |
|
---|
555 | // calculate attacker strength
|
---|
556 | if PModel.Cap[mcWill] > 0 then
|
---|
557 | Time := 100
|
---|
558 | else
|
---|
559 | begin
|
---|
560 | Time := Movement;
|
---|
561 | if Time > 100 then
|
---|
562 | Time := 100;
|
---|
563 | end;
|
---|
564 | ABon := 4 + ExpAtt div ExpCost;
|
---|
565 | AStr := PModel.Attack;
|
---|
566 | if (FlagsAtt and unBombsLoaded <> 0) and (DModel.Domain < dAir) then
|
---|
567 | // use bombs
|
---|
568 | AStr := AStr + PModel.Cap[mcBombs] * PModel.MStrength * 2;
|
---|
569 | AStr := Time * AStr * ABon;
|
---|
570 |
|
---|
571 | // calculate base damage for defender
|
---|
572 | if DStr = 0 then
|
---|
573 | DBaseDamage := RW[Defender].Un[Duix].Health
|
---|
574 | else
|
---|
575 | begin
|
---|
576 | DBaseDamage := HealthAtt * AStr div DStr;
|
---|
577 | if DBaseDamage = 0 then
|
---|
578 | DBaseDamage := 1;
|
---|
579 | if DBaseDamage > RW[Defender].Un[Duix].Health then
|
---|
580 | DBaseDamage := RW[Defender].Un[Duix].Health;
|
---|
581 | end;
|
---|
582 |
|
---|
583 | // calculate base damage for attacker
|
---|
584 | if AStr = 0 then
|
---|
585 | ABaseDamage := HealthAtt
|
---|
586 | else
|
---|
587 | begin
|
---|
588 | ABaseDamage := RW[Defender].Un[Duix].Health * DStr div AStr;
|
---|
589 | if ABaseDamage = 0 then
|
---|
590 | ABaseDamage := 1;
|
---|
591 | if ABaseDamage > HealthAtt then
|
---|
592 | ABaseDamage := HealthAtt;
|
---|
593 | end;
|
---|
594 |
|
---|
595 | // calculate final damage for defender
|
---|
596 | MultiDamage := 2;
|
---|
597 | if (ABaseDamage = HealthAtt) and (PModel.Cap[mcFanatic] > 0) and
|
---|
598 | not(RW[pAtt].Government in [gRepublic, gDemocracy, gFuture]) then
|
---|
599 | MultiDamage := MultiDamage * 2; // fanatic attacker died
|
---|
600 | EndHealthDef := RW[Defender].Un[Duix].Health - MultiDamage *
|
---|
601 | DBaseDamage div 2;
|
---|
602 | if EndHealthDef < 0 then
|
---|
603 | EndHealthDef := 0;
|
---|
604 |
|
---|
605 | // calculate final damage for attacker
|
---|
606 | MultiDamage := 2;
|
---|
607 | if DBaseDamage = RW[Defender].Un[Duix].Health then
|
---|
608 | begin
|
---|
609 | if (DModel.Cap[mcFanatic] > 0) and
|
---|
610 | not(RW[Defender].Government in [gRepublic, gDemocracy, gFuture]) then
|
---|
611 | MultiDamage := MultiDamage * 2; // fanatic defender died
|
---|
612 | if PModel.Cap[mcFirst] > 0 then
|
---|
613 | MultiDamage := MultiDamage shr 1; // first strike unit wins
|
---|
614 | end;
|
---|
615 | Time := Movement;
|
---|
616 | if Time > 100 then
|
---|
617 | Time := 100;
|
---|
618 | EndHealthAtt := HealthAtt - MultiDamage * ABaseDamage div 2 -
|
---|
619 | HostileDamage(pAtt, mixAtt, Loc, Time);
|
---|
620 | if EndHealthAtt < 0 then
|
---|
621 | EndHealthAtt := 0;
|
---|
622 |
|
---|
623 | if EndHealthDef > 0 then
|
---|
624 | result := eLost
|
---|
625 | else if EndHealthAtt > 0 then
|
---|
626 | result := eWon
|
---|
627 | else
|
---|
628 | result := eBloody;
|
---|
629 | end;
|
---|
630 | end;
|
---|
631 |
|
---|
632 | function LoadUnit(p, uix: integer; TestOnly: boolean): integer;
|
---|
633 | var
|
---|
634 | uix1, d, Cost, ToMaster: integer;
|
---|
635 | begin
|
---|
636 | result := eOK;
|
---|
637 | with RW[p].Un[uix] do
|
---|
638 | begin
|
---|
639 | d := RW[p].Model[mix].Domain;
|
---|
640 | if (Master >= 0) or (d = dSea) or
|
---|
641 | (RW[p].Model[mix].Cap[mcAirTrans] + RW[p].Model[mix].Cap[mcOver] > 0) then
|
---|
642 | result := eViolation
|
---|
643 | else
|
---|
644 | begin
|
---|
645 | ToMaster := -1;
|
---|
646 | for uix1 := 0 to RW[p].nUn - 1 do
|
---|
647 | if RW[p].Un[uix1].Loc = Loc then
|
---|
648 | with RW[p].Un[uix1], RW[p].Model[mix] do
|
---|
649 | if (d < dSea) and
|
---|
650 | (TroopLoad < MTrans * (Cap[mcSeaTrans] + Cap[mcAirTrans])) or
|
---|
651 | (d = dAir) and (AirLoad < MTrans * Cap[mcCarrier]) then
|
---|
652 | begin { load onto unit uix1 }
|
---|
653 | if (uixSelectedTransport < 0) or (uix1 = uixSelectedTransport)
|
---|
654 | then
|
---|
655 | begin
|
---|
656 | ToMaster := uix1;
|
---|
657 | Break;
|
---|
658 | end
|
---|
659 | else if ToMaster < 0 then
|
---|
660 | ToMaster := uix1;
|
---|
661 | end;
|
---|
662 | if ToMaster < 0 then
|
---|
663 | result := eNoLoadCapacity
|
---|
664 | else
|
---|
665 | begin
|
---|
666 | if d = dAir then
|
---|
667 | Cost := 100
|
---|
668 | else
|
---|
669 | Cost := RW[p].Model[mix].Speed;
|
---|
670 | if Movement < Cost then
|
---|
671 | result := eNoTime_Load
|
---|
672 | else if not TestOnly then
|
---|
673 | begin
|
---|
674 | FreeUnit(p, uix);
|
---|
675 | dec(Movement, Cost);
|
---|
676 | if d = dAir then
|
---|
677 | inc(RW[p].Un[ToMaster].AirLoad)
|
---|
678 | else
|
---|
679 | inc(RW[p].Un[ToMaster].TroopLoad);
|
---|
680 | Master := ToMaster;
|
---|
681 | UpdateUnitMap(Loc);
|
---|
682 | end;
|
---|
683 | end;
|
---|
684 | end;
|
---|
685 | end;
|
---|
686 | end;
|
---|
687 |
|
---|
688 | function UnloadUnit(p, uix: integer; TestOnly: boolean): integer;
|
---|
689 | var
|
---|
690 | Cost: integer;
|
---|
691 | begin
|
---|
692 | result := eOK;
|
---|
693 | with RW[p].Un[uix] do
|
---|
694 | if Master < 0 then
|
---|
695 | result := eNotChanged
|
---|
696 | else if (RW[p].Model[mix].Domain < dSea) and
|
---|
697 | (RealMap[Loc] and fTerrain < fGrass) then
|
---|
698 | result := eDomainMismatch
|
---|
699 | // else if (RW[p].Model[mix].Domain<dSea)
|
---|
700 | // and (RW[p].Model[mix].Flags and mdCivil<>0)
|
---|
701 | // and (RealMap[Loc] and fDeadLands<>0) then result:=eEerie
|
---|
702 | else
|
---|
703 | begin
|
---|
704 | if RW[p].Model[mix].Domain = dAir then
|
---|
705 | Cost := 100
|
---|
706 | else
|
---|
707 | Cost := RW[p].Model[mix].Speed;
|
---|
708 | if Movement < Cost then
|
---|
709 | result := eNoTime_Load
|
---|
710 | else if not TestOnly then
|
---|
711 | begin
|
---|
712 | dec(Movement, Cost);
|
---|
713 | if RW[p].Model[mix].Domain = dAir then
|
---|
714 | dec(RW[p].Un[Master].AirLoad)
|
---|
715 | else
|
---|
716 | begin
|
---|
717 | dec(RW[p].Un[Master].TroopLoad);
|
---|
718 | // Movement:=0 // no more movement after unload
|
---|
719 | end;
|
---|
720 | Master := -1;
|
---|
721 | PlaceUnit(p, uix);
|
---|
722 | UpdateUnitMap(Loc);
|
---|
723 | end;
|
---|
724 | end;
|
---|
725 | end;
|
---|
726 |
|
---|
727 | procedure Recover(p, uix: integer);
|
---|
728 | var
|
---|
729 | cix, Recovery: integer;
|
---|
730 | begin
|
---|
731 | with RW[p], Un[uix] do
|
---|
732 | begin
|
---|
733 | if (Master >= 0) and (Model[Un[Master].mix].Cap[mcSupplyShip] > 0) then
|
---|
734 | Recovery := FastRecovery { hospital ship }
|
---|
735 | else if RealMap[Loc] and fTerImp = tiBase then
|
---|
736 | Recovery := CityRecovery
|
---|
737 | else if RealMap[Loc] and fCity <> 0 then
|
---|
738 | begin { unit in city }
|
---|
739 | cix := nCity - 1;
|
---|
740 | while (cix >= 0) and (City[cix].Loc <> Loc) do
|
---|
741 | dec(cix);
|
---|
742 | if City[cix].Flags and chDisorder <> 0 then
|
---|
743 | Recovery := NoCityRecovery
|
---|
744 | else if (Model[mix].Domain = dGround) and
|
---|
745 | (City[cix].Built[imBarracks] + City[cix].Built[imElite] > 0) or
|
---|
746 | (Model[mix].Domain = dSea) and (City[cix].Built[imDockyard] = 1) or
|
---|
747 | (Model[mix].Domain = dAir) and (City[cix].Built[imAirport] = 1) then
|
---|
748 | Recovery := FastRecovery { city has baracks/shipyard/airport }
|
---|
749 | else
|
---|
750 | Recovery := CityRecovery
|
---|
751 | end
|
---|
752 | else if (RealMap[Loc] and fTerrain >= fGrass) and (Model[mix].Domain <> dAir)
|
---|
753 | then
|
---|
754 | Recovery := NoCityRecovery
|
---|
755 | else
|
---|
756 | Recovery := 0;
|
---|
757 |
|
---|
758 | Recovery := Recovery * Movement div Model[mix].Speed;
|
---|
759 | { recovery depends on movement unused }
|
---|
760 | if Recovery > Health then
|
---|
761 | Recovery := Health; // health max. doubled each turn
|
---|
762 | if Recovery > 100 - Health then
|
---|
763 | Recovery := 100 - Health;
|
---|
764 | inc(Health, Recovery);
|
---|
765 | end;
|
---|
766 | end;
|
---|
767 |
|
---|
768 | function GetMoveAdvice(p, uix: integer; var a: TMoveAdviceData): integer;
|
---|
769 | const
|
---|
770 | // domains
|
---|
771 | gmaAir = 0;
|
---|
772 | gmaSea = 1;
|
---|
773 | gmaGround_NoZoC = 2;
|
---|
774 | gmaGround_ZoC = 3;
|
---|
775 | // flags
|
---|
776 | gmaNav = 4;
|
---|
777 | gmaOver = 4;
|
---|
778 | gmaAlpine = 8;
|
---|
779 | var
|
---|
780 | i, FromLoc, EndLoc, T, T1, maxmov, initmov, Loc, Loc1, FromTile, ToTile, V8,
|
---|
781 | MoveInfo, HeavyCost, RailCost, MoveCost, AddDamage, MaxDamage,
|
---|
782 | MovementLeft: integer;
|
---|
783 | Map: ^TTileList;
|
---|
784 | Q: TIPQ;
|
---|
785 | Adjacent: TVicinity8Loc;
|
---|
786 | From: array [0 .. lxmax * lymax - 1] of integer;
|
---|
787 | Time: array [0 .. lxmax * lymax - 1] of integer;
|
---|
788 | Damage: array [0 .. lxmax * lymax - 1] of integer;
|
---|
789 | MountainDelay, Resistant: boolean;
|
---|
790 | // tt,tt0: int64;
|
---|
791 | begin
|
---|
792 | // QueryPerformanceCounter(tt0);
|
---|
793 |
|
---|
794 | MaxDamage := RW[p].Un[uix].Health - 1;
|
---|
795 | if MaxDamage > a.MaxHostile_MovementLeft then
|
---|
796 | if a.MaxHostile_MovementLeft >= 0 then
|
---|
797 | MaxDamage := a.MaxHostile_MovementLeft
|
---|
798 | else
|
---|
799 | MaxDamage := 0;
|
---|
800 |
|
---|
801 | Map := @(RW[p].Map^);
|
---|
802 | if (a.ToLoc <> maNextCity) and ((a.ToLoc < 0) or (a.ToLoc >= MapSize)) then
|
---|
803 | begin
|
---|
804 | result := eInvalid;
|
---|
805 | exit;
|
---|
806 | end;
|
---|
807 | if (a.ToLoc <> maNextCity) and (Map[a.ToLoc] and fTerrain = fUNKNOWN) then
|
---|
808 | begin
|
---|
809 | result := eNoWay;
|
---|
810 | exit;
|
---|
811 | end;
|
---|
812 |
|
---|
813 | with RW[p].Model[RW[p].Un[uix].mix] do
|
---|
814 | case Domain of
|
---|
815 | dGround:
|
---|
816 | if (a.ToLoc <> maNextCity) and (Map[a.ToLoc] and fTerrain = fOcean) then
|
---|
817 | begin
|
---|
818 | result := eDomainMismatch;
|
---|
819 | exit;
|
---|
820 | end
|
---|
821 | else
|
---|
822 | begin
|
---|
823 | if Flags and mdZOC <> 0 then
|
---|
824 | MoveInfo := gmaGround_ZoC
|
---|
825 | else
|
---|
826 | MoveInfo := gmaGround_NoZoC;
|
---|
827 | if Cap[mcOver] > 0 then
|
---|
828 | inc(MoveInfo, gmaOver);
|
---|
829 | if Cap[mcAlpine] > 0 then
|
---|
830 | inc(MoveInfo, gmaAlpine);
|
---|
831 | HeavyCost := 50 + (Speed - 150) * 13 shr 7;
|
---|
832 | if GWonder[woShinkansen].EffectiveOwner = p then
|
---|
833 | RailCost := 0
|
---|
834 | else
|
---|
835 | RailCost := Speed * (4 * 1311) shr 17;
|
---|
836 | maxmov := Speed;
|
---|
837 | initmov := 0;
|
---|
838 | Resistant := (GWonder[woGardens].EffectiveOwner = p) or
|
---|
839 | (Kind = mkSettler) and (Speed >= 200);
|
---|
840 | end;
|
---|
841 | dSea:
|
---|
842 | if (a.ToLoc <> maNextCity) and (Map[a.ToLoc] and fTerrain >= fGrass) and
|
---|
843 | (Map[a.ToLoc] and (fCity or fUnit or fCanal) = 0) then
|
---|
844 | begin
|
---|
845 | result := eDomainMismatch;
|
---|
846 | exit;
|
---|
847 | end
|
---|
848 | else
|
---|
849 | begin
|
---|
850 | MoveInfo := gmaSea;
|
---|
851 | if Cap[mcNav] > 0 then
|
---|
852 | inc(MoveInfo, gmaNav);
|
---|
853 | maxmov := UnitSpeed(p, RW[p].Un[uix].mix, 100);
|
---|
854 | initmov := maxmov - UnitSpeed(p, RW[p].Un[uix].mix,
|
---|
855 | RW[p].Un[uix].Health);
|
---|
856 | end;
|
---|
857 | dAir:
|
---|
858 | begin
|
---|
859 | MoveInfo := gmaAir;
|
---|
860 | maxmov := Speed;
|
---|
861 | initmov := 0;
|
---|
862 | end;
|
---|
863 | end;
|
---|
864 |
|
---|
865 | FromLoc := RW[p].Un[uix].Loc;
|
---|
866 | FillChar(Time, SizeOf(Time), 255); { -1 }
|
---|
867 | Damage[FromLoc] := 0;
|
---|
868 | Q := TIPQ.Create(MapSize);
|
---|
869 | Q.Put(FromLoc, (maxmov - RW[p].Un[uix].Movement) shl 8);
|
---|
870 | while Q.Get(Loc, T) do
|
---|
871 | begin
|
---|
872 | Time[Loc] := T;
|
---|
873 | if T >= (a.MoreTurns + 1) shl 20 then
|
---|
874 | begin
|
---|
875 | Loc := -1;
|
---|
876 | Break;
|
---|
877 | end;
|
---|
878 | FromTile := Map[Loc];
|
---|
879 | if (Loc = a.ToLoc) or (a.ToLoc = maNextCity) and (FromTile and fCity <> 0)
|
---|
880 | then
|
---|
881 | Break;
|
---|
882 | if T and $FFF00 = $FFF00 then
|
---|
883 | inc(T, $100000); // indicates mountain delay
|
---|
884 | V8_to_Loc(Loc, Adjacent);
|
---|
885 | for V8 := 0 to 7 do
|
---|
886 | begin
|
---|
887 | Loc1 := Adjacent[V8];
|
---|
888 | if (Loc1 >= 0) and (Loc1 < MapSize) and (Time[Loc1] < 0) then
|
---|
889 | begin
|
---|
890 | ToTile := Map[Loc1];
|
---|
891 | if (Loc1 = a.ToLoc) and (ToTile and (fUnit or fOwned) = fUnit) and
|
---|
892 | not((MoveInfo and 3 = gmaSea) and (FromTile and fTerrain >= fGrass))
|
---|
893 | and not((MoveInfo and 3 = gmaAir) and ((FromTile and fCity <> 0) or
|
---|
894 | (FromTile and fTerImp = tiBase))) then
|
---|
895 | begin // attack position found
|
---|
896 | if Q.Put(Loc1, T + 1) then
|
---|
897 | From[Loc1] := Loc;
|
---|
898 | end
|
---|
899 | else if (ToTile and fTerrain <> fUNKNOWN) and
|
---|
900 | ((Loc1 = a.ToLoc) or (ToTile and (fCity or fOwned) <> fCity))
|
---|
901 | // don't move through enemy cities
|
---|
902 | and ((Loc1 = a.ToLoc) or (ToTile and (fUnit or fOwned) <> fUnit))
|
---|
903 | // way is blocked
|
---|
904 | and (ToTile and not FromTile and fPeace = 0) and
|
---|
905 | ((MoveInfo and 3 < gmaGround_ZoC) or (ToTile and FromTile and
|
---|
906 | fInEnemyZoc = 0) or (ToTile and fOwnZoCUnit <> 0) or
|
---|
907 | (FromTile and fCity <> 0) or (ToTile and (fCity or fOwned) = fCity or
|
---|
908 | fOwned)) then
|
---|
909 | begin
|
---|
910 | // calculate move cost, must be identic to GetMoveCost function
|
---|
911 | AddDamage := 0;
|
---|
912 | MountainDelay := false;
|
---|
913 | case MoveInfo of
|
---|
914 |
|
---|
915 | gmaAir:
|
---|
916 | MoveCost := 50; { always valid move }
|
---|
917 |
|
---|
918 | gmaSea:
|
---|
919 | if (ToTile and (fCity or fCanal) <> 0) or
|
---|
920 | (ToTile and fTerrain = fShore) then { domain ok }
|
---|
921 | MoveCost := 50 { valid move }
|
---|
922 | else
|
---|
923 | MoveCost := -1;
|
---|
924 |
|
---|
925 | gmaSea + gmaNav:
|
---|
926 | if (ToTile and (fCity or fCanal) <> 0) or
|
---|
927 | (ToTile and fTerrain < fGrass) then { domain ok }
|
---|
928 | MoveCost := 50 { valid move }
|
---|
929 | else
|
---|
930 | MoveCost := -1;
|
---|
931 |
|
---|
932 | else // ground unit
|
---|
933 | if (ToTile and fTerrain >= fGrass) then { domain ok }
|
---|
934 | begin { valid move }
|
---|
935 | if (FromTile and (fRR or fCity) <> 0) and
|
---|
936 | (ToTile and (fRR or fCity) <> 0) then
|
---|
937 | MoveCost := RailCost // move along railroad
|
---|
938 | else if (FromTile and (fRoad or fRR or fCity) <> 0) and
|
---|
939 | (ToTile and (fRoad or fRR or fCity) <> 0) or
|
---|
940 | (FromTile and ToTile and (fRiver or fCanal) <> 0) or
|
---|
941 | (MoveInfo and gmaAlpine <> 0) then
|
---|
942 | // move along road, river or canal
|
---|
943 | if MoveInfo and gmaOver <> 0 then
|
---|
944 | MoveCost := 40
|
---|
945 | else
|
---|
946 | MoveCost := 20
|
---|
947 | else if MoveInfo and gmaOver <> 0 then
|
---|
948 | MoveCost := -1
|
---|
949 | else
|
---|
950 | case Terrain[ToTile and fTerrain].MoveCost of
|
---|
951 | 1:
|
---|
952 | MoveCost := 50; // plain terrain
|
---|
953 | 2:
|
---|
954 | MoveCost := HeavyCost; // heavy terrain
|
---|
955 | 3:
|
---|
956 | begin
|
---|
957 | MoveCost := maxmov;
|
---|
958 | MountainDelay := true;
|
---|
959 | end;
|
---|
960 | end;
|
---|
961 |
|
---|
962 | // calculate HostileDamage
|
---|
963 | if not Resistant and (ToTile and fTerImp <> tiBase) then
|
---|
964 | if ToTile and (fTerrain or fCity or fRiver or fCanal or
|
---|
965 | fSpecial1 { Oasis } ) = fDesert then
|
---|
966 | begin
|
---|
967 | if V8 and 1 <> 0 then
|
---|
968 | AddDamage := ((DesertThurst * 3) * MoveCost - 1)
|
---|
969 | div maxmov + 1
|
---|
970 | else
|
---|
971 | AddDamage := ((DesertThurst * 2) * MoveCost - 1)
|
---|
972 | div maxmov + 1
|
---|
973 | end
|
---|
974 | else if ToTile and (fTerrain or fCity or fRiver or fCanal) = fArctic
|
---|
975 | then
|
---|
976 | begin
|
---|
977 | if V8 and 1 <> 0 then
|
---|
978 | AddDamage := ((ArcticThurst * 3) * MoveCost - 1)
|
---|
979 | div maxmov + 1
|
---|
980 | else
|
---|
981 | AddDamage := ((ArcticThurst * 2) * MoveCost - 1)
|
---|
982 | div maxmov + 1
|
---|
983 | end;
|
---|
984 | end
|
---|
985 | else
|
---|
986 | MoveCost := -1;
|
---|
987 |
|
---|
988 | end;
|
---|
989 |
|
---|
990 | if (MoveCost > 0) and not MountainDelay then
|
---|
991 | if V8 and 1 <> 0 then
|
---|
992 | inc(MoveCost, MoveCost * 2)
|
---|
993 | else
|
---|
994 | inc(MoveCost, MoveCost);
|
---|
995 |
|
---|
996 | if (MoveInfo and 2 <> 0) // ground unit, check transport load/unload
|
---|
997 | and ((MoveCost < 0) and (ToTile and (fUnit or fOwned) = fUnit or
|
---|
998 | fOwned) // assume ship/airplane is transport -- load!
|
---|
999 | or (MoveCost >= 0) and (FromTile and fTerrain < fGrass)) then
|
---|
1000 | MoveCost := maxmov; // transport load or unload
|
---|
1001 |
|
---|
1002 | if MoveCost >= 0 then
|
---|
1003 | begin { valid move }
|
---|
1004 | MovementLeft := maxmov - T shr 8 and $FFF - MoveCost;
|
---|
1005 | if (MovementLeft < 0) or ((MoveCost = 0) and (MovementLeft = 0))
|
---|
1006 | then
|
---|
1007 | begin // must wait for next turn
|
---|
1008 | // calculate HostileDamage
|
---|
1009 | if (MoveInfo and 2 <> 0) { ground unit }
|
---|
1010 | and not Resistant and (FromTile and fTerImp <> tiBase) then
|
---|
1011 | if FromTile and (fTerrain or fCity or fRiver or fCanal or
|
---|
1012 | fSpecial1 { Oasis } ) = fDesert then
|
---|
1013 | inc(AddDamage, (DesertThurst * (maxmov - T shr 8 and $FFF) -
|
---|
1014 | 1) div maxmov + 1)
|
---|
1015 | else if FromTile and (fTerrain or fCity or fRiver or fCanal) = fArctic
|
---|
1016 | then
|
---|
1017 | inc(AddDamage, (ArcticThurst * (maxmov - T shr 8 and $FFF) -
|
---|
1018 | 1) div maxmov + 1);
|
---|
1019 |
|
---|
1020 | T1 := T and $7FF000FF + $100000 + (initmov + MoveCost) shl 8;
|
---|
1021 | end
|
---|
1022 | else
|
---|
1023 | T1 := T + MoveCost shl 8 + 1;
|
---|
1024 | if MountainDelay then
|
---|
1025 | T1 := T1 or $FFF00;
|
---|
1026 | if (Damage[Loc] + AddDamage <= MaxDamage) and (T1 and $FF < $FF)
|
---|
1027 | then
|
---|
1028 | if Q.Put(Loc1, T1) then
|
---|
1029 | begin
|
---|
1030 | From[Loc1] := Loc;
|
---|
1031 | Damage[Loc1] := Damage[Loc] + AddDamage;
|
---|
1032 | end;
|
---|
1033 | end;
|
---|
1034 | end;
|
---|
1035 | end;
|
---|
1036 | end;
|
---|
1037 | end;
|
---|
1038 | FreeAndNil(Q);
|
---|
1039 | if (Loc = a.ToLoc) or (a.ToLoc = maNextCity) and (Loc >= 0) and
|
---|
1040 | (Map[Loc] and fCity <> 0) then
|
---|
1041 | begin
|
---|
1042 | a.MoreTurns := T shr 20;
|
---|
1043 | EndLoc := Loc;
|
---|
1044 | a.nStep := 0;
|
---|
1045 | while Loc <> FromLoc do
|
---|
1046 | begin
|
---|
1047 | if Time[Loc] < $100000 then
|
---|
1048 | inc(a.nStep);
|
---|
1049 | Loc := From[Loc];
|
---|
1050 | end;
|
---|
1051 | Loc := EndLoc;
|
---|
1052 | i := a.nStep;
|
---|
1053 | while Loc <> FromLoc do
|
---|
1054 | begin
|
---|
1055 | if Time[Loc] < $100000 then
|
---|
1056 | begin
|
---|
1057 | dec(i);
|
---|
1058 | if i < 25 then
|
---|
1059 | begin
|
---|
1060 | a.dx[i] := ((Loc mod lx * 2 + Loc div lx and 1) -
|
---|
1061 | (From[Loc] mod lx * 2 + From[Loc] div lx and 1) + 3 * lx)
|
---|
1062 | mod (2 * lx) - lx;
|
---|
1063 | a.dy[i] := Loc div lx - From[Loc] div lx;
|
---|
1064 | end
|
---|
1065 | end;
|
---|
1066 | Loc := From[Loc];
|
---|
1067 | end;
|
---|
1068 | a.MaxHostile_MovementLeft := maxmov - Time[EndLoc] shr 8 and $FFF;
|
---|
1069 | if a.nStep > 25 then
|
---|
1070 | a.nStep := 25;
|
---|
1071 | result := eOK
|
---|
1072 | end
|
---|
1073 | else
|
---|
1074 | result := eNoWay;
|
---|
1075 |
|
---|
1076 | // QueryPerformanceCounter(tt);{time in s is: (tt-tt0)/PerfFreq}
|
---|
1077 | end;
|
---|
1078 |
|
---|
1079 | function CanPlaneReturn(p, uix: integer;
|
---|
1080 | PlaneReturnData: TPlaneReturnData): boolean;
|
---|
1081 | const
|
---|
1082 | mfEnd = 1;
|
---|
1083 | mfReached = 2;
|
---|
1084 | var
|
---|
1085 | uix1, T, T1, Loc, Loc1, FromTile, ToTile, V8, MoveCost, maxmov: integer;
|
---|
1086 | Map: ^TTileList;
|
---|
1087 | Q: TIPQ;
|
---|
1088 | Adjacent: TVicinity8Loc;
|
---|
1089 | MapFlags: array [0 .. lxmax * lymax - 1] of byte;
|
---|
1090 | begin
|
---|
1091 | Map := @(RW[p].Map^);
|
---|
1092 |
|
---|
1093 | // calculate possible return points
|
---|
1094 | FillChar(MapFlags, SizeOf(MapFlags), 0);
|
---|
1095 | if RW[p].Model[RW[p].Un[uix].mix].Kind = mkSpecial_Glider then
|
---|
1096 | begin
|
---|
1097 | for Loc := 0 to MapSize - 1 do
|
---|
1098 | if Map[Loc] and fTerrain >= fGrass then
|
---|
1099 | MapFlags[Loc] := MapFlags[Loc] or mfEnd;
|
---|
1100 | end
|
---|
1101 | else
|
---|
1102 | begin
|
---|
1103 | for Loc := 0 to MapSize - 1 do
|
---|
1104 | if (Map[Loc] and (fCity or fOwned) = fCity or fOwned) or
|
---|
1105 | (Map[Loc] and fTerImp = tiBase) and (Map[Loc] and fObserved <> 0) and
|
---|
1106 | (Map[Loc] and (fUnit or fOwned) <> fUnit) then
|
---|
1107 | MapFlags[Loc] := MapFlags[Loc] or mfEnd;
|
---|
1108 | if RW[p].Model[RW[p].Un[uix].mix].Cap[mcAirTrans] = 0 then
|
---|
1109 | // plane can land on carriers
|
---|
1110 | for uix1 := 0 to RW[p].nUn - 1 do
|
---|
1111 | with RW[p].Un[uix1], RW[p].Model[mix] do
|
---|
1112 | if AirLoad < MTrans * Cap[mcCarrier] then
|
---|
1113 | MapFlags[Loc] := MapFlags[Loc] or mfEnd;
|
---|
1114 | end;
|
---|
1115 |
|
---|
1116 | with RW[p].Un[uix] do
|
---|
1117 | begin
|
---|
1118 | if Master >= 0 then // can return to same carrier, even if full now
|
---|
1119 | MapFlags[Loc] := MapFlags[Loc] or mfEnd;
|
---|
1120 | maxmov := RW[p].Model[mix].Speed;
|
---|
1121 | end;
|
---|
1122 |
|
---|
1123 | result := false;
|
---|
1124 | Q := TIPQ.Create(MapSize);
|
---|
1125 | Q.Put(PlaneReturnData.Loc, (maxmov - PlaneReturnData.Movement) shl 8);
|
---|
1126 | while Q.Get(Loc, T) do
|
---|
1127 | begin
|
---|
1128 | MapFlags[Loc] := MapFlags[Loc] or mfReached;
|
---|
1129 | if T >= (PlaneReturnData.Fuel + 1) shl 20 then
|
---|
1130 | begin
|
---|
1131 | result := false;
|
---|
1132 | Break;
|
---|
1133 | end;
|
---|
1134 | if MapFlags[Loc] and mfEnd <> 0 then
|
---|
1135 | begin
|
---|
1136 | result := true;
|
---|
1137 | Break;
|
---|
1138 | end;
|
---|
1139 | FromTile := Map[Loc];
|
---|
1140 | V8_to_Loc(Loc, Adjacent);
|
---|
1141 | for V8 := 0 to 7 do
|
---|
1142 | begin
|
---|
1143 | Loc1 := Adjacent[V8];
|
---|
1144 | if (Loc1 >= 0) and (Loc1 < MapSize) and (MapFlags[Loc1] and mfReached = 0)
|
---|
1145 | then
|
---|
1146 | begin
|
---|
1147 | ToTile := Map[Loc1];
|
---|
1148 | if (ToTile and fTerrain <> fUNKNOWN) and
|
---|
1149 | (ToTile and (fCity or fOwned) <> fCity)
|
---|
1150 | // don't move through enemy cities
|
---|
1151 | and (ToTile and (fUnit or fOwned) <> fUnit) // way is blocked
|
---|
1152 | and (ToTile and not FromTile and fPeace = 0) then
|
---|
1153 | begin
|
---|
1154 | if V8 and 1 <> 0 then
|
---|
1155 | MoveCost := 150
|
---|
1156 | else
|
---|
1157 | MoveCost := 100;
|
---|
1158 | if MoveCost + T shr 8 and $FFF > maxmov then
|
---|
1159 | // must wait for next turn
|
---|
1160 | T1 := T and $7FF000FF + $100000 + MoveCost shl 8
|
---|
1161 | else
|
---|
1162 | T1 := T + MoveCost shl 8;
|
---|
1163 | Q.Put(Loc1, T1);
|
---|
1164 | end;
|
---|
1165 | end;
|
---|
1166 | end;
|
---|
1167 | end;
|
---|
1168 | FreeAndNil(Q);
|
---|
1169 | end;
|
---|
1170 |
|
---|
1171 | {
|
---|
1172 | Terrain Improvement
|
---|
1173 | ____________________________________________________________________
|
---|
1174 | }
|
---|
1175 | function CalculateJobWork(p, Loc, Job: integer; var JobWork: integer): integer;
|
---|
1176 | var
|
---|
1177 | TerrType: integer;
|
---|
1178 | begin
|
---|
1179 | result := eOK;
|
---|
1180 | TerrType := RealMap[Loc] and fTerrain;
|
---|
1181 | with Terrain[TerrType] do
|
---|
1182 | case Job of
|
---|
1183 | jCity:
|
---|
1184 | if RealMap[Loc] and fCity <> 0 then
|
---|
1185 | result := eInvalid
|
---|
1186 | else if IrrEff = 0 then
|
---|
1187 | result := eNoCityTerrain
|
---|
1188 | else
|
---|
1189 | JobWork := CityWork;
|
---|
1190 | jRoad:
|
---|
1191 | if RealMap[Loc] and (fRoad or fRR) = 0 then
|
---|
1192 | begin
|
---|
1193 | JobWork := MoveCost * RoadWork;
|
---|
1194 | if RealMap[Loc] and fRiver <> 0 then
|
---|
1195 | if RW[p].Tech[adBridgeBuilding] >= tsApplicable then
|
---|
1196 | inc(JobWork, RoadBridgeWork) { across river }
|
---|
1197 | else
|
---|
1198 | result := eNoBridgeBuilding;
|
---|
1199 | end
|
---|
1200 | else
|
---|
1201 | result := eInvalid;
|
---|
1202 | jRR:
|
---|
1203 | if RealMap[Loc] and fRoad = 0 then
|
---|
1204 | result := eNoPreq
|
---|
1205 | else if RealMap[Loc] and fRR <> 0 then
|
---|
1206 | result := eInvalid
|
---|
1207 | else
|
---|
1208 | begin
|
---|
1209 | JobWork := MoveCost * RRWork;
|
---|
1210 | if RealMap[Loc] and fRiver <> 0 then
|
---|
1211 | inc(JobWork, RRBridgeWork); { across river }
|
---|
1212 | end;
|
---|
1213 | jClear:
|
---|
1214 | if (TerrType = fDesert) and (GWonder[woGardens].EffectiveOwner <> p)
|
---|
1215 | then
|
---|
1216 | result := eInvalid
|
---|
1217 | else if ClearTerrain >= 0 then
|
---|
1218 | JobWork := IrrClearWork
|
---|
1219 | else
|
---|
1220 | result := eInvalid;
|
---|
1221 | jIrr:
|
---|
1222 | begin
|
---|
1223 | JobWork := IrrClearWork;
|
---|
1224 | if (IrrEff = 0) or (RealMap[Loc] and fTerImp = tiIrrigation) or
|
---|
1225 | (RealMap[Loc] and fTerImp = tiFarm) then
|
---|
1226 | result := eInvalid;
|
---|
1227 | end;
|
---|
1228 | jFarm:
|
---|
1229 | if RealMap[Loc] and fTerImp <> tiIrrigation then
|
---|
1230 | result := eNoPreq
|
---|
1231 | else
|
---|
1232 | begin
|
---|
1233 | JobWork := IrrClearWork * FarmWork;
|
---|
1234 | if (JobWork <= 0) or (RealMap[Loc] and fTerImp = tiFarm) then
|
---|
1235 | result := eInvalid;
|
---|
1236 | end;
|
---|
1237 | jAfforest:
|
---|
1238 | if AfforestTerrain >= 0 then
|
---|
1239 | JobWork := MineAfforestWork
|
---|
1240 | else
|
---|
1241 | result := eInvalid;
|
---|
1242 | jMine:
|
---|
1243 | begin
|
---|
1244 | JobWork := MineAfforestWork;
|
---|
1245 | if (MineEff = 0) or (RealMap[Loc] and fTerImp = tiMine) then
|
---|
1246 | result := eInvalid;
|
---|
1247 | end;
|
---|
1248 | jFort:
|
---|
1249 | if RealMap[Loc] and fTerImp <> tiFort then
|
---|
1250 | JobWork := MoveCost * FortWork
|
---|
1251 | else
|
---|
1252 | result := eInvalid;
|
---|
1253 | jCanal:
|
---|
1254 | if (RealMap[Loc] and fCanal = 0) and (TerrType in TerrType_Canalable)
|
---|
1255 | then
|
---|
1256 | JobWork := CanalWork
|
---|
1257 | else
|
---|
1258 | result := eInvalid;
|
---|
1259 | jTrans:
|
---|
1260 | begin
|
---|
1261 | JobWork := TransWork;
|
---|
1262 | if JobWork <= 0 then
|
---|
1263 | result := eInvalid;
|
---|
1264 | end;
|
---|
1265 | jPoll:
|
---|
1266 | if RealMap[Loc] and fPoll <> 0 then
|
---|
1267 | JobWork := PollWork
|
---|
1268 | else
|
---|
1269 | result := eInvalid;
|
---|
1270 | jBase:
|
---|
1271 | if RealMap[Loc] and fTerImp <> tiBase then
|
---|
1272 | JobWork := MoveCost * BaseWork
|
---|
1273 | else
|
---|
1274 | result := eInvalid;
|
---|
1275 | jPillage:
|
---|
1276 | if RealMap[Loc] and (fRoad or fRR or fCanal or fTerImp) <> 0 then
|
---|
1277 | JobWork := PillageWork
|
---|
1278 | else
|
---|
1279 | result := eInvalid;
|
---|
1280 | end;
|
---|
1281 | end;
|
---|
1282 |
|
---|
1283 | function StartJob(p, uix, NewJob: integer; TestOnly: boolean): integer;
|
---|
1284 | var
|
---|
1285 | JobWork, Loc0, p1, uix1, TerrType: integer;
|
---|
1286 | begin
|
---|
1287 | {$IFOPT O-}assert(1 shl p and InvalidTreatyMap = 0); {$ENDIF}
|
---|
1288 | result := eOK;
|
---|
1289 | with RW[p].Un[uix] do
|
---|
1290 | begin
|
---|
1291 | if NewJob = Job then
|
---|
1292 | begin
|
---|
1293 | result := eNotChanged;
|
---|
1294 | exit;
|
---|
1295 | end;
|
---|
1296 | if NewJob = jNone then
|
---|
1297 | begin
|
---|
1298 | if not TestOnly then
|
---|
1299 | Job := jNone;
|
---|
1300 | exit;
|
---|
1301 | end;
|
---|
1302 | Loc0 := Loc;
|
---|
1303 | if (RealMap[Loc0] and fDeadLands <> 0) and (NewJob <> jRoad) and
|
---|
1304 | (NewJob <> jRR) then
|
---|
1305 | begin
|
---|
1306 | result := eDeadLands;
|
---|
1307 | exit;
|
---|
1308 | end;
|
---|
1309 | TerrType := RealMap[Loc0] and fTerrain;
|
---|
1310 | if (RealMap[Loc0] and fCity <> 0) or (TerrType < fGrass) or (Master >= 0) or
|
---|
1311 | not((NewJob = jPillage) and (RW[p].Model[mix].Domain = dGround) or
|
---|
1312 | (RW[p].Model[mix].Kind = mkSettler) or (NewJob <> jCity) and
|
---|
1313 | (RW[p].Model[mix].Kind = mkSlaves) and (GWonder[woPyramids].EffectiveOwner
|
---|
1314 | >= 0)) then
|
---|
1315 | begin
|
---|
1316 | result := eInvalid;
|
---|
1317 | exit;
|
---|
1318 | end;
|
---|
1319 | if (JobPreq[NewJob] <> preNone) and
|
---|
1320 | (RW[p].Tech[JobPreq[NewJob]] < tsApplicable) then
|
---|
1321 | begin
|
---|
1322 | result := eNoPreq;
|
---|
1323 | exit;
|
---|
1324 | end;
|
---|
1325 |
|
---|
1326 | result := CalculateJobWork(p, Loc0, NewJob, JobWork);
|
---|
1327 | if (Mode = moPlaying) and (result = eOK) and (NewJob <> jPoll) then
|
---|
1328 | begin // not allowed in territory of friendly nation
|
---|
1329 | p1 := RealMap[Loc0] shr 27; // owner of territory
|
---|
1330 | if (p1 < nPl) and (p1 <> p) and (RW[p].Treaty[p1] >= trPeace) then
|
---|
1331 | result := eTreaty; // keep peace treaty!
|
---|
1332 | end;
|
---|
1333 | if TestOnly or (result < rExecuted) then
|
---|
1334 | exit;
|
---|
1335 |
|
---|
1336 | if (ToWork[Loc0, NewJob] = 0) or (ToWork[Loc0, NewJob] > JobWork) then
|
---|
1337 | ToWork[Loc0, NewJob] := JobWork;
|
---|
1338 | Job := NewJob;
|
---|
1339 | Flags := Flags and not unFortified;
|
---|
1340 | for uix1 := 0 to RW[p].nUn - 1 do
|
---|
1341 | if (RW[p].Un[uix1].Loc = Loc) and
|
---|
1342 | (RW[p].Un[uix1].Job in ContraJobs[NewJob]) then
|
---|
1343 | RW[p].Un[uix1].Job := jNone; // stop contradictive jobs
|
---|
1344 | if ServerVersion[p] < $000EF0 then
|
---|
1345 | if Work(p, uix) then
|
---|
1346 | result := eJobDone;
|
---|
1347 | if (NewJob = jCity) and (result = eJobDone) then
|
---|
1348 | begin
|
---|
1349 | RemoveUnit_UpdateMap(p, uix);
|
---|
1350 | result := eCity;
|
---|
1351 | end
|
---|
1352 | else if Health <= 0 then
|
---|
1353 | begin // victim of HostileDamage
|
---|
1354 | RemoveUnit_UpdateMap(p, uix);
|
---|
1355 | result := result or rUnitRemoved;
|
---|
1356 | end;
|
---|
1357 | if Mode > moLoading_Fast then
|
---|
1358 | begin
|
---|
1359 | if result = eCity then
|
---|
1360 | begin
|
---|
1361 | ObserveLevel[Loc0] := ObserveLevel[Loc0] and not(3 shl (2 * p));
|
---|
1362 | Discover21(Loc0, p, lObserveUnhidden, true, true);
|
---|
1363 | // CheckContact;
|
---|
1364 | end;
|
---|
1365 | end;
|
---|
1366 | end;
|
---|
1367 | end;
|
---|
1368 |
|
---|
1369 | function Work(p, uix: integer): boolean;
|
---|
1370 | var
|
---|
1371 | uix1, j0: integer;
|
---|
1372 | begin
|
---|
1373 | result := false;
|
---|
1374 | with RW[p].Un[uix] do
|
---|
1375 | if Movement >= 100 then
|
---|
1376 | begin
|
---|
1377 | assert(ToWork[Loc, Job] < $FFFF); // should have been set by StartJob
|
---|
1378 | if Job >= jRoad then
|
---|
1379 | if integer(Movement) >= integer(ToWork[Loc, Job]) then { work complete }
|
---|
1380 | begin
|
---|
1381 | result := true;
|
---|
1382 | if Job <> jIrr then
|
---|
1383 | Health := Health - HostileDamage(p, mix, Loc, ToWork[Loc, Job]);
|
---|
1384 | dec(Movement, ToWork[Loc, Job]);
|
---|
1385 | if not(Job in [jCity, jPillage, jPoll]) then
|
---|
1386 | inc(Worked[p], ToWork[Loc, Job]);
|
---|
1387 | if Job = jCity then
|
---|
1388 | begin // found new city
|
---|
1389 | FoundCity(p, Loc);
|
---|
1390 | inc(Founded[p]);
|
---|
1391 | with RW[p].City[RW[p].nCity - 1] do
|
---|
1392 | begin
|
---|
1393 | ID := p shl 12 + Founded[p] - 1;
|
---|
1394 | Flags := chFounded;
|
---|
1395 | end;
|
---|
1396 | if Mode = moPlaying then
|
---|
1397 | begin
|
---|
1398 | LogCheckBorders(p, RW[p].nCity - 1);
|
---|
1399 | RecalcPeaceMap(p);
|
---|
1400 | end;
|
---|
1401 | {$IFOPT O-} if Mode < moPlaying then
|
---|
1402 | InvalidTreatyMap := not(1 shl p); {$ENDIF}
|
---|
1403 | // territory should not be considered for the rest of the command
|
---|
1404 | // execution, because during loading a game it's incorrect before
|
---|
1405 | // subsequent sIntExpandTerritory is processed
|
---|
1406 | RW[p].Un[uix].Health := 0; // causes unit to be removed later
|
---|
1407 | end
|
---|
1408 | else
|
---|
1409 | CompleteJob(p, Loc, Job);
|
---|
1410 | ToWork[Loc, Job] := 0;
|
---|
1411 | j0 := Job;
|
---|
1412 | for uix1 := 0 to RW[p].nUn - 1 do
|
---|
1413 | if (RW[p].Un[uix1].Loc = Loc) and (RW[p].Un[uix1].Job = j0) then
|
---|
1414 | RW[p].Un[uix1].Job := jNone
|
---|
1415 | end
|
---|
1416 | else
|
---|
1417 | begin
|
---|
1418 | dec(ToWork[Loc, Job], Movement);
|
---|
1419 | if not(Job in [jCity, jPillage, jPoll]) then
|
---|
1420 | inc(Worked[p], Movement);
|
---|
1421 | Health := Health - HostileDamage(p, mix, Loc, Movement);
|
---|
1422 | Movement := 0;
|
---|
1423 | end
|
---|
1424 | end
|
---|
1425 | end;
|
---|
1426 |
|
---|
1427 | function GetJobProgress(p, Loc: integer;
|
---|
1428 | var JobProgressData: TJobProgressData): integer;
|
---|
1429 | var
|
---|
1430 | Job, JobResult, uix: integer;
|
---|
1431 | begin
|
---|
1432 | for Job := 0 to nJob - 1 do
|
---|
1433 | begin
|
---|
1434 | JobResult := CalculateJobWork(p, Loc, Job, JobProgressData[Job].Required);
|
---|
1435 | if JobResult = eOK then
|
---|
1436 | begin
|
---|
1437 | if ToWork[Loc, Job] = $FFFF then // not calculated yet
|
---|
1438 | JobProgressData[Job].Done := 0
|
---|
1439 | else
|
---|
1440 | JobProgressData[Job].Done := JobProgressData[Job].Required -
|
---|
1441 | ToWork[Loc, Job];
|
---|
1442 | end
|
---|
1443 | else
|
---|
1444 | begin
|
---|
1445 | JobProgressData[Job].Required := 0;
|
---|
1446 | JobProgressData[Job].Done := 0;
|
---|
1447 | end;
|
---|
1448 | JobProgressData[Job].NextTurnPlus := 0;
|
---|
1449 | end;
|
---|
1450 | for uix := 0 to RW[p].nUn - 1 do
|
---|
1451 | if (RW[p].Un[uix].Loc = Loc) and (RW[p].Un[uix].Movement >= 100) then
|
---|
1452 | inc(JobProgressData[RW[p].Un[uix].Job].NextTurnPlus,
|
---|
1453 | RW[p].Un[uix].Movement);
|
---|
1454 | result := eOK;
|
---|
1455 | end;
|
---|
1456 |
|
---|
1457 | {
|
---|
1458 | Start/End Game
|
---|
1459 | ____________________________________________________________________
|
---|
1460 | }
|
---|
1461 | procedure InitGame;
|
---|
1462 | begin
|
---|
1463 | GetMem(ToWork, 2 * MapSize * nJob);
|
---|
1464 | FillChar(ToWork^, 2 * MapSize * nJob, $FF);
|
---|
1465 | end;
|
---|
1466 |
|
---|
1467 | procedure ReleaseGame;
|
---|
1468 | begin
|
---|
1469 | FreeMem(ToWork);
|
---|
1470 | end;
|
---|
1471 |
|
---|
1472 | end.
|
---|